<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andreww</id>
	<title>DQWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andreww"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php/Special:Contributions/Andreww"/>
	<updated>2026-04-18T03:36:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_friend_in_need_...&amp;diff=76842</id>
		<title>A friend in need ...</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_friend_in_need_...&amp;diff=76842"/>
		<updated>2016-05-03T06:27:21Z</updated>

		<summary type="html">&lt;p&gt;Andreww: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Chris Caulfield]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_816_WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;A Friend in need ...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 816 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday - at Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Everan]] - Human, Necromancer, Elderly - played by Dean&lt;br /&gt;
* [[Cassandra]] - Human(f), Celestial Shadow -  played by Michelle&lt;br /&gt;
* [[Zardoz]] Graves - Halfling Celestial Shadow - played by Martin&lt;br /&gt;
* [[Jerome]] - Human, Necromancer - played by Andrew&lt;br /&gt;
* [[Heddi]] - Giant(f), Rune, Warrior - played by Julia&lt;br /&gt;
* [[Rahne]] of Blackshore - Human(f), E&amp;amp;E, Warrior - played by Stephen&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Klara la Forgette&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Cassandra had received a dream message from her friend from her time at the [[Southhaven_Academy_for_Girls]] who has asked for her help at an upcoming family gathering of the [[La Forgette]] family at their familial estate.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: TBA&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
===Day 30===&lt;br /&gt;
We meet in a guild meeting room 30 days into the season. &lt;br /&gt;
Cassandra is looking for people to go to a party , which has bad omens.&lt;br /&gt;
&lt;br /&gt;
We have an appointment at &#039;la Grenoille&#039; Manor (&#039;&#039;its something Uncle Sebastian remembers from his youth&#039;&#039;) at 6pm , heading to [[Arns ferry]] an old lady gives us directions to the manor.&lt;br /&gt;
There is a portal due to open at 6pm&lt;br /&gt;
&lt;br /&gt;
Stepping through the portal we arrive in a room with an uncovered mirror, with runes . There is a mad (long term creeping senility) uncle in the room playing chess with a revanant. Introductions are made he is Sebastian and one of his uncles is an Amir. He tells us he is 58, he is a long lived sentient. He takes clarity pills that Klara knwos about and has given him to stay &#039;sane&#039;.&lt;br /&gt;
&lt;br /&gt;
===Day 1 - Harvest===&lt;br /&gt;
Dawns stormy but the food is good.  Sebastian has two female servants Alicia and Vermelda who help him with day to day tasks. Today we expect to travel with a caravan however the weather may have other plans and the weather causes the caravan to be delayed. We pass the day spending money at the bazaar&lt;br /&gt;
&lt;br /&gt;
===Day 2 - Harvest===&lt;br /&gt;
The day downs with better weather and 8am sees us all at the [[Sukhoty]] Caravanserai and starting the journey to Castle Montfychet. We start to get to know our fellow travellers. There are Six carriages, the first three have family. Cassandra rides in the first carriage with Briana.&lt;br /&gt;
Good time is made and we arrive at an Inn/town of [[Alauran&#039;s Rest]] 30 miles out of Sukhoty. We are heading to [[Petrya]]. &lt;br /&gt;
Briana let&#039;s it slip that the  Habsburgs fortunes have dipped.&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE we are frightened. &lt;br /&gt;
Turns out the are happening once a month. Centred on the mountains to the north.&lt;br /&gt;
I see screaming spirits and an oily sheen spreading from the ground. &lt;br /&gt;
After the shaking stops it takes two Ales and two divining to read the magic. There is a very old cap stone holding death below.&lt;br /&gt;
Jerome checks for undead. 12 zombies and skeleton&#039;s plus lots of extra little bits of undead straight down.&lt;br /&gt;
&lt;br /&gt;
Grandad had a wasting disease and stepped down three years ago. Novarina got very sick and had to be bled, she nearly died it turned out she was pregnant.&lt;br /&gt;
&lt;br /&gt;
The Urgen family was here 160 odd years ago, they were wiped out undead were involved.&lt;br /&gt;
&lt;br /&gt;
===Day 3 - Harvest===&lt;br /&gt;
Cassandra has midnight drunken guests.&lt;br /&gt;
&lt;br /&gt;
Next morning we set out early and arrive at Petra late afternoon. Petra is set into caves at the base if an escarpment. Searching deep in the the caves we find some Giant Spiders and discover greater undead much further back. Chatting to the cave spirits, they tell us that there are new spirits around lead by vampires.&lt;br /&gt;
&lt;br /&gt;
===Day 4 - Harvest===&lt;br /&gt;
We travel 10 miles up the winding road built on the side of the cliff, until we reach Tykal. [[Tykal]] is built on one large piece of stone.&lt;br /&gt;
&lt;br /&gt;
===Day 5 - Harvest===&lt;br /&gt;
A foggy day , spent in [[Casmir]] which has coffee and glass&lt;br /&gt;
&lt;br /&gt;
===Day 6 - Harvest===&lt;br /&gt;
Travellers to [[Dhome]]&lt;br /&gt;
&lt;br /&gt;
===Day 7 - Harvest===&lt;br /&gt;
Today we save a family from [[Strix]]. There is a rune spirit there. &lt;br /&gt;
There is a great Sharman (Swani) living in  a cave on top of Mount Grice.  He seeks to preserve the balance . Mages from across the sea have been using lots of magic&lt;br /&gt;
&lt;br /&gt;
We offer to take a message to their cousin Charles in the next town &#039;&#039;Albari&#039;&#039; and then return to the caravan. In thanks for our help they gift us two necklaces and a jar of honey. A couple of hours later we arrive in town.&lt;br /&gt;
Under cover of yet more shopping we visit Charles the Cobbler, deliver the news and suggest they arrange wagons to collect the dead cattle before they spoil.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
Closer to the mountainous regions, fog, sulphurous fog.&lt;br /&gt;
Reach Mercham in the afternoon, a town known for good quality slate.&lt;br /&gt;
Everan talks to an ancestor spirit (Sinoa) who talks of the Empire of the Dead being disturbed, gates of hell opened, many more spirits walking the land - some which should never have been freed. Great Shaman is working to fix things (including creating a big storm), other ancestor spirits trying to agitate their descendents into fixing things.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 - 9th of Harvest ===&lt;br /&gt;
Snow fall overnight. Get to castle, given quarters in the southern wing of castle. Lunch, guided tour, baths.&lt;br /&gt;
&lt;br /&gt;
Clara gets back from looking at wool with the ladies in the late afternoon and pops in to visit and brief us.&lt;br /&gt;
Our employment is to protect her and her family for another two weeks, we sort out some details of what level on intra-family violence is outside of our employment and arrange a meeting with the house-guard captain. Payment: 30,000sp, a treasure map (Dwarven tomb in mountains), and access to the library.&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
Plans to visit Great Shaman, Dwarven Tomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 13 - Day of the Grand Party ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 14 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 15 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 16 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 17 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 18 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 19 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 20 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 21 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 22 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day 23 ===&lt;br /&gt;
&lt;br /&gt;
== Research and Reference ==&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [[Sukhoty]]&lt;br /&gt;
* [[Alauran&#039;s_Rest]]&lt;br /&gt;
* [[Petrya]]&lt;br /&gt;
&lt;br /&gt;
=== La Forgette Family ===&lt;br /&gt;
&lt;br /&gt;
Some of the La Forgette family left the Western Kingdom with the [[La-Rayfiles]] family around 500 wk when Vampires were a big problem. &lt;br /&gt;
&lt;br /&gt;
; La Forgette&lt;br /&gt;
* &#039;Uncle&#039; Sebastian - senility controlled by drugs. Long lived sentient but appears to have/had the life span or a normal human. Has Rune mirror used to open portal from Arn&#039;s Ferry and a good library.&lt;br /&gt;
* Fawlk - Sebastian&#039;s ghostly manservant.&lt;br /&gt;
* Alicia - a brunette slave of Sebastian&#039;s&lt;br /&gt;
* Vermelda - a red headed slave of Sebastian&#039;s&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; La Forgette (Met as fellow travellers travelling by Caravan to Castle Montfychet)&lt;br /&gt;
* Elise de Soisson (f) (b735, d) - widowed wife of Olivier la Forgette (b732, d797) â€˜ex Baron of Sardrock until 800wkâ€™.  Married 752wk&lt;br /&gt;
** Louis la Forgette (b753, d) â€˜ex Baron of Sardrock, 800wk - 814wkâ€™ = M-771 = Fleur de la Roche (f) (b755, d)&lt;br /&gt;
*** Valere la Forgette (b772, d) â€˜Baron of Sardrock 814wk +â€™.  &#039;&#039;&#039;Remained behind in Sardrock&#039;&#039;&#039;&lt;br /&gt;
*** Talon la Forgette (a) (b773, d) 6&#039;.5&amp;quot;&lt;br /&gt;
**** Briana la Forgette  (f) (b792, d) 6&#039;.3&amp;quot; daughter of maidservant &lt;br /&gt;
*** Isabelle la Forgette (f) (b775, d) = M-795 = Lyall Alagaad (b776, d)&lt;br /&gt;
**** Novarina Alagaad (f) (b796, d)&lt;br /&gt;
** Goslin la Forgette  (b754, d808) &#039;&#039;&#039;DEAD&#039;&#039;&#039;&lt;br /&gt;
** Robert la Forgette (b755, d) = M-775 = Nycole de Contades (f) (b757, d)&lt;br /&gt;
*** Urson la Forgette (b775, d) = M-795 = Briana de Guesclin  (b777, d)&lt;br /&gt;
**** Hostilian la Forgette (b796, d)&lt;br /&gt;
*** Audra la Forgette (f) (b780, d796)   &#039;&#039;&#039;DEAD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*** Nouean la Forgette (f) (b775, d) = M-797= Herman von Habsburg (b773, d) &lt;br /&gt;
**** Louis von Habsburg (b797, d)&lt;br /&gt;
**** Corrin von Habsburg (f) (b798, d)&lt;br /&gt;
**** Aleksei von Habsburg  (b799, d)&lt;br /&gt;
**** Sophie von Habsburg (f) (b800, d)&lt;br /&gt;
&lt;br /&gt;
=== Suitors ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomas de Seymour of Norwmarch, Lord of Koneglitten&#039;&#039;&#039;&lt;br /&gt;
* Servant â€“ Bensurdato of Tuscana&lt;br /&gt;
&#039;&#039;&#039;Robert Dudleux of Southern Barrety, Lord of Barretskyne&#039;&#039;&#039;&lt;br /&gt;
* Servant â€“ Manuel de Barcelon of Mordeaux&lt;br /&gt;
&#039;&#039;&#039;Roberto Devereux of Baltheim, Baronet of Montyrethurn&#039;&#039;&#039;,&lt;br /&gt;
* Sergei from Ruska, a bodyguard&lt;br /&gt;
* Servant â€“ Hans Trotha of Aquiila&lt;br /&gt;
&#039;&#039;&#039;Philipe de Sparne of Jurgenmark, Baronet of Drendfeld&#039;&#039;&#039;&lt;br /&gt;
* Ramirez Sanchez of Destiny, a bodyguard&lt;br /&gt;
* Servant â€“ Igor Falkenstein of Jurgenmark &lt;br /&gt;
&#039;&#039;&#039;Erich Alagaad of Fesenheim, Baronet of Augenstatt&#039;&#039;&#039;&lt;br /&gt;
* Serge from Kinloch in Eltrandor, a bodyguard&lt;br /&gt;
* Servant â€“ Kato Lee&lt;br /&gt;
&#039;&#039;&#039;Charles Horschwitz of Graunzeger, Lord of Blaumberg&#039;&#039;&#039;&lt;br /&gt;
* Servant â€“ Luca de Brasi of Destiny&lt;br /&gt;
&#039;&#039;&#039; Adolphus von Holstyn of Innsluber, Baronet of Templehausen&#039;&#039;&#039;.  He has two â€˜staffâ€™ from Kinlu as his family have recently established a concern with them.&lt;br /&gt;
* Servant â€“ Asaji Ventrisi of Kinlu&lt;br /&gt;
* Dian Wei of Kinlu.  A Ronin guard. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Religion &lt;br /&gt;
: Three main religions: Karmic and reincarnation, Ancestor Worship, Spirits and Shamans.&lt;br /&gt;
: Most priests are bald and wear bright robes, orange, saffron.&lt;br /&gt;
: Temples vary. Statuary, animals given offerings to influence next incarnation. &lt;br /&gt;
&lt;br /&gt;
; The temple spirits report&lt;br /&gt;
* people are misusing magic, it has weakened the barriers between worlds. Things have got out of hell&lt;br /&gt;
* spirits are in pain further into the mountains &lt;br /&gt;
* maybe we should talk to the spirits in the mountains. Although they are more likely to lash out.&lt;br /&gt;
&lt;br /&gt;
; Caravan&lt;br /&gt;
* Abdul El Rachim - Caravan master. Caravansary Market at north end of town.  About 30 miles per day, 4 days to castle.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
(and expenses)&lt;br /&gt;
&lt;br /&gt;
Herbs&lt;br /&gt;
Glaive Spear Book&lt;br /&gt;
Honey&lt;br /&gt;
Necronomicon&lt;br /&gt;
Battle Axe &lt;br /&gt;
Monkey &lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Purchased&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Black Myrrh&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 4 &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | 3,800sp / 5 days&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Healing Potions&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Heal 10 dmg&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Restoratives&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 8 -10+20&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Herbs&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Gypsum for Amulets +5 vs E&amp;amp;E and Wicca. &amp;lt;br/&amp;gt;Henbane - Distilling essences, love potions. &amp;lt;br/&amp;gt;Hellebore - cures madness &amp;lt;br/&amp;gt;Rue - FT tea and Impotence. &amp;lt;br/&amp;gt;Myrrh&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Rune Bones 50sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | to be carved for casting runes. Incl Satyr knuckles.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Books 85sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | include Giantish book w/ DTJ variant&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Pair of Battle Axes 100sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 8 smithing, silvered, can be joined together.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Giant Glaive 200sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 6 smithing, silvered...&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Giant Spear 52sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 6 smithing, silvered.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Shadow Bee Honey 50sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Necro Book (read)&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Life Prolonging, Wraithcloak, Life Drain.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Rune Book (read)&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rune Portals&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Loot...&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | ...&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | ...&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ Lucky Numbers&lt;br /&gt;
|-&lt;br /&gt;
| Rahne || Everan || Cassandra || Zardoz || Jerome || Heddi &lt;br /&gt;
|-&lt;br /&gt;
| 42    || 22     || 83        || 67     || 15     || 27&lt;br /&gt;
|}&lt;br /&gt;
==== Long Term (assumed always on) ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to 3 of Res, Mag, Com, S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; RMS&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +26% Def +1 AP 2 DR vs Phantasm/Nightmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt;  &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Je)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cast at night&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 &amp;amp;#189; hr (enh)&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (pc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 0&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Weapon (Rahne)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% SC +5 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 mins&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (He)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Watch Order ====&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Heddi&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Everan&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jerome&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Heddi&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cassie&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Zardoz&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Marching Order ====&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Heddi Rahne &amp;lt;br/&amp;gt; Everan Cassandra &amp;lt;br/&amp;gt; Jerome Zardoz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Heddi Rahne &amp;lt;br/&amp;gt; Everan Cassandra &amp;lt;br/&amp;gt; Jerome Zardoz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Rahne &amp;lt;br/&amp;gt; Heddi &amp;lt;br/&amp;gt; Cassandra &amp;lt;br/&amp;gt; Everan &amp;lt;br/&amp;gt; Jerome &amp;lt;br/&amp;gt; Zardoz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Autumn&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn: Fruit (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;[[Lugnasad]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || Arn&#039;s Ferry, Sebastian.&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || Shopping&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Caravan..&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Harvest (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Vintage (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Messages =&lt;br /&gt;
Klara&#039;s message to Cassandra&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ah Cassandra, &lt;br /&gt;
Youâ€™re looking well and I hope you donâ€™t mind me communicating with you like this but I may need some help and I donâ€™t know what do to.   Iâ€™d heard that you had gone onto much more exciting things than marriage etc and that youâ€™re an adventuress. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds so exciting and we girls are so proud and jealous of you to have made a life of adventure and excitement.    You must attend the reunions we have and tell us all about things.&lt;br /&gt;
Anyway as I was saying, I have a bad feeling about the upcoming annual family gathering being held at Castle Montfychet on account of I asked a fortune teller to tell me the future around the family gathering (theyâ€™re generally the dullest thing next to needlepoint with blunt needles) and she said â€œ&#039;&#039;&#039;Death would visit the castle with light and darkness doing battle before the blood flows down the walls&#039;&#039;&#039;â€.   I asked her what she meant and she had no recollection of saying anything (but she still took my money) to me.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you know Iâ€™m not all that squeamish or easily frightened so I decided to try another and I got this â€œ&#039;&#039;&#039;The protector comes once more and death shall stalk the land seeking to subjugate that which stands between the light and darkness&#039;&#039;&#039;â€.     &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now I thought this didnâ€™t sound good but hardly conclusive so I tried another and got this reading from him â€œ&#039;&#039;&#039;The land of heat and stone shall be covered with winters blanket and the wolves shall gather at the doors while the sheep and bears die within until the hidden light emerges to drive everything away&#039;&#039;&#039;â€.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was a bit dismayed that all of these were similarly veined and heading down a dark path so I tried once more and got â€œ&#039;&#039;&#039;The clear path to greatness shall emerge and bodies pile up like stairs to enable the rise until none shall dare question and the final door shall be breached to enable the dreams of the ancients to come to pass&#039;&#039;&#039;â€. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now this canâ€™t all be a coincidence and I tried once more and got â€œ&#039;&#039;&#039;The dark of the moon will reveal its sides and the voices of the past shall rise once more to drive away the light and day to reveal the lessons unlearned from the past ever return to haunt those who run can run no more&#039;&#039;&#039;â€.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was at this point that I told my Grandfather Matiss. He told me to seek peace and listen to my heart.  I remembered you and your wicked new life and thought you could finally come visit me as you said you would and spend some of the season with me to help assuage my fears. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now I hear that you often have friends with you when you adventure so if you want they could be your guards and travelling companions if you like but not an adventuring party which may be taken badly by various people who may attend the family gathering.  Perhaps they could be servants or your beau.   Just like the old days when we had to infiltrate various locations around south-haven and pretend to be allsorts to people.   Do you remember that time we had to infiltrate that bordello ;-)   Such wicked fun!!! Feel free to bring a hunky single men as your personal â€˜guardâ€™ and perhaps one for me like the old days â€“ hehe! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh Iâ€™m sure we can find some way to compensate you and your companions but I donâ€™t know the rates you charge (well not the rates you charge these days hehe) so perhaps weâ€™ll talk about it when you get here.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_friend_in_need_...&amp;diff=76526</id>
		<title>A friend in need ...</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_friend_in_need_...&amp;diff=76526"/>
		<updated>2016-03-29T05:03:30Z</updated>

		<summary type="html">&lt;p&gt;Andreww: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Chris Caulfield]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_816_WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;A Friend in need ...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 816 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday - at Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Everan]] - Human, Necromancer, Elderly - played by Dean&lt;br /&gt;
* [[Cassandra]] - Human(f), Celestial Shadow -  played by Michelle&lt;br /&gt;
* [[Zardoz]] Graves - Halfling Celestial Shadow - played by Martin&lt;br /&gt;
* [[Jerome]] - Human, Necromancer - played by Andrew&lt;br /&gt;
* [[Heddi]] - Giant(f), Rune, Warrior - played by Julia&lt;br /&gt;
* [[Rahne]] of Blackshore - Human(f), E&amp;amp;E, Warrior - played by Stephen&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Klara la Forgette&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Cassandra had received a dream message from her friend from her time at the [[Southhaven_Academy_for_Girls]] who has asked for her help at an upcoming family gathering of the [[La Forgette]] family at their familial estate.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: TBA&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
===Day 30===&lt;br /&gt;
We meet in a guild meeting room 30 days into the season. &lt;br /&gt;
Cassandra is looking for people to go to a party , which has bad omens.&lt;br /&gt;
&lt;br /&gt;
We have an appointment at &#039;la Grenoille&#039; Manor (&#039;&#039;its something Uncle Sebastian remembers from his youth&#039;&#039;) at 6pm , heading to [[Arns ferry]] an old lady gives us directions to the manor.&lt;br /&gt;
There is a portal due to open at 6pm&lt;br /&gt;
&lt;br /&gt;
Stepping through the portal we arrive in a room with an uncovered mirror, with runes . There is a mad (long term creeping senility) uncle in the room playing chess with a revanant. Introductions are made he is Sebastian and one of his uncles is an Amir. He tells us he is 58, he is a long lived sentient. He takes clarity pills that Klara knwos about and has given him to stay &#039;sane&#039;.&lt;br /&gt;
&lt;br /&gt;
===Day 1 Harvest===&lt;br /&gt;
Dawns stormy but the food is good.  Sebastian has two female servants Alicia and Vermelda who help him with day to day tasks. Today we expect to travel with a caravan however the weather may have other plans and the weather causes the caravan to be delayed. We pass the day spending money at the bazaar&lt;br /&gt;
&lt;br /&gt;
===Day 2 Harvest===&lt;br /&gt;
The day downs with better weather and 8am sees us all at the [[Sukhoty]] Caravanserai and starting the journey to Castle Montfychet. We start to get to know our fellow travellers.&lt;br /&gt;
&lt;br /&gt;
== Research and Reference ==&lt;br /&gt;
Some of the La Forgette family left the Western Kingdom with the [[La-Rayfiles]] family around 500 wk when Vampires were a big problem. &lt;br /&gt;
&lt;br /&gt;
; La Forgette&lt;br /&gt;
* &#039;Uncle&#039; Sebastian - senility controlled by drugs. Long lived sentient but appears to have/had the life span or a normal human. Has Rune mirror used to open portal from Arn&#039;s Ferry and a good library.&lt;br /&gt;
* Fawlk - Sebastian&#039;s ghostly manservant.&lt;br /&gt;
* Alicia - a brunette slave of Sebastian&#039;s&lt;br /&gt;
* Vermelda - a red headed slave of Sebastian&#039;s&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; La Forgette (Met as fellow travellers travelling by Caravan to Castle Montfychet)&lt;br /&gt;
* Elise de Soisson (f) (b735, d) - widowed wife of Olivier la Forgette (b732, d797) â€˜ex Baron of Sardrock until 800wkâ€™.  Married 752wk&lt;br /&gt;
** Louis la Forgette (b753, d) â€˜ex Baron of Sardrock, 800wk - 814wkâ€™ = M-771 = Fleur de la Roche (f) (b755, d)&lt;br /&gt;
*** Valere la Forgette (b772, d) â€˜Baron of Sardrock 814wk +â€™.  Remained behind in Sardrock&lt;br /&gt;
*** Talon la Forgette (a) (b773, d)&lt;br /&gt;
**** Briana la Forgette  (f) (b792, d)&lt;br /&gt;
*** Isabelle la Forgette (f) (b775, d) = M-795 = Lyall Alagaad (b776, d)&lt;br /&gt;
**** Novarina Alagaad (f) (b796, d)&lt;br /&gt;
** Goslin la Forgette  (b754, d808)&lt;br /&gt;
** Robert la Forgette (b755, d) = M-775 = Nycole de Contades (f) (b757, d)&lt;br /&gt;
*** Urson la Forgette (b775, d) = M-795 = Briana de Guesclin  (b777, d)&lt;br /&gt;
**** Hostilian la Forgette (b796, d)&lt;br /&gt;
*** Audra la Forgette (f) (b780, d796)   &lt;br /&gt;
&lt;br /&gt;
*** Nouean la Forgette (f) (b775, d) = M-797= Herman von Habsburg (b773, d) &lt;br /&gt;
**** Louis von Habsburg (b797, d)&lt;br /&gt;
**** Corrin von Habsburg (f) (b798, d)&lt;br /&gt;
**** Aleksei von Habsburg  (b799, d)&lt;br /&gt;
**** Sophie von Habsburg (f) (b800, d)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Religion &lt;br /&gt;
: Three main religions: Karmic and reincarnation, Ancestor Worship, Spirits and Shamans.&lt;br /&gt;
: Most priests are bald and wear bright robes, orange, saffron.&lt;br /&gt;
: Temples vary. Statuary, animals given offerings to influence next incarnation. &lt;br /&gt;
&lt;br /&gt;
; The temple spirits report&lt;br /&gt;
* people are misusing magic, it has weakened the barriers between worlds. Things have got out of hell&lt;br /&gt;
* spirits are in pain further into the mountains &lt;br /&gt;
* maybe we should talk to the spirits in the mountains. Although they are more likely to lash out.&lt;br /&gt;
&lt;br /&gt;
; Caravan&lt;br /&gt;
* Abdul El Rachim - Caravan master. Caravansary Market at north end of town.  About 30 miles per day, 4 days to castle.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
(and expenses)&lt;br /&gt;
&lt;br /&gt;
Herbs&lt;br /&gt;
Glaive Spear Book&lt;br /&gt;
Honey&lt;br /&gt;
Necronomicon&lt;br /&gt;
Battle Axe &lt;br /&gt;
Monkey &lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Purchased&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Black Myrrh&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 4 &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | 3,800sp / 5 days&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Healing Potions&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Heal 10 dmg&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Restoratives&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 8 -10+20&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Herbs&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Gypsum for Amulets +5 vs E&amp;amp;E and Wicca. &amp;lt;br/&amp;gt;Henbane - Distilling essences, love potions. &amp;lt;br/&amp;gt;Hellebore - cures madness &amp;lt;br/&amp;gt;Rue - FT tea and Impotence. &amp;lt;br/&amp;gt;Myrrh&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Rune Bones 50sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | to be carved for casting runes. Incl Satyr knuckles.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Books 85sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | include Giantish book w/ DTJ variant&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Pair of Battle Axes 100sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 8 smithing, silvered, can be joined together.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Giant Glaive 200sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 6 smithing, silvered...&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Giant Spear 52sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 6 smithing, silvered.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Shadow Bee Honey 50sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Necro Book (read)&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Life Prolonging, Wraithcloak, Life Drain.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Rune Book (read)&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rune Portals&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Loot...&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | ...&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | ...&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ Lucky Numbers&lt;br /&gt;
|-&lt;br /&gt;
| Rahne || Everan || Cassandra || Zardoz || Jerome || Heddi &lt;br /&gt;
|-&lt;br /&gt;
| 42    || 22     || 83        || 67     || 15     || 27&lt;br /&gt;
|}&lt;br /&gt;
==== Long Term (assumed always on) ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to 3 of Res, Mag, Com, S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; RMS&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +26% Def +1 AP 2 DR vs Phantasm/Nightmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt;  &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Je)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cast at night&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 &amp;amp;#189; hr (enh)&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (pc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 0&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Weapon (Rahne)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% SC +5 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 mins&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (He)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench H&amp;amp;amp;a&amp;amp;#0189; (Jerry)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16% SC +8 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 mins&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Watch Order ====&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Heddi&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Everan&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jerome&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Heddi&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cassie&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Zardoz&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Marching Order ====&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Heddi Rahne &amp;lt;br/&amp;gt; Everan Cassandra &amp;lt;br/&amp;gt; Jerome Zardoz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Heddi Rahne &amp;lt;br/&amp;gt; Everan Cassandra &amp;lt;br/&amp;gt; Jerome Zardoz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Rahne &amp;lt;br/&amp;gt; Heddi &amp;lt;br/&amp;gt; Cassandra &amp;lt;br/&amp;gt; Everan &amp;lt;br/&amp;gt; Jerome &amp;lt;br/&amp;gt; Zardoz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Autumn&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn: Fruit (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;[[Lugnasad]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || Arn&#039;s Ferry, Sebastian.&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || Shopping&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Caravan..&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Harvest (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Vintage (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_friend_in_need_...&amp;diff=76525</id>
		<title>A friend in need ...</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_friend_in_need_...&amp;diff=76525"/>
		<updated>2016-03-29T05:00:26Z</updated>

		<summary type="html">&lt;p&gt;Andreww: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Chris Caulfield]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_816_WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;A Friend in need ...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 816 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday - at Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Everan]] - Human, Necromancer, Elderly - played by Dean&lt;br /&gt;
* [[Cassandra]] - Human(f), Celestial Shadow -  played by Michelle&lt;br /&gt;
* [[Zardoz]] Graves - Halfling Celestial Shadow - played by Martin&lt;br /&gt;
* [[Jerome]] - Human, Necromancer - played by Andrew&lt;br /&gt;
* [[Heddi]] - Giant(f), Rune, Warrior - played by Julia&lt;br /&gt;
* [[Rahne]] of Blackshore - Human(f), E&amp;amp;E, Warrior - played by Stephen&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Klara la Forgette&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Cassandra had received a dream message from her friend from her time at the [[Southhaven_Academy_for_Girls]] who has asked for her help at an upcoming family gathering of the [[La Forgette]] family at their familial estate.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: TBA&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
===Day 30===&lt;br /&gt;
We meet in a guild meeting room 30 days into the season. &lt;br /&gt;
Cassandra is looking for people to go to a party , which has bad omens.&lt;br /&gt;
&lt;br /&gt;
We have an appointment at &#039;la Grenoille&#039; Manor (&#039;&#039;its something Uncle Sebastian remembers from his youth&#039;&#039;) at 6pm , heading to [[Arns ferry]] an old lady gives us directions to the manor.&lt;br /&gt;
There is a portal due to open at 6pm&lt;br /&gt;
&lt;br /&gt;
Stepping through the portal we arrive in a room with an uncovered mirror, with runes . There is a mad (long term creeping senility) uncle in the room playing chess with a revanant. Introductions are made he is Sebastian and one of his uncles is an Amir. He tells us he is 58, he is a long lived sentient. He takes clarity pills that Klara knwos about and has given him to stay &#039;sane&#039;.&lt;br /&gt;
&lt;br /&gt;
===Day 1 Harvest===&lt;br /&gt;
Dawns stormy but the food is good.  Sebastian has two female servants Alicia and Vermelda who help him with day to day tasks. Today we expect to travel with a caravan however the weather may have other plans and the weather causes the caravan to be delayed. We pass the day spending money at the bazaar&lt;br /&gt;
&lt;br /&gt;
===Day 2 Harvest===&lt;br /&gt;
The day downs with better weather and 8am sees us all at the [[Sukhoty]] Caravanserai and starting the journey to Castle Montfychet. We start to get to know our fellow travellers.&lt;br /&gt;
&lt;br /&gt;
== Research and Reference ==&lt;br /&gt;
Some of the La Forgette family left the Western Kingdom with the [[La-Rayfiles]] family around 500 wk when Vampires were a big problem. &lt;br /&gt;
&lt;br /&gt;
; La Forgette&lt;br /&gt;
* &#039;Uncle&#039; Sebastian - senility controlled by drugs. Long lived sentient but appears to have/had the life span or a normal human. Has Rune mirror used to open portal from Arn&#039;s Ferry and a good library.&lt;br /&gt;
* Fawlk - Sebastian&#039;s ghostly manservant.&lt;br /&gt;
* Alicia - a brunette slave of Sebastian&#039;s&lt;br /&gt;
* Vermelda - a red headed slave of Sebastian&#039;s&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; La Forgette (Met as fellow travellers travelling by Caravan to Castle Montfychet)&lt;br /&gt;
* Elise de Soisson (f) (b735, d) - widowed wife of Olivier la Forgette (b732, d797) â€˜ex Baron of Sardrock until 800wkâ€™.  Married 752wk&lt;br /&gt;
** Louis la Forgette (b753, d) â€˜ex Baron of Sardrock, 800wk - 814wkâ€™ = M-771 = Fleur de la Roche (f) (b755, d)&lt;br /&gt;
*** Valere la Forgette (b772, d) â€˜Baron of Sardrock 814wk +â€™.  Remained behind in Sardrock&lt;br /&gt;
*** Talon la Forgette (a) (b773, d)&lt;br /&gt;
**** Briana la Forgette  (f) (b792, d)&lt;br /&gt;
*** Isabelle la Forgette (f) (b775, d) = M-795 = Lyall Alagaad (b776, d)&lt;br /&gt;
**** Novarina Alagaad (f) (b796, d)&lt;br /&gt;
** Goslin la Forgette  (b754, d808)&lt;br /&gt;
** Robert la Forgette (b755, d) = M-775 = Nycole de Contades (f) (b757, d)&lt;br /&gt;
*** Urson la Forgette (b775, d) = M-795 = Briana de Guesclin  (b777, d)&lt;br /&gt;
**** Hostilian la Forgette (b796, d)&lt;br /&gt;
*** Audra la Forgette (f) (b780, d796)   &lt;br /&gt;
&lt;br /&gt;
*** Nouean la Forgette (f) (b775, d) = M-797= Herman von Habsburg (b773, d) &lt;br /&gt;
**** Louis von Habsburg (b797, d)&lt;br /&gt;
**** Corrin von Habsburg (f) (b798, d)&lt;br /&gt;
**** Aleksei von Habsburg  (b799, d)&lt;br /&gt;
**** Sophie von Habsburg (f) (b800, d)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Religion &lt;br /&gt;
: Three main religions: Karmic and reincarnation, Ancestor Worship, Spirits and Shamans.&lt;br /&gt;
: Most priests are bald and wear bright robes, orange, saffron.&lt;br /&gt;
: Temples vary. Statuary, animals given offerings to influence next incarnation. &lt;br /&gt;
&lt;br /&gt;
; The temple spirits report&lt;br /&gt;
* people are misusing magic, it has weakened the barriers between worlds. Things have got out of hell&lt;br /&gt;
* spirits are in pain further into the mountains &lt;br /&gt;
* maybe we should talk to the spirits in the mountains. Although they are more likely to lash out.&lt;br /&gt;
&lt;br /&gt;
; Caravan&lt;br /&gt;
* Abdul El Rachim - Caravan master. Caravansary Market at north end of town.  About 30 miles per day, 4 days to castle.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
(and expenses)&lt;br /&gt;
&lt;br /&gt;
Herbs&lt;br /&gt;
Glaive Spear Book&lt;br /&gt;
Honey&lt;br /&gt;
Necronomicon&lt;br /&gt;
Battle Axe &lt;br /&gt;
Monkey &lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Purchased&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Black Myrrh&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 4 &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | 3,800sp / 5 days&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Healing Potions&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Heal 10 dmg&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Restoratives&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 8 -10+20&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Herbs&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Gypsum for Amulets +5 vs E&amp;amp;E and Wicca. &amp;lt;br/&amp;gt;Henbane - Distilling essences, love potions. &amp;lt;br/&amp;gt;Hellebore - cures madness &amp;lt;br/&amp;gt;Rue - FT tea and Impotence. &amp;lt;br/&amp;gt;Myrrh&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Rune Bones 50sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | to be carved for casting runes. Incl Satyr knuckles.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Books 85sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | include Giantish book w/ DTJ variant&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Pair of Battle Axes 100sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 8 smithing, silvered, can be joined together.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Giant Glaive 200sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 6 smithing, silvered...&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Giant Spear 52sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 6 smithing, silvered.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Shadow Bee Honey 50sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Necro Book (read)&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Life Prolonging, Wraithcloak, Life Drain.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Rune Book (read)&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rune Portals&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Loot...&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | ...&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | ...&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ Lucky Numbers&lt;br /&gt;
|-&lt;br /&gt;
| Rahne || Everan || Cassandra || Zardoz || Jerome || Heddi &lt;br /&gt;
|-&lt;br /&gt;
| 42    || 22     || 83        || 67     || 15     || 27&lt;br /&gt;
|}&lt;br /&gt;
==== Long Term (assumed always on) ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to 3 of Res, Mag, Com, S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; RMS&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +26% Def +1 AP 2 DR vs Phantasm/Nightmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt;  &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Je)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cast at night&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 &amp;amp;#189; hr (enh)&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &amp;amp;#160;&amp;amp;#x2713;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (pc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 0&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Weapon (Rahne)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% SC +5 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 mins&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (He)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Watch Order ====&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Heddi&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Everan&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jerome&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Heddi&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cassie&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Zardoz&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Marching Order ====&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Heddi Rahne &amp;lt;br/&amp;gt; Everan Cassandra &amp;lt;br/&amp;gt; Jerome Zardoz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Heddi Rahne &amp;lt;br/&amp;gt; Everan Cassandra &amp;lt;br/&amp;gt; Jerome Zardoz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Rahne &amp;lt;br/&amp;gt; Heddi &amp;lt;br/&amp;gt; Cassandra &amp;lt;br/&amp;gt; Everan &amp;lt;br/&amp;gt; Jerome &amp;lt;br/&amp;gt; Zardoz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Autumn&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn: Fruit (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;[[Lugnasad]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || Arn&#039;s Ferry, Sebastian.&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || Shopping&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Caravan..&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Harvest (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Vintage (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_friend_in_need_...&amp;diff=76524</id>
		<title>A friend in need ...</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_friend_in_need_...&amp;diff=76524"/>
		<updated>2016-03-29T04:50:55Z</updated>

		<summary type="html">&lt;p&gt;Andreww: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Chris Caulfield]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_816_WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;A Friend in need ...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 816 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday - at Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Everan]] - Human, Necromancer, Elderly - played by Dean&lt;br /&gt;
* [[Cassandra]] - Human(f), Celestial Shadow -  played by Michelle&lt;br /&gt;
* [[Zardoz]] Graves - Halfling Celestial Shadow - played by Martin&lt;br /&gt;
* [[Jerome]] - Human, Necromancer - played by Andrew&lt;br /&gt;
* [[Heddi]] - Giant(f), Rune, Warrior - played by Julia&lt;br /&gt;
* [[Rahne]] of Blackshore - Human(f), E&amp;amp;E, Warrior - played by Stephen&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Klara la Forgette&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Cassandra had received a dream message from her friend from her time at the [[Southhaven_Academy_for_Girls]] who has asked for her help at an upcoming family gathering of the [[La Forgette]] family at their familial estate.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: TBA&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
===Day 30===&lt;br /&gt;
We meet in a guild meeting room 30 days into the season. &lt;br /&gt;
Cassandra is looking for people to go to a party , which has bad omens.&lt;br /&gt;
&lt;br /&gt;
We have an appointment at &#039;la Grenoille&#039; Manor (&#039;&#039;its something Uncle Sebastian remembers from his youth&#039;&#039;) at 6pm , heading to [[Arns ferry]] an old lady gives us directions to the manor.&lt;br /&gt;
There is a portal due to open at 6pm&lt;br /&gt;
&lt;br /&gt;
Stepping through the portal we arrive in a room with an uncovered mirror, with runes . There is a mad (long term creeping senility) uncle in the room playing chess with a revanant. Introductions are made he is Sebastian and one of his uncles is an Amir. He tells us he is 58, he is a long lived sentient. He takes clarity pills that Klara knwos about and has given him to stay &#039;sane&#039;.&lt;br /&gt;
&lt;br /&gt;
===Day 1 Harvest===&lt;br /&gt;
Dawns stormy but the food is good.  Sebastian has two female servants Alicia and Vermelda who help him with day to day tasks. Today we expect to travel with a caravan however the weather may have other plans and the weather causes the caravan to be delayed. We pass the day spending money at the bazaar&lt;br /&gt;
&lt;br /&gt;
===Day 2 Harvest===&lt;br /&gt;
The day downs with better weather and 8am sees us all at the [[Sukhoty]] Caravanserai and starting the journey to Castle Montfychet. We start to get to know our fellow travellers.&lt;br /&gt;
&lt;br /&gt;
== Research and Reference ==&lt;br /&gt;
Some of the La Forgette family left the Western Kingdom with the [[La-Rayfiles]] family around 500 wk when Vampires were a big problem. &lt;br /&gt;
&lt;br /&gt;
; La Forgette&lt;br /&gt;
* &#039;Uncle&#039; Sebastian - senility controlled by drugs. Long lived sentient but appears to have/had the life span or a normal human. Has Rune mirror used to open portal from Arn&#039;s Ferry and a good library.&lt;br /&gt;
* Fawlk - Sebastian&#039;s ghostly manservant.&lt;br /&gt;
* Alicia - a brunette slave of Sebastian&#039;s&lt;br /&gt;
* Vermelda - a red headed slave of Sebastian&#039;s&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; La Forgette (Met as fellow travellers travelling by Caravan to Castle Montfychet)&lt;br /&gt;
* Elise de Soisson (f) (b735, d) - widowed wife of Olivier la Forgette (b732, d797) â€˜ex Baron of Sardrock until 800wkâ€™.  Married 752wk&lt;br /&gt;
** Louis la Forgette (b753, d) â€˜ex Baron of Sardrock, 800wk - 814wkâ€™ = M-771 = Fleur de la Roche (f) (b755, d)&lt;br /&gt;
*** Valere la Forgette (b772, d) â€˜Baron of Sardrock 814wk +â€™.  Remained behind in Sardrock&lt;br /&gt;
*** Talon la Forgette (a) (b773, d)&lt;br /&gt;
**** Briana la Forgette  (f) (b792, d)&lt;br /&gt;
*** Isabelle la Forgette (f) (b775, d) = M-795 = Lyall Alagaad (b776, d)&lt;br /&gt;
**** Novarina Alagaad (f) (b796, d)&lt;br /&gt;
** Goslin la Forgette  (b754, d808)&lt;br /&gt;
** Robert la Forgette (b755, d) = M-775 = Nycole de Contades (f) (b757, d)&lt;br /&gt;
*** Urson la Forgette (b775, d) = M-795 = Briana de Guesclin  (b777, d)&lt;br /&gt;
**** Hostilian la Forgette (b796, d)&lt;br /&gt;
*** Audra la Forgette (f) (b780, d796)   &lt;br /&gt;
&lt;br /&gt;
*** Nouean la Forgette (f) (b775, d) = M-797= Herman von Habsburg (b773, d) &lt;br /&gt;
**** Louis von Habsburg (b797, d)&lt;br /&gt;
**** Corrin von Habsburg (f) (b798, d)&lt;br /&gt;
**** Aleksei von Habsburg  (b799, d)&lt;br /&gt;
**** Sophie von Habsburg (f) (b800, d)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Religion &lt;br /&gt;
: Three main religions: Karmic and reincarnation, Ancestor Worship, Spirits and Shamans.&lt;br /&gt;
: Most priests are bald and wear bright robes, orange, saffron.&lt;br /&gt;
: Temples vary. Statuary, animals given offerings to influence next incarnation. &lt;br /&gt;
&lt;br /&gt;
; The temple spirits report&lt;br /&gt;
* people are misusing magic, it has weakened the barriers between worlds. Things have got out of hell&lt;br /&gt;
* spirits are in pain further into the mountains &lt;br /&gt;
* maybe we should talk to the spirits in the mountains. Although they are more likely to lash out.&lt;br /&gt;
&lt;br /&gt;
; Caravan&lt;br /&gt;
* Abdul El Rachim - Caravan master. Caravansary Market at north end of town.  About 30 miles per day, 4 days to castle.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
(and expenses)&lt;br /&gt;
&lt;br /&gt;
Herbs&lt;br /&gt;
Glaive Spear Book&lt;br /&gt;
Honey&lt;br /&gt;
Necronomicon&lt;br /&gt;
Battle Axe &lt;br /&gt;
Monkey &lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Purchased&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Black Myrrh&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 4 &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | 3,800sp / 5 days&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Healing Potions&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Heal 10 dmg&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Restoratives&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 8 -10+20&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Herbs&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Gypsum for Amulets +5 vs E&amp;amp;E and Wicca. &amp;lt;br/&amp;gt;Henbane - Distilling essences, love potions. &amp;lt;br/&amp;gt;Hellebore - cures madness &amp;lt;br/&amp;gt;Rue - FT tea and Impotence. &amp;lt;br/&amp;gt;Myrrh&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Rune Bones 50sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | to be carved for casting runes. Incl Satyr knuckles.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Books 85sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | include Giantish book w/ DTJ variant&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Pair of Battle Axes 100sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 8 smithing, silvered, can be joined together.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Giant Glaive 200sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 6 smithing, silvered...&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Giant Spear 52sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 6 smithing, silvered.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Shadow Bee Honey 50sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Necro Book (read)&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Life Prolonging, Wraithcloak, Life Drain.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Rune Book (read)&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rune Portals&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Loot...&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | ...&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | ...&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ Lucky Numbers&lt;br /&gt;
|-&lt;br /&gt;
| Rahne || Everan || Cassandra || Zardoz || Jerome || Heddi &lt;br /&gt;
|-&lt;br /&gt;
| 42    || 22     || 83        || 67     || 15     || 27&lt;br /&gt;
|}&lt;br /&gt;
==== Long Term (assumed always on) ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to 3 of Res, Mag, Com, S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; RMS&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +26% Def +1 AP 2 DR vs Phantasm/Nightmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Je)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cast at night&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 &amp;amp;#189; hr (enh)&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; 1&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (pc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 0&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Weapon (Rahne)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% SC +5 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 mins&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (He)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Watch Order ====&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Heddi&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Everan&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jerome&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Heddi&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cassie&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Zardoz&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Marching Order ====&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Heddi Rahne &amp;lt;br/&amp;gt; Everan Cassandra &amp;lt;br/&amp;gt; Jerome Zardoz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Heddi Rahne &amp;lt;br/&amp;gt; Everan Cassandra &amp;lt;br/&amp;gt; Jerome Zardoz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Rahne &amp;lt;br/&amp;gt; Heddi &amp;lt;br/&amp;gt; Cassandra &amp;lt;br/&amp;gt; Everan &amp;lt;br/&amp;gt; Jerome &amp;lt;br/&amp;gt; Zardoz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Autumn&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn: Fruit (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;[[Lugnasad]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || Arn&#039;s Ferry, Sebastian.&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || Shopping&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Caravan..&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Harvest (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Vintage (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_friend_in_need_...&amp;diff=76523</id>
		<title>A friend in need ...</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_friend_in_need_...&amp;diff=76523"/>
		<updated>2016-03-29T04:14:26Z</updated>

		<summary type="html">&lt;p&gt;Andreww: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Chris Caulfield]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_816_WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;A Friend in need ...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 816 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday - at Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Everan]] - Human, Necromancer, Elderly - played by Dean&lt;br /&gt;
* [[Cassandra]] - Human(f), Celestial Shadow -  played by Michelle&lt;br /&gt;
* [[Zardoz]] Graves - Halfling Celestial Shadow - played by Martin&lt;br /&gt;
* [[Jerome]] - Human, Necromancer - played by Andrew&lt;br /&gt;
* [[Heddi]] - Giant(f), Rune, Warrior - played by Julia&lt;br /&gt;
* [[Rahne]] of Blackshore - Human(f), E&amp;amp;E, Warrior - played by Stephen&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Klara la Forgette&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Cassandra had received a dream message from her friend from her time at the [[Southhaven_Academy_for_Girls]] who has asked for her help at an upcoming family gathering of the [[La Forgette]] family at their familial estate.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: TBA&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
===Day 30===&lt;br /&gt;
We meet in a guild meeting room 30 days into the season. &lt;br /&gt;
Cassandra is looking for people to go to a party , which has bad omens.&lt;br /&gt;
&lt;br /&gt;
We have an appointment at &#039;la Grenoille&#039; Manor (&#039;&#039;its something Uncle Sebastian remembers from his youth&#039;&#039;) at 6pm , heading to [[Arns ferry]] an old lady gives us directions to the manor.&lt;br /&gt;
There is a portal due to open at 6pm&lt;br /&gt;
&lt;br /&gt;
Stepping through the portal we arrive in a room with an uncovered mirror, with runes . There is a mad (long term creeping senility) uncle in the room playing chess with a revanant. Introductions are made he is Sebastian and one of his uncles is an Amir. He tells us he is 58, he is a long lived sentient. He takes clarity pills that Klara knwos about and has given him to stay &#039;sane&#039;.&lt;br /&gt;
&lt;br /&gt;
===Day 1 Harvest===&lt;br /&gt;
Dawns stormy but the food is good.  Sebastian has two female servants Alicia and Vermelda who help him with day to day tasks. Today we expect to travel with a caravan however the weather may have other plans and the weather causes the caravan to be delayed. We pass the day spending money at the bazaar&lt;br /&gt;
&lt;br /&gt;
===Day 2 Harvest===&lt;br /&gt;
The day downs with better weather and 8am sees us all at the [[Sukhoty]] Caravanserai and starting the journey to Castle Montfychet. We start to get to know our fellow travellers.&lt;br /&gt;
&lt;br /&gt;
== Research and Reference ==&lt;br /&gt;
Some of the La Forgette family left the Western Kingdom with the [[La-Rayfiles]] family around 500 wk when Vampires were a big problem. &lt;br /&gt;
&lt;br /&gt;
; La Forgette&lt;br /&gt;
* &#039;Uncle&#039; Sebastian - senility controlled by drugs. Long lived sentient but appears to have/had the life span or a normal human. Has Rune mirror used to open portal from Arn&#039;s Ferry and a good library.&lt;br /&gt;
* Fawlk - Sebastian&#039;s ghostly manservant.&lt;br /&gt;
* Alicia - a brunette slave of Sebastian&#039;s&lt;br /&gt;
* Vermelda - a red headed slave of Sebastian&#039;s&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; La Forgette (Met as fellow travellers travelling by Caravan to Castle Montfychet)&lt;br /&gt;
* Elise de Soisson (f) (b735, d) - widowed wife of Olivier la Forgette (b732, d797) â€˜ex Baron of Sardrock until 800wkâ€™.  Married 752wk&lt;br /&gt;
** Louis la Forgette (b753, d) â€˜ex Baron of Sardrock, 800wk - 814wkâ€™ = M-771 = Fleur de la Roche (f) (b755, d)&lt;br /&gt;
*** Valere la Forgette (b772, d) â€˜Baron of Sardrock 814wk +â€™.  Remained behind in Sardrock&lt;br /&gt;
*** Talon la Forgette (a) (b773, d)&lt;br /&gt;
**** Briana la Forgette  (f) (b792, d)&lt;br /&gt;
*** Isabelle la Forgette (f) (b775, d) = M-795 = Lyall Alagaad (b776, d)&lt;br /&gt;
**** Novarina Alagaad (f) (b796, d)&lt;br /&gt;
** Goslin la Forgette  (b754, d808)&lt;br /&gt;
** Robert la Forgette (b755, d) = M-775 = Nycole de Contades (f) (b757, d)&lt;br /&gt;
*** Urson la Forgette (b775, d) = M-795 = Briana de Guesclin  (b777, d)&lt;br /&gt;
**** Hostilian la Forgette (b796, d)&lt;br /&gt;
*** Audra la Forgette (f) (b780, d796)   &lt;br /&gt;
&lt;br /&gt;
*** Nouean la Forgette (f) (b775, d) = M-797= Herman von Habsburg (b773, d) &lt;br /&gt;
**** Louis von Habsburg (b797, d)&lt;br /&gt;
**** Corrin von Habsburg (f) (b798, d)&lt;br /&gt;
**** Aleksei von Habsburg  (b799, d)&lt;br /&gt;
**** Sophie von Habsburg (f) (b800, d)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Religion &lt;br /&gt;
: Three main religions: Karmic and reincarnation, Ancestor Worship, Spirits and Shamans.&lt;br /&gt;
: Most priests are bald and wear bright robes, orange, saffron.&lt;br /&gt;
: Temples vary. Statuary, animals given offerings to influence next incarnation. &lt;br /&gt;
&lt;br /&gt;
; The temple spirits report&lt;br /&gt;
* people are misusing magic, it has weakened the barriers between worlds. Things have got out of hell&lt;br /&gt;
* spirits are in pain further into the mountains &lt;br /&gt;
* maybe we should talk to the spirits in the mountains. Although they are more likely to lash out.&lt;br /&gt;
&lt;br /&gt;
; Caravan&lt;br /&gt;
* Abdul El Rachim - Caravan master. Caravansary Market at north end of town.  About 30 miles per day, 4 days to castle.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
(and expenses)&lt;br /&gt;
&lt;br /&gt;
Herbs&lt;br /&gt;
Glaive Spear Book&lt;br /&gt;
Honey&lt;br /&gt;
Necronomicon&lt;br /&gt;
Battle Axe &lt;br /&gt;
Monkey &lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Purchased&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Black Myrrh&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 4 &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | 3,800sp / 5 days&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Healing Potions&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Heal 10 dmg&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Restoratives&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 8 -10+20&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Herbs&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Gypsum for Amulets +5 vs E&amp;amp;E and Wicca. &amp;lt;br/&amp;gt;Henbane - Distilling essences, love potions. &amp;lt;br/&amp;gt;Hellebore - cures madness &amp;lt;br/&amp;gt;Rue - FT tea and Impotence. &amp;lt;br/&amp;gt;Myrrh&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Rune Bones 50sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | to be carved for casting runes. Incl Satyr knuckles.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Books 85sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | include Giantish book w/ DTJ variant&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Pair of Battle Axes 100sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 8 smithing, silvered, can be joined together.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Giant Glaive 200sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 6 smithing, silvered...&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Giant Spear 52sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rk 6 smithing, silvered.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Shadow Bee Honey 50sp&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Necro Book (read)&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Life Prolonging, Wraithcloak, Life Drain.&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Rune Book (read)&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | Rune Portals&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Loot...&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | ...&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | ...&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ Lucky Numbers&lt;br /&gt;
|-&lt;br /&gt;
| Rahne || Everan || Cassandra || Zardoz || Jerome || Heddi &lt;br /&gt;
|-&lt;br /&gt;
| 42    || 22     || 83        || 67     || 15     || 27&lt;br /&gt;
|}&lt;br /&gt;
==== Long Term (assumed always on) ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to 3 of Res, Mag, Com, S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; RMS&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +26% Def +1 AP 2 DR vs Phantasm/Nightmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Je)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cast at night&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (pc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 0&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Everan&amp;quot;   | Ev&lt;br /&gt;
!Title=&amp;quot;Cassandra&amp;quot;| Cs&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;   | Za&lt;br /&gt;
!Title=&amp;quot;Jerome&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Heddi&amp;quot;    | He&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;    | Ra&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Weapon (Rahne)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% SC +5 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 mins&lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (He)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Everan  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cassie  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Zardoz  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jerry   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Heddi   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Watch Order ====&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Heddi&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Everan&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jerome&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Heddi&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cassie&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Zardoz&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Marching Order ====&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Heddi Rahne &amp;lt;br/&amp;gt; Everan Cassandra &amp;lt;br/&amp;gt; Jerome Zardoz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Heddi Rahne &amp;lt;br/&amp;gt; Everan Cassandra &amp;lt;br/&amp;gt; Jerome Zardoz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Rahne &amp;lt;br/&amp;gt; Heddi &amp;lt;br/&amp;gt; Cassandra &amp;lt;br/&amp;gt; Everan &amp;lt;br/&amp;gt; Jerome &amp;lt;br/&amp;gt; Zardoz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Autumn&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn: Fruit (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;[[Lugnasad]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || Arn&#039;s Ferry, Sebastian.&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || Shopping&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Caravan..&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Harvest (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn: Vintage (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blood_in_the_Snow&amp;diff=73158</id>
		<title>Blood in the Snow</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blood_in_the_Snow&amp;diff=73158"/>
		<updated>2014-10-28T05:21:44Z</updated>

		<summary type="html">&lt;p&gt;Andreww: /* Chapter 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scribe_Notes#Spring_814_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Eastern Kingdoms]][[Category:Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Blood in the Snow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:ChrisC|Chris]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Arandor]] &#039;&#039;&#039;MS&#039;&#039;&#039; -  played by Phil J&lt;br /&gt;
* [[Rahne]] &#039;&#039;&#039;S&#039;&#039;&#039; -  played by Stephen M&lt;br /&gt;
* [[Ibrihim]] - played by Andrew W&lt;br /&gt;
* [[Cher]] -  played by Sean E&lt;br /&gt;
* [[Mayhem]] -  played by Jim A&lt;br /&gt;
* [[Prudence|Prue]] &#039;&#039;&#039;PL&#039;&#039;&#039; -  played by Julia M&lt;br /&gt;
; Employer&lt;br /&gt;
: An Emissary of [[The Kingdom of Narviyk|Narviyk]] - Borgar Solvtungen of Clan Whitehawk&lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to deal with some problems in the [[Eastern Kingdoms|far NNE]] of Alusia, just south of the permanent ice in [[The Kingdom of Narviyk]]. The Lord of Partridge Vale has encountered creatures they are unfamiliar with and seek expert help as the local fighters are fatally unable to deal with the upsurge in hostile natives.&lt;br /&gt;
: Wyverns/Drakes, Goblins, Orcs, Trolls, Hobgoblins in an old Fort. 3 towns to check on.&lt;br /&gt;
; Pay&lt;br /&gt;
: Lots of (large) Rubies and Amber. 30,000sp worth by guild valuation up front and 30,000 on completion.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== One Day East ===&lt;br /&gt;
We meet up and introduce ourselves, some previous companions and some new.&lt;br /&gt;
Then we are introduced to the large Northerner (6&#039;4&amp;quot; blond large build, middle-aged, lame leg) Borgar, he tells us of his home and of the troubles in the Vale that they would like our help with.&lt;br /&gt;
The way he describes it the vale is a pleasant place where they send those unable to fight and the elderly to live out their days, then he mentions all the dangerous creatures in the area and it starts to sound like those unable to fight are sent there to be killed.&lt;br /&gt;
&lt;br /&gt;
After the meeting we go our different ways to prepare for morning departure. &lt;br /&gt;
Mayhem keeps our employer and his companions company as they carouse to ensure they survive the natives of Seagate till morning.&lt;br /&gt;
Ibrihim and Prue acquire winter survival gear, some luxury goods and some trade goods. Cher sets to preserving and itemising everything. Arandor and I are guards and couriers.&lt;br /&gt;
; W&#039;ansday 2nd Thaw&lt;br /&gt;
Setting out at dawn, we fly most of the day to the lake south-east of the [[Filgiso Forest]] then into the caves and through the portal to the east.&lt;br /&gt;
We arrive after midnight and camp outside the caves until morning.&lt;br /&gt;
; Th&#039;rsday 3rd Thaw&lt;br /&gt;
With Prue in charge we travel rapidly down river then across a channel to Laoet Island and into the port of [[Setagen]].&lt;br /&gt;
There we are met by guards who are unwelcoming until bribed by Borgar, then they remember and welcome him.&lt;br /&gt;
We are due to sail north on the &#039;&#039;Grey Storm&#039;&#039; but it has not arrived yet, the guards encourage us to stay at the &#039;&#039;Darkened Oak&#039;&#039; while we wait.&lt;br /&gt;
&lt;br /&gt;
It seems the Darkened Oak is where all foreigners are sent, sitting in the common room when we arrive are merchants from Kin Lu, Raniterre, and Chingapur. &lt;br /&gt;
Prue informs us over mind speech that most of them are probably spies. &lt;br /&gt;
We acquire two rooms on the top floor where it is coolest.&lt;br /&gt;
&lt;br /&gt;
=== Embark the Grey Storm ===&lt;br /&gt;
We spend the afternoon shopping in the market, followed by spies and thieves, ripped off by merchants, both ours and theirs.&lt;br /&gt;
&lt;br /&gt;
That evening we study the other residents of the Inn under the cover of some of us fraternising.&lt;br /&gt;
Mayhem retires with the dancing girls, Moe, Rihanna and Coco.&lt;br /&gt;
&lt;br /&gt;
Late in the evening, after a storm rolls in, the Captain of the Grey Storm enters. &lt;br /&gt;
They rode the front of the storm into harbour and will be leaving in the morning as soon as the storm lifts (Ibrihim assures us that will be in 17 hours).&lt;br /&gt;
And it seems that all of the foreign residents of this Inn are his passengers.&lt;br /&gt;
; Frysday 4th Thaw&lt;br /&gt;
We report to the ship mid-morning, a couple of hours before the storm clears and are shown to our cramped cabin.&lt;br /&gt;
Shortly the Captain comes to see us, his Water Mage has unexpectedly resigned and left the ship, and it seems someone has identified our colleges as the Captain asks pointed questions and tells us it will be a long slow voyage without a replacement Air or Water mage. &lt;br /&gt;
Prue and Ibrihim accept positions on the crew for the duration of this voyage, Ibrihim surprises us by negotiating strongly with the Captain for their &#039;&#039;ship&#039;s share&#039;&#039;.&lt;br /&gt;
; Reapsday 5th - W&#039;ansday 9th Thaw&lt;br /&gt;
We sail north then north-west, heading for the port of Varnod.&lt;br /&gt;
After 5 days at sea we start to see Ice Bergs, on the 6th day we approach a heavy fog, Cher who has been flying ahead scouting returns to report sounds of battle in the fog ahead.&lt;br /&gt;
&lt;br /&gt;
We prepare then take to the air to investigate, Ibrihim calls a Windstorm to clear the fog around our ship and make it difficult for anyone to approach.&lt;br /&gt;
&lt;br /&gt;
As we reach the area of battle we see people and small boats in the water amongst wreckage, then we see the giant sea serpent that has presumably destroyed the ship and is now eating the people.&lt;br /&gt;
&lt;br /&gt;
=== The Sea Serpent ===&lt;br /&gt;
&lt;br /&gt;
We attack. Prue lands on an Iceberg near the survivors and wields her Water magic to rescue survivors and drive off sharks; Mayhem tests a water landing then quickly decides the Iceberg is warmer and a better take-off platform; Arandor shoots flaming arrows into the serpent; Cher lands in the water to protect survivors from the circling sharks; Ibrihim assails the serpent with a small sand storm; I charge in making flying strikes against the head of the serpent, trying to distract it from slaughtering the survivors; Mayhem returns to the air and after a couple of passes to establish his line of approach, lands on the back of the serpent and starts stabbing it.&lt;br /&gt;
&lt;br /&gt;
Together we make the serpent bleed, it dives underwater to flee, Mayhem hangs on, I grab its tail, Ibrihim is a moment too late and is left in its wake.&lt;br /&gt;
Mayhem and I continue to strike as we descend to dangerous depths, slaying the serpent and almost expiring ourselves before returning to safety.&lt;br /&gt;
Meanwhile the others had killed or driven off the sharks and rescued a lot of the people.&lt;br /&gt;
&lt;br /&gt;
With further water magic applied, I locate the dead serpent then Prue and I descend to retrieve it. We take the survivors, as many corpses as we can recover, and the dead serpent (all 130 tons of it) back to our ship.&lt;br /&gt;
&lt;br /&gt;
The survivors tell us the ship was attacked by the serpent, the crew put them in life boats then attempted to defend the ship, the serpent crushed the ship and ate the crew before turning on them. We find out that it had been controlled by powerful Witchcraft, the survivors can&#039;t name any likely enemies to have targeted them.&lt;br /&gt;
The passengers were from several reasonably wealthy families in [[Svelteford]] who chartered the ship to move south to warmer lands near [[Chingkapur]].&lt;br /&gt;
&lt;br /&gt;
Cher creates appropriate tools and we enlist the marines to help in butchering the sea serpent. We take sections of skin and scale to potentially make armour or shields, teeth and bone for weapons, preserved eyes and internal organs for alchemy, and large cross sections of meat which are dehydrated and itemised for transport.&lt;br /&gt;
&lt;br /&gt;
We then resume our journey. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Th&#039;rsday 10th - Moonday 14th Thaw&lt;br /&gt;
We proceed north and then west uneventfully apart from the increasing cold and cramped conditions to finally make port at [[Principality of Vyberg|Barneod]], in the [[Principality of Vyberg]] late on the 14th.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 ===&lt;br /&gt;
&lt;br /&gt;
Selling serpent, buying furs, artefacts and local specialities.&lt;br /&gt;
Cher&#039;s healing lodge.&lt;br /&gt;
&lt;br /&gt;
; Duesday 15th Thaw&lt;br /&gt;
Healed, equipped and dressed warmly, our ship awaits.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 ===&lt;br /&gt;
&lt;br /&gt;
; Duesday 15th - Reapsday 19th Thaw&lt;br /&gt;
Sail to Narviyk in heated cog.&lt;br /&gt;
Walk from town to castle of the King.&lt;br /&gt;
King and son are away hunting, meet with Princess (sister to King) and her consort.&lt;br /&gt;
Practice flying over and landing in snow. &lt;br /&gt;
:: This is to say, the others stood around watching Ibrihim fly in strong winds and white-out conditions, knowing he was high on Krrf. Even him landing on the windowsill of a stone tower &#039;&#039;on a carpet&#039;&#039; wasn&#039;t enough to worry them. It was only the vertical (downwards) take-off from said window that caused them some worry. Speaking of worries - when Ibrihim tried to cast Calm to make the conditions safer for the others, a lightning bolt struck where he was standing, leaving a 5&#039; hole to a depth of 60&#039; through the snow and the bedrock below. It wasn&#039;t a backfire, so it appears that &#039;Calm&#039; counts as a form of Weather Control.&lt;br /&gt;
&lt;br /&gt;
; Sunday 20th - Moonday 21st Thaw&lt;br /&gt;
Sail around coast to whaling station in Long Ship.&lt;br /&gt;
Ice storm.&lt;br /&gt;
; Duesday 22nd Thaw&lt;br /&gt;
Fly 4 hours (mostly NW) to [[The Kingdom of Narviyk#Boden|Boden Keep]].&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6 ===&lt;br /&gt;
&lt;br /&gt;
; W&#039;nsday 23rd Thaw&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039; [[Seagate|SGT]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || [[Filgiso Forest|Filgiso]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || [[Setagen]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
; Mebh - water scrying #1&lt;br /&gt;
: The powers grow across the lands and cause the bones to quake,&lt;br /&gt;
: Little one using power without thought brings wrath upon all,&lt;br /&gt;
: The land remembers and tracks the offenders,&lt;br /&gt;
: Till one day they reclaim the power ripped from its womb&lt;br /&gt;
; Mebh - water scrying #2&lt;br /&gt;
: Secrets buried long ago by great heroes,&lt;br /&gt;
: Lie deep within the stone and water,&lt;br /&gt;
: Powers thought unreachable,&lt;br /&gt;
: Awaiting their true heirs&lt;br /&gt;
&lt;br /&gt;
=== People ===&lt;br /&gt;
&lt;br /&gt;
* Borgar Solvtungen of Clan Whitehawk - emissary from the Kingdom&lt;br /&gt;
&lt;br /&gt;
=== Grey Storm ===&lt;br /&gt;
105&#039; Carrack. Preservation magical/alchemical, uses Amber, may make it a better target of Ship Strength. &lt;br /&gt;
; Captain Lordmark&lt;br /&gt;
; Splash McManon - Water Mage (former)&lt;br /&gt;
: Mayhem says the name is familiar and was associated with pirates. Could be why he suddenly quit when we came on board.&lt;br /&gt;
; 110 Crew&lt;br /&gt;
; 100 &#039;&#039;Marines&#039;&#039;&lt;br /&gt;
: Soldiers from Viborg - up north, the captain is commissioned to train in seamanship and naval combat. They are on their way home. Have 2 Namers.&lt;br /&gt;
; Passengers - us and 14 others&lt;br /&gt;
# Kinlu 1 - has geometric tattoos on his neck&lt;br /&gt;
# Kinlu 2 - &lt;br /&gt;
# Soon - from Chingapur, has tattoo of Spider and Snake entwined.&lt;br /&gt;
# Ranniterre 1&lt;br /&gt;
# Ranniterre 2&lt;br /&gt;
# Cervis - from Ebola&lt;br /&gt;
# Ebola 2&lt;br /&gt;
# Ebola 3&lt;br /&gt;
# Adjepbar - &#039;merchant&#039;&lt;br /&gt;
# Hanse - from Ranke&lt;br /&gt;
# Ranke 2&lt;br /&gt;
# _&lt;br /&gt;
# _&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Arandor&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Ch&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot;  | Ma&lt;br /&gt;
!Title=&amp;quot;Prudence&amp;quot; | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;   | Ra&lt;br /&gt;
!Title=&amp;quot;Ibrihim&amp;quot; | Ib&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Purchased&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Scorpion blade venom&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Insect Repellent&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Arandor&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Ch&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot;  | Ma&lt;br /&gt;
!Title=&amp;quot;Prudence&amp;quot; | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;   | Ra&lt;br /&gt;
!Title=&amp;quot;Ibrihim&amp;quot; | Ib&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 5 targets +7 tmr on flat ice&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6:40 h:m&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying Carpet (Ib)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 42 mph, 273 miles&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#0189; hrs&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Ib)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | fall up to 3 miles @1ft/sec&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4&amp;amp;#0189; hrs&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9% +4 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 minutes&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protect to -16&amp;amp;deg;C -3 dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+9 PS/MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 50 mins&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; PS&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; PS&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18% on (R)esistance, (M)agic, (S)kills &amp;amp; Stats, (C)ombat&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; RMC&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; RSC&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; RMC&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; RMS&lt;br /&gt;
|}&lt;br /&gt;
Alternative to &#039;&#039;&#039;Cold Resistance&#039;&#039;&#039; (if temp falls below -16&amp;amp;deg;) Ibrihim can cast Resist Cold: effective temperature improves by 15&amp;amp;deg;C; same rank/duration/damage reduction as above.&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ibrihim&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Mayhem &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prue &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ibrihim&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Arandor&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Arandor Rahne &amp;lt;br/&amp;gt; Prue Cher &amp;lt;br/&amp;gt; Mayhem Ibrihim&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Arandor &amp;lt;br/&amp;gt; Rahne &amp;lt;br/&amp;gt; Prue &amp;lt;br/&amp;gt; Cher &amp;lt;br/&amp;gt; Mayhem &amp;lt;br/&amp;gt; Ibrihim&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blood_in_the_Snow&amp;diff=73102</id>
		<title>Blood in the Snow</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blood_in_the_Snow&amp;diff=73102"/>
		<updated>2014-10-14T05:03:04Z</updated>

		<summary type="html">&lt;p&gt;Andreww: /* Logistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scribe_Notes#Spring_814_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Eastern Kingdoms]][[Category:Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Blood in the Snow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:ChrisC|Chris]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Arandor]] &#039;&#039;&#039;MS&#039;&#039;&#039; -  played by Phil J&lt;br /&gt;
* [[Rahne]] &#039;&#039;&#039;S&#039;&#039;&#039; -  played by Stephen M&lt;br /&gt;
* [[Ibrihim]] - played by Andrew W&lt;br /&gt;
* [[Cher]] -  played by Sean E&lt;br /&gt;
* [[Mayhem]] -  played by Jim A&lt;br /&gt;
* [[Prudence|Prue]] &#039;&#039;&#039;PL&#039;&#039;&#039; -  played by Julia M&lt;br /&gt;
; Employer&lt;br /&gt;
: An Emissary of [[The Kingdom of Narviyk|Narviyk]] - Borgar Solvtungen of Clan Whitehawk&lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to deal with some problems in the [[Eastern Kingdoms|far NNE]] of Alusia, just south of the permanent ice in [[The Kingdom of Narviyk]]. The Lord of Partridge Vale has encountered creatures they are unfamiliar with and seek expert help as the local fighters are fatally unable to deal with the upsurge in hostile natives.&lt;br /&gt;
: Wyverns/Drakes, Goblins, Orcs, Trolls, Hobgoblins in an old Fort. 3 towns to check on.&lt;br /&gt;
; Pay&lt;br /&gt;
: Lots of (large) Rubies and Amber. 30,000sp worth by guild valuation up front and 30,000 on completion.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== One Day East ===&lt;br /&gt;
We meet up and introduce ourselves, some previous companions and some new.&lt;br /&gt;
Then we are introduced to the large Northerner (6&#039;4&amp;quot; blond large build, middle-aged, lame leg) Borgar, he tells us of his home and of the troubles in the Vale that they would like our help with.&lt;br /&gt;
The way he describes it the vale is a pleasant place where they send those unable to fight and the elderly to live out their days, then he mentions all the dangerous creatures in the area and it starts to sound like those unable to fight are sent there to be killed.&lt;br /&gt;
&lt;br /&gt;
After the meeting we go our different ways to prepare for morning departure. &lt;br /&gt;
Mayhem keeps our employer and his companions company as they carouse to ensure they survive the natives of Seagate till morning.&lt;br /&gt;
Ibrihim and Prue acquire winter survival gear, some luxury goods and some trade goods. Cher sets to preserving and itemising everything. Arandor and I are guards and couriers.&lt;br /&gt;
; W&#039;ansday 2nd Thaw&lt;br /&gt;
Setting out at dawn, we fly most of the day to the lake south-east of the [[Filgiso Forest]] then into the caves and through the portal to the east.&lt;br /&gt;
We arrive after midnight and camp outside the caves until morning.&lt;br /&gt;
; Th&#039;rsday 3rd Thaw&lt;br /&gt;
With Prue in charge we travel rapidly down river then across a channel to Laoet Island and into the port of [[Setagen]].&lt;br /&gt;
There we are met by guards who are unwelcoming until bribed by Borgar, then they remember and welcome him.&lt;br /&gt;
We are due to sail north on the &#039;&#039;Grey Storm&#039;&#039; but it has not arrived yet, the guards encourage us to stay at the &#039;&#039;Darkened Oak&#039;&#039; while we wait.&lt;br /&gt;
&lt;br /&gt;
It seems the Darkened Oak is where all foreigners are sent, sitting in the common room when we arrive are merchants from Kin Lu, Raniterre, and Chingapur. &lt;br /&gt;
Prue informs us over mind speech that most of them are probably spies. &lt;br /&gt;
We acquire two rooms on the top floor where it is coolest.&lt;br /&gt;
&lt;br /&gt;
=== Embark the Grey Storm ===&lt;br /&gt;
We spend the afternoon shopping in the market, followed by spies and thieves, ripped off by merchants, both ours and theirs.&lt;br /&gt;
&lt;br /&gt;
That evening we study the other residents of the Inn under the cover of some of us fraternising.&lt;br /&gt;
Mayhem retires with the dancing girls, Moe, Rihanna and Coco.&lt;br /&gt;
&lt;br /&gt;
Late in the evening, after a storm rolls in, the Captain of the Grey Storm enters. &lt;br /&gt;
They rode the front of the storm into harbour and will be leaving in the morning as soon as the storm lifts (Ibrihim assures us that will be in 17 hours).&lt;br /&gt;
And it seems that all of the foreign residents of this Inn are his passengers.&lt;br /&gt;
; Frysday 4th Thaw&lt;br /&gt;
We report to the ship mid-morning, a couple of hours before the storm clears and are shown to our cramped cabin.&lt;br /&gt;
Shortly the Captain comes to see us, his Water Mage has unexpectedly resigned and left the ship, and it seems someone has identified our colleges as the Captain asks pointed questions and tells us it will be a long slow voyage without a replacement Air or Water mage. &lt;br /&gt;
Prue and Ibrihim accept positions on the crew for the duration of this voyage, Ibrihim surprises us by negotiating strongly with the Captain for their &#039;&#039;ship&#039;s share&#039;&#039;.&lt;br /&gt;
; Reapsday 5th - W&#039;ansday 9th Thaw&lt;br /&gt;
We sail north then north-west, heading for the port of Varnod.&lt;br /&gt;
After 5 days at sea we start to see Ice Bergs, on the 6th day we approach a heavy fog, Cher who has been flying ahead scouting returns to report sounds of battle in the fog ahead.&lt;br /&gt;
&lt;br /&gt;
We prepare then take to the air to investigate, Ibrihim calls a Windstorm to clear the fog around our ship and make it difficult for anyone to approach.&lt;br /&gt;
&lt;br /&gt;
As we reach the area of battle we see people and small boats in the water amongst wreckage, then we see the giant sea serpent that has presumably destroyed the ship and is now eating the people.&lt;br /&gt;
&lt;br /&gt;
=== The Sea Serpent ===&lt;br /&gt;
&lt;br /&gt;
We attack. Prue lands on an Iceberg near the survivors and wields her Water magic to rescue survivors and drive off sharks; Mayhem tests a water landing then quickly decides the Iceberg is warmer and a better take-off platform; Arandor shoots flaming arrows into the serpent; Cher lands in the water to protect survivors from the circling sharks; Ibrihim assails the serpent with a small sand storm; I charge in making flying strikes against the head of the serpent, trying to distract it from slaughtering the survivors; Mayhem returns to the air and after a couple of passes to establish his line of approach, lands on the back of the serpent and starts stabbing it.&lt;br /&gt;
&lt;br /&gt;
Together we make the serpent bleed, it dives underwater to flee, Mayhem hangs on, I grab its tail, Ibrihim is a moment too late and is left in its wake.&lt;br /&gt;
Mayhem and I continue to strike as we descend to dangerous depths, slaying the serpent and almost expiring ourselves before returning to safety.&lt;br /&gt;
Meanwhile the others had killed or driven off the sharks and rescued a lot of the people.&lt;br /&gt;
&lt;br /&gt;
With further water magic applied, I locate the dead serpent then Prue and I descend to retrieve it.&lt;br /&gt;
We take the survivors, as many corpses as we can recover, and the dead serpent (all 130 tons of it) back to our ship.&lt;br /&gt;
&lt;br /&gt;
The survivors tell us the ship was attacked by the serpent, the crew put them in life boats then attempted to defend the ship, the serpent crushed the ship and ate the crew before turning on them. We find out that it had been controlled by powerful Witchcraft, the survivors can&#039;t name any likely enemies to have targeted them.&lt;br /&gt;
The passengers were from several reasonably wealthy families who chartered the ship to move south to warmer lands near [[Chingkapur]].&lt;br /&gt;
&lt;br /&gt;
Cher creates appropriate tools and we enlist the marines to help in butchering the sea serpent. We take sections of skin and scale to potentially make armour or shields, teeth and bone for weapons, preserved eyes and internal organs for alchemy, and large cross sections of meat which are dehydrated and itemised for transport.&lt;br /&gt;
&lt;br /&gt;
We then resume our journey. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Th&#039;rsday 10th - Moonday 14th Thaw&lt;br /&gt;
We proceed north and then west uneventful apart from the increasing cold and cramped conditions to finally make port at [[Barneod]], in the [[Principality of Vyberg]] late on the 14th.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 ===&lt;br /&gt;
&lt;br /&gt;
Selling serpent, buying furs, artefacts and local specialities.&lt;br /&gt;
Cher&#039;s healing lodge.&lt;br /&gt;
&lt;br /&gt;
; Duesday 15th Thaw&lt;br /&gt;
Healed, equipped and dressed warmly, our ship awaits.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 ===&lt;br /&gt;
&lt;br /&gt;
; W&#039;nsday 16th Thaw&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039; [[Seagate|SGT]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || [[Filgiso Forest|Filgiso]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || [[Setagen]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
; Mebh - water scrying #1&lt;br /&gt;
: The powers grow across the lands and cause the bones to quake,&lt;br /&gt;
: Little one using power without thought brings wrath upon all,&lt;br /&gt;
: The land remembers and tracks the offenders,&lt;br /&gt;
: Till one day they reclaim the power ripped from its womb&lt;br /&gt;
; Mebh - water scrying #2&lt;br /&gt;
: Secrets buried long ago by great heroes,&lt;br /&gt;
: Lie deep within the stone and water,&lt;br /&gt;
: Powers thought unreachable,&lt;br /&gt;
: Awaiting their true heirs&lt;br /&gt;
&lt;br /&gt;
=== People ===&lt;br /&gt;
&lt;br /&gt;
* Borgar Solvtungen of Clan Whitehawk - emissary from the Kingdom&lt;br /&gt;
&lt;br /&gt;
=== Grey Storm ===&lt;br /&gt;
105&#039; Carrack. Preservation magical/alchemical, uses Amber, may make it a better target of Ship Strength. &lt;br /&gt;
; Captain Lordmark&lt;br /&gt;
; Splash McManon - Water Mage (former)&lt;br /&gt;
: Mayhem says the name is familiar and was associated with pirates. Could be why he suddenly quit when we came on board.&lt;br /&gt;
; 110 Crew&lt;br /&gt;
; 100 &#039;&#039;Marines&#039;&#039;&lt;br /&gt;
: Soldiers from Viborg - up north, the captain is commissioned to train in seamanship and naval combat. They are on their way home. Have 2 Namers.&lt;br /&gt;
; Passengers - us and 14 others&lt;br /&gt;
# Kinlu 1 - has geometric tattoos on his neck&lt;br /&gt;
# Kinlu 2 - &lt;br /&gt;
# Soon - from Chingapur, has tattoo of Spider and Snake entwined.&lt;br /&gt;
# Ranniterre 1&lt;br /&gt;
# Ranniterre 2&lt;br /&gt;
# Cervis - from Ebola&lt;br /&gt;
# Ebola 2&lt;br /&gt;
# Ebola 3&lt;br /&gt;
# Adjepbar - &#039;merchant&#039;&lt;br /&gt;
# Hanse - from Ranke&lt;br /&gt;
# Ranke 2&lt;br /&gt;
# _&lt;br /&gt;
# _&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Arandor&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Ch&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot;  | Ma&lt;br /&gt;
!Title=&amp;quot;Prudence&amp;quot; | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;   | Ra&lt;br /&gt;
!Title=&amp;quot;Ibrihim&amp;quot; | Ib&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Purchased&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Scorpion blade venom&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Insect Repellent&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Arandor&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Ch&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot;  | Ma&lt;br /&gt;
!Title=&amp;quot;Prudence&amp;quot; | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;   | Ra&lt;br /&gt;
!Title=&amp;quot;Ibrihim&amp;quot; | Ib&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 5 targets +7 tmr on flat ice&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6:40 h:m&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying Carpet (Ib)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 42 mph, 273 miles&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#0189; hrs&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Ib)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | fall up to 3 miles @1ft/sec&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4&amp;amp;#0189; hrs&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9% +4 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 minutes&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protect to -16&amp;amp;deg;C -3 dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+9 PS/MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 50 mins&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; PS&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; PS&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18% on (R)esistance, (M)agic, (S)kills &amp;amp; Stats, (C)ombat&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; RMC&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; RSC&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; RMC&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; RMS&lt;br /&gt;
|}&lt;br /&gt;
Alternative to &#039;&#039;&#039;Cold Resistance&#039;&#039;&#039; (if temp falls below -16&amp;amp;deg;) Ibrihim can cast Resist Cold: effective temperature improves by 15&amp;amp;deg;C; same rank/duration/damage reduction as above.&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ibrihim&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Mayhem &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prue &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ibrihim&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Arandor&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Arandor Rahne &amp;lt;br/&amp;gt; Prue Cher &amp;lt;br/&amp;gt; Mayhem Ibrihim&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Arandor &amp;lt;br/&amp;gt; Rahne &amp;lt;br/&amp;gt; Prue &amp;lt;br/&amp;gt; Cher &amp;lt;br/&amp;gt; Mayhem &amp;lt;br/&amp;gt; Ibrihim&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blood_in_the_Snow&amp;diff=73071</id>
		<title>Blood in the Snow</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blood_in_the_Snow&amp;diff=73071"/>
		<updated>2014-10-07T05:27:36Z</updated>

		<summary type="html">&lt;p&gt;Andreww: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scribe_Notes#Spring_814_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Eastern Kingdoms]][[Category:Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Blood in the Snow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:ChrisC|Chris]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Arandor]] &#039;&#039;&#039;MS&#039;&#039;&#039; -  played by Phil J&lt;br /&gt;
* [[Rahne]] &#039;&#039;&#039;S&#039;&#039;&#039; -  played by Stephen M&lt;br /&gt;
* [[Ibrihim]] - played by Andrew W&lt;br /&gt;
* [[Cher]] -  played by Sean E&lt;br /&gt;
* [[Mayhem]] -  played by Jim A&lt;br /&gt;
* [[Prudence|Prue]] &#039;&#039;&#039;PL&#039;&#039;&#039; -  played by Julia M&lt;br /&gt;
; Employer&lt;br /&gt;
: An Emissary of [[The Kingdom of Narviyk|Narviyk]] - Borgar Solvtungen of Clan Whitehawk&lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to deal with some problems in the [[Eastern Kingdoms|far NNE]] of Alusia, just south of the permanent ice in [[The Kingdom of Narviyk]]. The Lord of Partridge Vale has encountered creatures they are unfamiliar with and seek expert help as the local fighters are fatally unable to deal with the upsurge in hostile natives.&lt;br /&gt;
: Wyverns/Drakes, Goblins, Orcs, Trolls, Hobgoblins in an old Fort. 3 towns to check on.&lt;br /&gt;
; Pay&lt;br /&gt;
: Lots of (large) Rubies and Amber. 30,000sp worth by guild valuation up front and 30,000 on completion.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== One Day East ===&lt;br /&gt;
We meet up and introduce ourselves, some previous companions and some new.&lt;br /&gt;
Then we are introduced to the large Northerner (6&#039;4&amp;quot; blond large build, middle-aged, lame leg) Borgar, he tells us of his home and of the troubles in the Vale that they would like our help with.&lt;br /&gt;
The way he describes it the vale is a pleasant place where they send those unable to fight and the elderly to live out their days, then he mentions all the dangerous creatures in the area and it starts to sound like those unable to fight are sent there to be killed.&lt;br /&gt;
&lt;br /&gt;
After the meeting we go our different ways to prepare for morning departure. &lt;br /&gt;
Mayhem keeps our employer and his companions company as they carouse to ensure they survive the natives of Seagate till morning.&lt;br /&gt;
Ibrihim and Prue acquire winter survival gear, some luxury goods and some trade goods. Cher sets to preserving and itemising everything. Arandor and I are guards and couriers.&lt;br /&gt;
; W&#039;ansday 2nd Thaw&lt;br /&gt;
Setting out at dawn, we fly most of the day to the lake south-east of the [[Filgiso Forest]] then into the caves and through the portal to the east.&lt;br /&gt;
We arrive after midnight and camp outside the caves until morning.&lt;br /&gt;
; Th&#039;rsday 3rd Thaw&lt;br /&gt;
With Prue in charge we travel rapidly down river then across a channel to Laoet Island and into the port of [[Setagen]].&lt;br /&gt;
There we are met by guards who are unwelcoming until bribed by Borgar, then they remember and welcome him.&lt;br /&gt;
We are due to sail north on the &#039;&#039;Grey Storm&#039;&#039; but it has not arrived yet, the guards encourage us to stay at the &#039;&#039;Darkened Oak&#039;&#039; while we wait.&lt;br /&gt;
&lt;br /&gt;
It seems the Darkened Oak is where all foreigners are sent, sitting in the common room when we arrive are merchants from Kin Lu, Raniterre, and Chingapur. &lt;br /&gt;
Prue informs us over mind speech that most of them are probably spies. &lt;br /&gt;
We acquire two rooms on the top floor where it is coolest.&lt;br /&gt;
&lt;br /&gt;
=== Embark the Grey Storm ===&lt;br /&gt;
We spend the afternoon shopping in the market, followed by spies and thieves, ripped off by merchants, both ours and theirs.&lt;br /&gt;
&lt;br /&gt;
That evening we study the other residents of the Inn under the cover of some of us fraternising.&lt;br /&gt;
Mayhem retires with the dancing girls, Moe, Rihanna and Coco.&lt;br /&gt;
&lt;br /&gt;
Late in the evening, after a storm rolls in, the Captain of the Grey Storm enters. &lt;br /&gt;
They rode the front of the storm into harbour and will be leaving in the morning as soon as the storm lifts (Ibrihim assures us that will be in 17 hours).&lt;br /&gt;
And it seems that all of the foreign residents of this Inn are his passengers.&lt;br /&gt;
; Frysday 4th Thaw&lt;br /&gt;
We report to the ship mid-morning, a couple of hours before the storm clears and are shown to our cramped cabin.&lt;br /&gt;
Shortly the Captain comes to see us, his Water Mage has unexpectedly resigned and left the ship, and it seems someone has identified our colleges as the Captain asks pointed questions and tells us it will be a long slow voyage without a replacement Air or Water mage. &lt;br /&gt;
Prue and Ibrihim accept positions on the crew for the duration of this voyage, Ibrihim surprises us by negotiating strongly with the Captain for their &#039;&#039;ship&#039;s share&#039;&#039;.&lt;br /&gt;
; Reapsday 5th - W&#039;ansday 9th Thaw&lt;br /&gt;
We sail north then north-west, heading for the port of Varnod.&lt;br /&gt;
After 5 days at sea we start to see Ice Bergs, on the 6th day we approach a heavy fog, Cher who has been flying ahead scouting returns to report sounds of battle in the fog ahead.&lt;br /&gt;
&lt;br /&gt;
We prepare then take to the air to investigate, Ibrihim calls a Windstorm to clear the fog around our ship and make it difficult for anyone to approach.&lt;br /&gt;
&lt;br /&gt;
As we reach the area of battle we see people and small boats in the water amongst wreckage, then we see the giant sea serpent that has presumably destroyed the ship and is now eating the people.&lt;br /&gt;
&lt;br /&gt;
=== The Sea Serpent ===&lt;br /&gt;
&lt;br /&gt;
We attack. Prue lands on an Iceberg near the survivors and wields her Water magic to rescue survivors and drive off sharks; Mayhem tests a water landing then quickly decides the Iceberg is warmer and a better take-off platform; Arandor shoots flaming arrows into the serpent; Cher lands in the water to protect survivors from the circling sharks; Ibrihim assails the serpent with a small sand storm; I charge in making flying strikes against the head of the serpent, trying to distract it from slaughtering the survivors; Mayhem returns to the air and after a couple of passes to establish his line of approach, lands on the back of the serpent and starts stabbing it.&lt;br /&gt;
&lt;br /&gt;
Together we make the serpent bleed, it dives underwater to flee, Mayhem hangs on, I grab its tail, Ibrihim is a moment too late and is left in its wake.&lt;br /&gt;
Mayhem and I continue to strike as we descend to dangerous depths, slaying the serpent and almost expiring ourselves before returning to safety.&lt;br /&gt;
Meanwhile the others had killed or driven off the sharks and rescued a lot of the people.&lt;br /&gt;
&lt;br /&gt;
With further water magic applied, I locate the dead serpent then Prue and I descend to retrieve it.&lt;br /&gt;
We take the survivors, as many corpses as we can recover, and the dead serpent back to our ship.&lt;br /&gt;
&lt;br /&gt;
The survivors tell us the ship was attacked by the serpent, the crew put them in life boats then attempted to defend the ship, the serpent crushed the ship and ate the crew before turning on them. We find out that it had been controlled by powerful Witchcraft, the survivors can&#039;t name any likely enemies to have targeted them.&lt;br /&gt;
The passengers were from several reasonably wealthy families who chartered the ship to move south to warmer lands near Chingapur.&lt;br /&gt;
&lt;br /&gt;
Cher creates appropriate tools and we enlist the marines to help in butchering the serpent. We take sections of skin and scale to potentially make armour or shields, teeth and bone for weapons, preserved eyes and internal organs for alchemy, and large cross sections of meat which are dehydrated and itemised for transport.&lt;br /&gt;
&lt;br /&gt;
We then resume our journey.&lt;br /&gt;
; Th&#039;rsday 10th - Moonday 14th Thaw&lt;br /&gt;
We proceed north and then west uneventful apart from the increasing cold and cramped conditions to finally make port at Barneod late on the 14th.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 ===&lt;br /&gt;
&lt;br /&gt;
; Duesday 15th Thaw&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039; [[Seagate|SGT]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || [[Filgiso Forest|Filgiso]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || [[Setagen]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
; Mebh - water scrying #1&lt;br /&gt;
: The powers grow across the lands and cause the bones to quake,&lt;br /&gt;
: Little one using power without thought brings wrath upon all,&lt;br /&gt;
: The land remembers and tracks the offenders,&lt;br /&gt;
: Till one day they reclaim the power ripped from its womb&lt;br /&gt;
; Mebh - water scrying #2&lt;br /&gt;
: Secrets buried long ago by great heroes,&lt;br /&gt;
: Lie deep within the stone and water,&lt;br /&gt;
: Powers thought unreachable,&lt;br /&gt;
: Awaiting their true heirs&lt;br /&gt;
&lt;br /&gt;
=== People ===&lt;br /&gt;
&lt;br /&gt;
* Borgar Solvtungen of Clan Whitehawk - emissary from the Kingdom&lt;br /&gt;
&lt;br /&gt;
=== Grey Storm ===&lt;br /&gt;
105&#039; Carrack. Preservation magical/alchemical, uses Amber, may make it a better target of Ship Strength. &lt;br /&gt;
; Captain Lordmark&lt;br /&gt;
; Splash McManon - Water Mage (former)&lt;br /&gt;
: Mayhem says the name is familiar and was associated with pirates. Could be why he suddenly quit when we came on board.&lt;br /&gt;
; 110 Crew&lt;br /&gt;
; 100 &#039;&#039;Marines&#039;&#039;&lt;br /&gt;
: Soldiers from Viborg - up north, the captain is commissioned to train in seamanship and naval combat. They are on their way home. Have 2 Namers.&lt;br /&gt;
; Passengers - us and 14 others&lt;br /&gt;
# Kinlu 1 - has geometric tattoos on his neck&lt;br /&gt;
# Kinlu 2 - &lt;br /&gt;
# Soon - from Chingapur, has tattoo of Spider and Snake entwined.&lt;br /&gt;
# Ranniterre 1&lt;br /&gt;
# Ranniterre 2&lt;br /&gt;
# Cervis - from Ebola&lt;br /&gt;
# Ebola 2&lt;br /&gt;
# Ebola 3&lt;br /&gt;
# Adjepbar - &#039;merchant&#039;&lt;br /&gt;
# Hanse - from Ranke&lt;br /&gt;
# Ranke 2&lt;br /&gt;
# _&lt;br /&gt;
# _&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Arandor&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Ch&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot;  | Ma&lt;br /&gt;
!Title=&amp;quot;Prudence&amp;quot; | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;   | Ra&lt;br /&gt;
!Title=&amp;quot;Ibrihim&amp;quot; | Ib&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Purchased&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Scorpion blade venom&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | Insect Repellent&lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Arandor&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Ch&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot;  | Ma&lt;br /&gt;
!Title=&amp;quot;Prudence&amp;quot; | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;   | Ra&lt;br /&gt;
!Title=&amp;quot;Ibrihim&amp;quot; | Ib&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 5 targets +7 tmr on flat ice&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6:40 h:m&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying Carpet (Ib)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 42 mph, 273 miles&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#0189; hrs&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Ib)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | fall up to 3 miles @1ft/sec&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4&amp;amp;#0189; hrs&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9% +4 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 minutes&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protect to -16&amp;amp;deg;C -3 dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+9 PS/MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 50 mins&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; PS&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; PS&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18% on (R)esistance, (M)agic, (S)kills &amp;amp; Stats, (C)ombat&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; RMC&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; RSC&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; RMC&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; RMS&lt;br /&gt;
|}&lt;br /&gt;
Alternative to &#039;&#039;&#039;Cold Resistance&#039;&#039;&#039; (if temp falls below -16&amp;amp;deg;) Ibrihim can cast Resist Cold: effective temperature becomes -5&amp;amp;deg;C; same rank/duration/damage reduction as above.&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ibrihim&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Mayhem &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prue &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ibrihim&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Arandor&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Arandor Rahne &amp;lt;br/&amp;gt; Prue Cher &amp;lt;br/&amp;gt; Mayhem Ibrihim&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Arandor &amp;lt;br/&amp;gt; Rahne &amp;lt;br/&amp;gt; Prue &amp;lt;br/&amp;gt; Cher &amp;lt;br/&amp;gt; Mayhem &amp;lt;br/&amp;gt; Ibrihim&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blood_in_the_Snow&amp;diff=73021</id>
		<title>Blood in the Snow</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blood_in_the_Snow&amp;diff=73021"/>
		<updated>2014-09-27T06:04:20Z</updated>

		<summary type="html">&lt;p&gt;Andreww: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scribe_Notes#Spring_814_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Eastern Kingdoms]][[Category:Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Blood in the Snow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:ChrisC|Chris]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Arandor]] &#039;&#039;&#039;MS&#039;&#039;&#039; -  played by Phil J&lt;br /&gt;
* [[Rahne]] &#039;&#039;&#039;S&#039;&#039;&#039; -  played by Stephen M&lt;br /&gt;
* [[Ibrihim]] - played by Andrew W&lt;br /&gt;
* [[Cher]] -  played by Sean E&lt;br /&gt;
* [[Mayhem]] -  played by Jim A&lt;br /&gt;
* [[Prudence|Prue]] &#039;&#039;&#039;PL&#039;&#039;&#039; -  played by Julia M&lt;br /&gt;
; Employer&lt;br /&gt;
: An Emissary of [[The Kingdom of Narviyk|Narviyk]] - Borgar Solvtungen of Clan Whitehawk&lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to deal with some problems in the [[Eastern Kingdoms|far NNE]] of Alusia, just south of the permanent ice in [[The Kingdom of Narviyk]]. The Lord of Partridge Vale has encountered creatures they are unfamiliar with and seek expert help as the local fighters are fatally unable to deal with the upsurge in hostile natives.&lt;br /&gt;
: Wyverns/Drakes, Goblins, Orcs, Trolls, Hobgoblins in an old Fort. 3 towns to check on.&lt;br /&gt;
; Pay&lt;br /&gt;
: Lots of (large) Rubies and Amber. 30,000sp worth by guild valuation up front and 30,000 on completion.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== One Day East ===&lt;br /&gt;
We meet up and introduce ourselves, some previous companions and some new.&lt;br /&gt;
Then we are introduced to the large Northerner (6&#039;4&amp;quot; blond large build, middle-aged, lame leg) Borgar, he tells us of his home and of the troubles in the Vale that they would like our help with.&lt;br /&gt;
The way he describes it the vale is a pleasant place where they send those unable to fight and the elderly to live out their days, then he mentions all the dangerous creatures in the area and it starts to sound like those unable to fight are sent there to be killed.&lt;br /&gt;
&lt;br /&gt;
After the meeting we go our different ways to prepare for morning departure. &lt;br /&gt;
Mayhem keeps our employer and his companions company as they carouse to ensure they survive the natives of Seagate till morning.&lt;br /&gt;
Ibrihim and Prue acquire winter survival gear, some luxury goods and some trade goods. Cher sets to preserving and itemising everything. Arandor and I are guards and couriers.&lt;br /&gt;
; W&#039;ansday 2nd Thaw&lt;br /&gt;
Setting out at dawn, we fly most of the day to the lake south-east of the [[Filgiso Forest]] then into the caves and through the portal to the east.&lt;br /&gt;
We arrive after midnight and camp outside the caves until morning.&lt;br /&gt;
; Th&#039;rsday 3rd Thaw&lt;br /&gt;
With Prue in charge we travel rapidly down river then across a channel to Laoet Island and into the port of [[Setagen]].&lt;br /&gt;
There we are met by guards who are unwelcoming until bribed by Borgar, then they remember and welcome him.&lt;br /&gt;
We are due to sail north on the &#039;&#039;Grey Storm&#039;&#039; but it has not arrived yet, the guards encourage us to stay at the Docksider while we wait.&lt;br /&gt;
&lt;br /&gt;
It seems the Docksider is where all foreigners are sent, sitting in the common room when we arrive are merchants from Kin Lu, Azuria, and ?. &lt;br /&gt;
Prue informs us over mind speech that most of them are probably spies. &lt;br /&gt;
We acquire two rooms on the top floor where it is coolest.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Thaw&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039; [[Seagate|SGT]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || [[Filgiso Forest|Filgiso]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || [[Setagen]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
People and places.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Arandor&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Ch&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot;  | Ma&lt;br /&gt;
!Title=&amp;quot;Prudence&amp;quot; | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;   | Ra&lt;br /&gt;
!Title=&amp;quot;Ibrihim&amp;quot; | Ib&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Arandor&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Ch&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot;  | Ma&lt;br /&gt;
!Title=&amp;quot;Prudence&amp;quot; | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;   | Ra&lt;br /&gt;
!Title=&amp;quot;Ibrihim&amp;quot; | Ib&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 5 targets +7 tmr on flat ice&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6:40 h:m&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying Carpet (Ib)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 42 mph, 273 miles&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#0189; hrs&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Ib)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | fall up to 3 miles @1ft/sec&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4&amp;amp;#0189; hrs&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9% +4 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 minutes&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protect to -16&amp;amp;deg;C -3 dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+9 PS/MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 50 mins&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; PS&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; PS&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18% on (R)esistance, (M)agic, (S)kills &amp;amp; Stats, (C)ombat&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; RMC&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; RSC&lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt; RMS&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; RMC&lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; RMS&lt;br /&gt;
|}&lt;br /&gt;
Alternative to &#039;&#039;&#039;Cold Resistance&#039;&#039;&#039; (if temp falls below -16&amp;amp;deg;) Ibrihim can cast Resist Cold: effective temperature becomes 0&amp;amp;deg;C; same rank/duration/damage reduction as above.&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ibrihim&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Mayhem &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prue &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ibrihim&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Arandor&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Arandor Rahne &amp;lt;br/&amp;gt; Prue Cher &amp;lt;br/&amp;gt; Mayhem Ibrihim&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Arandor &amp;lt;br/&amp;gt; Rahne &amp;lt;br/&amp;gt; Prue &amp;lt;br/&amp;gt; Cher &amp;lt;br/&amp;gt; Mayhem &amp;lt;br/&amp;gt; Ibrihim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= People = &lt;br /&gt;
&lt;br /&gt;
* Borgar Solvtungen of Clan Whitehawk - emissary from the Kingdom&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blood_in_the_Snow&amp;diff=72975</id>
		<title>Blood in the Snow</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blood_in_the_Snow&amp;diff=72975"/>
		<updated>2014-09-20T09:36:00Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scribe_Notes#Spring_814_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Eastern Kingdoms]][[Category:Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Blood in the Snow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:ChrisC|Chris]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Arandor]] -  played by Phil J&lt;br /&gt;
* [[Rahne]] -  played by Stephen M&lt;br /&gt;
* [[Ibrihim]] - played by Andrew W&lt;br /&gt;
* [[Cher]] -  played by Sean E&lt;br /&gt;
* [[Mayhem]] -  played by Jim A&lt;br /&gt;
* [[Prudence|Prue]] -  played by Julia M&lt;br /&gt;
This party is full&lt;br /&gt;
; Employer&lt;br /&gt;
: An Emissary of Narviyk&lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to deal with some problems in the far NNE of Alusia, just south of the permanent ice in [[The Kingdom of Narviyk]]. The Lord of Partridge Vale has encountered creatures they are unfamiliar with and seek expert help as the local fighters are fatally unable to deal with the upsurge in hostile natives&lt;br /&gt;
; Pay&lt;br /&gt;
: Lots of Rubies and Amber&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
People and places.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Arandor&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Ch&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot;  | Ma&lt;br /&gt;
!Title=&amp;quot;Prudence&amp;quot; | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;   | Ra&lt;br /&gt;
!Title=&amp;quot;Ibrihim&amp;quot; | Ib&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Arandor&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Ch&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot;  | Ma&lt;br /&gt;
!Title=&amp;quot;Prudence&amp;quot; | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;   | Ra&lt;br /&gt;
!Title=&amp;quot;Ibrihim&amp;quot; | Ib&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ()&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9% +4 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 minutes&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Pr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+9 PS/MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 50 mins&lt;br /&gt;
| &amp;lt;!-- Aran --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mayh --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prue --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rahn --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ibrm --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Greater Enchantment (Rahne): Rk17 +18% on Resistance, Magic, Skills &amp;amp; Stats&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ibrihim&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Mayhem &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prue &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ibrihim&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Arandor&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Arandor Rahne &amp;lt;br/&amp;gt; Prue Cher &amp;lt;br/&amp;gt; Mayhem Ibrihim&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Arandor &amp;lt;br/&amp;gt; Rahne &amp;lt;br/&amp;gt; Prue &amp;lt;br/&amp;gt; Cher &amp;lt;br/&amp;gt; Mayhem &amp;lt;br/&amp;gt; Ibrihim&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=72712</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=72712"/>
		<updated>2014-08-28T08:41:06Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Winter 814 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following [[:Template:Scribe Notes|Templates]] are available for you. [[:Template:Scribe Notes|Template1]] [[Scribe notes template|Template 2]] [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: Chris&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - DM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - DM: [[Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - Jono&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - Keith&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt â€“ In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[User : Jono Bean|Jono]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User :ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User :ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User :ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean|Jono]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK ===&lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[:Category:Chris Caulfield|Chris Caulfield]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris Caulfield]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0601.pdf Mayhem in Dwarven Mines] - GM: Miles Jackson - Scribe: [[Theodonna]]&lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[Bernard Hoggins]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0501.pdf Endless Winter] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross.&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0502.pdf The Treaty of New Hope] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0506.pdf The Hive Mind Adventure] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0502.pdf Assault on Carson&#039;s Switch] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]]&lt;br /&gt;
* [[Chasing Off the Greys]]  [http://dq.sf.org.nz/library/snwi0503.pdf PDF] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0504.pdf Of Elves and Goblins and Such and So Forth] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0501.pdf The Lost Templars] - GM: [[User:ChrisC|Chris Caulfield]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0502.pdf Siren&#039;s Prize] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0504.pdf Where Have All The Gryphons Gone]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0501.pdf Warriors Big Day Out] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0502/TimelyGhost.html A Timely Ghost] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0503.pdf Conflict in Gaia] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
13 games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0401.pdf The Great Library of Ekonda] GM: Helen  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0402.pdf Garweeze Wurld] GM: [[User:Keith | Keith]]  Scribe: [[Grizelda]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0403.pdf Moving House] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0401.pdf Rings of Deception] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0402.pdf Gaia&#039;s Blessing] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0403.pdf The Mystery of Missing Suitors] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0401.pdf The Dark Continent Adventure] - GM: Miles Jackson Scribe: Tanis&lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris Caulfield]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0401.pdf When You Wish Upon A Leprechaun] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0402.pdf Elf Noir] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0403.pdf Game Afoot] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0404.pdf Searching Sol for Paradise] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
18 games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0301.pdf Hunting the Maiden] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0302.pdf The Riddle] - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0303.pdf Dazed and Confused] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [http://dq.sf.org.nz/library/snsp0304.pdf Colder Than A Snowman&#039;s Codpiece] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Sheparding the Shorn GM: Simon White&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0301.pdf Escorting A Lord] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0302.pdf A Party Of Elegant People] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0303.pdf Sorting The Smugglers With Samdar] - GM: [[User:ChrisC|Chris Caulfield]] - Scribe: Roderigo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0304/SendInTheClowns.html Send In The Clowns] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Ariana di Angelo]]&lt;br /&gt;
* [[All about Alexandra]] - GM: [[Hannah Jackson]] -&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0301.pdf Rousted In Rastenburg At The Rose Court] GM: Anna &lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0302.pdf Wot I Did On My Holidays] GM: Stephen Scribe: Sam the Ork&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0303.pdf Merfolk, Sahuagin, and The Deep Blue Hole] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0302.pdf A Cunning Rescue] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0303.pdf The Emperor&#039;s Gonna Die] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
17 games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] GM: Zane Mendoza: Silent&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0202.pdf Heretics of Miloo] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris Caulfield]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0201.pdf Spying on the Plane Eating City] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0202.pdf For the Faerie King and Karma] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0203.pdf Quarry in a Quarry] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0204.pdf Seven Stout Hearts in Phantasia] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0205.pdf The Needs of a Tree] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0201.pdf Olympic Security/Destinian Gold] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0202.pdf Into the Se of Wizards] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0203.pdf Mystery in Mystra] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0201.pdf Pasifikan Plundering] GM: [[User:Keith | Keith]] Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0202.pdf Godric&#039;s Trail] GM: Clare Scribe:Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0203.pdf Joe the Balrog] GM: [[Rosemary Mansfield]] Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
17 games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0101.pdf South Haven Academy for Girls] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0102.pdf A Gentleman&#039;s Sport] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0103.pdf Theft of the Faerie Flag] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0104.pdf Gardens of Phadre] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0101.pdf Kath Tax Collection] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0102.pdf Rumblings of Evil Beneath Rank Dwarves] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0103.pdf Surprise for Sahuagin] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0101.pdf Into A Strange Land] GM: Struan Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0102.pdf Runeation] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0103.pdf Jhensi Hallenger&#039;s Birthday] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0101.pdf The Great Mummy Hunt] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0102.html Football of Purple] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0103.pdf Fighting the Good Fight, No Matter the Cost] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0104.pdf Strange Journey to Monmosphoidoi] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0105.pdf A Terranovan Picnic] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann_Uberreich|Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
14 games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0001.pdf Going On A Bear Hunt] GM: [[Sally Musgrave]] Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0002.pdf Scrying Thy Neighbour] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0003.pdf Christopher&#039;s Doom] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0001.pdf Escort to Countess Kirsten] GM: Jono Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0002.pdf Pasifika in Peril] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0003.pdf Trade Mission to Milloo] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0004.pdf Bringing Light Into The Darkness] GM: Paul Schmidt&lt;br /&gt;
* [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0001.pdf Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0002.pdf Battles in the Dark] GM: Jono Bean Scribe: Kern&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0001.pdf Rescue II] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0002.pdf Middlemarch] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0003.pdf Murder Mystery] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9901.pdf Travels with Father Bob] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9902.pdf Return to Sudar] GM: Greg Taylor Scribe:Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9903.pdf Resurrection River] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9901.pdf Enter the Cockroach] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9902.pdf The Dragon Horde] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9903.pdf Edge of the Underdark] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9901.pdf Return to Lorgos] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9901/index.htm The War of Tears] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9902.pdf Hobbit&#039;s Home] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9801.pdf Dog Bothering] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9802.pdf Return to Norden] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9803.pdf Save Our Senshi] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9805/index.htm Prince of Darkness Pt 2] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9801.pdf Overdue Library Books] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9802.pdf Investigate Guild Vaults] GM: Andrew Scribe: Valery&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9803.pdf Kali and the Five Dwarves] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9804.pdf Against the Necromancers] GM: Jono Bean Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9805.pdf Sky Dwarves Doom] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9806.pdf Westphalia Succession] GM: Andrew Withey Scribe: Kathleen&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9801.pdf Root of Evil] GM: Mike Young Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: Jono Bean&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9701.pdf The Seagate Guards Do Lower Ormathwaite] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9702.pdf The Hunt for Kontalie] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9704.pdf Quest for Virtue] GM: Ben Scribe: Ned&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9705/index.htm Prince of Darkness I] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9701.pdf Quest for Father Rowan&#039;s Holy Symbol] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9702.pdf Rules of Engagement] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9703.pdf Eclipse] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9704.pdf That was now, This is then] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9705.pdf The Eye of Norden] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9701.pdf Around A Hat in 80 Hours] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9702.pdf The Other Hat Adventure] GM: Lisa Scribe: Strontium&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9703.pdf Organised Chaos] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9705.pdf Rabbit Adventure] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]]. GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9701.pdf The Search for Flowers] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9702.pdf Princess Bride in the Black Tower] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9703.pdf The Return of the Prodigal Son] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9704.pdf Destroy the Weapon of Mass Destruction] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9707.pdf Miners and Mages (Goblins and Gold)] GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9603.pdf Chaining the Dark Lord] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9604.pdf Find Liessa&#039;s Tutor] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9605.pdf Garsen&#039;s Tower - Epilogue] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9606.pdf Scroll of Himcules] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Media:Neverland_Spring796_SN.pdf|Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9601.pdf The Chancellors Message] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9603.pdf Arabian Adventure] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9604.pdf Garsen&#039;s Tower] GM: Greg Graydon Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9601.pdf Where is Gammy?] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9602.pdf The Gnome with the Golden Hand] GM: Carl Reynolds Scribe: Basalic&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9604.pdf Object Delivery] GM: Steven Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9605.pdf Down on the Farm] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9601.pdf Kedri, Sushi and Calimari Surprise]  GM: William Dymock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9602.pdf A Diplomatic Undertaking] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9604.pdf The Trouble with Triffids] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM Jono Bean&lt;br /&gt;
* [[Meet the Vampire]]: GM Jono Bean&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9501.pdf Dorvogel&#039;s Dungeon] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9502.pdf Magi, Mistresses, and Mind Mages]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9503.pdf Delta Blues]  GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Rites of Spring]] GM: Jim Arona&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9501.pdf Yana the Undying] GM: Brent Jackson 	Scribe: Eidolon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9502.pdf Kings Quest] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9502.pdf Illusion, Delusion, and Dainty Danger]  GM: Rosemary  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9503.pdf Return One Hero from the Cosmos] GM: 	William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9503.pdf In Search of Slavers]  GM: Scott Whittaker  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9504.pdf Escorting Ensemble]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9401.pdf Insect World]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9403.pdf Search for John]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9404.pdf Six Go Mad in Amba] GM: Jono&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9401.pdf Dragon&#039;s Eye]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: Jono Bean&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9401.pdf Listen Carefully ...]  GM: William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: Ian Wood  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] Scribe: [[Prydera]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9401.pdf The Return of the Unwilling Chosen]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9302.pdf Romance in the South Seas] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden -&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9301.pdf Rescue from the Hive] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9302.pdf Lake Cartography] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] - GM: Dean Ellis &amp;amp; Lisa Cotton -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9301.pdf The Ship That Flew] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9302.pdf Where&#039;s Alice?] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martinâ€™s Sword #5 Game Over]] - GM: Unknown - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9301.pdf Trash and Burn]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[Dean Ellis]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9201.pdf Rats Rats Ratties] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd - &lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9201.pdf Rendezvous with Gaia]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9202.pdf Disappointment at Destiny]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9201.pdf Mystery at Maltain]  GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9201.pdf Babes in Faerieland]  GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9202.pdf The Stolen Seal]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9101.pdf The Enchanters Box]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9102.pdf To Catch A Thief]  GM: Mark Harrison&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9101.pdf Last Will and Testament of Baron Garcia]  GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9102.pdf To Tax the Hobbits] - GM: Phil Judd -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9103.pdf To Catch A Fallen Star] - GM: Carl Reynolds - &lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9101.pdf Do You Take This Frog?] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9102.pdf Crown of Souls] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9001.pdf The Quest for Missing Melanie] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent  Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson 	 Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8901.pdf Sundered Realm] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* The Mines of Gothron - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
 &lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8901.pdf Delph II - Insect World] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* Blabbo Take&#039;s Birthday Party - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8801.pdf Skystone Heist] - GM: Mark Harrison - &lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8802.pdf The Progress of Disease II] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP === &lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8501.pdf The Lost Woman Adventure] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8502.pdf Ghostbusters (Un-)Limited] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8501.pdf Ruby Water Adventure] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* [http://dq.sf.org.nz/library/snxx0001.pdf Scabs Scribe Notes] - GM: Jono Bean - Scribe: Scab&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[The deepspring disappearances]] - GM: Adam Tennant - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Toothy_Extraction&amp;diff=72711</id>
		<title>A Toothy Extraction</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Toothy_Extraction&amp;diff=72711"/>
		<updated>2014-08-28T08:37:49Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Gordon Lewis]][[Category:Scribe Notes]][[Category:Waterford]] [[Category:Toothy Extraction]]&lt;br /&gt;
&amp;lt;- [[Scribe_Notes#Spring_806_WK|Scribe Notes Spring 806]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Toothy Extraction&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[:Category:Gordon Lewis|Gordon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Spring]] 806 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday Night&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Errol&#039;s place, 21A Wilkinson Rd, Ellerslie.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Kit|Sir Christopher]] A male [[Human]] [[:Category:Illusionist|Illusionist]] Church Knight played by [[Andrew W]]&lt;br /&gt;
# [[Kayseri]] A female [[Human]] [[:Category:Illusionist|Illusionist]] played by [[Rosemary Mansfield|Rosemary]]&lt;br /&gt;
# [[Ithilmor]] A female [[Elves|Elven]] [[:Category:Celestial|Star mage]] played by [[Clare]]&lt;br /&gt;
# [[TDP]] A male [[Human]] E&amp;amp;E/Water Mage played by [[:Category:Phil Judd|Phil]]&lt;br /&gt;
# [[Darien]] A male [[Human]] [[:Category:Celestial|Shadow mage]] Acolyte of the Church of the [[The One Horned God]] played by [[:Category:Errol Cavit|Errol]].&lt;br /&gt;
# [[Veor]], a Ice mage played by Bernard&lt;br /&gt;
# [[Isil Eth]], a female [[Elves|Elven]] [[:Category:Mind Mage|Mind mage]] played by Ian Wood&lt;br /&gt;
# [[Silverfoam]], a male [[Elves|Elven]] [[:Category: Namer|Namer]] player by Michael Parkinson.&lt;br /&gt;
&lt;br /&gt;
Contact Robert Llanggan - Master of Horsham &amp;amp; Mikleton&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[ A Toothy Extraction - Items |  Item Notes]] ==&lt;br /&gt;
A Separate page for loot&lt;br /&gt;
&lt;br /&gt;
= Mission =&lt;br /&gt;
Extract the resident Vampires from the towns of Horsham &amp;amp; Mikleton in Pevensey, who have taken over the towns and are starting to fight using their enthralled humans. These vampires came from the [[Waterford#Forest_of_Hormikleton|Hormikleton Forest]]. Our employer, the only escapee, had to Pact to a Demon to get out and get help.&lt;br /&gt;
[http://blackfeather.geek.nz:1080/images/7/76/Sth_Pevensey_100dpi.jpg Link] to map of expected area of operations (160kb)&lt;br /&gt;
&lt;br /&gt;
==Notable People in the area==&lt;br /&gt;
Referenced from what little remained after the burning of the previous scribe notes during a librarian party.&lt;br /&gt;
* Earl Edric:  Lord Oswalds Father, Earl of Pevingston&lt;br /&gt;
* Lord Oswald:  A then 12 year old(now 14/15?) lordling who was attempting to prove he was becoming a man&lt;br /&gt;
* Lord Harold:  Lord of Mikilton&lt;br /&gt;
* Emeralda: Lord Harold&#039;s wife&lt;br /&gt;
* Simon:  Leader of the renegade werewolves(the ones trying to kill the vampires)&lt;br /&gt;
* Pen: Leader of the werewolves prepared to make a treaty with the vampires.&lt;br /&gt;
* Misha:  One of the vampires, the one that was associating with Jazel.&lt;br /&gt;
&lt;br /&gt;
==[[Toothy:Notes | Pre-Adventure Vampire knowledge and other notes]]==&lt;br /&gt;
=[[Toothy:Party | Party Organisation]]=&lt;br /&gt;
=What Actually Happened=&lt;br /&gt;
&lt;br /&gt;
Being an account of the exciting adventures of three elves and their companions.&lt;br /&gt;
&lt;br /&gt;
==Interrogating our Employer==&lt;br /&gt;
&lt;br /&gt;
We start by interrogating Robert Mayor of Horsham.&lt;br /&gt;
&lt;br /&gt;
According to Robert....&lt;br /&gt;
&lt;br /&gt;
Party: So tell us what you need us to do exactly.&lt;br /&gt;
&lt;br /&gt;
Robert: &amp;lt;i&amp;gt;Free Horsham and Mickleton from the Evil Vampires. Killing them would be ideal, but persuading them to go elsewhere would be good enough.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Party: And you will be paying us?&lt;br /&gt;
&lt;br /&gt;
Robert: &amp;lt;i&amp;gt;I will leave some ancient artifacts with the Guild for your payment. The Earl of Waterford will also be suitably grateful.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Party: Where are the Evil Vampires?&lt;br /&gt;
&lt;br /&gt;
Robert: &amp;lt;i&amp;gt;All over Horsham and Miklton but mainly in the town hall chambers of Horsham.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Party: How did you get away?&lt;br /&gt;
&lt;br /&gt;
Robert: &amp;lt;i&amp;gt;I had to pact to a daemon. I would come with you to help in the rescue but I&#039;m going to hell now.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Party: Which daemon? What did you agree to?&lt;br /&gt;
&lt;br /&gt;
Robert: &amp;lt;i&amp;gt;Ummm, Errrr.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Party: Why did you need to pact to a daemon to get away?&lt;br /&gt;
&lt;br /&gt;
Robert: &amp;lt;i&amp;gt;There is a curfew and travel resriction place by the mayor and his councillors. Wait I am the mayor - I passed those edicts! I can&#039;t remember much very clearly. The Evil Vampires will be after my family now I have escaped - please rescue them. Tell my wife that I love her.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Party: Are these the same Evil Vampires that Kit and Veor knew?&lt;br /&gt;
&lt;br /&gt;
Robert: &amp;lt;i&amp;gt;Yes ... who else could they be?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Party: What about the werewolves that were fighting the Evil Vampires?&lt;br /&gt;
&lt;br /&gt;
Robert: &amp;lt;i&amp;gt;The Evil Vampires killed them. The magic of the forest is unstable now.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Party: What else can you tell us about the Evil Vampires?&lt;br /&gt;
&lt;br /&gt;
Robert: &amp;lt;i&amp;gt;I think there is some sort of friction in the Evil Vampire camp.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Party: Why do you think that?&lt;br /&gt;
&lt;br /&gt;
Robert: &amp;lt;i&amp;gt;They have organised feuds between Horsham and Mickleton. Not normal feuds, there is no historical basis for these feuds.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Party: Sounds like a right pickle you have got yourselves into.&lt;br /&gt;
&lt;br /&gt;
Robert: &amp;lt;i&amp;gt;Yes. I fear I will never return. If you get a chance - could you also get this note to Matild of the Gardens without letting my wife know about it.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information Gathering==&lt;br /&gt;
===The Approach===&lt;br /&gt;
&lt;br /&gt;
The day after the Guild meeting we fly to West of Campden, and one of our excellent boat builders made a barge. We floated down river to [[Pevensey_Towns#Campden|Campden]], and our illusionists made oxen in the barge. I&#039;m not sure why cause they sure stink. We went to the market in Campden and some information is forthcoming. Everyone has a different story about the causes of the feud between [[Horsham]] and [[Mickleton]]. Working on a cover for our presence we get a letter from a baker to deliver to a bakery in Horsham. We also hire guides, two burly traders, Ceolwulf Strankblok and Hunwald the Quick. The have recently returned from Horsham where they were beaten by the townsfolk. We lash them with DAs, divinate them and interrogate them. Herewith a summary of our findings:&lt;br /&gt;
&lt;br /&gt;
* Item: They are under no magical effect, compulsion or charm.&lt;br /&gt;
* Item: They have no special magical abilities.&lt;br /&gt;
* Item: Hunwald is in the early stages of Lycanthropy, which began this week.&lt;br /&gt;
* Item: They show the effects of having been under the Hormickleton Doom, within which the Lycanthropy started.&lt;br /&gt;
* Item: The Hormickleton Doom was associated with entering the magical forest in the past.&lt;br /&gt;
* Item: They visited Horsham to check if a particular household had a particular jewelery box.&lt;br /&gt;
* Item: They were mistaken for Mickleton spies and set upon and beaten up. They fled into the forest and were rescued by woodsmen.&lt;br /&gt;
* Item: Veor and Kit recognise these woodsmen as the Werewolves.&lt;br /&gt;
* Item: They were fed, their injuries tended. They were escorted out in the morning.&lt;br /&gt;
&lt;br /&gt;
We continue on to [[Pevensey_Towns#Melton|Melton]] where we leave the two traders. We talk with the people of the town. They tell us there are three merchant houses in Horsham who have issues with the town council of Mickleton. These houses are: &lt;br /&gt;
&lt;br /&gt;
* Quoenburg General&lt;br /&gt;
* Tond &amp;amp; Berct Spices&lt;br /&gt;
* Aldfrid Kirkwell Clothier&lt;br /&gt;
&lt;br /&gt;
These problems have built up over the past 6 months. There have been merchant raids. Both towns have lost favoured sons (dead and buried). There has been a resurgence of [[Maandar&#039;rik]], an old druidic animalistic religion. This religion is being practised by farmers, hunters and foresters. The farm stocks are healthier, and the horses very well tended. Priests bless the hunt, and more animals are taken with less injuries. There are vague rumours of dark goings on and distrust.&lt;br /&gt;
&lt;br /&gt;
We travel on down the river to Horsham. On the way we work on our disguises. The docks are bustling and the town seems to be doing well. Ithil, Silver, Darian and Kyseri go into town to deliver the letter to the bakery. Enquiries reveal that &amp;quot;The Gardens&amp;quot; are a town estate and the rumour is that the family are Witches. We don&#039;t yet attempt to deliver Robert&#039;s letter. We can detect no magical controls on the people in town. However the people are judgemental, and will not haggle or gossip. There are militia on the street, both uniformed and plain clothed. There is still a temple to the Powers of Light, but also we see farmers dressed up as priests. One of these is linked to Maldronix (presumably by a pact). He is an earth/air mage. The produce in the markets is better than you would expect, the livestock we see are blessed, and have obviously benefited from good husbandry. There are some empty houses, some of which have black wreaths on them. We work out the symbols of the three merchant houses.&lt;br /&gt;
&lt;br /&gt;
Down at the docks the rest of the party observe the goings on. All the barges have guards, some of whom are clearly spell casters. These include a couple of Necromancers and some barges are clearly furnished by Illusionists. We estimate there are about 30 mages all up.&lt;br /&gt;
&lt;br /&gt;
===Elfenburg adventurers===&lt;br /&gt;
&lt;br /&gt;
Kit sees someone hand signalling &amp;quot;Seagate?&amp;quot; and he replies &amp;quot;Yes&amp;quot;. his info is passed to another barge - a cloth merchant. A chap hops off to talk with Kit. They are from another &amp;quot;Northern&amp;quot; adventurers&#039; guild. Kit heads off to talk to the captain. He is elven and the nicely decked out cabin is not illusioned. Isil arrives to inspect the cloth. They don&#039;t like this resurgent cult which has also been noticed in Elfenburg. The originator can be found in spring (this spring only?), but not in other seasons. Three have been lost trying to track the source and they are heading back now to get reinforcements. The pacted priest was one of them (linked to the the originator?), and there was more than one. One of the cult disappeared/teleported/portalled when almost beaten in combat, taking a couple of Elfenburg adventurers with him.&lt;br /&gt;
&lt;br /&gt;
Other information gathered from the Elfenburg adventurers include:&lt;br /&gt;
&lt;br /&gt;
* The Fey don&#039;t live in the forest, they live in the meta-area of the forest. They are Seelie fairies.&lt;br /&gt;
* Vampires in the forest?&lt;br /&gt;
* The Elfenburg adventurers won&#039;t be back for a while (years?). Isil offers to help with political stuff back home.&lt;br /&gt;
* It&#039;s scary in Mickleton - town regimented. Follow due process. Practice arts of battle. All are soldiers.&lt;br /&gt;
* Lord Oswald has been much less hands-on in Hormickleton, and is instead concerning his older brother by not being a jerk at the castle.&lt;br /&gt;
&lt;br /&gt;
They give us the [[ A Toothy Extraction - Items |barge]] and cloth. When we get the papers and log from the boat we discover it was Isil Eth&#039;s barge all along. Kyseri and Kit make illisionary elves to man the barge. Isil, Kyseri and Silver remain on the barge while Darien and Ithil head off to talk to other potential adventurers on barges. Kit, TDP and Veor head into town to visit the PoL temple.&lt;br /&gt;
&lt;br /&gt;
===Darien and Ithil do the rounds===&lt;br /&gt;
&lt;br /&gt;
The first barge we approach has merchants from Bowcourt, but investigations suggest they are actually from Sanctuary. They are here to get some cargo. They believe their ultimate hirer is a local. They are involved with the Quoenburgs, and are staying at a local inn. They haven&#039;t been here long. They generously give us 6 wine bottles of holy water.&lt;br /&gt;
&lt;br /&gt;
The next barge is like ours, made with ship strength and illusioned. Inside it is clearly a group of adventurers with equipment laid out ready for battle. They are from MMHS and have been hired by a Factor in Pevenston to deal with the vampire. They have been here a day and a night and haven&#039;t yet uncovered any evidence of vampires. They were told there was just one vampire (&amp;quot;that&#039;s normally enough&amp;quot;). They think the town councilors would be able to illuminate the issue. Local merchants seem to be having troubles leaving town. We told them a little of what we understand - that there may be more than one vampire (this caused them to take things more seriously), that more than one town seems to be affected , and a little about the werewolves. Their mages include: Water, Illusionist, Mind, Fire, Namer, and Earth. We agree to continue to share information, and possibly help each other if an attack is the best solution.&lt;br /&gt;
&lt;br /&gt;
===Silver surveys the area===&lt;br /&gt;
&lt;br /&gt;
Silver uses a Crystal of Vision to scout out the area. He sees evidence of new fortifications (a pallisade) at Mickleton, and also checks out Oswald&#039;s fort which seems well garrisoned.&lt;br /&gt;
&lt;br /&gt;
===We only need one boat===&lt;br /&gt;
&lt;br /&gt;
TDP, Kyseri, Silver and isil take the Elven boat out of town, unload the cargo and hide it in some rocks courtesy of Kyseri. We fold up the boat (which results in a back-pack sized parcel) and ride a wave back into town.&lt;br /&gt;
&lt;br /&gt;
===Kit and the temple===&lt;br /&gt;
&lt;br /&gt;
Meanwhile Kit, TDP and Veor head to temple crescent. There are four temples here, one for the PoL, one of the cult of [[Maandar&#039;rik]], one to the local Saxon gods, and one empty. They enter the PoL temple which seems normal enough, but has no Michaelines or Sammealites. Kit approaches a senior priest, and introduces himself as the Western Church inquisition. He is concerned for the spiritual health of the flock. The priest invites him to dinner at 5pm and offers an appartment for our stay.&lt;br /&gt;
&lt;br /&gt;
An acolyte shows kit to the Crystal Rooms down an alley beside the temple. There is a mews there with many apartments. Our suite is dedicated to St. Crystal. This is not consecrated ground. there is a living room with four bed chambers off it. Kit consecrates the living room and one bed chamber. TDP checks out the neighbours with a wizard&#039;s eye - nothing much to report. ~1/3 of the apartments are occupied.&lt;br /&gt;
&lt;br /&gt;
We all congregate at the Crystal Rooms. Darien checks for spies tracking Kit and finds none.&lt;br /&gt;
&lt;br /&gt;
Kit and Veor go to pray in the church. The service is much more &amp;quot;love thy neighbour&amp;quot; than is usual for a PoL temple. There is also no passion to the worship. There are plain clothes militia in shadows watching the service. Kit goes to invite them to join in the service but an acolyte heads him off. The service is hurried at the end and after the collection is taken, some is given to the militia. After the public service there is a private service for the priests in church elvish, which the militia stay for.&lt;br /&gt;
&lt;br /&gt;
An acolyte brings a trolley with dinner for 4 to the rooms.&lt;br /&gt;
&lt;br /&gt;
Kit then goes to the refectory with the priests where there is a proper service. A Urielite, Gabrielite and Raphaelite come and sit with him and discuss matters. The Abbot has been arrested by the militia, although they seemed unhappy about it.  He was taken to the town council buildings. The priests protested without any success. They then send for help from the church in Foxcourt with no reply. They have had no communication at all with people outside Horsham. People who leave just disappear. Outsiders have stopped visiting. They suspect the &amp;quot;dog&amp;quot; religion without any proof. The cult started up about a year ago. It took over the temple of another agricultural cult. The other empty temple has been empty a long time. Kit uses his wily talents on the room full of priests and exhorts them to renew their faith.&lt;br /&gt;
&lt;br /&gt;
==Things get exciting==&lt;br /&gt;
&lt;br /&gt;
We organise an open fire in the middle of the room and Ithilmor dances. Most of us feel better for this.&lt;br /&gt;
&lt;br /&gt;
Veor heads off to watch if anyone leaves the temple to visit the town council. He spots an invisible acolyte heading back to the temple. Kit follows the acolyte while TDP watches with his wizard&#039;s eye. When the acolyte enters the temple he becomes visible. Kit follows him into another room where he overhears the acolyte and a priest talking in a strange language. Kit reproduces the sounds of the speech in our rooms. It is extremely painful to listen to and Kyseri and Darien run screaming from the building.&lt;br /&gt;
&lt;br /&gt;
Confusion ensues with everyone going in a different direction. Ithil manages to rally Darien and everyone ends up in the temple.&lt;br /&gt;
&lt;br /&gt;
Combat happens. The least injured of the opposition dies while the other is subdued.&lt;br /&gt;
&lt;br /&gt;
===The Aftermath===&lt;br /&gt;
&lt;br /&gt;
A crowd of priests and acoloytes comes to the door and exclaims &amp;quot;They have killed Father Claudius&amp;quot;. A stream of bright white light hits Silver, and he intones &amp;quot;Peace be with you&amp;quot;. A few other spells hit harmlessly and everyone calms down. The leader talks with us, he is a Raphaelite named Gawain. Kit starts an Inquisition.&lt;br /&gt;
&lt;br /&gt;
The injured man is named Rawulf and is pacted to Mandronix. Kit asks if he has given his parole, and he replies &amp;quot;It doesn&#039;t matter any more&amp;quot; while biting on his knuckle. He falls dead to the floor. We try and save him (Ithil triggers a trollskin, Silver tries an empathy) to no avail. Kit, unimpressed by this interruption to his interrogation, summons Rawulf&#039;s spirit to continue. He is a spy in the PoL temple reporting back to the Maandar&#039;rik council. He has been here four months. He doesn&#039;t know an awful lot, but has his suspicions that the Maandar&#039;rik council controls the town council and that there is a vampire about. There are two other spies in the church, Dov and Selvin. (Selvin tries to escape at this point but is captured by Kyseri and the crowd.) The aweful language that they were speaking is a &amp;quot;god-given-gift&amp;quot; to those pacted to Mandronix. Our presence in town has been reported to the Maandarik council. He knows of 6 pacted people in Horsham, the most powerful, the high priest MMMMM, is much more powerful than Rawulf. He can change into an eagle and is working on a badger, and can control undead. He is nigh on impossible to kill and can teleport to Hell, a Mountain Aerie (an air place of power in the mountains to the north-west, with architecture), and an Elemental Plane of Earth. This ability doesn&#039;t work on holy ground.&lt;br /&gt;
&lt;br /&gt;
Kit interrogates him about the resurgence of the religion. About 300 years ago &amp;quot;Great Prophet&amp;quot; had a &amp;quot;Walk of Truth&amp;quot;, and amalgamated a number of agricultural religions. He preached tolerance and good husbandry. In the last 12 months, a part of the Maandar&#039;rik Grand Council reinterpreted the writings of the Prophet and redefined some of the holidays to make them &amp;quot;more fun&amp;quot;. Rawulf got a promotion and came here from where he used to be based near Elfenburg. There are no special holidays coming up in the near future, except the full moon celebration. In this celebration they thank the full moon by running with the animals, either in animal form or at great speed. The Equinox will be a grand event with sacrifices of cows and chickens.&lt;br /&gt;
&lt;br /&gt;
We store Rawulf&#039;s soul in Isil&#039;s amphora.&lt;br /&gt;
&lt;br /&gt;
Kit now interrogates Selvin, who is a local and knows almost nothing. TDP sends him to sleep for three days.&lt;br /&gt;
&lt;br /&gt;
Kit moves onto Father Claudius. He died of a heart attack. He was expecting to make a report tonight in a butchers store but hadn&#039;t yet made the arrangements. He can walk through walls. The Maandar&#039;rik Council (who are all from Elfenburg) decided to install some under-employed vampires here and take over this part of the world. He doesn&#039;t know what is going on in Mickleton. He knows of about 15 pacted people in the town. He only knows for sure of one vampire here. He dislikes fey and hunts them in the forest.&lt;br /&gt;
&lt;br /&gt;
===Time for sleep===&lt;br /&gt;
&lt;br /&gt;
Kit, Veor and Ithilmor go to get people&#039;s gear as we decide to sleep in the temple. On the way back Kit sees someone out of the corner of his eye. Kit charges off to investigate. The guardsman surrenders and comes into the church with us. Veor has to collect up the baggage and ferry it into the church. The guardsman is a uniformed guard on the beat. The plains clothes militia are a new thing and they get up to quite disgusting stuff. He is keeping his head down because things just aren&#039;t right at the moment. Some relatives of his tried to leave town and were met at the docs by the Plain clothes brigade and taken to the town council and never seen again. The town council building is rather mysterious - he only goes into the constabulary office there.&lt;br /&gt;
&lt;br /&gt;
TDP and Darien search the Vestry but find nothing.&lt;br /&gt;
&lt;br /&gt;
We sleep at last.&lt;br /&gt;
&lt;br /&gt;
==Things get boring again==&lt;br /&gt;
&lt;br /&gt;
We discuss options over breakfast and decide to send three notes to the town council, Maandar&#039;rik council and the Saxon church. These notes introduce us as Father Christopher D&#039;Abres of the Gabrielite Inquisition and entourage. We send the bodies back to the Maandar&#039;rik council. We speak with Rawulf&#039;s soul which it turns out would prefer to remain in the church.&lt;br /&gt;
&lt;br /&gt;
We head down river a ways and sink the boat. We renew the illusions covering all our stuff on the river bank and fly off towards Mickleton. We stop and investigate the lay line as we see it is a scorched scar across the forest. The scorched earth continues into the farmland a little way and we set down about 1/2 a mile from the forest which is as close as Kit will go (and they say he is foolhardy). It is a high mana area so a fair amount of casting occurs. Then we continue to the north of Mickleton and land behind a copse of trees. The fields are square surrounded by very well worn and precise paths. There is also an interesting irrigation system. The plants are in some way enhanced - the aura strength is slightly stronger than &amp;quot;short lived non-sentient plant&amp;quot;. Silver and Isil waltz behind the party as we travel into town. We see guarding rune sticks in the fields. They were made by a ritual and last a season. As we get close to town we see a group of well ordered militia, with rank 15 witchsight and rank 25 armour of earth. They are not pacted. We see a moth about to land on a plant and it is zapped by the adjacent rune sticks. Kit disguises us as as stonemasons and carpenters and we head visibly into town, allowing the first ward to affect us. It is a wall of stone. We now notice some carts beside the path have ballistas. The militia come over and we offer to work on the fortifications. They take us into town through the wards on a path of cold iron stones.&lt;br /&gt;
&lt;br /&gt;
The people of Mickleton go purposefully about their business. The town has been razed and completely rebuilt, using the materials of the old buildings. There is a herring-bone pattern to the streets. We pass the temple of Maandar&#039;rik which is surrounding by what looks like a petting zoo.  There is a town square and a parade ground. We are led to a long table in the town square where we wait for the town fathers to come and judge us. Someone comes to the table. He is an Air/Earth mage and is associated with Mandronix. He cannot shape change. He greets us and then switches to Common. He doesn&#039;t introduce himself. &amp;quot;We take our inspiration from old works.&amp;quot; TDP asks to see their (evil) plans. It seems the new town plan is taken from an old manuscript. &amp;quot;Through the blessings of the great father we can produce wood.&amp;quot; They are, however, short of stone and Kit offers to help with quarrying stone. Father Xavier is the expert on the plans and this priest goes to get him. He returns with Father Xavier and Captain de Paul, introduces them and departs. They bring out the plans and a long boring discussion of the plans and tactics and strategies ensues. I drink a lot of wine and fall asleep. I am woken as we are taken to a pub and shown to our rooms. The pub is full of people in uniform all in good cheer. A rank 20 hypnotism cast by a mind mage has affected the people. We must do some more information gathering this afternoon.&lt;br /&gt;
&lt;br /&gt;
Isil Eth is called away on business, and we struggle on alone. We continue to talk to the locals, everything is the faulr of &amp;quot;Those Damn Horshamites&amp;quot;. &amp;quot;10 men came and stole our pig&amp;quot; - that sort of thing. They are very suggestable about what &amp;quot;Those Damn Horshamites&amp;quot; might be responsible for and capable of. The mayor has ceded power to the military. Captain le Paul comes along and we talk tactics. They are using wind and bolts to protect against (who? - the Horshamites?). We negotiate a good pay rate based on effective days work (rather than actual days work). There is a farming rune mage who comes round from time to time and makes the rune sticks to protect the crops. The village people are part of the ritual, and no-one dies. The sticks zap anyone going into the field. I guess they know when it&#039;s harvest time. Kit asks for strink and 150 6&#039; stakes. Kyseri heads of to organise this. &lt;br /&gt;
&lt;br /&gt;
We head out of town to discuss options. Kit builds a wall. We head out to the ley line and power up. Ithilmor dances. Kit talks to faeries. We head back into down, after dark and get a stern telling off. The streets are deserted. Veor binds ice and lines our room with it. We settle down to sleep and watches. Kyseri and Kit are on the first watch and Kit has an owl outside which he uses to keep watch on the town. I never noticed that owl before - those pesky illusionists.&lt;br /&gt;
&lt;br /&gt;
==A Midnight Encounter==&lt;br /&gt;
That night, around 11-ish, the party is woken by those on watch - the priests are gathered in the town square, with a mysterious figure. We huddle round TDPs crystal ball, and see two completely vacent villagers led out of a building. As the first one bares her throat, the party springs into action, and sprints 100 yards towards the town square.&lt;br /&gt;
&lt;br /&gt;
Kit is the first to arrive, and engages the vampire with flashy swordplay. Ithilmor, flying just behind him, invokes Elbereth Gilthoniel, produces sunlight and turns the unholy. This irritates the vampire. The sound of foul Black Speech echos across the square and Ithilmor flees into the night, never to be seen again. Silverfoam rallies the party. TDP stops at 300 feet to give covering fire, while Darien, Veor &amp;amp; Kayseri run closer. TDP rainstorms the vampire, to stop it endurancing (we later discover every hit is an Endurance). Having failed to affect the vampire significantly after several blows, Kit engages the priests, to little effect. Silverfoam steps forward and engages the vampire. The vampire starts to eats Silverfoam, but suffers horribly as he harms Silverfoam - some eye-for-an-eye talent. The priests are all quickened by now, and use their foul Black Speech to send Darien &amp;amp; Kayseri fleeing in terror, after Ithilmor. Kit dances around stabbing repeatedly with consecrated weapons, but fails to distract the vampire (who is steadily chowing down on Silverfoam), so he kills one of the mercenary commanders, and greviously injures the other. Veor has laid down a hail of ice projectiles, but these make no impact on the priests. TDP&#039;s multiple Slownesses has affected a couple of them, but not yet the vampire.&lt;br /&gt;
&lt;br /&gt;
The vampire picks up Silverfoam, and starts flying off. Kit leaps maybe 10&#039; into the air, and just nicks him. The vampire says &amp;quot;I&#039;ll come back and fight you when you turn visible&amp;quot;. Kit turns visible. The vampire drops Silverfoam&#039;s body, and charges into close with Kit, who is stunned and shreded, but injures the vampire a couple more times on the way in (a second aorta hit, losing sword #5).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-time Summary&#039;&#039;&#039;&lt;br /&gt;
At half-time, odds are 4:1 in favour of Team Maandar&#039;rik.&lt;br /&gt;
&lt;br /&gt;
The vampire shreds Kit, shattering his hip. As he goes to take a bite, Kit turns to mist. TDP rips his shirt off, teleports to Silverfoam, and saves him from death by a fraction of a second. The Town Square fills with the sound of a Holy Choir. Some of the evil priests join in. The vampire finds no one worthy to fight, and goes to a priest to get help removing the curved sword through his heart. Kayseri and Darien turn to rejoin the fight, but are overtaken by the magnificent sight of Ithilmor swooping in on wings, casting holy star furies. Two priests have moved to engage Veor, who evades and fends them off for long enough that a revived Silvefoam can heal him as he crumples to the ground. The dead mercenary captain gets up and scatters bits of priests around. TDP gets serious, and starts hosing down the big table, the vampire, and the active priests with holy dragonflames. The vampire &amp;amp; the captain start fighting. Kit comes out of his pain-induced fog, and turns the 50&#039; table to methane a split second before another dragonflames. The fight stops.&lt;br /&gt;
&lt;br /&gt;
At this point I point to a side encounter as [http://www.irregularwebcomic.net/195.html Death of Insanely Overpowered Fireballs] collects his souls.&lt;br /&gt;
&lt;br /&gt;
Silverfoam and Ithilmor stablise and soothe pain on the unconscious TDP &amp;amp; Kit, who were 50&#039; from the epicentre. Veor rolls the newly-dead priests off him. Darien, Veor, and some other primates summoned by Kayseri pick up party member bodies and the dropped weapons. Meanwhile, the dead captain has brushed off the soot, and is growing more &amp;amp; more vulpine. Ithilmor turns him, then star furies him. Maandar&#039;rik seems concerned, and mutters to himself, then starts searching for a new body. Unfortunately for him, his servants are ashed. The party drag Ithilmor &amp;amp; the semi-conscious Kit from the demon, and fly off into the night.&lt;br /&gt;
&lt;br /&gt;
==Mummy&#039;s Aprons==&lt;br /&gt;
We return to mummy and hide behind her apron. Silverfoam grows new facial muscles. TDP grows a new face. Kit is rebuilt. The rest of party gets steel rods inserted in their backbone, except Veor, who has yet to run from overwhelming odds.&lt;br /&gt;
&lt;br /&gt;
==The Return==&lt;br /&gt;
===Sneaking In===&lt;br /&gt;
Mid Morning 5th Thaw, we set out from the Guild again, after powering up, and get to Mickleton by mid-afternoon. We continue to strategise at length. We power up some more at the ley  line and teleport/wind walk to the temple in Mickleton. We check out the priests in temple, they are generally associated with Mandronix but do not have dark speech. The peasants are still under the effect of rank 20 hypnotism cast since we left. There are about 20 minds beneath us, some sleeping, some active at work or study and one contemplatice mind. There are 1-10 greater undead beneath us.&lt;br /&gt;
&lt;br /&gt;
The end is nigh. The end is custard. It&#039;s all turning to custard. We request Tirimasu next time.&lt;br /&gt;
&lt;br /&gt;
We head three stories down a spiral staircase, Kyseri locks a door using non-magical means and the rest of us disbelieve. We get to a portcullis, and can see a curved mana void beyond. The surroundings are made from non-bound earth. There is a large natural cavern with a beaten earth floor, and three summoning circles. There are 3 large coffins, and also 6 standing coffins around one summoning circle. The place is littered with furniture and wards, and overall is set up to repel an attack by an army. There are 5 people around a table (two of whom are invisible), two invisible people on a couch and two visible people setting tables.&lt;br /&gt;
&lt;br /&gt;
Oh Boy what fun this will be.&lt;br /&gt;
&lt;br /&gt;
===Blasting In===&lt;br /&gt;
&lt;br /&gt;
All kinds of stuff happens. Kit and Darien teleport across the room to attack the people at the table. The rest of us to our magical stuff. Veor puts 1 tonne blocks of ice on the coffins. Ithilmor starfires people. Kyseri chucks candelabras. Isil Eth sends out phantasms. TDP slows and disenhances people. Silverfoam turns off wards right and left and raises our morale. Reinforcements arrive. Isil Eth casts divine light. They seem to be trying to sacrifice people in the summoning circles. Veor does well trying to stop one of them throwing a dark horn into the Mana Void. Eventually Veor is foiled and the horn directs evil darkness into the cavern as it spins in the Void. Ithilmor falls unconcious, and most everyone else loses the magic in effect on them.&lt;br /&gt;
&lt;br /&gt;
Veor grabs the horn out of the mana void. TDP goes over to Ithilmor and then ignores her unconscious body. Isil Eth plays a fife which gives people a selection of her buffs. Darien dives to safety and gets another Necrosis ready. Silverfoam drinks a potion and discovers that he doesnâ€™t know the Counter Spell needed to stop the rituals. Two of the circles keep chanting. Kyseri releases a flash of light and blinds Veor. Isil Eth and TDP let off Dragon Flames. One of the circles stops chanting as it starts to run short of priests. Wispy things only visible via Manasight waft around the room in a nasty manner. Silverfoam rallies Kit and he starts to come to his senses. Tendrils wrap around the ice on the coffins. Ithilmor comes to her feet and heads purposefully across the room to the still chanting circle. The last priest in the other circle enters the central sigil and appears to be about to do himself harm with a sacrificial sword. Kit leaps on him and cuts his arm off. Silverfoam and Isil Eth try to get rid of tendrils. Ithilmor walks through a Necrosis on the way to the circle.&lt;br /&gt;
&lt;br /&gt;
Veor extinguishes the fires in the magical urn â€“ figuring the urns might be magical but perhaps the fire isnâ€™t. Possibly controlling the tendrils. Kit continues to wreck havoc on the people just outside the circle. Whirlwind vortex hits Veor, Darien and TDP and leaves behind a foul stench. TDP sleeps Ithilmor. The bad guys animate a corpse to go get Ithilmor. Kyseri sends a Gorilla off after her as well. Veor goes back to the mana void with the horn and aims it at the tendrils trying to remove the ice. Also affects Ithilmor again, waking her, removing the compel on her and knocking her unconscious. All the wispy things go away, the surviving archers exit, and the last priests are mopped up (including one Slept).&lt;br /&gt;
&lt;br /&gt;
===Checking Out===&lt;br /&gt;
TDP suggests we make an ice sheet and run the three coffins back and forth through the mana void. We note the upright (still bound) coffins have the names of the vampires from the forest on them. &lt;br /&gt;
&lt;br /&gt;
We chat with one of the vampires in a casket under a ice block. He had his will broken, and has been used by the M priests as a &amp;quot;unintelligent threshing machine&amp;quot;. Originally from the Isles of Adventure, he was captured by M&#039;s forces as the Dark Circle weakened. He can&#039;t come up with a convincing reason to believe he will repent, so we open the casket and chase him around the place when he changes to mist. The other vamp under ice trys to sneak out (not sure why they didn&#039;t go out their holes during the fight), he doesn&#039;t last long.&lt;br /&gt;
&lt;br /&gt;
The upright coffins contain humo-forms (with tokens like hair attached), bound with rose vines. There are also binding inscriptions on the outside. One of the six forms isn&#039;t bound, and is un-named. It appears the vampires of the forest have been bound into inactivity by this magic.&lt;br /&gt;
&lt;br /&gt;
The three summoning circles have different abilities:&lt;br /&gt;
* Gate to Power, can summon M&#039;s agents, or himself&lt;br /&gt;
* Battle Circle, extents Area of Effect magices to cover city-size areas&lt;br /&gt;
* Summoning, can call forth other entites (e.g. the wispy many-armed being that emerged earlier)&lt;br /&gt;
&lt;br /&gt;
The passage that a couple of flunkys escaped down leads to a parade ground (1/4th mile by 1/8th mile) under the Hormikleton forest (the passage is too short to be mundane). The parade ground is surrounded by hundreds of portals to locations scattered around the county (perhaps Duchy?), an explanation for the barracks at ground level for thousands, along with the armoury down here for them. There are also hundreds (if not more) of blue figurines, containing a soul - Kyseri recognises the method of storing an entity&#039;s abilities, and we gather as many as we can manage (as the soul is tormented). Other useful items are collected for future transport (we can open a boat on the parade ground).&lt;br /&gt;
&lt;br /&gt;
We summon a Dark Sphere (planning on using it to break the binding inscriptions), but manage to get a promise of the assistance of Elven Gods to investigate and deal with the binding magic. We also find out that the inscriptions and the rose vines are part of the same magic. We decide to delay releasing the 5 vampires until the situation &amp;quot;upstairs&amp;quot; is stable. We use the Dark Sphere to make a pathway to the surface (so we have the option of wind-walking in later), and go talk to the locals.&lt;br /&gt;
&lt;br /&gt;
The locals (including minor church staff) appear accepting of the warning we give them of attack tonight, and are still under a magical effect (due to expire in ?? days). We acquire a guide, and take a boat to the ley line to revive and rest. The High Mana restores most of the lost magic (TDP makes a deal with a fey about his Greater), but the horn causes issues - we bury it in ice to isolate it from M&#039;s elements.&lt;br /&gt;
&lt;br /&gt;
A cherub shows up (Michael&#039;s?), tells us about M&#039;s history (a jumped-up demon&#039;s underling), and offers us transport to Horsham at dawn to clear out that nest. We rest, then power up (but fail to get a Dark Sphere).&lt;br /&gt;
&lt;br /&gt;
==The Second Cleansing==&lt;br /&gt;
The Cherub calls up a set of Cathedral Doors for us, and we charge on through. Emerging in the Town Chambers as the vampires are getting into their coffins, we quickly despatch them with the assorted religious items and abilities available. The eight priests are also sent to their fates, while three misguided innocents are spared.&lt;br /&gt;
&lt;br /&gt;
Next target is the temple, where six priests are similarly dealt with - to their credit, they identified themselves, and asked that we let the innocents go. The other two active temples in the street accepted the recanters (and their livestock). We note that the general townsfolk have become their normal animated selves, but a mob of the special guards (a few dozen) arrive to show their disapproval. Various non-lethal means are used to calm them.&lt;br /&gt;
&lt;br /&gt;
Returning to the Town Hall, we find that the original councillors were killed, and representatives of merchant houses are organising things. We are invited to breakfast with Matilde of The Gardens and discuss how the merchants wish to show their appreciation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Final Reckoning==&lt;br /&gt;
We visit the Earl in Pevenston and discuss things. Young Oswald is becoming quite the military man, and has made dealings with the Fae. Oswald invites us to become members of his household. We stay the night at the Castle and the Earl grants us small boons. The next day we head back to Hormickleton forest. Most of us head into the forest (except Silverfoam and Darian). We step into the forest and activate a feather. We are transported to the Trans-seelie which seems much like the forest we left but rather less corporeal. We are met by a party of Fae, who welcome us and we have a fairy feast. Lots of fun and frolicing. They treat us well. Sir Kit traded a Urielite monastry and accompanying vineyard for the skill of getting lost in fae forests. We head back to Mickleton and Kit finishes the piece of wall we started and makes it a monoment to those innocents who died. He also repairs the hole in the Temple.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
Darien: What happens if you die?&amp;lt;br&amp;gt;&lt;br /&gt;
Kit: If anyone shows up, please take their name.&lt;br /&gt;
&lt;br /&gt;
Silverfoam: Remember, if anyone asks where our Illusionist is, don&#039;t say &amp;quot;Which one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silverfoam: No, we don&#039;t kidnap locals, we hire them as guides. We just don&#039;t mention how they will guide us...&lt;br /&gt;
&lt;br /&gt;
TDP: Oh! I don&#039;t normally get papers when I take boats!&lt;br /&gt;
&lt;br /&gt;
Kit: They&#039;re Powers of Light people, they&#039;ll be reasonable.&lt;br /&gt;
&lt;br /&gt;
Ithilmor: There aren&#039;t any Michelines here&amp;lt;br&amp;gt;&lt;br /&gt;
Kit: At least not on their side.&lt;br /&gt;
&lt;br /&gt;
Silverfoam: Isil Eth is questioned about her jugs&lt;br /&gt;
&lt;br /&gt;
Ithilmor: I was always an advocate of forgiveness&amp;lt;br&amp;gt;&lt;br /&gt;
Kayseri: Why did you stop?&lt;br /&gt;
&lt;br /&gt;
Ithilmor: I would never want to come between a man and his wife&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re a healer, I&#039;m just a dumb warrior&amp;quot; Kit to Silverfoam&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do we have here - a vibrating Silverfoam&amp;quot; GM to Silverfoam&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;d rather go back to the Guild than somewhere as dangerous as Bergelfen - the chance of a social engagement is too great&amp;quot; - Anon (ok so I forgot to write down who said it)&lt;br /&gt;
&lt;br /&gt;
Veor: Kit, you need two swords called Judgement to use your better judgement.&lt;br /&gt;
&lt;br /&gt;
Silver to Kyseri: &amp;quot;See, you can hold a candle Isil Eth&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silverfoam: &amp;quot;Kit puts the &#039;provocateur&#039; into Agent&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darien: &amp;quot;So we leave the dark sphere on watch&amp;quot; &#039;&#039;I deny this - I was refering to the various illusionary primates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silverfoam(?): You do realise hat being against the Dark Circle doesn&#039;t make those vampires &#039;&#039;good&#039;&#039;!? (I thought I said that - Ithilmor)&lt;br /&gt;
&lt;br /&gt;
Captured vampire, stalling for time: I could build a church!&lt;br /&gt;
Various white-hatted party members: To who?!!&lt;br /&gt;
&lt;br /&gt;
Kayseri: &amp;quot;I&#039;m keen on ANY play that does not have us attacking in a jolly boat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sir Kit: Hell&#039;s a one-way trip - ask anyone who&#039;s been there!&lt;br /&gt;
&lt;br /&gt;
Silverfoam: No, that&#039;s Manavore as in magic eater, not Mana-whore as in Guild Member!&lt;br /&gt;
&lt;br /&gt;
==Possible Nominations Etc==&lt;br /&gt;
* Smartest&lt;br /&gt;
** Ithilmor, realising that the way to rally Darien is by seduction.&lt;br /&gt;
* Smartest&lt;br /&gt;
** TDP, asking the leader of the enemy to show us their plans - and they do!&lt;br /&gt;
* Bravest&lt;br /&gt;
** TDP. Ripping off his armour, and teleporting into the fight alone after the frontline fighters of SF &amp;amp; Kit are rent limb from limb by the enemy, and while most of the rest of the party is fleeing in terror.&lt;br /&gt;
* ?Stupidest?&lt;br /&gt;
** Kit, for mixing methane &amp;amp; DF without warning the party. It worked, but only just.&lt;br /&gt;
* Stupidest&lt;br /&gt;
** All of us, for not thinking about ways to counter the Blackspeech&lt;br /&gt;
* Bravest&lt;br /&gt;
** Veor reaches into a mana void to extract the horn which has removed most of the party&#039;s buffs and knocked Ithilmor unconcious.&lt;br /&gt;
*Smartest&lt;br /&gt;
**Veor extinguishes the fires in the magical urn â€“ figuring the urns might be magical but perhaps the fire isnâ€™t. Possibly controlling the tendrils. (did this work?)&lt;br /&gt;
*Smartest&lt;br /&gt;
**Veor goes back to the mana void with the horn and aims it at the tendrils trying to remove the ice. Also affects Ithilmor again, waking her, removing the compel on her and knocking her unconcious. All the wispy things go away.&lt;br /&gt;
*Smartest&lt;br /&gt;
**TDP suggests we make an ice sheet and run the coffins back and forth through the mana void.&lt;br /&gt;
* Tips for Adventurers&lt;br /&gt;
** The opposition make useful blast shields when the rest of the party let off a massive methane explosion.&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=0 border=1&lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Spring: Thaw (10)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  &lt;br /&gt;
|[[Candlemansa]]&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| Campden,&amp;lt;br&amp;gt;river to Horsham &amp;lt;br&amp;gt;Scrap in Temple&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| Travel to Mickleton &amp;lt;br&amp;gt;discuss fortifications &amp;lt;br&amp;gt;Scrap in Town Square&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| Heal at Guild.&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| Fly back to Mickleton.&amp;lt;br&amp;gt;Attack the Vampire Lair&amp;lt;br&amp;gt;Live valiently&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| Fae season opens&amp;lt;br&amp;gt;Attack Horsham Town Hall. Discuss reward over breakfast&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| Full Moon&lt;br /&gt;
| class=day | 8&lt;br /&gt;
| Fae season closes&lt;br /&gt;
| class=day | 9&lt;br /&gt;
| Fly home&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| Rites of Thunor&lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| Equinox&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| Eostre&lt;br /&gt;
| class=day | 18&lt;br /&gt;
| The Seagate Spring Ball&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| Floralia&lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| Walpurgisnacht&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_War_on_Horror&amp;diff=72710</id>
		<title>The War on Horror</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_War_on_Horror&amp;diff=72710"/>
		<updated>2014-08-28T08:37:38Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Michael Parkinson]][[Category:War On Horror]][[Category:Ares]]&lt;br /&gt;
Return to [[Scribe_Notes#Summer_807_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: The war on Horror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Summer]] 807 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday, 7pm &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Andrew and Rosemary&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
Those that were on Ares in Spring 805 (see [[Never Say Neverre]]) are returning (with a friend) to visit.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Isil Eth]], a female [[Elves|Elven]] [[:Category:Mind Mage|Mind mage]] played by Ian Wood&lt;br /&gt;
* [[WordSmith]], a Dwarven [[:Category:Namer|Namer]] played by [[User:ErrolC|Errol]]&lt;br /&gt;
*[[Loxi]]&lt;br /&gt;
*[[Motley]]&lt;br /&gt;
* [[:Category:Navigator|Captain]] [[Kit]], an unstable [[Small Land Mammals#Badger|Badger]] Aeronaut played by [[Andrew W|Andrew]]&lt;br /&gt;
*[[Amelia]] played by [[Rosemary Mansfield|Rosemary]]&lt;br /&gt;
* [[:Category:Navigator|Second Mate]] [[Aryan]], [[:Category:Military Scientist|Marine Commander]], a male human Warrior played by [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: NOT Col. Santiago, Destinian Minister of Internal Affairs&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
:  to interfere with the [in]stability of an off-world empire that trades with an unspecified Southern Nation.  The non-employer has deniably come across information that throws a sinister shadow over the near future of said empire. &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: Salvage.&lt;br /&gt;
: Possible ex gratis payments (up to 210,000sp) if salvage inadequate.&lt;br /&gt;
: Reasonable expenses (no more than 1.5m sp without referring back), funded as part of the Destinian &amp;quot;War on Horror&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
== Overview ==&lt;br /&gt;
; 1st Meadow (Duesday)&lt;br /&gt;
: Acquire final items before Guild Meeting, set off to Guido city.&lt;br /&gt;
; 2nd - 6th Meadow&lt;br /&gt;
: travel on Princess Blade to Bretannia, including slight detour involving Ebola.&lt;br /&gt;
; 7th Meadow&lt;br /&gt;
: go through Guido/Ares portal (bridge) in Bretannia at midnight&lt;br /&gt;
: arrive Quorn late afternoon Ares Day 0.&lt;br /&gt;
: exchange info with halflings till the wee hours.&lt;br /&gt;
; Ares Day 1&lt;br /&gt;
: depart Quorn at dawn for Michaeline post, have lunch and learn of &amp;quot;native Human&amp;quot; civilisation 3000 miles SSE of Quorn.&lt;br /&gt;
: leave for Ares Humans (&amp;quot;The Nation&amp;quot;) early afternoon.&lt;br /&gt;
; Ares Days 2-4&lt;br /&gt;
: travel SE&lt;br /&gt;
: see Drow Cloud. Approach Drow City cautiously overnight.&lt;br /&gt;
; Ares Day 5&lt;br /&gt;
: Observe and scry Drow city&lt;br /&gt;
: Divinate, DA and observe Drow Cloud, driving off illusionary animals.&lt;br /&gt;
; Ares Day 6&lt;br /&gt;
: Final observations of Drow City,&lt;br /&gt;
: leave for Empire Capital at dawn.&lt;br /&gt;
; Ares Day 7 - 8&lt;br /&gt;
: travel NNW&lt;br /&gt;
; Ares Day 9&lt;br /&gt;
: Arrive mid-afternoon, see Bretlond Ambassador and Nation Ambassador (heavily illusioned Drow).&lt;br /&gt;
: Have dinner, kill Nation Ambassador, subdue her bodyguards, prepare our story.&lt;br /&gt;
: Set sail with both ambassadors to see the Governor&#039;s &amp;quot;hunting party&amp;quot;.&lt;br /&gt;
; Ares Day 10&lt;br /&gt;
: Arrive at camp early morning. Present evidence, diviniate, return with assault force.&lt;br /&gt;
: Attack honour guard pre-midnight.  Spend night cleaning up and recovering.&lt;br /&gt;
; Ares Day 11 - 13&lt;br /&gt;
: Go to Quorn to get some halflings&lt;br /&gt;
: Head W to look for dwarves&lt;br /&gt;
; Ares Day 14 - 15&lt;br /&gt;
: Rescue Dwarven Prince, continue W&lt;br /&gt;
; Ares Day 16&lt;br /&gt;
: Arrive at Dwarven City&lt;br /&gt;
: Council Hearing at midnight&lt;br /&gt;
; Ares Day 17&lt;br /&gt;
: Planning and preparing Princess Bride for catapult&lt;br /&gt;
; Ares Day 18&lt;br /&gt;
: Flung to E&amp;amp;E monolith, Fedelia casts on us.&lt;br /&gt;
; Ares Day 19-22&lt;br /&gt;
: Hunt Drow Titan-metal vessel, defeat same&lt;br /&gt;
; Ares Day 23 - 27&lt;br /&gt;
: Moons fall on dwarves and Humans, limited damage due to warning&lt;br /&gt;
: Debrief with Dwarves and hobbits, Drow city found abandoned&lt;br /&gt;
; Ares day 28&lt;br /&gt;
: go through Guido/Ares portal (bridge) to Bretannia at midnight&lt;br /&gt;
; 6th - 11th Heat&lt;br /&gt;
: travel on Princess Blade to Seagate&lt;br /&gt;
&lt;br /&gt;
== Getting There ==&lt;br /&gt;
After loading &#039;&#039;Princess Blade&#039;&#039; with granite the day before the Guild Meeting (so Loxi has enough &#039;earth&#039; to cast), we &amp;lt;strike&amp;gt;are breifed by&amp;lt;/strike&amp;gt; have a chat with Col. Santiago in a back room. She(?) tells us that Destiny has magical [[Horror_Readings#SPLAT_Analysis|advice]] that issues on Ares are a threat to Destiny. As the only known link to Ares is the bridge at Guido City, this suggests that various other counties are in the path of the threat. Fortunately, the Destinan policy of seeking out threats to life where-ever they are (the War on Horror, or WoH) means that funds are available to guarantee payment (if we do not recover enough salvage), and cover generous expenses while investigating a &#039;unique necromancer&#039; and &#039;peerless, atrocious vampires&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
We have enough spare time while getting to Guido City to accommodate Aryan&#039;s request to swing past [[Ebola]], as well as provide some ship familiarisation training to Aryan, and refresh our memory about Ares. Kit flies ahead to make arrangements at Guido City (Col. Santiago provided an Air Mage to speed our journey), and we pass though the portal/bridge at midnight on the 7th, disguised as various animals on a giant carrot.&lt;br /&gt;
&lt;br /&gt;
== Quorn ==&lt;br /&gt;
We arrive in the late afternoon on the expected dusty plain. Quorn is busier than the last time we were here, with many warehouses, and  hobbits (tall halflings) running everything. We notice various tricks that enable the hobbits to conduct some unofficial trade. Mayor Speedwell greets us, and we have a meal with her once the rush from the portal is over.&lt;br /&gt;
&lt;br /&gt;
===Info on Undead===&lt;br /&gt;
* There are more than there used to be&lt;br /&gt;
* they are behaving differently&lt;br /&gt;
* they have alt-elemental magics as talents&lt;br /&gt;
* DA as fungus (aura level is animates)&lt;br /&gt;
&lt;br /&gt;
===Info on Empire===&lt;br /&gt;
The colony is falling apart. The military is feeding on itself in an orgy of backstabbing and self-promotion. The governor is turning people into zombies and hunting them. He is cutting many corners to maximise his profit before he is sent home in disgrace. His &amp;quot;long-term&amp;quot; planning horizon is weeks, not decades. A few of the middle-class are making lots of money too, and this is creting social unrest, including riots in teh lower quarters. Many of the senior merchants and officials have been arrested for currption, but the governor is sooo corrupt that they have got to be whistle-blowers or competition.&lt;br /&gt;
&lt;br /&gt;
The mines have been centralised since last we were here, after &#039;&#039;someone&#039;&#039; used a TK rage grenado and thus summoned the natives, who wiped out the mining town.&lt;br /&gt;
&lt;br /&gt;
The Halflings have been planning evacuation / military maneouvres / other extreme action, for when the colony tumbles down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Info on Dwarves===&lt;br /&gt;
Dwarves used to be here. See [[Horror Items and Loot#Ryo&#039;s Bracelet|Ryo&#039;s Bracelet]] and our SPLAT analysis for some details.&lt;br /&gt;
&lt;br /&gt;
===Info on Gnomes===&lt;br /&gt;
We are introduced to Ryo, a gnome found many years ago, and adopted into the mayor&#039;s clan. She has a complex [[Horror Items and Loot#Ryo&#039;s Bracelet|bracelet]] that appears to have come from Purple (location of Amelia&#039;s Moon-breaker exploits in 796 WK). After various DA&#039;s etc we learn:&lt;br /&gt;
* GTN Gnome, although an full Div shows &#039;True Gnome&#039;&lt;br /&gt;
* she has an afflicition of being bald&lt;br /&gt;
* has no college, but has a talent of not being noticed (hide in plain sight?), such that the sneaky spy/rangers hobbits can&#039;t find her. Looking away and then back, one tends to miss her.&lt;br /&gt;
* has been life-prolonged, also had a Illusion cast on her 6 weeks ago&lt;br /&gt;
* her unusual attributes/abilities that appear ordinary in her aura are hidden by the same unusual abilities, rather than any mundane methods such as illusionary aura. She may be a construct or avatar representing the spirit of gnomishness, or similar.&lt;br /&gt;
&lt;br /&gt;
We decide to avoid the capital for now, and get more info from the Michaelines.&lt;br /&gt;
&lt;br /&gt;
== Michaeline Base ==&lt;br /&gt;
We leave at dawn for the Michaeline base on an island several hundred miles to the west (declining a hobbit guide). As we approach (flying the Count of Ebola&#039;s pennant), we are met by a pilot riding an ostrich. We follow the precise instructions to approach and land. We are greeted by ch. de Senlac, who has called for the commander, Lord Alonzu. While Isil Eth, Aryan and Loxi inspect the guard (wearing gild-edged heavy leather and armed with gilded war clubs), the rest of the party go inside the walled compound and talk with de Senlac. Sir Kit carefully does not tell him that the Urielites have heard rumours about increased undead activity, and we are investigating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead News&#039;&#039;&#039;&lt;br /&gt;
* The Michaelines have not been directly affected by recent issues with the undead; the areas they patrol have normal (or less) levels of activities.&lt;br /&gt;
* There are rumours that the Governor has been creating undead.&lt;br /&gt;
* An unofficial contact (who has since disappeared) said that there are undead in the catacombs near and under the Capital.&lt;br /&gt;
* There has been a purge on corruption, affecting tradesmen, the military, and those responsible for the catacombs. The catacombs are now under military control.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limestone details&#039;&#039;&#039;&lt;br /&gt;
* If dead are buried in enough limestone, the fungus doesn&#039;t get them.&lt;br /&gt;
* Limestone is mined near cities, when a seam is uneconomic it is converted to catacombs and sealed.&lt;br /&gt;
* Is either used as building blocks (much of the cites are built from it), or pounded to dust and mixed with imported soil as a growing medium.&lt;br /&gt;
* potential (likely?) abuses are cutting the powdered mix with local dust (those expecting to leave soon cut corners?), and removing limestone from sealed areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Humans&#039;&#039;&#039;&lt;br /&gt;
* There is a civilisation of Ares Humans (here before colonisation!!) to the SE of Quorn (over the big canyon).&lt;br /&gt;
* They have an ambassador at the Capital, &amp;quot;one of their princesses&amp;quot;.&lt;br /&gt;
* They have a military unit outside the Capital ensuring the ambassador&#039;s safety.&lt;br /&gt;
* The Bretland ambassador has been spending much time with the princess. Letch.&lt;br /&gt;
* We believe these Ares Humans are non-human.&lt;br /&gt;
&lt;br /&gt;
While the others lunch, Kit and WordSmith investigate the cathedral. It is built tall (some 170&#039; high), and with a more impressive main dome than is possible on Alusia, out of imported (for the foundations and lower walls) and local stone. The short building time was due to large amounts of labour imported from Bretland, 1000 masons and 2000 semi-skilled workers. The stone roof is cleverly made so that dust can not accumulate. There are generic non-Michaeline areas, and much work is underway on the painting of murals.&lt;br /&gt;
&lt;br /&gt;
We decide to visit the Ares Humans, so we can gather info not available to other political players.&lt;br /&gt;
&lt;br /&gt;
==Drow City==&lt;br /&gt;
Around 700 miles SE of the Michaeline Base is a [[Ares_Peoples_and_Persons#Drow_of_Purple_on_Ares|Drow city]], on land some 3-4 miles higher than the Michaeline Base. It is 600 yards tall, and 900 yards wide. We guess by its shape and location that at its centre is the [[Ares Places#Monoliths|monolith]] the hobbits have not being returning from. It is guarded by vampires/giant bats at night, and harpies at day - these appear to be using natural and magical flying. There are thousands of drow and hundreds of vampires. Overhead, between 4 and 7 miles up, is a thick spiral of cloud that blocks the sunlight (connected to the centre of the city by a column). It is 80 miles in radius early on the 4rd, and by the 5th, it is 100+ miles in radius. Various reasons make us believe the denizens are Purple Drow.&lt;br /&gt;
&lt;br /&gt;
Using Motley&#039;s mirror to show us the history of the last week, we see what looks like an abortive attempt to use Fog to start a cloud around 5 days ago (about when we arrived on Ares), and the current cloud forming from 3 nights ago. We also saw some kind of long-range defence system fire once 4 days ago. Kit confirms that he can change to and from mist form, and that the Music of the Spheres is no worse for him. &lt;br /&gt;
&lt;br /&gt;
We decide to sail to within an mile (at a couple of miles above the city) and then send Isil Eth and WordSmith in to divinate the Cloud (specifically the column of cloud-stuff between the city and Cloud). As we approach we set off what appears to be a giant Illusionary Bolt ward, as a huge bolt flies towards us. The bolt is moving slowly enough for us to dodge easily, but we note that it reaches around 4 1/2 miles from the City, and several harpies investigate the area around the ward (we had gained height and changed angle to the city in the meantime).&lt;br /&gt;
&lt;br /&gt;
Isil Eth carries WordSmith to the column while the ship circles about a mile away. Towards the end of the Divination ritual, Isil Eth sees another Illusionary Bolt aimed up the column, and pulls WordSmith out of the way. Given the apparent recharge time, WordSmith thinks he can finish an Ancient Div before the next shot (takes one hour, due to his Jade Egg), while Isil Eth watches for harpies.  Motley notices a large animal climbing the column (that only he can see), so the ship flies in to provide cover, Motley firing many light arrows from long range for no detectable effect. He stops firing as the ship closes, as the flight of the arrows will indicate the ship&#039;s position (and it&#039;s existence). Various (brave/foolish) plans are made to jump or teleport on to the elephant-sized beast (climbing at 10 TMR), until Aryan realises that it is probably an &amp;quot;illusionist phantasm-spectral-nightmare thingie&amp;quot;, and Kit leaps overboard to counter-spell it.&lt;br /&gt;
&lt;br /&gt;
 Aryan: A perfectly good mid-air fight with the biggest ever nightmare, &lt;br /&gt;
        spoiled by me opening my mouth!&lt;br /&gt;
&lt;br /&gt;
Another climbing creature is similarly dispatched, as is an eagle (we assume they decide eyes are more important than muscle), all before they get within the important 400 yards of the ship. A vulture is sent after Motley, which Kit gets with a guided illusionary rock. WordSmith&#039;s Ancient Div finishes, and we all leave on the ship.&lt;br /&gt;
&lt;br /&gt;
; Astral and Ethereal&lt;br /&gt;
Isil Eth, Wordsmith, and Kit travel to the Astral, where they see the land seems normal (pre- or post-bending of the elements), healthy, covered in trees and plants.  Ghost-like figures move about the land but do not seem aware of nor react to the party. They have an aura strength of &amp;quot;hollow living sentient&amp;quot; and GTN of elf. DA&#039;s return that thhey have no time element. We guess that they might be an Astral embodiment of possibilities.&lt;br /&gt;
Isil Eth takes Loxi to the Astral where she confirms she can cast earth magics normally, but the spells cast on herself and Isil Eth are not in effect when they return from the Astral.&lt;br /&gt;
&lt;br /&gt;
Kit, Aryan, and WordSmith visit the Ethereal and report it to be its normally misty confusion, except that Kit cannot summon an Ethereal Elemental.&lt;br /&gt;
&lt;br /&gt;
Overnight we observe a giant illusion patrolling on the ground outside the city, as well as a ~30&#039; vampire (Mind Avatar spell?). rather than trying to sneak into a alerted city, we decide to visit the Empire Capital in order to organize appropriate allies. &lt;br /&gt;
We use Crystals of Vision to get more info.&lt;br /&gt;
&lt;br /&gt;
=== Drow Cloud ===&lt;br /&gt;
Formed by boosted Illusion of Mist spells (Rank 20, MA 28, WP 38, Troubadour Rank 11) of permanent duration. At current rates, the cloud will reach Quorn in around 600 days. Our activity (specifically counterspelling some of the mist) increases the rate of casting significantly (normally more casters at night, some awakened in reaction to us?). We estimate we would have to stop the casting for 10.5 hours to break the link between the ground and the cloud above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit&#039;s Paranoia&#039;&#039;&#039;: the Mist caster has +1 Rank, MA, Troubadour, and +3 WP over the party Illusionist. If the caster&#039;s WP was 36, I&#039;d being spinning conspiracy mirror/revenge scenarios. As it is, I&#039;m just slightly out-classed. I thought that Purple Drow only went to Rank 5 skils, Rank 10 spells?&lt;br /&gt;
&lt;br /&gt;
=== SE Monolith ===&lt;br /&gt;
&lt;br /&gt;
This boosts (at least) illusionary magic. For magic to be boosted, it must come less than a few feet away. Magic is at rank 20, with linear limits (e.g. range) multiplied by 201, and volumetric limits (e.g. Mist produced) multipled by 201 cubed (8 million). Illusions produced will have a Magic Resistance of at least 30%.&lt;br /&gt;
&lt;br /&gt;
=== Music of the Spheres ===&lt;br /&gt;
While under the cloud, we are affected by a magic akin to the Music of the Spheres (from Purple). This variant seems to make people varying from a height of 5-5Â½&#039;, of weight of 70-100 lb suffer in proportion to their difference. Aryan, as the tallest and heaviest, is quite badly affected, but our healer Amelia had some &amp;quot;magic rocks&amp;quot; that she inserted in Aryan&#039;s head until he felt better. Isil Eth was also uncomfortable, and Amelia, WordSmith, and Motley the Hobbit were a little on edge. Loxi felt great, and was effectively hyper-alert, with such razor-sharp intellect and intuition that she understood most of what Kit was saying, and was almost tied up. Kit, who was immune due to a previous encounter in Purple, figured out how to tune the music to different heights/weights by playing counter-point melodies with a special Harp. This affected an area at least as big as the ship, and less than 30 miles.&lt;br /&gt;
&lt;br /&gt;
== Empire Provincial Capital ==&lt;br /&gt;
&lt;br /&gt;
We take 3 days to arrive at the Capital (we deactivate the Orange about a day away). Standards have obviously dropped, as they can&#039;t organize a [[Ares_Peoples_and_Persons#Empire_of_Home_Positions|Legate]] to escort Isil Eth (the Virgin) and party to the Bretlond Embassy. We note the addition of many imported birds (especially parrots) since we were last in the city. The helpful majordomo whom we remembered from our last visit takes us through to see the Ambassador.&lt;br /&gt;
&lt;br /&gt;
[[Ares_Peoples_and_Persons#Bretlond_Ambassador|Count Don Jirraldo]] greets Isil Eth enthusiastically. Polite news is exchanged. In the course of conversation we are told that various &#039;disappearances&#039; have occurred, and are normally attributed to &#039;&#039;&#039;Panza Peconia&#039;&#039;&#039; (head of the secret police) {query - is Peconia the Gov&#039;s man, or an opposing force?} and the Governor&#039;s Personal Guard . Those complainers too powerful to disappear are cowed by the threat of corruption investigations. We soon realise that generous gifts are recommended all round.&lt;br /&gt;
&lt;br /&gt;
Don Jirraldo appears basically healthy, but exhausted and lacks concentration (has similar symptoms to kirf use). Last magic to impact was [http://www.reference.com/browse/wiki/Synesthesia Synesthesia], which could explain some of his odd responses.&lt;br /&gt;
&lt;br /&gt;
=== An Evening with Carmen ===&lt;br /&gt;
After several minutes, a surly human guard enters, preceding his mistress, [[The War on Horror#Carmen|Princess Carmen]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is elegantly dressed in a translucent dress with trousers, and &#039;floats&#039; into the room. Besides her beauty (which seems to improve as conversation continues), we are drawn to the large ruby on her forehead. She speaks in the language of the Empire Humans, and always appears sincere in what she says. A particulary searching question about how long her people have been here gets a convincing &#039;For-ever&#039; in reply, but we are suspicous enough to detect a subtle flash from her ruby. She acknowledges that the Ares fey exist, but forcefully changes the subject when questioned further. She claims to not be one of the twelve tribes (our non-specific reference to Purple Drow). She describes the landscape between here and the southwest in a misleading way.&amp;lt;br&amp;gt;&lt;br /&gt;
Assuming she is a drow under an illusion which hides her true aura, we ask oblique questions and discover her soul is as old as an elderly elf, and she is an agent of another entity or power.&amp;lt;br&amp;gt;&lt;br /&gt;
She ends the audience, and we are shown to our quarters within the Embassy.&lt;br /&gt;
&lt;br /&gt;
We learn from the staff that Carmen sent a messenger, presumably to her troops. Motley, Aryan and Kit waylay him outside the walls (it is now dark), remove the message and his valuables from him, and leave him drunk in a tavern. The message (simply coded in Purple Drow) is &#039;COME D&#039;. We decide against tampering with it, and hide {destroy?} it.&amp;lt;br&amp;gt;&lt;br /&gt;
Chatting with, and divinating, the majordomo shows that the long-standing semi-regular (approx monthly) visits from a Michaeline Namer changed from providing Mind Counterspells to involving Charm (SK Illusion) after Carmen arrived in the Embassy. He is a little surprised that the Ambassador has not yet joined Carmen this evening, and understanding when we tell him he has been charmed. We suggest that perhaps the staff would like to partake of the gifts we brought in the cellars this evening.&lt;br /&gt;
&lt;br /&gt;
Our pre-emptive strike is largely successful, killing Carmen and an assassin she had infiltrated onto the Ambassador&#039;s staff, and capturing her two guards. WordSmith is noticeably damaged by the assassin&#039;s poisoned and acidic daggers, and we now need to explain what they saw to the household.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The drow &amp;quot;Princess&amp;quot; and bodyguards are stripped of their gear and the bodyguards are tied up.&lt;br /&gt;
DA&#039;s give us a rough idea of [[Horror_Items_and_Loot#Carmen_Loot|the items]] we&#039;re dealing with.&lt;br /&gt;
&lt;br /&gt;
Going against guild standards we somehow agree that the best plan is to tell the truth, or most of it anyway.&lt;br /&gt;
We call for the Majordomo (Lord A&#039;lan) and tell him most of the truth seeking his advice on how best to deal with local politics.&lt;br /&gt;
Following his advice we gather up most of the (Bretonnian) ambassador&#039;s staff, Carmen (Isileth in disguise) compels her bodyguards to walk with her, we carry Isil Eth (Carmen&#039;s and the maid/assassin&#039;s corpses) in a litter, and all take an evening walk down to the Princess Blade. Besides the prisoners (and bodies), only a Signal Coronet (very junior officer) from the Bretonnians, and the two maids (who were supplied to the Embassy by the Empire) board with us. &lt;br /&gt;
A note is sent from the (Bretonnian) ambassador&#039;s staff to the (Nation) ambassador&#039;s guard camped outside the city stating that the ambassador is departing on an urgent mission to see the Governor and will be back soon.&lt;br /&gt;
&lt;br /&gt;
Stripping the illusions from Gerry we discover that he is some form of shapechanger bear who has been in bear form for a long time and came here through a portal from Purple about fourteen weeks ago. The &amp;quot;heavy-duty&amp;quot; disguising illusions were applied to him two weeks afterwards. While these illusions act like rituals in most ways, they can be removed by a simple counterspell.&lt;br /&gt;
Soon after dawn we observe the Nation camp via crystal, and see around 500 foot troops, camped but alert. A vampire-bat is spotted flying high above the city. As we fly WordSmith divinates (occasionally interrupted by his own grumbling ) Gerry and some of their items.&lt;br /&gt;
&lt;br /&gt;
The party (except Aryan) unanimously (another first) agrees that Aryan is &#039;&#039;&#039;not&#039;&#039;&#039; to have the Gem of Truth.&lt;br /&gt;
&lt;br /&gt;
=== Hunting Camp ===&lt;br /&gt;
Arriving at the Governors hunting camp (military camp with 2,000 troops), we tell him lots of the truth, he claims some of the loot for his people to study, Aryan claims it back to help us infiltrate where they came from.&lt;br /&gt;
The Governor decides to cut his hunting short, and take half his army (and several tonnes of local limestone) back on his troop transports to drop in on Carmen&#039;s honour guard. Isil Eth reads references to a &amp;quot;Plan B&amp;quot;, which the Governor&#039;s officers consider will be more likely after a successful attack on the Drow city. The officers think they can involve the Church knights in the attack. They expect to lose some Aeir-ships in the assault. We discreetly emphasise the apparent strength of the Drow City.&lt;br /&gt;
&lt;br /&gt;
We discuss what to do next:&lt;br /&gt;
# Investigate/assault the Drow City&lt;br /&gt;
# Try to track down the portal from Purple&lt;br /&gt;
# Try to track down the enemy of the Drow that they are primarily after (probably Dwarves)&lt;br /&gt;
&lt;br /&gt;
It is decided to try to find the Dwarves with a stopover at the capitol on the way to help deal to the honour guard.&lt;br /&gt;
&lt;br /&gt;
En-route several of the Governor&#039;s troops are mirrored by Motley and dressed by Kit.&lt;br /&gt;
&lt;br /&gt;
=== Honour Guard ===&lt;br /&gt;
The assault is begun with traditional gift giving (several tonnes of rock from altitude), followed up by some sloppy landing (sorry we ran over your front line), and then a ground assault by the troops.&lt;br /&gt;
&lt;br /&gt;
Aryan, Kit, and Isil Eth lead a Cent of the Governor&#039;s troops in the assault.  Aryan shining at the front and charging every vampire he can find, Kit protecting the troops from the frequent TK Rages and other magics, Isil Eth patching up the holes and weakening the Vampires so that Aryan can take them out.&lt;br /&gt;
The rest of the party observe from overhead, watching for messengers trying to get back to the Drow city.&lt;br /&gt;
&lt;br /&gt;
Well, that was the plan, until...&lt;br /&gt;
The invisible-flying-giant-clawed-vampire is too much temptation for us, as the troops are dropping rocks, we accidentally cruise near the circling vampire.&lt;br /&gt;
Despite our best efforts to look like prime bait, the vampire (120&#039; wingspan) keeps his distance.&lt;br /&gt;
Kit initiates conversation with a bit of Flashing, the blinded vampire goes for ground, Motley opens fire, Loxi gives chase with the Princess Blade and gets us close enough for the Vampire to turn and attack with magic and traps, Kit and Motley leap to intercept, Motley swings Aryan &amp;amp; Sword to hit the vampire which is promptly reduced to dust.&lt;br /&gt;
The Vampire&#039;s brief attack and post-death retribution leave most of our troops dead, most of the party badly injured, Loxi and WordSmith near death, barely saved by Kit and Amelia applying healing. Damage came from mechanical trap-type grenados spreading either fire, or [http://en.wikipedia.org/wiki/Flechettes flechettes] of crystal, as well as the large pulsing crystal heart on his chest shattering.&lt;br /&gt;
&lt;br /&gt;
Claiming moral if not numeric victory, Kit charges the Princess Blade at the invisible-giant-vampire on the ground while the others patch themselves a bit.&lt;br /&gt;
The vampire dodges the ship, Isil-Eth and Amelia assault the vampire from range, Kit charges followed by Motley once again wielding Aryan.&lt;br /&gt;
Kit and the vampire duel for mutual detriment, the vampire disarms Motley of Aryan, Kit disarms the vampire, Isil-Eth arrives in a blaze of light, all four strike the vampire and only dust is left.&lt;br /&gt;
&lt;br /&gt;
The black Orc &#039;Human&#039; honour guard are defeated by the Governor&#039;s troops, the corpses of a Drow mage (E&amp;amp;E) and assassin are found amongst the dead Orcs.&lt;br /&gt;
The mage was possessed by a powerful Necromantic spirit for a while during the fight.&lt;br /&gt;
&lt;br /&gt;
A bit of healing and recuperation is required. We note that a few of the Empire troops are resurrected. It is discovered that the honour guard knew of the Princess&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Loxi requests one of the crystals that is linked to the &amp;quot;map room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Dwarves ==&lt;br /&gt;
&lt;br /&gt;
Reviewing the information available (including the SPLAT, Ryo&#039;s bracelet, and various rumours), we decide to look in the mountains some 4000 hm  (about 3000 miles) West for dwarves to assist in removing the threat to Alusia. As the hobbits have the best rumours, we leave for Quorn at dawn and pick up Fedelia, Ryo, and 5 explorers. The explorers want to look at the headwaters of the river 1000 hm SE of the mountains. They have scooters, and imply that they might leave one behind with us.&lt;br /&gt;
&lt;br /&gt;
=== Contact ===&lt;br /&gt;
We are well on our way to the mountains (swinging north to reduce travel time), when we see a large flash on the map room viewer, some 300hm E of us. We reverse course, and observe the area with crystals. We see several bodies, including a big dwarf, along with lots of equipment and blood. As we get close, we detect faint tracks heading south, so we fly ahead and set up a non-threatening welcome. Amelia and WordSmith are approached by a single tall dwarf with leather armour and a plaited beard. After giving them healing potions we are able to give the six of them (only three can walk) enough confidence in our good intentions that they come aboard - being stationary made us very nervous. More information is exchanged. &lt;br /&gt;
&lt;br /&gt;
Their group of eight was on a stealth mission in the Empire Capital (they claim to take stuff, but leave equal worth in the form of goods, or services done by &#039;brownies&#039;). They left as the Honour Guard was attacked, but got confused as they didn&#039;t notice that a member was missing until some hours later.&amp;lt;br&amp;gt;&lt;br /&gt;
Then they were ambushed by Empire army humans (who they distrust anyway), and were only able to retreat when one of their number exploded. We explain that drow from Purple have been on Ares for a few months, and we suspect that either they ambushed them (e.g. Nightmare, appearing as humans), or tricked humans into attacking them (and we know the empire is looking for allies, not new enemies). After they have a chance to Divinate themselves and find they have been subjected to Befuddlement (Mind) and Synesthesia (Illusion) spells, we agree that a drow ambush is likely, and go back to the ambush site. &amp;lt;br&amp;gt;&lt;br /&gt;
Motley&#039;s mirror lets as see what had happened. Four vampires (one of them large), eight drow (two mages) and several orcs arrived in some kind of unseen ship (aeirship made of bound aeir?) That set up an ambush (including doing Illusionary Terrains in minutes), and left orcs disguised as Empire Army troops to spring the trap (the dwarves mentioned that the humans had a funny smell). The drow forces had a weird axe, and used what looked like a special-effect anti-maze spell. They leave when the (possessed?) dwarf explodes.&lt;br /&gt;
&lt;br /&gt;
It is agreed that the best course of action is for us to be taken to the dwarven city in the middle of the three mountains, and exchange as much information as both sides are happy with. A couple of hobbits are sent with a message to the Governor, as it is likely that the drow will try to give the Empire a bad view of the dwarves. A dwarf and hobbit (on a scooter) go ahead to clear our passage.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Princess Blade&#039;&#039; is taken in an entrance way (near the limit of breathable air). While the masts are being stepped, WordSmith Divinates one of the archways that are along the tunnel ahead, and finds they are semi-gates, that utilise a form of trans-planar travel. Each segment of the tunnel is possibly different, the one divinated twists the &amp;quot;orientation&amp;quot; of a fixed volume, so that when activated, anything in the tunnel &amp;quot;falls&amp;quot; towards the exit. Loxi also finds she can draw mana in the tunnel.&lt;br /&gt;
&lt;br /&gt;
=== Dwarven City ===&lt;br /&gt;
The tunnel takes us to a town within a huge (3/8ths mile high) cavern with a monolith at the centre (going all the way to the roof). Five other tunnel entrances are seen, all on one half of the cavern&#039;s circumference. The dwarves are nearly all the same height (5&#039;2&amp;quot;), and same a family resemblance. Those not able to speak Dwarvish have Comprehend Tongues cast on them (giving them a touch of Titan in some cases too). Places of note are a ruler&#039;s &#039;palace&#039; and the priest&#039;s gardens, both of which approach the monolith. There is also a statute of Gaia and the 12 [[Ancient_Titans|Titans]], all which dwarvish features. We estimate that the city can house around 20,000, but only has a population of several thousand, mainly non-elven fae (Brownie&#039;s, Dryads, Nymphs, Pixies etc). While Adrastos goes away to have his arm re-attached, we are the subject of much polite curiosity from the common folk, and more polite curiosity from the priesthood - Loxi is given most deference (due to being a &#039;Sacred Priest&#039; of the earth. We learn that the dwarves have been re-incarnated dozens of times each. There is a feast followed by a party, and we are told we are to be presented to a sub-committee of the Grand Council at midnight. We retire to our rooms, take advice for presenting ourselves, and wear various items of dwarven and titanic origin.&lt;br /&gt;
&lt;br /&gt;
=== Dwarven Monolith ===&lt;br /&gt;
This acts as a Namer Place of Power, in a way similar to the Drow Illusion monolith. It multiplies by 370 as opposed to 201, and rituals take a minute to cast. Aura are very visible to WordSmith, and even interfere with medium-range vision.&lt;br /&gt;
&lt;br /&gt;
=== Council Hearing ===&lt;br /&gt;
Adrastos leads us to a lower council chamber, where we can breathe the air. We are introduced to three other princes, Master Neopolis, Master Oiler, and The Barn. Using (we assume) cavorite, air is drawn into the area we are in, and the area of floor that we are on rises. As we travel around 5 miles up, various warning magics against undead that the party are wearing start reacting. We arrange for these to be returned to our quarters, or otherwise silence them.&lt;br /&gt;
&lt;br /&gt;
We are taken to a hearing room, lead by an usher (First Minister?) of some importance, wearing a suit of garnets. Three non-corporal dwarvish figures enter - they DA as Dwarvish Spirits, aura strength Sentient Greater Undead. We are reassured when further DAs show that they have fairly minor draining abilities that they have not utilised for many years. Adrastos tells his story of how we came to him, and we are questioned at length to establish our intentions and past dealings with dwarves. Isil Eth (as a non-priest elf) is particularly quizzed, fortunately the cloak she is wearing was given to her by the Titan Mnemosyne, and her faithful intentions are eventually believed. Adrastos is told that all plans are still under consideration, in the meantime extreme watchfulness is being practised (although it is trying to maintain). We return to our quarters with Adrastos.&lt;br /&gt;
&lt;br /&gt;
=== Debrief ===&lt;br /&gt;
Adrastos tells us of three plans being considered. The first he knows little of, but assumes it is a straight-out attack on the drow city. Plan B is to take measures to prevent the humans (and the hobbits) from being made into undead (either Necromantic or the local sort). Plan C involves using &#039;Deep Magic&#039; to temporarily change how much things weigh (like a dwarf star spell), and crush those on Ares not inside the protected area they will place within their mountain. As a last resort they will consider moving to another plane.&lt;br /&gt;
;Plan A (attack)&lt;br /&gt;
:Dwarves don&#039;t think that this is likely to succeed, given their small numbers (202 fit, mature dwarves) and the difficulty in using the power of their monolith at such a distance.&lt;br /&gt;
:The humans are not looked upon as potential allies, due to their persecution of Dwarves and earth-dwellers on Home.&lt;br /&gt;
:We point out that the Michaelines (not guilty of the massacres on Home) would be useful allies, with very similar objectives.&lt;br /&gt;
:Various plans for making use of the Binder monolith to the south and the E&amp;amp;E monolith NE of the Drow are suggested. As they hadn&#039;t considered these &#039;force-multipliers&#039;, this plan is looking more likely to succeed.&lt;br /&gt;
;Plan B (Protect Humans)&lt;br /&gt;
:Further questioning reveals that this protection has a side effect of weakening the bodies and minds of those effected. As it spreads like a disease, it would spread to Alusia, with grave consequences. We think this is the threat to Destiny.&lt;br /&gt;
:We re-inforce to the dwarves how many innocents would die by doing this!&lt;br /&gt;
;Plan C (Crush)&lt;br /&gt;
:Would cause some casualties within the mountain. this is the main factor against this plan in their view.&lt;br /&gt;
:Amelia tells them that they cannot predict the consequences, and will regret doing it.&lt;br /&gt;
:We point out that humans and hobbits born on Ares are not able to evacuate to Alusia (due to being too tall there). The dwarves hadn&#039;t considered this (they train in high-weight chambers), and more more reluctant than they were. &lt;br /&gt;
&lt;br /&gt;
=== Slowing the Drow ===&lt;br /&gt;
We manage to agree on hunting down the invisible Drow ship that seems to be scouting a path to the Dwarves.&lt;br /&gt;
The Princess Blade is reinforced then fired from the Dwarven tunnels towards the E&amp;amp;E Monolith.  Travelling at about 700mph we raise a dust trail several miles wide but get to the monolith within a few hours.&lt;br /&gt;
&lt;br /&gt;
The E&amp;amp;E Monolith is covered by a Web trap which is a dome about 3/4 of a mile across.&lt;br /&gt;
At the base are several Illusionary Terrain covered Drow camps and more web traps.&lt;br /&gt;
We slow the ship near the top of the net and take turns slipping through the net and getting E&amp;amp;E magic cast on us by [[Ares Peoples and Persons#Tall Hobbits 2| Fidelia]].&lt;br /&gt;
: Quickness; Rk 20 Enchant Armour; Greater Enchantment on Loxi and WordSmith.&lt;br /&gt;
She also creates some Sleep Dust and &amp;lt;span title=&amp;quot;Crystals&amp;quot;&amp;gt;Rocks&amp;lt;/span&amp;gt; of Vision.&lt;br /&gt;
&lt;br /&gt;
Sailing back towards the Dwarves at normals speeds we identify landing sites of the undetectable ship and manage to work out a pattern to their landings.&lt;br /&gt;
It is always at night, they are meandering towards the Dwarves, they come out of the ship for about 20 minutes, then leave after another 20 minutes, their ship&#039;s footprint looks like a finely woven round basket with ropes around it.&lt;br /&gt;
Preferring to fight vampires during the day we locate them when they emerge from their ship but the locate drops off when they go back inside.&lt;br /&gt;
It looks like we&#039;ll need to attack them when they land tomorrow night.&lt;br /&gt;
&lt;br /&gt;
== Blade Betters Boomer ==&lt;br /&gt;
As we approach the area we expect the scouting ship to be, Motley and Aryan can hear an occasional thump or boom. We work out that it happens about once a minute. Amelia can also detect it, we guess you have to be big or have rocks in your ears to sense it. We work out that the source is quite close by sending Amelia flying away in one direction, and Aryan and Motley in the other. Kit makes an illusionary sparrow which manages to fly into the vessel that we are tracking, as it heads towards Aryan and Motley. The sparrow gets inside, and Kit can see a vampire apparently steering the vessel, four vampires with drow on their backs, and two other vamps (one beating a drum). We expect the four vampires with drow to attack, so leave Aryan and Motley as bait for a trap as we manoeuvre to hit them from above.&amp;lt;br&amp;gt;&lt;br /&gt;
As the vamps approach, Aryan windwalks away (with Motley slip-streaming), and the vamps are bombarded with illusion-popping arrows, Flash of Light, and various magics. Loxi and WordSmith direct missile fire from the hobbits and steer the Princess Blade as everyone else closes. The combined effects weaken the vamps, and they are despatched quickly in melee - although things could have been different if we did not have the means to give those near Isil Eth Rk20 Avatar (to match those the vamps had). The vessel&#039;s crew are similarly dealt with. The Necromancer had possessed various of her minions here, but we left her no place to go, and her spirit was forced from the plane.&amp;lt;br&amp;gt;&lt;br /&gt;
The vessel is a strange shape (like a pyramid with six vertical sides, and is made of a titan metal. It cannot be seen through, but entities that touch the sides pass through, and sound can be transmitted - the drum was used to navigate as well as to find others. The vessel flew because of the flayed titan skin net around it, which disgusts the dwarves.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
We find that various attacks were planned, but they had little success due to lack of central control, and the warning of the threat that we had provided. One of Ares&#039;s small moons was aimed at the Dwarves&#039; mountain, but they had noticed it coming and broke it into smaller pieces, so damage was small. The other moon came down on the human cities, but the population had been evacuated underground. An Ent army from Purple had been forced into the necromancer&#039;s service, the dwarves sent to the Binder monolith to the south warned of them. With the Necromancer no longer an immediate threat, the Ent&#039;s were happy to go home.&amp;lt;br&amp;gt;&lt;br /&gt;
Various gifts and exchanges are made, including a lovely artwork (on a stand on gold) made by the dwarves, cavorite panels (for flying vessels), and illusion-popping arrows, while the Alusian granite we brought is much appreciated.&amp;lt;br&amp;gt;&lt;br /&gt;
We portal back to Bretannia on the 5th of Heat, and make it back to the Baronies in time for important matters such as the wedding.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&#039;&#039;&#039;Aryan&#039;&#039;&#039;: Have you already done it?&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amelia&#039;&#039;&#039;: If I did, I haven&#039;t done it yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WordSmith&#039;&#039;&#039;: Damn time travel, my head hurts!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit&#039;&#039;&#039;: Trust me, tie me to the mast!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loxi&#039;&#039;&#039; (&#039;&#039;to Kit&#039;&#039;): That makes sense.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kit&#039;&#039;&#039;: Loxi&#039;s losing it. Tie &#039;&#039;her&#039;&#039; to the mast!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amelia&#039;&#039;&#039;: I like Aryan&#039;s plan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WordSmith&#039;&#039;&#039;: Quick, tie Amelia to the mast!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amelia&#039;&#039;&#039;: Kit should go with Aryan to keep him out of trouble...&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loxi&#039;&#039;&#039; (actually Michael): It was that fire mage that DF&#039;d their own party.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motley&#039;&#039;&#039;: You&#039;ll have to narrow it down more than that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit&#039;&#039;&#039;, (of Isil Eth, to Amelia): If you hit her &#039;&#039;here&#039;&#039;, you&#039;ll be faster than her.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isil Eth&#039;&#039;&#039;: If you hit my hair, I stop!&lt;br /&gt;
&lt;br /&gt;
== Wordsmith&#039;s Enoblement ==&lt;br /&gt;
WordSmith has kept this a close secret and still denies it but Isil-Eth&#039;s innate understanding of social etiquette has revealed WordSmith&#039;s secret, he is Prince and heir to a Kingdom!&lt;br /&gt;
; The Proof&lt;br /&gt;
:: I&#039;m sure the Philosophy Dept can give you some lessons in logic.&lt;br /&gt;
: As we were about to enter Princess Carmen&#039;s suite one evening, Isil-Eth instinctively alerted the Princess Carmen&#039;s attendants of our impending arrival.&lt;br /&gt;
: Isil-Eth would only act as herald for someone of higher rank, therefore one of the party holds higher rank than Princess Isil-Eth.&lt;br /&gt;
:: Or Isil-Eth thought it more important that our hosts not be embarassed.&lt;br /&gt;
: Aryan, Amelia, and Kit all have known titles which rank lower than an Elven Princess.&lt;br /&gt;
:: Having a known title prevents you having any hidden titles?&lt;br /&gt;
::: The 6 human Alusians who may equal or out-rank Isil Eth are all not in the party.&lt;br /&gt;
:::: I think you&#039;ll find that Isil Eth acknowledges non-Alusian titles in some circumstances (including &amp;quot;if conducive to survival, possibly&#039;).&lt;br /&gt;
: Loxi is an Elf and she is not one of the Elven peerage closer to the throne than Isil-Eth.&lt;br /&gt;
:: see non-Alusian comment above.&lt;br /&gt;
: Motley is too tall.&lt;br /&gt;
: There-four, it must be Wordsmith with the concealed title.&lt;br /&gt;
: We&#039;ve never heard of a Dwarven Emperor and he&#039;s unlikely to be a King yet, so Wordsmith must be a Prince, since he ranks higher than Princess he must be in line to inherit. &lt;br /&gt;
:: Wordsmith says he &#039;&#039;used to be a Prince&#039;&#039; but isn&#039;t any more. You don&#039;t get over nobility, merely step into dead men&#039;s shoes. Being an uncrowned King is far more likely than being a Dowager Prince.&lt;br /&gt;
::: this just re-inforces my point about non-Alusian titles. Also, I think it was technically possible to be a Dowager Prince on Phantasia, not that I think Isil Eth would acknowledge even the consort of a Fantasian Queen (a position I did not attain, or aspire to) as being of higher rank.&lt;br /&gt;
&lt;br /&gt;
Aryan is putting a guinea on the guild bar when we get back for whoever can identify the Kingdom Wordsmith is heir to.&lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
[[Ares Peoples and Persons|Earlier Info]]&lt;br /&gt;
&lt;br /&gt;
== Purple Drow ==&lt;br /&gt;
=== Carmen ===&lt;br /&gt;
Princess/Ambassador for the Native Humans.&lt;br /&gt;
Accompanied by her honour guard.&lt;br /&gt;
&lt;br /&gt;
Actually an Evil Drow witch (Illusionist/Mind Mage/Necromancer), has seduced/drugged the Bretonian ambassador and charmed his Majordomo.  Vanguard of the Drow invasion.&lt;br /&gt;
&lt;br /&gt;
Killed on the night of Ares Day 9.&lt;br /&gt;
&lt;br /&gt;
In audience with us she appeared as a Human (speaking Empire Human) with a large ruby on her forehead. Had some kind of False Aura in place (Ritual of Illusionary Aura?) to fit her role. However her soul is very old (e.g. old elf), and linked to an outside force (Necromancer? Titan? God?)&lt;br /&gt;
&lt;br /&gt;
=== Bodyguards to Carmen ===&lt;br /&gt;
; Jack Russell&lt;br /&gt;
: Assumed Shapechanger(Bear) bodyguard to Carmen, disguised (including aura) as a human. [[Horror_Items_and_Loot#Carmen_Loot|Equipment]] includes a Necromantic cloak, and a reversed version of a mantle of feathers we saw in the Drow city.&lt;br /&gt;
; Gerry Shepard&lt;br /&gt;
: Shapechanger(Bear) bodyguard to Carmen, disguised (including aura) as a human. Wears a Necromantic cloak, and a reversed version of a mantle of feathers we saw in the Drow city.&lt;br /&gt;
: looks older than Jack, and not as scarred.&lt;br /&gt;
: Plane of Origin - Purple (has encountered Purple&#039;s Music of the Spheres)&lt;br /&gt;
: Planer travelled 3 months before we encountered him.&lt;br /&gt;
&lt;br /&gt;
== Purple Dwarves ==&lt;br /&gt;
While they have a GTN of Dwarf, they are stronger and tougher than Alusian dwarves. Approaching the height of humans (possibly due to the effect of weighing less on Ares), and proportionally wider. Have much less cultural aversion to edged weapons than the Empire. Many (all?) have Mind-like talents, including a form of telepathy used for communication.&lt;br /&gt;
=== History ===&lt;br /&gt;
Ancestors built monoliths. Came to Purple thousands(?) of years ago. Had no knowledge of Elves, just Drow.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
They respect the same [[Ancient Titans|Titans]] worshipped on Purple, and venerate Ge/Gaia, the &amp;quot;mother&amp;quot; of the titans.&lt;br /&gt;
&lt;br /&gt;
=== Prince Adrastos ===&lt;br /&gt;
{Undaunted} Leader of the group that were near the Empire capital when the Drow Honour Guard was attacked. Son of Cressidon {name means Gold},and brother to [another] Cressidon.  Cressidon is also called Guildmaster/Heir and is apparently the de facto ruler. Adrastos lost an arm when attacked by Drow orcs (disguised as Empire troops) a couple of days later.&lt;br /&gt;
&lt;br /&gt;
=== Aristo ===&lt;br /&gt;
{Best}, s. of Aetos {Eagle}&amp;lt;br&amp;gt;&lt;br /&gt;
Injured Mind mage with Adrastos. Has a kind of control of elements spell/ritual that means he can place a shell of sand around a moving person or object (including the &#039;&#039;Princes Blade&#039;&#039;, with difficulty).&lt;br /&gt;
&lt;br /&gt;
=== Timoleon ===&lt;br /&gt;
{I honor what I say}, s. of Evangelius {who brings good news},  s. of Voleton {veiled one}, s. of Argus {watchful}, s. of Nicodemus {victory of the people}, s. of Lethon of the High council. &amp;lt;br&amp;gt;&lt;br /&gt;
Namer with Adrastos. Conducted initial negotiations with Amelia and WordSmith, due to magic, health, and comparative worth.&lt;br /&gt;
&lt;br /&gt;
=== Adrastos other companions ===&lt;br /&gt;
*&#039;&#039;&#039;Ophira&#039;&#039;&#039; {gold}, s. of Cosmo {Order};&lt;br /&gt;
*&#039;&#039;&#039;Thisbe&#039;&#039;&#039; {Where doves live}, s. of Adaron {Beauty};&lt;br /&gt;
*&#039;&#039;&#039;Teklus&#039;&#039;&#039; {Divine Fame}, s. of Orrin {Mountain}.&lt;br /&gt;
*The battle corpse was &#039;&#039;&#039;Narellus&#039;&#039;&#039; {bright one}, s. of Zandaron&lt;br /&gt;
*The dwarf lost/captured in the city was &#039;&#039;&#039;Thalius&#039;&#039;&#039; {blooming}, s. of Kalonike {beauty&#039;s victory}, who would have known quite a lot about the Dwarven city, including the password, which has been changed.&lt;br /&gt;
&lt;br /&gt;
= Places =&lt;br /&gt;
[[Ares Places|Earlier info]], including a guide to how different materials decay, and socially acceptable weapons.&lt;br /&gt;
&lt;br /&gt;
= Reference Information =&lt;br /&gt;
== [[Horror Readings|Readings]] ==&lt;br /&gt;
&lt;br /&gt;
== Expenses ==&lt;br /&gt;
* Isil Eth&lt;br /&gt;
* Ballast in the form of masonry blocks for Loxi&lt;br /&gt;
* Beer for WordSmith&lt;br /&gt;
** Given that alcohol is one of the few things that &#039;works&#039; on Ares, I&#039;ll be taking things that are cheap on Alusia and expensive there. So I&#039;ll be fine with a small amount of whiskey.&lt;br /&gt;
* Pastries for Amelia&lt;br /&gt;
* up to 5 tonnes trade goods for the Badgers.&lt;br /&gt;
* gifts for dignitaries&lt;br /&gt;
&lt;br /&gt;
== [[Horror Items and Loot|Items and Loot]] ==&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 border=1 width=100%&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Summer: Meadow (1) 807 wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg|Full Moon]]&lt;br /&gt;
| class=day | &lt;br /&gt;
| &#039;&#039;Beltane&#039;&#039;&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &#039;&#039;Guild Meeting&#039;&#039;&amp;lt;br/&amp;gt; Fly South&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| Fly South&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| Fly South&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| Fly South&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &#039;&#039;White Lotus&#039;&#039;&amp;lt;br/&amp;gt; Fly South&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| Fly South&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg|Waning]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| Portal to [[Ares]]&lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon2.jpg|New Moon]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg|Waxing]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg|Full Moon]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Summer: Heat (2) 807 wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg|Waning]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| Portal to Bretannia&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon2.jpg|New Moon]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| back in Seagate&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Solstice&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg|Waxing]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Horror Party Organisation|Party Organisation]] ==&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enter_the_Dragon&amp;diff=72709</id>
		<title>Enter the Dragon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enter_the_Dragon&amp;diff=72709"/>
		<updated>2014-08-28T08:37:22Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Karen Dransfield]][[Category:Scribe Notes]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
;GM: [[Karen Dransfield]] &lt;br /&gt;
;Level: Bunny/new characters, no more than 3 adventures.&lt;br /&gt;
&lt;br /&gt;
;Plane: Orbaal&lt;br /&gt;
&lt;br /&gt;
;Mission: The cleaning staff in one of the Guild buildings have come to the Security department as it seems one of the cleaning storage cupboards has become a portal... and they have lost all their cleaning stuff. The Security have had the portal investigated and it seems to be reasonably stable and works both ways... but they are just not sure where it goes. They wish to send a party through the portal to investigate where it comes out and see if they can retrieve the cleaning staff&#039;s gear.&lt;br /&gt;
&lt;br /&gt;
;Pay: This will depend on the information brought back, but usual standard guild wages.&lt;br /&gt;
&lt;br /&gt;
;Party:&lt;br /&gt;
# [[Tage Fallman]] fire mage - Mathhew H&lt;br /&gt;
# Brother Bo namer - Ian H&lt;br /&gt;
# [[Ibrihim|Ibrihim Al Khalid]] air mage - [[Andrew W]]&lt;br /&gt;
# [[Pierre the Halfling|Pierre]] illusionist - Ian A&lt;br /&gt;
# Tristan - Peter&lt;br /&gt;
&lt;br /&gt;
;Venue: Auckland University Campus - America Club&lt;br /&gt;
&lt;br /&gt;
;When: Tuesday nights from 7pm till 10pm&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
;1 Fruit: At Arondale manor. Arson, Murder, Translators. To Guild.&lt;br /&gt;
;2 Fruit: Tristan is missing. Find Snake temple, Tristan. Pirate Raid #1; seize cultist.&lt;br /&gt;
;3 Fruit: Question prisoner. Pirate Raid #2; seize cultist baggage. Backfired/marooned/stormed.&lt;br /&gt;
;4 Fruit: Walk to Parnas. Healed at Temple. Meet Sheriff.&lt;br /&gt;
;5 Fruit: Ride to Arondale. Avoid Giant. Guild has released cult priest! Raid Parnas Temple.&lt;br /&gt;
;6 Fruit: Flummoxed. Ride towards Parnas. Meet Jharn the Badger.&lt;br /&gt;
;7 Fruit: Find secret temple and secret-secret temple. Become heroes.&lt;br /&gt;
;8-10 Fruit: Lure main cultist. Kill her.&lt;br /&gt;
;11-15 Fruit: Ride to another temple, search it, return to Parnas.&lt;br /&gt;
;16 Fruit: Into hills. Find Jharn cave.&lt;br /&gt;
;17 Fruit: To Arondale manor. The Baroness is Evil.&lt;br /&gt;
;18 Fruit: The Seneschal is Evil. We give up on getting paid.&lt;br /&gt;
&lt;br /&gt;
=The Missing Cleaning Equipment=&lt;br /&gt;
[[Image:EnterTheDragon.png]]&lt;br /&gt;
&lt;br /&gt;
=Detailed Notes=&lt;br /&gt;
==The Set-up==&lt;br /&gt;
Tage, a pyromaniac, was proclaimed party leader due to actually having been out before, and not being a dirty yellow-bellied pacifist. The other experienced member of our band, Brother Bo, was a great giant of a man, spouting anti-violence, anti-magic, anti-fun, and overflowing with compassion and harmony â€“ he wonâ€™t last long. Pierre the Halfling was a short-order pastry cook â€“ he could make food in ten seconds, and consume it as quickly. Finally I, Ibrihim Al Khalid prince of the desert, was a stylish &amp;amp; steadying presence â€“ as the only one with a sword, I was made military leader, and as the slowest, the scribe.&lt;br /&gt;
&lt;br /&gt;
We had been charged with what initially seemed to be a trivial task â€“ but as the layers of meaning were unpicked and sorted, we soon found ourselves in a battle of wits and magic against vast political and elemental forces. We were told that some cleaning equipment had been purloined from a cupboard â€“ hardly the stuff of legends. Some brooms and dusters had gone missing, along with a prototypical amalgam of fire and air that cleansed its surroundings. This was the item they wanted back. They were unclear as to exactly its form or function, making us suspicious about its provenance, despite the guild claiming that a cabal of its own mages were responsible for its existence.&lt;br /&gt;
&lt;br /&gt;
We were escorted to the cleaning cupboard, around which were a number of black-cloaked, sinister figures lounging against the wall, as if it were their poker night. Inside the tidy room was a column of swirling mist and a few motes of dust. It appeared to be protected from our DA, but security assured us it was an inter-dimensional portal. After a few fire-armours and feather-fall spells, we stepped through the portal.&lt;br /&gt;
&lt;br /&gt;
==The Diversion==&lt;br /&gt;
We were immediately confronted with thick, cloying smoke, almost zero visibility, and the sound of encroaching flame; the fire armour prevented us from knowing how hot it was, and so, after vapour breathings were applied, we stormed into the smoke, hoping to break through before we were overwhelmed or struck down by falling beams. However, it appeared that we had appeared amidst the worst of the smoke, and as visibility increased we realised that we were in a large recently-occupied manor house filled with patches and eddies of smoke, with occasional cries of alarm, and sounds of activity from outside. After briefly fortifying ourselves at a heavily-laden dining table, we pressed on to find a means of egress. Soon we found a window, and a courtyard fifty feet below. The last of my energy was used in furnishing the remainder of the party with feather-fall, and I climbed down the sheer stone wall believing myself without any protection; fortunately, one of the backfires had targeted me, and when I slipped, I too gently drifted to the ground.&lt;br /&gt;
&lt;br /&gt;
Outside the house there was a hubbub of activity, with many people running backwards and forwards, organising bucket chains and saving valuables. They ignored us in their panic, and we them, due to their inability to speak a tongue we could comprehend. While Tage started dousing fires through his anti-fire magics, Brother Bo lent me some of his remaining strength, so I could cast a storm-calling. From nowhere a mass of dark clouds raced across the sky, to form directly above us; then the heavens opened, and within minutes the rest of the fires were extinguished. One particular cloud hung several feet above me, like a guardian spirit.&lt;br /&gt;
&lt;br /&gt;
==The Body==&lt;br /&gt;
Pierre meanwhile had worked out that it was safe to enter the manor, and, intent on raising our spirits and flagging enthusiasm, he led us back to the dining room, still piled high with good foods. When we were nearly replete, we heard screams and went to investigate. We ran into some guards leaving the area of the sounds, and they were aggressive and authoritative in their gestures and apparent request to come along quietly. After casually disarming the first one as I pressed past, I urged them to follow us and keep up. We soon arrived in an opulent bedchamber, where a beautiful and well-dressed woman was sprawled weeping over the bleeding body of her master. Bo soon assessed the man was dead, and we started spreading out through the roomâ€™s fine furnishing to look for clues. The following guards had rounded up enough courage in numbers to approach us, and insist we stop investigating and accompany them. This was one of the few times that the lack of a common language proved to be no barrier.&lt;br /&gt;
&lt;br /&gt;
==The Helpful Local==&lt;br /&gt;
We were marched down from his Lordshipâ€™s bedroom, through the great house, to the courtyard, down at least a mile of gravelled driveway, through ornate iron gates, and along a country lane until we arrived at a guardhouse at the edge of a rustic village. Here we waited while they consulted with various sergeants, until a young, brightly dressed &amp;amp; intelligent-looking man was brought from the village proper. Recognising the risk of a Bard, I addressed him in a dialect of ancient Ellenic, and he shortly cast a magic enabling him to understand such. This left the party able to communicate amongst ourselves without his understanding â€“ something that would prove to be essential while we found our footing over the next few hours.&lt;br /&gt;
&lt;br /&gt;
In my broken Ellenic (&#039;&#039;I was never a classical scholar&#039;&#039;), I introduced the party to our translator as professional hunters of the bizarre and dangerous (dragonous?), and explained we were on a quest seeking a fire/air (fire-breathing?) self-animated (living?) cleanser of tiny motes (those beneath contempt?), about a hand-span across, and possibly red and scaled. He must not have been a master of his comprehend language magic, for he appeared confused. It was also explained to him that as mighty investigators of the quasi-normal, we were more ideally suited to investigating the murder than being framed for it. We asked if we could proceed back to the lordâ€™s chambers to continue our perusal of his stuff, in the hope of finding a clue, or at least something interesting, and he passed this request on. To our inward surprise, it was granted. &#039;&#039;&#039;Never doubt the advantage of confidence and momentum&#039;&#039;&#039; â€“ this approach would continue to serve us well.&lt;br /&gt;
&lt;br /&gt;
==The Fall Guy==&lt;br /&gt;
We arrived back in the master chamber with our new-found translator, and proceeded to start examining for clues. The Baron had died of a single stab wound. There was no signs of a forced entry through the shutters, or marks congruent with climbing the sheet stone walls. The guards at the entryway had seen nothing. This left only the possibility of the weeping widow being responsible, or a weird magical attack â€“ we decided not to raise the former with our hosts. When we were running out of ideas how to amuse ourselves with rummaging through the room, and watching the guards trying to work out what we had just spotted, some guards dragged in a skulking spy they had just found.&lt;br /&gt;
&lt;br /&gt;
He claimed to be a fellow guild member, and could describe the hot receptionist, and the awful gruel, so we let our escort know he was one of our people. Tristan was a good-for-nothing younger son of a priest, with no useful skills or redeeming aptitudes, so he fitted straight into the team dynamic. He also didnâ€™t speak Orbaalian, the local language of this plane Orbaal, and his briefing of the guilds closet problem was even scantier than ours. We put him to good use checking behind heavy objects and on top of the armoires.&lt;br /&gt;
&lt;br /&gt;
==We Find the Clues ...==&lt;br /&gt;
Meanwhile, Tage, Bo, and Pierre had all gone off on separate quests. Tage was checking the cause(s) of the spodaric fires strewn throughout the house â€“ there were perhaps a hundred different fires started, and most had not spread beyond a few yards, except when near vast swathes of draperies. Bo was reading Auras related to the fires, and the surviving contents nearby, to find a pattern. Pierre was securing the logistical key points â€“ primarily the kitchen and the cellar beneath it. The summary of their findings was that a fiery spell, of a college other than fire, was used in the master bedroom, but non-colleged fire magicks appeared to be the cause of the rest of the fires. Pierre had determined that the kitchen was relatively undamaged, as was the main cellar, but that there was an under-cellar that was down crudely-cut steps beyond his range of sight.&lt;br /&gt;
&lt;br /&gt;
By this time, the guards had finished sweeping the building, and reported to their mistress that all people were accounted for, and no strangers were found, apart from us. We repeated our story that we came through after the fires were burning, and heard the screaming almost straight away, so it couldnâ€™t have been us. They were still a little suspicious, so to keep them occupied, we told them of our magical findings, and drew a little sketch of a possible suspect. It was supposed to be a salamander, but I messed up the spine, so needed to draw some wings for it, and the picture of a guard being burnt by it (so they would be cautious), may have come out a little small. We also thought that teleportation was a likely candidate for transport, so I drew one of the five-pointed teleport circles with locating runes you see in all the books.&lt;br /&gt;
&lt;br /&gt;
We continued to plan, struggling to gain a grip on the reality of the events. A sample conversation is attached:&lt;br /&gt;
* Tage: The Arsonist might be hiding in the manor.&lt;br /&gt;
* Ibrihim: Letâ€™s burn him out.&lt;br /&gt;
&lt;br /&gt;
==... are all Dead Ends==&lt;br /&gt;
Bereft of any ideas, we search the cellars. The under-cellar is cold and dark and the walls kept closing in. The continual dripping and sliminess of the steps, along with the steadily descending ceiling and the bad air closing our windpipes soon had Tage and me out again. The rest of the party seemed immune to these effects, but also reported finding nothing, apart from a fine cheese that was taken by Pierre as evidence. We convinced the bard to change his spell to understand Common rather than Ellenic, and while he seemed no closer to following our convoluted reasoning, at least he could not understand any of the party with equal facility. We asked if we could speak to the Seneschal over dinner, to report our findings and present possible courses of action â€“ it seemed the right thing to say, and Pierre was getting hungry again. It was arranged that he would be available for breakfast the next morning.&lt;br /&gt;
&lt;br /&gt;
==Sweeping the House==&lt;br /&gt;
Next, we decided to continue with our original mission, which was to search for missing or strange cleaning equipment. With the reluctant help of the guards and an old man with keys, we did raids on several broom cupboards, each time treating the situation as potentially lethal until each individual broom had been checked, itâ€™s handle broken, and the room clean. The old man seemed to get more and more distressed as the number of brooms proved to be non-magical increased â€“ presumably realising the dangerous lottery of our situation. The last broom closet was where we had entered, and was still full of a column of mist. This proved to the guards that we werenâ€™t unduly cautious in our earlier behaviour. Not wishing to spend the night in a foreign, murderous land, we bravely girded our loins, and headed through this mysterious portal, to our escortsâ€™ surprise.&lt;br /&gt;
&lt;br /&gt;
==Conspiracies==&lt;br /&gt;
Back at the guild, we warned the lounging security about possible dragon invasion, and checked that no one except us (and later Tristan) had come through. This made Tristan the likely culprit for the murders, but as he was a Guild Member, we needed to find someone else to pin the blame to. We also needed to know more about the cleaning devise we were searching for â€“ particularly its offensive capabilities and primary drives. This rogue dragon/duster was the other likely cause of the conflagration and murder. Oddly, no one in the guild could find the cabal of binders and elementalists who had constructed or summoned the prototype. We went to the guild pub, and informed the regulars of a possible dragon invasion. I had to spring for a round after that. We left instructions with Guild security to find one of the Cleaning Product Specialists as soon as they could, but they too had no luck. We suspected either an institutional cover-up, or some foul mind-clouding magicks â€“ or both. However, we dutifully raised the alert level from Dragon Invasion to Orange.&lt;br /&gt;
&lt;br /&gt;
==The Fall Guy Vanishes==&lt;br /&gt;
We must have been getting too close. The next morning, when we gathered pre-breakfast for our appointment with the Seneschal, we discovered that Tristan was missing. Security claimed that he had headed back shortly after we all went to bed for the night. It was more likely that he simply knew too much, and was disposed of. Heading back through, no one in Orbaal had seen him â€“ the inter-dimensional cover-up was now all on. We had breakfast with the Seneschal, who assured us that the Baron had no political enemies; there were few mages in the land, and no known evil mages; the Bard was just passing through, and was not a threat; and all his subjects loved and admired the Barons. We were highly conscious of the fact this was all being translated by the Bard, who was (a) the only stranger in the village/manor apart from us; (b) a powerful mage; (c) capable of ensorcelling all the key people; (d) handsome, witty and charming, and spending time with a newly widowed Baroness. He was one of the few people capable of communicating with the Guild off-plane, and controlled all our information.&lt;br /&gt;
&lt;br /&gt;
==Clueless==&lt;br /&gt;
After breakfast, we set about finding a plan:&lt;br /&gt;
;We have no clues about the &lt;br /&gt;
: cleaning product we are looking for&lt;br /&gt;
: reason or source of the murder&lt;br /&gt;
: whereabouts of Tristan&lt;br /&gt;
: complexity of the conspiracy in which we are ensnared&lt;br /&gt;
&lt;br /&gt;
==Week 3==&lt;br /&gt;
We smoke out the basement - links to a library, a wardrobe, and a secret basement complex with prisoners, a huge temple, and multiple summoning pentacles. We recover Tristan. We find a diary of a snake cultist. Clues indicate he went downriver to meet someone.&lt;br /&gt;
&lt;br /&gt;
Quick, to the ferry...&lt;br /&gt;
&lt;br /&gt;
==Week 4==&lt;br /&gt;
We whip back to the guild, and get Air Flight. We fly after the barges. They have split, with half stopping at the town of Pannas for an afternoon and the rest heading up a tributary. We aren&#039;t allowed to cut the ropes and let the half at the dock drift downstream. Instead we attack the one with the alert passengers, and the guards. Duh!&lt;br /&gt;
&lt;br /&gt;
==Rolling Down the River==&lt;br /&gt;
Ibrihim asked me to help him out with the note taking and I am pleased to help. It is always a pleasure to help out ones fellow traveller through the symphony of life. I Brother Bo would like to take this opportunity to thank my fellow adventurers for heading the teachings of the great Jive and not succumbing to needless violence. The events of which I speak occured a couple of days after smoking out the lair of the summoners below the manor. We started by questioning the local priest of the moon god that the locals worship. Seems to be a decent god, just and wise, teaches the people to read and write. He has no memory of teaching any of the people at the manor to read and write as he has only been in in his position for a couple of years. His predecessor moved to the capital. He did help us out with the movements of the barge to the nearest city. It had left on the same day that we arrived. If the diary was correct then our dust eating dragon could well be on the boat with the summoner. With no time to loose we portalled back to the Guild and Ibrihim convinced his tutors at the Air College to give us flying.&lt;br /&gt;
&lt;br /&gt;
We swiftly caught up with the barge at the small town of Pannas further down the river.  Many of the barges were tied up on the bank. These contained wood and other trade goods. The main barge had headed up a fork in the river to collect further goods before reconnecting with the other barges and proceeding down river. Ibrihim wanted to raid the tied up barges but as any passengers were probably in the town this was a silly idea. Instead we followed the main barge, and again resisting suggestions that we burn the barges and question anyone that survived, we landed on the empty barge at the rear. I must apologise to Ibrihim and Pierre for dunking them in the river. My approach to the barge was a bit fast. I must get some ranks in flying for the future.&lt;br /&gt;
&lt;br /&gt;
We checked out the passengers on the passenger barge while Tage and the Bard went to the front barge to talk to the captain. While we were waiting for them to sort things out we quickly discovered a suspicious passenger who had recent cast walking unseen. With the guard looking suspicious the man fiddling with a bag under his seat we sent Tristan to find out what was taking Tage so long and took the man away for questioning. I am pleased to say that I was called on to defuse the situation and with the help of Pierre we managed to make our escape with no harm to the two over eager guards who were trying to restrain me with their swords.&lt;br /&gt;
&lt;br /&gt;
We left the suspicious man feather falling from a thousand feet and flew back to the barge. Landing on the front barge we quickly discovered that our companions were under guard. In the confusion caused by our landing on the roof tage made good his escape. With passive negotiation not having been effective we called their bluff and offered to exchange a captured guard for our friends. The Captain didn&#039;t care, so we escalated to a fire bolt across the bow from Tage. This got his attention and we all left the scene calmly. Pierre made me invisible so I could recover the suspicious man&#039;s bag and we flew off. &lt;br /&gt;
&lt;br /&gt;
I must say I was very disappointed with the suspicious nature of the Captain and his quick resort to violence. He could so easily turned the situation into a brawl and many lives could have been lost. As part of the holy symphony of Jive it is our duty to live in harmony and peace with our fellow travellers. We are each but one note in the grand concerto of life. I am pleased that Ibrihim is seeing the wisdom of our many discussions on the pointlessness of violence. I look forward to many more peaceful encounters with the people of this plane.&lt;br /&gt;
&lt;br /&gt;
==Week 5==&lt;br /&gt;
We take our prisoner back to the manor house and speak to him roughly. The party doesn&#039;t believe in persuasion - once they figured out why I wanted the bag of citrus fruit, they stopped me beating him with it. The ineffective questioning session proved to be slightly more of a gloating session. However, we decide he was going to meet with a woman, who we believe is himself shapechanged - but he doesn&#039;t know it. His stuff didn&#039;t include any cleaning products, or anything else of great interest, so we decide to return to the ferry (via the Guild for S/Wings).&lt;br /&gt;
&lt;br /&gt;
==Week 6==&lt;br /&gt;
This time, we do it right. Middle of the night raid on the tied-up ferry - only the baggage boats were set adrift. The cries of Fire &amp;amp; Pirates were started deliberately, as a distraction, though maybe we shouldn&#039;t have used Tage&#039;s real name - his rep as a pirate is slowly building...&lt;br /&gt;
&lt;br /&gt;
We find a crate that (apparantly) has the correct destination and is filled with some wierd cult stuff. After searching the baggage boats, we drift them to shore where they can be easily recovered. We are very tired by then. Ibrihim is backfired into continuous Agony, while Pierre&#039;s lifeforce is draining, and he goes comatose shortly after we reach land.&lt;br /&gt;
&lt;br /&gt;
The rest of the night involves walking back along the riverbank in the storm, then sheltering in the remanants of a barn. We catch a lift into the town of Pannas by noon. We get Pierre &amp;amp; Ibrihim cured by the friendly Sun Priests at a whacking great big temple.&lt;br /&gt;
&lt;br /&gt;
==Week 7==&lt;br /&gt;
We visit this temple again in the evening. The senior priests are worried by the snake cultist stuff we show them. We get them to send for cult experts from down-river. We also meet the local sheriff. He is worried by our cavalier attitude to the law, violence, and other trivialities. He assigns two guards to travel with us back to Arondale. The next day, we ride back to the manor house on the swiftest horses we can borrow from the sheriff. Small episode with a two headed giant - classic outfox by the bard.&lt;br /&gt;
Get to the manor house. Pop to the guild. The evil snake cultist prisoner was released by the guild security, to someone disguised as Pierre and a bunch of illusions. We are a little upset. They aren&#039;t even sheepish about it. The timing of the release is while we were at the temple, after we left a badly sick Pierre with the Priests. It must be the priests. We get Air flying from the guild, and sweep downriver for a third time. Arrive outside, wreathed in lightning, and kick open the temple door.&lt;br /&gt;
&lt;br /&gt;
==Week 8==&lt;br /&gt;
We secure the vast temple relatively easily. The main entrance is apparantly left clear, but Tage permanently binds the air there. Partway through the rom-by-room sweep, a priest panics, and runs. We split up and corner him in the library, where he has a librarian hostage. We pretend to care, negotiate, and back off while the invis trap is laid. We agree to let him go, if he lets the priest go. He gets almost to the main entrance, then drops the priest and flees - into the bound air and invisible Bo (&amp;amp; Pierre). Prisoner #2. The Sheriff uses proper questioning techniques - the rest of the party go pale. He knows squat, but was with another apprentice, who left a couple of days ago.&lt;br /&gt;
We return back to Arondale, before our wings run out. We are stuck again. The hounds have found a trail going into the hills, but its a little cold by now.&lt;br /&gt;
&lt;br /&gt;
==Week 9==&lt;br /&gt;
Next afternoon (we need to sleep sometime) we decide to return to Pannas to follow up the apprentice lead some more. We ride south with our guards, then camp overnight. Weird meeting with a badger / dragon / avatar called Jharn.&lt;br /&gt;
&lt;br /&gt;
They had a message contact system with the higher ups. We question the other priests a bit. They know little. We start learning more about their history, and whether Jharn is part of their religion. Apaprantly not â€“ heâ€™s a good-guy trouble maker â€“ wars and changes happen around him and his brethern â€“ foru dragons, including one called Sorn â€“ Jharn and Sorn had a bunch of heores working for them, fighting the shape-shifter snake people. We figure that some of the statues in the main temple don&#039;t quite fit with their religion - one matches a hero of Jharn, and one with a possible enemy of his. I tweak the enemy&#039;s tail. Click...&lt;br /&gt;
&lt;br /&gt;
==Week 10==&lt;br /&gt;
Recovering the holy relics. Playing at spies with letter drops. Waiting to be ambushed.&lt;br /&gt;
==Week 11==&lt;br /&gt;
Ambushed by a snake in a washroom. After many grenadoes and a little chopping, she turns into a naked chick. We reveal our holy destiny to the priests. Some are impressed; most are just annoyed at us. Maybe because they still can&#039;t use the main entrance to their temple, until they work out how to remove the permanent bound air we put there for security...&lt;br /&gt;
&lt;br /&gt;
==Week 12==&lt;br /&gt;
Explore the temple north of the river. 2 days travel, 1 day there, exploring, 2 days back. Start traveling back to Arondale. Stay at holy cave.&lt;br /&gt;
==Week 13==&lt;br /&gt;
Jharn Vision. Travel back to Arondale via horses. Discover the Baroness is missing. Discover the Baroness is evil. Charge the Seneschal with her retrieval. Sleep. Discover the Seneschal is evil. Discover the Seneschal is missing. Damn. Comfort the servants, return to the Guild.&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;br /&gt;
; Found in the Cellar&lt;br /&gt;
* a wheel of cheese&lt;br /&gt;
; Found in Miscellaneous Temples&lt;br /&gt;
* Holy Sword&lt;br /&gt;
* Holy Bow&lt;br /&gt;
* Holy Brace of Daggers&lt;br /&gt;
* Wierd dragon statue&lt;br /&gt;
* &#039;&#039;Snake Cult&#039;&#039; Sacrificial Daggers&lt;br /&gt;
; Lent to us from Priests&lt;br /&gt;
* Wand of snake counterspells&lt;br /&gt;
* Healing potions&lt;br /&gt;
* Waters of Healing&lt;br /&gt;
; Other stuff&lt;br /&gt;
* clothing&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Neither_Hare_nor_Thar&amp;diff=72708</id>
		<title>Neither Hare nor Thar</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Neither_Hare_nor_Thar&amp;diff=72708"/>
		<updated>2014-08-28T08:37:10Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Rosemary Mansfield]][[Category:Andrew W]][[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_807_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
The adventure takes place in [[Mos Kheer]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Tag Team of [[Rosemary Mansfield|Rosemary]] and [[Andrew W|Andrew]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: Winter 807&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: low end of Medium&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
&lt;br /&gt;
# [[Christopher]] Human Ice mage, Party Leader and Military Scientist [[Micheal Young]]&lt;br /&gt;
# [[Veor]] Human Ice mage. [[User:Bernard|Bernard]]&lt;br /&gt;
# [[Prydera]] Dwarven Mind Mage, Scribe [[Clare]]&lt;br /&gt;
# [[Rowan]] Elvish Binder, [[User:Helen|Helen Saggers]]&lt;br /&gt;
# [[Ben]] non mage Human [[Ian Anderson]]&lt;br /&gt;
# [[Tegan]] Human Earth Mage [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; Employer&lt;br /&gt;
: The Trolls of [[Mos Kheer]]&lt;br /&gt;
: introduced by Teahnreu Kipchak (Sleeps With Trolls)&lt;br /&gt;
; Mission&lt;br /&gt;
: Drive off Mosquito and return Winter to the tundra. &lt;br /&gt;
; Pay&lt;br /&gt;
:Wool and Ivory&lt;br /&gt;
&lt;br /&gt;
==Day 1==&lt;br /&gt;
&lt;br /&gt;
We meet Teahnreu Kipchak ** (hereafter called Kipchak - not to be confused with his people, the Kipchak) and discuss the problems faced by his people and the Trolls. He is a shamen and can communicate with the trolls in his sleep. Basically winter didn&#039;t come. The humans in the area have a truce with the Trolls. They don&#039;t eat each other&#039;s herds and they don&#039;t bother each other. But the moose have been swimming a long time, and the mosquitoes are biting badly. Everyone is getting a bit tetchy. The Winter Spirits have left the Troll&#039;s domain and are weak in the Kipchak domain.&lt;br /&gt;
&lt;br /&gt;
...** also known as Sleeps with Trolls &lt;br /&gt;
&lt;br /&gt;
The Kipchak and Trolls live North-West of Larkmoor, and we consider options for travelling there. We finally decide to take the boat, and Veor&#039;s horses. We agree to meet Kipchak at the next full moon by a tall building in a village called Leimen. He is going to sleepwalk his way home. We stock up on a few things and prepare to leave on the morning tide.&lt;br /&gt;
&lt;br /&gt;
==Days 2 - 24==&lt;br /&gt;
&lt;br /&gt;
We travel by boat (2 weeks) and barge (1 week) and then ride (2 days) over the hills to Leimen. The weather seems very mild. We take it easy, travel slowly and talk to people about the weather.&lt;br /&gt;
&lt;br /&gt;
==Day 25==&lt;br /&gt;
Sortly after midday we meet Kipchak and two companions in front of the church in Leimens. They have eight horses and no spares. We stock up on tents and provisions and head into the plains.&amp;lt;br&amp;gt; &lt;br /&gt;
The water holes are very boggy. There are lots of insects and the swallows haven&#039;t flown south. It&#039;s a long day riding and we travel as fast as our horses can go, but eventually we get to a tent township. It&#039;s a smelly place filled with people, chickens, dogs, goats and of course horses. Their houses are sunken in the ground. Even smellier in there. They feed us and give us fermented mare&#039;s milk. Rowan listens in and finds that people are worried about their health. There are fleas and bedbugs, so we set up our own tents and set watches and settle down for the night.&lt;br /&gt;
&lt;br /&gt;
==Day 26==&lt;br /&gt;
&lt;br /&gt;
The Camp gets noisy at dawn and Kipchak says we need to be off so we pack up and head out with him. His two companions remain behind. We ride NNW. It&#039;s boring riding, as we slowly get rise up onto the plateau. We are breathing faster due to the altitude. Once we are on the plateau we set up camp and set watch again. Kipchak doesn&#039;t stand watch as he is going to try and talk to the trolls tonight.&lt;br /&gt;
&lt;br /&gt;
==Day 27==&lt;br /&gt;
&lt;br /&gt;
In the morning we see three trolls in the distance. We cast some spells and head out. We skirt ponds on hillocks. The plateau looks flat but in fact there are many many waterlogged dips so anyone could be hiding out there. There are swarms of nasty insects in the hollows. We meet up with the trolls. There is an adult female, Siasusem and two younger trolls, Hindegal (female, 12&#039;) and her young brother Vineke (11&#039;). We introduce ourselves. Hindegal is off in a space of her own talking to plants and birds. She is a shamen. We aren&#039;t to eat reindeer, horses or mammoths. We sit down and Siasusem lights a pipe. The smoke clears away the insects - what a relief. Kipchak and Hindegal discuss how far he travelled in his sleep to get us and she seems very &amp;quot;with it&amp;quot; all of a sudden. Hindegal can take people to the spirit planes. You can enter the spirit world at any time of day or night. There we will be our totems. Hindegal will help us find out what our totems are. Hindegal is interested in Tegan&#039;s sleeplessness and nightmares. We need to be at the Troll home to dream, so we head of for a three hour ride. We see rotting vegetation and dead carcasses of deer and reindeer on our journey. The trolls are ill. The animals are ill. Infections aren&#039;t healing. The troll home has no structures - just another piece of tundra. &lt;br /&gt;
&lt;br /&gt;
We set up our sleeping furs on a patch of sand and Kipchak looks after the horses. We drink strong alcohol, and settle down. Hindegal starts to chant in a magic language. It&#039;s hypnotic, and we enter the spirit world. Christopher is a wolverine with a horse, Ben a tiger and Veor is a musk ox. Tegan, Rowan and  Prydera are shimmering blobs. Hindegal is a moose. An arctic hare bounds up and says hi - he seems super-real. The hare invites Ben to go with him, but Ben doesn&#039;t go. That was Hare - with a very capital H. Mosquito rules the swamp. We need to clear (?) Mosquito. Winter can defeat Mosquito and winter is missing&amp;lt;br&amp;gt;&lt;br /&gt;
We see Kipchak - he is a ghost. He can&#039;t see the shimmering blobs - just the ones who have their totem. He seems real rather than ghostlike to Tegan. We are standing in a circle of snow - everything else is swamp.&lt;br /&gt;
&lt;br /&gt;
Prydera changes into a beaver. Tegan changes into a wolf. Rowan changes into two owls&lt;br /&gt;
&lt;br /&gt;
We ponder things. Tegan notices a predator coming towards us. A Lynx arrives and hisses at Ben. Lynx tells Chris to be quiet. Chris attacks Lynx, rips off Lynx&#039;s ear. Lynx runs away. The rangers have a bump of direction telling them where &amp;quot;home&amp;quot; is (here). They also detect that there is a problem to the west and have a bump north.&lt;br /&gt;
&lt;br /&gt;
We head west. I swim into the swamp. Wolverine tries to ride his horse (Storm) who is unimpressed. We all move in the way best suited to our totems. Most tip-toe around the pools, but I swim and the owls fly. I talk to a frog. Owl seems some &amp;quot;smoke&amp;quot; blowing against the wind. Wolf hears a hum. Moose retreats into the pond, and I dive down deep. Moose decides that as it is daytime and the noise isn&#039;t deafening this must be Midge not Mosquito. Midge swarms over everyone who didn&#039;t retreat into the ponds. Owl flies high. Some die trying to burrow into Wolverine&#039;s ice armour. Wolf bites some. Moose talks to Midge. Midge tries to  talk to Wolf. Wolf jumps in the water. Midge talks to Tiger. Midge mistakes Wolverine for an armadillo. Once Midge discovers he&#039;s a wolverine he heads off to the next pond. It&#039;s hot. Air temp = 30Â°C and Water temp = 25Â°C. There are herbs nearby to help with insect bites. Hendegel heads off to find some. We follow. Musk Ox is suffering badly in the heat. We explore our abilities. Tiger leaps on a frog and gets beaver instead. We slowly head back. Musk Ox is doing really badly.&lt;br /&gt;
&lt;br /&gt;
We return to our bodies. Damage carries over and our max fatigue is down for a few hours. Kapchak has made dinner. We eat with him. Hendegel wants us to visit the ice trolls - they sound very scary. We compromise on going to visit the forest trolls.&lt;br /&gt;
&lt;br /&gt;
Rowan: You only have to fend them off for 15 seconds. After that...&lt;br /&gt;
Prydera: After that you&#039;re dead.&lt;br /&gt;
&lt;br /&gt;
We discuss how to get to the trolls. There is a three day option and a two day option and I am confused. We also ask Kapchak and Hendegel about the spirit wall. Only dark shaman cast hostile magics in there. &lt;br /&gt;
&lt;br /&gt;
==Day 28==&lt;br /&gt;
&lt;br /&gt;
We sleep the night. Hendegel has been sleeping and talking to the Inuit trolls who are on the way. They are having trouble with Kraken - can we help? We say yes.  The Inuit shaman&#039;s brother is dead, the Kraken is eating seals. In the early evening we travel back to the spirit world.&lt;br /&gt;
&lt;br /&gt;
We head NW. We travel in a rather odd way and go further than it seems. We get to rough highlands and crossing a scree slope Moose and Musk Ox slide down and Musk ox breaks a leg. I slide down afterwards and soothe pain on Musk Ox. I can&#039;t heal in the spirit world as it would take too long. I supervise making a sled to carry Musk Ox and Moose goes to make peace with the ice trolls so we can go to their home to heal Musk Ox. The ice trolls are heading our way - a flock of ptarmigan. They require a toll - grain or meat. It is difficult to move the Musk Ox as there is no rope and no way of making rope. Moose helps make him a summer ox which lightens him considerably and Owl instils flight on the sled and we carry him up the hill to the ice troll&#039;s cave.&lt;br /&gt;
&lt;br /&gt;
==Day 29==&lt;br /&gt;
&lt;br /&gt;
We exit the spirit world. I heal Veor (29 hours). Tegan summons goat to pay our toll. The ice troll seems to have some kind of blending talent. We sleep. &lt;br /&gt;
&lt;br /&gt;
==Day 30==&lt;br /&gt;
&lt;br /&gt;
Tegan summons more goats who attack us. Veor is healed, it is evening - dark and cold. We don&#039;t much want to travel but we don&#039;t wish to remain with the ice trolls either. Hendegel says there is a shortcut, so we might get there by morning. We decide to take the short cut after worrying for a moment if the ice trolls will eat our bodies while we are travelling.&lt;br /&gt;
&lt;br /&gt;
We enter the spirit world. There are ptarmigan there but they wander off. Following Moose&#039;s shortcut over a ridgeline. There is a blue tinge to the snow in the basin. Probably ice - glacial perhaps? There are likely to be crevasses. Musk Ox leads the way and we follow along. Musk Ox negotiates the dangerous areas well. Moose and Musk Ox take turns leading as it is hard work. This is damn hard work and my paws are getting very sore. I try riding Storm but that doesn&#039;t work any better than when Wolverine tried so I ride Musk Ox. I have to ride sideways. Thanks Veor. Everywhere is dark blue - the night sky is a deep indigo colour. Its very tiring for Musk Ox, Moose and me. We get to a tricky bit and Tiger carries me across it badly. Wolf helps him out of the hole he lands in. We carry on over the ice to the edge of the ocean and meet a Walrus on the ice. Walrus moves us along from his fishing hole. &amp;quot;Home&amp;quot; is under the ocean about 200ft out and 15-20ft down. Musk Ox resists strenuously (given how tired he is) the idea of continuing to home. He wants to rest first. Kapchak arrives. We see seals in the water. I swim down and talk to one. Its confused and tries to eat me but turns into a swarm of floating sparkles. Musk Ox is tired and icy and fails to communicate his problems well. In the end we have to wait for his ice armour to wear off. Everyone then swims out to home. Storm has some problems getting down to home and we exit the spirit world.&lt;br /&gt;
&lt;br /&gt;
We aren&#039;t underwater. Its very very dark. We are on rocky ground. There are big shifting rocks and it smells badly of fish. The Inuit trolls looks like giant walruses. They are speaking some strange woppish language. &lt;br /&gt;
&lt;br /&gt;
==Day 31==&lt;br /&gt;
&lt;br /&gt;
We sleep. Tegan gets her creeping senility removed. We wake up. It&#039;s still dark. There is a very damaged Walrus. We talk to the shaman (who is in perfect health). Kraken has lots of nasty weapons, it&#039;s an octopus, about 80 ft across. Hooks on tentacles to drag you down. Storms. There is an old ship wreak near where he is. Hasn&#039;t been seen in the spirit world. We discuss our lack of ability to fight under water and damage a Kraken. The Inuit shaman casts water breathing on us. We rest up for a while and power up. Storm gives back people&#039;s fatigue and stays here.&lt;br /&gt;
&lt;br /&gt;
We enter back into the spirit world, underwater. We float up to the surface. It isn&#039;t quite as dark here as in the real world. Owls can&#039;t fly and ride Moose back to shore. We clamber up onto the ice. Wolf can&#039;t draw mana. We head off towards where Hendegel think the Kraken is. We make good time due to ice traversal. We see a few seals - mostly faded ones that pop out when we get close. We talk to a few which get scared when we mention Kraken. Then we ask how to get to the shipwreck and one starts to lead me there. The seal then forgets where the shipwreck is and decides to eat me. I swim back to shore. We talk to a couple of puffins. One makes lots of bad jokes until Wolverine jumps on it. It flies into the air. They don&#039;t seem to know anything about anything. It thinks it is a Kraken and it wants to find out where there is more brass so it can make brass rubbings. He wants us to give a message to TDP about winches and port holes. We say we will pass on the message if they move away from the snacks and let the entrees eat them. He wants us to ask TDP to make a ship with a proper brass keel and decent brass fittings and he will go. If TDP doesn&#039;t make a good boat for them to sink then he will come back and rub the entrees. Wolf tries to find out what kind of magic the puffin can do. The puffin makes a puff of air. Wolf and I suggest that Wolverine bites its head off. Puffin suggests this is a great idea and they should take turns. Wolverine bites its head half off. Puffin says it tickles. They have at it. The puffin does a surprising amount of damage and seems very tough. It almost kills Wolverine and Tiger pins the puffin. The puffin oozes through Tiger&#039;s claws and we end the fight. The other big puffin is still flying up above and taunts us. We go back &amp;quot;home&amp;quot;. We have some troubles swimming out to &amp;quot;home&amp;quot; and Wolf gets dragged down by a shadowy thing which looks like a seal with strange tentacle things and human feet. I try talking to it and try and pull Wolf from its mouth. Wolf wakes up and the shadowy thing disappears. We all leave the spirit world.&lt;br /&gt;
&lt;br /&gt;
=The Mare of the North Wind =&lt;br /&gt;
&lt;br /&gt;
;You are Trolls and friends of a Troll&lt;br /&gt;
:Trolls roam the four corners of Alusia. I see you have come north.&lt;br /&gt;
:Bring me ear tufts from the Fur Trolls of the Southern Continent;&lt;br /&gt;
:The shed skin of a Jungle Troll; or the tail of a Great Western Troll;&lt;br /&gt;
:Any one of these three will show you are truly friends to all Trolls.&lt;br /&gt;
:&amp;lt;br/&amp;gt;&lt;br /&gt;
;Behave like Trolls&lt;br /&gt;
:Also, Trolls fight Fire, heal any wound, and thrive in desolate wastes.&lt;br /&gt;
:They take men from villages, to mate if Troll, or eat if human.&lt;br /&gt;
:Youâ€™d better do all that.&lt;br /&gt;
:&amp;lt;br/&amp;gt;&lt;br /&gt;
;Heroes&lt;br /&gt;
:Hmm, and you had better prove that you are heroes:&lt;br /&gt;
#Hold a Bridge of my choice for 3 days and nights against all comers.&lt;br /&gt;
#:You can use wit, guile and brute-force, but donâ€™t harm the bridge.&lt;br /&gt;
#:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Foul news travels faster than fair, and a storm faster than a breeze,&lt;br /&gt;
#:Beat me in a race â€“ any distance, any where, by foul means or fair.&lt;br /&gt;
#:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Finally, save a village of Trolls from their worst fear,&lt;br /&gt;
#:At noon, 3 days from now, and right â€¦ there. &amp;lt;bump of trollhome&amp;gt;&lt;br /&gt;
:&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;And the bravest and most handsome of you may keep me company,&#039;&#039;&lt;br /&gt;
:&#039;&#039;While the rest of you fulfill these tasks â€“ if thatâ€™s alright with you, Storm!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=two missing evening of scribe notes=&lt;br /&gt;
&lt;br /&gt;
Sorry haven&#039;t typed them in yet.&lt;br /&gt;
&lt;br /&gt;
=The story continues.=&lt;br /&gt;
&lt;br /&gt;
We are in the swamp. We cook dinner (yeah!) and have a bad night&#039;s sleep. We decide to go to visit the North Wind again and get details about the bridge we need to hold, and try and find Winter while we are there. So we have breakfast and head back into the spirit world. Because we didn&#039;t come from a troll home we are very tired and beaten up. We head back the way we came. We arrive mostly utterly exhausted. The North Wind arrives after about 30 minutes and seems confused as to what she asked us to do. She says she will bring us a stream. We all sleep for about 8 hours.&lt;br /&gt;
&lt;br /&gt;
People (that is to say totems) go exploring the North Wind&#039;s valley, looking for winter and food and so on. I dam the stream and make a slide. We discuss not reminding the North Wind of the rest of our tasks. Hendergel says we have to guard the bridge as it is the bridge between life and death and if we don&#039;t lots of troll undead will start appearing. So we talk to the North Wind and she says we need to guard the bridge for the three days of the third new moon of the third season. Hendergel wants to consult with another shaman about how to get there. Veor says that we could get the troll shaman to tell us the story and Hendergel could translate and not need to admit she needs to know herself. The North Wind remembers the rest of the tasks as well. We try to talk our way out of the acting like trolls task but the North Wind won&#039;t brook any changes to it. In the evening we head south. The going is much easier than yesterday. The sun sets.  We carry on. We come out to the real world about midnight. It&#039;s dark and stony. There are buildings and people around us. We are in the middle of a city. Four trolls wearing uniforms and carrying weapons. Hendergel talks to them. They are very rude to her. We go to the sleep house. It looks like an inn. We knock on the door. A troll with a Volksprach accent speaking common lets us in complainingly. There is no fire in the common room. He sends us off to an empty clean dormitory and we sleep. Hendregel is given a very poor room.&lt;br /&gt;
&lt;br /&gt;
We have yet another cold breakfast, although it is very good and we can have as much as we like. The innkeeper might tell us how to find a lore-master who can tell us the saga. We pay him a generous rate and he directs us to Old Suzy. We head off to visit her. It seems like a normal sort of city except for the fact that it is inhabited by trolls rather than humans. As well as Trollish we hear Volksprach and Common, We arrive at a herbalist&#039;s shop. She can tell us the sagas and how to guard the bridge. We go to her garden to hear the tales. The saga comprises both information about setting souls to rest and directions to get to the bridge. It takes all day and all we are offered is citrus drink. We head back to the inn for dinner. We talk with some human merchants, and discover we are in the mountains north of Aquila. We eat and sleep.&lt;br /&gt;
&lt;br /&gt;
Another good - but not cooked - breakfast. We go back to visit Old Suzy. She gives us a strange kind of cold tea, which makes you feel good, but has an odd taste. She tells us about how the men guard the bridge. She talks about threes and threes and threes, and about treaties between peoples and that on the last three days the trolls guard the gates and the troll dead don&#039;t come out. It is the men who go. There are two other peoples (perhaps humans) who guard the bridge at other times. We are to let all people from life to death through and not let people through from death to life. We can only be sure which is which by where they started from not which way they are going when we see them. There are six braids to the bridge. She doesn&#039;t know if there will be other trolls there to help us or not. In an aside we discuss the mating rituals of trolls. Troll society is matriarchal and women also marry outside the village. Sometimes the matriarchs arrange marriages by travelling out to find mates for their daughters, sometimes men show up and are interviewed. Hendergel is currently on her journeyman&#039;s journey to become a shaman and this is also her rite of passage into womanhood. So she is likely to have a mate found for her soon. More discussion but I doze off. Christopher gets some potions that will help us recover fatigue a bit better. We stay the night at the inn again and leave in the pre-dawn after another cold but good breakfast.&lt;br /&gt;
&lt;br /&gt;
We are back in the spirit world. We keep heading east. It will be three days travel. We walk for eight hours and end up in a desert. It&#039;s very hot. We walk an hour in the desert. We come out into the real world. There are trolls. We try to use the phrases we learned from Hendegel today. &amp;quot;Don&#039;t eat me, I&#039;m an apprentice troll.&amp;quot; Tegan and I do very badly, i wonder what we said. They try and sell us water. Veor gives them ice instead. It&#039;s dark and cold overnight, and we sleep in a sunken building (which is a cave in the spirit world).&lt;br /&gt;
&lt;br /&gt;
We head into the spirit world again. Its a long hot day, but Veor does stuff to make us feel better. We have to make an ice flying carpet. I fall off it a few times. Flying is hard and beavers aren&#039;t good at it. We arrive at the next troll home at night fall. The trolls aren&#039;t very friendly.&lt;br /&gt;
&lt;br /&gt;
Cap is down 11&lt;br /&gt;
Veor is on -10 FT&lt;br /&gt;
Ben is on 0 FT&lt;br /&gt;
Prydera is also down 9 EN&lt;br /&gt;
&lt;br /&gt;
We fight the trolls and scare them off. We steal rugs and oils. In the spirit world we find two more rugs which we take. We head on to the jungle trolls and meet a snake by the &amp;quot;home&amp;quot; who won&#039;t let Ilor through. Ilor stays with the snake and we head into the jungle trolls home. Tegan and I somehow end up at the rug trolls home. It has something to do with the two spirit rugs - they are both &amp;quot;homes&amp;quot;. Hendergel comes and gets us. We spent a few days there healing and teaching in return for a skin with a story. Rowan visited her stick inside the snake every day. We went through a death ceremony and head to the graveyard. It is expected to take 3 days but only takes 12 hours. We meet a few squirrels along the way which need rescuing. Tegan is very sceptical and says the squirrels are evil and trying to take over the world. When we&#039;re not watching they turn themselves inside out. Yeah right. We arrive at the graveyard and leave the spirit world. The locals are guarding the bridge. The next day the Michaelines arrive and take over. They guard for three nights. Tegan goes wolf hunting every day and ends up with one. The first night we do ok but two skeletons, one troll and a bunch of undead squirrels escape.&lt;br /&gt;
&lt;br /&gt;
Tegan: bravest adventurer for leaping into the trolls mouth to rescue Rowan.&lt;br /&gt;
&lt;br /&gt;
Tegan goes out and gets another wolf.&lt;br /&gt;
&lt;br /&gt;
The second night its more dribs and drabs and we clear up easily.&lt;br /&gt;
&lt;br /&gt;
We make cunning plans for the third night which we expect to be pretty bad. We succeed with some major injuries. I have a broken pelvis. Ben has a broken leg and concussion, and one of Tegan&#039;s wolves has a broken pelvis. Tegan has no sense of touch or smell for ages. Tegan makes me a stretcher and Rowan itemises the wolf and after an hour we head back to the village. Everyone is in the church. After a while they emerge and prepare for a big feast in the main courtyard. The day passes and I spend it healing myself. The next day life is getting back to normal and I finish healing, and Chris takes those who can walk and follows the troll that escaped. He finds where it killed and ate a shepherd and his flock. They head up the hill to a small cave.&lt;br /&gt;
&lt;br /&gt;
Rowan makes a wood golem and Tegan soaks it in tallow. They block most of entrance with ice and Chris heads in to do an assassination and then escape. He gets in does a few blows and gets caught by the troll. However he does pretty well. The flaming wood golem is sent in. Chris cuts the trolls head off while the golem burns him. We win!&lt;br /&gt;
&lt;br /&gt;
The next day Ben is still a tiger so I can&#039;t heal him so we just wait. The day after he is human again! I can start healing him. The next day I finish healing him and that night we head into the spirit world to find the skeletons. Cupcake takes us to where he lost the trail - only a few minutes down the path. We track after them for a while and then loose their tracks for a bit but then pick them up again. We find a small area that isn&#039;t part of the Troll spirit wall - its part of someone else&#039;s. The skeletons are on the edge of this area. Chris, Ben and Tegan drive them back to the rest of the party. They aren&#039;t as fast and tough as they were on the bridge. We head to the ice trolls, a very long day. &lt;br /&gt;
&lt;br /&gt;
We sleep all day and head back in that night. We head to the inuit trolls. There are lots of seals. We go back to the real world. The troll I tried to heal last time is noticeably better. We sleep the day away. We go back to the spirit world. We go to the North Wind, after looking unsuccessfully for an underwater place to race to. We rest up for a day and then we go find a loch with a cave down a couple of hundred underwater. We head back to the North Wind&#039;s valley. I race the North Wind to rescue Wolverine from the cave. The North Wind makes a tornado but I manage to win anyway. The North Wind gives us back Winter. &lt;br /&gt;
&lt;br /&gt;
We travel back 3 days to Hendegal&#039;s home. It&#039;s still hot and humid and nasty. The patch of ice is smaller. We rest for a day. Then we go searching for mosquito. We release Winter in the middle of Mosquito. There is an explosion of winter and Chris and I are blown a long way away (in different directions) and have to travel slowly back. Rowan and Ilor are blown further away by the winds. We all head back towards home. We go back to the real world. There is a blizzard. Veor makes an igloo after some prompting and we go inside. We sleep. Next dawn there is a adulthood ceremony. We are all given troll clubs. When we are strong enough we will be able to wield a troll club. We are also given 1/2 a dozen carved things which affect ranger abilities.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Chronicles_II:_The_Absent_Physician&amp;diff=72707</id>
		<title>Black Watch Chronicles II: The Absent Physician</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Chronicles_II:_The_Absent_Physician&amp;diff=72707"/>
		<updated>2014-08-28T08:36:44Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Ben Taberner]][[Category:Scribe Notes]]&lt;br /&gt;
The second in a [[Black Watch Chronicles|series]] of adventures involving the Black Watch. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter_807_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: The Absent Physician&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[:Category:Ben Taberner|Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Spring]] 807 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday at Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
&lt;br /&gt;
# [[Lyric]] - Young Female Dwarven Enchantress played by [[:Category:Michelle Ellis|Michelle Ellis]]&lt;br /&gt;
# [[Kirgoth]] - A male Orc played by Noel. &lt;br /&gt;
# [[Ibrihim]] - An Air Mage played by [[Andrew W]]&lt;br /&gt;
# [[Teeanna]] - A [[Asheth|Fae Princess]] and [[:Category:Mind Mage|Mind Mage]] played by [[User:Hannah|Hannah]]&lt;br /&gt;
# [[Jules]] - A new E&amp;amp;E played by Barnaby.&lt;br /&gt;
# {{:Peter Signup}}&lt;br /&gt;
&amp;lt;B&amp;gt;Adventure Full&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Senior Sergeant Antaeus Albrecht.&lt;br /&gt;
; Mission&lt;br /&gt;
: To recover the missing Healer Milo.&lt;br /&gt;
; Pay&lt;br /&gt;
: Guild rates.&lt;br /&gt;
&lt;br /&gt;
=Adventure notes=&lt;br /&gt;
== Lyric Scribe Notes ==&lt;br /&gt;
&amp;lt;i&amp;gt;Official Record&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Day of Guild meeting - 1st Thaw 807&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Peter, Kirgoth and some new people I hadnâ€™t met before have been hired by a guy called Albrecht.  They have lost a guard called Milo, about two months ago.  He just didnâ€™t return for duty one day.  They donâ€™t want to tell anybody because he would be counted as AWOL but because he is a nice guy and a healer and stuff they wanted to use us so he isnâ€™t â€œofficiallyâ€ missing as we are outsiders.  We went to the castle in [[Seagate]] in Teeannaâ€™s carriage which was really nice and much more comfortable than riding or walking and Albrecht was very chatty and told me lots about his family and life and things so that passed the time really well.  Well we arrived at the castle and met Lief Pike who knew about Milo but he is a paperpusher now that he is injured and to fix bone is to expensive he said and cause Kirgorth canâ€™t fix it either he had to walk with a walking stick.  He took us to look at where Milo lived and other than Ibrihim wanting to dig up the floor talking about hidden churches inside churches and stuff??? we didnâ€™t find much in Miloâ€™s stuff other than a couple of letters that he received from family but nothing exciting or anything like that. So we went to visit the Father Tanner at the castle church.  He said Milo came to church sometimes and that Milo was better than he was.  Donâ€™t know what he meant by that but I thought senior religious people like a Father should be good so him thinking Milo was better was confusing, is Milo a bishop or whatever they are called to be better than a father?  Oh well, he said that Milo would go around the slum areas of Old Seagate fixing prostitutes and crazy people and people who cannot afford healing and things and was liked and nobody would want to hurt him but didnâ€™t know why he hadnâ€™t come back.  So we decided that we had spent enough time at the castle and that we should go down to [[Old Seagate]] because Kirgoth knew some really good places we might be able to find people that know Milo.  On the way there Ibrihim was talking about how you pay with camels in his country and you get change of wives and children?  I think Ibrihim is strange because family should be more important than camels, if [[Mavric]] was given as change for purchasing grain or something it would be very strange but funny and I could tease her about it but if you are going to get wives as change I donâ€™t think I want to go there and he also talks about washing with sand and why would you want to use water and stuff.  He is very strange.  Well we went and talked to some guys that hang around entry to buildings and they know Milo, havenâ€™t seen him for a while but remembered he would visit once a week or so and that he doesnâ€™t take payment in kind for services which I am not sure I understand that but I am sure the others do.  Peter asked if we could help anybody who was sick cause Milo hadnâ€™t been around and one of the guards told us that we should talk to a girl called Molly because she needed help. We then went to a pub where we were told Molly would be and the beer was really really awful, mum would not be impressed at all, and we found Molly and she was really weird, Peter said she was sick and he prayed with her and she seemed better after.  But the praying went for so long it gave time to Kirgoth to meet some girls and make weird noises with them and for us to pass the time drinking yucky beer!  Peter needs to warn us before praying so we can be better organised so we arenâ€™t bored sitting around next time.&lt;br /&gt;
&lt;br /&gt;
Well we went out into the street and discussed our next course of action.  Do we use Peter as bait? Do we think cultists have captured Milo or is it mob related or tricked him or has he run off to help brothers in arms?  We donâ€™t know but talking in the street may not be the best idea.  Even though there is only a pie seller around you can never be too sure.&lt;br /&gt;
&lt;br /&gt;
We decided that we should find somewhere to get some lunch, as Teenna was complaining that we had been doing so much this morning that we really must sit down and eat but then she buys all the Pie Manâ€™s pies and the cart and everything and we have so much food we need to give it away.  Lucky we are in [[Old Seagate]] cause there are lots and lots of hungry people but there is much more walking to do now as Peter wants to be sure that we give the pies to the really hungry people and they donâ€™t seem to be able to come to us.  I donâ€™t think Teenna is happy about the extra walking and missing out on the weird green drink that she drinks but hey she brought them.  During handing out the pies Ibrihim and Kirgoth disappeared.  When they came back Ibrihim said that he followed a guy that was holding a pie like it was an idol from a church, however you do that!  He thought that obviously he was part of a pie cult and was delivering the pie to the Pie Devil.  Ibrihim is a very odd human, I am glad he isnâ€™t the party leader because I think he would be having us chase every hungry person looking for some sort of demon or digging up every church looking for hidden rooms or caves and stuff.  We talked him out of tearing up the city and Kirgoth explained he thought the guy was probably taking the pie to a mob boss or something like that.  While we were talking a boy was watching us and giving us way to much attention.  I decided to check out what he was doing and make sure he wasnâ€™t dodgy or something.  He was there to make sure we werenâ€™t dodgy. It works out that he is a message runner for a senior healer and he wanted to make sure werenâ€™t causing problems.  He seemed to be happy that we were guild members and not causing trouble but the boy was very sneaky with what he would say about who he worked for but Ibrihim guessed it was [[Phaeton]], whoever that is, and the boy was surprised we guessed but was OK with that.  &lt;br /&gt;
&lt;br /&gt;
The Pie Man left and Peter followed.  When Peter came back he said the pie man was a bit odd like Molly was, and was confused as he said he was returning to the barracks but went to a bakery.  Since when is a bakery a barracks, oh I donâ€™t know.  &lt;br /&gt;
&lt;br /&gt;
Well, Teenna and Ibrihim were both complaining they were hungry now that we had given away all the pies and they wanted somewhere to sit down.  So we found a tavern called Hogs End which is near the meat works so it was a bit stinky around the outside but OK on the inside.  The bar tender was really weird, he made us sit by height which was unfair as I was obviously the shortest and he must be a heightest person.  Teeanna didnâ€™t like it either because she would have to sit next to Kirgoth and he has lots of armour.  Peter held the guys hand which the bar tender wasnâ€™t very keen on but Peter was only checking him out and he found that the bar tender was OK but Ibrihim wasnâ€™t convinced so he decided to check to and he said that the guys soul seemed like it was being poked with a stick.  That doesnâ€™t sound pleasant.  But talking about unpleasant, we discussed what prostitutes do, they get paid for sex!!! Ekk and no only that they are having sex without making babies.  Teenna says it is for fun and a job to make money but I donâ€™t know, you are supposed to make babies to extend the family line and there are lots of other jobs you can do rather than that.  No wonder [[Bodric]] and [[Henric]] donâ€™t like me hanging around elves if they think sex is supposed to be fun and not to make babies. [[Jazmyn]] doesnâ€™t always go on about sex, I will have to chat to her about it when I next see her, maybe because she is from Ice Fall it is different? They kept talking about herbs to stop making babies or if a baby is made other herbs to stop it.  I canâ€™t understand why Peter is OK with this, I thought all religious people like babies so if these girls that we are helping are killing babies he canâ€™t be to happy, nor can his lady see this as righteous or whatever Peter is saying he is looking for.  Peter does seem a little flustered and red during our discussion so obviously he isnâ€™t too sure as to his ladies ideas on this so I will have to ask he more later and maybe he needs to research what she thinks if he doesnâ€™t know but I am sure she wouldnâ€™t be happy.  I wonder if this is why mum and dad donâ€™t like magic nor us being away from home much because it isnâ€™t something she talked to me about.  I will have to talk to [[Mavric]] as she is older maybe she knows?&lt;br /&gt;
&lt;br /&gt;
We started this discussion in the pub but continued it when we were out and about.  We decided to go outside the gates to see if anybody out there seem to be weird.  Peter and Kirgoth and Ibrihim checked over some of the people and other than being unwell there was no weirdness here.  We found that none of the people outside were any weirder than normal homeless people and because it was getting late we decided to go back to some of the brothels (which by the way is where prostitutes work!!) because this is when they are busy and more of the prostitutes that Milo used to help would be around.  It seems like fun, non-baby making sex only happens at night.  Unlessâ€¦  Oh gross, that might have been what Kirgoth was up to earlier today, that is disgusting. Obviously it isnâ€™t only at night !  We went back to the Soiled Dove which is the brothel that we got some help from earlier.  All the girls were in and Peter and Kirgoth and Ibrihim check them out to see if they were weird, and none where.  So we went along the route the guard on the door thought Milo used to follow.  At the next place, when the guys were looking at the girls and Teeanna said that she noticed a mind that was crazy, like it was sparking all over the place. Teeanna had some mind reading thingy on and she had noticed this mind run past so we ran out to follow it and it was Molly again.  She was weird again.&lt;br /&gt;
&lt;br /&gt;
After calming her down she so we could talk she remembers Milo and that he was nice and looked after her and he meant her no harm, unlike birds that hurt her when she was younger and she seemed really upset about birds.  Kirgoth calms her down so that she isnâ€™t so crazy. Cause we canâ€™t do much more we need to go to the guild and get her checked out.  The guild DAâ€™s her and it isnâ€™t a curse and whatever is causing the problem isnâ€™t here.  Does that mean not here as in location or as in this world!!! So a divination is ordered.  Divinations take so long so Molly is put to sleep by Kirgoth.  The others go off and pray or go home or go to sleep but Kirgoth and I stay and talk and talk while the guy is doing the divination.  At one stage he stops the divination and shhhs us so we are quiet and I notice Kirgoth is asleep so we are quiet for a while.  Once he finishes the divination it is found that she is living near or with a presence that perverts the healthy mind but minds that are already broken are more suscepible.  So Mollyâ€™s bird dreams are obviously the problem.  The divinator thinks it is an artifact and that she has been infected for around a year and it gets worse and worse over time.  And oh my goodness, Molly woke up and she screamed and screamed and screamed.  Gee she is really loud, so I cast charm and tell her that I am her friend and goes on about crows and rooks and hering building nests in her dreams !!! It is very strange, I think Kirgoth is going to have to help calm her too as she sees me as a friend and everything is alright but I donâ€™t think she will believe that for too long.  I really should have gotten some sleep instead of watching the divination, maybe I will get some now or I will just to wait until we catch up with the others in the morning. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;2nd Thaw&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In the morning the group except for Teeanna catch up for breakfast and guild security visits us and palms off a newby to us called Jules.  He is 5 sisters trader (later we find out he is also an E&amp;amp;Eâ€¦ wonder what he can do).  Ibrihim seems very excited about Jules joining donâ€™t know why but I assume it is something to do with his 5 sisters???  Kirgoth and I explain what happened to Molly and what the divination said and I explained that Molly woke up screaming and screaming about birds in her dreams and stuff so Peter organises a room for Molly to stay with at the Guild but we have to go to her house which is near Bluegate near where she works.  We decide its time to go and get Teeanna from her house.  Teeannaâ€™s house is very strange.  You go through the front door in to a little room then into another door and wow it is a really big house, much bigger than the outside. I even went outside to check.  Peter went outside too and didnâ€™t return I am not sure why.  But a goblin thing let us in to the big part of the house and I know I should be suspicious but he said Lady Teeanna would be with us soon and if he looks after Teeanna he canâ€™t be a bad goblin or anything but I should have know Teeanna wouldnâ€™t be with us â€œsoonâ€ she took ages but I got to have a bit of a look around the house, I think it would take me ages to find my way around and there are sooooo many doors and rooms to check out and I didnâ€™t get a chance to check any of them really so hopefully we can come back and she can show us around cause I would like to know how they hide the rooms from the outside.  &lt;br /&gt;
&lt;br /&gt;
We start to head down to Mollyâ€™s house but Teeanna has to change money so that she doesnâ€™t buy more pie carts so Ibrihim gets the money changed and Teeanna gets Ibrihim to carry it for her as it is too heavy for her, I would carry if for her as well but obviously she prefers Ibrihim as her servant, hehehehe.  And at Mollyâ€™s house we meet an old lady who seems to be in charge of the building if you can say it is a building that Molly lives in and she says that Molly arrived about a year ago and has always had bad dreams and was really incoherent there for a while but she has been better of lately. Better, geez I would hate to have seen bad.  And the old lady said a girl called Susie liked Milo but Milo hadnâ€™t liked her and maybe we might want to talk to her too.  So we go up to Mollyâ€™s room but Ibrihim was already up there.  The room seems like somebody has robbed it but Ibrihim says it was like this before he got here but Iâ€™m not so sure, maybe he is looking for another demon or something. Maybe a ribbon demon because Molly has all these ribbons all pinned up in a different order that doesnâ€™t make sense.  Ibrihim decides he is going to cast some air magics.  See he is an air mage rather than a storm mage, now I understand why Ibrihim is so weird.  &lt;br /&gt;
&lt;br /&gt;
Because Ibrihimâ€™s magics is going to take a while and he is going to be sitting on the roof, we leave Jules to take care of him and Peter and Kirgoth goes and talks to people in the street and Teeanna and I go and talk to Susie. Susie is a nice girl but I think she is a prostitute too.  She is very chatty and talks about how she did like Milo but he didnâ€™t like her even though she would have if he wanted too which I think she was talking about sex but I am not sure.  Poor thing she seems very upset he didnâ€™t like her, but oh well, she seems to like Teeanna and me so she tells us that the last time she saw Milo he was wearing a flowy ring which she new was magically because she has seen others wear similar things before they explodeâ€¦ Donâ€™t know if I want a ring that will explode, glad we have the guild to confirm what the things we have areâ€¦ I suppose paying some taxes are OK, only OK though.&lt;br /&gt;
&lt;br /&gt;
We find that Ibrihim has had problems with his magics, the air isnâ€™t right today, he says that he should have realised it before starting but I think he just wanted to have a rest while checking out the view from the top of the building while the rest of us work, either that or he failed and needs to practice more, just like the rest of us mages I suppose.  Jules collects up all of Mollyâ€™s valuables or things she might need while staying at the guild so we can give her when we go back next but we are going back to the pub with the weird guy to see which order he puts us in this time.  On the way to the pub we talk to the town guard about the problems the abattoir and find that some kids had been killed but the story didnâ€™t match the timings for what we were doing so we donâ€™t need to look into that being related to the artifact .  The town guard man says the bar tenders name is Mitch and that he has always liked putting things in order but got really bad but has gotten better.  Mitch seems to be part of the entertainment at the pub, either that or he turns you off going there.  Bad for business but when we get back to the pub Mitch isnâ€™t so bossy today about what order to put us in.  He doesnâ€™t seem to like Peter that much I donâ€™t know why because Peter is nice enough even if a bit of a nutter when it comes to religion but nothing that a crazy bar tender should have a problem with.&lt;br /&gt;
&lt;br /&gt;
Kirgoth talks about Mollyâ€™s dreams again and he said that she said that men with birds heads where building nests in her dreams, I thought it was just birds.  This seems to interest Peter greatly and starts going on about demons and how he needs to go to his church library to find out about them.  I think Ibrihim is happy we might actually have something to do with demons after all.  As long as we donâ€™t find out that there really is a Pie Demon because then he might not be as weird as I think he is, nah he is just as weird.&lt;br /&gt;
&lt;br /&gt;
Peter goes off to see the library and Kirgoth and I go off to the docks to see if Milo tried to leave. Not sure what the others are up to but we will look for them later.  Kirgoth and I talk to the Harbour Master and find that he remembers Milo asking about a boat to Noverdom around 6th snow and that he needed to go fast and that there wasnâ€™t any boats at the time so he didnâ€™t go on a boat and Kirgoth asked if he remembered him wearing a ring and he said no.  I cast locate so that we can try and find the others which we do find them and the others have been looking into the wavy ring and found that Mr Haverstone of [[New Seagate]] makes them and they are celestial magics, normally wings and Peter said he researched the demons and found some possibilities because people could get herons mixed up with cranes and stuff so we might have something.   He talks about Marquis demons or Marquis of Discord.  He thinks the best option is [[Andras]] as he has a head of a raven so could be making Molly have nightmares.  But he also found out about other Marquis which might be of interest of them [[Agares]], [[Decarabia]], [[Naberius]], [[Raum]] and [[Stolas]] but with Peter finding out all these demons and Ibrihim &lt;br /&gt;
&lt;br /&gt;
We go and visit Mr Haverstone and he sold a Rank 6, 120 odd miles wings for Milo on the morning of 7th snow.  He said that Milo seemed nervous looking over his shoulder and that he had now pack but was dressed for travel.  He paid with a big bag of coins, mainly silver.  The others question Mr Haverstone on how come he didnâ€™t think it was strange that somebody would pay with so much silver but I think if that is all heâ€™s got that is all he can pay with but then the real question is if Milo didnâ€™t have a ring on 6th Snow but did early 7th snow, when did Susie see him so we go and find Susie and find out that she saw him on the street heading down towards the fishing dock so we thought that we should talk to the fishing fleet.  At the docks the fisherman were not very nice when asked questions about Milo and getting a boat so Ibrihim tried to listen into conversations without getting into troubleâ€¦ he heard things like â€œthat lotâ€ and rags and stuff and they sounded like they didnâ€™t like â€œthat lotâ€ and felt that they were better than them so we had to figure out what is lower than a fishermen??? Ibrihim thought it might be the people who eat fish guts??? so he decided to talk to seagulls and find out who eats fish guts and he flapped his wings and talked strangely and running down the street, luckily Jules is fast and followed him.  Ibrihim said that the seagull said that the fish gut humans would eat birds too if they werenâ€™t fast and that they live down alleys and something about lots of birds to come back and attack them because they eat the fish guts that the seagulls want to eatâ€¦. Ekkk.  But I think we will need to talk to them because they might have helped Milo.&lt;br /&gt;
&lt;br /&gt;
Ibrihim organises for Peter to take Teeanna and I for dinner.  He goes on about things being culturally sensitive , how is he culturally aware he isnâ€™t from around Seagate eitherâ€¦.  Anyways Ibrihim, Kirgoth and Jules go down the alleyway while we wait for them in a inn and thankfully Peter didnâ€™t hold hands with anybody here to see if they were OK because I donâ€™t think these people would take well to it.  But Jules come back later to collect us with an old guy in rags called Tom.  They say that he is taking us to see an important man so they take us down some alleyways.  Canâ€™t be too important if you live in alleys piled high with rubbish and it looks like people live in the rubbish.  Geez donâ€™t they know that caves are so much nicer to live in, yes take longer to build but much sturdier and provides good protection from the weather but I suppose it is a little far away from their workplaces but maybe they donâ€™t work so they will have lots of time to dig out caves. But somewhere along the way we lost Jules, but it seems that he has hung back because he thought some people were following us and Peter said it was OK. When we arrived we got taken into an upside down boat and there was lots of people in there all sitting around the edges, it was very strange and the guy that seem to be in charge â€œLordâ€ of the docks seems to have been expecting us and thought we were very kind that we had given out food and seemed to specifically want to talk to Teeanna but first he talked to Peter about Milo.  It seems that Milo had been visiting the docks helping people for quite a while and that he helped lots of people that would otherwise not have gotten help so they are worried that he is missing too.  He said that Milo was looking for a cure to what was making people sick, crazy in the head. Milo and the Lord had talked about it quite a while ago but he thinks that some vandalism that happened near the Bluegate caused Milo to leave.  A inn sign called Mothers Lement was stolen and a guy named Claude found it in a side street and gave it back and the Town Keeper had him flogged.  People fought and there was lots of town disturbance over nothing in particular.  Milo was really worried about this and as Milo had told the Lord that he thought he had a solution to the problem and that it was something to do with the Dark Circle. Ekkkkk I thought that was all gone now.  And even worse the Lord thinks that Milo walked to the Dark Circle or maybe his mum and dads near Brastor but WALK!!! He was sesen walking over the bridge with his pack and travel gear and late in the day not the time of day for a long walkâ€¦ But we know different with his ring !!! &lt;br /&gt;
&lt;br /&gt;
But then the Lord said that he wanted to thank Teeanna for all the food she gave out and that she has to be careful because people were worried that she was moving in by pimping the dwarf boyâ€¦ I was shocked and I want this for the recordâ€¦ I AM NOT A PROSTITUTE, TEEANNA IS NOT MY PIMP AND I AM A GIRL DWARF NOT A BOY. I am not a prostitute, I was very upset that people thought I would have sex for money, nor do I think Teeanna is keen in taking up that sort of business.  So as we left, Jules arrived and told us that he thought people were gathering and it looked like trouble so Peter put his plate armour on, when the party leader and military scientist is doing that I think we are in for a fight and we were.  We were running along the alleyway to get back into the walls of Seagate, I donâ€™t know if anybody knew where we were but all of a sudden while running Kirgoth stopped and it looks like somebody stood in his way with a weapon so he hit them and hit them well and the guy was really injured and somebody else was yelling for people to come to us so they were looking for us which wasnâ€™t good.  When Kirgoth started off again Peter held back to pray over him, I donâ€™t think we really had time for that but as he is fast he was back with us quickly which was lucky because there were lots of people who were there to hurt us and they had clubs and swords and even people with bows but we fought well with a number of deaths which Peter seems upset about but hey they were aiming to hurt us and Teeanna seems to be casting something that makes people scream and run away and lighting bolts and stuff so I will have to ask her about that and see if [[Henric]] can do it too as it seems very effective. Teeanna yelled out about people screaming about a bear and that she can sense a bear but we are in Seagate and there arenâ€™t bears here so I thought I must have heard wrong and as we were winning the fight, some people started running away as we fought awesomely and then there really was a bear so more people ran away too but I am not sure what we are going to do as the bear is on the side that we had basically cleared of the bad people but the otherside still has people there so we are in the middle.&lt;br /&gt;
&lt;br /&gt;
And then Peter ran at the bear and so I thought I should follow him and make sure he is alright as the guy I was fighting fell down but I thought Peter must of frightened the bear because it put down the person it was hugging and then sat downâ€¦ Geez it sat down!  so I figured it must be a werebear!  So I kept asking it if it is a werebear, hey are you a werebear, hello talk to me are you a werebear.  The others didnâ€™t seem to believe me as I was the only person asking even though Kirgoth and I have met a werebear before and yes he didnâ€™t talk either as he had been in a bear form to long but he was a werebear and guess what, I was right he was a werebear it turned into [[Kilroy]]. I hadnâ€™t seen [[Kilroy]] since we went and saved Cob and Peter and [[Kilroy]] says he isnâ€™t a werebear but has a spell that can change him into a bear, wow I want to learn that but I think that is more of a [[Bodric]] spell and all. And so I talked and talked to [[Kilroy]] telling him about all the exciting things I have been doing and he seemed impressed and I asked about where his big bird was and since when can he be a bear and why didn&#039;t he show us before and then the town guard turned up and I noticed that Peter, Jules and Teeanna had all left and it was only Kirgoth and Ibrihim left.  I donâ€™t understand why they left because we were only safe because we had fought some of the bad guys and the bear had scared off the others, I didnâ€™t think it was safe to leave in small groups yet but as the Town Guard turned up to arrest the people that Ibrihim and Kirgoth were holding and Kirgoth was wanting to making sure they got charged with all sorts of things and stuff that we should go.  So as we were heading off I said thanks and good bye to [[Kilroy]] and said thanks for everybody else too as they hadnâ€™t said much to [[Kilroy]] but then we had so much to catch up on so maybe they didnâ€™t want to interrupt our conversation I donâ€™t know.  I was told that we were to meet at Teeannaâ€™s house for breakfast at 9 am so that is were we met the next day.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;3rd Thaw&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We all met at Teeannaâ€™s and have a lovely breakfast but then Teeanna frightens me, she is in armour.  Oh my goodness this makes me very worried as I donâ€™t know what we are doing today  that is expected to be more dangerous than the fight from yesterday so after breakfast we go to see the arrested baddies from last night and Ibrihim keeps going on about torture not being allowed around these parts and I am not sure what he means by that but Kirgoth and Ibrihim talk to the baddies and they give us lots of useful information about why they were fighting us.  The baddies either work for Sloakam or Mr Ketch or Mad Abbey and they were sent out because they were worried that an Elf was moving into prostitution in the area and they wanted to frighten us off, and Kirgoth doesnâ€™t seem to think that they were only trying to frighten us as they had bowman and stuff trying to get us and that is a bit more serious than frighten and I just donâ€™t get it why do they think that a dwarf GIRL walking around with a WAR HAMMER is a PROSTITUTE!! I AM NOT A PROSTITUTE.  I think they know that now and will hopefully leave us alone.  We hand over all sorts of information to the town guards that the baddies gave us and hope that they will arrest Sloakam, Mr Ketch and Mad Abbey for attempted murder amongst other things too. &lt;br /&gt;
&lt;br /&gt;
The next thing the others want to do is talk to money lenders about if they would have given the money to Milo for his ring and they say no but talked strangely which sounded like some of them might have as he was nice and part of the army and stuff but were very strange way of talking to say that.&lt;br /&gt;
&lt;br /&gt;
Now we are talking about going to [[Brastor]] or So-so-east to see Miloâ€™s family.  Peter seems to want to go to [[Brastor]] but we want to make sure if Milo went to see his parents for help or not.  So it is So-so-east and Ibrihim talks to his sorceress who is going to cast a spell to let us fly.  Peter says he is staying here but I donâ€™t care, I am going to fly, fly outside the lessons at the guild about landing and stuff, this is why I joined the guild after [[Bodric]] was captured and the guild saved him and brought them back and he flew and stuff and it sounded all very cool and here now is the first time I can really fly and even better Ibrihim is casting something called feather fall which makes landing much softer so we summoned the wind which sounds very strange but when it arrives we are flying WE ARE FLYING, flying flying flying this is so amazingly cool and I yell to the others about how exciting it is and I canâ€™t tell if they can hear me as it is so noisy and everybody is flying apart but I donâ€™t care I am so excited that I talk and talk and talk about how exciting it is and fun and stuff and then we arrive and it didnâ€™t seem long enough, I could have flown for hours and hours but it seems that we only have the wind for 9 hours !!! 9 hours I could fly for that long no problem so why are we here again, oh thatâ€™s right we are here to see Miloâ€™s family.  So while walking in the fields we come across a boy and a girl rolling around in the grass playing wrestling and they tell us that Miloâ€™s family is in town and we move on but I donâ€™t know why the others didnâ€™t ask them which house they lived in and stuff, maybe not having Peter here has made Kirgoth forget his interviewing techniques, I donâ€™t know but we find their house OK with a manâ€™s help who said that he had seen Milo a couple of months ago in town so we know he has been here and Ibrihim and Kirgoth decide that Teeanna and I should go in a talk to Miloâ€™s mum!  Not sure why but something about the girly chat but I donâ€™t know if she is going to be scared of an Elf and a dwarf going to her house rather than men if we sent Jules and Ibrihim we definitely couldnâ€™t send Kirgoth though, not sure how she would be with an Ork turning up but then she used to live in the dark circle so as long as we are alive I suppose we are all less scary than what she has seen before.&lt;br /&gt;
&lt;br /&gt;
Mrs Miloâ€™s mum is very nice and makes Teeanna and I tea as we are looking for Milo and we talk then Teeanna asks Mrs Miloâ€™s mum if she can cast some magic on her, Teeanna says it isnâ€™t going to hurt but Mrs Miloâ€™s mum looks like Teeanna has asked could she practice brain surgery on her but she says yes in the end as Teeanna explains it is to make Mrs Miloâ€™s mum remember exactly what happened when Milo was here and Teeanna cast her spell and asks her to remember Miloâ€™s visit and we get much more information than what Mrs Miloâ€™s mum hadnâ€™t told us before.  Milo had arrived from a strange direction for walking from Seagate and that he wasnâ€™t expected so was surprised that he arrived and then talked about going off to [[Brastor]] and Milo was acting like he was being hunted !!!!  Then there was lots of talk about how Milo and Mr Miloâ€™s dad argue a lot about Milo joining the army and his dad thinking he wasnâ€™t a real man by not work on the farm, I donâ€™t know what she means by this because any man or woman worthy should be in the army or of course a guild member but Milo wants to help people and stuff and they donâ€™t understand that. Milo stayed for about a week and tried helping his dad on the farm but they just argued more and she said that Milo thought that this time he was going to help everybody and that he seemed like he was saying goodbye like it was a final farewell which seems strange that she forgot this bit while not under Teeannas magics and then she said Milo left on his errand in [[Brastor]] one morning and that was it.&lt;br /&gt;
&lt;br /&gt;
We thanked Mrs Miloâ€™s mum for tea and go out and tell the others what was told and Ibrihim decides he is going to talk to the wind and see where Milo went and it seems that each night in the snow somebody, probably Milo, would come out to a bunch of trees and stay there for a while but not too long that he would be too cold but the wind didnâ€™t tell Ibrihim where Milo went to as it seems the wind gets a bit forgetful so we searched the trees to see if anything was hidden but nothing was but there were lots of hidey holes that could hide stuff in it and it looks like stuff had been hidden but not anymore.&lt;br /&gt;
&lt;br /&gt;
Then we fly back to the guild before the wind wonâ€™t help us anymoreâ€¦ Yay, more flying, flying flying flying, I donâ€™t think I could ever get bored of flying it is so much fun to be up so high and to travel with friends that can enjoy it too and yell out to each other about what is happening and stuff and see everything and everybody looking so small that it makes me feel like I am big and you get a good idea of the area from up high and it would be great in battle to be up high and see what is going on below and if you could communicate with the forces on the ground it would be a great advantage and looking at Seagate you can see all the areas better and the bridge and stuff and the Guild and we land at the guild using feather fall again so landing is easier but I will still practice more at the Guild when we finish adventuring as I canâ€™t rely on always adventuring with Ibrihim to cast feather fall.  Peter is there and he looks happy to see us, we even get a little smile from him but then he seems embarrassed and the smile goes away.  Kirgoth has decided that if we are going to [[Brastor]] Jules needs a silvered weapon so they go off to get one.&lt;br /&gt;
&lt;br /&gt;
We got give some really weird astro reading or whatever they are called.  It is like some strange poem or song and it talks about looking through the dark with red fingers fluttering by.  What that means I have no idea but Jules being a nice guy gives Molly all her stuff back that he got from her room and he asked her about her coloured ribbons and she said they help her find her way back but she doesnâ€™t know where she has been to find her way back from. Yes she is still very weird and Jules showed her the poem and she really liked it from what Jules said and Jules asked her if she knew people from the Mothers Lement and a she knew Mr Perkins who is funny so when Jules tells us this we decide to go to the pub and have a look and find out that Mr Perkins has been at the pub with his mum for the last 2 years and he has been doing it up.  The sign that was stolen looks nicely painted and you can see where the tear is missing from it and there is an indent showing where it was and I donâ€™t know how they got the sign down to steal the tear as it would be really heavy and whoever would have done it must have been seen or something.  Maybe somebody used some magics to get it to levitate or something, I donâ€™t know but it would be pretty impressive to get it down by yourself but the pub is nice enough, nicer than others around but it isnâ€™t busy and it is small too but Mr Perkins is a bit weird but nice enough but keeps calling out to his mum in the kitchen but we canâ€™t hear anybody so she must be really really quiet.  He mentioned that the painting was done by an elf called Ronaldo Grnatts or something like that and he comes and visits sometimes but hasnâ€™t been in since the painting was stolen so doesnâ€™t know it is missing or anything.  Ibrihim decides to question the bar tender but is actually checking to see how crazy he is, he is getting better at this as the barman doesnâ€™t seem to be worried about him touching him unlike when Peter checks them out.  Ibrihim says that he seems happy enough on the surface but is worried and keeps looking back for something, he isnâ€™t as crazy as Molly but he is crazy enough but not like poking with a stick.  Then Jules makes it obvious that he is going to the toilet, geez Jules we really donâ€™t need to know these things but when he comes back it seems that he has checked out the kitchen and thinks nobody is in there so Mr Perkins is just talking to himself so yes he is crazy. So we head back to the Guild as it is now time to head to [[Brastor]].  We arenâ€™t leaving until tomorrow so I thought I would go and see [[Mavric]] and tell her I have been flying and I am pretty sure I will be flying again, flying flying flying tomorrow I am so excited.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;4th Thaw&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We arenâ€™t flyingâ€¦ I canâ€™t believe it we are NOT FLYING.  This is so unfair, I know Peter is the party leader but he does know he is party of the Seagate Adventurerâ€™s guild and that means magic, flying and fighting? I canâ€™t believe that he is such a wimp when it comes to flying it is so unfair and he mustnâ€™t know what he is missing out on as it is so much fun and I could do it for hours and hours and I know I havenâ€™t flown for hours and hours before but I am sure I would enjoy it.  I do well to not seem too disappointed so instead of flying we go and pick up Teeanna and visit [[Father Broc]].  Didnâ€™t know we were going to visit [[Father Broc]] and I havenâ€™t seen him since we saved Peter but  Peter had organised with [[Father Broc]] to get us to travel with him so we sit in a small room for a while chatting then when we come out of the room we are in a different building, right near [[Westgate]].  I have to remember that [[Father Broc]] is a Rune mage like [[Bodric]] and [[Kilroy]] but I am sure [[Bodric]] canâ€™t make a room move and I donâ€™t think [[Kilroy]] needs to as he has that big bird thingy to ride on, oh and if can be a bear maybe he can be a bird and fly then who needs a room that can move?  So we walk into [[Westgate]] and talk to the guards at the gate.  They seem very strange and for some reason Teeanna asks them about himself and it seems he is from the Lunar Empire, he used to be a gladiator, that sounds impressive and isnâ€™t the Lunar Empire where the Lunar Games were? I suppose that is why they were called the Lunar Games? But the Guard seemed to not like Teeanna, not sure why but something about drugs?  I donâ€™t know why the guard would be unhappy about Teeannaâ€™s need for medicine but this is a strange place so we go straight to the hospital as the guards werenâ€™t sure if they had ever seen Milo and at the hospital they said that Milo definitely hasnâ€™t been there either and looking around the hospital their isnâ€™t really a lot of injured mainly training accidents with weapons and stuff so no really hard done by people which is what Milo seems to go for when it comes to helping so we decide that we should head off to Hugler&#039;s Ferry which is about 15 miles away but Peter said it is a nicer place with people being a bit more welcoming.  &lt;br /&gt;
&lt;br /&gt;
We rode the 15 miles to Hugler&#039;s Ferry, I am sure we could have flown if somebody knew how to cast flying but we had to ride, I wish I could cast flying it would be so much easier just like [[Jazmyn]] who rides her broom but along the way it got really really windy which seems to be strange for this time of the year, so windy that I had to shout to talk to anybody but luckily it had stopped by the time we got to the ferry as that would be a pretty worrying for people to cross the ferry with such unexpected winds.  Peter went and talked to the Blacksmith as he had to make some copper stirrups for Teeanna as she really shouldnâ€™t touch iron and seems worried about â€œexplodingâ€ is what Peter said and I would have know this was a problem if the winds wasnâ€™t so high, I am sure we could have helped her along the way to Hugler&#039;s Ferry by putting padding or something on her stirrups, stupid wind.   But people do remember seeing somebody fitting Miloâ€™s description and that he was strange and looked at people and girls and stuff.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;5th Thaw â€“ 8th Thaw&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We stay at in a room in Hugler&#039;s Ferry but as it is coming up to the full moon, Teeanna has to go off to her kingdom by a portal to another plain.  She will be gone for 3 days so Ibrihim and Jules go out of town with her so that she can cast her ritual and go off plain.  Peter and Kirgoth decide to go to the â€œsecretâ€ temple that Peter goes to â€“ not so secret cause I know where it is, huh, to do some training so I am left in town by myself to bring food out to Ibrihim while he guards the portal hole as Jules decided to go to the fairy plain too to check it out. I have a great time meeting so many new humans, no dwarfs unfortunately, and they are all so interested in telling me all about the town and about the dark circle and all sorts of interesting stuff.  I do have to make sure that every day I go out and keep Ibrihim company though because he must get lonely out there all by himself so I aim to be out there for at least 2 hours but I manage about 4 hours each day and we practice magic which is great fun, I learnt after the first day to bring my travelling gear though because he always made it rain or winding or something.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;9th Thaw&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We head out early heading to [[Lewiston]] and why we are riding Kirgoth tells me about all the fun he has had with the Church Knights, he hit them hard but they didnâ€™t hurt him which is very impressive because those Church Knights have been practicing for centuries in they sleepy state so they are great warriors so I will have to watch Kirgoth in the next fight to see if he has learnt anything new. Just before lunch time were can see the tower in [[Lewiston]], it is really broken and doesnâ€™t really have many real walls anymore but from within the tower Peter thinks there is a single person in there watching and hiding he says that the person is afraid of us rather than getting ready to ambush so we are fine but as we think it might be Milo we ride past the tower into [[Lewiston]] town itself and get off our horses and start to prepare lunch.  We have to do this loud because I have to cast unseen on Ibrihim and Jules as they are going to go and check it out but as neither of them have witchsight nor can see unseen they are going to have to make sure they donâ€™t walk into each other so they devise a plan to ensure they stay across the road from each other and look out for each others shadows and stuff  so we continue to setup camp and prepare lunch and stuff then all of a sudden were hear Ibrihim yelling Milo is going to jump!  How he knows it is Milo or that he is going to jump I donâ€™t know but we all grab weapons and run towards the tower, Kirgoth takes up his cross bow to shot however it is down if they try and fly, Peter grabs his hammock and tries to find some place to attach it, Teeanna gets nearby and I finally arrive as some of the building collapses.  It works out that Teeanna cast some sort of control spell and got Milo (yes it works out to be Milo) to hold on and not jump and stuff.  Ibrihim has cast feather fall and him and Milo are floating down into a hole in the floor which has broken since the wall fell down.  I see Jules throwing his grappling hook around his head trying to get it to Ibrihim so he can pull them out of the way of the hole in the floor as there is some really strange noises down there, sounds like whatever it is it is hungry and then the next thing I know Peter has run across the room and pushed Ibrihim and Milo against the other wall but because he did this he lost all his momentum he ended up in the hole.  Kirgoth runs over to the hole had has a swipe at one of the things in the hole and yells out they are undead and I wonder how we are now going to stop Ibrihim from wanting to dig up the floor everywhere we go again now that we finally got him to stop doing this as I am sure he is going to feel that he has been right all along about underfloor evil and up till now it has mainly been in churchs and stuff but now it is going to be everywhere, geez but then Peter is just standing in the middle of them trying to help them, how silly is that so I run and jump into the hole as well to help Peter as the undead are to low in the hole for me to have a go.  I hit one really well as I go in which is good so I can fit because there isnâ€™t much room down here and there is so many undead, hundreds and hundreds I reckon so I start hitting them with my war hammer and they start going down and Peter seems to be going really well multi striking and they start to fall around him as well then all of a sudden part of the roof caves in and Kirgoth is into the fray to and then Ibrihim floats into the hole so there is four of us against these hundreds and hundreds of undead but we do well and kill them all if you can say undead die twice which I suppose they do but we arenâ€™t really injured which is good, our armour and superior weapon skills makes all the difference but once it is over I hope that Teeanna and Jules and Milo are alright as none of them joined into on the fun but it seems that they have been ensuring that Milo is safe and that they have his stuff with the tear drop thingy and that he doesnâ€™t run away. Milo seems really crazy, very dirty and scruffy, he goes on and on about â€œI knew this would happen, no you are some of them arenâ€™t you oh know, etc, etcâ€ but he is settle by empathy and Ibrihim does some cleaning magics and Peter gives him some clean clothes and Kirgoth heals him and feeds him then he asks if we are from the guild and he is distressed because we are some of them as he didnâ€™t want the tear drop thingy near the guild as he thinks it would just make us crazier and prod it and want to keep it rather than destroy it.  This seems strange because I havenâ€™t met anybody at the guild yet that seems as crazy as Molly so why he thinks that people within the guild would be â€œbrokenâ€ like Molly but he was really worried about guild people getting hold of it so we discuss what has happened.  Milo had notices that there was lots of strange people like Molly around and it seemed to be centred around Mr Perkinâ€™s pub as he had noticed people like Molly stopping and staring at the pub then Milo found he was losing time, where he couldnâ€™t remember what had happened but he realised it was the tear drop and that he had to get it away so he climbed up a ladder and stole the sign.  How he had the strength to do that I donâ€™t know and how nobody didnâ€™t seem him I also don â€˜t know but that is how he said he did it, no magics involved, oh well.  He thought that if he took it to the Guild we would put it in a trophy cabinet where it would slowly make us crazy!  He obviously doesnâ€™t know about the special rooms that can protect from magics how else do we learn new spells without blowing up the guild or ourselves or Seagate? But he thought he would drop it into the Gatar Depression where other magical stuff is dropped and left.  &lt;br /&gt;
&lt;br /&gt;
We tell Milo that his quest is now ours and that we will help him.  However, we really need to have this artefact divinated but as Milo doesnâ€™t want to take it back to the Guild we have two options, go to one of the churches in Noverdom who might want to keep the artefact or go to Peterâ€™s church who wonâ€™t want to keep it but maybe able to help so Milo says off to Peterâ€™s church we go.&lt;br /&gt;
&lt;br /&gt;
But oh man, that means we have to ride our horse and then walk all the way up to the temple, why canâ€™t we fly, it would be so much faster and so less tiring and stuff.  Peter is carrying the artefact in his helmet in the hope the iron will protect his mind from it.  We travel till dusk and we make it to the foothills so still got ages to walk tomorrow.  At least there is a river so I can go and have a swim, but there isnâ€™t much sunlight for a sunbath so I am glad [[Jazmyn]] isnâ€™t here because she would complain for sure but then Peter is talking to Milo about joining the church but I think as a healer and a traveller he should join the guild but he might have some problems with the army when he gets back so we will have to wait and see.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;10th Thaw&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
After a lovely nights sleep under the stars we have to WALKâ€¦ Not fly Doh, walk all the way to Peterâ€™s church.  When we get there I see they have built a new compound since I have been here last, it looks much more used rather than a couple of tents that were there before when the bad guys were living there and we see Sir Harold and he is excited to see me again which is great, he is nice enough guy but after being away for a long time he is not sure of the world around him as it is now so we have much in common but I think I have overtaken him now I have been away with the guild rather than staying the Mountains with mum and dad.   Peter and Sir Harold talk about the item and Sir Ross is keen to have a look, and figure out how to destroy it and Lady Celeste takes Milo away to have a look at him as well so the rest of us have time so Peter shows us around the temple and wow somebody has been doing some dusting, probably Peter I would say, he seems to be the trainee in all this church stuff.  On the way out we ran into Sir Ross who wanted to check if the helmet was the thing we wanted him to look at and when he was told no he said that the only other thing was a horseshoe nail wrapped in clothâ€¦ NO SHELL, holy crap (I didnâ€™t say this as we were in church) but holy crap, we have been carrying something else, no wonder Peter wasnâ€™t going crazy carrying the helmet.  Sir Ross said the cloth was slightly holy, heading towards divine!  Whatever that means.  How Sir Ross explained it was that it was at the same level that holy water would have in the holy stakes and it is probably been in contact with something holy but the aura of it is very faint and he is not sure of which plain it is from either so we wait for Milo because damn he lost it, he lost the artefact no wonder the others thought he was OK. While waiting Ibrihim is looking at the name on the end of a string??? Then Kirgoth grabs it from the end of the string and determined it was brass then he hits it with his great axe to break it in half, it seems he thinks that if it was an artefact it wouldnâ€™t break in half, well it did and so did the table â€“ oops.&lt;br /&gt;
&lt;br /&gt;
Lady Celeste says that Milo isnâ€™t well, she divinated him but it was very traumatic for Milo and he needs lots of rest and piece.  The artefact has no specific name, it had a name but it was taken from it but the shell is only a fragment of something larger that had been destroyed and something wronged it that it is now getting its own back!!!  An angry artefact.  She doesnâ€™t know what plain it is from either and what Milo was getting is dreams of prophecy and that he was dreaming of flying into a featureless waste and fly into the ground to destroy the artefact but that would be suicide for him to.  She said that it appears that the influence has been waning for the last two weeks maybe up to four weeks and she doesnâ€™t know what you can do to protect yourself against the issue other than leave and that we need the object to know how to break it.&lt;br /&gt;
&lt;br /&gt;
Ibrihim says that we need to it to break it break or banish it but we have to be careful because Miloâ€™s impulse was to commit suicide and anybody else would have different thoughts but we need to talk to Milo so we wait until he is well enough for us to talk to him and he is really sleepy and we show him the nail, well two halves of the nail and he says that isnâ€™t  what he put there.  He was sure it was there wrapped in his cloth but he canâ€™t remember when he last looked for it, he just knew it was there.  He remembers wrapping it after his mum and dads but hasnâ€™t looked since he thinks so we ask him did he meet anybody between 2 to 4 weeks ago and he said he had met a farrier family called Tobiase and Milly Saddler and they have 3 children, 1 girl and 2 boys.  He helped them in the [[Sweet Riding]] because Milly was really sick.  Teeanna asks and gets permission to hypnotise Milo so that he will remember properly. His memory is very confused, not like his mums, he seems to be missing time but he knew there was a problem with going near people but he couldnâ€™t help himself as after he tracked them for a while because even though they had a horse and cart they were going really really slowly he realised the mother was really ill and being a healer he had to help so he did during the day and he said the mother wasnâ€™t mad or anything just ill but he couldnâ€™t figure out how come she wasnâ€™t getting better at all but he made sure he slept away from them but he did say some nights he didnâ€™t sleep far enough away. He gave good descriptions of the family and the wagon  He left them at [[Tobintown]] with them looking for work.  They were heading through Brastor looking for work so could have moved on if no work found.  &lt;br /&gt;
&lt;br /&gt;
We decide that it is a good idea to go and find these people as it seems they might have the tear and Milo says we can go without him as he really isnâ€™t up to it so we head off after lunch to ensure we get to [[Tobintown]] as soon as possible and we make it to the road by dusk and stay there overnight and it was a lovely night again under the stars but still walking but tomorrow we can ride â€“ still no flying though.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;11th Thaw&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
We ride into [[Brastor Landing]] and swap horses at [[Father Broc]]â€™s place which is nice but that means we can ride longer tomorrow, if we were flying we would have been there before last night, bloody riding makes my bum numb if I do it to long. Kirgoth asks about the family we are looking for and they donâ€™t know them so they havenâ€™t come through here.  So we stay overnight at an inn which is a nice change, a warm bath, ahhhh.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;12th Thaw&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Kirgoth, Peter and I get up early to go to the market because I needed to buy some stuff that [[Henric]] wanted and this is a pretty good place to send it from so once that is done I see the others for breakfast and head off to [[Tobintown]] and after almost all day of riding, yes I said riding, doh, we get to [[Tobintown]], man why canâ€™t we fly I donâ€™t know it is so unfair, bags Peter not being party leader next time cause then we can make him fly.  We ask the guards about the farrier family and he knows them as they are staying out in the camp near the saw mill which is causing issues beating people and not working and stuff they have been throwing things at people who come out to see them and stuff.  It sounds like we have found the right place, crazy people everywhere.  We go to the see the Town Elders about helping out because we are from the guild and obviously that is what we do. As the Town Hall we get to go to a conference room which looks like they have been working for a long time as there is food scraps and mess everywhere and the Town Elders look tired and confused by what is happening as the people in the camp think anybody who isnâ€™t in the camp is an alien!!!  The Town Elders need them to get to work so offer us 2,000 silver pennies each to fix it.  Jules and Ibrihim have an argument about giving away to much information as maybe we could have earned more money or something?:  I donâ€™t know 2,000 silver pennies can by a lots of build supplies for the inn so I am happy and I am sure [[Henric]] and [[Bodric]] are too and the Town Elders are a bit silly because they didnâ€™t realise that the camp was stashing food for days until they stopped letting people in so it was to late to do anything, oh well we get more money.&lt;br /&gt;
&lt;br /&gt;
We get a rough sketch of the area where the horses are and stuff and we get given a room to stay in so we can talk about plans but Kirgoth goes out and about to do some further fact finding so when he comes back we find out that people go out to see people in the camp and donâ€™t come back and some people are seen again with the others and the oneâ€™s that they donâ€™t see they think they are eating them.  Kirgoth thinks that this is being alarmist but sounds interesting, I havenâ€™t heard of humans eating other humans before, sounds yucky but I wonder what it tastes like? Chicken?&lt;br /&gt;
&lt;br /&gt;
We decide it is best to go out at night when everybody is asleep so at 2 am Ibrihim organises a storm so that it is wet and noisy to cover our noise, and we break up into two groups one for inside the camp and the other for outside, inside Teeanna is going as she can see crazy sparkly minds, Peter because he can search for evil things and Ibrihim for no real reason but to make up the numbers.  Teeanna and Ibrihim are under invis but Peter doesnâ€™t want it as he thinks he can pass as a worker and it would mean having magics cast on him which he doesnâ€™t like.  Outside Kirgoth is under his tarp with his weapons at ready, I am invis and Jules is unseen and we are all spread out.  I am in the path of our escape route so I can defend people as they are coming at us if need be but also move as fast as I can so the others can overtake me.&lt;br /&gt;
&lt;br /&gt;
The inside team head in.&lt;br /&gt;
&lt;br /&gt;
As I am part of the outside team, I donâ€™t know what exactly happened with the inside team but the others advised me that Teeanna had sensed that there was a whole lot of sparkly bits in the middle so they decided to walk that way.  Peter with his armful of wood to pass as a â€œcrazyâ€ got into the camp with the others invisible so they couldnâ€™t be seen anyway.  When walking in Peter had nodded at one of the guards who assumed he was crazy too and let him through but Teeanna said all these sparkles joined into the guard and he turned and tried to spear Peter with his pike but Ibrihim told Peter who got out of the way and Ibrihim hit him instead so everybody was ok but the sparkles were going all weird so they decided to run to the middle where Teeanna said that there was a bunch of people sitting waiting around the main sparkles but now Ibrihim could be seen too.   But as I was outside, I heard lots of people getting up and started to worry that there was a problem, then on the other side of the camp I could hear some screams, it works out that Kirgoth shot some people with his cross bow to cause panic and Jules and I started causing problems by collapsing tents and setting fire to rubbish and stuff to try and give Peter, Ibrihim and Teeanna some time to find the artefact so there was havoc everywhere because we were causing havoc and it was fun, just like being at home without the fires or the tents or the crazies but otherwise just like at home and while we were causing this havoc the inside team raced to the centre where it works out that Ibrihim is also a crazy, but anyone of us could have told you he was crazy but not this sort of crazy and I think we all have to be careful not sure how Peter and Teeanna didnâ€™t go crazy at this time either considering you canâ€™t really count them as completely normal either but hey we are all part of the guild oh, I suppose this is what Milo was worried about, if us newly trained guild members are having some issues and you imagine what other guild members have seen that the whole guild could go crazy straight away, hmmm, that is a worry but it was OK because even though Ibrihim went crazier the others were fine for now but when the inside team got to the middle tent all these people were waiting for them in there around the main sparkles and Teeanna sent in a phantom thingy and it seems that it was really bad because it allowed them to cut a hole in the side of the tent and grab the centre of the sparkles which was a woman that was ill before anybody else got to them but then Teeanna did another phantom thingy and that helped them get away.  By this time it was starting to get a little quieter so I thought I would travel around to the others, when I got there Kirgoth had just shot a monster which was shining really really bright and Teeanna was cutting at the ladies eye that they had captured and I was just about to tell Teeanna that she needs to learn to be a better healer because those cuts werenâ€™t really neat nor medical looking but then she had the shell thing in her hand and she froze in mid movement, well I thought that we canâ€™t have our mind mage and a Princess frozen because her Necromancer husband may not like that and may take it out on us so I took it straight from her and she became unfrozen and I was fineâ€¦. I win, I am stronger than a mind mage, wow I am excited wait until I tell [[Henric]] what I did.  We decided we needed to leave but Ibrihim was missing but we figured we could locate him later but we really needed to leave now because the locals are becoming a mob and we need to go so they wonâ€™t be so crazy and we can get our money and get rid of it while we arenâ€™t crazy.  So we wrap the artefact and put it in Peterâ€™s helmet and get away from the crazies and the town so that people arenâ€™t affected.  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;13th â€“ 16th Thaw&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In the morning Kirgoth and Jules head back to town to get our saying we have stopped the crazies but they were hanging around the town in mobs saying that people from a neighbouring town attacked them, While they were gone I cast locate to try and find Ibrihim but he was at the city gates too, he was part of the mob, then I saw he went back to the camp with the other crazies. Teeanna and Jules went to the town later when it was a little quieter and could get inside later in the afternoon to talk to the town elders they didnâ€™t think things were better so they wouldnâ€™t pay us but we can come back and collect if the crazies have calmed down, they also gave us a note to that fact too so we can come back and get it later.  Jules went into the camp unseen to get Ibrihim.  He said he had just been tagging along learning about stuff by talking and listening and going through peopleâ€™s belongings, I am not sure what that means but he said he needs practice and then Teeanna says Lyric has a mind finallyâ€¦ How rude is that but she was talking about the artefact I was carrying and she is just jealous that my mind is stronger than hers and I can carry it. Huh!  &lt;br /&gt;
&lt;br /&gt;
So we head off back to Peterâ€™s temple and other than Jules going on and on and on and on and on and on about lack of sleep, man he can talk, we get there safety except for more talk about sex.  See Teeanna thinks that Jules complaining of lack of sleep is that sleep equals sex but I donâ€™t know how it is but she says sex is exercise??? And that exercise helps you sleep and that sex well good sex can be tiring???  She is one strange Elf, I think she is the type of elf the boys are worried about me hanging around with!  And man, I have some weird dreams over these nights but I think it is from all the sex discussions, I donâ€™t know.&lt;br /&gt;
&lt;br /&gt;
Late on the 3rd day of travelling we arrive back at the temple and Sir Ross takes the artefact from me to divinate it.  While we are waiting Ibrihim goes off and talks to the church accountant to learn about temple accountingâ€¦ See, I said he was weird and this is without the craziness affecting him!&lt;br /&gt;
&lt;br /&gt;
When Sir Ross comes back he talks to the other Knights in a huddle until we ask them what is going on.  The have found that the artefact is piece of a god, actually a piece of a murdered or destroyed god and it was destroyed while it was in power by what was counted as a â€œjustly causeâ€.  The god is called Opheldal and it is some sort of dream and prophecy god and his symbol is that of a snake.  This is all that is left and it is a bit crazy and it becomes a stronger crazier dead god if exposed to people more susceptible to being crazy!  Its plain is [[Takaran]].&lt;br /&gt;
&lt;br /&gt;
Now we have a hard decision, do we take it to the guild and see if we can get somebody to destroy it, send it back to its plain, etc but where we have a high chance of making everybody crazy or do we leave it here and we go back to the guild to find out what we need to?  Peter wants to look at the libraries and do some research, Ibrihim wants to talk to some beaver or badger or something as his church is obligated to destroy snake gods??? Ah, it is so hard because we need to ride and not fly and that there are crazy people here at the church and lots at the guild and lots of people between hear and the guildâ€¦ AHHHHHHHHHHH&lt;br /&gt;
&lt;br /&gt;
Sir Ross piped up and gave us an option that they had an incense burner for drugs!!! Teeanna is really excited and keeps asking about the drugs that go in it but Sir Ross finally said they donâ€™t have any but anyway he said that the burner is from King Sigismund time and as it is tainted they would like to get rid of it, see it has 4 chains which represents the archangels and he said that it is used to direct the effects of the drugs within but it has shutters and he believes it can be used contain the effects of the artefact.   It is made of tainted metal, just like the blades on the arms of the monster in the lake at Noverdom.  They said that it is useful to magics relating to mind and cohesion and stuff so this would be really helpful to my charm spells but it seems that Jules and especially Teeanna is interested in knowing more but Ibrihim is going on and on about the mind mage and E&amp;amp;Eâ€™s shouldnâ€™t carry it or have access to it. Donâ€™t know what he is going on about because it sounds useful but it isnâ€™t our to keep so not sure.  So we discussed if we are going to get rid of it in a weird temple that Peter knows or in the volcano where a balrog lives.  Well considering the weird temple is currently surrounded by undead we canâ€™t really go there so I really donâ€™t know why Peter mentioned it so the volcano is the only place we can really get rid of it as we discuss taking it off plain but that would mean having to go back to Seagate and the Guild and that could be really bad, something that amplifies people who are susceptible, susceptible who have magic capability!!!  Sir Ross did mention that the tainted alloy will get heavier as it gets closer to heat and it wonâ€™t melt, so being in a volcano maybe it will follow the lava to the centre of the plain!&lt;br /&gt;
&lt;br /&gt;
So off to the volcano we go and Sir Ross gives us some sketches of the area so that we can stay away from the balrog and find a good place to throw the artefact into it and guess what, the Templars can cast FLYING!!!! and Peter says it is a good use of magic so that we can get there quick and not infect anymore people.  Yay, Peter has subverted to his dark side, I am sure as soon as he flies he will find that it is a fantastic way to travel and will want to fly everywhere just like I want to fly to everywhere.  I am so excited we are going to fly but we arenâ€™t going to go until tomorrow as it is to late to go today but they can cast flying, I am soooo excited, wow how am I going to sleep.&lt;br /&gt;
&lt;br /&gt;
===17th Thaw===&lt;br /&gt;
&lt;br /&gt;
While waiting for Teeanna get ready to leave, we take a leisurely breakfast and Ibrihim and Peter talk about black hats and white hats and how black hats are evil and white hats arenâ€™t and I donâ€™t really understand because what happens if you donâ€™t wear a hat and then they confused me even more by saying the hats are on the inside!  Well if the hat they are wearing is on the inside how can you tell between good and evil then they were linking them to people who are linked to demons being black hats and white hats to gods or archangels then Peter goes on about not having to be linked to gods and stuff and man my head hurt and I was so confused so I just will forget about the black hats versus the white hats for the time been until I can talk to somebody who makes sense about this stuff. &lt;br /&gt;
&lt;br /&gt;
So we fly to the volcano but Peterâ€™s flying was really strange, I donâ€™t think he has been practicing flying and he definitely doesnâ€™t know how to land properly, when he was told where to land he was almost suicidal!  We all land except for Jules who is keeping an eye out on what is happening.  Teeanna said that there were a number of minds around the vents that we couldnâ€™t see and then we saw them, weird looking snake human things, not much taller than me but they donâ€™t seem happy that we are here.  Peter puts the artefact on the ground so that he can grab his shield for extra defence so Teeanna picked it up and Ibrihim was not happy with this at all but I donâ€™t know what his problem was as she reactivated her wings to try and get to the volcano as soon as she could and he went after her but they didnâ€™t do to well with Ibrihim up on a ledge above the volcanos entrance and Teeanna on the splat into ash below him all alone and unprotected so Peter runs off to help and Kirgoth goes and attacks the oneâ€™s to the left with Jules coming down to help and I am left to the one that Peter has run away from to help the others.  But Teeanna gets up and is heading to the entrance of the volcano with Ibrihim flying down to help her but the featherfall takes a while to get him to the ground and I think Jules got in the way too so Teeanna is off with Ibrihim a bit behind her defending her back and Peter gets hurt really really badly and I think he is in real trouble so as I knock my snake man down I reactivate my wings and do a flying charge with my hammer into the snake thing that was hurting Peter and it works really well so I think the flying practice I have been doing at the guild has been helping, especially the jumping off high things to land better obviously is helping but as I land on the ground knocking over the snake thing one of them breaths out fire so lucky we missed that but then Teeanna throws the artefact and the now very heavy container into the volcano and was flying back out again so I made sure Peter flew off and hope that Teeanna or somebody looks after him because I think he is really in trouble so Kirgoth and I wait until everybody else is gone and because it seems like Kirgoth is trying to keep up with me on making these snake things die he wants to make sure I am not left behind to finish them off, I donâ€™t know it isnâ€™t a competition it is about helping out your party members oh well, we all got out of there OK except for Peter.  &lt;br /&gt;
&lt;br /&gt;
Lucky the others had caught up with Peter and we all landed about a bow range outside the forest.  Peter is really bad so Kirgoth tries to do some healing but he isnâ€™t quite as experienced yet to fix bones and stuff so we have to carry Peter so we build a contraption to carry him on and head off to [[Westgate]].&lt;br /&gt;
&lt;br /&gt;
===18th -21st Thaw===&lt;br /&gt;
&lt;br /&gt;
Get to [[Westgate]] were we get a room and organise for a healer to come and see Peter and heal him so that bones are better.   As it is going to be a while Ibrihim, Jules and I decide to head off to [[Tobintown]] to pick up our pay for fixing the local problem out there.  Teeanna and Kirgoth are staying behind to look after Peter.  So we head off to [[Tobintown]] and it takes us two days and it is an uneventful trip but if only somebody in the air college would teach Ibrihim flying it would have been so much quicker and I think that in the future when we organise to help out a town like [[Tobintown]] we need to make sure we put in a provision for medical costs because I am sure that Peterâ€™s money is going to go on the medical expenses rather than giving it to his church!  While we are out at [[Tobintown]] Ibrihim checks on his mates from the camp to see if all is OK and we get given the money which I make sure I keep so that Ibrihim doesnâ€™t spend it or something, and we stay in town and head off the next day and arrive back in [[Westgate]] the day after.  I gave everybody else their monies to make sure they can spend it themselves because Ibrihim is really good at spending other peopleâ€™s money and I wasnâ€™t going to be responsible for that and I am really good with money so I looked after it really well.&lt;br /&gt;
&lt;br /&gt;
===22nd â€“ 23rd Thaw===&lt;br /&gt;
&lt;br /&gt;
Head up to the temple because we need to collect Milo and take him back to Seagate as this was our main job and that getting rid of the artefact wasnâ€™t really what we were paid for, well we were but that was [[Tobintown]] paying for that bit but now we need to bring Milo back so that the Albrecht pays us too. And guess what, Peter admitted that magic saved his life and magic made him OK so I am sure from now on he is going to be less worried about magic, well I think he will and the templars give us a gift each for getting rid of their tainted container thingy so that was nice of them hopefully it does cool stuff.&lt;br /&gt;
&lt;br /&gt;
===24th - 25th  Thaw===&lt;br /&gt;
&lt;br /&gt;
Head off to [[Westgate]] to give back horses and stuff and use Father Brocâ€™s portals to get back to Seagate.  We use Father Brocâ€™s cupboard and arrive back into Seagate in the afternoon so we head off to the guild sending a message to Sergeant Albrecht that we have got Milo at the guild and to come and see us.&lt;br /&gt;
&lt;br /&gt;
Sergeant Albrecht arrived at the guild with Lieutenant Pike to see Milo and seem happy to see that Milo is OK and also want to make sure he has some monies and we tell them we have the equivalent of the money ie the ring with wings that he had brought but not used.  Lucky he didnâ€™t use it because if they have the money they might be able to cover Milo being missing but they arenâ€™t sure so we told them about the fact that Milo was doing something that would help them and that Seagate would have been really really crazy if he hadnâ€™t done it and that he was being heroic and stuff and that they really need to cover the fact he had gone AWOL and that they could say we were brought in to help him and stuff and that we could cover and they said they would try and that so that Milo will be OK.&lt;br /&gt;
&lt;br /&gt;
So I think it is a good idea to give Milo some options as he is coming up to the end of his army life and I donâ€™t really think it is right for him anyway so I tell him he can always join the guild because they are always looking for healers and stuff and he seems to like travel so that is a bonus too or maybe he wants to join the templars but he says that they are a bit too marshal probably not what he is after so maybe we have a new guild member?? But Ibrihim thinks he should go and help orphanages and stuff because they always need help but I think Milo can make up his own mind I just hope he doesnâ€™t go back home and be a farmer because he really doesnâ€™t want to do that and I know what it is like to be expected to take up the family business when you really donâ€™t want to so he could always run away and join the guild, it seems to be how most people joined the guild.&lt;br /&gt;
&lt;br /&gt;
Milo thanked us for helping him and for stopping him from committing suicide because he didnâ€™t really want to it was the artefact that was making him do it.&lt;br /&gt;
&lt;br /&gt;
We also got a letter from Slokam and co saying sorry about the misunderstanding and that they had made a mistake and that they are looking for the artist elf for us.  Well I am glad they understand that I am not a prostitute and that girl dwarfs carrying a war hammer around is not a prostitute and if they get confused again they might get the war hammer where it hurts but as they were mistaken and hopefully they learn by those mistakes because I really donâ€™t want to hurt somebody because they were mistaken!&lt;br /&gt;
&lt;br /&gt;
Well, the adventure is over and I think we should all go and have a drink at a local pub to celebrate because we have ages until the next guild meeting and we may not see each other for a long time but when I look around everybody is gone.  Oh well I will go and look for [[Mavric]] because I would really like a beer...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kirgoths Notes ==&lt;br /&gt;
===Finding Milo===&lt;br /&gt;
&amp;lt;font color=&amp;quot;#bd6002&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Interviews&amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Watchmen&lt;br /&gt;
:&amp;lt;b&amp;gt;Senior Sergeant Antaeus Albrecht&amp;lt;/b&amp;gt;, Milo is the last member of his company, the very few survivors have been retired in Brastor. He is a poor soldier, possibly life aspected. He healed the poor in old seagate. Has a hunch it may be slavers but has no real evidence. Later questioning showed he had not slept in the barracks on the 6th Snow and was officially missing on the 7th.&lt;br /&gt;
:&amp;lt;b&amp;gt;Priest in the barracks&amp;lt;/b&amp;gt;, Milo is a very good person, possibly holy. He spent his free time helping the poor and working girls in old seagate. Occasionally worked in the soup kitchen and spent time talking to crazy people. &lt;br /&gt;
:&amp;lt;b&amp;gt;Kirgoth&amp;lt;/b&amp;gt;, I have seen Milo previously, he is a human in early twenties.&lt;br /&gt;
*Working Girls&lt;br /&gt;
:&amp;lt;b&amp;gt;Molly&amp;lt;/b&amp;gt;, Milo doesn&#039;t take payment in kind, is well liked by the people in the area. He visisted most ladies. Molly is insane, divination reveals this has been enhanced by her being near an artifact of some sort for the last year, she should recover to her normal levels of insanity. Searching of her rooms revealed many things arranged in ordered layout. She said &amp;quot;men with the heads of birds are building nests in my mind&amp;quot;, further questioning revealed they had the heads of herons and crows.&lt;br /&gt;
:&amp;lt;b&amp;gt;Suzy&amp;lt;/b&amp;gt;, Molly has been getting saner for the last 5 or so weeks, appears to be last person to have seen Milo on the morning of the 7th snow and was wearing a ring with unusual sigil which she recognised as an invested, like the ones the watch wear. He seemed frightened of something and was wearing travelling clothes.&lt;br /&gt;
*Crazies &lt;br /&gt;
:&amp;lt;b&amp;gt;Barkeep&amp;lt;/b&amp;gt;, at the pub to north of old seagate by the slaughterhouses, he is insane, obsessed with order of things, ordering people by height and such.&lt;br /&gt;
:&amp;lt;b&amp;gt;Pub patrons&amp;lt;/b&amp;gt;, the barkeep has been getting saner for last few weeks, seemed saner even a day after we last saw him.&lt;br /&gt;
:&amp;lt;b&amp;gt;Pie salesman&amp;lt;/b&amp;gt;, Seemed to think he was going to the barracks when actually returning to his bakery&lt;br /&gt;
:&amp;lt;b&amp;gt;Chap followed with pie&amp;lt;/b&amp;gt;, Seemed to be having a religious experience with a &amp;quot;mostly meat&amp;quot; pie, managed to evade the party.&lt;br /&gt;
:&amp;lt;b&amp;gt;Norman, inkeep and the mothers lament&amp;lt;/b&amp;gt;, His sign is a piece of elven art of a crying woman and had the shell in the eye nicked. It was made by some elf called Renado Grenalt who is allegedly also guilty of being an artist and was run out of seagate.&lt;br /&gt;
*The poor&lt;br /&gt;
:&amp;lt;b&amp;gt;Old people in the common&amp;lt;/b&amp;gt;, none seemed paticularly insane, mostly poorly fed and ill due to this.&lt;br /&gt;
:&amp;lt;b&amp;gt;One of Phaetons children&amp;lt;/b&amp;gt;, phaeton not involved, knows Milo, hasn&#039;t seen him for some time.&lt;br /&gt;
:&amp;lt;b&amp;gt;Beggar Lord Abrim&amp;lt;/b&amp;gt;, Milo was seen leaving seagate crossing the bridge late in the day on the 7th. He had confided in him that something was causing agression in town, that the dark circle was the key or answer to the problem. The problems seemed to be centred on the tavern &amp;quot;mothers lament&amp;quot; near blue gate (northern gate of old seagate), the tavernkeeper he admitted to having ill feelings towards as he had a beggar flogged when he returned the tavern sign he found in an alley. Milo&#039;s parents used to live in a town called &#039;so so&#039; which is to the east between cazala and brastor. Since Milo has left abrim has noticed less trouble.&lt;br /&gt;
:&amp;lt;b&amp;gt;Thomas&amp;lt;/b&amp;gt;, elderly beggar who led us to Abrim. &lt;br /&gt;
*Guildsmen&lt;br /&gt;
:&amp;lt;b&amp;gt;Harbourmaster&amp;lt;/b&amp;gt;, a human fitting description of Milo asked if there were ships departing to the Novadon region on the morning of the 6th, there wern&#039;t any so he left&lt;br /&gt;
:&amp;lt;b&amp;gt;Dockworkers&amp;lt;/b&amp;gt;, none remember seeing anyone fitting the description of Milo.&lt;br /&gt;
*Merchants&lt;br /&gt;
:&amp;lt;b&amp;gt;Human celestial mage in seagate&amp;lt;/b&amp;gt;, Sold Milo invested shadow wings on the morning of the 7th, which fits the description of the ring from Suzy. Gut feeling says this guy deserves a good beating. This was worth several years income for a watchman.&lt;br /&gt;
*Criminals (crimes include: premeditated assault of a member of the guard, attempted murder of a member of the guard, armed insurrection against the civil authority, conspiracy to commit murder, accessory to the above crimes, and resisting arrest)&lt;br /&gt;
:Interrogation of the prisoners gained sworn, signed and witnessed statements saying that a Mr Sloakam, a Mr Ketch and a female by the name of Mad Abbey, all of whom are criminals whom the guard hasn&#039;t been able to arrest previously due to lack of evidence hired them to do these crimes. Their arrest; and the trial, punishment and fining of them and their thugs has been left with the civic authorities of Seagate and the Duke to deal with. I have brought a civil case against them for damages, pressed charges against them and made sure all the legal stuff is in order. They appear to have attacked the party after thinking that Lyric was a hooker and Teeanna was her pimp and competing with them. &lt;br /&gt;
*Family&lt;br /&gt;
:&amp;lt;b&amp;gt;His mum&amp;lt;/b&amp;gt;, She is in so-so east. He arrived unexpectedly around the 9th, stayed for a week and then left. He then left for Brastor after saying he was doing something that would &amp;quot;save everyone&amp;quot;.... He argued with his father as he didn&#039;t wish to be a farmer, had no women he was doing locally. His regiment was eaten at the keep near Lousiston, which is near their old farm.&lt;br /&gt;
*Brastor&lt;br /&gt;
:&amp;lt;b&amp;gt;Westagate&amp;lt;/b&amp;gt;, Full of people with foreign ideas. ex slaves, no hookers, don&#039;t like worshippers of archangel-elves. Spoke to locals and none remember Milo. This place has the feel of a military camp pretending to be a town.&lt;br /&gt;
:&amp;lt;b&amp;gt;Huglars ferry&amp;lt;/b&amp;gt;, People remember seeing someone matching the description of Milo about two weeks ago, acting strangely, looking at people.&lt;br /&gt;
&amp;lt;font color=&amp;quot;#bd6002&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Evidence&amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Papers&lt;br /&gt;
:&amp;lt;b&amp;gt;Letters from family&amp;lt;/b&amp;gt;, These do not indicate any reason for him to have left in a hurry&lt;br /&gt;
:&amp;lt;b&amp;gt;Divination thingie of Molly&amp;lt;/b&amp;gt;, Written notes on weird artefact thingie causing madness&lt;br /&gt;
:&amp;lt;b&amp;gt;Copies of statements from thugs&amp;lt;/b&amp;gt;&lt;br /&gt;
*Research&lt;br /&gt;
:&amp;lt;b&amp;gt;Church library&amp;lt;/b&amp;gt;, Sir Peter&#039;s research has shortlisted a handful of demons with associations with birds, one of which has the head of a bird and is the demon of strife and discord.&lt;br /&gt;
:&amp;lt;b&amp;gt;Guild library&amp;lt;/b&amp;gt;, The magic thingie could have been made by a demon but not show up as demonic, but then again might not be.&lt;br /&gt;
:&amp;lt;b&amp;gt;Ibrihim and the air&amp;lt;/b&amp;gt;, He nightly walked into a copse of trees from his mothers house in so-so, by himself and got cold. &lt;br /&gt;
:&amp;lt;b&amp;gt;Temple of Templars&amp;lt;/b&amp;gt;, We are taking Milo to this tragic place as some of the followers of the elfangels may be able to find out more about the artifact and how to destroy it.&lt;br /&gt;
&amp;lt;font color=&amp;quot;#bd6002&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Known associates&amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
:Working girls,Crazy people, Soup kitchen workers, Retired members of previous company (Brastor), Other members of the watch and his Family in the western kingdom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#bd6002&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Timeline&amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
:*About a year ago, the elfartist Renado Grenalt sells the sign to the mothers lament, hiding an evil madness causing artifact within it as the tear of a woman. This artifact seems associated with the deamon of strife and discord.&lt;br /&gt;
:*The last year, Madness hits seagate more than is usual and is eventually noticed by Milo&lt;br /&gt;
:*6th Snow, Milo left the barracks and went to the dockmaster that morning asking about travel by ship to the Novadon region, was told none were leaving. He didn&#039;t sleep in the barracks that night.&lt;br /&gt;
:*7th Show, Milo stole the dukes money set aside to pay the seagate guard and purchased an expensive, invested shadow wings in the morning. Later that day he stole the tear from the sign of the &#039;mothers lament&#039; tavern in old seagate, being seen looking frightened and wearning travelling clothes. Later in the day he was seen crossing the bridge.&lt;br /&gt;
:*9th Snow, He arrived in so-so to visit his mother and father&lt;br /&gt;
:*16th Snow, He departed so-so for Brastor, estimated time of travel being a week&lt;br /&gt;
:*16th Snow-1st Thaw, Milo claims to have spent these six weeks with a family of farriers looking after a sick female, sanity begins to return to seagate.&lt;br /&gt;
:*1st Thaw or abouts, Artifact taken from Milo and madness begins to spread in Tobintown&lt;br /&gt;
:*1st Thaw, Milo arrives in Huglers ferry&lt;br /&gt;
:*14th Thaw, Milo found at home town of Lewiston, preparing to travel into the gatar depression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Milo Located in his hometown of Lewistown&amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tracing the Artifact===&lt;br /&gt;
&amp;lt;font color=&amp;quot;#bd6002&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Interviews&amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Milo&amp;lt;/b&amp;gt;, Found him in Brastor within the ruined town of Lewistown. Living in a tower with undead in the basement. Has claimed to have some artifact which is a magical tear and seems to think dropping it in the gatar depression would help. He is Mad, deeply under the influence of some madness causing artifact magic and has indicated that he looses periods of time where he cannot remember what he did. He admitted stealing the pay for the seagate guard to fund his escape and purchase of invested items. A couple of days later we checked out the artifact and found it had gone so questioned him further. He was delayed getting to Brastor as he helped out a family of farriers, the mother of whom was quite ill. Their names were Tobias and Milli Saddler and they have three children (2male,1female) aged 6-10. They were travelling in a beatup cart with a very tired horse. Last time he looked at it was a couple of weeks ago before he left them. They were heading to Tobintown&lt;br /&gt;
:&amp;lt;b&amp;gt;Guards at westgate&amp;lt;/b&amp;gt;, Have not seen the family. &lt;br /&gt;
:&amp;lt;b&amp;gt;Civic leaders at Tobintown&amp;lt;/b&amp;gt;, 70 families have gone insane, are refusing to work and have been for the last couple of weeks, they live in a tent town outside of tobintown and have a few animals. They beat up the cpt of the guard when he tried to reason with them. The money savvy in the party have arranged a decent pile of silver for fixing up the problem.&lt;br /&gt;
:&amp;lt;b&amp;gt;Hookers and others in town&amp;lt;/b&amp;gt;, The saddlers are one of the families in the tent town.&lt;br /&gt;
:&amp;lt;b&amp;gt;Getting the tear from westgate&amp;lt;/b&amp;gt;, The sneaky types went in and got the tear as the rest provided distraction. They ran out with a sick unconcious old lady, Teeanna cut the tear out of her head. A glowing figure appeared in the camp of the mad people and I shot it making it go away. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#bd6002&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Evidence&amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Divinations at the temple of the elfangels&amp;lt;/b&amp;gt;, The tear was wrapped in a cloth which is very holy (nearly artifact level). The tear appears to have been something to do with a wronged evil which is trying to do evil stuff. It causes madness and could be used by someone not as good as Milo for ill, destroying it would be good. Some mind protect magic stuff might help as will a strong will and lack of imagination. Milo has been getting less mad for the last couple of weeks.&lt;br /&gt;
:&amp;lt;b&amp;gt;Divination of the tear&amp;lt;/b&amp;gt;, The tear is the last bit of a dead god thing which makes people go mad and feeds off the madness. Destroying it is probably not possible, nor is healing it to restore the god. Keeping it away from people will stop the madness. The chruchy types think they might be able to work out a way to destroy it. Ibrihim, Teeanna and Jules wish to take it back to the guild. This seems like a very elf idea, cause won&#039;t it make all the guild people go crazy ?, After shouting loudly and many more elf ideas we get rid of it somewhere, where im not going to say, but pretty hard for people to get back.&lt;br /&gt;
:&amp;lt;b&amp;gt;Peronal observation&amp;lt;/b&amp;gt;, when ive been sleeping near the thing for the three days it took to get back to the churchy temple i have had weird ass, vision things, these may be what the humans call dreams.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;We got the artifact and got rid of it pretty damn well (problem solved) &amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renado Grenalt===&lt;br /&gt;
:Criminal who put the tear into seagate and caused the whole business to start in the first place&lt;br /&gt;
:Crimes, Placing a magical item which caused civil disorder within seagate, disguised within a sign. Responsibility for driving several people insane (molly, milo, barkeep, etc). Responsibility for the civil disorder resulting from this items placement.&lt;br /&gt;
:Art, this has been decriminalised in Seagate, which has lead to a huge amount of art within the city.&lt;br /&gt;
:The insanity defence, It is likely he was insane at the time of doing this, however he will still be responsible for placing it in seagate unless it actually controlled him to do so. There is no evidence that this control is in the tears powers and the insanity it seemed to produce was more a desire to order things and get into fights.&lt;br /&gt;
:After arriving back in seagate several of the &amp;quot;business&amp;quot; people who sent their thugs after us turned up and appologised for the misunderstanding, but they might have been a bit mad at the time. They said they would help the town watch by helping to look for Renado.&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Renado is going to get a kicking&amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Peters Journals==&lt;br /&gt;
&lt;br /&gt;
===A meeting in the Guild===	 &lt;br /&gt;
The Lady&#039;s grace was bestowed upon me once again and I felt compelled to head to the Guild after purchasing my horse as commanded by Sir Samuel. Once there the I felt no compulsion until advised on a young missing healer whom the watch had been charged with recovering and so after a short prayer for guidance I joined others in the briefing room. 	 &lt;br /&gt;
	 &lt;br /&gt;
Once again my comrades were not the most depraved individuals but the taint of strong drink was upon the lips of some. They seemed confident and well equipped for the task at hand and come from a wide range of interesting cultures.	 &lt;br /&gt;
	 &lt;br /&gt;
After discussions on the dynamics the Lady works through me and I am placed in command of the group asked by Senior Sergeant Antaeus Albrecht of Phoenix Company to locate a young healer names Milo. 	 &lt;br /&gt;
 &lt;br /&gt;
The young man is of a healthy and pious disposition and he is renowned for his assistance of the poor and unwell within [[Old Seagate]], yet he has gone AWOL over two months ago. It is to the credit of his nature that those who could investigate his disappearance are choosing not to investigate in order for his absence to continue unofficially, as official notice would cause hardship for him when he is recovered. We are requested to investigate unofficially. 	 &lt;br /&gt;
 &lt;br /&gt;
===A trip to town===	 &lt;br /&gt;
We choose to head to the barracks first to see if his personal effects will present any leads. While it seems wrong to intrude upon his personal effects it is for the best of reasons. We remove his artefacts as carefully as possible but the only things of interest are some letters. While reviewing the moral position on reading private correspondence Lyric grabs the letters and begins reading, it turns out they are letters from home and so we spread out our search and speak to the local priest. 	 &lt;br /&gt;
	 &lt;br /&gt;
The priest is a man of Rafael and has a high regard for Milo. He tells us that Milo would spend his free time assisting the ladies of ill-repute in [[Old Seagate]] curing their infections, and so with glee in the eyes of our goblinoid companion we head to the older part of town. The term &#039;Old Seagate&#039; causes some dissension and discussion as the Elven Princess does not believe that anything as recent as the town should have the designation of &#039;Old&#039;. This spreads into a greater discussion of cultural differences that is most enlightening. 	 &lt;br /&gt;
	 &lt;br /&gt;
Kirgoth is a regular visitor to these locations and knows his way around well, his lewd comments do not sit well with me but I am assured it is &#039;cultural&#039;. 	 &lt;br /&gt;
 &lt;br /&gt;
We quickly find friends and acquaintances of Milo by finding a Brothel where he regularly healed the young women. We learn that he does not take payment in kind and my regard for him goes up. 	 &lt;br /&gt;
 &lt;br /&gt;
We locate a young lady called Molly who is in need of Healing and I take her to a corner to pray hard for her soul, Uriel works through me and Molly is healed of her afflictions, he also seems sounder of reason and I advise her to speak to the priests at the Temple who will help her out of her current situation. She seems filled with the hope of Uriel and I believe she will improve her situation. While we were praying it appears Kirgoth has &#039;assisted&#039; a number of young ladies, both with their afflictions and their financial situation.	 &lt;br /&gt;
 &lt;br /&gt;
Departing the brothel we head out to the street to discuss our next steps.&lt;br /&gt;
&lt;br /&gt;
Our discussions on the streets led us the conclusion we should leave the brothel district and head to a tavern to quietly discuss our findings. Due to a series of misunderstandings, possibly cultural or language based, the quiet discussion in a tavern became a philosophical debate in the street accompanied by the ownership of a pie cart. In the confusion of this new approach to the mission the party were swayed by moral arguments and so we headed off to donate the pies to the poor and needy. Which in turn led to a series of clues and more philosophical debate. &lt;br /&gt;
&lt;br /&gt;
Clues&lt;br /&gt;
*The pieman has a similar effect in his mind to Molly. &lt;br /&gt;
*The pieman said he was returning to the barracks when we bid him farewell yet his path took him to the bakery. &lt;br /&gt;
*A man left holding a pie reverently.&lt;br /&gt;
&lt;br /&gt;
Philosophical debate&lt;br /&gt;
*What coins exist of lesser value than a true-silver guinea and the deleterious effects of high value coinage on local business.&lt;br /&gt;
*The reverence of Pie&#039;s and accompanying Demonic/Criminal/Inlaw related influences. &lt;br /&gt;
&lt;br /&gt;
The result of which is that we try once more to locate a tavern in which to sit quietly and discuss our next steps. &lt;br /&gt;
&lt;br /&gt;
Finding a quiet in near the abattoir just outside the gates of [[Old Seagate]] we quench our thirst in a variety of ways from River water to Absinthe dependant on taste and cultural upbringing after much discussion on where we should sit. The barkeep keen on enforcing a by height seating order and Lady Teeaana refusing to sit next to Cold Iron in the form of Master Kirgoth and his plate mail. &lt;br /&gt;
&lt;br /&gt;
From here we elected to head back to our first port of call, the brothels, to check for further signs for the illness affecting Molly in the hope of the Healers at the guild divining more of its nature. In order to save time we also checked the bartender (Mad but an unrelated madness to Molly) and a number of people outside the walls who were in need of assistance and healing. &lt;br /&gt;
&lt;br /&gt;
We also engaged in further philosophical debates on the nature of procreation and the enforcement of a defined moral law over the allowance of free will and personal moral choice. Particularly in regards to the healing of those choosing to partake in acts of moral turpitude. It appears Miss Lyric has the right precepts, by my own definitions but is unwilling to accept that others may have different interpretations. I feel some time with the monks would be good for her understanding. &lt;br /&gt;
&lt;br /&gt;
After healing a few more of the chronically sick healed we head back to the brothels to begin the search for more people with the same illness as Molly. After healing a few more ladies we are alerted by Lady Teeanna exclaiming that there is a madwoman outside. We chase down the hurrying figure only to realise it is Molly, perhaps Lady Teeanna forgot her name when she saw her passing in the street. &lt;br /&gt;
&lt;br /&gt;
We take Molly back to the guild and leave her to the tender care of the Healers for the night.&lt;br /&gt;
===Ale, Brothels and Cogitation===&lt;br /&gt;
&lt;br /&gt;
The second day dawned bright and clear and the spring breeze made prayer outside the Guild a most invigorating experience. Refreshed in mind, body and spirit I met with the others to discuss what the Healers had discovered about Molly. &lt;br /&gt;
&lt;br /&gt;
The first discovery was that under the guidance of Sir Kirgoth and Miss Lyric they had summoned mages to perform their foul rituals upon her in the night, the misguided fools. The result of all this intrusion into Molly&#039;s psyche is that an item is believed to be causing the madness and that Molly must have spent significant amounts of time in the items presence.&lt;br /&gt;
&lt;br /&gt;
To avoid further contamination with the item I arranged for Molly to reside at the guild and suggested employment in the Guild kitchens might be gainful and useful activity that will aid in cleansing the soul. Hopefully, clean living and some honest toil will save her soul and restore her health. &lt;br /&gt;
&lt;br /&gt;
And so armed with knowledge and secure in the fact that Molly is out of harms way we set off to Seagate to gather the Lady Teeanna and investigate the lodgings of Molly. &lt;br /&gt;
&lt;br /&gt;
The residence of Molly was somewhat ramshackle but seemed pleasant enough. I was wary of the stairs and unkeen to leave my pack alone and so headed outside to watch the street. After some time I observed a basket weaver whose establishment overlooked the street and afforded the man a good view of the comings and goings within the street. Unfortunately he was unaware of people who had moved onto or off the street in the past few months, although I suspected that he may simply be unkeen to divulge such information to a stranger in case he implicated an associate. While the lie is morally flawed the actions of protecting ones friends and community is upstanding and understandable. Such communities are often highly protective of each other and the likelihood of him knowing the comings and goings is very slim, it is hoped that when news of the nature of our search becomes known he may search me out and provide his information. &lt;br /&gt;
&lt;br /&gt;
After some time the others had concluded their search of the room and made friends with other residents, and a few belongings had been gathered to make Molly feel more at home at the Guild. &lt;br /&gt;
&lt;br /&gt;
Sir Kirgoth then went to investigate the docks, while I headed to the library to research demons that may have resemblances or powers over birds which Lady Lyric believes are haunting the dreams of Molly. &lt;br /&gt;
&lt;br /&gt;
I assembled a list of possible Demons, [[Andras]] is the most likely suspect as he closly matches the description given by Miss Lyric however [[Agares]], [[Decarabia]], [[Naberius]], [[Raum]] and [[Stolas]] also have similar connections with birds. &lt;br /&gt;
&lt;br /&gt;
We then headed to a purveyor of magical trinkets who in addition to encouraging larceny with his high prices, encourages people to sloth by allowing them to use magic. I did not enter the den of iniquity. The others spoke with him and determined that he had indeed purchased magical abilities in the form of a ring. How appropriate that something that leads people down the path of sloth is in the form of a ring a symbol of binding, how blatant can these peddlers be in their lures. &lt;br /&gt;
&lt;br /&gt;
From here Sir Kirgoth informs us that Milo had been seen at the docks seeking passage to [[Novadom]] but left dissatisfied when no boats were available immediately. We headed to the docks in [[Old Seagate]] to see if he had tried to book passage up the [[Sweetwater]] to [[Brastor]] but like the Weaver near Molly&#039;s they were typically close lipped.&lt;br /&gt;
&lt;br /&gt;
Sirs Kirgoth, Jules and Ibrahim headed off for some further investigations while I escorted the ladies for an afternoon tea. Apparently the reasoning for this separation was once again cultural. &lt;br /&gt;
&lt;br /&gt;
At this point Justice and the Moral imperative prevailed and Jules returned with a guide to take us to an influential person in Seagate. The reason he was willing to see us was the distribution of Pies and alms to the poor thus proving the benefits of good works. On the assumption we will be visiting parts of town frequented by the poor we organise to take additional food. &lt;br /&gt;
&lt;br /&gt;
Our thoughts prove correct and we are taken to an abandoned building on the edge of town, the room is covered in refuse and is home to many of Seagates poorest. It is a pity we only have so much food but we distribute what we have and I make a note to return sometime more aid. &lt;br /&gt;
&lt;br /&gt;
We are escorted into a room beneath an upturned boat and we meet with the leader of this band of beggers. As my studies into classical literature indicate he is indeed wearing scraps of velvet in his cloak. He is found to be a most reasonable man and indicates that Milo has probably headed to Brastor which matches our thoughts on the matter. He also warns us that Cultural misunderstandings mean we are likely to be attacked in the coming days. We thank him for his aid and retire to find Sir Julius reporting a massing of thugs in a nearby tavern. It appears we were warned just in time. I don my armour and pray quickly in preparation for the defence of my companions. &lt;br /&gt;
&lt;br /&gt;
Since it is almost certain that direct conflict between armoured adventurers and the &#039;concerned businessmen&#039; we have been warned about may result in unnecessary suffering on their part we elect to try and avoid the mob and return as quickly as possible to the Guild. Unfortunately we are surrounded and Sir Kirgoth is surprised as he leads the way, he unfortunately reacts with the automatic reactions of the highly trained and eviscerates the poor unfortunate before he has time to pull the blow. I quickly try to aid the man but [[Uriel]] takes him for judgement. &lt;br /&gt;
&lt;br /&gt;
The cries of the dying man alert the mob to our location and soon we are trapped in an alley with a mob between us and freedom. Calls for the mob to surrender are ignored and the mob is soon falling to our blades as they persist in their attack. Sir Kirgoth in an attempt to avoid further death is too lenient and goes down under the mob before being valiantly rescued by Sir Julius. I do my best to quickly wound my opponents encouraging them to flee although I am outnumbered and unable to control my blows as well as I would like and one poor soul loses a hand.&lt;br /&gt;
&lt;br /&gt;
The mob summons one more charge but are quickly encouraged into other pastimes, Kirgoth pretends to fall unconsious to give them a chance to escape. &lt;br /&gt;
&lt;br /&gt;
From around a corner a large [[Kilroy|Bear]] appears and hugs one of the people fleeing, by the time I manage to get to there the bear has already let him go and sat down. The fight is over. &lt;br /&gt;
&lt;br /&gt;
I confirm the streets are clear and my blade is clean. The other seem to have the scene in order and have met with a somewhat scruffy man apparently from the Guild known as [[Kilroy]], and leaving things in their capable hands I head to a local priest to organise transport to Brastor.&lt;br /&gt;
&lt;br /&gt;
===A short trip===&lt;br /&gt;
&lt;br /&gt;
It appear my colleagues are committed to the folly of flying, apparently deluded by the majesty of birds into forgetting the unnatural nature of such. I am most confused by Lyric who seems particularly enthused by something that will leave her unable to talk without shouting for many hours while doing nothing more than concentrating on going forwards in the cold. &lt;br /&gt;
&lt;br /&gt;
Accepting this folly, yet seeking alternatives I speak with a friend to portal down to Brastor. While this goes against my better judgement it will be much safer for the party and is faster than flying which will keep the impatience to a minimum. Good honest toil seems anathema to these people and riding to Brastor will not be accepted. &lt;br /&gt;
&lt;br /&gt;
Once my negotiations for the portals use are completed I return to the guild for a night spent in prayer and cleaning my armour and weapons. &lt;br /&gt;
&lt;br /&gt;
In the morning the trip to Brastor is once again postponed in favour of a trip a few miles south of Seagate to Visit Milo&#039;s parents. I doubt anything will be discovered other than a more accurate date for when Milo headed off to Brastor and so decline to fly, instead remaining in Seagate to make restitution to those injured in the previous days fracas. &lt;br /&gt;
&lt;br /&gt;
The party return a few hours later with a date that Milo left for Brastor and a few injuries from mishaps while flying. It is hard not to feel smug, such feelings being inappropriate I spend an extra hour in prayer and contemplation to remove such unworthy thoughts.&lt;br /&gt;
&lt;br /&gt;
In the evening the party went to an inn &#039;The Mothers Lament&#039; for supper. On the way we stopped at the astrologers as a reading had been performed. The reading triggered some memories of [[Where the Wind Blows|Scribe Notes]] I had read involving the Church. I went back to the Library to research these to see if they have any bearing on the matter. &lt;br /&gt;
&lt;br /&gt;
Upon reading them and recalling a few of the details discussed with Father Broc, I think there are some remarkably similar features between the Astrology Reading and the Scribe notes but neither really matches the information we have divined from other sources so the information is stored as a final lead in case out primary investigations turn up blank.  &lt;br /&gt;
&lt;br /&gt;
The next day we finally head to see [[Father Broc]] and ask him to use his Rune Magics to transport us to Brastor. It transpires that most of the Party know of Father Broc ans so it is something of a reunion. &lt;br /&gt;
&lt;br /&gt;
He transports us to Brastor and we arrive in a small house close to the town of [[Westgate]]. We bid farewell and start our journey to [[Lewiston]]. &lt;br /&gt;
&lt;br /&gt;
===Brastor===&lt;br /&gt;
Our first stop is the town of Westgate, a strange and unwelcoming town. The locals are freindly but it seems more like an army encampment than a town. We check with the local healers and physicians for traces of Milo without success and head onwards to the more friendly town of [[Hugler&#039;s Ferry]] where I have spent much time assisting with the rebuilding. &lt;br /&gt;
&lt;br /&gt;
On the route it is realised that the Lady Teeanna affected as she is by Cold Iron will require some bronze stirrups made when we reach Hugler&#039;s Ferry and so it is the the Smith I head when the town is reached. I have assisted him often in the past and he is happy for me to borrow some Bronze and time on the forge. It appears that the party are ill used to manual labour as they check in frequently to see if I have finished the work, forging however takes many hours to ensure the strength of the work, and it is late into the night before the work is finished. I awake early to polish and finish to work before adding my makers mark. Tired but reinvigorated by the good honest toil I head to breakfast and the continuation of the trip.&lt;br /&gt;
&lt;br /&gt;
It is at this point we are reminded the the Lady Teeanna has subjects that require attention and she departs for three days to attend to her duties. I take Kirgoth to the temple for Martial Training in case it is required in the near future. &lt;br /&gt;
&lt;br /&gt;
===Lewiston or Bust===&lt;br /&gt;
Once regrouped we head to Lewiston. Upon arrival we spy someone watching us from the ruins of an old tower. In order to gain information we employ subterfuge and appear to set up camp while Masters Ibrahim and Julius sneak back to see who the watcher is. Unfortunately they elect to use magic to do this and as a result we are blessed with chaos and misfortune. Suffice it to say that Milo almost commits suicide, the tower collapses and we find ourselves fighting a zombie horde that had escaped our detection. Thus are the perils of magic. &lt;br /&gt;
&lt;br /&gt;
Failing to sence the inherent Evil of the Zombie horde has made it apparent that I have left the path the lady has assigned me and I realise I have left a debt unpaid when I had the chance to repay it. It is that of the Smith in [[Hugler&#039;s Ferry]], I resolve to return at the earliest possible opportunity to make amends. &lt;br /&gt;
&lt;br /&gt;
Milo is somewhat baffling in his logic and we discover that he has been heading to the [[Gatar Depression]] in order to remove the tear from [[Carzala]], and he has been travelling as secretly as possible in order that the Guild should not find out about it. He believes members of the guild would simply mistake the item for a trinket and display it causing harm to Guild members and those they interact with. After several adventures I cannot say I disagree with his beliefs in this regard. &lt;br /&gt;
&lt;br /&gt;
After offering a number of possible plans, we head to the temple for the wisdom of the Knights. &lt;br /&gt;
&lt;br /&gt;
===The Madness Spreads===&lt;br /&gt;
&lt;br /&gt;
The knights spend some time in Prayer and Divination to determine that the artefact is in fact no longer with Master Milo but is powerful enough to turn a rough cloth into a holy artefact. Speaking with Master Milo we determine that the item has most likely been stolen by a Farrier or his family and we set off immediately for [[Tobintown]] before the madness spreads. &lt;br /&gt;
&lt;br /&gt;
We are too late. &lt;br /&gt;
&lt;br /&gt;
Arriving in Tobintown we are appraised of a situation a few miles out of town where a group of 70 families are acting strangely, refusing to work and beating up the town guard. &lt;br /&gt;
&lt;br /&gt;
We volunteer to assist, but not before the more mercenary elements within the party coerce additional payment out of the townsfolk.&lt;br /&gt;
&lt;br /&gt;
That night with the blessing of the Lady upon us we head into the camp, however the madness is directed towards us and people are alerted to our presence. Running through the camp we realise the source of the affliction is within a large tent at the centre of the camp. Master Ibrahim believes that by scattering coals about the ground we can scare the occupants into leaving without harm. Unfortunately while carrying a heavy brazier Master Ibrahim abruptly wanders off, we later find he had been afflicted by the madness. Such is the weakness that magic encourages within the body. &lt;br /&gt;
&lt;br /&gt;
The lady Teaana and I continued upon our journey to the centre of the camp and without worrying about the locals we tear a hole in the side of the tent and carry out the unconscious form that lay within. &lt;br /&gt;
&lt;br /&gt;
Fleeing the encampment we escape to the riverbank with relatively little pursuit. Fearing a mob I prepare my armour, only to find that the mob remains within the walls. The body we had recovered had passed beyond assistance but the evil relic had been recovered and was in the safe hands of Miss Lyric.  &lt;br /&gt;
&lt;br /&gt;
After putting some distance between us and the camp we bury the old lady we recovered from the tent and after prayers some sleep and some scouting around the town we head off to the temple. &lt;br /&gt;
&lt;br /&gt;
===The final battle===&lt;br /&gt;
&lt;br /&gt;
==Ibrihim&#039;s Notes==&lt;br /&gt;
&#039;&#039;Not so much a record of the adventure, as a series of insights and aphorisms&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Never be in earshot when an elven princess explains sex to a dwarf&lt;br /&gt;
&lt;br /&gt;
* Never reason with a beggar when you can apply leverage instead&lt;br /&gt;
&lt;br /&gt;
* Never send a man to do a woman&#039;s work&lt;br /&gt;
&lt;br /&gt;
* Do not try to blend in with the downtrodden if you are :&lt;br /&gt;
** an elven princess wearing silk &amp;amp; jewels&lt;br /&gt;
** an orc with heavy plate mail &amp;amp; glaive&lt;br /&gt;
** naive and god-touched, with an aura of holy beautific sanctity&lt;br /&gt;
** with a dwarf who cannot shut up. ever.&lt;br /&gt;
&lt;br /&gt;
* In the local Cult of the Wing&amp;amp;#233;d Ones&lt;br /&gt;
** There are no devils concerned with sustenance&lt;br /&gt;
** There are two major devils looking after camels (although most people do not know what a camel is)&lt;br /&gt;
** There are six or seven major devils looking after bird life&lt;br /&gt;
** They do not appear to engage in human sacrifice&lt;br /&gt;
** They do not seem to have layers of temples beneath their sacrificial altars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guild Security Information==&lt;br /&gt;
&lt;br /&gt;
===Third Party Divinations===&lt;br /&gt;
&lt;br /&gt;
Guild Namers have not had an opportunity to examine these items directly, but the information recorded in the Templar&#039;s documents are consistent with the parties observations and the usual practise of divinating such items.&lt;br /&gt;
&lt;br /&gt;
Clearly editorial commentary and advice has been retained, but have been indicated by italics .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The â€œTearâ€&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aura Strength: Avatar (Fading?)&amp;lt;br&amp;gt;&lt;br /&gt;
Generic True Name: Orphealdhal, Patron of Prophesy and Dreams&amp;lt;br&amp;gt;&lt;br /&gt;
Plane of Origin: Tarkaran&amp;lt;br&amp;gt;&lt;br /&gt;
Banishment Status: Not summoned/Unbanishable (may be connected to other objects)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This translucent scale came from the face of a murdered god called Orphealdhal.  It retains a rudimentary awareness of its surroundings, a tiny sliver of its former wisdom and powers, and almost none of the judgement and sanity of its previous self.&lt;br /&gt;
&lt;br /&gt;
The original godhead was sundered in the region of a thousand years ago and the agents of its destruction were entities Named as [[Comfort_and_Joy|â€œThe Comfort of a Justly Held Causeâ€ and â€œSavage Joy at the Shattered Despotâ€]] but the nature of these entities is not made clear.&lt;br /&gt;
&lt;br /&gt;
For the past two years it has been sequestering power from the minds of those most receptive (the emotionally wounded and mentally unstable) to itâ€™s silent call, and has in turn used their dreams to spread itâ€™s influence in an attempt to recover itâ€™s former power.  However, while it once granted insight and foreknowledge it is now only capable of deepening the disturbance in the unfortunates it draws to itself.&lt;br /&gt;
&lt;br /&gt;
In the last three months it has regained enough strength to affect those not apparently mad, and within the last month it bonded with a mortal (human) creature and started to form a new Avatar.  This process was interrupted by the death of the bonded entity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It still has the ability to influence those who touch and or are within a short distance of it, although more weakly, and could quickly rebuild to dangerous level of power.  While I do not believe that the original Deity was actively malevolent, its remains are very dangerous and should be destroyed or placed somewhere far from centres of population.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sir Ross ui Kearne&amp;lt;br&amp;gt;&lt;br /&gt;
Templar of the Order of the Temple of Light&amp;lt;br&amp;gt;&lt;br /&gt;
Knight of the Sword of Light&amp;lt;br&amp;gt;&lt;br /&gt;
Thaw WK807&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;The Thurible of Beguiling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aura Strength: Magical&amp;lt;br&amp;gt;&lt;br /&gt;
Generic True Name: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Plane of Origin: Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
Nature of Magic: Containing and Elevating Rapture, Communion&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: This elaborately decorated censer is suspended by four chains, fastened by representation of the four traditional Elohim in winged form, and has a shuttered compartment for the charcoal and the incense that produces the scent smoke.  It is shaped from Tainted Alloy, a certain admixture of Strange Metal and Mithral whose primary effect is if that it is contact with a non-Mage they resist magic as if they had a (Thaumaturgy) college.  It also reacts to heat oddly, altering its normal weight from about 5lbs at 20Â°C down to less than 1lb in near freezing and increasing it more than 30lbs when the charcoal is lit and the inner crucible reaches near 200Â°C.&lt;br /&gt;
&lt;br /&gt;
The Thuribleâ€™s primary magical purpose is to contain and focus the effects of an intoxicating incense to heighten the effect of rituals that it is used during, merging the experience of the participants together.  It also increases the Ranks of spells of subtle influence cast when holding by three. This was regarded as being borderline heretical when it was created some 600 years ago, and had been place in the vaults of Order of the Knights Templar for much of that time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the shutters closed it is hoped that the effect of the fragment of the murdered god, Orphealdhal will be deadened sufficiently to allow the members of the Guild of Adventures to convey it to place where it can be destroyed or contained.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The return of the Thurible is not required if it necessarily destroyed or lost in process of removing the threat of the fragment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sir Ross ui Kearne&amp;lt;br&amp;gt;&lt;br /&gt;
Templar of the Order of the Temple of Light&amp;lt;br&amp;gt;&lt;br /&gt;
Knight of the Sword of Light&amp;lt;br&amp;gt;&lt;br /&gt;
Thaw WK807&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guild Divinations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
presented to Julius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bracer of the Steady Grasp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wearing this leather bracer provides a +1 DM (and the status of magical damage) to weapons wielded or thrown by the arm it&#039;s worn on.  However, the bonus does not persist or stack with any other magical DM bonus, spell or intrinsic, on the character or weapon.  Weapon-smithing, Rank, and overstrength bonuses do not override the bonus. The wearer may also elect to re-roll a single Fumble table result per day, taking the second result.  Thrown weapons also start incurring the -3 per hex range penalties after 5 hexes rather than at the first hex.&lt;br /&gt;
&lt;br /&gt;
Aura Strength: Formerly Living 		Nature of Magic:  Reinforcement&lt;br /&gt;
Plane of Origin: Alusia			Value: Gift&lt;br /&gt;
GM: Ben Taberner &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
presented to Teeanna&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Hoop Ear-ring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ear-ring allows a mage to cast a spell without requiring preparation in their first or second pulse (which includes a surprise pulse) of a combat.  If they choose to do so, the next magical preparation (either spell preparation or Triggering) they undertake during that combat will require that they complete an additional Magical Pass Action before they can initiate it. This item has no effect outside of pulse time.&lt;br /&gt;
&lt;br /&gt;
Aura Strength: Magic 		Nature of Magic:  Foresight&lt;br /&gt;
Plane of Origin: Alusia		Value: Gift&lt;br /&gt;
GM: Ben Taberner &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
presented to Ibrihim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;God-touched Bandage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ordinary looking strip of cotton cloth once briefly concealed the fragment of a dead, insanity causing deity, as it attempted to escape complete destruction.  The lingering effects on the cloth mean that a small object, less than an inch in any dimension, may wrapped in the cloth and rendered completely undetectable to Gods, Angels, Demons, Dragons and other creatures of power. The cloth is still detectable and has a mildly Holy aura.&lt;br /&gt;
&lt;br /&gt;
Aura Strength: Formerly Living 		Nature of Magic: Deific (Concealment)&lt;br /&gt;
Plane of Origin: Alusia (Mostly)	Value: Gift&lt;br /&gt;
GM: Ben Taberner &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
presented to Kirgoth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava-newt Skin Bandages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These strips of the rough, chalky hide from the underbelly of humanoid reptiles know as Lava-newts.  Properly preserved, the it can be used a wound dressing that increases the wounded characters resistance and chance to recover from infection by doubling their effective EN.  The dressings also prevent further environmental contamination of Specific Grievous wounds and can be reused once thoroughly cleaned and dried.&lt;br /&gt;
&lt;br /&gt;
There are enough dressings for three Specific Grievous wounds or six general wounds.&lt;br /&gt;
&lt;br /&gt;
Aura Strength: Formerly Living		Nature of Magic: Resilience&lt;br /&gt;
Plane of Origin: Alusia			Value: Gift&lt;br /&gt;
GM: Ben Taberner &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
presented to Peter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reliquary of Magnus the Strong&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This slender wooden box (2/3â€x 4â€ x 2/3â€) is said to contain the bone of the right index finger of one of the first Templar Knights.  If a Templar uses the Reliquary as a focus for prayer and carries it on their person they can draw on Magnus&#039; fabled strength of will to fuel Templar abilities.&lt;br /&gt;
&lt;br /&gt;
The Templar may invoke Magnusâ€™s name and draw a single fatigue point to power an ability, which additionally has a +10% chance of succeeding if it requires a base chance to be rolled against.  The reliquary stores one point for each of previous three days that the Templar has engaged in morning, noon, and evening prayers, and has not transgressed their code of conduct. The point generated the previous dayâ€™s pious conduct becomes available for use once the first prayers of current day have been completed; however oldest point becomes unavailable upon preceding midnight.&lt;br /&gt;
 &lt;br /&gt;
Aura Strength: Formerly Living		Nature of Magic: Strength of Will&lt;br /&gt;
Plane of Origin: Alusia			Value: Gift&lt;br /&gt;
GM: Ben Taberner &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
presented to Lyric&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casket of Enchanted Murmurs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This compact wooden box is constructed of a richly-grained reddish wood, probably cherry, and has brass hinges and fittings.  It has a simple, effective latch but no lock, and can contain about 2â€ cu of contents.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Adept of the College Enchantments and Ensorcelments minute casts an single targeted Entity spell (if the spell can optionally target single entities, it qualifies) they can direct it into the box for later use.  It is triggered by opening the lid of the box (a Pass action) and will target the entity opening the box, unless they are an Adept of the E&amp;amp;E College who may direct the spell as though they were the caster.&lt;br /&gt;
&lt;br /&gt;
However, if the target resists, the spell bounces back, and if was directed by an adept they must also resist or be effected.  At this point the spell is expended if it was successfully resisted or not.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Aura Strength: Formerly Living		Nature of Magic: Utterance&lt;br /&gt;
Plane of Origin: Alusia			Value: Gift&lt;br /&gt;
GM: Ben Taberner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optional Blessing===&lt;br /&gt;
&lt;br /&gt;
If the players wish, they may elect take on a &amp;quot;blessing&amp;quot; from their contact with &amp;quot;the Tear&amp;quot; - this is a draft form and discussion is welcomed.  Those who are not interested by be assumed to have paused near the Mind Mage college for long enough to have their id straightened. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touched by Divine Madness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the course of this adventure &amp;lt;name here&amp;gt; encountered the victims of a divine madness, spoke with them, investigated their symptoms via Healer/Mind Mage/Divinatory abilities, and came in close proximity of it&#039;s origin, a scale from the face of the murdered, mad alien deity of Prophesy and Dreams, Orphealdhal.  They were also present at it&#039;s probable destruction.&lt;br /&gt;
&lt;br /&gt;
Due to this experience, &amp;lt;name here&amp;gt; may elect to, once an adventure, seek the deeper mysteries hidden in a divinatinatory poem, puzzle, vision, or dream.  Choosing one element of the experience (a line or couplet from a poem or the current scene of a dream or vision) and attempt to intuit whether holds a element of literal or figurative truth.&lt;br /&gt;
&lt;br /&gt;
For example, if they were to witness a vision that showed them a demon standing in a lake of blood, they may try to determine whether the demon or the lake are actually real, were alluding something, or merely hallucinations, as determined by the GM.&lt;br /&gt;
&lt;br /&gt;
If the attempt succeeds or fails, they will project the least favourite aspect of their personality more strongly during the following three hours.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Deconstructing_a_Fictional_Girl&amp;diff=72706</id>
		<title>Deconstructing a Fictional Girl</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Deconstructing_a_Fictional_Girl&amp;diff=72706"/>
		<updated>2014-08-28T08:36:18Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category: Sanctuary]]&lt;br /&gt;
Return to [[Scribe_Notes#Summer_809_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Andrew W]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Summer]] 809 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Avondale - At Chez Martin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Very High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Party:&lt;br /&gt;
* [[Clarissa d&#039;Ornay]]&lt;br /&gt;
* [[Dalran]]&lt;br /&gt;
* [[Kilroy]]&lt;br /&gt;
* [[Serendipity]]&lt;br /&gt;
* [[Thaeuss]]&lt;br /&gt;
&lt;br /&gt;
;Employer: Clarissa.&lt;br /&gt;
&lt;br /&gt;
;Pay: Salvage, but Clarissa has vouched sweeten the pot up to 150,000sp (GV) in items and provide as much Courtier training as anyone can stomach.  This includes access to information about the Sanctuary/Ranke political scene and her investigations into the slave trade over the past three years.&lt;br /&gt;
&lt;br /&gt;
; Game Summary: In sooth, I know not why I am so mad: It wearies me; you say it wearies you; But how I caught it, found it, or came by it, What stuff &#039;tis made of, whereof it is born, I am to learn; And such a want-wit madness makes of me, That I have much ado to know myself.&lt;br /&gt;
&lt;br /&gt;
;Mission: Clarissa&#039;s life has been plagued by mysteries, and she&#039;d like a few of them resolved.  These include:&lt;br /&gt;
*Who was the [[Deconstructing a Fictional Girl#Ashen Stranger| overly familiar Elf]] that was reduced to dust in the Palace of Ranke? And where did he think he was going with Clarissa?&lt;br /&gt;
*What is [[Sanctuary_Nobles#Chenaya|Chenaya]] up to, apart from daring to depose [[Duchess Meredith|Merry]]?  What do the political manoeuvrings in the region have to do with it?&lt;br /&gt;
*Why, when she&#039;s hardly been at the Prince&#039;s Palace recently, are the other [[Sanctuary_Concubines|Concubines]] so afraid of her?  Before she was accused of melting one, naturally.&lt;br /&gt;
*Who or what murdered and &amp;quot;melted&amp;quot; Taya?  And just what have they been putting into the Krrf to make you see things like that?&lt;br /&gt;
*Are these events part of a vast conspiracy, or is that just the Rune Curse talking?&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===Pre-History===&lt;br /&gt;
Once upon a time (&#039;&#039;Clarissa to add appropriate public history, if any&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===Recent Events===&lt;br /&gt;
In mid spring 808, Clarissa returned from Alfheim to find things had changed in Sanctuary while she was away.&lt;br /&gt;
&lt;br /&gt;
====Event One====&lt;br /&gt;
Having returned to the guild for de-briefing, Clarissa rapidly turned to her responsibilities, arriving first at Sanctuary, and then being directed to Ranke by a rather absent-minded or distracted, although complementary, Kadakithis. He did mention that heâ€™d recently heard good things about her from a surprising source - the (elven) Establishment of Sanctuary, who have to date had little time for his â€˜paintedâ€™ minx / whore to humans / out-world (non-Alfheim) trash. While in Sanctuary, she also found out the [[Deconstructing_a_Fictional_Girl#Sanctuary Rumours| currently circulating rumours]], for what they were worth.&lt;br /&gt;
&lt;br /&gt;
;Extra Notes: Kadakithis was more distracted than usual, and he didnâ€™t seem too bothered by her extended absence. On the other hand, this seemed to explain why Princess was taking over more of her role â€“ rather than disciplining her, maybe heâ€™s just edging her out? Clarissa attempted to quickly confirm how much of a tattered state her already stressed &amp;quot;spy network&amp;quot; around the palace was in, with particular emphasis on backgrounding her &amp;quot;replacement&amp;quot;, and finding out what the hell she did to get into peopleâ€™s good books. The spy network appeared to be in a compromised state â€“ she got the usual gossip, although people need a little more than the usual encouragement. However, no one would talk about Princess, and just looked blank and scared when asked â€“ oddly, scared of Clarissa, not of someone else. She didnâ€™t have time to take someone away and *make* them tell before she  was called away to Ranke.&lt;br /&gt;
&lt;br /&gt;
====Event Two====&lt;br /&gt;
At Ranke city, Clarissa reported to her mistress, Duchess Meredithis. She was being driven crazy by the pettiness of Chenaya, who has been getting more and more petulant and rebellious as the end of her two year service nears (it finishes on 15 Meadow 809). The spring taxes have been prompt, including a token amount from southern Ranke, from the withdrawing Sister Grace; apparently that region will be paying full taxes from next year, giving her a political debt to Mordeaux. Sheâ€™s also been receiving rather some odd messages on Clarissa&#039;s behalf. A â€˜family friendâ€™ had been asking after her rather insistently, and doesnâ€™t seem to recognise precedence or the human hierarchy â€“ e.g. in a public audience at Open Court, he told Merry to get off her fat human behind and go looking for her patroness, before he unleashed the fires of Beltane on her. Clarissa realised that Merry was playing it up a little, and was amused rather than scared, but Chenaya was pissed at having her charge threatened because of her (actually, sheâ€™s just pissed in general, but itâ€™s an excuse to yell at Clarissa).&lt;br /&gt;
&lt;br /&gt;
;Extra Notes: &lt;br /&gt;
*Clarissa talked to Merry about the affront, and she was not concerned - on a personal level it helped her to connect with her protector, as an otherwise implacable, perfect, mysterious guardian and really cool role model (Merryâ€™s now about 15). She likes the idea of Clarissa being surprised, and having older family trying to keep her in line, which she can relate to quite strongly. &lt;br /&gt;
*Chenaya has taken a personal dislike to Clarissa, mainly because (i) she is part of the Princeâ€™s conspiracy that set her up as a babysitter; (ii) Clarissa gets to come and go; (iii) Merry likes Clarissa way more than her; (iv) at worst, she is supposed to be the implacable, perfect, mysterious guardian, not this Elf bint; itâ€™s not fair! She also believes the world revolves around her and her family, and Clarissa is not part of that world, being an enemy combatant that she isnâ€™t allowed to take down. &lt;br /&gt;
*Clarissa has also been winding her up for some time, partially just for fun, and partially to test her limits. Chenaya has an icy-cold temper, and believes revenge is best served cold. Lowen seems less than convinced about a broader political role, but that isnâ€™t stopping his daughter. The family friend was some oddly-dressed elf. No good descriptions from otherwise reliable witnesses â€“ â€˜non-descriptâ€™ is the best she can get. &lt;br /&gt;
*There are a range of customs involving fire and the holiday of Beltane; for instance a local human custom is to get married by jumping through a fire on Beltane. This is different from the Beltan elves (no final â€˜eâ€™). &lt;br /&gt;
*The church forces had seized Southern Ranke in the aftermath of the Dark Circle, and has always promised it was just short-term â€“ looks like they meant it. It is like brokering deals with a polite fanatic though â€“ they nod and smile, and the Rankene diplomats have no idea if the ideas got through, let alone were agreed to.&lt;br /&gt;
&lt;br /&gt;
====Event Three====&lt;br /&gt;
On the morning of the 16th Blossom; a few days back into the Palace routines, and Clarissa was already bored senseless (OK, the krrf might explain the senseless part, but it helped with the boredom). Shortly after 10am, during a particularly dull Open Court, the guards let some elven guy jump the queue of senior merchants &amp;amp; petty nobles waiting their turn. Clarissa started to come out of her daydreaming. Once he is out of the antechamber, he suddenly ran towards the throne. Not that Merryâ€™s twitchy about her bastard half-brothers, but half a dozen guards were between him and the throne in no time flat, while a couple of officials &amp;amp; clerks started chanting. Chenaya leapt in front of the throne, as he seemed to spin &amp;amp; blur for a second and slipped past the guards. He leapt up the steps of the throne, and dodged right past Chenaya and Merry, heading straight for Clarissa. She made as to dodge, as she hear some crossbows firing and saw Chenayaâ€™s rather large sword come down on his back. He ignored these attacks, took Clarissa&#039;s straight-arm jab, which should have kept him at range, and stepped in, lifting her around her waist and tilting her nearly horizontal. He turned to face the hall, as he said â€œYou stupid little girl, your grandfatherâ€™s worried sick about â€¦â€ while urgently rubbing a baroquely carved bracelet looped through his belt, a few inches from her eyes. Clarissa twisted and struggled, then fell to the floor, just managing to get her feet under her in time to avoid the pile of ash on the marble. Apparently he was not indifferent to a decent Whitefire. Chenaya scattered his ashes with her boots, incidentally getting a cloud of them to rise up and ruin Clarissa&#039;s dress. Guards shielded Clarissa from the courtiers and hustled her out of the court, in a different direction from Merry.&lt;br /&gt;
&lt;br /&gt;
;Extra Notes: Clarissa managed to grab the bracelet as she â€œrecoveredâ€ from her fall â€“ explaining some of the ash on the dress. No chance to fix the face of the assailant to memory in any useful magical way â€“ it was seen for a second or two at best. The general feeling is: Elvish, lean long face, harsh lines around his mouth, black hair, arched eyebrows, look of concentration, and disdain, and a serious tone of annoyance when he addressed her that as a governess she  wished she had available â€“ the voice is perhaps more memorable than the face. She had enough ash to have a couple of Detect Fumes/Snort Magic attempts over the next day or two, and got Moon Magic as the nearest thing to a college/type. She had to breathe in a few grams of the ash, and her dreams over the next night or two are particularly vivid and disturbing.&lt;br /&gt;
&lt;br /&gt;
====Event Four====&lt;br /&gt;
Clarissa was promptly banished from the Ranke court. Well, not so much banished, as advised that the best thing she could do for Merryâ€™s safety is to spend more time away from her. She did get to attend the post-attack debrief, where she learnt that only one guard was killed, with a lucky shot across the throat â€“ the others were just nicked as he deflected himself past them using his daggers, and chose not to engage them. The kidnapper was apparently *not* the elf that had been looking for you. Nor had the person who whitefired him been identified â€“ it wasnâ€™t the palace guards or court mages, and no one saw anyone else casting. The court mages take the attackerâ€™s remains away for investigation. Merry did let her know (through a maid â€“ Clarissa was not allowed to be in the same room as her!) that if she can do anything to help, to let her know, and that she hopes that Clarissa will sort it all out before the Coronation ball (the second anniversary of her ascension), wishing her godspeed. Chenaya then escorted her to the edge of the city, and gleefully let her know she had given â€˜a fire on sightâ€™ order to the guards if Clarissa isnâ€™t accompanied by her.&lt;br /&gt;
&lt;br /&gt;
;Extra Notes: Clarissa used Whispering Wind to dutifully notify the Prince and then alert Dalran to step up the recruitment as things have clearly come to a head.  She also used Whispering Wind to ask her most trusted agent in Ranke City to monitor the goings on in the Palace and findings from the court mages. She flew back to Sanctuary via an indirect, low-level route, quietly fuming to herself and plotting.&lt;br /&gt;
&lt;br /&gt;
====Event Five====&lt;br /&gt;
Ever the dutiful concubine, Clarissa returned to her master to report on the events in person, hopefully before anyone got to put their spin on it. He was a little surprised, but not as concerned as she would have expected, telling her that her old room should be available, and patting her on the posterior, before returning to a council with Alar, Walegrin, Zalbar, and the new concubine Princess. Clarissa returned to the seraglio, where she found that the rest of the concubines are buzzing with the news of impending war. They had no idea with whom, but the Third Command had returned, and the city of Ilsig was apparently sending some troops. ( Clarissa didnâ€™t even know that Ilsig had an army, let alone that they would put it under someone elseâ€™s command. ) Gula also doesnâ€™t know why the Ilsigi would help a Rankene Prince, and was concerned that she was out of the loop. Even Sophie-Claire didnâ€™t know the political reasons, but Lirain guessed that someone, possibly Dalmakithis, was about to move into Southern Ranke to fill the political void left by Sisterâ€™s Graceâ€™s exit. A Vigeles plot is also possible (but thatâ€™s always a safe second choice). Lirainâ€™s had kindly already filled the girls in on Clarissa&#039;s expulsion from the Capital, and Taya had told â€˜only her closest friendsâ€™.&lt;br /&gt;
&lt;br /&gt;
Clarissa got the feeling that all is not right with the girls â€“ they were nervous &amp;amp; on edge, not just because of the political shifts that could see them discredited/discarded, but also on a personal, physical level. Finally Taya canâ€™t bear it any longer, and asked her whether she was coming back for good, and Clarissa could see in her eyes that sheâ€™s scared sheâ€™ll say yes. The general consensus is that the seraglio has been feeling a little crowded lately â€“ a conclusion that Clarissa had been refusing to acknowledge in the infrequent visits she had made in the last year or so. Her reaction to the rather sudden open fragility of the other concubines -- by giving them one of those slow, barely upturned, Elfin smiles that extend entirely too far across the face, and shows the points of many tiny, perfect teeth -- didn&#039;t really help. Nor did her saying &amp;quot;Oh really, Ladies. You didn&#039;t imagine this could last forever, did you?&amp;quot; before stalking off. There was whispering in her wake.&lt;br /&gt;
&lt;br /&gt;
;Extra Notes: Later that night, she paid a visit to Taya and had nice, quiet, chat about what as actually been happening around the Palace.  She was to be convinced to be terrified, although the threats were to be couched in the most ambiguous of terms and out of earshot of any assistance, as terror is rather more difficult to fake than simple fear.  Clarissa saw no advantage in hurting these women, but she was very sick of people flaking out on her, and her hardened adversaries of the past few years weren&#039;t going to get a bye either. She know that she would have to lean quite hard to reduce one of the concubines to terror. Taya was a fine choice, and probably the easiest to break. Princess turned up just as Clarissa started to apply pressure, and leant in the doorway for a while, amused and watching. She offered to help, and thatâ€™s when Taya broke completely, telling Clarissa whatever she wanted to know. Terror was something that she know wonâ€™t be able to undo â€“ she knew she was burning bridges here. There was a lot of babble from Taya, and not a lot of useful information. She seemed to get Princess and Princess Daphne confused, to the Dark Oneâ€™s amusement. It seems that while Clarissa was away, the seraglio is a back-stabbing, vicious nest of asps, but whenever she was back, they all give room to the cobra â€“ to paraphrase her very careful circumlocutions, Clarissa had become unpredictable, lethal, and impossible to read, which she didnâ€™t use to be. Apart from that, politics continue as always. She thinks that maybe the troops were heading north, as the sailors were south over winter, and why else would they come back to Sanctuary? There was a fair bit of begging for her life, and so on. She pressed some of her jewellery on Clarissa who, on her way out, contemptuously tossed a bauble to &amp;quot;Princess&amp;quot; for her assistance.&lt;br /&gt;
&lt;br /&gt;
====Event Six====&lt;br /&gt;
Clarissa had been home a few days, renewed her acquaintance with her krrf dealers and other important contacts, and settled in. Whatever military planning was going on was keeping Princess, and now Sophie-Claire, very busy, and they werenâ€™t saying anything when they returned to the seraglio to sleep. The others were still very nervous around both Clarissa and Princess, but she didnâ€™t seem to be hostile, just tired and withdrawn â€“ she didnâ€™t talk to the rest of the girls at all, although she did acknowledge Clarissa. The 26th of Blossom was a hot spring morning. Around two oâ€™clock Clarissa was daydreaming to herself and playing with sending reflections of the candles all over the room, when she heard a girlish scream, which echoed around in an odd manner. She went running out into the corridor, where she bumped into Princess, who was also running the same way. Clarissa slipped over in some blood, and pulled herself up to her feet again, using the dagger sticking out of Princess&#039;s neck. She was finding it tricky to stand up, because the corridor is bending and twisting like it was in a high gale.&lt;br /&gt;
&lt;br /&gt;
The screaming was now shouting, and it was kind of disorienting, but Clarissa headed towards the sound of trouble, to find half a dozen guards standing over the body of Taya on a sun-divan in the solar, which had stretched to over a hundred foot long. She was covered with blood, and looked to be the victim of a frenzied attack, with many stab wounds to her torso and arms. Her face was fixed in a rictus of terror and pain, but it started to melt and liquefy while she watched. The guards saw her, and backed off, shape-shifting while calling something out. Their voices now seemed to be coming from a really long way away, and it was hard to hear them, but she thought they are saying â€˜pease-pot yore, whip hands taoâ€™ to someone behind her. Clarissa leant forward to catch their words while spinning to defend herself from a rear attack, and then the floor buckled. There was a lot of movement in her peripheral vision and the taste of iron in her mouth as the world spun around and got noticeably blurry, and then she was floating for a while. It was kind of peaceful, apart from a repeated vision of Tayaâ€™s face dissolving away, the distant screaming and shouting and a numb feeling in your wrists. As she started to fall asleep, Quagâ€™s face sprung into sharp focus â€“ he looked worried.&lt;br /&gt;
&lt;br /&gt;
===== Rhians Story =====&lt;br /&gt;
&#039;&#039;As told to Kilroy in the Sanctuary markets on the morning of 6th Meadow, seemingly well rehearsed, or perhaps just repeated many times.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was near the Seraglio when I heard screams and saw guards running towards them, naturally I followed. &lt;br /&gt;
&lt;br /&gt;
There was a knife wielding fiend standing over a blood covered body, it killed the guards with one knife, waving the other over its head.&lt;br /&gt;
&lt;br /&gt;
Bourne came in wearing nothing but a towel, he threw a dagger at the fiend but missed, the fiend threw a dagger back at Bourne and struck him through the eye.&lt;br /&gt;
&lt;br /&gt;
I was about to seek more guards when Quag arrived.  He fenced with the fiend for a while then got in a &amp;quot;lucky&amp;quot; blow with the hilt of his sword.&lt;br /&gt;
&lt;br /&gt;
The fiend must have stolen the appearance of its first victim as it looked similar to Clarissa, though it&#039;s tattoos were writhing weirdly and it was surrounded by a odd &amp;quot;grey-ish&amp;quot; glow (described akin to Witchsight glow, though she was not personally familiar with that magic).&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;NB&#039;&#039;&#039; &#039;&#039;This matches fairly well with the official story and the dagger&#039;s testimony.  Which could indicate that Rhian is faithfully repeating the cover story, or that the cover story is mostly true (the notable exception being that Clarissa was not killed).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Event Seven====&lt;br /&gt;
Suddenly it was really sunny and bright. She was out in a garden behind the palace, and the light hurt Clarissa&#039;s eyes. She tried to shade them, but her hands still didnâ€™t work. There was a moment of panic, and then hearing a deep soothing voice calms her down; it was her close, personal friend, whose name was on the tip of her tongue â€“ let&#039;s call him &amp;quot;Whatsisname&amp;quot; for now. He told her not to worry, that this was all standard procedure and normal routine, that they respect her and what she can do, and she was safe here. She looked around â€“ the blindfold was still covering the very top part of her vision, but it had been pushed back so she could see. There was the [[Sanctuary_Notables#Prince_Kadakithis|Prince]], old Kittykat, looking like he was about to have kittens. Kittens for Kittykat - she could picture the entire litter â€“ the one who waddles carefully to protect her dignity thatâ€™s [[Sanctuary_Nobles#Sophie-Claire| Sophie-Claire]]; the one buried in Kittykatâ€™s side suckling on him (a little south for milk) is [[Sanctuary_Nobles#Thalia|Thalia]]; the one lying in the sun is [[Sanctuary_Nobles#Taya|Taya]]; [[Sanctuary_Nobles#Lirain|Lirain]] is mewling and trying to get his attention; [[Sanctuary_Nobles#Gula|Gula]] is the one exploring the rose garden; and [[Sanctuary_Nobles#Cassia|Cassia]] is sitting up straight, purring harmoniously, and swiping at Lirain occasionally, while her shadow stalks off on its own toward Clarissa, hissing and spitting. It looked so self-important and tiny, Clarissa giggled and the shadow kitten arched it&#039;s back, then leapt for her. She tried to defend herself, but her arms and legs donâ€™t work, and her struggles merely threw her off-balance and onto the stone paving, where she banged her head slightly. As the stars clear, she could see the little shadow cat waltzing off through the garden, tail held high, and walking through the wall. She had a tangle of black wool or something wrapped around a paw and dangling behind her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
*The descriptions of the [[Sanctuary_Concubines#One_for_Every_Day_of_the_Week| concubines]] match very nicely with Clarissa&#039;s experience of them, though the Cassia/&amp;quot;shadow kitten&amp;quot; reference is a huge mystery.&lt;br /&gt;
*It&#039;s possible there was a Rune of Truth on the forehead already (though there was also a blindfold above her eyes?) and maybe it was able nuance the random free-associating in something useful?&lt;br /&gt;
*â€™â€˜Sigh.â€™â€˜ Another blow to the head and missing period of time.&lt;br /&gt;
&lt;br /&gt;
;Revelations:&lt;br /&gt;
*&#039;&#039;&amp;quot;Whatsisname&amp;quot;&#039;&#039; is almost certainly the Stepson, [[Sanctuary_Mages#Randal |Randal]], based on the divination timeline and smell of dog, his usual transformation choice.&lt;br /&gt;
&lt;br /&gt;
====Event Eight====&lt;br /&gt;
Good old &#039;&#039;Whatsisname&#039;&#039; helped Clarissa up again, while she listened to the wind whispering to itself. Suddenly she realised something was not right â€“ Taya couldnâ€™t have been sunbathing, she was dead; someone must have been messing with her mind for her not to realise that. And she canâ€™t turn into a cat! She was much less trusting of the situation now â€“ if &#039;&#039;Whatsisname&#039;&#039; wasnâ€™t here sheâ€™d have been really worried. She quietly studied the garden â€“ itâ€™s the nursery where Prince Kadakithis potters with breeding varietals and grafting hybrids. The Prince was sitting on an upturned flowerpot a few feet away, with dour [[Sanctuary_Nobles#Coricidius|Coricidius]] standing beside him, displaying his perpetual disdain for proceedings, along with [[Sanctuary_Nobles#Kurrekai|Lady Kurrekaiâ€™s]] companion [[Sanctuary_Nobles#Vanda|Vanda]] and her maid [[Sanctuary_Nobles#Rhian|Rhian]], which was a little odd. They are flanked by [[Sanctuary_Notables#Zalbar|Zalbar]] and [[Sanctuary_Soldiers#Quag|Quag]]. Hmm, &#039;&#039;Whatsisname&#039;&#039; smells of dog; thatâ€™s what must have driven off the little shadowkit. Clarissa checked herself out carefully â€“ she was just wearing a chemise, and by the Thousand Eyes of Ils, her tattoos were missing! That cat wasnâ€™t playing with wool â€“ it had stolen her tattoos!&lt;br /&gt;
&lt;br /&gt;
While she was thinking all this through, they asked her a bunch of routine questions about where she have been and who she had talked to. Clarissa realised that they are trying to be tricky and interrogate her, and that one of the best techniques to resist interrogation was to simply tell the truth, at least when you are innocent, and so Clarissa kept to the truth as much as possible. They didnâ€™t go near any sensitive areas at all, presumably because most of that stuff was sensitive to Kadakithis too. They mainly ask about where she was and what she had heard that morning, so she told the truth. Rhian told a different story, about seeing Clarissa bending over Taya and stabbing her repeatedly, before rushing out the door, and rushing back in, still with drawn and bloody dagger, a minute later. She was obviously lying because Clarissa didnâ€™t see her in the room either time, but no one else could see it, and they seemed to believe her, with her human face with those grey elven eyes and that auburn hair that had to be a throw-back to an Autumn dalliance in Alfheim. It became clear that, despite the help of &#039;&#039;Whatsisname&#039;&#039;, it was rapidly becoming a show trial. Clarissa tried to explained what was happening, and offered the proof of her tattoos being stolen, but part-way through she realised that Rhianâ€™s shadow was sneaking up on the Prince. Clarissa screamed out to warn him, and lunged towards the shade, throwing herself off the bench, and rolling on the ground towards the evil fiend while yelling to drive it off, until Quag stopped Clarissa with a firm boot to the head.&lt;br /&gt;
&lt;br /&gt;
Notes;&lt;br /&gt;
*More head trauma.  Oh, and inspired work by the counsel for the defence there.&lt;br /&gt;
*What is [[Sanctuary_Nobles#Rhian|Rhian]] doing there?  Or in the Seraglio in the first place? Has someone simply paid to say these terrible things, or did they really happen?  And what&#039;s with the eyes?  And the shadow?&lt;br /&gt;
&lt;br /&gt;
====Event Nine====&lt;br /&gt;
Clarissa came to, being shaken and feeling beaten and bruised. Her hands were still bound in their bandages, and sensation had returned to her wrists, which ached like they might have been recently broken and half healed. Her head was pounding, and Zalbar was holding her too tight; she could feel his fingers digging in, while holding her still and at armâ€™s length. He whispered fiercely â€˜listen to the prince, girlâ€™, and shook her again. Her tattoos had returned, and were twining protectively around her, but that was the only thing that seemed right. Even &#039;&#039;Whatsisname&#039;&#039; had wandered off â€“ a fair-weather friend, then â€“ she had always suspected so. Kittykat was standing by the garden, holding a trowel and a rose cutting, and looked sad.&lt;br /&gt;
&lt;br /&gt;
;GEAS :Rank 10 given by Prince Kadakithis: â€œYou know that I need peace in my home â€“ I canâ€™t have my girls fighting and hurting each other; particularly not with whatâ€™s afoot. I know that Taya could be difficult at times, but you really have to be more tolerant. Melting your rivals is simply unacceptable under my roof. I want you to go away and think about what youâ€™ve done, until you can accept responsibility for your actions; and then if you wish to come back, you will have to publicly throw yourself at my mercy in open court. And take your time about it â€“ if you come back to the palace before this plant blooms, Iâ€™ll have to name it after youâ€.&lt;br /&gt;
&lt;br /&gt;
She was helped into a loose over-robe with a deep hood, presented with a small satchel containing some of the things from her rooms, and escorted from the Palace grounds by Zalbar and Quag, one of whom was holding her at all times. They pushed her out of the main gates, and told the guards that target practice started in two minutes. Clarissa held her head up high, and wove her way down the street to the nearest corner, and then to a cafÃ©, where she could take something to clear the fuzziness from her head, and then planned her next move. Her forehead itched where the Truth rune had been painted, her arms hurt just from carrying the bag only a few tens of yards, and her bare feet were oddly blistered.&lt;br /&gt;
&lt;br /&gt;
;Notes&lt;br /&gt;
*Clarissa was either able to take better stock of her injuries, or something weird and violent happened in the interim between this memory and the previous one.  It also appears to have put both (both!?!) Hellhounds slightly on edge.&lt;br /&gt;
*It appears that Kadakithis let loose onto the world either;&lt;br /&gt;
*#A completely insane woman who has had privileged access to his courts for three years.&lt;br /&gt;
*#A drug-addled murderer with many, many personal problems.&lt;br /&gt;
*#See 1 or 2, but one that is also possessed to boot.&lt;br /&gt;
*#Any other guesses?  It seems odd that just letting her go seemed like a good plan.&lt;br /&gt;
*His remarks in the Geas regarding &amp;quot;with what&#039;s afoot&amp;quot; and &amp;quot;think about what you&#039;ve done&amp;quot; either imply he didn&#039;t anticipate or know about Clarissa&#039;s memory holes or that he wanted her to be compelled to investigate the issues in spite of those. Or he&#039;s got an sadistic streak a mile wide.  &lt;br /&gt;
*On top of that, he&#039;s allowed it to be known that she&#039;s dead.  Maybe the rope just had to be long enough?&lt;br /&gt;
&lt;br /&gt;
====Event Ten====&lt;br /&gt;
It was now mid afternoon on the 27th of Blossom â€“ she&#039;d managed to lose an entire day somewhere. The satchel contained thirty silver pennies, a change of cheap clothes (no shoes), some of her paste jewellery and one piece of Tayaâ€™s good jewellery, a cold iron dagger covered with dried blood, most of her krrf supply (they missed the more carefully-hidden stashes), a crushed cream or white lilac blossom, and precious little else. She had no magic items, a serious headache and dehydration from whatever she had been on for the last couple of days (and the repeated head trauma) â€“ but knew there was no way that uncut krrf took her on that ride. While she was taking stock of her resources, Clarissa picked up the latest edition of the Silberton Bugle, a folded-broadsheet that is usually on top of the latest events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;30&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! MIDNIGHT MASSACRE &lt;br /&gt;
AT THE PALACE &lt;br /&gt;
 &lt;br /&gt;
More than a Dozen people have been Slaughtered in &amp;lt;br&amp;gt;&lt;br /&gt;
the Governorâ€™s Palace overnight by a Foul Being from &amp;lt;br&amp;gt;&lt;br /&gt;
the Lower Planes. Servants working at the time of the &amp;lt;br&amp;gt;&lt;br /&gt;
Butchery attest to Blood-Curdling Screams coming &amp;lt;br&amp;gt;&lt;br /&gt;
from the Forbidden Grounds of the Seraglio in the &amp;lt;br&amp;gt;&lt;br /&gt;
Wee Hours of the morning. Several Steadfast Guards &amp;lt;br&amp;gt;&lt;br /&gt;
rushed to the Scene of the Disturbance, following a &amp;lt;br&amp;gt;&lt;br /&gt;
trail of Blood and Corpses. They found a Fiendish &amp;lt;br&amp;gt;&lt;br /&gt;
Succubus â€˜allegedlyâ€™ stabbing the Ravishing Beauty &amp;lt;br&amp;gt;&lt;br /&gt;
Taya, while Howling Mindlessly into the Night Sky. &amp;lt;br&amp;gt;&lt;br /&gt;
When they attempted to restrain her, she Casually &amp;lt;br&amp;gt;&lt;br /&gt;
Killed or Incapacitated them. The Hellhound Bourne &amp;lt;br&amp;gt;&lt;br /&gt;
was next on the Scene, probably fresh from Sultry &amp;lt;br&amp;gt;&lt;br /&gt;
Lirainâ€™s warm bed, for he was without Armour or &amp;lt;br&amp;gt;&lt;br /&gt;
Trews. The Murderess put a dagger in his eye, and &amp;lt;br&amp;gt;&lt;br /&gt;
then returned to her Dark Handiwork, Licking the &amp;lt;br&amp;gt;&lt;br /&gt;
Face of her victim until it Dissolved in her Saliva. It &amp;lt;br&amp;gt;&lt;br /&gt;
took the Battle-Proven Hellhound Quag to defeat the &amp;lt;br&amp;gt;&lt;br /&gt;
Assassin in pitched battle. Our current information is &amp;lt;br&amp;gt;&lt;br /&gt;
that two of Kitty-Katâ€™s Concubines were Killed, along &amp;lt;br&amp;gt;&lt;br /&gt;
with three Guards, a senior Eunuch, and six luscious &amp;lt;br&amp;gt;&lt;br /&gt;
Maidservants. Sadly, Bourne will recover completely. &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Palace had no comment to make on the incident. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Buy the Silberton Bugle, 3 c.f. per edition. &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Shocking pictures of the Bloodbath â€“ Page 3 &lt;br /&gt;
 &lt;br /&gt;
Ormond Press gangs roam the Docks â€“ Page 4 &lt;br /&gt;
 &lt;br /&gt;
Obituaries &amp;amp; Etchings: Taya and Clarissa â€“ Page 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes; In the [[Floriography|language of flowers]] the Lilac means either &#039;Beauty, Pride&#039;, or in a more subtle way &#039;Consequences&#039;, however White Lilacs are supposed to reflect &#039;Youthful innocence&#039;, but can send the message &amp;quot;They suspect nothing.&amp;quot; The 30 pieces of silver seems a bit ominous as well.&lt;br /&gt;
&lt;br /&gt;
Clarissa used the few coins she had to take a sedan chair to the docks and get a tiny cabin on a slow barge headed upriver to the Capital. She hid herself in her cabin, sleeping fitfully and waking frequently.  Once she felt confident enough to cast and survive a Flying spell, she abandoned it in darkness and arrived back at the Guild early on the 30th.&lt;br /&gt;
&lt;br /&gt;
Much of the following two days was a blur of worried Guild healers and fascinated Namers, as they attempted to tease apart Clarissa&#039;s tangled magical and chemical state.&lt;br /&gt;
&lt;br /&gt;
====The Armada====&lt;br /&gt;
By 26 Blossom, the docks are full to overflowing with ships, from ocean-going hulks and cogs to coastal cutters and fishing smacks. Food prices are much higher than usual. There is a higher edge of violence and brutality in the air than is usual for Sanctuary, particularly near the waterfront. This may be because of the hardened presence of the Third Command, or due to the thousands of sullen press-ganged recruits they are standing over. The city guards (and Pilf, Hawkmasks, etc) have been excluded from the docks to prevent incidents. The ships appear to be taking on large quantities of supplies. Some are taking limes and lemons, hard-tack and jerky, while others are taking on much more perishable foods. Even some of the Riverside and Fishtown vessels are involved. On the 29th of Blossom, the whole port is filled to overflowing, as a flotilla of 40-50 river craft arrive from Ranke city, packed full with heavily armoured troops. These troops are not divvied up between the larger ocean-going ships, but stay with the barges, as the giant armada heads out to sea on the 30th, powered by every water mage that the entire coastline can spare. Perhaps 150 boats and ships, each with between 5 and 250 people, leave Sanctuary.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
=== Ashen Stranger ===&lt;br /&gt;
&lt;br /&gt;
*The stranger has left relatively little behind to identify himself.  There was another Elf that attempted to make contact with Clarissa before she returned from Alfheim, but they appeared to be slightly more au fait with human culture, i.e. that humans use enough language to be talked down to, even if they are the local ruler.  He might be able to be tracked down.&lt;br /&gt;
&lt;br /&gt;
*Confirm if there is a link between the disappearances of the Lil&#039;rissas and the attempted abduction in Ranke.  This follows the speculation that someone looking for Clarissa had a general description and location, but no knack/taste for blending with human-ish society and was using a random sampling techniques rather than questions.&lt;br /&gt;
&lt;br /&gt;
*Make contact with Clarissa&#039;s remaining resources (and any others) in Ranke and see if they have progressed their investigation into him further.  At the same time, get updates on Merry&#039;s well-being and Chenaya&#039;s further antics.&lt;br /&gt;
&lt;br /&gt;
=== Lil&#039;rissa Disappearances ===&lt;br /&gt;
&lt;br /&gt;
Six Lil&#039;rissas are known to have disappeared during Winter.  Using the services of a very grabby and distracted Astrologer to determine the [http://homepages.ihug.co.nz/~rmansfield/Wiki/calc5MinuteMoon.html minute by minute location of Moon] we can try and fit them to the modus operandi of the Ashen Stranger and use of the Lunar Teleport bracelet.  If the abduction times and circumstances match, we might be able to use them as other points of reference.  If they have just all been grounded in their rooms, Clarissa will at least feel a bit better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sanctuary Location (Decimal)&lt;br /&gt;
Latitude :      38.88     &lt;br /&gt;
Longitude :     19.17    &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!|Disappearance&lt;br /&gt;
!width=&amp;quot;400pt&amp;quot;|Local(?) Time that Moon &amp;gt; 54Â°&lt;br /&gt;
|-&lt;br /&gt;
|*7th Snow || 18:55 - 22:10&lt;br /&gt;
|-&lt;br /&gt;
|*9th Snow || 19:50 - 00:10  &lt;br /&gt;
|-&lt;br /&gt;
|*10th Snow || 20:30 - 01:10&lt;br /&gt;
|-&lt;br /&gt;
|*11th Snow ||It was now obviously no longer safe or hip to be a Lil&#039;rissa.  The devotees started to get their tattoos removed and to dress sensibly.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|* 12th Snow x 2 (cousins) || Late on the 11th: 21:10 - 02:00&lt;br /&gt;
|-&lt;br /&gt;
| Or on the 12th: 21:55 - 02:45&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|* 17th Snow || 02:25 - 05:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If we can get a few of these we can triangulate [http://homepages.ihug.co.nz/~rmansfield/Wiki/findMoon.html the location of possible common teleport sources based on the dates and times] (note that map overlay is wonky in Firefox, but fine in IE6).  If it&#039;s too anomalous, we can break the connection between these two facets.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
This information revolves around Clarissaâ€™s concerns and information sources, including Palace gossip, and general Sanctuary events. It is unclear whether it is relevant to the mission, whatever that proves to be.&lt;br /&gt;
&lt;br /&gt;
===Sanctuary Rumours===&lt;br /&gt;
* The Lilâ€™rissas have started disappearing from Sanctuary. Initially it was possible that fashion had moved on, but a rumour has recently swept the streets that many of the rissas just werenâ€™t around any more. The trend disappeared overnight, but at least one more ex-rissa went missing in subsequent days.&lt;br /&gt;
* The Third Command has finished clearing out the pirates in the [[Sanctuary_Isles|Scavenger Isles]], and rather than just overwintering in Southern Ranke, apparently they are replacing the [[Mordeaux]] Church knights as they pull back. There must be some sort of deal between Xerxes and the [[Duchess Meredith|Merry Duchess]], for the church to be giving land away after they stole it so cleanly.&lt;br /&gt;
* More disturbances in the [[Sanctuary Underworld]]. The ripples have reached the surface, which means that something big is happening. The Hawkmasks have been seen arguing amongst themselves, and have starting retreating again from ground recently wrestled from those snot-nosed Ilsigi gangsters. Maybe their new boss, the Blue Diamond, is slipping, or she might just be luring out rivals. Jubal is apparently still laying low, but there won&#039;t be ripples when he moves, just the water turning red...&lt;br /&gt;
* The Art Bubble has burst in Sanctuary. The last few package tours from the Kingdom and further west didn&#039;t have a high enough survival rate, and the novelty seems to have worn off. This hasn&#039;t been helped by the number of fires in the recent galleries, or the rising cost of union membership, as many people have to get a second job to afford the fees or medical bills.&lt;br /&gt;
* Clarissa doesnâ€™t work at the Palace any more.&lt;br /&gt;
** &#039;&#039;&#039;Update&#039;&#039;&#039; - Clarissa and Taya don&#039;t work at the Palace any more - they have both been killed and melted by a Succubus attack on the last Wensday of Blossom. Bourne the Hellhound is recovering from a knife to the brain. Ten others palace staff are dead. Palace Security has been doubled, and the army mobilised.&lt;br /&gt;
* The Prince appears to still be supporting his niece from behind the throne. Sanctuary sent in its full tax levy for the second year in a row, and turning the Third Command into marines has helped to collect record customs duty. The grumbling northern provinces have been chivvied into line by senior Sanctuary Ilsigi, and the central provinces are still afraid of Chenaya.&lt;br /&gt;
* Speaking of which, Chenaya is stuck in her second year-and-a-day oath to protect the Merry Duchess. She shouldn&#039;t have gone double-or-nothing with the Governor to get out of her first oath.&lt;br /&gt;
* Sanctuary is definitely invading someone by sea. No one knows for sure, but it seems most likely that â€˜weâ€™ are invading Ormond, or possibly Aladar as Ormond is a peaceful penny-stamp, and has a long land border with Ranke. There are rumours about almost every conceivable target however, including Terra Nova, the Lunar Empire, and Hindia, and of course â€˜them Calamar Dagos from down southâ€™ from the less informed. The palace staff know even less than everyone else, and the Prince and his top officials havenâ€™t been seen by anyone since the 27th.&lt;br /&gt;
&lt;br /&gt;
===Regional Rumours===&lt;br /&gt;
* The [[Ranke|Rankene]] armies of the ruthless [[Duchess Meredith|child-Princess Meredith]], are preparing for a Summer campaign, destination unknown. Press gangs have been operating in [[Sanctuary]], [[Ilsig]] and [[Tainsfield]], and the Sanctuary &#039;merchant&#039; navy has finished refitting after its anti-pirate operations. There should be no problem in paying for an expansionist campaign, as the tax take from [[Sanctuary]] and the north have been prompt and delivered in full for the first time in several generations.&lt;br /&gt;
* Recent assassination attempts on [[Duchess Meredith|Miss soldier-girl Meredith]] have been dismissed as &#039;a misunderstanding&#039; by Palace officials, who also have no comment on the related dismissal of her bodyguard, who is also one of her Uncle&#039;s concubines. Lady Chenaya Vigeles, her chatelaine and chief advisor says: &amp;quot;Duchess Meredithis&#039; popularity remains as high with her loyal subjects as ever, and this will continue as we usher in a period of rapid growth and stabilisation for all of Ranke. We have no fears for her Grace&#039;s safety.&amp;quot; Rumours of an imminent Vigeles coup are also hotly denied by the Palace.&lt;br /&gt;
* The Church Knights of [[Mordeaux]] have withdrawn from [[Southern Ranke]], having completed their post-[[Dark Circle]] pacification programme. Sister Grace has claimed Victory for the forces of Justice after three hard-fought years, and says that the last of the undead, bandits, and rebel Barons have been brought into line.&lt;br /&gt;
* County [[Ormond]] is calling upon all its Knights and men-at-arms to provide their 40 days of annual service in person, on the southern border, from the start of Summer, and for as long as necessary. It is calling in political favours, and requesting that its allies vigorously support its internationally recognised and rightful independence from [[Ranke]], promising provisioning for as many foreign troops as will take to the field in support.&lt;br /&gt;
* [[AnteCarzala]] is nervously awaiting the outcome of the Church retreat from [[Southern Ranke]], with their Musselman religious orders expecting increased border raids of the relatively prosperous border province. Lord Prudence has requested that the more militant orders move to the town of Silverdrake.&lt;br /&gt;
&lt;br /&gt;
===Theories===&lt;br /&gt;
&lt;br /&gt;
====Seraglio Rampage Reports====&lt;br /&gt;
*&#039;&#039;&#039;Theory A:&#039;&#039;&#039; Clarissa&#039;s Suppressed/Possessed/Obsessed Personality(ies)&lt;br /&gt;
*&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; The Dagger&#039;s Testimony, Clarissa&#039;s Wounds, Divination Timeline of Magic and Quasi-Magical effects, Fact that she&#039;s Obviously Nuts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Theory B:&#039;&#039;&#039; Elaborate Hoax&lt;br /&gt;
*&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; Prince&#039;s BlasÃ© Reaction and that he released Clarissa to kill again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ambiguous Information:&#039;&#039;&#039; The Accused/Eyewitnesses Testimony, Statements to the Press, General Confusion&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; Currently the party has yet to speak to a semi-reliable witness to the events.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Ashen Stranger&#039;s Purpose====&lt;br /&gt;
*&#039;&#039;&#039;Theory A:&#039;&#039;&#039; Clarissa&#039;s lost &#039;&#039;&#039;paternal&#039;&#039;&#039; family come to get her back.&lt;br /&gt;
*&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; Megildur&#039;s Testimony.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt;&#039;&#039;&#039;Theory B:&#039;&#039;&#039; Sent to extracted malfunction sleeper agent.&amp;lt;/strike&amp;gt;  But this might still be an aspect of Theory A.&lt;br /&gt;
*&amp;lt;strike&amp;gt;&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; Lil&#039;rissas disappearing to cover trail?&amp;lt;/strike&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt;&#039;&#039;&#039;Theory C:&#039;&#039;&#039; Random Elf Collector (or Very Poorly Informed Abductors)&amp;lt;/strike&amp;gt; &lt;br /&gt;
*&amp;lt;strike&amp;gt;&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; Lil&#039;rissas disappearing in Winter&lt;br /&gt;
*&#039;&#039;&#039;Counter Information:&#039;&#039;&#039; Paused for months until Clarissa was back in the area, then she got grabbed on the same day as the Rune Curse was applied.&amp;lt;/strike&amp;gt;Megildur&#039;s description of &amp;quot;Princess&#039;&amp;quot; reaction seems to imply that she and the Ashen stranger are close in some way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ambiguous Information:&#039;&#039;&#039;  Reference to a grandfather (which one?)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Ashen Stranger&#039;s (Lunar) White-firing====&lt;br /&gt;
*&amp;lt;strike&amp;gt;&#039;&#039;&#039;Theory A:&#039;&#039;&#039; Ranke Court anti-teleport defence magics.&amp;lt;/strike&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt;&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; Timing of Events&amp;lt;/strike&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt;&#039;&#039;&#039;Counter Information:&#039;&#039;&#039; What defence rates a Teleport out as bad and Whitefire as okay?  Also, he could not have triggered it on himself and carried Clarissa, and was thus planning to place it on her and then trigger it.  The bracelet survived, when it should have been targeted with him.&amp;lt;/strike&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt;&#039;&#039;&#039;Theory B:&#039;&#039;&#039; Automatic Reflex from Clarissa/&amp;quot;Princess&amp;quot;&amp;lt;/strike&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt;&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; She&#039;s just that creepy.&amp;lt;/strike&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Theory C:&#039;&#039;&#039; Random Bystander AKA Megildur AKA &amp;quot;Beady-eyes&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; Megildur&#039;s admission.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ambiguous Information:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Princess&#039; Relationship to the Ashen Stranger====&lt;br /&gt;
*&#039;&#039;&#039;Theory A:&#039;&#039;&#039; Formless as yet, but Megildur believed that she welcomed his arrival, was moving to meet him, and juggled several guards and Chenaya to get there.&lt;br /&gt;
*&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; Other witnesses?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Lunar Teleport Bracelet Destination====&lt;br /&gt;
*&#039;&#039;&#039;Theory A:&#039;&#039;&#039; Target Ranke&lt;br /&gt;
*&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039;?&lt;br /&gt;
*&#039;&#039;&#039;Counter Information:&#039;&#039;&#039; This spell has massive range, but a strict timing component.  Other spells could have sufficed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Theory B:&#039;&#039;&#039; Target Darkest Azuria/Where-ever&lt;br /&gt;
*&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; Megildur&#039;s stories of &amp;quot;The Corruptor&amp;quot;, the spells has adequate range for those locations. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ambiguous Information:&#039;&#039;&#039; A charged used that day, either for his arrival or used by messenger alerting Ash?  The usable range on the important times covers Ranke and points south.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Rune Curse&#039;s Purpose====&lt;br /&gt;
*&#039;&#039;&#039;Theory A:&#039;&#039;&#039; Chenaya&#039;s Revenge&lt;br /&gt;
*&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; Happened immediately before Clarissa was nearly abducted, a situation that Chenaya could have easily engineered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Theory B:&#039;&#039;&#039; A trigger condition for hidden memories or personality.&lt;br /&gt;
*&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; ?? &lt;br /&gt;
*&#039;&#039;&#039;Counter Information:&#039;&#039;&#039; Lousy, slow, dangerous spell to use for this.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Theory C:&#039;&#039;&#039; Accidental side effect of Megildur&#039;s apparently ineffectual Amnesia Curse targeting Clarissa&#039;s &#039;tweenage years.&lt;br /&gt;
*&#039;&#039;&#039;Supporting Information:&#039;&#039;&#039; Supposition from Cousin Megildur AKA &amp;quot;Beady-eyes&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Counter Information:&#039;&#039;&#039; The memory blanking was a dodgy move to start with, but accidentally engendering paranoia and (prompt) madness?  Also the Divination revealed it was a genuine Rune Curse.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Ambiguous Information:&#039;&#039;&#039; The amnesia curse was not apparent in the original divinations, caught later by Kilroy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
* Something to do with the tats? krrf? offended elves? rival concubines? a complex plot by the Prince? the previous demon-summoning concubine? Princess Daphne? the chambermaids?&lt;br /&gt;
&lt;br /&gt;
===Background on Clarissa===&lt;br /&gt;
* [[The Clarissa Diaries|See the Clarissa diaries]]. Clarissa to adjust security clearance as required.&lt;br /&gt;
&lt;br /&gt;
===Astrology===&lt;br /&gt;
A life-changing decision awaits you during the rebirth of the next Phoenix, while both it and you are still wearing flowers. Your best Gem Friend is Opal.&lt;br /&gt;
&lt;br /&gt;
â€˜â€˜Offered by the Astrology department as one of their occasional pieces of free &amp;quot;advice&amp;quot;.  It appears to place a limit the our effort for the six weeks until the 12th of Heat, or 1st day of &amp;quot;Falling Blossoms in the Month of the Phoenix&amp;quot; to give it it&#039;s full Elven flummery.â€™â€˜ &lt;br /&gt;
&lt;br /&gt;
â€˜â€˜And a &amp;lt;b&amp;gt;&amp;quot;Gem Friend!?&amp;quot;&amp;lt;/b&amp;gt; Puh-lease.â€™â€˜&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
* [[Lost Celestial Branches]]&lt;br /&gt;
* [[Elven Custodial Laws]]&lt;br /&gt;
* [[Records of a Broken Home]]&lt;br /&gt;
* [[Clarissa&#039;s Summer Residence]]&lt;br /&gt;
&lt;br /&gt;
===Divinations===&lt;br /&gt;
;Guild Divination Report â€“ 30 Blossom 808&lt;br /&gt;
The Guild divination went back 11 weeks, but magics before 11th Blossom relate to a previous adventure and are excluded:&lt;br /&gt;
&lt;br /&gt;
:12th, 13th, 16th, 17th, 19th, 22nd, 25th, 26th, 27th, 28th, 29th: Alchemical quasi-magic. &lt;br /&gt;
:25th and 26th: complex cocktail of Alchemical and Herbal quasi-magic.&lt;br /&gt;
&lt;br /&gt;
:12th: Empathy Rk 14 [MA 26, WP 23].&lt;br /&gt;
:15th: Empathy Rk 14 [MA 26, WP 23].&lt;br /&gt;
:16th: Rune Curse Rk 17 (ritual cast) [MA 24], Armour of Earth Rk 17 during this time [MA 23]; Flying Rk 12 [Clarissa].&lt;br /&gt;
:26th: Trollskin Rk 6 [MA 19], Trollskin Rk 20 [MA 30], Healer quasi-magic, Teleport Rk 9 [MA 30, WP 26], Earth Healing Rk 20 [MA 30], Interregnum Rk 6 [MA 12], Greater Summoning SCS and GCS Rk 6 [MA 12], True Form Rk 8 [No MA]. Possible traces of Binder / E&amp;amp;E ritual magic.&lt;br /&gt;
:27th: E&amp;amp;E Charm Rk 6 [MA 30], Rune of Truth Rk 15 [MA 27], Healer quasi-magic, Geas Rk 10 [No MA].&lt;br /&gt;
:29th: Non-colleged Minor Curse [Clarissa], Flying Rk 12 [Clarissa].&lt;br /&gt;
:30th: Flying Rk 12 [Clarissa]. After the divination, curse removal, Healer quasi-magic.&lt;br /&gt;
&lt;br /&gt;
All magics belonged to the expected college.&lt;br /&gt;
&lt;br /&gt;
===Dates===&lt;br /&gt;
These dates are either relevant historical dates, or imminent Rankene events:&lt;br /&gt;
* early 1995AP (Summer 796WK?) - Clarissa stumbles into the Guild.&lt;br /&gt;
* The Lil&#039;rissa known disappearances were on the: &lt;br /&gt;
**7th Snow&lt;br /&gt;
**9th Snow&lt;br /&gt;
**10th Snow&lt;br /&gt;
**12th Snow x 2 (cousins)&lt;br /&gt;
**17th Snow&lt;br /&gt;
*** 6 Lilâ€™rissas in total. The rapid disappearance of the fashion trend started around the 11th of Snow &lt;br /&gt;
* 16 Blossom 808, 10:27am - death of Ashen Stranger in Ranke city&lt;br /&gt;
* 26 Blossom 808, 2-ish am - Demon kills Clarissa, Taya&lt;br /&gt;
* Beltane 809 - High Holiday, Full Moon&lt;br /&gt;
* 5 Meadow - White Lotus Day&lt;br /&gt;
* 7-10 Meadow - Festival of the Arts, Sanctuary&lt;br /&gt;
* 14 Meadow - New Moon&lt;br /&gt;
* 15 Meadow - Chenaya&#039;s oath to protect Meredithis ends&lt;br /&gt;
* 22 Meadow - Duchess Meredithis&#039; Coronation Ball&lt;br /&gt;
* 28 Meadow - Full Moon&lt;br /&gt;
* 12 Heat - New Moon&lt;br /&gt;
* 15 Heat - Summer Solstice&lt;br /&gt;
* 26 Heat - Full Moon&lt;br /&gt;
* 3 Breeze - Day of Death&lt;br /&gt;
&lt;br /&gt;
=== Previous Season&#039;s Calendar ===&lt;br /&gt;
The dates of the start of each of the 28 day Old Elven Calendar Season Months have been marked to help keep track of ominous prophecies.  All of these dates fall within the Long Month of the Phoenix.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 border=1 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Spring 808wk&#039;&#039;&#039;: [[Thaw]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &#039;&#039;1st day of Entrancing Spirit&#039;&#039;&lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Spring 808wk&#039;&#039;&#039;: [[Seedtime]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &#039;&#039;1st day in the Forest Heart&#039;&#039;&lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Spring 808wk&#039;&#039;&#039;: [[Blossom]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
|&lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &#039;&#039;An [[Deconstructing_a_Fictional_Gir#Ashen Stranger|Ashen Stranger]] &lt;br /&gt;
assaults Clarissa in Ranke&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &#039;&#039;1st day of Radiant Blooms&#039;&#039;&lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &#039;&#039;Demon kills Concubines in Sanctuary&#039;&#039;&lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Current Season&#039;s Calendar ===&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 border=1 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 809wk&#039;&#039;&#039;: [[Meadow]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &#039;&#039;Street Fighting in [[Ranke|R]]&#039;&#039;&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &#039;&#039;White Lotus&#039;&#039;&lt;br /&gt;
&#039;&#039;[[#Megildur|M]] caught&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Amdusias|A]] killed&#039;&#039;&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &#039;&#039;Start of the Festival of the Arts&#039;&#039;&lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &#039;&#039;[[Sanctuary Mage Guild|SMG]] =&amp;gt; [[Arabie#Wasyrat|W]]&#039;&#039;&lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &#039;&#039;[[Sanctuary|S:]] [[Clarissa d&#039;Ornay|C]] meets [[Sanctuary Soldiers#Bourne|B]]&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Tonkin and Dabb|T&amp;amp;D]] Mtg.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Ranke|R]] attacks [[Arabie#Wasyrat|W]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[#Megildur|M.]] =&amp;gt; [[Alfheim|home]]&#039;&#039;&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &#039;&#039;Festival of the Arts Ends&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Arabie#Wasyrat|W]] Palace falls&#039;&#039;&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &#039;&#039;1st day of Vibrant Growth&#039;&#039;&lt;br /&gt;
&#039;&#039;New Moon&#039;&#039;&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Chenaya&#039;s oath to protect Meredithis ends&#039;&#039;&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &#039;&#039;Duchess Meredithis&#039; Coronation Ball&#039;&#039;&lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &#039;&#039;Ecliptic New Year&#039;&#039;&lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 809wk&#039;&#039;&#039;: [[Heat]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
|&lt;br /&gt;
| class=day | 6&lt;br /&gt;
|&lt;br /&gt;
| class=day | 7&lt;br /&gt;
|&lt;br /&gt;
| class=day | 8&lt;br /&gt;
|&lt;br /&gt;
| class=day | 9&lt;br /&gt;
|&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
|&#039;&#039;1st day of Falling Blossoms&#039;&#039;&lt;br /&gt;
&#039;&#039;New Moon&#039;&#039;&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &#039;&#039;Midsummer Eve&lt;br /&gt;
(Faerie Day)&#039;&#039;&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Solstice&#039;&#039;&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 808wk&#039;&#039;&#039;: [[Breeze]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&#039;&#039;1st day of Waving Grass&#039;&#039;&lt;br /&gt;
&#039;&#039;New Moon&#039;&#039;&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== People and Places ==&lt;br /&gt;
==== Feovar Garavheron ====&lt;br /&gt;
Clarissa&#039;s maternal grandfather. &lt;br /&gt;
Head of Arandil clan.&lt;br /&gt;
Lives in Elfheim.&lt;br /&gt;
&#039;White&#039; Lunar Celestial mage.&lt;br /&gt;
==== CalimÃ« Tiadana Arandil ====&lt;br /&gt;
Clarissa&#039;s mother.  &lt;br /&gt;
Lives in Elfheim.&lt;br /&gt;
==== Megildur ====&lt;br /&gt;
Young Elven ranger/hunter.  &lt;br /&gt;
Cousin to Clarissa on her maternal side. &lt;br /&gt;
&#039;White&#039; Lunar Celestial mage.&lt;br /&gt;
==== Maetharanel Arandil ====&lt;br /&gt;
Trans: &amp;quot;Warrior Princess King-Friend&amp;quot;&lt;br /&gt;
Birth name of Clarissa.&lt;br /&gt;
==== Grandfather ====&lt;br /&gt;
Clarissa&#039;s maternal grandfather is [[#Feovar Garavheron|Feovar]].&lt;br /&gt;
Clarissa&#039;s paternal grandfather is [[#Morohtar|Morohtar]].&lt;br /&gt;
==== Morohtar ====&lt;br /&gt;
[[Bandorion#People|Morohtar]], Clarissa&#039;s paternal grandfather. &lt;br /&gt;
&#039;Dark&#039; Lunar Celestial Mage. (TBC)&lt;br /&gt;
&lt;br /&gt;
==== The Corrupter ====&lt;br /&gt;
[[Bandorion#People|Beriogelir]], Clarissa&#039;s father. &lt;br /&gt;
Megildur described him as &amp;quot;a Drow in all but name.&amp;quot;&lt;br /&gt;
&#039;Dark&#039; Lunar Celestial Mage.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:50%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
These bits are extracts from the actual scribe notes included here to make it easier for players &amp;amp; GM.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
NB These are the official scribe notes as may be found in the guild library.&lt;br /&gt;
=== Day 1 - 1st of Meadow 809 ===&lt;br /&gt;
Very early on this guild meeting day, before most guild adventurers had even started regretting the previous nights &#039;celebration&#039;, we 5 met in the secret room between 5A and 5C.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:40%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
C., S., and D. provide briefings on politics and events in Sanctuary.&lt;br /&gt;
C. wants to know what&#039;s really going on and wants it resolved.&lt;br /&gt;
Guild Mind Mages requested to check C.&#039;s memories, find anything hidden, expand relevant details.&lt;br /&gt;
Rituals of Anti-Scrying, Linking Lifeforce, GE, Divination.  &lt;br /&gt;
Guild Namers requested to recheck their Divs when we find un-revealed details.&lt;br /&gt;
Talking to bloody dagger reveals C. hand held the dagger when the blood was splattered over it.&lt;br /&gt;
It wasn&#039;t C.&#039;s dagger before then, belonged to a human male (later shown to be Bourne).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In these small cramped (but secure) rooms we discussed many things, most of which revolved around Clarissa being 4 cream buns short of a picnic and looking dreadful.    We continued discussions over some fine fresh produce and excellent red wine until just after lunch when the first of the guild parties started flying off to various locations. &lt;br /&gt;
&lt;br /&gt;
We decided that the Guild Mind Mage&#039;s were to be consulted to try to recover some of Clarissa&#039;s fragmented, confused, befuddled and missing memories - and off she went.&lt;br /&gt;
We then undertook some rituals and the like until she was returned.&lt;br /&gt;
&lt;br /&gt;
It was mid afternoon before we received Clarissa back into our company and we then found out ...&lt;br /&gt;
That Clarissa is as nutty as a fruit cake with special additives for flavour and inconsistency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:35%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
Sneak into Seraglio and recover equipment.  Only hidden stuff is left, the rest has been taken somewhere un-locatable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Late afternoon sees us take a short trip to a nearby [[Sanctuary|seaside resort]] and in the early evening recover some of Clarissaâ€™s equipment she had left behind in her hasty departure.    We all spend a quiet and delightful night camped under the stars.&lt;br /&gt;
&lt;br /&gt;
=== Day 2 - 2nd of Meadow 809 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:35%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
Fly to and setup base at Godrock.&lt;br /&gt;
Another locate attempt on C.&#039;s equipment reveals palace is protected by potentially lethal backlash against anti-scrying.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
We rise early at 5am and decide that having a roof over our heads would be best.    We will take up the offer of nearby coastal accommodation from a friend of ours and thus we travel there and make ourselves at home.     &lt;br /&gt;
Clarissa mentions her lost wardrobe again, but the topic pains Dalran too much to pursue any further.&lt;br /&gt;
Dalran heads into the resort to see some associates and the rest of the party take part in some camp activities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:35%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
C cuts her own wrists with sharpened pumice but has no memory of it.&lt;br /&gt;
K.O. does not release a hidden persona, neither does immersion.&lt;br /&gt;
K attempts Curse Removal on Amnesia on C.&lt;br /&gt;
T makes a clay golem duplicate of C.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Clarissa has her bath cut short by a freak soap and pumice accident.  &lt;br /&gt;
Thaeuss and Serendipity&#039;s Phrenology enrichment and deep rinse tire Clarissa again but reveal no more about the nature of the accident.&lt;br /&gt;
Clarissa then decides to try Kilroy&#039;s cleansing treatment which turns out to be equally unsuccessful but she does catch a nap while he goes through the motions.&lt;br /&gt;
&lt;br /&gt;
Inspired, Thaeuss sculpts a statue of Clarissa to commemorate the occasion.  While Serendipity occupies a lounger by the pool.&lt;br /&gt;
&lt;br /&gt;
Dalran returns with the dinner time buffet, relieving the others from the tedium of exquisite sweet and savoury pastries.&lt;br /&gt;
Dinner conversation is most convivial, following Dalran&#039;s camp stories everyone retires early.&lt;br /&gt;
&lt;br /&gt;
=== Day 3 - 3rd of Meadow 809 ===&lt;br /&gt;
Back at the guild by mid morning. Multiple divinations &amp;amp; DAs of Clarissa.&lt;br /&gt;
* The Amnesia curse effect affected some time in her second Long Year (her tweens).&lt;br /&gt;
* The Amnesia and Paranoia curses were both cast in the same Rune Curse ritual on the 16th. Both have been removed, although it will take some time for the Paranoia curse to fully fade - it currently counts as being hag-ridden and paranoid.&lt;br /&gt;
* The tattoos have no magical component, and have never been affected by magic, ever. The inks are formerly living plant matter, which were killed between 784 and 791 WK. Probably rules out being tattooed for 100 years, but makes a 7 year tattooing likely.&lt;br /&gt;
* Clarissa is 53 years old, not the 130+ she thought.&lt;br /&gt;
* Records show that Clarissa arrived at the Guild on 19 Seed 795WK (1 Silver Bear by the old elven calendar).&lt;br /&gt;
* Clarissa is BeeAyTee-EssAitchAyeTee SeeAreAyZeeWhy.&lt;br /&gt;
&lt;br /&gt;
;Information from Logan&lt;br /&gt;
:The Lunar branch of the Celestial College is news to people in the Lunar empire. Someone knows an old sage who thinks that some crepuscular southern race did moon magic instead of sun magic. Maybe it was the mole people of the southern continent? Or one of the long-lost ocean-going peoples, because of the tides? Logan gains some brownie points with allies for warning them of the possible re-emergence of an ancient branch of magic - they will keep an eye on the branch of any unusual celestial magics for the next few months.&lt;br /&gt;
:Clarissa d&#039;Ornay is known as a trade representative from the Rankene Empire. They are interested to confirm her membership of the Seagate Guild. Some minor contracts had been drawn up with Sanctuary for additional trade in spices and slaves due to her presence, but the amounts are inconsequential (hundreds of thousands) - the contracts will be ripped up, as a gesture of goodwill to Logan.&lt;br /&gt;
:The Ivory Bracelet looks like some work pulled from a jungle dig a few years back, probably a religious artefact from one of those Drow or Lizardman stepped temples, but much more delicate. Collectors now know Logan is in the market for such a piece, and a discrete word will be spread to appropriate finders of such items.&lt;br /&gt;
&lt;br /&gt;
Mid afternoon at the Guild.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:35%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
Fly to Ranke, set up fake C (C2) in a loft in an empty warehouse, wander town to spread rumours and hints of Cs return and location.&lt;br /&gt;
Elven hunter ambushes us, fails to kill C but gets away.  K is accidentally killed.&lt;br /&gt;
Pack up and fly back to guild to get K resurrected.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
After much discussion we decide to travel to a place of [[Ranke_City|elevated status]] and enjoy some time relaxing alongside its delightful river in a roomy abode we have managed to lease for a time - We also plan to show off our [[Clarissa_d&#039;Ornay|upmarket fine lady]] to see what sort of attention she attracts. We make plans for some visitors who may come by unexpectedly and then decided to partake in some local cuisine and beverages.   After an hour and a half we decided that an early night was called for and headed back towards our roomy abode.  We came across a hunter pursuing his [[Clarissa_d&#039;Ornay|quarry]] and unfortunately disrupted his sport.   We tried to make amends and explain but he disappeared into the urban wilderness.   Once back together again we noticed that Kilroy had disappeared so we searched and searched for him but his game of hide and seek was very very good - we did find him in the end but he appeared to have suffered an accident involving an [[Serendipity|unlucky foot]] and we decide to take his corpse back to the guild for attention.&lt;br /&gt;
&lt;br /&gt;
=== Day 4 - 4th of Meadow 809 ===&lt;br /&gt;
&lt;br /&gt;
We depart our abode and fly to the guild arriving there around 2am.   We get a good nights sleep at the guild and awake again at 10am when we will decide our new activities for the day&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When we awake from our well deserved slumber we breakfast and then head over to discuss [[Lost Celestial Branches|research]] topics with the librarians who have discovered some information for Kilroy.    Kilroy also puts on a show for us that showcases a lot of his outfits he might wear in the future.  Late in the afternoon at 4pm we decide to leave the guild and return to our previous location.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:50%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
Warehouse has been warded against tattooed female elves with Whitefire.  Hunter shows up again but we lose him.&lt;br /&gt;
Re-set trap across the road, C2 as bait while we watch.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
We get there by 630pm and then we enjoy some sightseeing through the wonderful urban environs and then settle in for a quiet night.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 - 5th of Meadow 809 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:45%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
Hunter kills C2, we pursue and catch him outside town.  Turns out to be C&#039;s cousin (M) on maternal side sent by maternal Grandfather to stop C from meddling with Elven politics and disgracing family.&lt;br /&gt;
M reveals tattooist (aka The Corrupter) is C&#039;s father, who is seen to have had to much influence over C and corrupted her.&lt;br /&gt;
Amdusias told M where to find C and who was with her.&lt;br /&gt;
D &amp;amp; T recover C2 from Chenaya who is investigating warehouse.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Midnight turns out to be quite exciting and we have some fun with the arrival of Clarissaâ€™s [[Megildur|relative]] who pops by and nearly kills Clarissa with his high-jinks.   We follow along with his fun and games by heading off into the nearby countryside until finally we then sit down with him to have a chat about some of Clarissa&#039;s family matters deep into the night. &amp;lt;br&amp;gt;&lt;br /&gt;
Leaving the rest to keep chatting Thaeuss and I head back to our previous location and recover some goods we had left there, much to the chagrin of the people looking to relieve us of our goods.  We return to the group and some proper familial introductions are made and then the talking continues yet again.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:35%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
We summon [[Amdusias]], S chats with him till he becomes substantial, then we kill him and several of his Hellhounds and Devils. M is badly burned.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Decisions are finally made and getting rid of an [[Amdusias|annoying influence]] over our planning options is our first priority so we decide on another picnic on a nearby hill, well apart from other influences and beings - and after some well deserved sleep.   The midday picnic is a stunning success and our guest departs in a puff, leaving us to plan our next steps in peace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:35%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
M&#039;s view of the fight is blinkered/biased, he credits all kills to C (and believes this completely).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When Dalran brings Megildur back from his intense tanning session, he is impressed at how his cousin dealt with the interlopers all on her own.&lt;br /&gt;
&lt;br /&gt;
With time pressing, we decide to split up to gather information rapidly before finalising the next leg of our journey.  Seren to drop some luggage at home then visit some friends in Bergelfen, Thaeuss and Clarissa back into town to catch up with some old friends, Dalran and Kilroy back to the resort to chat up some girls.&lt;br /&gt;
&lt;br /&gt;
=== 5th - 6th of Meadow 809 ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; clear: both; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width:31%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Serendipity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flies to Seagate, leaves M with the healers, [[Elfenburg#Slow Portal|portals]] to [[Elfenburg|Bergelfen]].&lt;br /&gt;
&lt;br /&gt;
The Burgraf requests a full report on the Garavheron/Arandil families and the Corrupter.&lt;br /&gt;
&lt;br /&gt;
Aubrey knows of the family as the only known practitioners of the Lunar Branch of Celestial since the War of Tears.  He does not know of the Corrupter but suggests he may be a follower of the Wanderer branch as they used to do things like the tattoos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width:31%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clarissa &amp;amp; Thaeuss&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With C disguised, walk into Ranke city openly.  &lt;br /&gt;
Visit Lady Selma Tainsfield as concerned friends of C (carrying a letter of introduction).  She catches us up on local gossip and her account of the events at Ranke court match C&#039;s memory.&lt;br /&gt;
&lt;br /&gt;
Then sneak into palace, wait for Camille Laticia, C has a private unofficial chat.  Her meticulous records also match to C&#039;s version of events, reclaiming southern Ranke and the troop movements have been the main topics in court for the past month.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width:31%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dalran &amp;amp; Kilroy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fly to Sanctuary, sneak in and meet with D&#039;s contacts.&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Mages#Enas Yorl|Enas Yorl]] does not know anything of the Lunar Branch but is interested in anything we learn.&lt;br /&gt;
&lt;br /&gt;
All of the (most trusted) Hazard Class mages will be on holiday in Arabie from the 8th to the 23rd, Black Viktor and [[Sanctuary_Mages#Ischade|Ischade]] are expected to mind affairs while they are gone.&lt;br /&gt;
&lt;br /&gt;
K is regaled by [[Deconstructing a Fictional Girl#Rhians_Story|Rhian&#039;s version]] of the Seraglio Massacre.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meet up again back at Seagate.  &lt;br /&gt;
Clarissa has no memory of her cousin or family.  &lt;br /&gt;
Divinations of Megildur and Clarissa reveal nothing new.&lt;br /&gt;
Megildur believes that if we approach Feovar Garavheron (Maternal Grandfather) seeking the location of the corrupter so that we can remove his influence, that he would probably tell us.&lt;br /&gt;
We decide to try this once we are armed with the full report from Seren&#039;s people.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:60%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
[[Sanctuary Innocents#Jharn|Jharn Alden]] wishes to buy Jaelle out of the [[Sanctuary_Merchants#Aristo|family business]].  Seren requests a full report of all current assets and contracts before she can provide appropriate advice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
While in Seagate we meet with a [[Tonkin and Dabb|girl]] from the [[Sanctuary|resort]] who wishes to discuss some business related to an acquaintance of Seren&#039;s.&lt;br /&gt;
&lt;br /&gt;
=== Day 7-8 - 7th &amp;amp; 8th of Meadow 809 ===&lt;br /&gt;
&lt;br /&gt;
Establish rune portals to the south east edge of the [[Sea of Grass]] and down to the [[Five Sisters]] so that we can travel quickly to where we suspect the Corrupter is once we have his location confirmed.     Late afternoon on the 8th sees us back at the guild where after some discussion involving new facts we decide to return to the [[Sanctuary|seaside resort]] where we arrive in mid evening and then settle in for a good nights sleep (with watches)&lt;br /&gt;
&lt;br /&gt;
=== Day 9 - 9th of Meadow 809 ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:62%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
Bourne sees straight through C&#039;s disguise, he wants a report for the prince and he wants C to &#039;give him an excuse&#039;.  &lt;br /&gt;
His (abrupt) account of events matches what we know, his eye will not heal, it has been replaced with a small crystal permanently tracking on C.&lt;br /&gt;
&lt;br /&gt;
Renn wishes to acknowledge a favour owed to C for her contribution last spring in Alfheim.  He can arrange meetings with our persons of interest but will only do so if we agree all parties would survive the meeting.&lt;br /&gt;
&lt;br /&gt;
S advises T&amp;amp;D to gift all current and future shares that Jaelle Alden holds in the [[Sanctuary_Merchants#Aristo|family business]] to the [[Sanctuary_Artists#Arts Council|Silberton Arts Council]].&lt;br /&gt;
&lt;br /&gt;
The financial report indicates that Manon is in Wasyrat, D reports that is where the navy and Hazard Mages have gone to &#039;stamp out the slave trade&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
We visit [[Sanctuary_Merchants#Renn|Renn the Banker]] as the result of an invitation after we were accosted by a [[Sanctuary_Soldiers#Bourne|Disguised man]] who enquired as to our progress resolving certain matters for [[Sanctuary_Notables#Prince Kadakithis|Clarissa&#039;s boyfriend]].&lt;br /&gt;
&lt;br /&gt;
We get little from Renn and later Seren decided to rid herself of some troubling investments and thus we visit some [[Tonkin and Dabb|Low Life]] to get things sorted out.    Once this is done we decide that the weather is not warm enough to continue our vacation here and so we set off for the SE.&lt;br /&gt;
&lt;br /&gt;
[[#Megildur|Megildur]] starts flying back home to report to [[#Feovar Garavheron|grandfather]] and hopefully speak positively for Clarissa.&lt;br /&gt;
&lt;br /&gt;
We fly and portal to [[Tycho City]] and fly and fly and fly..&lt;br /&gt;
&lt;br /&gt;
=== Day 10 - 10th of Meadow 809 ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:75%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
The Rankene army has breached the northern walls, fighting in that quarter of the city. Elementals, Djinn, and other fliers are in the region.  Some Hazard Mages are invading from the west.&lt;br /&gt;
&lt;br /&gt;
We fly into the SE corner of the city, sneak into the palace, get directions to Manon, enter the court where he and every other VIP is meeting with the Queen to oversee the war, trip intrusion alerts, and then the fun begins.&lt;br /&gt;
Entire palace gets shrouded in darkness, dozens of courtiers and guards die in cross-fire of solar flare, blackfire, air storms, etc.  VIPs retreat and activate their room-clearing sun storm, we split just before the fatal tanning session starts.&lt;br /&gt;
&lt;br /&gt;
S follows the Queen and advisers, spots Manon and extracts him with some collateral damage and leaves town.&lt;br /&gt;
K keeps the guards running, eventually finds his way to the corridor of carnage and starts looting.&lt;br /&gt;
T tails the generals for a while, fuels the chaos with a few stone-faced friends, then finds his way to the CoC and pockets the Chancellor and remains of the queen.&lt;br /&gt;
D &amp;amp; C flirt with the tanning room then reach the CoC shortly before reinforcements arrive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
D observes that S has collected the primary target, K &amp;amp; T delay the reinforcements, C &amp;amp; D open a new exit and we all leave.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We finally arrive at a new [[Arabie#Wasyrat|holiday spot]] and we enter the city avoiding a nasty looking domestic dispute on the beach nearby. &lt;br /&gt;
&lt;br /&gt;
We look for some decent accommodation and decide to stay at the [[Arabie#Wasyrat Palace|best accommodation in town]].    &lt;br /&gt;
&lt;br /&gt;
A small case of overbooking results in small fracas in the courtyard which leads to the demise of an important local lady and some close associates.   We do not want to be linked to this unfortunate event and so we quickly depart for a nearby beach where we all catch up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:100%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rendezvous at next cove east as per pre-arranged plans.  Brief interrogation of Manon reveals that he was the child-broker, but by the third swap (father to mother) the disputes about the length of custody periods and the communication between them had broken down so badly that the pick up was missed.  Manon had left the tranfers to trusted agents and the squabbling to lawyers, but seems certain that no &amp;quot;valuable merchandise&amp;quot; would have been abandoned or &amp;quot;embezzeled&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
He is able to give the both the C&#039;s fathers location at that time, a volcano some thousands miles and slightly east of our current location, and guess at S&#039;s D.O.D whereabouts (near the front of the shop in Wyserat).  He also helps us by indicating that the Wyserat treasury is off-plane in care of a Djinn and that there are still an amount of operating capital and works of art in the Palace that we might &amp;quot;save&amp;quot; from the seige.&lt;br /&gt;
&lt;br /&gt;
He goes back in the box, we re-prioritise and head back to the Palace and find the looting in full swing - it is revealed to be an bucket chain to deposit goods in a pentacle in the basement and whisk them away.  Blending righteous indignation and avarice we scatter the help and load up miniaturised chests and the Greater Summoner in charge.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:70%; margin: 0.2em 0 0.2em 1em; color: #000066; background-color: #FFFF99;&amp;quot; title=&amp;quot;This is not public knowledge!&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit the Al-Den scriptorium and naughty scroll shop, bursting in before the proprietor disappears into the back rooms, a mind-bending maze comprising of two horribly mislabelled doors.  After removing much magic from the wizened human cleaning lady we find S&#039;s D.O.D underneath and load up another body.  Bravely yell at the doors until we discover the likely exits (bedroom, wardrobe, stairs (to a nearby, but quite different, roof), a house in sanctuary, and a scriptorium/school-room).&lt;br /&gt;
&lt;br /&gt;
Brief pause to hand over the apprehended parts of the Wsyerat command structure to the Rankene and help C&#039;s political profile, then fly south and pause to make sure that cargo isn&#039;t going anywhere.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As bodies are being Petrified, Gremory arrives in response to D.O.D&#039;s predicament and patiently requests that he be handed over.  Somewhere between S&#039;s assurance that he would not be harmed and the &amp;lt;s&amp;gt;Duke&amp;lt;/s&amp;gt; Duchess of Songs of playing with C&#039;s hair, a months breathing space is negotiated and she leaves amicably and empty handed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once we have a chance to talk to the local guide, we stop in town to collect a few knick-knacks and postcards, deliver a peace offering to the aggrieved party on the beach to sooth ruffled feelings and decamp for some real, &amp;quot;off-the-beaten&amp;quot; trail sightseeing.&lt;br /&gt;
&lt;br /&gt;
A fascinating traveller on one of the fabled &amp;quot;ships of the the desert&amp;quot; approaches us as we are admiring the desolate beauty of the dunes, shares our humble meal and haggles with us for a recovery of a statuette.  It&#039;s status as an heirloom decides the matter, but our new friend seems determined to re-open the barginning later.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 - 11th of Meadow 809 ===&lt;br /&gt;
We fly all day long with a some airbourne rest breaks&lt;br /&gt;
&lt;br /&gt;
=== Day 12 - 12th of Meadow 809 ===&lt;br /&gt;
Dawn (6am) sees us coming up to a huge mountain rising up from the jungle.   We probably travelled around a 1000miles yesterday and we are glad of the distance between us and [[Arabie#Wasyrat|that nasty little city]]. We estimate that we are some 30 miles away from [[Bandorion]] which appears to be a collection of White marble ruins just above the tree line around 13,000ft.     Below we see figures that we take to be elves showing their age and we head in for a meeting with C&#039;s dad.     Perhaps &#039;the Corrupter&#039; title given her father was a reflection of the difference between Alfheim elven court life and living in a more pristine and wild area such as this mountain, 100&#039;s of Miles away from [[Alfheim|civilisation]] and its veneer of civility.&lt;br /&gt;
&lt;br /&gt;
Scout and spy for a couple of hours.  Confirm our suspicions that this is a colony of fanatical nature-loving artists.  The &#039;Lunatic Fringe&#039; of Alfheim society.&lt;br /&gt;
&lt;br /&gt;
Thaeuss and his bodyguard/flesh-golem/illusion Kilroy go in, approach  [[Bandorion#Lothroniel|Lothroniel]] and then talk to [[Bandorion#Beriogelir|Beriogelir]] about Clarissa and her past.&lt;br /&gt;
&lt;br /&gt;
Then bring in Clarissa for a &#039;family reunion&#039;, consult with [[Bandorion#Morohtar|Grand Father]] about change/damage to the tattoos.  &lt;br /&gt;
After examination, he declares he needs to consult with his [[Orias|muse]].&lt;br /&gt;
&lt;br /&gt;
Seren, Thaeuss and Clarissa join Beriogelir and Morohtar in a &#039;power circle&#039;, [[Bandorion#Balanidhren|Balanidhren]] leads the invocation.&lt;br /&gt;
Seren is briefly assaulted by a spirit-form imp or something like that, presumably because of her protective tattoos.&lt;br /&gt;
Clarissa&#039;s spirit is briefly taken away for a long talk with [[Orias]] about her options.&lt;br /&gt;
&lt;br /&gt;
Clarissa takes angst to a whole new level as she discusses and considers the options the demon gave her.  Eventually we can take no more and rest for the night - sleeping in the ground for the first time in several days.&lt;br /&gt;
&lt;br /&gt;
=== Day 13 - 13th of Meadow 809 ===&lt;br /&gt;
&lt;br /&gt;
In the morning Clarissa diverts conversation away from her choice by having us Lunar Teleported to a &#039;garden&#039; where the Lil&#039;rissas were killed (blood and bone for the garden).&lt;br /&gt;
&lt;br /&gt;
The garden is about 5 miles from Sanctuary and it is early morning when we arrive there.&lt;br /&gt;
&lt;br /&gt;
Discretely leaving through a hole in their wall, we make our way to Sanctuary.&lt;br /&gt;
Black Victor checks up on his responsibilities, judges a few matters and then organises a field trip for the 18 political students.&lt;br /&gt;
&lt;br /&gt;
Victor and his pet spectre escort the 21 students to Ranke to observe the end of Chenaya&#039;s vow and how that affects the politics of Ranke.  The guards at Ranke look exceptionally unimpressed to see us all descend on them, but honour the usual arrangements the the Mages Guild.&lt;br /&gt;
After checking in at the usual Inns, Victor takes the group to observe the tail end of open court, then sends them off to make observations and complete their assignment.&lt;br /&gt;
&lt;br /&gt;
Clarissa visits a few friends to catch up on recent events and the mood of the town.  Chenaya has organised a stacked meeting of the regents council for the afternoon of the 15th.&lt;br /&gt;
&lt;br /&gt;
Later that night Kilroy and Chenaya share some dreams which makes us suspect that we can cut a deal with Chenaya.&lt;br /&gt;
&lt;br /&gt;
=== Day 14 - 14th of Meadow 809 ===&lt;br /&gt;
&lt;br /&gt;
Clarissa has breakfast with Merry to co-ordinate efforts, and get her new orders (to return to Ranke and resume her duties).&lt;br /&gt;
&lt;br /&gt;
Clarissa, Seren, and Thaeuss invite the absentee members of the regents council to the meeting tomorrow.&lt;br /&gt;
&lt;br /&gt;
Clarissa bumps into Chenaya in the evening and has a chat.  Chenaya decides not to deal with Clarissa and chooses instead to deal to her.&lt;br /&gt;
After a bit more banter and some confusion over projected images, Chenaya kills Clarissa and leaves her lifeless clay with the guards to be disposed.&lt;br /&gt;
&lt;br /&gt;
=== Day 15 - 15th of Meadow 809 ===&lt;br /&gt;
Some of the regents are escorted into town.  The students all gather outside of the regents council to take notes.&lt;br /&gt;
Clarissa arrives with a friendly majority of the council and quickly sets things to order again.&lt;br /&gt;
&lt;br /&gt;
Chenaya leaves the council not long afterwards, attempting to aerate some walls as she goes.&lt;br /&gt;
&lt;br /&gt;
Ranke politics return to normal.&lt;br /&gt;
&lt;br /&gt;
=== Day 17 - 17th of Meadow 809 ===&lt;br /&gt;
&lt;br /&gt;
A private meeting is held in Khatovar.  The party leaves the meeting light two statuettes and one nasty curse.&lt;br /&gt;
&lt;br /&gt;
Nobody is too unhappy.&lt;br /&gt;
&lt;br /&gt;
== Loot==&lt;br /&gt;
Total value 180,520sp, I think.&lt;br /&gt;
&lt;br /&gt;
Some of these items are valuables from Manon or Aristo, or Magical Ornaments and Knicknacks from Manon&#039;s bedroom. They have all been covered with dense script and sigils (except for the labels). The sigils include ownership, warning, and fireproofing. Also they have all been labelled as documents, but only for the purposes of spell targeting.&lt;br /&gt;
&lt;br /&gt;
===Returned===&lt;br /&gt;
; Elven Clothyard Arrows&lt;br /&gt;
: Cleaned and returned to Megildur.&lt;br /&gt;
; Lower Third of the Queen of Wasyrat&lt;br /&gt;
: Delivered to the generals of the Rankene army&lt;br /&gt;
; Chancellor of Wasyrat&lt;br /&gt;
: Delivered to the generals of the Rankene army, presumably resurrectable.&lt;br /&gt;
; Aristo Alden&lt;br /&gt;
: Petrified and Itemised, 1 month grace before release-to or renegotiation with [[Gremory]].  Released on his own recognizance in [[Khatovar]].&lt;br /&gt;
; Manon Alden&lt;br /&gt;
: Petrified and Itemised, gifted to Aristo on his release.&lt;br /&gt;
&lt;br /&gt;
===Claimed===&lt;br /&gt;
; Credit for destroying the command structure of Wasyrat&lt;br /&gt;
: Credit from the generals of the Rankene army. Valuation: none. Look on Chenaya&#039;s face: Priceless. &#039;&#039;&#039;Clarissa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;A Favour fromHashim ibn Khulus, Greater Summoner of Wasyrat&lt;br /&gt;
:Archmage Hashim ibn Khulus is a wise and powerful Greater Summoner who works for the current Wasyrat royalty. He was captured by a guild party and ransomed back to the Wasyrat palace in exchange for one favour for each of the party, including &amp;lt;insert name&amp;gt;. He can summon Djinn, Efreet, Angels, lesser Demons, and lesser Elementals. He will not summon Named Powers (ArchAngels, Demon Lords), nor anything that canâ€™t be bound. He does not like &amp;lt;insert name&amp;gt;. , but will undertake any reasonable, safe task to be rid of his debt. Valuation: none. Nominal worth for GM to rate size of favour: 5,000sp &#039;&#039;&#039;Everyone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Lunar Teleport Bracelet&lt;br /&gt;
:The bracelet from the Ashen Stranger is an invested item containing 3 charges of Rank 12 Lunar Teleport, which teleports the wearer (only) to a pre-determined location that is currently in moonlight, BC 94%. The spell is of a Lunar branch of Celestial. If the Adept knows the Lunar Teleport spell, they can select a different destination for the wearer. There is some cost to the wearer in using the teleport â€“ temporary to medium term WP loss. The Teleport is on-plane, and range is limited by the destination and origin both needing to be in at least (90-3/Rank)&amp;amp;#176; moonlight. The Ivory bracelet is covered with minute complex patterns (of interlocking animals frolicking in moonlight) burnt into the surface. It is rechargeable to a maximum of 5 charges, requiring a combination of two of: A full moon, Lunar New Year; High Holiday. Weight 2 oz. Valuation: 9,900sp. &#039;&#039;&#039;Clarissa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Inscribed Brace of Magical Daggers&lt;br /&gt;
:SC+10%, Cure Infection on any wound they cause (costs 1 FT for wielder). Their blood runnels make them good for drawing in blood. Inscribed with Scriptmancy Sigils of ownership, warning. Valuation: 2x200sp. &#039;&#039;&#039;Claimed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Vial of Virility&lt;br /&gt;
:As per Wicca spell, Rank 15. Duration x 50, Effect/50. Inscribed with Scriptmancy Sigils of ownership, warning, fireproofing. Valuation: 1,000sp. &#039;&#039;&#039;Claimed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Pretty Scrolls&lt;br /&gt;
:Several less-than-tasteful etchings of slavegirls. Some poems and religious works. All fireproofed by Scriptomancy. All in Arabique. Valuation: 1,000sp. &#039;&#039;&#039;Dalran&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Literary Scrolls&lt;br /&gt;
:A number of illuminated stories from the Thousand and One Arabian Nights. All fireproofed by Scriptomancy. All in Arabique. Valuation: 1,000sp. &#039;&#039;&#039;Seren&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Amulet of Reversal&lt;br /&gt;
:All magic targeted at the wearer by a single named entity will reverse back and apply to the targeting entity as well. The ITN of the entity must be spoken aloud by the wearer on the night of the Full Moon, and the reversal effect will then apply whenever worn by that person (only), until the next Full Moon. Shaped Scriptomancy item inscribed with Scriptmancy Sigils of ownership and warning. Valuation: 7,500sp. &#039;&#039;&#039;Thaeuss&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Quill of Dictation and Transcription&lt;br /&gt;
:Anything said in Elven by the writer will be written in beautiful Arabique cursive script, regardless of the writer&#039;s rank in spoken or written Arabique. Shaped Scriptomancy item inscribed with Scriptmancy Sigils of ownership, dictation, tranlation, and warning. Valuation: 1,000sp. &#039;&#039;&#039;Dalran&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Quill of Enchantment&lt;br /&gt;
:Any written magic performed with this quill will gain a 5% bonus (this does not stack with any bonuses from the ink/blood). This will usually only affect the chance to Invest Scrolls, cast any Runes that can be drawn with a quill rather than inscribed, such as Runes of Doom, and most Scriptomancy magic. Shaped Scriptomancy item inscribed with Scriptmancy Sigils of ownership and warning. Valuation: 5,000sp. &#039;&#039;&#039;Dalran&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sold===&lt;br /&gt;
; 10 Chests and a couple of sacks saved from looters of Wasyrat&lt;br /&gt;
: Itemised and stored. 4 hundredweight of miscellany, worth half its weight in silver. Total 71,680sp.&lt;br /&gt;
; Wasyrat Petty Cash&lt;br /&gt;
: 3 bags of coin. 20 pounds, 90% silver, 10% gold. Total 13,440sp.&lt;br /&gt;
; Valuables from Chancellor, Queen, Greater Summoner&lt;br /&gt;
: Valuable looking or magical items removed from the Chancellor, the bottom third of the Queen, the Greater Summoner. 18,000sp of jewellery. Small amounts of Myrrh, Frankincense, Sandlewood, Antimony, Ambergris 1,000sp. Censor of silver and gems 3,000sp. Silver Shields of protection against Backfiring when summoning Djinn &amp;amp; Efreet, Valuation: 2,000sp + 3,000sp.  Amulets of Luck, Iron, Aquilegius, Amethyst (Hashim), Elderflowers (Chancellor) Valuation: 12,200sp. Total: 39,200sp&lt;br /&gt;
&lt;br /&gt;
;Inscribed Amulets&lt;br /&gt;
:Amulets of Luck, Carbuncle, Beryl, Elderflowers x2, Hypericum. Valuation: 17,600sp.&lt;br /&gt;
&lt;br /&gt;
;Inscribed Signet Ring of Authentication&lt;br /&gt;
:This ornate signet ring, used to seal documents, casts an Authentication magic on every document sealed. If the document is inauthentic (forged, or sealed not by a rightful owner), there is a 50% chance the ring will destroy itself in a spectacular manner, likely involving serious injury to its wearer. The signet shape can be changed to that of the appropriate owner. Shaped Scriptomancy item. Valuation: 4,000sp&lt;br /&gt;
&lt;br /&gt;
===Items To Be Resolved===&lt;br /&gt;
&lt;br /&gt;
;Quill of Re-Writing History&lt;br /&gt;
:History is written by the victors. This quill allows the historian to write about recent events, shading peoples&#039; memories of motivations, intentions and understandings to change their spin on events; this is effectively retrospective propaganda. The rewrite of history MAY NOT change memories of the actual events that occurred. The writer must have sufficient WP to rewrite history: 1 WP per witness (all present must be targetted) + 1 WP per 5 minutes elapsed since the event. The player must also write the new history, within appropriate time constraints. Those witnesses with Mind Cloak or similar defences and more WP than the historian may make a MR check to avoid having their memories altered. Too much use of this item may start causing memory gaps or localised amnesia in the targets. Shaped Scriptomancy item inscribed with Scriptmancy Sigils of ownership and warning. Valuation: 6,000sp&lt;br /&gt;
::: &#039;&#039;EOI from Clarissa&#039;&#039; - Clarissa&#039;s eyes keep wandering towards this, despite being short the several trillion WP needed to fix her reputation with it.&lt;br /&gt;
::: &#039;&#039;EOI from Dalran&#039;&#039;&lt;br /&gt;
::: &#039;&#039;EOI from Kilroy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Labels&lt;br /&gt;
:These fire-proof water-proof paper labels contain one charge each of Scriptomancy Relabeling. When affixed, tied, wedged or attached to an object and triggered (BC 99%), that object will permanently seem to be as per the label to all observers (including the triggerer), and spells (for targeting purposes) until the label is removed or destroyed (one use per label). The actual weight, size, fragility, etc will not change. The labels are (in elvish) â€œspittoonâ€, â€œharpoonâ€, â€œegg spoonâ€, â€œbassoonâ€, â€œmacaroonâ€, â€œballoonâ€. &#039;&#039;You are sure that they had other labels when you first got them&#039;&#039;. Invested Scriptomancy items inscribed with Scriptmancy Sigils of fireproofing. Valuation: 6x300sp&lt;br /&gt;
&lt;br /&gt;
::: &#039;&#039;Duration once labeled and triggered?&#039;&#039; Until removed/destroyed.&lt;br /&gt;
::: &#039;&#039;Is the labeler affected by the relabeling?&#039;&#039;. Yes, but they can remember that the macaroon is poisonous, the eggspoon effective, etc. Encumbrance, PS/MD requirements, etc remain the same, so you can figure out &amp;quot;oh, &#039;&#039;that&#039;&#039; macaroon&amp;quot; easily enough, although people (incl yourself) might wonder why you are carrying a 10 pound macaroon in a shoulder-sheath. Relabelling a weapon could be tricky, as you will fight as if it&#039;s a macaroon. Probably neither side will get weapon or warrior ranks in a macaroon fight - I&#039;d unlabel a weapon/macaroon before hitting people in most situations, but not an anvil/macaroon before dropping it on someone&#039;s foot.&lt;br /&gt;
::: &#039;&#039;EOI from Kilroy, one or more (label your favourite nasty assassin weapon, and nobody will ever suspect you just cut that persons throat with your egg spoon. Don&#039;t label your poison pouch with macaroon and get forgetful though :-))&#039;&#039;&lt;br /&gt;
::: &#039;&#039;EOI from Dalran&#039;&#039;   Sounds interesting then ;)&lt;br /&gt;
&lt;br /&gt;
== Nominations and SGT Snippets ==&lt;br /&gt;
&lt;br /&gt;
=== Nominations ===&lt;br /&gt;
; Best Death&lt;br /&gt;
: Kilroy - flew into a wall then was stepped on by his would-be rescuers because he was too well disguised.&lt;br /&gt;
&lt;br /&gt;
; Smartest&lt;br /&gt;
&lt;br /&gt;
; Bravest&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
: &#039;&#039;&#039;Kilroy&#039;&#039;&#039;: &amp;quot;I&#039;ve been thinking...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Hot and Not ===&lt;br /&gt;
; Hot&lt;br /&gt;
: Bunny Boiling&lt;br /&gt;
&lt;br /&gt;
; Not&lt;br /&gt;
: Serial Amnesia&lt;br /&gt;
&lt;br /&gt;
=== Possible Articles===&lt;br /&gt;
;Ranke abolishes Slavery&lt;br /&gt;
;Ormond and Ranke tussle over border&lt;br /&gt;
;Ranke attacks Arabie&lt;br /&gt;
;Royal Wedding Bells?&lt;br /&gt;
;Yet Another Concubine charged with Murder&lt;br /&gt;
;More Branches found on Celestial Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting Organised ==&lt;br /&gt;
=== Standard Buffs ===&lt;br /&gt;
: * indicates Duration is Enhanced&lt;br /&gt;
&lt;br /&gt;
Three armour/defence options:&lt;br /&gt;
: Rk 20 Shadow Form from Seren 42% Def for 20.5 Hrs*&lt;br /&gt;
: Rk 20 Rune Shield from Kilroy 25% Def +5 AP for 41 Hrs*&lt;br /&gt;
: Rk 20 Enchant Armour from Dalran 42% Def +1 AP for 20.5 Hrs*&lt;br /&gt;
&lt;br /&gt;
Strength of Darkness +11 PS for 390 Mins* (6.5 Hrs)&lt;br /&gt;
&lt;br /&gt;
Witchsight Rk 14 from Seren 14.5 Hrs*&lt;br /&gt;
&lt;br /&gt;
Vapour Breathing from Clarissa 6.5 Hrs*&lt;br /&gt;
&lt;br /&gt;
Anti-Scrying from Dalran&lt;br /&gt;
&lt;br /&gt;
For Travel we have:&lt;br /&gt;
: Air Flight from Clarissa 42 MPH for 6.5 Hrs / 12.5 Hrs*&lt;br /&gt;
: Shadow Wings from Seren 40 MPH for 5.5 Hrs / 10.5 Hrs*&lt;br /&gt;
: Instill Flight - Thaeuss 40 MPH for 5.5 Hrs / 10.5 Hrs* - may carry up to 650 lbs&lt;br /&gt;
: Karreyhun â€“ Kilroy 18 MPH&lt;br /&gt;
: Winged Elf â€“ Dalran 56 MPH&lt;br /&gt;
: Rune Portals - Kilroy&lt;br /&gt;
&lt;br /&gt;
Itemisation from Thaeuss - objects reduced to 1/10th weight and 1/12th size for up to 15 Days*&lt;br /&gt;
&lt;br /&gt;
Modify Aura +/- 3 levels for 13 Hrs*  &lt;br /&gt;
&lt;br /&gt;
Also for melee combat Dalran grants:&lt;br /&gt;
: +10 IV, +10 SC, +10 Def, +1 Pass Action at end of pulse (Engaged only)&lt;br /&gt;
&lt;br /&gt;
Weapons Spells:&lt;br /&gt;
: Smite Rk 20 - Res or D+21 + Prone &amp;amp; Stun on first hit - 41 Hrs* (on person, not weapon specific)&lt;br /&gt;
: Rune Weapon Rk 20 - Acid/Poison D-5 + 8 for D pulses - 25 mins / 45 mins*&lt;br /&gt;
: Enchant Weapon Rk 20 - +21 SC +7 Dam for 25 mins / 45 mins*&lt;br /&gt;
&lt;br /&gt;
=== Playing Nights ===&lt;br /&gt;
# 16th Dec&lt;br /&gt;
# 23rd Dec&lt;br /&gt;
# 30th Dec - Chris Away&amp;lt;br/&amp;gt;No game on the 6th Jan due to holidays&lt;br /&gt;
# 13th Jan onwards&lt;br /&gt;
12. Extra Wednesday session 4 March.&lt;br /&gt;
In Total: 12 sessions in a 12 session season. Chris &amp;amp; Lisa each missed 1.5 sessions.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=User:Andreww&amp;diff=72705</id>
		<title>User:Andreww</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=User:Andreww&amp;diff=72705"/>
		<updated>2014-08-28T08:34:59Z</updated>

		<summary type="html">&lt;p&gt;Andreww: Redirected page to Andrew W&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Andrew W]]&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Andrew_Withy&amp;diff=72704</id>
		<title>Category:Andrew Withy</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Andrew_Withy&amp;diff=72704"/>
		<updated>2014-08-28T08:33:55Z</updated>

		<summary type="html">&lt;p&gt;Andreww: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Western_Marches&amp;diff=72703</id>
		<title>Category:Western Marches</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Western_Marches&amp;diff=72703"/>
		<updated>2014-08-28T08:33:14Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Western Marches.&lt;br /&gt;
[[Category: Andrew W]][[Category:The Baronies]]&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Volari&amp;diff=72702</id>
		<title>Category:Volari</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Volari&amp;diff=72702"/>
		<updated>2014-08-28T08:33:02Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Western Marches]][[Category:Andrew W]]&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Sanctuary&amp;diff=72701</id>
		<title>Category:Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Sanctuary&amp;diff=72701"/>
		<updated>2014-08-28T08:32:52Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Andrew W]][[Category:Ranke]]__NOTOC__&lt;br /&gt;
The city of [[Sanctuary]] in [[Ranke]] is a many-layered and complex beast. This index will help your confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Sanctuary|Overview]]==&lt;br /&gt;
[[Sanctuary District Map|Map]] | &lt;br /&gt;
[[Sanctuary Districts|Districts]] | &lt;br /&gt;
[[Sanctuary History|History]] | &lt;br /&gt;
[[Sanctuary People with Reputations|People]] | &lt;br /&gt;
[[Sanctuary Rumours|Current Rumours]] | &lt;br /&gt;
[[Sanctuary Gods|Gods]] | &lt;br /&gt;
[[Sanctuary Law|Law]] | &lt;br /&gt;
[[Sanctuary Magic|Magic]] | &lt;br /&gt;
[[Sanctuary Religion|Religion]] | &lt;br /&gt;
[[Sanctuary Trade|Trade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Sanctuary People with Reputations|People]]==&lt;br /&gt;
[[Sanctuary Notables|Famous People]] | &lt;br /&gt;
[[Sanctuary Artists|Artists]] | &lt;br /&gt;
[[Sanctuary Underworld|Businessmen]] | &lt;br /&gt;
[[Sanctuary Whores|Businesswomen]] | &lt;br /&gt;
[[Sanctuary Sdanzo|Gypsies]] | &lt;br /&gt;
[[Sanctuary Innocents|Innocents]] | &lt;br /&gt;
[[Sanctuary Mages|Mages]] | &lt;br /&gt;
[[Sanctuary Merchants|Merchants]] | &lt;br /&gt;
[[Sanctuary Nobles|Nobles]] | &lt;br /&gt;
[[Sanctuary Priests|Priests]] | &lt;br /&gt;
[[Sanctuary Soldiers|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Sanctuary Districts|Districts]]==&lt;br /&gt;
[[Sanctuary Avenue Of Temples|Avenue Of Temples]] | &lt;br /&gt;
[[Sanctuary Bazaar|The Bazaar]] | &lt;br /&gt;
[[Sanctuary Downwind|Downwind]] | &lt;br /&gt;
[[Sanctuary Governors Palace|The Governor&#039;s Palace]] | &lt;br /&gt;
[[Sanctuary Maze|The Maze]] | &lt;br /&gt;
[[Sanctuary Red Lanterns|Street of Red Lanterns]] | &lt;br /&gt;
[[Sanctuary Uptown|Uptown]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Cathedral|The Cathedral]] |&lt;br /&gt;
[[Sanctuary Country Estates|Country Estates]] | &lt;br /&gt;
[[Sanctuary Countryside|The Countryside]] | &lt;br /&gt;
[[Sanctuary Danbos Reef|Danbo&#039;s Reef]] | &lt;br /&gt;
[[Sanctuary Docks|The Docks]] | &lt;br /&gt;
[[Sanctuary Downtown|Downtown]] | &lt;br /&gt;
[[Sanctuary Elysium Fields|Elysium]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fishtown|Fishtown]] | &lt;br /&gt;
[[Sanctuary Foreign Quarter|The Foreign Quarter]] | &lt;br /&gt;
[[Sanctuary Isles|Offshore Isles]] | &lt;br /&gt;
[[Sanctuary Jewellers Quarter|The Jeweller&#039;s Quarter]] | &lt;br /&gt;
[[Sanctuary Kettleby|Kettleby]] | &lt;br /&gt;
[[Sanctuary Kittys Orchard|Kitty&#039;s Orchard]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Little Ilsig|Little Ilsig]] | &lt;br /&gt;
[[Sanctuary Old Saints|Old Saints]] | &lt;br /&gt;
[[Sanctuary Promise Of Heaven|Promise Of Heaven]] | &lt;br /&gt;
[[Sanctuary Riverside|Riverside]] | &lt;br /&gt;
[[Sanctuary Sewers|The Sewers]] | &lt;br /&gt;
[[Sanctuary Silberton|Silberton]] | &lt;br /&gt;
[[Sanctuary Southside|Southside]] | &lt;br /&gt;
[[Sanctuary Stadium|The Stadium]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extra Details==&lt;br /&gt;
[[Raithe &amp;amp; Moonshae]] | &lt;br /&gt;
[[Sanctuary_Concubines|The Palace Concubines]] |&lt;br /&gt;
[[Sanctuary Mage Guild|The Mage Guild]] |&lt;br /&gt;
[[Sanctuary Merchant Council|Oligarchs]] |&lt;br /&gt;
[[Slyâ€™s Place|A Tavern]] |&lt;br /&gt;
[[Tonkin and Dabb]] | &lt;br /&gt;
[[Sanctuary Hovaty Lane|Hovaty Lane]] |&lt;br /&gt;
[[Scriptomancy|Contract Magicks]] | &lt;br /&gt;
[[Sanctuary Assassins Guild|Assassins]] |&lt;br /&gt;
[[Sanctuary Thieves Guild|Thieves]] |&lt;br /&gt;
[[Sanctuary Slavery|Slave Trade]]&lt;br /&gt;
&lt;br /&gt;
==[[Scribe Notes]]==&lt;br /&gt;
* [[Fear and Loathing in Sanctuary]]&lt;br /&gt;
* [[Matt Tumbledown Adventure]]&lt;br /&gt;
* [[Festival of the Arts]] - Summer 807&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - Summer 809&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Regiment_for_the_Sea&amp;diff=72700</id>
		<title>Category:Regiment for the Sea</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Regiment_for_the_Sea&amp;diff=72700"/>
		<updated>2014-08-28T08:32:40Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A rough and ready Index for those learning Navigation.&lt;br /&gt;
[[Category:Navigator]][[Category:Andrew_W]]&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Maryn_History&amp;diff=72699</id>
		<title>Category:Maryn History</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Maryn_History&amp;diff=72699"/>
		<updated>2014-08-28T08:32:30Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category covers information on an Alusian early Bronze Age (post War of Tears) civilisation destroyed around 26,000 years ago in a horrendous Cataclysm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Andrew W]]&lt;br /&gt;
[[Category:Dakhini]]&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Wylan_Hills&amp;diff=72698</id>
		<title>Wylan Hills</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Wylan_Hills&amp;diff=72698"/>
		<updated>2014-08-28T06:36:29Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Western Marches]][[Category: Andrew W]]__NOTOC__&lt;br /&gt;
The Wylan Hills are claimed by the Duchy of [[Volar]], in the [[Western Marches]]. &lt;br /&gt;
&lt;br /&gt;
The Wylan Hills are a chain of low rounded mountains that run east-west for around two hundred miles, separating northern [[Eltrandor]] and eastern [[Caledonia]] in the south, from their northern neighbour [[Volar]]. These hills are heavily forested, and rumoured to be full of man-eating bears, intelligent wolves, and vicious starving orcs.&lt;br /&gt;
&lt;br /&gt;
There is only one pass through the hills, [[Kayt&#039;s Pass]], which until recently lay bound under a supernatural winter curse, and moreover, heavily taxed enterprising merchants. Since 796WK, the small towns of [[Larkmoor]], and more recently [[New Charity]], have been welcoming to travellers through [[Kayt&#039;s Pass]]. To the east of the Wylan Hills is the Gap, which is where the Gronc Plains rise rapidly to the entrance of [[Volar]]. This alternative route around the Wylan Hills is not recommended, due to the Gronc barbarians and their [[Drakenburg]] nomad brethren. In the west, the hills rise into the impassible [[Caledonia|Caledonian Mountains]], and to their north, the far more dangerous [[Black Forest]].&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Western_Marches&amp;diff=72697</id>
		<title>Western Marches</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Western_Marches&amp;diff=72697"/>
		<updated>2014-08-28T06:36:20Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Western Marches]][[Category:Andrew W]]&lt;br /&gt;
The Western Marches are a geographical grouping of human, orcish, dwarven and troll lands to the north of [[Eltrandor]] &amp;amp; [[Caledonia]], and west of [[Drakenburg]]. The Marches are bounded by the Dragonspines (or Northern Divide) to the north, the [[Caledonia|Caledonian Ranges]] to the south, the [[Alsgart Range]] to the east, and the [[Calatrava|Calatravan]] grain lands to the west.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
[[Image:Western March map.jpg|thumb|right|250px|The &#039;&#039;eastern&#039;&#039; Western Marches]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
There are a wide range of cultures and communities to be found within the Western Marches. They include:&lt;br /&gt;
* The Duchy of [[Volar]]&lt;br /&gt;
* The Duchy [[DeBourgnac]]&lt;br /&gt;
* The Barony of [[Halkor]]&lt;br /&gt;
* The Barony of [[Karne]]&lt;br /&gt;
* The orcish kingdoms of [[Mishrak]] and [[Nadrak]]&lt;br /&gt;
* The dwarven clan in [[Tieran Fasthold]]&lt;br /&gt;
* The [[Cuman]] and [[Kipchak]] nomads in [[Kheer Tal]]&lt;br /&gt;
* The [[Black Forest]] orcs&lt;br /&gt;
* The troll-ridden tundra of [[Mos Kheer]]&lt;br /&gt;
* The [[Southern Fens]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A thousand years ago, the [[Cuman]] and their bitter rivals, the [[Kipchak]], roamed over most of the Western Marches. They fought each other, other tribes now lost, and the equally nomadic orcs of [[Mishrak]] and [[Nadrak]]. The arrival of agrarian human communities in the years following the founding of the Western Kingdom did little to change the predominant culture. They relinquished the [[Wylan Hills]] and the swampy [[Weisbaum County|Weisbaum]] Valley, but otherwise ignored the settlers carving a new world from the marshlands. However, the second wave of migration, led by the great heroes [[Marcus]], Volar, and Bourg at the time of the fall of the Western Kingdom, could not be ignored.&lt;br /&gt;
&lt;br /&gt;
During the next hundred years, the new settlers embarked on the systematic destruction of the native inhabitants. Faced with superior numbers, technology and tactics, the [[Cuman]] and [[Kipchak]] tribes fell back to the west, while the [[Nadrak]] and [[Mishrak]] orcs were forced into the far northeast, or into the [[Black Forest]]. The eastern orcs soon adopted and modified the tactics of the invading humans, and started building fortified cities supported by brutally-run farming collectives. The horse nomads simply faded back onto lands of more and more marginal value, until it became too difficult for the settlers to eke out a living on conquered lands.&lt;br /&gt;
&lt;br /&gt;
Most of the Aquilan settlers, led by Volar, settled in the rich lands of the southeast, spreading slowly west until the encountered and merged with the earlier Aquillan migration in the [[Weisbaum County|Weisbaum]] valley. This became the Duchy of [[Volar]].&lt;br /&gt;
&lt;br /&gt;
The hardier souls went north and west, bent on clearing the entire marches of the nomadic humans and orcs. These were led by the warrior Bourg. While they failed to completely destroy either the orcs or the nomads, the Duchy [[DeBourgnac]] grew from a motley collection of hill-forts into a mighty chain of fortified towns, ever pressing against their less-cultured neighbours. The fifth Duke DeBourgnac, Louis the Great, forged an alliance with the [[Kipchak]], which brought relative peace to the west, and allowed the concentration of forces to the east, where the orcs of [[Nadrak]] had grown strong and numerous. The generational Orc wars have occupied the northern March Lords to this day.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, not all the new humans were so violent. Two merchant princes in particular made strong treaties with the orcs, which in return for trade in weapons and technology, ensured that the orcs would not invade the northern parts of Volar. Eventually, the lands controlled by the two families of [[Halkor]] and [[Karne]] became independent, backed by the orcish leadership of the day in the epic [[Silent March]].&lt;br /&gt;
&lt;br /&gt;
==Cultural Attitudes==&lt;br /&gt;
The Western Marches are a backwater in the baronies, and have been effectively isolated for most of the last 400 years. The human inhabitants have thus developed their own culture, comprising a mixture of old Western Kingdom customs, pioneer practicality, and fragments absorbed from their orcish and nomadic neighbours.&lt;br /&gt;
The humans are leery of magic, which is rare. They are more medieval than renaissance in their reaction to differences, change, and disturbing events. They follow the church teachings closely. In the last ten years, magic and foreigners have become more common, and a small amount of cosmopolitan and renaissance thinking is starting to emerge in the more progressive towns, such as [[Karne|Calvendar]], [[Aveice]] and [[Crefeinn]].&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Weisbaum_County&amp;diff=72696</id>
		<title>Weisbaum County</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Weisbaum_County&amp;diff=72696"/>
		<updated>2014-08-28T06:36:08Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Volari]][[Category:Andrew W]]&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Weisbaum County.gif|200px|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Weisbaum County&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| County&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vassal Of&#039;&#039;&#039;&lt;br /&gt;
| Duchy of [[Volari]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| South-Western [[Volari]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Kipchak]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
95%&amp;lt;br&amp;gt;&lt;br /&gt;
80%&amp;lt;br&amp;gt;&lt;br /&gt;
20%&amp;lt;br&amp;gt;&lt;br /&gt;
4%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
2% &amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;The Weisbaum Valley is a county in the Duchy [[Volar]]. It is an area of around 60 miles by 40 miles in the south west of the [[Western Marches]]. It holds the oldest settlements in the Western Marches. The area has a strong Aquilan culture. Its neighbours are the [[Caledonian Ranges]] and [[Wylan Hills]] to the south, the [[Southern Fens]] to the west, the [[Kheer Tal]] plains to the north, and the rest of Volar to the east.&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
Weisbaum is an agricultural county, with a population of 80,000.&lt;br /&gt;
* [[Weisbaum]] (popn 4,000) is the county capital&lt;br /&gt;
* [[Hansfeld]] (popn 2,800) is a wool town&lt;br /&gt;
* Forhen (popn 1,300) is a frontier fort&lt;br /&gt;
* Salzdorf (popn 1,500) is a frontier fort &lt;br /&gt;
* [[Underwalden]] (popn 1,000) is an outpost&lt;br /&gt;
* Wurzen (popn 1,200) is a frontier fort&lt;br /&gt;
* [[Leimen]] (popn 2,200) is a wool town&lt;br /&gt;
* [[Sudbach]] (popn 1,800) is a wool town&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
=== Rulers of the Realm ===&lt;br /&gt;
====Others of Note====&lt;br /&gt;
===Groups===&lt;br /&gt;
==Language==&lt;br /&gt;
The primary language spoken is Reichspiel, although many townsfolk speak Common, and a few speak [[Kipchak]]. &lt;br /&gt;
==Culture==&lt;br /&gt;
While the county is nominally part of the Duchy [[Volar]], the inhabitants regard themselves as an independent and sovereign state.&lt;br /&gt;
===Religion===&lt;br /&gt;
* [[Volar#Religion|Religion]]&lt;br /&gt;
===Magic===&lt;br /&gt;
* [[Volar#Magic|Magic]]&lt;br /&gt;
==Resources==&lt;br /&gt;
These are defaults until specific flavours are developed and recorded:&lt;br /&gt;
* [[Volar#Economy and Industry|Economy and Industry]]&lt;br /&gt;
==History==&lt;br /&gt;
The Weisbaum Valley was founded when the Western Marches were settled by the Aquilans in around 150WK. At this stage, it was a swampy bowl similar to the [[Southern Fens]]. A concerted draining programme soon rendered the area habitable. The lines of hills separating the valley from Kheer Tal and the reputation of the swamp kept the area safe from the [[Vlach]] clans. Once the settler were established, they started trading with the Vlach and other tribes, and were rarely raided. They maintained their teutonic traditions even when the Bowcourt settlers occupied [[Aveice County|Aveice]] almost three hundred years later. A number of inconclusive skirmishes led to a peaceful, but forced, integration with [[Aveice County|Aveice]], which later became the Duchy [[Volar]].&lt;br /&gt;
There have been several wars with the [[Black Forest]] orcs, most recently when [[Cain]] led an invasion of Weisbaum and [[Aveice County|Aveice]] in Summer 801.&lt;br /&gt;
=== Events===&lt;br /&gt;
===Scribe Notes===&lt;br /&gt;
==Map==&lt;br /&gt;
Currently only paper maps are available, although there is an electronic copy by Kelsie floating around somewhere.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Weisbaum&amp;diff=72695</id>
		<title>Weisbaum</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Weisbaum&amp;diff=72695"/>
		<updated>2014-08-28T06:35:50Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Western Marches]][[Category: Andrew W]]__NOTOC__&lt;br /&gt;
Weisbaum is the capital of [[Weisbaum County]], in the Duchy of [[Volar]], in the [[Western Marches]].&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Population: 4,000 &amp;lt;br&amp;gt;&lt;br /&gt;
Major Industry: linen &amp;lt;br&amp;gt;&lt;br /&gt;
Exports: linen, clockwork &amp;lt;br&amp;gt;&lt;br /&gt;
Major Gentry: . &amp;lt;br&amp;gt;&lt;br /&gt;
Points of Interest: Capital of Weisbaum County. Recently invaded by Orcs.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Weisbaum.jpg|250px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Map drawn by [[Braun and Hogenberg]].&lt;br /&gt;
&lt;br /&gt;
==Town Character==&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Volar_County&amp;diff=72694</id>
		<title>Volar County</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Volar_County&amp;diff=72694"/>
		<updated>2014-08-28T06:35:37Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Volari]][[Category:Andrew W]]&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;County Volar&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| County&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vassal Of&#039;&#039;&#039;&lt;br /&gt;
| Duchy of [[Volari]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Eastern-Central [[Volari]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
95%&amp;lt;br&amp;gt;&lt;br /&gt;
20%&amp;lt;br&amp;gt;&lt;br /&gt;
4%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
2% &amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
County Volar is the home county of the Duchy of [[Volar]]. It is an area of around 40 miles by 40 miles in the mid-east of the [[Western Marches]]. It is the most civilised area of the Western Marches, and acts as a setting for the largest and most important city in the region, [[Volar_City]]. The area has a slightly teutonic flavour, due to most of the early setllers being Aquilan. Its neighbours are [[Eastdale County]], [[Leodara County]], [[Aveice County]], and the independant baronis of [[Halkor]] and [[Karne]].&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
* [[Volar City]], the County and Ducal seat&lt;br /&gt;
* Kingston, home to Duke Otto Volar.&lt;br /&gt;
* Rowanthorpe&lt;br /&gt;
* Wickford&lt;br /&gt;
* Louth&lt;br /&gt;
* a couple more towns&lt;br /&gt;
==People==&lt;br /&gt;
=== Rulers of the Realm ===&lt;br /&gt;
&lt;br /&gt;
====Others of Note====&lt;br /&gt;
===Groups===&lt;br /&gt;
==Language==&lt;br /&gt;
These are defaults until specific flavours are developed and recorded:&lt;br /&gt;
* [[Volar#Language|Language]]&lt;br /&gt;
==Culture==&lt;br /&gt;
These are defaults until specific flavours are developed and recorded:&lt;br /&gt;
* [[Volar#Culture|Culture]]&lt;br /&gt;
===Religion===&lt;br /&gt;
These are defaults until specific flavours are developed and recorded:&lt;br /&gt;
* [[Volar#Religion|Religion]]&lt;br /&gt;
===Magic===&lt;br /&gt;
These are defaults until specific flavours are developed and recorded:&lt;br /&gt;
* [[Volar#Magic|Magic]]&lt;br /&gt;
==Resources==&lt;br /&gt;
These are defaults until specific flavours are developed and recorded:&lt;br /&gt;
* [[Volar#Economy and Industry|Economy and Industry]]&lt;br /&gt;
==History==&lt;br /&gt;
County Volar was first settled around 400 years ago, as part of the establishment of the Duchy Volar. There were a few native villages and orcish squats, but they were cleansed. As the original settlers cleared and settled the area, they moved from their original corner of [[Eastdale County]], and  drove the barbarians and orcs back into the hinterlands. Since then, apart from the [[Silent March|northern rebellion]], Volar has been the cohesive centre of [[Western Marches]] civilisation and culture.&lt;br /&gt;
=== Events===&lt;br /&gt;
===Scribe Notes===&lt;br /&gt;
==Map==&lt;br /&gt;
Currently only paper maps are available, although there is an electronic copy by Kelsie floating around somewhere.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Volar&amp;diff=72693</id>
		<title>Volar</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Volar&amp;diff=72693"/>
		<updated>2014-08-28T06:35:22Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Volari]][[Category:Andrew W]]&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Duchy of Volar&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| Duchy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| South-Western [[Western Marches]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Reichspiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Kipchak]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
95%&amp;lt;br&amp;gt;&lt;br /&gt;
80%&amp;lt;br&amp;gt;&lt;br /&gt;
20%&amp;lt;br&amp;gt;&lt;br /&gt;
4%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
2% &amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The Duchy of Volari is in the south of the [[Western Marches]]. It is over 200 miles from east to west and 100 miles north to south. It is the most civilised and advanced area of the Western Marches.&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
&lt;br /&gt;
The Duchy of Volari has an area of XXX square miles and a popn of around XXX,000. &lt;br /&gt;
===Counties===&lt;br /&gt;
It can be divided into the following Counties:&lt;br /&gt;
* County of [[Aveice County|Aveice]]&lt;br /&gt;
* County of [[Weisbaum County|Weisbaum]]&lt;br /&gt;
* County of [[Eastdale County|Eastdale]]&lt;br /&gt;
* County of [[Volar County|Volar]]&lt;br /&gt;
* County of [[Leodara County|Leodara]]&lt;br /&gt;
&lt;br /&gt;
===Baronies===&lt;br /&gt;
or into the following Baronies:&lt;br /&gt;
*1. Barony of Westphalia &lt;br /&gt;
** [[Verdona]], [[Cheb]], [[Aslim]], Salzdorf, [[Hansfeld]]&lt;br /&gt;
*2. Barony of Cauldron &lt;br /&gt;
** Chickerfield, [[Fearom]], Kenton, Burgate, Caldron, Southern Watch&lt;br /&gt;
*3. Barony of Eastphalia&lt;br /&gt;
** [[Lilburn]], [[Longridge Hall]]&lt;br /&gt;
*4. Barony of Pruss &lt;br /&gt;
** Rowanthorpe, Wickford, Louth, Backwell, Ramsbury, Tarrant&lt;br /&gt;
*5. Barony of Wylan &lt;br /&gt;
** [[Sudbach]], [[Larkmoor]], [[Weisbaum]]&lt;br /&gt;
*6. Barony of WestMarch &lt;br /&gt;
** [[Underwalden]], Forhen, Wurzen, [[Leimen]]&lt;br /&gt;
*7. Barony of Sionnam &lt;br /&gt;
** [[Hasen]], Kingston, [[Aveice]], [[Dimorsee]], [[Esposa]]&lt;br /&gt;
*8. Barony of Amadu&lt;br /&gt;
** Zell, Wimsbourne, Bollingham, Holstein, [[Crefeinn]]&lt;br /&gt;
*9. The cities of [[Volar City|Volar]] and [[Leodara]].&lt;br /&gt;
&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
Other places of note include:&lt;br /&gt;
* The [[Convent of Lost Souls]], in [[Eastdale County|Eastdale]]&lt;br /&gt;
* [[Larkmoor]], in the [[Wylan Hills]]&lt;br /&gt;
* The [[Crefeinn Academy|Academy of Astrology]] in [[Crefeinn]]&lt;br /&gt;
* [[Lone Peak]], 40 miles north of [[Volar City]].&lt;br /&gt;
==People==&lt;br /&gt;
=== Rulers of the Realm ===&lt;br /&gt;
&lt;br /&gt;
* Duke Otto Volar of Volari&lt;br /&gt;
* Breana Volar, the daughter of the Duke Otto Volar of Volari.   She is engaged to Magnus Rothschild, son of Ludwig Rothschild the Count of Erisberg as of Spring 810 &lt;br /&gt;
&lt;br /&gt;
====Political Structure====&lt;br /&gt;
The Duke is a hereditary title, passed down through the male line of the Volar family since the founding by Duke Henrich Volar. The Counts are selected by the Duke - there are usually around 10 Counts in the Duchy. Each Count has an area of responsibility, but only some have actual counties to look after. Other Counts include the Ambassador to the Western Kingdom, the High Lord Marshal, the Ducal Heir, the Dukeâ€™s brother, etc. The position of Count is neither life-long nor hereditary. Counts must work to maintain their position. Counts are responsible for large areas of Ducal income (tax, serfs) or expense (army, diplomacy, etc).&lt;br /&gt;
&lt;br /&gt;
The Barons are a working compromise between the hereditary landowners and the Dukeâ€™s representatives. They are the practical powers of the outer regions. Barons are not hereditary; instead they must win unanimous acclaim from the manors in their demesne. A Baron can represent an area of any size up to that of a county, depending on how widely their support extends. If a baronâ€™s support fractures or weakens, two barons may be created, or towns may move from barony to barony.&lt;br /&gt;
Barons work with their Count to resolve issues between the manors and the Crown, acting as the spokesman for the local Lords. The two roles serve as checks and balances on each other.&lt;br /&gt;
&lt;br /&gt;
Because of the non-hereditary govt layers, there is no possibility of a coup except by one of the Dukeâ€™s closest allies or relations. An ambitious man can not rise above Baron, and this opportunity may only come once in a generation.&lt;br /&gt;
&lt;br /&gt;
A Manor is a town or fortified castle and its surrounding area, and is ruled by a hereditary Lord. The manors in Volar are around 300-400 square miles, which is more like the size of a barony in the Western Kingdoms. The base of a manor is a town of 1,500-5,000 people. Within a manorâ€™s estate, smaller areas are looked after by gentry, typically esquires or their relatives looking after each village. Population density is lower than in other areas; villages are generally smaller and further apart.&lt;br /&gt;
====Others of Note====&lt;br /&gt;
===Groups===&lt;br /&gt;
==Language==&lt;br /&gt;
Common is the primary language, due to the varied background of the settlers. Folkspracht is the primary language of Weisbaum, and is in common use in Aveice.&lt;br /&gt;
==Culture==&lt;br /&gt;
The clothing, equipment, weapons and tools are more primitive than most places in the baronies - more 600WK than 800WK. Little trading occurs with the outside world, though this has opened up under the current Duke Otto. Merchants have little status, apart from being allowed to travel freely. However, the outside world in encroaching slowly - the social structure is undergoing change as southern ideas start to permeate through the gentry, and southern goods &amp;amp; tales appear in towns.&lt;br /&gt;
===Religion===&lt;br /&gt;
The church is less visible than in [[Ormond]] or [[Mordeaux]], but has a stronger influence than in most other areas - the people are all devout and puritanical. Magic is not something that people do, though they have a supernatural under-culture - werewolves, undead, demons, fiends, etc., and thus are aware of magic as a dark shadowy force. There are no court magicians or other mages apart from visitors (and the Evil Enchanter [[Marcus]] in the [[Enchanted Woods]]).&lt;br /&gt;
===Magic===&lt;br /&gt;
The use of magic is becoming more common, with the introduction of the first magical [[Crefeinn Academy|Academy]] in [[Crefeinn]], and shape-changers going public in [[Aveice]]. However, practicing sorcery in public is still punished by burning at the stake.&lt;br /&gt;
Any unlicensed mage is considered a sorcerer. To gain a license, you must visit a church in Volar. They will ask a series of questions relating to your use of magic. Those of impeccable character and magical style will be blessed. Those of doubtful character, such as those casting darkness, charm, and fire, will be consecrated. Consecration halves the chance of casting any doubtful spell, to alleviate temptation. These people will also need to be vouched for by a character reference, who is responsible for their magic usage. Sorcerers, Witches, Necromancers, Summoners and the Demon-pacted will be arrested, tried and burnt. Shape-shifters, elves, giants, and magical oddities are considered magic users.&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Duchy of Volari was founded by the knight and explorer Sir Henrich Volar in 407WK by royal charter of King [[Sigismund the Pious]]. Unfortunately, King Sigismund disappeared before Volar could be officially incorporated into the Kingdom. In the early years, there were a number of primitive barbarian types and some orcs, but they were all driven out in short order. The earlier Aquilan settlement of [[Weisbaum County|Weisbaum]] was also incorporated in the first decades of settlement.&lt;br /&gt;
Over the subsequent four centuries, there have been three major wars and several minor conflicts with the Duchy [[DeBourgnac]], two invasions by the [[Mishrak]] and [[Nadrak]] orcs, three from the Gronc barbarians, and several invasions from the [[Black Forest]] orcs, the last being in 801. Punitive raids on these neighbours are also common. As part of securing a border with the northern orcs, two border baronies of [[Halkor]] and [[Karne]] were created and split off.&lt;br /&gt;
=== Events===&lt;br /&gt;
===Scribe Notes===&lt;br /&gt;
==Map==&lt;br /&gt;
Currently only paper maps are available, although there is an electronic copy by Kelsie floating around somewhere.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Vlach&amp;diff=72692</id>
		<title>Vlach</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Vlach&amp;diff=72692"/>
		<updated>2014-08-28T06:34:39Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Western Marches]][[Category: Andrew W]]__NOTOC__&lt;br /&gt;
The Vlach are a tribe of nomads living in [[Kheer Tal]], the steppes of the [[Western Marches]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Vlach and the other nomadic tribes, the [[Cuman]] and [[Kipchak]], once roamed over most of the Western Marches. They fought each other, other tribes now lost, and the orcs of [[Mishrak]] and [[Nadrak]]. The [[DeBourgnac]] settlers and the treacherous Kipchak conspired to bring about the systematic destruction of the Vlach. They still survive, living as Kipchak or Cuman, or as servants to the Debourgnac. They speak Kipchak and Common, and will dress like the people they have infiltrated. However, they have never forgotten or forgiven, and will avenge their people when possible.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Verdona&amp;diff=72691</id>
		<title>Verdona</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Verdona&amp;diff=72691"/>
		<updated>2014-08-28T06:34:22Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Western Marches]][[Category: Andrew W]]__NOTOC__&lt;br /&gt;
Verdona is a town in [[Aveice County]], in the Duchy of [[Volar]], in the [[Western Marches]].&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&#039;&#039;Population: 1,500.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Major Industry&#039;&#039;: .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Exports&#039;&#039;: .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Major Gentry&#039;&#039;: .&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Points of Interest&#039;&#039;: .&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Verdona.jpg|250px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Map drawn by [[Braun and Hogenberg]].&lt;br /&gt;
&lt;br /&gt;
==Town Character==&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Underwalden&amp;diff=72690</id>
		<title>Underwalden</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Underwalden&amp;diff=72690"/>
		<updated>2014-08-28T06:34:14Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Western Marches]][[Category: Andrew W]]__NOTOC__&lt;br /&gt;
Underwalden (or &#039;&#039;Sylvania&#039;&#039; to its richer inhabitants) is the most recent significant settlement in [[Weisbaum County]], in the Duchy of [[Volar]], in the [[Western Marches]].&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Population: 1,000 &amp;lt;br&amp;gt;&lt;br /&gt;
Major Industry: forestry, sheep &amp;lt;br&amp;gt;&lt;br /&gt;
Exports: wool, wood &amp;lt;br&amp;gt;&lt;br /&gt;
Major Gentry: . &amp;lt;br&amp;gt;&lt;br /&gt;
Points of Interest: Founded in the last twenty years. Actively trying to recruit settlers from other towns in Weisbaum and Aveice Counties. Also known as &#039;&#039;Sylvania&#039;&#039;, often ironically.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Underwalden.jpg|250px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Map drawn by [[Braun and Hogenberg]].&lt;br /&gt;
&lt;br /&gt;
==Town Character==&lt;br /&gt;
Rustic, rough-hewn, recently settled. A little more of a cultural mixture than most of Weisbaum. Everyone&#039;s a woodsman, hill farmer, trapper, or in the related service industries. Generally open and helpful, but very practical and risk-adverse.&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Wedding_Ring&amp;diff=72689</id>
		<title>The Wedding Ring</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Wedding_Ring&amp;diff=72689"/>
		<updated>2014-08-28T06:33:56Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category: Andrew W]]&lt;br /&gt;
Return to [[Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
= FaerieQuestâ„¢ - The Wedding Ring=&lt;br /&gt;
;GM: [[GM%27s#GM:_Andrew_Withy|Andrew W]]&lt;br /&gt;
;Session: April 1996AP&lt;br /&gt;
;Level: Medium&lt;br /&gt;
; Party&lt;br /&gt;
: [[Ballode]]&lt;br /&gt;
: [[Kazak]]&lt;br /&gt;
: [[Merrick]]&lt;br /&gt;
: [[TDH]]&lt;br /&gt;
: [[Thorn]]&lt;br /&gt;
: [[Ty Trident]]&lt;br /&gt;
&lt;br /&gt;
;Employer&lt;br /&gt;
: Prince Daffyd of Albion, a Greater Summoner.&lt;br /&gt;
; Mission &lt;br /&gt;
: To get a wedding ring for his bride-to-be, the ever-demanding Lady Elspeth.&lt;br /&gt;
; Pay / Rewards&lt;br /&gt;
: Wishes&lt;br /&gt;
: Elven Weapons&lt;br /&gt;
: Elven clothing&lt;br /&gt;
: a few amulets&lt;br /&gt;
: Daisy chain&lt;br /&gt;
; Time on adventure&lt;br /&gt;
: 31/03/1996 - 18/04/1996 AP&lt;br /&gt;
==Details==&lt;br /&gt;
The party had to find a wedding ring owned by the Faerie Queen and return it to Daffyd for his bride. This was made trickier due to PCs from [[Daffyds Bride]] being half-size, those from [[Al Addions Lamp]] normal size, and those new to the plane being double-sized. Amongst other events, they fell in with Siegfried, a Volsung (&#039;&#039;see [[Little Ragnarok]]&#039;&#039;), fought many elves including some serious Forest Powers, and got the wedding ring (and its Curse).&lt;br /&gt;
&lt;br /&gt;
==The Ringâ€™s Curse==&lt;br /&gt;
:This Ring of Gold shall bind your heart;&lt;br /&gt;
:A cold unending loveless stone.&lt;br /&gt;
:No flame of love shall ever burn&lt;br /&gt;
:The hearts of those that steal my own.&lt;br /&gt;
:They&#039;ll wander far and suffer much;&lt;br /&gt;
:And die unloved, forgot, alone.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Dakhini_Cataclysm&amp;diff=72688</id>
		<title>The Dakhini Cataclysm</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Dakhini_Cataclysm&amp;diff=72688"/>
		<updated>2014-08-28T06:33:42Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dakhini]] [[Category:Maryn History]] [[Category:Andrew W]]&lt;br /&gt;
The Dakhini Cataclysm was a massive destructive event on Alusia that took place around 25,000 years ago. For several months, swarms of comets passed overhead, and stars rained down from the heavens.  Next there was a series of earthquakes clustered around the areas now occupied by the [[Lunar Empire]] and [[Hindia]], which lasted for around a month. The skies around the globe darkened, and the sun was hidden for days on end by thick black clouds, punctuated by fierce downpours and severe flooding, while the sea level fell several feet.  Even on the rare fine days, the skies were tinted a dusky orange, and the days became short and dark, while a thin layer of mud and ash covered the ground and destroyed the crops. The previously alabaster Moon turned a dark shade of red, and once the skies cleared, the Moon was the pitted and scarred ruin we see today. It took several decades for the colder weather to desist, and in that time, many human and orcish tribes across Alusia were severely depleted or wiped out due to cold, starvation, disease and war.&lt;br /&gt;
&lt;br /&gt;
As travellers set out from the surviving lands to re-establish what trade they could, they discovered that the entire Dakhini peninsula was simply missing; at the old border of the [[Maryn Consociation]] were cooling lava flows, which sloped down to a still-steaming sea. A report from an expedition from [[Alfheim]] tells of seeing a large ball of fire erupt out of the sea and fly directly up into the sky, causing huge waves to surge over the lava formations almost to their very feet; three days later there was a fresh scar on the Moon. There was no trace of the Elvish state that had raised the various [[Maryn Races|lesser life-forms]] that were native to the Dakhini peninsula into a complex and flourishing multi-cultural civilisation, that had prospered for five thousand years; and only scattered remnants of a few of the lesser tribes who had migrated north and east. The Dakhini Episode was over; the mortal races now had to raise themselves from their squalor and ignorance without the aid and enlightenment of the elves.&lt;br /&gt;
&lt;br /&gt;
== Causes ==&lt;br /&gt;
It is not clear what caused the Dakhini Cataclysm. It is possible that this was one of the last of the Great Strikes by the Drow Council, who had an uneasy truce with the Dakhini, interspersed with small wars. However, by then the Council was scattered and waning in power, and even during the sporadic wars, Dakhini was never its main target, having distanced itself from the isolationist policies of [[Alfheim]]. A more controversial theory is that the military influences in Alfheim no longer had to keep the Progressives on side once the Drow threat had been addressed, and amid growing concerns that the lesser races were gaining too much knowledge without safeguards, they could deal to the Progressives&#039; pet projects such as the [[Maryn Consociation|Maryn Experiment]] thus dealing to their ideological rivals in Dakhini. There were also reports of some of the darker cults from the Kinslayer wars having sway over senior members of the [[Famous Maryn People|Maryn family]], which may have prompted action from the Elvish Crown.&lt;br /&gt;
&lt;br /&gt;
== Reappearance ==&lt;br /&gt;
In mid winter 809WK, some 25,920 years after its dramatic disappearance, much of what had been the Dakhini Peninsula mysteriously reappeared as an island off the southern coast of Hindia. Its reappearance was as smooth as its disappearance had been violent; both are equally [[A Civilised Ending|inexplicable]].&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Swansbog&amp;diff=72687</id>
		<title>Swansbog</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Swansbog&amp;diff=72687"/>
		<updated>2014-08-28T06:32:12Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swansbog is a small village in a boggy valley south of Hightown in North-Eastern [[Artzdorf]], whose main claim to fame is its peat industry. In addition, there are bog swimming races every winter, which have a certain local infamy. Swans frequent the numerous pools and fens of the low-lying valley. One of the major seasonal crops is the blueberries, cranberries, cloudberries, huckleberries and lingonberries that grow extensively in its bogs.&lt;br /&gt;
&lt;br /&gt;
A recent change to the local economy is the establishment of a small carpet-weaving enterprise by the innovative new lord, [[Adam of Swansbog]]. He is actively hiring halflings and nimble-fingered young ladies (and lads) to work in this new business. Already it has several orders from King Matthew, and from the surrounding manors. Several Gabrielite men-at-arms will be coming to work in the carpet mills over Summer and Autumn 811, as repayment for some mysterious debt of honour they owe Sir Adam. Investment in a dyeing business has also been hinted at.&lt;br /&gt;
&lt;br /&gt;
===People of Note===&lt;br /&gt;
* Darien the Reeve, the administrator of Swanbog.&lt;br /&gt;
* Brian, the cook at the local manor.&lt;br /&gt;
* Sir Adam, the rather foreign and odd gentleman who thinks he runs the place.&lt;br /&gt;
* Aunty May, the fearsome conscience of the village. Bottler, preserver, and gossip.&lt;br /&gt;
* Daisy and Biffo Proudfoot, respectable halflings and pipeweed farmers, with a great flock of children, nephews, nieces, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artzdorf]] [[Category: Andrew W]]&lt;br /&gt;
&lt;br /&gt;
=== Rumours ===&lt;br /&gt;
It is rumoured that the Gabrielite inquisition of [[Gabrielites|Order of the sanctity of knowledge]] will be visiting the estate in early Summer 811, perhaps the new master is a heretic and all living there would be judged by their master.    Rumours abound!&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sudbach&amp;diff=72686</id>
		<title>Sudbach</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sudbach&amp;diff=72686"/>
		<updated>2014-08-28T06:31:52Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Western Marches]][[Category: Andrew W]]__NOTOC__&lt;br /&gt;
Sudbach is a small town in [[Weisbaum County]], in the Duchy of [[Volar]], in the [[Western Marches]].&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Population: 1,800 &amp;lt;br&amp;gt;&lt;br /&gt;
Major Industry: linen &amp;lt;br&amp;gt;&lt;br /&gt;
Exports: linen, clockwork &amp;lt;br&amp;gt;&lt;br /&gt;
Major Gentry: . &amp;lt;br&amp;gt;&lt;br /&gt;
Points of Interest: Southernmost town in Weisbaum County. Recently invaded by Orcs.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Sudbach.jpg|250px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Map drawn by [[Braun and Hogenberg]].&lt;br /&gt;
&lt;br /&gt;
==Town Character==&lt;br /&gt;
While all of Weisbaum is Teutonic or Aquilan in flavour, Sudbach brings out the darkest side of the national character. Everyone is suspicious of strangers, which includes people whose parents weren&#039;t born on the right side of the river. Strange events are omens of doom. Burnings of itinerants is the usual way to keep warm in winter. The werewolf-infested Wylan Hills looming in the background, and the hordes of orcs infesting the Black Forest to the West encourage the xenophobia. &lt;br /&gt;
&lt;br /&gt;
While the rest of Volar has been opening its collective mind about magic and other races, Sudbach is still living firmly in the seventh century. If you behave strangely, you may have to fight your way out of the mob, thus confirming their prejudices.&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Southern_Fens&amp;diff=72685</id>
		<title>Southern Fens</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Southern_Fens&amp;diff=72685"/>
		<updated>2014-08-28T06:31:43Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Western Marches]][[Category: Andrew W]]__NOTOC__&lt;br /&gt;
The Southern Fens (Urd Namag to the [[Kipchak]]) is a 30 mile wide wetland in the south-west of the Western Marches. It is bounded to the north by the [[Kheer Tal]], to the south by the Caledonia Ranges ([[Omon Nuruu]]), to the west by the [[Black Forest]], and to the east by the Dov Khan hills and [[Weisbaum County|Weisbaum]] Valley.&lt;br /&gt;
&lt;br /&gt;
These wetlands are filled with twisted faerie, loathsome exiled orcs, blood-sucking midges and the spirits of the lost. The marsh gases invade the very thoughts of those who travel within, and drive them mad. It takes a strong-willed individual with much swamp lore to survive for many days within the fens. Visitors also need to avoid the local denizens, who are mostly amphibious, stealthy, and poisonous. The bird and insect life is varied and active, but difficult to spot, and harder to catch.&lt;br /&gt;
&lt;br /&gt;
Surviving the Urd Namag is a traditional test of manhood for southern Kipchak and eastern Black Forest orcs. Shamans of both groups also use plants found only in these fens as part of their rituals and magics. The fens also form a border between Weisbaum and the Black Forest. Without this last use, the fens may well have been drained long ago by the Weisbaum settlers.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Silent_March&amp;diff=72684</id>
		<title>Silent March</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Silent_March&amp;diff=72684"/>
		<updated>2014-08-28T06:31:33Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Western Marches]][[Category: Andrew W]]__NOTOC__&lt;br /&gt;
The Silent March was a show of political solidarity and military strength, conceived by the rulers of [[Halkor]] and [[Nadrak]] to break Halkor from the Duchy [[Volar]] around 300 years ago.&lt;br /&gt;
Twenty thousand orcs marched from Nadrak, around the [[Enchanted Woods]], past the [[Lone Peak]], and into the Tail in the [[Alsgart]] Ranges to attack the dwarven [[Tieran Fasthold]]. During this trek, they paused barely one dayâ€™s travel north of the city of Volar, and marched on the spot for 24 hours without a word being spoken by any orc. They then turned east and finished their invasion of the dwarves.&lt;br /&gt;
&lt;br /&gt;
This act of discipline and power cowed the Volar leadership, and [[Halkor]] and [[Karne]] became independent baronies. This has lead to contempt and rancour between the human lands to this day.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shapechangers,_the_Inquisition_%26_Literature_-_a_Sweetwater_Interlude&amp;diff=72683</id>
		<title>Shapechangers, the Inquisition &amp; Literature - a Sweetwater Interlude</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shapechangers,_the_Inquisition_%26_Literature_-_a_Sweetwater_Interlude&amp;diff=72683"/>
		<updated>2014-08-28T06:31:24Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Andrew W]]Shapechangers, the Inqisition &amp;amp; Literature - a Sweetwater interlude.&lt;br /&gt;
Written by Bartholomew Toadswart on August 8 1994 AP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Andrew W]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guild members on the Adventure ==&lt;br /&gt;
&lt;br /&gt;
; [[Shemin-ah]] : Human Female Ice mage (Party leader)&lt;br /&gt;
; [[Meserima]] : Shapechanger Tiger Female Necrologist&lt;br /&gt;
; [[Bartholomew| Bartholomew Toadswart]] : Human Male Mind Mage (scribe)&lt;br /&gt;
; [[Merconium]] : Hobbit Male Mind Mage&lt;br /&gt;
; [[Pierre]] : Human Male Water Mage&lt;br /&gt;
; [[Razor]] : Elf Female Warrior (Mil Sci)&lt;br /&gt;
; [[Ishamael]] : Human Male Celestial Dark&lt;br /&gt;
&lt;br /&gt;
== Other people with the party ==&lt;br /&gt;
&lt;br /&gt;
; Baazahi : Orc Female Bodyguard for Bart.&lt;br /&gt;
; Sormina: Orc Female Bodyguard for Bart.&lt;br /&gt;
&lt;br /&gt;
= Diary =&lt;br /&gt;
Myself and my new found friends Pierre, Merconium, Sheman-Ah, Razor and Meserima were spending the night of Wednesday the 27th of July 1994 AP at the gull grey tavern of Trento in the Barony of Padova in the County of Tuscana.  Our comrade Eidolon had flown out that day as we had recently finished our mission for the Guild and apprehended some bandits in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That night in the wee small hours, there was a disturbance.  Merco (who had likely been down for a midnight snack) was running to and fro shouting that a demon was tormenting the tavern keeper.  The gentleman who had arrived, it turned out, was a Guild member by the name of Ishamel.  He had flown out to deliver me a memo from the astrology department.&lt;br /&gt;
&lt;br /&gt;
The next day we spend on the docks awaiting any ship sailing down the river.  Ishamel had decided to join us in sailing down the river, and although he seemed to detest the fine weather waited with us beneath an awning.&lt;br /&gt;
&lt;br /&gt;
Around mid-day we managed to secure passage on a small caravel (the &amp;quot;sea Eagle&amp;quot;) captained by a gentleman who introduced himself as Henrico, for the fee of 500sp.  The crew consisted of three human females: Ursa, Adala, and Esposa.&lt;br /&gt;
&lt;br /&gt;
We sailed down the Clearwater, usually nighting over at small villages.  There was another similar ship keeping pace with us that Henrico seemed to have some sort of challenge with as often his highest priority was keeping ahead of it.&lt;br /&gt;
&lt;br /&gt;
Sunday the 31st was a drizzly wet day and that night we layover in a small bay.  During the night some locals attempted to sabotage the boat.  After capturing and questioning them, we learned that the other captain had hired them.  Henrico, deciding that a new rule had been added to the challenge, sent a couple of his crew off to do likewise to the opposing boat.&lt;br /&gt;
&lt;br /&gt;
On the 1st of August we passed into Carzala.  The border outpost was fully manned, as with the war raging in the North they were scrutinizing all non-Carzalan travvellers down the Sweetwater.  The guards were pleasant and kind to us, and after a cursory examination let us on our way.&lt;br /&gt;
&lt;br /&gt;
That night we reached the village of Rimmen and Henrico invited us to his place for dinner.  We graciously accepted.&lt;br /&gt;
&lt;br /&gt;
During the night one of the houses caught fire, but prompt action by the locals and ourselves managed to put it out with mimial damage and nothing but minor injuries.  It was the hourse of Verdona, the resident Herbalist whom we had met for dinner at Henrico&#039;s.&lt;br /&gt;
&lt;br /&gt;
On the 2nd a group of people from the United Church arrived and set about searching for a heretic.  We were duely questioned and although their leader, Absolon, was rather arrogant and seemed not to like us (Meserima and myself in particular), we were let continue about our business.&lt;br /&gt;
&lt;br /&gt;
We travelled up to a hill outside of Rimmen and discussed what we wished to do.  That morning Razor had found a note by her head requesting we aid a person being hunted by the inquisition.  It was signed Katrina Lindensouth, and she asked that we meet her at the abandoned mill an hour after dusk.&lt;br /&gt;
&lt;br /&gt;
That afternoon we left Rimmen and camped in the trees at a stream a short distance out of the village.&lt;br /&gt;
&lt;br /&gt;
When evening eventuated we travelled up the stream towards the old mill.  Along the way Merco espied a campfire, after some investigation we found that it was the church group.  We rushed to the mill, but were pursued by the church.  An altercation ensued in which two of the church were slain and Katrina fled.&lt;br /&gt;
&lt;br /&gt;
We search for Katrina but lost her trail at a place where it appeared there had been a struggle.&lt;br /&gt;
&lt;br /&gt;
On the 3rd we arranged passage back to Seagate, for ourselves and our United Church prisoners, with Henrico.&lt;br /&gt;
&lt;br /&gt;
During the voyage I performed some astrology readings.&lt;br /&gt;
&lt;br /&gt;
1) Will we be pursed for the book that we found amongst Katrina&#039;s belongings?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neither rhyme nor reason can serve to answer.  The syllables are half the symbols.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Where is Katrina Lindensouth?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Where you have been and are yet to go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3) What is the secret that the United Church is pursuing her for (other than that she is a supposed heretic and we believe a shapechanger)?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Houses fall and rise,&#039;&#039;&lt;br /&gt;
&#039;&#039; War destorys and creates&#039;&#039;.&lt;br /&gt;
&#039;&#039; The Church schemes and waits,&#039;&#039;&lt;br /&gt;
&#039;&#039; People are born and die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the 6th of August we arrived back in Seagate.  Those kind Guild Representatives arranged for the Resurrection of the United Church people and the lodging of our complaints about the Church&#039;s treatment of us with the Duke.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scriptomancy&amp;diff=72682</id>
		<title>Scriptomancy</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scriptomancy&amp;diff=72682"/>
		<updated>2014-08-28T06:31:05Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Rumour}}[[Category: Sanctuary]][[Category: Andrew W]] __NOTOC__ &lt;br /&gt;
There are a range of possible magics depending on the variant taught. There is no full understanding of the college spells and their effects, due to the secret and commercially sensative nature of this magic. This is a best guess by a famous researcher, who preferes to keep their [[Mortimer|identity]] hidden for legal purposes.&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
====Identify Handwriting====&lt;br /&gt;
Can match handwriting sample to a person theyâ€™ve met.&lt;br /&gt;
====Identify Script / Language====&lt;br /&gt;
Can identify the language of a document. Can read it at Rank/4.&lt;br /&gt;
&lt;br /&gt;
==General Spells==&lt;br /&gt;
====Read Script====&lt;br /&gt;
Can read a document in any language. Rank/2.&lt;br /&gt;
====Transcribe Document====&lt;br /&gt;
Will make a copy of a document in another known language.&lt;br /&gt;
====Dictate====&lt;br /&gt;
Will write what the Adept says in a known language.&lt;br /&gt;
====Recitation====&lt;br /&gt;
Will read from a document, translating if both languages are known.&lt;br /&gt;
====Erase Document / Invisible Ink====&lt;br /&gt;
Document is erased on condition â€“ usually reading.&lt;br /&gt;
Reversible. Reverse spell renders writing visible on condition.&lt;br /&gt;
====Written Suggestion====&lt;br /&gt;
One post-hypnotic suggestion is implanted on reading the document. Will be justified by the reader.&lt;br /&gt;
====Spell Delay====&lt;br /&gt;
Spell effect is delayed until read, and targeted on reader.&lt;br /&gt;
====Read at a Distance====&lt;br /&gt;
Scrying of all written material in an area..&lt;br /&gt;
====Redaction====&lt;br /&gt;
Re-writing a document so it looks like the original handwriting, etc., but says something different.&lt;br /&gt;
====Authentication====&lt;br /&gt;
Non-falsifiable signature.&lt;br /&gt;
&lt;br /&gt;
==General Sigils / Words of Power==&lt;br /&gt;
====Warding Sigil====&lt;br /&gt;
Resist or canâ€™t cross.&lt;br /&gt;
====Warning Sigil====&lt;br /&gt;
Triggers alarm.&lt;br /&gt;
====Fireproofing Sigil====&lt;br /&gt;
Document with this sigil is proof from normal fire&lt;br /&gt;
&lt;br /&gt;
==General Rituals==&lt;br /&gt;
====Bibliomancy====&lt;br /&gt;
Reading the future â€“ like the other astrology rituals&lt;br /&gt;
&lt;br /&gt;
==Special Spells==&lt;br /&gt;
====Graphology====&lt;br /&gt;
Script Analysis. Type of person, truth and other info related to document and relationship with recipient.&lt;br /&gt;
====Forgery====&lt;br /&gt;
Can make a high-quality forgery of a document.&lt;br /&gt;
====Binding Contract====&lt;br /&gt;
Puts a geas on those who sign a contract.&lt;br /&gt;
====Make Code / Cypher====&lt;br /&gt;
Makes a non-magically unbreakable cipher.&lt;br /&gt;
====Break Code / Cypher====&lt;br /&gt;
Breaks non-magical ciphers and magical ones of lesser rank.&lt;br /&gt;
====Influence the Reader====&lt;br /&gt;
Charms the reader(s) to believe the document.&lt;br /&gt;
====Write at a Distance====&lt;br /&gt;
Can write at long range.&lt;br /&gt;
====Mislabelling====&lt;br /&gt;
Objects are mislabelled. People believe the labels, not their eyes.&lt;br /&gt;
====Minor Blessing / Curse====&lt;br /&gt;
A note with a Name and phrase inflicts a minor curse or blessing. â€œBob, get well soon.â€ speeds healing.&lt;br /&gt;
====Linking Tomes====&lt;br /&gt;
Write in one book, read the other. Large distances.&lt;br /&gt;
====Summon Document====&lt;br /&gt;
A previously memorised document will teleport to the Adept.&lt;br /&gt;
==Special Sigils / Words of Power==&lt;br /&gt;
====Anti-Scrying====&lt;br /&gt;
Canâ€™t scry into area encircled by runes.&lt;br /&gt;
====Truth====&lt;br /&gt;
As per Rune of Truth&lt;br /&gt;
====Sigil of Ownership====&lt;br /&gt;
Blatantly obvious who this belongs to.&lt;br /&gt;
====Sigil of Reversal====&lt;br /&gt;
Changes an objectâ€™s primary property to its opposite; where there is an existential dichotomy; eg open/close, lock/unlock, hot/cold; loud/quiet.&lt;br /&gt;
&lt;br /&gt;
==Special Rituals==&lt;br /&gt;
====Duplicate Scroll====&lt;br /&gt;
Can copy an existing Invested Scroll to make more copies.&lt;br /&gt;
====Runes of Doom====&lt;br /&gt;
As per Rune College&lt;br /&gt;
====Prophesy====&lt;br /&gt;
Write the future. Many limitations.&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scrag%27s_Tattoo_Parlour&amp;diff=72681</id>
		<title>Scrag&#039;s Tattoo Parlour</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scrag%27s_Tattoo_Parlour&amp;diff=72681"/>
		<updated>2014-08-28T06:29:04Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Down one of the darker alleys in the Hovels of [[Old Seagate]] lies this rather seedy establishment. The front room is a tattoo parlour and hangout for orcish ruffians, but much darker business is said to take place in the back rooms.&lt;br /&gt;
&lt;br /&gt;
;Summary&lt;br /&gt;
: Quasi-legal. Orcs and Squirrels only. Religion, Fortune-telling, Weddings, Funerals, Midwifery, Healing, Drugs, Booze, Tattoos, Gambling.&lt;br /&gt;
&lt;br /&gt;
;Tattoos&lt;br /&gt;
:Scrag is a Rank 6 Tattooist, specialising in the lewd and pornographic, although she is also fairly literate in Orc and Common scripts. Most of her patrons are orcs, and she does the clan markings for Spakâ€™s initiation ceremonies. Scrag has recently seen a surge in business, since promoting her new guarantee:&lt;br /&gt;
::: &#039;&#039;&#039;Free resurektion wiv every mistak*&#039;&#039;&#039; &lt;br /&gt;
:The finer work -- including all the really big words -- is done by [[Alexander Dartane|Alexander]], a jet-black squirrel who uses his teeth and a tiny runcible spoon. As a necromancer, Alexander also promises to raise customers if there is a mishap. No one has complained yet.&lt;br /&gt;
&lt;br /&gt;
;Religion&lt;br /&gt;
:Scragâ€™s brother Spak is a wise elderly orc shaman who performs many of the clan initiation ceremonies for the urban diaspora of orcs. Being a shaman does not &#039;&#039;require&#039;&#039; invoking the dark gods or human sacrifice, and Spak tends to avoid this level of risk. He also offers moral advice, mediation between clans, and with the Town Guard, divination services, and performs weddings, namings and funerals. He is well-respected by the orcish community, and rarely crossed by outsiders. His primary curse is impotency, or &#039;the droop&#039;.&lt;br /&gt;
&lt;br /&gt;
;Alternative Medicine&lt;br /&gt;
: One of the problems of the orcish community is their higher-than-usual propensity to get injured, along with a reluctance to deal with the culturally-insensitive methods of most Healers (such as demanding payment up front). This need has been met by the shady [[Sam_the_Ork|Dr Sam]], via his patented medicinal tonics, midwifery and miracle cures. Although most of his [[Sams_Recuperative_Draft|tonics]] appear to be cooking herbs in water, patients almost always recover just after the final payment. One odd quirk is that abortion, midwifery, and resurrection services sometimes come free with a tattoo of Dr Samâ€™s choice. It is said that removing the tattoo immediately reverses the medical treatment.&lt;br /&gt;
&lt;br /&gt;
;Gambling&lt;br /&gt;
: There is always a friendly game of five-card brag, snake-eyes, or mumblety-peg going on in the tattoo parlour or a back room, usually for small stakes. It is rumoured that local territorial disputes are sometimes settled late at night in high-stake games of chance and skill. At these times, it is convenient to have a shaman, a doctor, and several mops handy. &lt;br /&gt;
 &lt;br /&gt;
;Were-gild&lt;br /&gt;
: Scrag and Spak have a (recent) arrangement with Castle Chilton and the Town Guards that anyone killed by an orc will be resurrected free of charge, and in return the orc is not charged for their &#039;&#039;first&#039;&#039; accident. When the accident occurs during burglary, extortion, torture, rape, kidnapping, etc., the orc is still punished for their other crimes. It is the choice of the Guards and the deceased&#039;s family whether to press charges or recover the deceased.&lt;br /&gt;
&lt;br /&gt;
;Brewery&lt;br /&gt;
: Part of the role of any shaman is to understand and promulgate sacred aspects of indigenous, historical psychotropic and herbal healing beers. Spak and Samâ€™s brews have a range of inebriating, debilitating, and amusing effects. They are not recommended for anyone but orcs and dwarves.&lt;br /&gt;
&lt;br /&gt;
: * &#039;&#039;speling not inkludid&#039;&#039;&lt;br /&gt;
[[Category:Businesses]][[Category:Andrew W]]&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Silberton&amp;diff=72680</id>
		<title>Sanctuary Silberton</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Silberton&amp;diff=72680"/>
		<updated>2014-08-28T06:23:55Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Sanctuary]] [[Category: Andrew W]]__NOTOC__ &lt;br /&gt;
Silberton is the intellectual centre of Sanctuary. With the variety of cultures, the cross-pollination of ideas, and freedom to think without conventional constraints, Sanctuary has developed its own intellectual tradition. Socratic debate is alive in the barber shops, taverns and street corners of Silberton. A large proportion of inhabitants are republicans, bohemians and social activists, sharing visions of utopia and high on freedom and krrf. Their day jobs are often as actors, musicians, poets, bartenders, waiters, sculptors, and layabouts. Other people in Silberton include scholars, researchers, bookkeepers, alchemists, advocates, scribes and philosophers. Also the parents and spouses of all of the above, whose hard work and self sacrifice makes the Silberton lifestyle possible.&lt;br /&gt;
&lt;br /&gt;
They argue about truth, beauty, freedom, and what they believe in above all things, love. Part of the Silberton philosophical tradition is that conflicting schools of thought should be debunked via assassination, character or otherwise. &lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
* The White Castle â€“ tavern and house of philosophical enquiry.&lt;br /&gt;
* Jharnâ€™s Salon â€“ the best intellectual salon in Sanctuary. Frequent visitors include  Cappen Varra, Chan, Sjekso, Taz, and Lalo. The conversations and parties are legendary. It is an honour to be invited to listen to the discussions. Recently closed due to personal tragedy.&lt;br /&gt;
* Van Eck&#039;s Scriptorium and Publishing House - A thriving establishment with a wide variety of the most well-thumbed works to ever ([[scriptomancy|and some cases never]]) be published.  Their recent successes include &amp;quot;[[The Beast Rabban]] Diaries&amp;quot; (still proving to be a popular seller after they were discovered to be inauthentic), the salacious anonymous serial &amp;quot;The Gardens of Sanctuary&amp;quot; (thought to be the work of one of the [[Sanctuary Concubines| Prince&#039;s concubines]]), and helpful social primers such as &amp;quot;[[Floriography]], or The Language of Flowers&amp;quot;, &amp;quot;Poisons, a Gourmand&#039;s Perspective.&amp;quot;, and &amp;quot;Practical Pacting&amp;quot;. Their printing presses are also regularly co-opted by the owner&#039;s son Ruben Van Eck, for his &amp;quot;folded broadsheet&amp;quot;, the salacious &#039;&#039;Silberton Bugle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==People of Note==&lt;br /&gt;
* Melilot â€“ scribe and forger.&lt;br /&gt;
* Alain Aspect â€“ alchemist and retired assassin.&lt;br /&gt;
* Catlan â€“ head of the Mage Guild.&lt;br /&gt;
* The Arts Council - one of the larger philosophical movements, with some Palace backing.&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
The garrison keeps strict order in Silberton. Apart from the occasional alcohol-fuelled student riot, Silberton is quiet and law abiding. Admittedly, it is responsible for the False Plague riots, the creation of the Pilfs, and most of the non-industrial-accident arson, but thats just all high-spirited student larks, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Silberton.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an artistic rendition of Silberton by [[Braun and Hogenberg]].&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Sdanzo&amp;diff=72679</id>
		<title>Sanctuary Sdanzo</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Sdanzo&amp;diff=72679"/>
		<updated>2014-08-28T06:23:44Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Rumour}}&lt;br /&gt;
The Sâ€™Danzo of Sanctuary are a close-knit community. They primarily make their living from fortune-telling and tinkering. They are part of the wider [[Domani]] tribes.&lt;br /&gt;
&lt;br /&gt;
[[Category: Sanctuary]][[Category: Andrew W]][[Category:Gypsy]][[Category: NPCs]] __NOTOC__ &lt;br /&gt;
&lt;br /&gt;
===Antelope===&lt;br /&gt;
Young son of the [[S&#039;danzo]] seer, Moonflower. One of many children, the brother of Mignureal.&lt;br /&gt;
&lt;br /&gt;
===Arton===&lt;br /&gt;
Half-demon &amp;amp; playmate of [[Sanctuary_Priests#Gyskouras|Gyskouras]]. Twin son of [[#Illyra|Illyra]] and [[#Dubro| Dubro]]. Marked by the gods and magic as part of an emerging divinity. Sent to the Elven Isles for his safety and education - and to remove him from Sanctuary. Said to have the divining powers of his mother, and seems much older than his few years.&lt;br /&gt;
&lt;br /&gt;
===Chandler===&lt;br /&gt;
[[Domani]] traveller. Possibly from Brandenberg. Chandler, with his companions [[#Wess|Wess]] and [[#Quartz|Quartz]], located and rescued the animals from a circus in Sanctuary. Fair-haired and handsome.&lt;br /&gt;
&lt;br /&gt;
===Cormentaff===&lt;br /&gt;
Teenaged boy. One of the many children of the [[S&#039;danzo]] seer, [[#Moonflower |Moonflower]] and [[#Teretaff| Teretaff]].&lt;br /&gt;
&lt;br /&gt;
===Dubro===&lt;br /&gt;
Bazaar [[S&#039;danzo]] blacksmith and husband to [[#Illyra|Illyra]]. The quiet, huge smith of the Bazaar who protects [[#Illyra|Illyra]] and does most of the repair work for the poor in the area. He has little opportunity for combat because he is so obviously big and strong that no one wants to fight him. He specializes in wheel rims, horseshoeing and house-wares, but can repair weapons if necessary.&lt;br /&gt;
&lt;br /&gt;
===Haakon===&lt;br /&gt;
[[S&#039;danzo]]  Bazaar Vendor A sweetmeat vendor in the Bazaar, popular with the vendors as well as buyers. He sells his pastries to other Bazaar-folk at a fraction of the price to others. A good friend of [[#Illyra|Illyra]] and [[#Dubro| Dubro]]. Also a seller of oranges when they are in season.&lt;br /&gt;
&lt;br /&gt;
===Illyra===&lt;br /&gt;
[[S&#039;danzo]] Astrologer Illyra has true-sight, unlike many others of her profession. When working, she applies thick kohl and make-up, and masses of shapeless clothing so as to appear as an &amp;quot;old crone&amp;quot;, the expected appearance for a seeress. Also, the mother of several children, including a boy ([[#Arton| Arton]]) and a adopted girl ([[#Trevya|Trevya]]). Her own daughter [[#Lillis|Lillis]] was maimed by [[Sanctuary_Soldiers#Zip|Zip]]. She lives in the Bazaar, with her blacksmith husband, [[#Dubro| Dubro]]. Having given up her son to be playmate of the demon spawn, [[Sanctuary_Priests#Gyskouras|Gyskouras]], and her daughter crippled in the False Plague riots, she understands the true sacrifice that is love of family.&lt;br /&gt;
&lt;br /&gt;
===Jileel===&lt;br /&gt;
Blossoming [[S&#039;danzo]] Seeress. Second eldest daughter of [[#Moonflower|Moonflower]]. Looks a lot like her elder sister, [[#Mignureal|Mignureal]]. Like her mother and sister, she also has &#039;true sight&#039;.&lt;br /&gt;
&lt;br /&gt;
===Lillis===&lt;br /&gt;
Young daughter of [[#Illyra|Illyra]]. [[#Arton| Arton]]&#039;s twin sister. Maimed during the False Plague riots by [[Sanctuary_Soldiers#Zip|Zip]] who chopped her arm off and split open her mother&#039;s stomach with an axe.&lt;br /&gt;
&lt;br /&gt;
===Mignureal===&lt;br /&gt;
Young [[S&#039;danzo]] seer, [[#Moonflower|Moonflower]]â€™s eldest daughter, who has the &amp;quot;true sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Moonflower===&lt;br /&gt;
[[S&#039;danzo]] seeress of remarkable obesity who was slain by guards who mistakenly attacked her husband. She is a competent fortune-teller, though not as accurate as [[#Illyra|Illyra]], and can not predict the near future. She supports her husband [[#Teretaff|Teretaff]] and several children with her fortune telling.&lt;br /&gt;
&lt;br /&gt;
===Quartz===&lt;br /&gt;
[[Domani]] traveller. Possibly from northern Brandenberg. An extremely tall, broad-shouldered woman with close-cut red/gold curly hair and grey eyes. Associates with [[#Wess|Wess]] and [[#Chandler|Chandler]].&lt;br /&gt;
&lt;br /&gt;
===Rezel===&lt;br /&gt;
A [[S&#039;danzo]] beauty, wild even by their standards, her people have foresaw her violent death when she abandoned them to live for years in the Sanctuary garrison. So far she is proving them wrong.&lt;br /&gt;
&lt;br /&gt;
===Suyan===&lt;br /&gt;
Waiflike [[S&#039;danzo]] wetnurse hired by [[#Illyra|Illyra]] and [[#Dubro| Dubro]] to care for their crippled daughter, [[#Trevya|Trevya]]. Her own child had been still-born.&lt;br /&gt;
&lt;br /&gt;
===Teretaff===&lt;br /&gt;
[[S&#039;danzo]] shopkeeper [[#Moonflower|Moonflower]]â€™s husband and father of Mignureal. In his shop, he sells this and that item. He is proud of all his children.&lt;br /&gt;
&lt;br /&gt;
===The Termagant===&lt;br /&gt;
[[S&#039;danzo]] Doyen. Oldest of the astrologers practicing her craft in Sanctuary. An aged woman - tall, rawboned and bitter - with implacable eyes and straight mouth who dresses in the usual multicoloured modestly cut garb of her kind. She is strict, curt and not afraid to speak what she thinks to anyone and has the power to back her up.&lt;br /&gt;
 &lt;br /&gt;
===Trevya===&lt;br /&gt;
Adopted daughter of [[#Illyra|Illyra]]. A orphan [[S&#039;danzo]] girl placed in her care by [[Sanctuary_Soldiers#Walegrin|Walegrin]].&lt;br /&gt;
&lt;br /&gt;
===Wess===&lt;br /&gt;
[[Domani]] traveller. Possibly from Brandenberg. Wess, with her companions [[#Quartz|Quartz]] and [[#Chandler|Chandler]], located and rescued the animals from a circus in Sanctuary. She&#039;s a young, dark woman who could pass unnoticed as an ordinary citizen anywhere. A brave and loyal lass who can look after herself. More than a little fanatic about animal liberation and equal rights - avoid the subject!&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Old_Saints&amp;diff=72678</id>
		<title>Sanctuary Old Saints</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Old_Saints&amp;diff=72678"/>
		<updated>2014-08-28T06:23:13Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Sanctuary]] [[Category:Andrew W]] __NOTOC__ &lt;br /&gt;
Old Saints parish is a series of close-knit communities. Most of the neighbourhoods are poor, with small family businesses serving the local area. Concern for families and neighbours is the glue holding the communities together, and gossip maintains the bonds. Many of the families are Ilsigi, but many are also Rankene, or mixed. Little organised crime occurs in Old Saints, but the usual gaming and drug dens, brothels and taverns add some texture to life. New neighbours are generally welcomed, and sometimes immediately sucked into the convoluted interrelationships and networks of favours and friendships.&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
* [[Sanctuary_Hovaty_Lane|Hovaty Lane]] â€“ a small street in the Old Saints district of Sanctuary, a place of small triumphs and tragedies.&lt;br /&gt;
* Old Saints Church â€“ this church is the centre of the parish. Services for Vashanka (an Ilsig god), Berith (patron of Sanctuary), and Gusion (the Wise) are most common.&lt;br /&gt;
&lt;br /&gt;
==People of Note==&lt;br /&gt;
There are no people of note in Old Saints. Everyone keeps their heads down and their noses clean, or the neighbours will have a word with their mother.&lt;br /&gt;
&lt;br /&gt;
==Law==&lt;br /&gt;
Old Saints is positioned between Little Ilsig and the Bazaar. With Jubalâ€™s resurgence, control of the streets is slowly shifting from the Pilf back to the Hawk-masks. Any crimes within a community is usually sorted out internally. The local tavern owner, changer or other respected citizen will usually control enough lads to enforce any punishments. Major crimes, or disagreements between neighbourhoods is dealt with by whichever gang the neighbourhoods pay their insurance to.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Old_Saints.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an artistic rendition of Old Saints by [[Braun and Hogenberg]].&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Little_Ilsig&amp;diff=72677</id>
		<title>Sanctuary Little Ilsig</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Little_Ilsig&amp;diff=72677"/>
		<updated>2014-08-28T06:22:46Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Sanctuary]][[Category: Andrew W]] __NOTOC__ &lt;br /&gt;
Little Ilsig is full of Ilsigi locals who resent the â€œoccupationâ€ of their town by Ranke, and the imposition of a â€œforeignâ€ Governor. The area is full of rows of small houses containing large, poor, painfully respectable families, with well-cared-for facades and tiny rooms cramped full of knick-knacks and memorabilia of families and past Ilsigi glories.&lt;br /&gt;
The inhabitants are primarily labourers and artisans, with the usual leavening of thugs, ruffians, hoodlums and gang members. They maintain their own customs, and are very loyal to their tight-knit families. Most Ilsigi have a moral code which appears quaint and old-fashioned in the cosmopolitan melting pot which is Sanctuary. These include respecting their elders, protecting their womenfolk, and never giving a Rankene an even break. Sâ€™danzo and prostitutes are also looked down upon more than most.&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
* Pilf HQ â€“ This gang hangout and bar has recently been transformed by the addition of a series of administrative offices, holding cells, and a restaurant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==People of Note==&lt;br /&gt;
* Zip â€“ a bitter young rebel and Ilsigi native, and leader of the Pilfs, an independence-seeking street gang.&lt;br /&gt;
* Roxane â€“ a Brandenburg witch and spy, with a similar agenda to most Ilsigi â€“ she has been accepted as one of their own, and helps fund the Pilfs.&lt;br /&gt;
* Aye-Gophlan â€“ a local who turned from his people to join the garrison, eventually commanding the palace guard â€“ now he has turned back to his people, and assists them in dealing with the Palace &amp;amp; Rankene bureaucracy.&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
Little Ilsig is not a healthy place for Rankenes or even foreigners. The garrison and most of Walegrinâ€™s men steer well clear, as do the mercenary Third Command. The Pilfs gain a lot of their support, recruitment and funding from Little Ilsig, and it is not by chance that this suburb is in the centre of their jurisdiction. Justice is swiftly and fairly meted out â€“ given the unspoken assumption that all locals are honest and all non-Ilsig are scheming liars. Standard punishments for minor transgressions include spot fines and kneecapping.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Little_Ilsig.jpg ]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an artistic rendition of Little Ilsig by [[Braun and Hogenberg]].&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Kettleby&amp;diff=72676</id>
		<title>Sanctuary Kettleby</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Kettleby&amp;diff=72676"/>
		<updated>2014-08-28T06:22:24Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Sanctuary]][[Category: Andrew W]] __NOTOC__ &lt;br /&gt;
Kettleby is a quiet, settled part of town, with a high proportion of elves and other families with old-fashioned values such as community, morality, and hard work.&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
Kettleby boasts the Warm Kettle Inn, perhaps the oldest part of Sanctuary still standing. The same inn-keepers have been tending to the Warm Kettle since before Penjarre, when the town was a quiet sea-side resort for Alfheim. The Copper Kettle is a quiet tavern nearby, frequented by off-duty guards from the garrison. Potential troublemakers entering through the south gates are often directed to the Copper Kettle. There are no public gaming houses, krrf dens or brothels in Kettleby; although such establishments open regularly, they always seem to run into bad luck.&lt;br /&gt;
&lt;br /&gt;
==People of Note==&lt;br /&gt;
*	Dansea and Shamut â€“ the owners of the Warm Kettle.&lt;br /&gt;
*	Ralf â€“ the bartender at the Copper Kettle.&lt;br /&gt;
&lt;br /&gt;
==Law==&lt;br /&gt;
Nominally, the garrison is responsible for law and order in Kettleby. In practise, there is very little crime, and the street gangs and thugs tend to pass it by.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[Image:Kettleby.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is an artistic rendition of Kettleby by [[Braun and Hogenberg]].&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sanctuary_History&amp;diff=72675</id>
		<title>Sanctuary History</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sanctuary_History&amp;diff=72675"/>
		<updated>2014-08-28T06:21:29Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Sanctuary]][[Category: Andrew W]]&lt;br /&gt;
&lt;br /&gt;
==Ancient History==&lt;br /&gt;
&amp;lt;table border=1 cellspacing=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt; When&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;What&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pre Penjarre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Initially, Sanctuary was a seaside resort town for elves called Senturae.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;0 AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Penjarre shattered the magical travel networks, and most of the elves withdrew over the mountains and turned inwards. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1â€“800 AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The far-flung elven settlements across the Baronies were either over-run by humans, or their inhabitants withdrew to Alfheim. Senturae survived in co-operation with the local humans, the Ilsigi tribes. A mixed community developed slowly, with mistrust on both sides and the occasional setback.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1200 AP / &amp;lt;br/&amp;gt; 0 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Western Kingdom is founded. It does not yet reach south beyond the Fenargh Swamp.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1382 AP / 182 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Duke Erasmus decides that Ranke needs to expand trade via the sea to be treated as a full member of the Western Kingdom. Overtures and investment in Senturae starts.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1387 AP / 187 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urielite missionaries from Aquila arrive and rename the town after Saint Uriel. They are initially only allowed on an off-shore isle, soon known as God Rock. A fortified monastery is built.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1523 AP / 323 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saint Uriel has become accustomed to the flow of trade, and becomes affiliated with Ranke. A Governor is send from Ranke. Vashanka is replaced by Uriel as the official religion. Riots and protests occur intermittently over the next fifty years.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1694 AP / 494 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;King Sigismund heads through Ranke on his journey into the Sea of Grass â€“ he is never seen again. The Western Kingdom crumbles under the weight of its in-fighting.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1736 AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The long-suppressed Ilsigi will for independence reasserts itself; Rankene forces lose control of Ilsig town and lose interest in trying to maintain St Uri, as a trade town with little or no trade coming through. Sanctuary and Ilsig form an intermittent alliance against Rankene imperialism.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1812 AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Ilsigi rulers have become weak and treacherous and Sanctuary grows in wealth. The Ilsigi murder the Sanctuary ambassador, and diplomatic contacts are lost. Several ruling houses follow each other into oblivion in quick succession.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1956 AP&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A resurgent Ranke and yet another failing royal Ilsig line result in Ilsig marrying into Ranke, and its independence is lost. Sanctuary is still a free town, thriving on renewed trade with Ranke and the southern traders.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1984 AP / 784 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Duke Abakithis renews the notion of Governors for Sanctuary, and sends his half-brother Kadakithis there as punishment. To his surprise, both prosper.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;&amp;amp;#160;When&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;What&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;784 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The new Governor arrives in town with Hellhounds in tow. The Promise of Heaven is levelled and turned into a park. Local religions and commerce are not touched. After an initial tense period, Sanctuary settles down.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;786 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tempus swaggers into town. Nominally a Hellhound, he imposes order as he sees fit, and makes many enemies. He converts Sanctuaryâ€™s patron god from Vaskanka to Berith.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;788 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Walegrin arrives from the Capital to help reshape the corrupt garrison.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;790 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tempusâ€™ personal army of fanatics, the Stepsons, start trickling into town. They fail to take on the Hawkmasks and the Maze denizens, so pull back and consolidate.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;792 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destiny blockades after the Scavengers hit bullion shipments&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;794 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Stepsons pull out, and spend two years fighting for Innesburg. A token force remains.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;794 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Walegrin brings in a mercenary company to fill the absence left by the Stepsons. These mercs are far more professional and law-abiding, and are taken to heart by Uptown.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;794 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The crime-lord Jubal joins high society with Tempus not about to prevent him. Crime drops by 30% and the tax intake surges.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;796 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Stepsons return from the War, and take over control of the north of the town. They fail to crack the Maze or Hawkmasks.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;797 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Destiny blockades when its ambassador is mugged and Kadakithis blames Destinyâ€™s foreign policy.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;798 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gyskouras is born as an emerging divinity, disrupted by Sammaelâ€™s conversion. Elvish intervention and Starâ€™s birth drain enough power from Gyskouras to prevent an ascension.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;800 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cime hits the Mage Guild, killing many and freeing some cursed prisoners. She marries Askelon, one of her victims.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;801 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Popular Ilsigi Liberation Force (Pilf) is born in a Silberton tavern.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;801 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Princess Daphne is enslaved and sold to the Isles of Adventure. Chenaya rescues her. Daphne never forgives Kadakithis.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;802 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Riding a swell of support, Chenaya makes her move, attempting to overthrow Duke Abakithis. She fails and is exiled.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;803 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jubal is finally cornered by Tempus and the Stepsons, and is presumed dead. The Hawkmasks effectively disband.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;803 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The False Plague Riots break out. The Stepsons ignore it, concentrating on finding the last of the Hawkmasks.&amp;lt;br/&amp;gt;The Stepsons head off to war in Carzala as soon as they disband the Hawkmasks. The Plague Riots continue.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;803 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Third Command mercenaries are called in to cover for the Stepsons. They help restore order in the north of the town.&amp;lt;br/&amp;gt;The Gladiatorial combats at the Stadium are closed. The Third Command moves into the Stadium.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;803 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Pilf restore order in the south of Sanctuary, and are now a player. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;805 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Stepsons head off to the Dark Circle war in Southern Ranke.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;805 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Hawkmasks re-form, although Jubal doesnâ€™t resume his place in society. They start taking the streets back from the Pilf.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;806 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Stepsons are destroyed by the Dark Circle and the Church Knights. Tempus slinks back alone. An old Elven merchant house falls.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;806 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Hawkmasks and Pilf turf war turns nasty. Innocent casualties top 100. The Hellhounds are called in to restore order. The gladiators win the right to reestablish the gladitorial arena.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;807 WK&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; &#039;&#039;(preview)&#039;&#039; A local Arts Festival becomes a bloodbath as Seagate adventurers clash with Hellhounds, a demonic cult, and mimes. A palace concubine is sent in to restore order. &#039;&#039;(to be continued)&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rumour&amp;diff=72674</id>
		<title>Rumour</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rumour&amp;diff=72674"/>
		<updated>2014-08-28T06:21:21Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #A0A0A0; border-left: 6px solid #EE8800; margin: 10px; width: 30em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 4px;&amp;quot;| This article is 100% rumour, 80% true, 60% relevant, 40% accurate, 20% dependable and 0% guaranteed.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Hovaty_Lane&amp;diff=72673</id>
		<title>Sanctuary Hovaty Lane</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sanctuary_Hovaty_Lane&amp;diff=72673"/>
		<updated>2014-08-28T06:20:14Z</updated>

		<summary type="html">&lt;p&gt;Andreww: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Rumour}}[[Category: Sanctuary]] [[Category: NPCs]][[Category: Andrew W]] __NOTOC__ &lt;br /&gt;
&lt;br /&gt;
Hovaty Lane is an undistinguished neighbourhood full of hard-working, if not prosperous people, steadily going about their everyday lives. It has its own little dramas and tragedies, but the larger events of Sanctuary tend to sweep past, rather than through, it.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Hovaty Lane is a two-block street parallel to the docks and running off the Old Palace Way. It is half a dozen blocks north of the Bazaar, and three streets in from the wharves. The noises and smells from the warehouses, chandlers, bawdy houses and taverns of the waterfront can clearly be sensed, but it is not so common for any of the port denizens to make their way into Hovaty Lane.&lt;br /&gt;
&lt;br /&gt;
==Atmosphere==&lt;br /&gt;
The houses are very narrow, 2 to 2 Â½ stories high, and are mainly wooden with tile roofs. Some of them have a stone ground floor. Most are freshly white-washed, and laundry hangs between buildings from the upper windows. Children and dogs play in the street, while good-wives gossip and argue. There is a strong sense of community. There is a neighbourhood watch organised by Joffer. After storms and riots the street works together to repair damage to the street, and this is usually followed by a street party, with plenty of food and drink, and dancing until late.&lt;br /&gt;
&lt;br /&gt;
There are maybe thirty families in the Lane. Here are the details of some of the more well-known.&lt;br /&gt;
&lt;br /&gt;
==Widow Tasmine==&lt;br /&gt;
Tasmine is a lively Rankene woman in her late thirties. Her two daughters have grown up and moved out of home â€“ one married to a fishmonger, and the other is â€œin entertainmentâ€ in the Street of Red Lanterns. She has out-lived three husbands â€“ her last husband died during the False Plague riots. She weaves to make ends meet, and helps out other families in the neighbourhood to put a little extra on the table. She is cheerful, inquisitive, gossipy, and kind. She makes a mean apple pie.&lt;br /&gt;
&lt;br /&gt;
==Master Joffer Smith==&lt;br /&gt;
Joffer is a tinsmith. He is a handsome, dark Ilsig man in his late twenties. He has a wife and young family, but they donâ€™t leave the house often. His three children are sickly, and his wife is accident-prone. Joffer is the convenor of the Hovaty neighbourhood watch. Many nights he can be found up on a rooftop on watch, with a bottle to keep him warm and a bell for divers alarums.&lt;br /&gt;
&lt;br /&gt;
==Jasel Dench==&lt;br /&gt;
Jasel is the local Changer. Most of her local business is more as a pawn-broker and money-lender than fence. It is not uncommon for people to keep most of their nicer goods in hock, paying them off just for celebrations and birthdays, and then returning them. This has created a pool of fine goods that is drawn upon by the whole community, and which Jasel wouldnâ€™t dream of selling on. In addition, most families owe Jasel some money. She tends to buy up any gambling debts by local families to consolidate the loans and guarantee collateral. She is rumoured to own substantial parts of the street, and has a great deal of local influence. She is said to be connected to the Hawk-masks and thus Jubal.&lt;br /&gt;
&lt;br /&gt;
==Master Tobias Grimes==&lt;br /&gt;
Tobias is the newest inhabitant of the street. He moved into Old Nedâ€™s place in Summer 806. He is a foreigner, probably from Bowcourt. He is short and thin, but is very handsome and kind under his shy and withdrawn demeanour. He is an import/export merchant with two lethal bodyguards and a wayward apprentice. The widow Tasmine is not the only one to have set her cap at him.&lt;br /&gt;
&lt;br /&gt;
==Muznut==&lt;br /&gt;
Muznut is a wizened and bald old man. A glassblower by trade, he still makes fine vases and decorative pieces for the palace, and fire-bottles for the local kids. He always has candy on hand for the local children, but is growing a bit deaf. His wife died in the False Plague riots.&lt;br /&gt;
&lt;br /&gt;
==Tervy==&lt;br /&gt;
Tervy is an elf. He doesnâ€™t have a trade, but is genial, and good at helping out with odd jobs. He is a late riser. His house is quite run-down.&lt;br /&gt;
&lt;br /&gt;
==Ari and Boz==&lt;br /&gt;
These likely lads in their early twenties keep an eye on their aunt Jasel, acting as security and delivery. They throw their weight about a bit much, and press their intentions on the local girls. Two or three of the kids running around are probably theirs.&lt;br /&gt;
&lt;br /&gt;
==Shelley, Milly and Candy==&lt;br /&gt;
This cottage industry takes in needlework, laundry and serves the local menfolkâ€™s needs, and allows the women to know that if their men are straying, they arenâ€™t straying far. They have a sympathetic ear and a warm welcome, and thus know most of the neighbourhood secrets. Shelley scored herself a minor role in an [[Silberton_Arts_Festival_Programme#Operetta_-_The_Lonely_Goatherd|Operetta]] and she also scored the goatherd.&lt;br /&gt;
&lt;br /&gt;
==Tequllia Joe and Mrs Joe==&lt;br /&gt;
Tequilla Joe is the resident drunk. His wife, only known as Mrs Joe, works at the Bazaar for her sister. She is thin and drawn, and often bruised or limping. They have three children, all quiet and a little furtive. The children are responsible for most of the petty crime in the area.&lt;br /&gt;
&lt;br /&gt;
==Master Harud Zithyk==&lt;br /&gt;
Harud is a buckle-maker. His wife works in the shop, assisting him. Their business has been struggling as of late. Their son Aldwist is an acolyte of Berith. An industrial accident left him on crutches. Their eldest daughter Gwindal is a hostess for a gaming house, and brings in most of the household income. Their middle daughter Vissy is in domestic service uptown. Their younger daughter is training to be a dancer uptown with the master Haught, which is very expensive. They have a permanent house guest, Minsy, to help cover costs. Minsy is an elf and thus keeps odd hours and company.&lt;br /&gt;
&lt;br /&gt;
==Sunt and Matild==&lt;br /&gt;
Sunt and Matild are a hard-working couple in their forties. He is a saddler and she a purse-maker. Suntâ€™s brother is a tanner Downwind. The oldest son Miles is a bodyguard to the Lady Sashana who lives at the Palace. The second son Hirac is a mason journeyman, working for Jordis. The eldest daughter Polla helps out in the shop and is learning her motherâ€™s craft. The youngest child Karis is a carefree teenage lass - she spends the days playing with friends and being an artistâ€™s model. Matild &amp;amp; Polla looks after Kariâ€™s baby Robin.&lt;br /&gt;
&lt;br /&gt;
==Master Menostric the Adept==&lt;br /&gt;
Menostric is an Alchemist and Magician. He is very powerful and important, and when he speaks, everyone listens to what he says. He has influential friends who visit him at odd hours with vital requests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kontrazynsky Rokossky==&lt;br /&gt;
{{:Raz}}&lt;br /&gt;
&lt;br /&gt;
=Vacant or not permenantly occupied housing=&lt;br /&gt;
&lt;br /&gt;
# Number 7 Hovaty Lane - This 2 story wooden home is one of several with shared roof spaces.   Local will chuckle when speaking of it as its rumoured to have been the location for several strange occurances over the last few years.&lt;br /&gt;
# Number 11 Hovaty Lane - The roof of this home has a &#039;nest&#039; for the local watch in the street and is usually manned by Master Joffer .&lt;br /&gt;
&lt;br /&gt;
=Local Colour=&lt;br /&gt;
&lt;br /&gt;
Locals will often laugh once anyone mentions the joke &amp;quot;&#039;&#039;How many bodies can you fit into a meat locker?&#039;&#039;&amp;quot;&lt;/div&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
</feed>