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		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115722</id>
		<title>Gobo Garrison</title>
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		<updated>2026-08-27T11:23:03Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Gifts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: I Get A Sick New Weapon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We set up camp next to a bubbling pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Uneventful&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan finds a football size rock with a metallic line through it. She tarot reads it but it’s not magic.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - uneventful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 6:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We see lines of ores in the rocks as we pass. Thallan collects some We come to a cave mouth. There are nattering voices inside. Koishi speaks to them in goblin. They go silent but we head in. There’s an absolute dumpster pit of trash at the front.  We pass a few goblins, some with spears. We’re called to from the distance. We head into a humid room with bubbling water. On an island in the middle, there’s a piss-poor goblin attempt at a forge and a goblin in a mask.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell him why we’re here and he says that they can fit the meeting in. &lt;br /&gt;
He likes the look of the ores Thallan collected. He inspects one, says it looks like a ‘shiny metal’… Well, fucking duh. He asks if we want to make stuff with the metal. We tell him we saw more in a wall on the way. He says Soot can help us get it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We call through the cave for Soot. We find a side room and I walk in. There’s and absolutely black mess in there… that must be Soot. We tell him what we need and he grabs half a pick axe (sigh).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take him to the wall. He says he’ll hit the wall with the axe and we’ll pull the ores out. Me, Thallan, Onyx and Koishi help. We extract 2 veins, one German shepherd sized and one cow sized. Koishi and Katya make a sled and we use the moose to pull it. We take them back to the chamber. The veins are too big of the press. A goblin called ‘Dumbass’ (true) brings a hammer and koishi breaks them into smaller pieces with the help of the goblins, though he does smash one of their hands… Ironically his name is ‘Ow Fuck’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get about 30 pounds of actual ore that doesn’t seem to affect casting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One of the goblins has an idea. He want’s me to cast counterspells while Katya casts spectral warrior. Then wants us to get Koishi to stand in the zone and get the warrior to attack him while we throw ore at the warrior. When its arm is hit with ore, the warrior starts to dissipate and then disappears… So the ore may work against undead or such things… very interesting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We choose to make:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x hand and a half’s&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x broadsword&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x punchy glove thing&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x quarterstaff&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Warhammer&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x amulets&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x rings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblins work till 4am and we camp outside the cave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 7:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They show us the results. The weapons have dull, green, silver sheen. The rings have a bone pattern on them and the amulets have two skulls closed over each other. The forge has a ghostly glow now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Forge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Undead repellent and forges of blessing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya feels two undead, her cat and another…. We decide to leave them to their undead and we go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find the bird goblins. We find a familiar campsite on the way. The one with the poppets. We decide that it’s late enough and we’re better in that out of that place so we camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Quiet&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan sees a pigeon that feels wrong. It’s joined by two others.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - More birds come and some mammals. They have a spectral/undead glow. They come closer as the time of the death wave approaches. We wake the others and we prepare.&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: The Wolfelope &amp;amp; Katya&#039;s Cat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can hear more animals than we can see so Thallan starts conjuring a wall of thorns to slow other attackers down. Koishi summons his spectral goblin (which of course he just had to name ‘Speckles’) and me and him head to the frontline. Katya takes charge as head military scientist.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I hit one and it feels like cutting wet ham. They just sort of fall apart into pieces once they’re killed. Nif casts invisibility on Katya so she can be a more effective ranged fighter. The creatures seem to be slowed down once they enter the poppet circle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I start to feel a feeling of dread that’s pointing at something beyond the thorn wall… and like I shouldn’t approach it which is… unlike me. Nif just stops and starts screaming so that’s helpful. We hear a sound like a buck calling. Bones come out of the river and form more wolves. Thallan feels a disturbance in the wall and this disturbing bastard of a wolf with a deer skull thing appears. We unaffectionately dub it the ‘wolfelope’. We start to feel a familiar build of energy.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Katya shoots the wolfelope and since it can’t see her, it engages with Thallan instead. Thallan notices that there’s an iron rod deeply embedded in the thing’s skull. We continue to fight and kill. Thallan and Koishi get injured. Katya hurts the wolfelope and just as a couple of bears try lunging at me, the poppet energy surge happens and all the animals disappear. Except the wolfelope’s deer skull which falls to the ground. Blue gossamer threads are where are the animals were. Me and Onyx go look at the skull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; No answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Threads&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time till next animation? No answer*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thallan Divinates:&#039;&#039;&#039; Threads on the skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell:&#039;&#039;&#039; Spirit Weaved ‘binding of spirit fragments into a form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya uses Converse With the Dead to communicate with the wolfelope. Koishi helps to locate the spirit, they find something that could be it:&amp;lt;br&amp;gt;&lt;br /&gt;
- Why attack us? 8 leg led me here&amp;lt;br&amp;gt;&lt;br /&gt;
- Do you have more info about 8 leg creature? I was dead, put in my head, led me here, mix me with others.&amp;lt;br&amp;gt; &lt;br /&gt;
- Would you like to come with me in my cat skeleton?Better than I was…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We work together to use warping and weaving to put the spirit in her cat and give the cat antlers. &#039;&#039;&#039;The result is slightly bigger than a bobcat with a large skull and 5ft ornate antlers. The spirit parts glow a translucent green and the cat skeleton seems more aware now.&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While doing this, we notice spider eggs in the skull and of course we burn them because NOPE.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Eggs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit weaver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Tip, Tap, Tock...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 8:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off to look for the bird goblins. We see a corvid. It’s an idiot.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Corvid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; ‘barely sentient’&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Simulacrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks if it’s a goblin. It just falls out of the tree. I display Miss Chief’s amulet just in case this idiot bird is an idiot goblin. It tries to steal it but fails. Thallan picks it up, it still won’t answer us but it does braid her hair. It stays with us as we go.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An hour later, we find a bunch of nests hanging from trees. The only occupant is a pelican who says his name is Tick… loudly. He says he needs to find his friends who’ve been missing 4 days:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2-3 corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 1(?) brown sparrow(?)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 really big, scary one&amp;lt;br&amp;gt;&lt;br /&gt;
- Some answer to names Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif checks the other nests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOOTS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
- A 2inch iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
But finds no birds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039;  GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Capturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan believes she can communicate with the idiot corvid with a crude ‘1 squawk for yes, 2 for no’:&amp;lt;br&amp;gt;&lt;br /&gt;
- It knows Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
- Tap is somewhere bad&amp;lt;br&amp;gt;&lt;br /&gt;
- Tip and Tap were taken by four legged things&amp;lt;br&amp;gt;&lt;br /&gt;
- Maybe wolves&amp;lt;br&amp;gt;&lt;br /&gt;
Nif draws an illusionary map and gets corv-idiot to circle the ‘bad’ place. It’s the direction the ‘Wolfelope’ came from. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif looks in the pelican’s nest for an iron rod but instead finds a disc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Pelican feather&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Time since goblin? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Disc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Suppression.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan climbs the tree to divinate the pelican.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell One: Suppressing (currently fading) - Makes you apathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Two: Familiar Blessing - Lets you understand language but not speak it, makes you tougher.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We finally ascertain that Tick is Tip’s familiar and he points in a direction Tip might be (He also tells us that Corv-idiot’s name is Teep)&amp;lt;br&amp;gt;&lt;br /&gt;
We find scuff marks and prints leading in another direction too but choose to follow the Tick’s directions. We grab him to make him come and I put the disc in a bag.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a pit with a leafy covering. Nif turns invisible and stealths in. He comes out with a goblin he says is Tip. He is bloody so Onyx heals him. He asks about another familiar called Tock and a very big bird called Talk. Tock is apparently in the same direction as Tap. We ask Tip about the Spirit Weaver and he confirms it’s a spider thing. We follow Tip to find Tock and Tap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We come to a tree covered in rope that used to be a trap. Koishi climbs and frees an eagle who is apparently Tock. We decide to go back to the nesting area to camp then follow the tracks we found and hopefully find Tap and Talk.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Nif &amp;amp; Onyx)&#039;&#039;&#039; - A wolf howls and it’s cut off&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan)&#039;&#039;&#039; - Koishi and Teep have a staring contest. Thallan hears a wolf but it sounds like it’s crying for help.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone &amp;amp; Katya)&#039;&#039;&#039; - We hear a territorial call of a large bird 3 miles away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 9:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the tracks from before. We see a limping wolf. It collapses and dies of its injuries. I animate its corpse and bring it with me. We see a moa. This must be Talk. He says he’s been fighting wolves for 6 days. He says Till, Tank and Tap are still missing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find Tap. We find three dead wolves and a log cabin. I animate another wolf and it’s tongue hangs through its jaw which is so cool. Nif goes invisible and breaks the glass to go in. There’s a brown, unconscious bird in a cage. Invisible eyes are being used to watch the door. Nif uses an illusionary image to trick the eye. He grabs the bird and comes out. Onyx casts blending on us. Me and Katya go hide behind an illusionary wall in the cabin as an attack and the others hide in the bushes. We wait. The bird wakes and becomes a goblin, it’s Tap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An orc with a staff with an orb on it appears and approaches the cabin. Nif, Koishi and Talk flank him. Me and Katya see two invisible figures with the orc. I cast rigor mortis on the orc and the others close on him. He dies obviously. The invisible wolves freak out and run away. We see two dot marks on the orcs neck and a line tattoo between them. Nif beheads him. There’s a familiar 2 inch iron rod in the orb on the staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Containment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya does Ask The Dead.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured the bird goblins&amp;lt;br&amp;gt;&lt;br /&gt;
- This seems to be his camp&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are west of here, within 1 mile.&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured them on behalf of someone else though he doesn’t know the term Spirit Weaver&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are intended as a sacrifice to give power to something&amp;lt;br&amp;gt;&lt;br /&gt;
- There are magical traps where the goblins are but they aren’t damaging.&amp;lt;br&amp;gt;&lt;br /&gt;
- He is rune colleged&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s treasure in the cabin but it’s damage trapped with rune traps.&amp;lt;br&amp;gt; &lt;br /&gt;
- They were planning to target the town in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
- He wants his corpse burnt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Rune Staff:&amp;lt;br&amp;gt;&lt;br /&gt;
- Magical - To capture and contain a sentient entity (Ritual)&amp;lt;br&amp;gt;&lt;br /&gt;
- Can release one too (trigger word)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Silvery feather, petrified.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Feather:&amp;lt;br&amp;gt;&lt;br /&gt;
- Transformation of an adept when held and activated in to a large bird.&amp;lt;br&amp;gt;&lt;br /&gt;
- Multi use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: High As Fuck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head west from the cabin looking for the goblins from the Orc questioning. Find nothing. Thallan activates the staff to release whatever&#039;s in it. A pigeon falls out, apparently it doesn’t think it&#039;s a pigeon (Till). Change the iron rod and release what&#039;s in it, a frazzled haired goblin falls out (Tank). Having all 8 entities we had to find we head back to the goblin bird nests. Tank gives us a satchel containing a small pouch of valuable items and a small rod with bird feathers attached to it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Rod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Levitation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblin birds head to the green meet. We head towards the hole goblins. Camp overnight. The night is uneventful. Easy watches.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 10:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 hours after we break camp we arrive at a large cave opening (15ft wide, 10ft high) with a soft mist in it. A couple of plumes in the distance. We can hear soft drum noises from the cave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Smoke&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me? Good time&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi talks to the noise. A voice yells out inviting us into the smoke. Katya ‘Noxious Vapours’ the cavern. Koishi hears wretching, the mist gets thicker and Koishi gets high. We wait till the Noxious Vapours runs out and nothing changes. Nif drops an explody bouncing grenado down a hole, there is swearing then silence. Then movement at the cave entrance, a goblin made of smoke comes out, he is high as fuck. He promises us a great time. All the elves look sideways at this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif, Katia and Persephone stay outside to watch for disturbances. Thallan, Onyx and Koishi go into the cave, some of us get contact high with the smoke. Walk into a main chamber, with a brazier burning various smelly grasses and other stuff. There are a few goblins in here, but the goblin who looks the smoke goblin speaks to us. Promises bribes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi pulls the mushroom in a dim cave card. Onyx and Thallan get high, and witness mushrooms grow around Koishi and the goblin. Koishi witnesses the goblin drift into his view and tells Koishi to let the ride take him. Koishi witnesses a collage of mushrooms, smoke and the goblin for what feels like an hour. Onyx and Thallan see mirrors into other realities. And each individually offered by the goblin to go with him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We all take the goblins hand and are dragged away into a large goblin and are suddenly very cognizant. We begin the ritual in a language we don’t understand. There are suddenly colours and shapes. Out of the Brazier a not-furry furry cow that&#039;s skinny appears and bursts into flames and the smoke engulfs us. The cloud collapses and we wake up in the cave room. Onyx feels the best she has in years.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ritual is three thirds done. The goblins bring us our bribes. Swampy, as we learn his name is, dissipates into smoke and vanishes. Thallan watches him walk away invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the external party it&#039;s been 4 hours and they have taken turns stopping each other throwing grenados in the hole&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal part - 5% or 3% greater, and things either taste or look a little green&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bribes:&amp;lt;br&amp;gt;&lt;br /&gt;
- 12 bricks of dried green plant matter - cousin of weed/smoking herb&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 smoking pipe, roughly whittled&amp;lt;br&amp;gt;&lt;br /&gt;
- Small pouch of gems and coin - 500sp roughly&amp;lt;br&amp;gt;&lt;br /&gt;
- Half whittle horse, half wood brick - non magic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bricks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on Me? Minor Greater&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Secondary effects? Minor High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Smoking pipe&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Ritual assistance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We return to Miss Chief.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
Session 7:&amp;lt;br&amp;gt;&lt;br /&gt;
*Black and brown feathers (Taken by Nif from nests)(GTN: Goblin)&lt;br /&gt;
*1x 2inch iron rod (Taken by Nif from nests)(Nature of magic: Capturing)&lt;br /&gt;
*1x Metal disc (Taken by Nif from Tick&#039;s nest)(Nature of magic: Suppression)&lt;br /&gt;
*1x Rune Staff With Iron Rod In It (Taken from dead orc)(Nature of Magic? Containment)&lt;br /&gt;
*1x Silvery, Petrified Feather (Taken from orc&#039;s log cabin)(Transforms adept into large bird)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
Session 5:&amp;lt;br&amp;gt;&lt;br /&gt;
(The weapons are rank 10, don&#039;t affect casting and are strike chanced)&amp;lt;br&amp;gt;&lt;br /&gt;
*2x Hand and a halfs (for Katya and Onyx) (forged by the goblins)&lt;br /&gt;
*1x Broadsword (for Persephone) (forged by the goblins)&lt;br /&gt;
*1x Quarterstaff (for Thallan) (forged by the goblins)&lt;br /&gt;
*1x Warhammer (for Koishi) (forged by the goblins)&lt;br /&gt;
*1x Punchy glove thing (for Nif) (forged by the goblins)&lt;br /&gt;
*6x Rings (bone pattern) (forged by the goblins&lt;br /&gt;
*6x Amulets (2 skulls closing over each other) (forged by the goblins)&lt;br /&gt;
&lt;br /&gt;
Session 8:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Small rod (given in pouch from Tank)(NOM: Levitation)&lt;br /&gt;
*12x bricks of dried green plant matter - cousin of weed/smoking herb (Bribe from hole goblins) (Effect On Me? Minor Greater, Secondary Effects? Minor high)&lt;br /&gt;
*1x smoking pipe, roughly whittled (Bribe from hole goblins)(NOM? Ritual assistance)&lt;br /&gt;
*1x Small pouch of gems and coin - 500sp roughly (Bribe from hole goblins)&lt;br /&gt;
*1x Half whittle horse, half wood brick - non magic (Bribe from hole goblins)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115721</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115721"/>
		<updated>2026-08-27T11:14:59Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: I Get A Sick New Weapon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We set up camp next to a bubbling pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Uneventful&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan finds a football size rock with a metallic line through it. She tarot reads it but it’s not magic.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - uneventful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 6:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We see lines of ores in the rocks as we pass. Thallan collects some We come to a cave mouth. There are nattering voices inside. Koishi speaks to them in goblin. They go silent but we head in. There’s an absolute dumpster pit of trash at the front.  We pass a few goblins, some with spears. We’re called to from the distance. We head into a humid room with bubbling water. On an island in the middle, there’s a piss-poor goblin attempt at a forge and a goblin in a mask.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell him why we’re here and he says that they can fit the meeting in. &lt;br /&gt;
He likes the look of the ores Thallan collected. He inspects one, says it looks like a ‘shiny metal’… Well, fucking duh. He asks if we want to make stuff with the metal. We tell him we saw more in a wall on the way. He says Soot can help us get it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We call through the cave for Soot. We find a side room and I walk in. There’s and absolutely black mess in there… that must be Soot. We tell him what we need and he grabs half a pick axe (sigh).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take him to the wall. He says he’ll hit the wall with the axe and we’ll pull the ores out. Me, Thallan, Onyx and Koishi help. We extract 2 veins, one German shepherd sized and one cow sized. Koishi and Katya make a sled and we use the moose to pull it. We take them back to the chamber. The veins are too big of the press. A goblin called ‘Dumbass’ (true) brings a hammer and koishi breaks them into smaller pieces with the help of the goblins, though he does smash one of their hands… Ironically his name is ‘Ow Fuck’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get about 30 pounds of actual ore that doesn’t seem to affect casting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One of the goblins has an idea. He want’s me to cast counterspells while Katya casts spectral warrior. Then wants us to get Koishi to stand in the zone and get the warrior to attack him while we throw ore at the warrior. When its arm is hit with ore, the warrior starts to dissipate and then disappears… So the ore may work against undead or such things… very interesting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We choose to make:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x hand and a half’s&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x broadsword&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x punchy glove thing&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x quarterstaff&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Warhammer&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x amulets&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x rings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblins work till 4am and we camp outside the cave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 7:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They show us the results. The weapons have dull, green, silver sheen. The rings have a bone pattern on them and the amulets have two skulls closed over each other. The forge has a ghostly glow now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Forge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Undead repellent and forges of blessing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya feels two undead, her cat and another…. We decide to leave them to their undead and we go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find the bird goblins. We find a familiar campsite on the way. The one with the poppets. We decide that it’s late enough and we’re better in that out of that place so we camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Quiet&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan sees a pigeon that feels wrong. It’s joined by two others.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - More birds come and some mammals. They have a spectral/undead glow. They come closer as the time of the death wave approaches. We wake the others and we prepare.&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: The Wolfelope &amp;amp; Katya&#039;s Cat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can hear more animals than we can see so Thallan starts conjuring a wall of thorns to slow other attackers down. Koishi summons his spectral goblin (which of course he just had to name ‘Speckles’) and me and him head to the frontline. Katya takes charge as head military scientist.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I hit one and it feels like cutting wet ham. They just sort of fall apart into pieces once they’re killed. Nif casts invisibility on Katya so she can be a more effective ranged fighter. The creatures seem to be slowed down once they enter the poppet circle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I start to feel a feeling of dread that’s pointing at something beyond the thorn wall… and like I shouldn’t approach it which is… unlike me. Nif just stops and starts screaming so that’s helpful. We hear a sound like a buck calling. Bones come out of the river and form more wolves. Thallan feels a disturbance in the wall and this disturbing bastard of a wolf with a deer skull thing appears. We unaffectionately dub it the ‘wolfelope’. We start to feel a familiar build of energy.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Katya shoots the wolfelope and since it can’t see her, it engages with Thallan instead. Thallan notices that there’s an iron rod deeply embedded in the thing’s skull. We continue to fight and kill. Thallan and Koishi get injured. Katya hurts the wolfelope and just as a couple of bears try lunging at me, the poppet energy surge happens and all the animals disappear. Except the wolfelope’s deer skull which falls to the ground. Blue gossamer threads are where are the animals were. Me and Onyx go look at the skull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; No answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Threads&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time till next animation? No answer*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thallan Divinates:&#039;&#039;&#039; Threads on the skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell:&#039;&#039;&#039; Spirit Weaved ‘binding of spirit fragments into a form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya uses Converse With the Dead to communicate with the wolfelope. Koishi helps to locate the spirit, they find something that could be it:&amp;lt;br&amp;gt;&lt;br /&gt;
- Why attack us? 8 leg led me here&amp;lt;br&amp;gt;&lt;br /&gt;
- Do you have more info about 8 leg creature? I was dead, put in my head, led me here, mix me with others.&amp;lt;br&amp;gt; &lt;br /&gt;
- Would you like to come with me in my cat skeleton?Better than I was…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We work together to use warping and weaving to put the spirit in her cat and give the cat antlers. &#039;&#039;&#039;The result is slightly bigger than a bobcat with a large skull and 5ft ornate antlers. The spirit parts glow a translucent green and the cat skeleton seems more aware now.&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While doing this, we notice spider eggs in the skull and of course we burn them because NOPE.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Eggs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit weaver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Tip, Tap, Tock...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 8:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off to look for the bird goblins. We see a corvid. It’s an idiot.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Corvid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; ‘barely sentient’&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Simulacrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks if it’s a goblin. It just falls out of the tree. I display Miss Chief’s amulet just in case this idiot bird is an idiot goblin. It tries to steal it but fails. Thallan picks it up, it still won’t answer us but it does braid her hair. It stays with us as we go.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An hour later, we find a bunch of nests hanging from trees. The only occupant is a pelican who says his name is Tick… loudly. He says he needs to find his friends who’ve been missing 4 days:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2-3 corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 1(?) brown sparrow(?)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 really big, scary one&amp;lt;br&amp;gt;&lt;br /&gt;
- Some answer to names Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif checks the other nests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOOTS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
- A 2inch iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
But finds no birds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039;  GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Capturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan believes she can communicate with the idiot corvid with a crude ‘1 squawk for yes, 2 for no’:&amp;lt;br&amp;gt;&lt;br /&gt;
- It knows Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
- Tap is somewhere bad&amp;lt;br&amp;gt;&lt;br /&gt;
- Tip and Tap were taken by four legged things&amp;lt;br&amp;gt;&lt;br /&gt;
- Maybe wolves&amp;lt;br&amp;gt;&lt;br /&gt;
Nif draws an illusionary map and gets corv-idiot to circle the ‘bad’ place. It’s the direction the ‘Wolfelope’ came from. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif looks in the pelican’s nest for an iron rod but instead finds a disc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Pelican feather&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Time since goblin? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Disc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Suppression.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan climbs the tree to divinate the pelican.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell One: Suppressing (currently fading) - Makes you apathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Two: Familiar Blessing - Lets you understand language but not speak it, makes you tougher.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We finally ascertain that Tick is Tip’s familiar and he points in a direction Tip might be (He also tells us that Corv-idiot’s name is Teep)&amp;lt;br&amp;gt;&lt;br /&gt;
We find scuff marks and prints leading in another direction too but choose to follow the Tick’s directions. We grab him to make him come and I put the disc in a bag.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a pit with a leafy covering. Nif turns invisible and stealths in. He comes out with a goblin he says is Tip. He is bloody so Onyx heals him. He asks about another familiar called Tock and a very big bird called Talk. Tock is apparently in the same direction as Tap. We ask Tip about the Spirit Weaver and he confirms it’s a spider thing. We follow Tip to find Tock and Tap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We come to a tree covered in rope that used to be a trap. Koishi climbs and frees an eagle who is apparently Tock. We decide to go back to the nesting area to camp then follow the tracks we found and hopefully find Tap and Talk.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Nif &amp;amp; Onyx)&#039;&#039;&#039; - A wolf howls and it’s cut off&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan)&#039;&#039;&#039; - Koishi and Teep have a staring contest. Thallan hears a wolf but it sounds like it’s crying for help.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone &amp;amp; Katya)&#039;&#039;&#039; - We hear a territorial call of a large bird 3 miles away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 9:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the tracks from before. We see a limping wolf. It collapses and dies of its injuries. I animate its corpse and bring it with me. We see a moa. This must be Talk. He says he’s been fighting wolves for 6 days. He says Till, Tank and Tap are still missing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find Tap. We find three dead wolves and a log cabin. I animate another wolf and it’s tongue hangs through its jaw which is so cool. Nif goes invisible and breaks the glass to go in. There’s a brown, unconscious bird in a cage. Invisible eyes are being used to watch the door. Nif uses an illusionary image to trick the eye. He grabs the bird and comes out. Onyx casts blending on us. Me and Katya go hide behind an illusionary wall in the cabin as an attack and the others hide in the bushes. We wait. The bird wakes and becomes a goblin, it’s Tap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An orc with a staff with an orb on it appears and approaches the cabin. Nif, Koishi and Talk flank him. Me and Katya see two invisible figures with the orc. I cast rigor mortis on the orc and the others close on him. He dies obviously. The invisible wolves freak out and run away. We see two dot marks on the orcs neck and a line tattoo between them. Nif beheads him. There’s a familiar 2 inch iron rod in the orb on the staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Containment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya does Ask The Dead.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured the bird goblins&amp;lt;br&amp;gt;&lt;br /&gt;
- This seems to be his camp&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are west of here, within 1 mile.&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured them on behalf of someone else though he doesn’t know the term Spirit Weaver&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are intended as a sacrifice to give power to something&amp;lt;br&amp;gt;&lt;br /&gt;
- There are magical traps where the goblins are but they aren’t damaging.&amp;lt;br&amp;gt;&lt;br /&gt;
- He is rune colleged&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s treasure in the cabin but it’s damage trapped with rune traps.&amp;lt;br&amp;gt; &lt;br /&gt;
- They were planning to target the town in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
- He wants his corpse burnt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Rune Staff:&amp;lt;br&amp;gt;&lt;br /&gt;
- Magical - To capture and contain a sentient entity (Ritual)&amp;lt;br&amp;gt;&lt;br /&gt;
- Can release one too (trigger word)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Silvery feather, petrified.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Feather:&amp;lt;br&amp;gt;&lt;br /&gt;
- Transformation of an adept when held and activated in to a large bird.&amp;lt;br&amp;gt;&lt;br /&gt;
- Multi use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: High As Fuck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head west from the cabin looking for the goblins from the Orc questioning. Find nothing. Thallan activates the staff to release whatever&#039;s in it. A pigeon falls out, apparently it doesn’t think it&#039;s a pigeon (Till). Change the iron rod and release what&#039;s in it, a frazzled haired goblin falls out (Tank). Having all 8 entities we had to find we head back to the goblin bird nests. Tank gives us a satchel containing a small pouch of valuable items and a small rod with bird feathers attached to it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Rod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Levitation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblin birds head to the green meet. We head towards the hole goblins. Camp overnight. The night is uneventful. Easy watches.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 10:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 hours after we break camp we arrive at a large cave opening (15ft wide, 10ft high) with a soft mist in it. A couple of plumes in the distance. We can hear soft drum noises from the cave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Smoke&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me? Good time&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi talks to the noise. A voice yells out inviting us into the smoke. Katya ‘Noxious Vapours’ the cavern. Koishi hears wretching, the mist gets thicker and Koishi gets high. We wait till the Noxious Vapours runs out and nothing changes. Nif drops an explody bouncing grenado down a hole, there is swearing then silence. Then movement at the cave entrance, a goblin made of smoke comes out, he is high as fuck. He promises us a great time. All the elves look sideways at this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif, Katia and Persephone stay outside to watch for disturbances. Thallan, Onyx and Koishi go into the cave, some of us get contact high with the smoke. Walk into a main chamber, with a brazier burning various smelly grasses and other stuff. There are a few goblins in here, but the goblin who looks the smoke goblin speaks to us. Promises bribes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi pulls the mushroom in a dim cave card. Onyx and Thallan get high, and witness mushrooms grow around Koishi and the goblin. Koishi witnesses the goblin drift into his view and tells Koishi to let the ride take him. Koishi witnesses a collage of mushrooms, smoke and the goblin for what feels like an hour. Onyx and Thallan see mirrors into other realities. And each individually offered by the goblin to go with him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We all take the goblins hand and are dragged away into a large goblin and are suddenly very cognizant. We begin the ritual in a language we don’t understand. There are suddenly colours and shapes. Out of the Brazier a not-furry furry cow that&#039;s skinny appears and bursts into flames and the smoke engulfs us. The cloud collapses and we wake up in the cave room. Onyx feels the best she has in years.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ritual is three thirds done. The goblins bring us our bribes. Swampy, as we learn his name is, dissipates into smoke and vanishes. Thallan watches him walk away invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the external party it&#039;s been 4 hours and they have taken turns stopping each other throwing grenados in the hole&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal part - 5% or 3% greater, and things either taste or look a little green&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bribes:&amp;lt;br&amp;gt;&lt;br /&gt;
- 12 bricks of dried green plant matter - cousin of weed/smoking herb&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 smoking pipe, roughly whittled&amp;lt;br&amp;gt;&lt;br /&gt;
- Small pouch of gems and coin - 500sp roughly&amp;lt;br&amp;gt;&lt;br /&gt;
- Half whittle horse, half wood brick - non magic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bricks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on Me? Minor Greater&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Secondary effects? Minor High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Smoking pipe&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Ritual assistance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We return to Miss Chief.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
Session 7:&amp;lt;br&amp;gt;&lt;br /&gt;
*Black and brown feathers (Taken by Nif from nests)(GTN: Goblin)&lt;br /&gt;
*1x 2inch iron rod (Taken by Nif from nests)(Nature of magic: Capturing)&lt;br /&gt;
*1x Metal disc (Taken by Nif from Tick&#039;s nest)(Nature of magic: Suppression)&lt;br /&gt;
*1x Rune Staff With Iron Rod In It (Taken from dead orc)(Nature of Magic? Containment)&lt;br /&gt;
*1x Silvery, Petrified Feather (Taken from orc&#039;s log cabin)(Transforms adept into large bird)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
Session 5:&amp;lt;br&amp;gt;&lt;br /&gt;
(The weapons are rank 10, don&#039;t affect casting and are strike chanced)&amp;lt;br&amp;gt;&lt;br /&gt;
*2x Hand and a halfs (for Katya and Onyx) (forged by the goblins)&lt;br /&gt;
*1x Broadsword (for Persephone) (forged by the goblins)&lt;br /&gt;
*1x Quarterstaff (for Thallan) (forged by the goblins)&lt;br /&gt;
*1x Warhammer (for Koishi) (forged by the goblins)&lt;br /&gt;
*1x Punchy glove thing (for Nif) (forged by the goblins)&lt;br /&gt;
*6x Rings (bone pattern) (forged by the goblins&lt;br /&gt;
*6x Amulets (2 skulls closing over each other) (forged by the goblins)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115720</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115720"/>
		<updated>2026-08-27T11:14:13Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: I Get A Sick New Weapon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We set up camp next to a bubbling pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Uneventful&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan finds a football size rock with a metallic line through it. She tarot reads it but it’s not magic.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - uneventful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 6:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We see lines of ores in the rocks as we pass. Thallan collects some We come to a cave mouth. There are nattering voices inside. Koishi speaks to them in goblin. They go silent but we head in. There’s an absolute dumpster pit of trash at the front.  We pass a few goblins, some with spears. We’re called to from the distance. We head into a humid room with bubbling water. On an island in the middle, there’s a piss-poor goblin attempt at a forge and a goblin in a mask.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell him why we’re here and he says that they can fit the meeting in. &lt;br /&gt;
He likes the look of the ores Thallan collected. He inspects one, says it looks like a ‘shiny metal’… Well, fucking duh. He asks if we want to make stuff with the metal. We tell him we saw more in a wall on the way. He says Soot can help us get it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We call through the cave for Soot. We find a side room and I walk in. There’s and absolutely black mess in there… that must be Soot. We tell him what we need and he grabs half a pick axe (sigh).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take him to the wall. He says he’ll hit the wall with the axe and we’ll pull the ores out. Me, Thallan, Onyx and Koishi help. We extract 2 veins, one German shepherd sized and one cow sized. Koishi and Katya make a sled and we use the moose to pull it. We take them back to the chamber. The veins are too big of the press. A goblin called ‘Dumbass’ (true) brings a hammer and koishi breaks them into smaller pieces with the help of the goblins, though he does smash one of their hands… Ironically his name is ‘Ow Fuck’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get about 30 pounds of actual ore that doesn’t seem to affect casting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One of the goblins has an idea. He want’s me to cast counterspells while Katya casts spectral warrior. Then wants us to get Koishi to stand in the zone and get the warrior to attack him while we throw ore at the warrior. When its arm is hit with ore, the warrior starts to dissipate and then disappears… So the ore may work against undead or such things… very interesting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We choose to make:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x hand and a half’s&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x broadsword&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x punchy glove thing&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x quarterstaff&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Warhammer&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x amulets&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x rings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblins work till 4am and we camp outside the cave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 7:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They show us the results. The weapons have dull, green, silver sheen. The rings have a bone pattern on them and the amulets have two skulls closed over each other. The forge has a ghostly glow now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Forge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Undead repellent and forges of blessing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya feels two undead, her cat and another…. We decide to leave them to their undead and we go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find the bird goblins. We find a familiar campsite on the way. The one with the poppets. We decide that it’s late enough and we’re better in that out of that place so we camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Quiet&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan sees a pigeon that feels wrong. It’s joined by two others.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - More birds come and some mammals. They have a spectral/undead glow. They come closer as the time of the death wave approaches. We wake the others and we prepare.&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: The Wolfelope &amp;amp; Katya&#039;s Cat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can hear more animals than we can see so Thallan starts conjuring a wall of thorns to slow other attackers down. Koishi summons his spectral goblin (which of course he just had to name ‘Speckles’) and me and him head to the frontline. Katya takes charge as head military scientist.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I hit one and it feels like cutting wet ham. They just sort of fall apart into pieces once they’re killed. Nif casts invisibility on Katya so she can be a more effective ranged fighter. The creatures seem to be slowed down once they enter the poppet circle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I start to feel a feeling of dread that’s pointing at something beyond the thorn wall… and like I shouldn’t approach it which is… unlike me. Nif just stops and starts screaming so that’s helpful. We hear a sound like a buck calling. Bones come out of the river and form more wolves. Thallan feels a disturbance in the wall and this disturbing bastard of a wolf with a deer skull thing appears. We unaffectionately dub it the ‘wolfelope’. We start to feel a familiar build of energy.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Katya shoots the wolfelope and since it can’t see her, it engages with Thallan instead. Thallan notices that there’s an iron rod deeply embedded in the thing’s skull. We continue to fight and kill. Thallan and Koishi get injured. Katya hurts the wolfelope and just as a couple of bears try lunging at me, the poppet energy surge happens and all the animals disappear. Except the wolfelope’s deer skull which falls to the ground. Blue gossamer threads are where are the animals were. Me and Onyx go look at the skull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; No answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Threads&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time till next animation? No answer*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thallan Divinates:&#039;&#039;&#039; Threads on the skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell:&#039;&#039;&#039; Spirit Weaved ‘binding of spirit fragments into a form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya uses Converse With the Dead to communicate with the wolfelope. Koishi helps to locate the spirit, they find something that could be it:&amp;lt;br&amp;gt;&lt;br /&gt;
- Why attack us? 8 leg led me here&amp;lt;br&amp;gt;&lt;br /&gt;
- Do you have more info about 8 leg creature? I was dead, put in my head, led me here, mix me with others.&amp;lt;br&amp;gt; &lt;br /&gt;
- Would you like to come with me in my cat skeleton?Better than I was…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We work together to use warping and weaving to put the spirit in her cat and give the cat antlers. &#039;&#039;&#039;The result is slightly bigger than a bobcat with a large skull and 5ft ornate antlers. The spirit parts glow a translucent green and the cat skeleton seems more aware now.&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While doing this, we notice spider eggs in the skull and of course we burn them because NOPE.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Eggs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit weaver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Tip, Tap, Tock...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 8:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off to look for the bird goblins. We see a corvid. It’s an idiot.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Corvid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; ‘barely sentient’&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Simulacrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks if it’s a goblin. It just falls out of the tree. I display Miss Chief’s amulet just in case this idiot bird is an idiot goblin. It tries to steal it but fails. Thallan picks it up, it still won’t answer us but it does braid her hair. It stays with us as we go.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An hour later, we find a bunch of nests hanging from trees. The only occupant is a pelican who says his name is Tick… loudly. He says he needs to find his friends who’ve been missing 4 days:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2-3 corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 1(?) brown sparrow(?)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 really big, scary one&amp;lt;br&amp;gt;&lt;br /&gt;
- Some answer to names Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif checks the other nests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOOTS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
- A 2inch iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
But finds no birds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039;  GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Capturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan believes she can communicate with the idiot corvid with a crude ‘1 squawk for yes, 2 for no’:&amp;lt;br&amp;gt;&lt;br /&gt;
- It knows Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
- Tap is somewhere bad&amp;lt;br&amp;gt;&lt;br /&gt;
- Tip and Tap were taken by four legged things&amp;lt;br&amp;gt;&lt;br /&gt;
- Maybe wolves&amp;lt;br&amp;gt;&lt;br /&gt;
Nif draws an illusionary map and gets corv-idiot to circle the ‘bad’ place. It’s the direction the ‘Wolfelope’ came from. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif looks in the pelican’s nest for an iron rod but instead finds a disc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Pelican feather&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Time since goblin? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Disc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Suppression.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan climbs the tree to divinate the pelican.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell One: Suppressing (currently fading) - Makes you apathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Two: Familiar Blessing - Lets you understand language but not speak it, makes you tougher.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We finally ascertain that Tick is Tip’s familiar and he points in a direction Tip might be (He also tells us that Corv-idiot’s name is Teep)&amp;lt;br&amp;gt;&lt;br /&gt;
We find scuff marks and prints leading in another direction too but choose to follow the Tick’s directions. We grab him to make him come and I put the disc in a bag.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a pit with a leafy covering. Nif turns invisible and stealths in. He comes out with a goblin he says is Tip. He is bloody so Onyx heals him. He asks about another familiar called Tock and a very big bird called Talk. Tock is apparently in the same direction as Tap. We ask Tip about the Spirit Weaver and he confirms it’s a spider thing. We follow Tip to find Tock and Tap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We come to a tree covered in rope that used to be a trap. Koishi climbs and frees an eagle who is apparently Tock. We decide to go back to the nesting area to camp then follow the tracks we found and hopefully find Tap and Talk.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Nif &amp;amp; Onyx)&#039;&#039;&#039; - A wolf howls and it’s cut off&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan)&#039;&#039;&#039; - Koishi and Teep have a staring contest. Thallan hears a wolf but it sounds like it’s crying for help.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone &amp;amp; Katya)&#039;&#039;&#039; - We hear a territorial call of a large bird 3 miles away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 9:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the tracks from before. We see a limping wolf. It collapses and dies of its injuries. I animate its corpse and bring it with me. We see a moa. This must be Talk. He says he’s been fighting wolves for 6 days. He says Till, Tank and Tap are still missing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find Tap. We find three dead wolves and a log cabin. I animate another wolf and it’s tongue hangs through its jaw which is so cool. Nif goes invisible and breaks the glass to go in. There’s a brown, unconscious bird in a cage. Invisible eyes are being used to watch the door. Nif uses an illusionary image to trick the eye. He grabs the bird and comes out. Onyx casts blending on us. Me and Katya go hide behind an illusionary wall in the cabin as an attack and the others hide in the bushes. We wait. The bird wakes and becomes a goblin, it’s Tap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An orc with a staff with an orb on it appears and approaches the cabin. Nif, Koishi and Talk flank him. Me and Katya see two invisible figures with the orc. I cast rigor mortis on the orc and the others close on him. He dies obviously. The invisible wolves freak out and run away. We see two dot marks on the orcs neck and a line tattoo between them. Nif beheads him. There’s a familiar 2 inch iron rod in the orb on the staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Containment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya does Ask The Dead.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured the bird goblins&amp;lt;br&amp;gt;&lt;br /&gt;
- This seems to be his camp&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are west of here, within 1 mile.&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured them on behalf of someone else though he doesn’t know the term Spirit Weaver&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are intended as a sacrifice to give power to something&amp;lt;br&amp;gt;&lt;br /&gt;
- There are magical traps where the goblins are but they aren’t damaging.&amp;lt;br&amp;gt;&lt;br /&gt;
- He is rune colleged&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s treasure in the cabin but it’s damage trapped with rune traps.&amp;lt;br&amp;gt; &lt;br /&gt;
- They were planning to target the town in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
- He wants his corpse burnt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Rune Staff:&amp;lt;br&amp;gt;&lt;br /&gt;
- Magical - To capture and contain a sentient entity (Ritual)&amp;lt;br&amp;gt;&lt;br /&gt;
- Can release one too (trigger word)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Silvery feather, petrified.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Feather:&amp;lt;br&amp;gt;&lt;br /&gt;
- Transformation of an adept when held and activated in to a large bird.&amp;lt;br&amp;gt;&lt;br /&gt;
- Multi use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: High As Fuck&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head west from the cabin looking for the goblins from the Orc questioning. Find nothing. Thallan activates the staff to release whatever&#039;s in it. A pigeon falls out, apparently it doesn’t think it&#039;s a pigeon (Till). Change the iron rod and release what&#039;s in it, a frazzled haired goblin falls out (Tank). Having all 8 entities we had to find we head back to the goblin bird nests. Tank gives us a satchel containing a small pouch of valuable items and a small rod with bird feathers attached to it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Rod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Levitation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblin birds head to the green meet. We head towards the hole goblins. Camp overnight. The night is uneventful. Easy watches.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 10:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 hours after we break camp we arrive at a large cave opening (15ft wide, 10ft high) with a soft mist in it. A couple of plumes in the distance. We can hear soft drum noises from the cave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Smoke&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me? Good time&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi talks to the noise. A voice yells out inviting us into the smoke. Katya ‘Noxious Vapours’ the cavern. Koishi hears wretching, the mist gets thicker and Koishi gets high. We wait till the Noxious Vapours runs out and nothing changes. Nif drops an explody bouncing grenado down a hole, there is swearing then silence. Then movement at the cave entrance, a goblin made of smoke comes out, he is high as fuck. He promises us a great time. All the elves look sideways at this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif, Katia and Persephone stay outside to watch for disturbances. Thallan, Onyx and Koishi go into the cave, some of us get contact high with the smoke. Walk into a main chamber, with a brazier burning various smelly grasses and other stuff. There are a few goblins in here, but the goblin who looks the smoke goblin speaks to us. Promises bribes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi pulls the mushroom in a dim cave card. Onyx and Thallan get high, and witness mushrooms grow around Koishi and the goblin. Koishi witnesses the goblin drift into his view and tells Koishi to let the ride take him. Koishi witnesses a collage of mushrooms, smoke and the goblin for what feels like an hour. Onyx and Thallan see mirrors into other realities. And each individually offered by the goblin to go with him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We all take the goblins hand and are dragged away into a large goblin and are suddenly very cognizant. We begin the ritual in a language we don’t understand. There are suddenly colours and shapes. Out of the Brazier a not-furry furry cow that&#039;s skinny appears and bursts into flames and the smoke engulfs us. The cloud collapses and we wake up in the cave room. Onyx feels the best she has in years.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ritual is three thirds done. The goblins bring us our bribes. Swampy, as we learn his name is, dissipates into smoke and vanishes. Thallan watches him walk away invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the external party it&#039;s been 4 hours and they have taken turns stopping each other throwing grenados in the hole&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal part - 5% or 3% greater, and things either taste or look a little green&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bribes:&amp;lt;br&amp;gt;&lt;br /&gt;
- 12 bricks of dried green plant matter - cousin of weed/smoking herb&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 smoking pipe, roughly whittled&amp;lt;br&amp;gt;&lt;br /&gt;
- Small pouch of gems and coin - 500sp roughly&amp;lt;br&amp;gt;&lt;br /&gt;
- Half whittle horse, half wood brick - non magic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bricks&amp;lt;br&amp;gt;&lt;br /&gt;
Question: Effect on Me? Minor Greater&amp;lt;br&amp;gt;&lt;br /&gt;
Question: Secondary effects? Minor High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Smoking pipe&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Ritual assistance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We return to Miss Chief.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
Session 7:&amp;lt;br&amp;gt;&lt;br /&gt;
*Black and brown feathers (Taken by Nif from nests)(GTN: Goblin)&lt;br /&gt;
*1x 2inch iron rod (Taken by Nif from nests)(Nature of magic: Capturing)&lt;br /&gt;
*1x Metal disc (Taken by Nif from Tick&#039;s nest)(Nature of magic: Suppression)&lt;br /&gt;
*1x Rune Staff With Iron Rod In It (Taken from dead orc)(Nature of Magic? Containment)&lt;br /&gt;
*1x Silvery, Petrified Feather (Taken from orc&#039;s log cabin)(Transforms adept into large bird)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
Session 5:&amp;lt;br&amp;gt;&lt;br /&gt;
(The weapons are rank 10, don&#039;t affect casting and are strike chanced)&amp;lt;br&amp;gt;&lt;br /&gt;
*2x Hand and a halfs (for Katya and Onyx) (forged by the goblins)&lt;br /&gt;
*1x Broadsword (for Persephone) (forged by the goblins)&lt;br /&gt;
*1x Quarterstaff (for Thallan) (forged by the goblins)&lt;br /&gt;
*1x Warhammer (for Koishi) (forged by the goblins)&lt;br /&gt;
*1x Punchy glove thing (for Nif) (forged by the goblins)&lt;br /&gt;
*6x Rings (bone pattern) (forged by the goblins&lt;br /&gt;
*6x Amulets (2 skulls closing over each other) (forged by the goblins)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115626</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115626"/>
		<updated>2026-08-20T12:34:05Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: I Get A Sick New Weapon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We set up camp next to a bubbling pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Uneventful&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan finds a football size rock with a metallic line through it. She tarot reads it but it’s not magic.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - uneventful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 6:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We see lines of ores in the rocks as we pass. Thallan collects some We come to a cave mouth. There are nattering voices inside. Koishi speaks to them in goblin. They go silent but we head in. There’s an absolute dumpster pit of trash at the front.  We pass a few goblins, some with spears. We’re called to from the distance. We head into a humid room with bubbling water. On an island in the middle, there’s a piss-poor goblin attempt at a forge and a goblin in a mask.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell him why we’re here and he says that they can fit the meeting in. &lt;br /&gt;
He likes the look of the ores Thallan collected. He inspects one, says it looks like a ‘shiny metal’… Well, fucking duh. He asks if we want to make stuff with the metal. We tell him we saw more in a wall on the way. He says Soot can help us get it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We call through the cave for Soot. We find a side room and I walk in. There’s and absolutely black mess in there… that must be Soot. We tell him what we need and he grabs half a pick axe (sigh).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take him to the wall. He says he’ll hit the wall with the axe and we’ll pull the ores out. Me, Thallan, Onyx and Koishi help. We extract 2 veins, one German shepherd sized and one cow sized. Koishi and Katya make a sled and we use the moose to pull it. We take them back to the chamber. The veins are too big of the press. A goblin called ‘Dumbass’ (true) brings a hammer and koishi breaks them into smaller pieces with the help of the goblins, though he does smash one of their hands… Ironically his name is ‘Ow Fuck’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get about 30 pounds of actual ore that doesn’t seem to affect casting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One of the goblins has an idea. He want’s me to cast counterspells while Katya casts spectral warrior. Then wants us to get Koishi to stand in the zone and get the warrior to attack him while we throw ore at the warrior. When its arm is hit with ore, the warrior starts to dissipate and then disappears… So the ore may work against undead or such things… very interesting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We choose to make:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x hand and a half’s&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x broadsword&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x punchy glove thing&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x quarterstaff&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Warhammer&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x amulets&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x rings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblins work till 4am and we camp outside the cave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 7:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They show us the results. The weapons have dull, green, silver sheen. The rings have a bone pattern on them and the amulets have two skulls closed over each other. The forge has a ghostly glow now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Forge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Undead repellent and forges of blessing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya feels two undead, her cat and another…. We decide to leave them to their undead and we go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find the bird goblins. We find a familiar campsite on the way. The one with the poppets. We decide that it’s late enough and we’re better in that out of that place so we camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Quiet&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan sees a pigeon that feels wrong. It’s joined by two others.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - More birds come and some mammals. They have a spectral/undead glow. They come closer as the time of the death wave approaches. We wake the others and we prepare.&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: The Wolfelope &amp;amp; Katya&#039;s Cat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can hear more animals than we can see so Thallan starts conjuring a wall of thorns to slow other attackers down. Koishi summons his spectral goblin (which of course he just had to name ‘Speckles’) and me and him head to the frontline. Katya takes charge as head military scientist.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I hit one and it feels like cutting wet ham. They just sort of fall apart into pieces once they’re killed. Nif casts invisibility on Katya so she can be a more effective ranged fighter. The creatures seem to be slowed down once they enter the poppet circle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I start to feel a feeling of dread that’s pointing at something beyond the thorn wall… and like I shouldn’t approach it which is… unlike me. Nif just stops and starts screaming so that’s helpful. We hear a sound like a buck calling. Bones come out of the river and form more wolves. Thallan feels a disturbance in the wall and this disturbing bastard of a wolf with a deer skull thing appears. We unaffectionately dub it the ‘wolfelope’. We start to feel a familiar build of energy.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Katya shoots the wolfelope and since it can’t see her, it engages with Thallan instead. Thallan notices that there’s an iron rod deeply embedded in the thing’s skull. We continue to fight and kill. Thallan and Koishi get injured. Katya hurts the wolfelope and just as a couple of bears try lunging at me, the poppet energy surge happens and all the animals disappear. Except the wolfelope’s deer skull which falls to the ground. Blue gossamer threads are where are the animals were. Me and Onyx go look at the skull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; No answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Threads&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time till next animation? No answer*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thallan Divinates:&#039;&#039;&#039; Threads on the skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell:&#039;&#039;&#039; Spirit Weaved ‘binding of spirit fragments into a form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya uses Converse With the Dead to communicate with the wolfelope. Koishi helps to locate the spirit, they find something that could be it:&amp;lt;br&amp;gt;&lt;br /&gt;
- Why attack us? 8 leg led me here&amp;lt;br&amp;gt;&lt;br /&gt;
- Do you have more info about 8 leg creature? I was dead, put in my head, led me here, mix me with others.&amp;lt;br&amp;gt; &lt;br /&gt;
- Would you like to come with me in my cat skeleton?Better than I was…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We work together to use warping and weaving to put the spirit in her cat and give the cat antlers. &#039;&#039;&#039;The result is slightly bigger than a bobcat with a large skull and 5ft ornate antlers. The spirit parts glow a translucent green and the cat skeleton seems more aware now.&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While doing this, we notice spider eggs in the skull and of course we burn them because NOPE.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Eggs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit weaver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Tip, Tap, Tock...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 8:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off to look for the bird goblins. We see a corvid. It’s an idiot.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Corvid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; ‘barely sentient’&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Simulacrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks if it’s a goblin. It just falls out of the tree. I display Miss Chief’s amulet just in case this idiot bird is an idiot goblin. It tries to steal it but fails. Thallan picks it up, it still won’t answer us but it does braid her hair. It stays with us as we go.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An hour later, we find a bunch of nests hanging from trees. The only occupant is a pelican who says his name is Tick… loudly. He says he needs to find his friends who’ve been missing 4 days:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2-3 corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 1(?) brown sparrow(?)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 really big, scary one&amp;lt;br&amp;gt;&lt;br /&gt;
- Some answer to names Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif checks the other nests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOOTS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
- A 2inch iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
But finds no birds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039;  GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Capturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan believes she can communicate with the idiot corvid with a crude ‘1 squawk for yes, 2 for no’:&amp;lt;br&amp;gt;&lt;br /&gt;
- It knows Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
- Tap is somewhere bad&amp;lt;br&amp;gt;&lt;br /&gt;
- Tip and Tap were taken by four legged things&amp;lt;br&amp;gt;&lt;br /&gt;
- Maybe wolves&amp;lt;br&amp;gt;&lt;br /&gt;
Nif draws an illusionary map and gets corv-idiot to circle the ‘bad’ place. It’s the direction the ‘Wolfelope’ came from. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif looks in the pelican’s nest for an iron rod but instead finds a disc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Pelican feather&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Time since goblin? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Disc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Suppression.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan climbs the tree to divinate the pelican.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell One: Suppressing (currently fading) - Makes you apathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Two: Familiar Blessing - Lets you understand language but not speak it, makes you tougher.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We finally ascertain that Tick is Tip’s familiar and he points in a direction Tip might be (He also tells us that Corv-idiot’s name is Teep)&amp;lt;br&amp;gt;&lt;br /&gt;
We find scuff marks and prints leading in another direction too but choose to follow the Tick’s directions. We grab him to make him come and I put the disc in a bag.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a pit with a leafy covering. Nif turns invisible and stealths in. He comes out with a goblin he says is Tip. He is bloody so Onyx heals him. He asks about another familiar called Tock and a very big bird called Talk. Tock is apparently in the same direction as Tap. We ask Tip about the Spirit Weaver and he confirms it’s a spider thing. We follow Tip to find Tock and Tap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We come to a tree covered in rope that used to be a trap. Koishi climbs and frees an eagle who is apparently Tock. We decide to go back to the nesting area to camp then follow the tracks we found and hopefully find Tap and Talk.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Nif &amp;amp; Onyx)&#039;&#039;&#039; - A wolf howls and it’s cut off&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan)&#039;&#039;&#039; - Koishi and Teep have a staring contest. Thallan hears a wolf but it sounds like it’s crying for help.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone &amp;amp; Katya)&#039;&#039;&#039; - We hear a territorial call of a large bird 3 miles away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 9:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the tracks from before. We see a limping wolf. It collapses and dies of its injuries. I animate its corpse and bring it with me. We see a moa. This must be Talk. He says he’s been fighting wolves for 6 days. He says Till, Tank and Tap are still missing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find Tap. We find three dead wolves and a log cabin. I animate another wolf and it’s tongue hangs through its jaw which is so cool. Nif goes invisible and breaks the glass to go in. There’s a brown, unconscious bird in a cage. Invisible eyes are being used to watch the door. Nif uses an illusionary image to trick the eye. He grabs the bird and comes out. Onyx casts blending on us. Me and Katya go hide behind an illusionary wall in the cabin as an attack and the others hide in the bushes. We wait. The bird wakes and becomes a goblin, it’s Tap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An orc with a staff with an orb on it appears and approaches the cabin. Nif, Koishi and Talk flank him. Me and Katya see two invisible figures with the orc. I cast rigor mortis on the orc and the others close on him. He dies obviously. The invisible wolves freak out and run away. We see two dot marks on the orcs neck and a line tattoo between them. Nif beheads him. There’s a familiar 2 inch iron rod in the orb on the staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Containment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya does Ask The Dead.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured the bird goblins&amp;lt;br&amp;gt;&lt;br /&gt;
- This seems to be his camp&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are west of here, within 1 mile.&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured them on behalf of someone else though he doesn’t know the term Spirit Weaver&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are intended as a sacrifice to give power to something&amp;lt;br&amp;gt;&lt;br /&gt;
- There are magical traps where the goblins are but they aren’t damaging.&amp;lt;br&amp;gt;&lt;br /&gt;
- He is rune colleged&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s treasure in the cabin but it’s damage trapped with rune traps.&amp;lt;br&amp;gt; &lt;br /&gt;
- They were planning to target the town in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
- He wants his corpse burnt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Rune Staff:&amp;lt;br&amp;gt;&lt;br /&gt;
- Magical - To capture and contain a sentient entity (Ritual)&amp;lt;br&amp;gt;&lt;br /&gt;
- Can release one too (trigger word)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Silvery feather, petrified.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Feather:&amp;lt;br&amp;gt;&lt;br /&gt;
- Transformation of an adept when held and activated in to a large bird.&amp;lt;br&amp;gt;&lt;br /&gt;
- Multi use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
Session 7:&amp;lt;br&amp;gt;&lt;br /&gt;
*Black and brown feathers (Taken by Nif from nests)(GTN: Goblin)&lt;br /&gt;
*1x 2inch iron rod (Taken by Nif from nests)(Nature of magic: Capturing)&lt;br /&gt;
*1x Metal disc (Taken by Nif from Tick&#039;s nest)(Nature of magic: Suppression)&lt;br /&gt;
*1x Rune Staff With Iron Rod In It (Taken from dead orc)(Nature of Magic? Containment)&lt;br /&gt;
*1x Silvery, Petrified Feather (Taken from orc&#039;s log cabin)(Transforms adept into large bird)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
Session 5:&amp;lt;br&amp;gt;&lt;br /&gt;
(The weapons are rank 10, don&#039;t affect casting and are strike chanced)&amp;lt;br&amp;gt;&lt;br /&gt;
*2x Hand and a halfs (for Katya and Onyx) (forged by the goblins)&lt;br /&gt;
*1x Broadsword (for Persephone) (forged by the goblins)&lt;br /&gt;
*1x Quarterstaff (for Thallan) (forged by the goblins)&lt;br /&gt;
*1x Warhammer (for Koishi) (forged by the goblins)&lt;br /&gt;
*1x Punchy glove thing (for Nif) (forged by the goblins)&lt;br /&gt;
*6x Rings (bone pattern) (forged by the goblins&lt;br /&gt;
*6x Amulets (2 skulls closing over each other) (forged by the goblins)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115625</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115625"/>
		<updated>2026-08-20T12:32:36Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: I Get A Sick New Weapon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We set up camp next to a bubbling pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Uneventful&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan finds a football size rock with a metallic line through it. She tarot reads it but it’s not magic.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - uneventful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 6:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We see lines of ores in the rocks as we pass. Thallan collects some We come to a cave mouth. There are nattering voices inside. Koishi speaks to them in goblin. They go silent but we head in. There’s an absolute dumpster pit of trash at the front.  We pass a few goblins, some with spears. We’re called to from the distance. We head into a humid room with bubbling water. On an island in the middle, there’s a piss-poor goblin attempt at a forge and a goblin in a mask.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell him why we’re here and he says that they can fit the meeting in. &lt;br /&gt;
He likes the look of the ores Thallan collected. He inspects one, says it looks like a ‘shiny metal’… Well, fucking duh. He asks if we want to make stuff with the metal. We tell him we saw more in a wall on the way. He says Soot can help us get it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We call through the cave for Soot. We find a side room and I walk in. There’s and absolutely black mess in there… that must be Soot. We tell him what we need and he grabs half a pick axe (sigh).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take him to the wall. He says he’ll hit the wall with the axe and we’ll pull the ores out. Me, Thallan, Onyx and Koishi help. We extract 2 veins, one German shepherd sized and one cow sized. Koishi and Katya make a sled and we use the moose to pull it. We take them back to the chamber. The veins are too big of the press. A goblin called ‘Dumbass’ (true) brings a hammer and koishi breaks them into smaller pieces with the help of the goblins, though he does smash one of their hands… Ironically his name is ‘Ow Fuck’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get about 30 pounds of actual ore that doesn’t seem to affect casting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One of the goblins has an idea. He want’s me to cast counterspells while Katya casts spectral warrior. Then wants us to get Koishi to stand in the zone and get the warrior to attack him while we throw ore at the warrior. When its arm is hit with ore, the warrior starts to dissipate and then disappears… So the ore may work against undead or such things… very interesting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We choose to make:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x hand and a half’s&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x broadsword&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x punchy glove thing&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x quarterstaff&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Warhammer&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x amulets&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x rings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblins work till 4am and we camp outside the cave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 7:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They show us the results. The weapons have dull, green, silver sheen. The rings have a bone pattern on them and the amulets have two skulls closed over each other. The forge has a ghostly glow now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Forge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Undead repellent and forges of blessing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya feels two undead, her cat and another…. We decide to leave them to their undead and we go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find the bird goblins. We find a familiar campsite on the way. The one with the poppets. We decide that it’s late enough and we’re better in that out of that place so we camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Quiet&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan sees a pigeon that feels wrong. It’s joined by two others.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - More birds come and some mammals. They have a spectral/undead glow. They come closer as the time of the death wave approaches. We wake the others and we prepare.&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: The Wolfelope &amp;amp; Katya&#039;s Cat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can hear more animals than we can see so Thallan starts conjuring a wall of thorns to slow other attackers down. Koishi summons his spectral goblin (which of course he just had to name ‘Speckles’) and me and him head to the frontline. Katya takes charge as head military scientist.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I hit one and it feels like cutting wet ham. They just sort of fall apart into pieces once they’re killed. Nif casts invisibility on Katya so she can be a more effective ranged fighter. The creatures seem to be slowed down once they enter the poppet circle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I start to feel a feeling of dread that’s pointing at something beyond the thorn wall… and like I shouldn’t approach it which is… unlike me. Nif just stops and starts screaming so that’s helpful. We hear a sound like a buck calling. Bones come out of the river and form more wolves. Thallan feels a disturbance in the wall and this disturbing bastard of a wolf with a deer skull thing appears. We unaffectionately dub it the ‘wolfelope’. We start to feel a familiar build of energy.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Katya shoots the wolfelope and since it can’t see her, it engages with Thallan instead. Thallan notices that there’s an iron rod deeply embedded in the thing’s skull. We continue to fight and kill. Thallan and Koishi get injured. Katya hurts the wolfelope and just as a couple of bears try lunging at me, the poppet energy surge happens and all the animals disappear. Except the wolfelope’s deer skull which falls to the ground. Blue gossamer threads are where are the animals were. Me and Onyx go look at the skull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; No answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Threads&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time till next animation? No answer*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thallan Divinates:&#039;&#039;&#039; Threads on the skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell:&#039;&#039;&#039; Spirit Weaved ‘binding of spirit fragments into a form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya uses Converse With the Dead to communicate with the wolfelope. Koishi helps to locate the spirit, they find something that could be it:&amp;lt;br&amp;gt;&lt;br /&gt;
- Why attack us? 8 leg led me here&amp;lt;br&amp;gt;&lt;br /&gt;
- Do you have more info about 8 leg creature? I was dead, put in my head, led me here, mix me with others.&amp;lt;br&amp;gt; &lt;br /&gt;
- Would you like to come with me in my cat skeleton?Better than I was…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We work together to use warping and weaving to put the spirit in her cat and give the cat antlers. &#039;&#039;&#039;The result is slightly bigger than a bobcat with a large skull and 5ft ornate antlers. The spirit parts glow a translucent green and the cat skeleton seems more aware now.&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While doing this, we notice spider eggs in the skull and of course we burn them because NOPE.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Eggs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit weaver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Tip, Tap, Tock...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 8:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off to look for the bird goblins. We see a corvid. It’s an idiot.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Corvid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; ‘barely sentient’&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Simulacrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks if it’s a goblin. It just falls out of the tree. I display Miss Chief’s amulet just in case this idiot bird is an idiot goblin. It tries to steal it but fails. Thallan picks it up, it still won’t answer us but it does braid her hair. It stays with us as we go.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An hour later, we find a bunch of nests hanging from trees. The only occupant is a pelican who says his name is Tick… loudly. He says he needs to find his friends who’ve been missing 4 days:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2-3 corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 1(?) brown sparrow(?)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 really big, scary one&amp;lt;br&amp;gt;&lt;br /&gt;
- Some answer to names Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif checks the other nests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOOTS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
- A 2inch iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
But finds no birds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039;  GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Capturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan believes she can communicate with the idiot corvid with a crude ‘1 squawk for yes, 2 for no’:&amp;lt;br&amp;gt;&lt;br /&gt;
- It knows Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
- Tap is somewhere bad&amp;lt;br&amp;gt;&lt;br /&gt;
- Tip and Tap were taken by four legged things&amp;lt;br&amp;gt;&lt;br /&gt;
- Maybe wolves&amp;lt;br&amp;gt;&lt;br /&gt;
Nif draws an illusionary map and gets corv-idiot to circle the ‘bad’ place. It’s the direction the ‘Wolfelope’ came from. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif looks in the pelican’s nest for an iron rod but instead finds a disc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Pelican feather&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Time since goblin? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Disc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Suppression.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan climbs the tree to divinate the pelican.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell One: Suppressing (currently fading) - Makes you apathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Two: Familiar Blessing - Lets you understand language but not speak it, makes you tougher.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We finally ascertain that Tick is Tip’s familiar and he points in a direction Tip might be (He also tells us that Corv-idiot’s name is Teep)&amp;lt;br&amp;gt;&lt;br /&gt;
We find scuff marks and prints leading in another direction too but choose to follow the Tick’s directions. We grab him to make him come and I put the disc in a bag.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a pit with a leafy covering. Nif turns invisible and stealths in. He comes out with a goblin he says is Tip. He is bloody so Onyx heals him. He asks about another familiar called Tock and a very big bird called Talk. Tock is apparently in the same direction as Tap. We ask Tip about the Spirit Weaver and he confirms it’s a spider thing. We follow Tip to find Tock and Tap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We come to a tree covered in rope that used to be a trap. Koishi climbs and frees an eagle who is apparently Tock. We decide to go back to the nesting area to camp then follow the tracks we found and hopefully find Tap and Talk.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Nif &amp;amp; Onyx)&#039;&#039;&#039; - A wolf howls and it’s cut off&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan)&#039;&#039;&#039; - Koishi and Teep have a staring contest. Thallan hears a wolf but it sounds like it’s crying for help.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone &amp;amp; Katya)&#039;&#039;&#039; - We hear a territorial call of a large bird 3 miles away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 9:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the tracks from before. We see a limping wolf. It collapses and dies of its injuries. I animate its corpse and bring it with me. We see a moa. This must be Talk. He says he’s been fighting wolves for 6 days. He says Till, Tank and Tap are still missing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find Tap. We find three dead wolves and a log cabin. I animate another wolf and it’s tongue hangs through its jaw which is so cool. Nif goes invisible and breaks the glass to go in. There’s a brown, unconscious bird in a cage. Invisible eyes are being used to watch the door. Nif uses an illusionary image to trick the eye. He grabs the bird and comes out. Onyx casts blending on us. Me and Katya go hide behind an illusionary wall in the cabin as an attack and the others hide in the bushes. We wait. The bird wakes and becomes a goblin, it’s Tap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An orc with a staff with an orb on it appears and approaches the cabin. Nif, Koishi and Talk flank him. Me and Katya see two invisible figures with the orc. I cast rigor mortis on the orc and the others close on him. He dies obviously. The invisible wolves freak out and run away. We see two dot marks on the orcs neck and a line tattoo between them. Nif beheads him. There’s a familiar 2 inch iron rod in the orb on the staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Containment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya does Ask The Dead.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured the bird goblins&amp;lt;br&amp;gt;&lt;br /&gt;
- This seems to be his camp&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are west of here, within 1 mile.&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured them on behalf of someone else though he doesn’t know the term Spirit Weaver&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are intended as a sacrifice to give power to something&amp;lt;br&amp;gt;&lt;br /&gt;
- There are magical traps where the goblins are but they aren’t damaging.&amp;lt;br&amp;gt;&lt;br /&gt;
- He is rune colleged&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s treasure in the cabin but it’s damage trapped with rune traps.&amp;lt;br&amp;gt; &lt;br /&gt;
- They were planning to target the town in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
- He wants his corpse burnt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Rune Staff:&amp;lt;br&amp;gt;&lt;br /&gt;
- Magical - To capture and contain a sentient entity (Ritual)&amp;lt;br&amp;gt;&lt;br /&gt;
- Can release one too (trigger word)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Silvery feather, petrified.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Feather:&amp;lt;br&amp;gt;&lt;br /&gt;
- Transformation of an adept when held and activated in to a large bird.&amp;lt;br&amp;gt;&lt;br /&gt;
- Multi use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
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|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
Session 7:&amp;lt;br&amp;gt;&lt;br /&gt;
*Black and brown feathers (Taken by Nif from nests)(GTN: Goblin)&lt;br /&gt;
*2inch iron rod (Taken by Nif from nests)(Nature of magic: Capturing)&lt;br /&gt;
*Metal disc (Taken by Nif from Tick&#039;s nest)(Nature of magic: Suppression)&lt;br /&gt;
*Rune Staff With Iron Rod In It (Taken from dead orc)(Nature of Magic? Containment)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
Session 5:&amp;lt;br&amp;gt;&lt;br /&gt;
(The weapons are rank 10, don&#039;t affect casting and are strike chanced)&amp;lt;br&amp;gt;&lt;br /&gt;
*2x Hand and a halfs (for Katya and Onyx) (forged by the goblins)&lt;br /&gt;
*1x Broadsword (for Persephone) (forged by the goblins)&lt;br /&gt;
*1x Quarterstaff (for Thallan) (forged by the goblins)&lt;br /&gt;
*1x Warhammer (for Koishi) (forged by the goblins)&lt;br /&gt;
*1x Punchy glove thing (for Nif) (forged by the goblins)&lt;br /&gt;
*6x Rings (bone pattern) (forged by the goblins&lt;br /&gt;
*6x Amulets (2 skulls closing over each other) (forged by the goblins)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115624</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115624"/>
		<updated>2026-08-20T12:31:56Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: I Get A Sick New Weapon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We set up camp next to a bubbling pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Uneventful&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan finds a football size rock with a metallic line through it. She tarot reads it but it’s not magic.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - uneventful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 6:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We see lines of ores in the rocks as we pass. Thallan collects some We come to a cave mouth. There are nattering voices inside. Koishi speaks to them in goblin. They go silent but we head in. There’s an absolute dumpster pit of trash at the front.  We pass a few goblins, some with spears. We’re called to from the distance. We head into a humid room with bubbling water. On an island in the middle, there’s a piss-poor goblin attempt at a forge and a goblin in a mask.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell him why we’re here and he says that they can fit the meeting in. &lt;br /&gt;
He likes the look of the ores Thallan collected. He inspects one, says it looks like a ‘shiny metal’… Well, fucking duh. He asks if we want to make stuff with the metal. We tell him we saw more in a wall on the way. He says Soot can help us get it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We call through the cave for Soot. We find a side room and I walk in. There’s and absolutely black mess in there… that must be Soot. We tell him what we need and he grabs half a pick axe (sigh).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take him to the wall. He says he’ll hit the wall with the axe and we’ll pull the ores out. Me, Thallan, Onyx and Koishi help. We extract 2 veins, one German shepherd sized and one cow sized. Koishi and Katya make a sled and we use the moose to pull it. We take them back to the chamber. The veins are too big of the press. A goblin called ‘Dumbass’ (true) brings a hammer and koishi breaks them into smaller pieces with the help of the goblins, though he does smash one of their hands… Ironically his name is ‘Ow Fuck’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get about 30 pounds of actual ore that doesn’t seem to affect casting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One of the goblins has an idea. He want’s me to cast counterspells while Katya casts spectral warrior. Then wants us to get Koishi to stand in the zone and get the warrior to attack him while we throw ore at the warrior. When its arm is hit with ore, the warrior starts to dissipate and then disappears… So the ore may work against undead or such things… very interesting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We choose to make:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x hand and a half’s&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x broadsword&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x punchy glove thing&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x quarterstaff&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Warhammer&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x amulets&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x rings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblins work till 4am and we camp outside the cave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 7:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They show us the results. The weapons have dull, green, silver sheen. The rings have a bone pattern on them and the amulets have two skulls closed over each other. The forge has a ghostly glow now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Forge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Undead repellent and forges of blessing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya feels two undead, her cat and another…. We decide to leave them to their undead and we go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find the bird goblins. We find a familiar campsite on the way. The one with the poppets. We decide that it’s late enough and we’re better in that out of that place so we camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Quiet&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan sees a pigeon that feels wrong. It’s joined by two others.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - More birds come and some mammals. They have a spectral/undead glow. They come closer as the time of the death wave approaches. We wake the others and we prepare.&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: The Wolfelope &amp;amp; Katya&#039;s Cat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can hear more animals than we can see so Thallan starts conjuring a wall of thorns to slow other attackers down. Koishi summons his spectral goblin (which of course he just had to name ‘Speckles’) and me and him head to the frontline. Katya takes charge as head military scientist.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I hit one and it feels like cutting wet ham. They just sort of fall apart into pieces once they’re killed. Nif casts invisibility on Katya so she can be a more effective ranged fighter. The creatures seem to be slowed down once they enter the poppet circle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I start to feel a feeling of dread that’s pointing at something beyond the thorn wall… and like I shouldn’t approach it which is… unlike me. Nif just stops and starts screaming so that’s helpful. We hear a sound like a buck calling. Bones come out of the river and form more wolves. Thallan feels a disturbance in the wall and this disturbing bastard of a wolf with a deer skull thing appears. We unaffectionately dub it the ‘wolfelope’. We start to feel a familiar build of energy.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Katya shoots the wolfelope and since it can’t see her, it engages with Thallan instead. Thallan notices that there’s an iron rod deeply embedded in the thing’s skull. We continue to fight and kill. Thallan and Koishi get injured. Katya hurts the wolfelope and just as a couple of bears try lunging at me, the poppet energy surge happens and all the animals disappear. Except the wolfelope’s deer skull which falls to the ground. Blue gossamer threads are where are the animals were. Me and Onyx go look at the skull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; No answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Threads&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time till next animation? No answer*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thallan Divinates:&#039;&#039;&#039; Threads on the skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell:&#039;&#039;&#039; Spirit Weaved ‘binding of spirit fragments into a form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya uses Converse With the Dead to communicate with the wolfelope. Koishi helps to locate the spirit, they find something that could be it:&amp;lt;br&amp;gt;&lt;br /&gt;
- Why attack us? 8 leg led me here&amp;lt;br&amp;gt;&lt;br /&gt;
- Do you have more info about 8 leg creature? I was dead, put in my head, led me here, mix me with others.&amp;lt;br&amp;gt; &lt;br /&gt;
- Would you like to come with me in my cat skeleton?Better than I was…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We work together to use warping and weaving to put the spirit in her cat and give the cat antlers. &#039;&#039;&#039;The result is slightly bigger than a bobcat with a large skull and 5ft ornate antlers. The spirit parts glow a translucent green and the cat skeleton seems more aware now.&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While doing this, we notice spider eggs in the skull and of course we burn them because NOPE.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Eggs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit weaver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Tip, Tap, Tock...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 8:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off to look for the bird goblins. We see a corvid. It’s an idiot.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Corvid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; ‘barely sentient’&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Simulacrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks if it’s a goblin. It just falls out of the tree. I display Miss Chief’s amulet just in case this idiot bird is an idiot goblin. It tries to steal it but fails. Thallan picks it up, it still won’t answer us but it does braid her hair. It stays with us as we go.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An hour later, we find a bunch of nests hanging from trees. The only occupant is a pelican who says his name is Tick… loudly. He says he needs to find his friends who’ve been missing 4 days:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2-3 corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 1(?) brown sparrow(?)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 really big, scary one&amp;lt;br&amp;gt;&lt;br /&gt;
- Some answer to names Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif checks the other nests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOOTS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
- A 2inch iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
But finds no birds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039;  GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Capturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan believes she can communicate with the idiot corvid with a crude ‘1 squawk for yes, 2 for no’:&amp;lt;br&amp;gt;&lt;br /&gt;
- It knows Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
- Tap is somewhere bad&amp;lt;br&amp;gt;&lt;br /&gt;
- Tip and Tap were taken by four legged things&amp;lt;br&amp;gt;&lt;br /&gt;
- Maybe wolves&amp;lt;br&amp;gt;&lt;br /&gt;
Nif draws an illusionary map and gets corv-idiot to circle the ‘bad’ place. It’s the direction the ‘Wolfelope’ came from. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif looks in the pelican’s nest for an iron rod but instead finds a disc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Pelican feather&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Time since goblin? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Disc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Suppression.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan climbs the tree to divinate the pelican.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell One: Suppressing (currently fading) - Makes you apathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Two: Familiar Blessing - Lets you understand language but not speak it, makes you tougher.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We finally ascertain that Tick is Tip’s familiar and he points in a direction Tip might be (He also tells us that Corv-idiot’s name is Teep)&amp;lt;br&amp;gt;&lt;br /&gt;
We find scuff marks and prints leading in another direction too but choose to follow the Tick’s directions. We grab him to make him come and I put the disc in a bag.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a pit with a leafy covering. Nif turns invisible and stealths in. He comes out with a goblin he says is Tip. He is bloody so Onyx heals him. He asks about another familiar called Tock and a very big bird called Talk. Tock is apparently in the same direction as Tap. We ask Tip about the Spirit Weaver and he confirms it’s a spider thing. We follow Tip to find Tock and Tap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We come to a tree covered in rope that used to be a trap. Koishi climbs and frees an eagle who is apparently Tock. We decide to go back to the nesting area to camp then follow the tracks we found and hopefully find Tap and Talk.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Nif &amp;amp; Onyx)&#039;&#039;&#039; - A wolf howls and it’s cut off&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan)&#039;&#039;&#039; - Koishi and Teep have a staring contest. Thallan hears a wolf but it sounds like it’s crying for help.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone &amp;amp; Katya)&#039;&#039;&#039; - We hear a territorial call of a large bird 3 miles away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 9:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the tracks from before. We see a limping wolf. It collapses and dies of its injuries. I animate its corpse and bring it with me. We see a moa. This must be Talk. He says he’s been fighting wolves for 6 days. He says Till, Tank and Tap are still missing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find Tap. We find three dead wolves and a log cabin. I animate another wolf and it’s tongue hangs through its jaw which is so cool. Nif goes invisible and breaks the glass to go in. There’s a brown, unconscious bird in a cage. Invisible eyes are being used to watch the door. Nif uses an illusionary image to trick the eye. He grabs the bird and comes out. Onyx casts blending on us. Me and Katya go hide behind an illusionary wall in the cabin as an attack and the others hide in the bushes. We wait. The bird wakes and becomes a goblin, it’s Tap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An orc with a staff with an orb on it appears and approaches the cabin. Nif, Koishi and Talk flank him. Me and Katya see two invisible figures with the orc. I cast rigor mortis on the orc and the others close on him. He dies obviously. The invisible wolves freak out and run away. We see two dot marks on the orcs neck and a line tattoo between them. Nif beheads him. There’s a familiar 2 inch iron rod in the orb on the staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Containment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya does Ask The Dead.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured the bird goblins&amp;lt;br&amp;gt;&lt;br /&gt;
- This seems to be his camp&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are west of here, within 1 mile.&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured them on behalf of someone else though he doesn’t know the term Spirit Weaver&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are intended as a sacrifice to give power to something&amp;lt;br&amp;gt;&lt;br /&gt;
- There are magical traps where the goblins are but they aren’t damaging.&amp;lt;br&amp;gt;&lt;br /&gt;
- He is rune colleged&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s treasure in the cabin but it’s damage trapped with rune traps.&amp;lt;br&amp;gt; &lt;br /&gt;
- They were planning to target the town in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
- He wants his corpse burnt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Rune Staff:&amp;lt;br&amp;gt;&lt;br /&gt;
- Magical - To capture and contain a sentient entity (Ritual)&amp;lt;br&amp;gt;&lt;br /&gt;
- Can release one too (trigger word)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Silvery feather, petrified.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Feather:&amp;lt;br&amp;gt;&lt;br /&gt;
- Transformation of an adept when held and activated in to a large bird.&amp;lt;br&amp;gt;&lt;br /&gt;
- Multi use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
Session 7:&amp;lt;br&amp;gt;&lt;br /&gt;
*Black and brown feathers (Taken by Nif from nests)(GTN: Goblin)&lt;br /&gt;
*2inch iron rod (Taken by Nif from nests)(Nature of magic: Capturing)&lt;br /&gt;
*Metal disc (Taken by Nif from Tick&#039;s nest)(Nature of magic: Suppression)&lt;br /&gt;
*Rune Staff With Iron Rod In It (Taken from dead orc)(Can capture sentient entity)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
Session 5:&amp;lt;br&amp;gt;&lt;br /&gt;
(The weapons are rank 10, don&#039;t affect casting and are strike chanced)&amp;lt;br&amp;gt;&lt;br /&gt;
*2x Hand and a halfs (for Katya and Onyx) (forged by the goblins)&lt;br /&gt;
*1x Broadsword (for Persephone) (forged by the goblins)&lt;br /&gt;
*1x Quarterstaff (for Thallan) (forged by the goblins)&lt;br /&gt;
*1x Warhammer (for Koishi) (forged by the goblins)&lt;br /&gt;
*1x Punchy glove thing (for Nif) (forged by the goblins)&lt;br /&gt;
*6x Rings (bone pattern) (forged by the goblins&lt;br /&gt;
*6x Amulets (2 skulls closing over each other) (forged by the goblins)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115623</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115623"/>
		<updated>2026-08-20T12:28:44Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: I Get A Sick New Weapon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We set up camp next to a bubbling pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Uneventful&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan finds a football size rock with a metallic line through it. She tarot reads it but it’s not magic.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - uneventful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 6:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We see lines of ores in the rocks as we pass. Thallan collects some We come to a cave mouth. There are nattering voices inside. Koishi speaks to them in goblin. They go silent but we head in. There’s an absolute dumpster pit of trash at the front.  We pass a few goblins, some with spears. We’re called to from the distance. We head into a humid room with bubbling water. On an island in the middle, there’s a piss-poor goblin attempt at a forge and a goblin in a mask.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell him why we’re here and he says that they can fit the meeting in. &lt;br /&gt;
He likes the look of the ores Thallan collected. He inspects one, says it looks like a ‘shiny metal’… Well, fucking duh. He asks if we want to make stuff with the metal. We tell him we saw more in a wall on the way. He says Soot can help us get it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We call through the cave for Soot. We find a side room and I walk in. There’s and absolutely black mess in there… that must be Soot. We tell him what we need and he grabs half a pick axe (sigh).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take him to the wall. He says he’ll hit the wall with the axe and we’ll pull the ores out. Me, Thallan, Onyx and Koishi help. We extract 2 veins, one German shepherd sized and one cow sized. Koishi and Katya make a sled and we use the moose to pull it. We take them back to the chamber. The veins are too big of the press. A goblin called ‘Dumbass’ (true) brings a hammer and koishi breaks them into smaller pieces with the help of the goblins, though he does smash one of their hands… Ironically his name is ‘Ow Fuck’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get about 30 pounds of actual ore that doesn’t seem to affect casting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One of the goblins has an idea. He want’s me to cast counterspells while Katya casts spectral warrior. Then wants us to get Koishi to stand in the zone and get the warrior to attack him while we throw ore at the warrior. When its arm is hit with ore, the warrior starts to dissipate and then disappears… So the ore may work against undead or such things… very interesting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We choose to make:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x hand and a half’s&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x broadsword&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x punchy glove thing&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x quarterstaff&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Warhammer&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x amulets&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x rings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblins work till 4am and we camp outside the cave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 7:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They show us the results. The weapons have dull, green, silver sheen. The rings have a bone pattern on them and the amulets have two skulls closed over each other. The forge has a ghostly glow now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Forge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Undead repellent and forges of blessing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya feels two undead, her cat and another…. We decide to leave them to their undead and we go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find the bird goblins. We find a familiar campsite on the way. The one with the poppets. We decide that it’s late enough and we’re better in that out of that place so we camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Quiet&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan sees a pigeon that feels wrong. It’s joined by two others.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - More birds come and some mammals. They have a spectral/undead glow. They come closer as the time of the death wave approaches. We wake the others and we prepare.&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: The Wolfelope &amp;amp; Katya&#039;s Cat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can hear more animals than we can see so Thallan starts conjuring a wall of thorns to slow other attackers down. Koishi summons his spectral goblin (which of course he just had to name ‘Speckles’) and me and him head to the frontline. Katya takes charge as head military scientist.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I hit one and it feels like cutting wet ham. They just sort of fall apart into pieces once they’re killed. Nif casts invisibility on Katya so she can be a more effective ranged fighter. The creatures seem to be slowed down once they enter the poppet circle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I start to feel a feeling of dread that’s pointing at something beyond the thorn wall… and like I shouldn’t approach it which is… unlike me. Nif just stops and starts screaming so that’s helpful. We hear a sound like a buck calling. Bones come out of the river and form more wolves. Thallan feels a disturbance in the wall and this disturbing bastard of a wolf with a deer skull thing appears. We unaffectionately dub it the ‘wolfelope’. We start to feel a familiar build of energy.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Katya shoots the wolfelope and since it can’t see her, it engages with Thallan instead. Thallan notices that there’s an iron rod deeply embedded in the thing’s skull. We continue to fight and kill. Thallan and Koishi get injured. Katya hurts the wolfelope and just as a couple of bears try lunging at me, the poppet energy surge happens and all the animals disappear. Except the wolfelope’s deer skull which falls to the ground. Blue gossamer threads are where are the animals were. Me and Onyx go look at the skull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; No answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Threads&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time till next animation? No answer*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thallan Divinates:&#039;&#039;&#039; Threads on the skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell:&#039;&#039;&#039; Spirit Weaved ‘binding of spirit fragments into a form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya uses Converse With the Dead to communicate with the wolfelope. Koishi helps to locate the spirit, they find something that could be it:&amp;lt;br&amp;gt;&lt;br /&gt;
- Why attack us? 8 leg led me here&amp;lt;br&amp;gt;&lt;br /&gt;
- Do you have more info about 8 leg creature? I was dead, put in my head, led me here, mix me with others.&amp;lt;br&amp;gt; &lt;br /&gt;
- Would you like to come with me in my cat skeleton?Better than I was…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We work together to use warping and weaving to put the spirit in her cat and give the cat antlers. &#039;&#039;&#039;The result is slightly bigger than a bobcat with a large skull and 5ft ornate antlers. The spirit parts glow a translucent green and the cat skeleton seems more aware now.&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While doing this, we notice spider eggs in the skull and of course we burn them because NOPE.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Eggs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit weaver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Tip, Tap, Tock...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 8:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off to look for the bird goblins. We see a corvid. It’s an idiot.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Corvid&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; ‘barely sentient’&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Simulacrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks if it’s a goblin. It just falls out of the tree. I display Miss Chief’s amulet just in case this idiot bird is an idiot goblin. It tries to steal it but fails. Thallan picks it up, it still won’t answer us but it does braid her hair. It stays with us as we go.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An hour later, we find a bunch of nests hanging from trees. The only occupant is a pelican who says his name is Tick… loudly. He says he needs to find his friends who’ve been missing 4 days:&amp;lt;br&amp;gt;&lt;br /&gt;
- 2-3 corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 1(?) brown sparrow(?)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 really big, scary one&amp;lt;br&amp;gt;&lt;br /&gt;
- Some answer to names Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif checks the other nests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LOOTS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
- A 2inch iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
But finds no birds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039;  GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Black and brown feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Iron rod&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Capturing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan believes she can communicate with the idiot corvid with a crude ‘1 squawk for yes, 2 for no’:&amp;lt;br&amp;gt;&lt;br /&gt;
- It knows Tip and Tap&amp;lt;br&amp;gt;&lt;br /&gt;
- Tap is somewhere bad&amp;lt;br&amp;gt;&lt;br /&gt;
- Tip and Tap were taken by four legged things&amp;lt;br&amp;gt;&lt;br /&gt;
- Maybe wolves&amp;lt;br&amp;gt;&lt;br /&gt;
Nif draws an illusionary map and gets corv-idiot to circle the ‘bad’ place. It’s the direction the ‘Wolfelope’ came from. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nif looks in the pelican’s nest for an iron rod but instead finds a disc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Pelican feather&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Pelican&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Time since goblin? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAs:&#039;&#039;&#039; Disc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Suppression.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan climbs the tree to divinate the pelican.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell One: Suppressing (currently fading) - Makes you apathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Two: Familiar Blessing - Lets you understand language but not speak it, makes you tougher.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We finally ascertain that Tick is Tip’s familiar and he points in a direction Tip might be (He also tells us that Corv-idiot’s name is Teep)&amp;lt;br&amp;gt;&lt;br /&gt;
We find scuff marks and prints leading in another direction too but choose to follow the Tick’s directions. We grab him to make him come and I put the disc in a bag.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a pit with a leafy covering. Nif turns invisible and stealths in. He comes out with a goblin he says is Tip. He is bloody so Onyx heals him. He asks about another familiar called Tock and a very big bird called Talk. Tock is apparently in the same direction as Tap. We ask Tip about the Spirit Weaver and he confirms it’s a spider thing. We follow Tip to find Tock and Tap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We come to a tree covered in rope that used to be a trap. Koishi climbs and frees an eagle who is apparently Tock. We decide to go back to the nesting area to camp then follow the tracks we found and hopefully find Tap and Talk.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Nif &amp;amp; Onyx)&#039;&#039;&#039; - A wolf howls and it’s cut off&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan)&#039;&#039;&#039; - Koishi and Teep have a staring contest. Thallan hears a wolf but it sounds like it’s crying for help.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone &amp;amp; Katya)&#039;&#039;&#039; - We hear a territorial call of a large bird 3 miles away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 9:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We follow the tracks from before. We see a limping wolf. It collapses and dies of its injuries. I animate its corpse and bring it with me. We see a moa. This must be Talk. He says he’s been fighting wolves for 6 days. He says Till, Tank and Tap are still missing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find Tap. We find three dead wolves and a log cabin. I animate another wolf and it’s tongue hangs through its jaw which is so cool. Nif goes invisible and breaks the glass to go in. There’s a brown, unconscious bird in a cage. Invisible eyes are being used to watch the door. Nif uses an illusionary image to trick the eye. He grabs the bird and comes out. Onyx casts blending on us. Me and Katya go hide behind an illusionary wall in the cabin as an attack and the others hide in the bushes. We wait. The bird wakes and becomes a goblin, it’s Tap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An orc with a staff with an orb on it appears and approaches the cabin. Nif, Koishi and Talk flank him. Me and Katya see two invisible figures with the orc. I cast rigor mortis on the orc and the others close on him. He dies obviously. The invisible wolves freak out and run away. We see two dot marks on the orcs neck and a line tattoo between them. Nif beheads him. There’s a familiar 2 inch iron rod in the orb on the staff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Containment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya does Ask The Dead.&amp;lt;br&amp;gt;&lt;br /&gt;
What we learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured the bird goblins&amp;lt;br&amp;gt;&lt;br /&gt;
- This seems to be his camp&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are west of here, within 1 mile.&amp;lt;br&amp;gt;&lt;br /&gt;
- He captured them on behalf of someone else though he doesn’t know the term Spirit Weaver&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are intended as a sacrifice to give power to something&amp;lt;br&amp;gt;&lt;br /&gt;
- There are magical traps where the goblins are but they aren’t damaging.&amp;lt;br&amp;gt;&lt;br /&gt;
- He is rune colleged&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s treasure in the cabin but it’s damage trapped with rune traps.&amp;lt;br&amp;gt; &lt;br /&gt;
- They were planning to target the town in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
- He wants his corpse burnt.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Rune Staff:&amp;lt;br&amp;gt;&lt;br /&gt;
- Magical - To capture and contain a sentient entity (Ritual)&amp;lt;br&amp;gt;&lt;br /&gt;
- Can release one too (trigger word)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Silvery feather, petrified.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divine Enchantment:&#039;&#039;&#039; Feather:&amp;lt;br&amp;gt;&lt;br /&gt;
- Transformation of an adept when held and activated in to a large bird.&amp;lt;br&amp;gt;&lt;br /&gt;
- Multi use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
Session 7:&amp;lt;br&amp;gt;&lt;br /&gt;
*Black and brown feathers (Taken by Nif from nests)(GTN: Goblin)&lt;br /&gt;
*2inch iron rod (Taken by Nif from nests)(Nature of magic: Capturing)&lt;br /&gt;
*Metal disc (Taken by Nif from Tick&#039;s nest)(Nature of magic: Suppression)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
Session 5:&amp;lt;br&amp;gt;&lt;br /&gt;
(The weapons are rank 10, don&#039;t affect casting and are strike chanced)&amp;lt;br&amp;gt;&lt;br /&gt;
*2x Hand and a halfs (for Katya and Onyx) (forged by the goblins)&lt;br /&gt;
*1x Broadsword (for Persephone) (forged by the goblins)&lt;br /&gt;
*1x Quarterstaff (for Thallan) (forged by the goblins)&lt;br /&gt;
*1x Warhammer (for Koishi) (forged by the goblins)&lt;br /&gt;
*1x Punchy glove thing (for Nif) (forged by the goblins)&lt;br /&gt;
*6x Rings (bone pattern) (forged by the goblins&lt;br /&gt;
*6x Amulets (2 skulls closing over each other) (forged by the goblins)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115599</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115599"/>
		<updated>2026-08-18T10:18:45Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: I Get A Sick New Weapon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We set up camp next to a bubbling pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Uneventful&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan finds a football size rock with a metallic line through it. She tarot reads it but it’s not magic.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - uneventful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 6:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We see lines of ores in the rocks as we pass. Thallan collects some We come to a cave mouth. There are nattering voices inside. Koishi speaks to them in goblin. They go silent but we head in. There’s an absolute dumpster pit of trash at the front.  We pass a few goblins, some with spears. We’re called to from the distance. We head into a humid room with bubbling water. On an island in the middle, there’s a piss-poor goblin attempt at a forge and a goblin in a mask.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell him why we’re here and he says that they can fit the meeting in. &lt;br /&gt;
He likes the look of the ores Thallan collected. He inspects one, says it looks like a ‘shiny metal’… Well, fucking duh. He asks if we want to make stuff with the metal. We tell him we saw more in a wall on the way. He says Soot can help us get it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We call through the cave for Soot. We find a side room and I walk in. There’s and absolutely black mess in there… that must be Soot. We tell him what we need and he grabs half a pick axe (sigh).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take him to the wall. He says he’ll hit the wall with the axe and we’ll pull the ores out. Me, Thallan, Onyx and Koishi help. We extract 2 veins, one German shepherd sized and one cow sized. Koishi and Katya make a sled and we use the moose to pull it. We take them back to the chamber. The veins are too big of the press. A goblin called ‘Dumbass’ (true) brings a hammer and koishi breaks them into smaller pieces with the help of the goblins, though he does smash one of their hands… Ironically his name is ‘Ow Fuck’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get about 30 pounds of actual ore that doesn’t seem to affect casting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One of the goblins has an idea. He want’s me to cast counterspells while Katya casts spectral warrior. Then wants us to get Koishi to stand in the zone and get the warrior to attack him while we throw ore at the warrior. When its arm is hit with ore, the warrior starts to dissipate and then disappears… So the ore may work against undead or such things… very interesting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We choose to make:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x hand and a half’s&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x broadsword&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x punchy glove thing&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x quarterstaff&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Warhammer&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x amulets&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x rings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblins work till 4am and we camp outside the cave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 7:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They show us the results. The weapons have dull, green, silver sheen. The rings have a bone pattern on them and the amulets have two skulls closed over each other. The forge has a ghostly glow now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Forge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Undead repellent and forges of blessing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya feels two undead, her cat and another…. We decide to leave them to their undead and we go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find the bird goblins. We find a familiar campsite on the way. The one with the poppets. We decide that it’s late enough and we’re better in that out of that place so we camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Quiet&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan sees a pigeon that feels wrong. It’s joined by two others.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - More birds come and some mammals. They have a spectral/undead glow. They come closer as the time of the death wave approaches. We wake the others and we prepare.&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: The Wolfelope &amp;amp; Katya&#039;s Cat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can hear more animals than we can see so Thallan starts conjuring a wall of thorns to slow other attackers down. Koishi summons his spectral goblin (which of course he just had to name ‘Speckles’) and me and him head to the frontline. Katya takes charge as head military scientist.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I hit one and it feels like cutting wet ham. They just sort of fall apart into pieces once they’re killed. Nif casts invisibility on Katya so she can be a more effective ranged fighter. The creatures seem to be slowed down once they enter the poppet circle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I start to feel a feeling of dread that’s pointing at something beyond the thorn wall… and like I shouldn’t approach it which is… unlike me. Nif just stops and starts screaming so that’s helpful. We hear a sound like a buck calling. Bones come out of the river and form more wolves. Thallan feels a disturbance in the wall and this disturbing bastard of a wolf with a deer skull thing appears. We unaffectionately dub it the ‘wolfelope’. We start to feel a familiar build of energy.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Katya shoots the wolfelope and since it can’t see her, it engages with Thallan instead. Thallan notices that there’s an iron rod deeply embedded in the thing’s skull. We continue to fight and kill. Thallan and Koishi get injured. Katya hurts the wolfelope and just as a couple of bears try lunging at me, the poppet energy surge happens and all the animals disappear. Except the wolfelope’s deer skull which falls to the ground. Blue gossamer threads are where are the animals were. Me and Onyx go look at the skull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; No answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Threads&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time till next animation? No answer*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thallan Divinates:&#039;&#039;&#039; Threads on the skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell:&#039;&#039;&#039; Spirit Weaved ‘binding of spirit fragments into a form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya uses Converse With the Dead to communicate with the wolfelope. Koishi helps to locate the spirit, they find something that could be it:&amp;lt;br&amp;gt;&lt;br /&gt;
- Why attack us? 8 leg led me here&amp;lt;br&amp;gt;&lt;br /&gt;
- Do you have more info about 8 leg creature? I was dead, put in my head, led me here, mix me with others.&amp;lt;br&amp;gt; &lt;br /&gt;
- Would you like to come with me in my cat skeleton?Better than I was…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We work together to use warping and weaving to put the spirit in her cat and give the cat antlers. &#039;&#039;&#039;The result is slightly bigger than a bobcat with a large skull and 5ft ornate antlers. The spirit parts glow a translucent green and the cat skeleton seems more aware now.&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While doing this, we notice spider eggs in the skull and of course we burn them because NOPE.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Eggs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit weaver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
Session 7:&amp;lt;br&amp;gt;&lt;br /&gt;
*Black and brown feathers (Taken by Nif from nests)(GTN: Goblin)&lt;br /&gt;
*2inch iron rod (Taken by Nif from nests)(Nature of magic: Capturing)&lt;br /&gt;
*Metal disc (Taken by Nif from Tick&#039;s nest)(Nature of magic: Suppression)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
Session 5:&amp;lt;br&amp;gt;&lt;br /&gt;
(The weapons are rank 10, don&#039;t affect casting and are strike chanced)&amp;lt;br&amp;gt;&lt;br /&gt;
*2x Hand and a halfs (for Katya and Onyx) (forged by the goblins)&lt;br /&gt;
*1x Broadsword (for Persephone) (forged by the goblins)&lt;br /&gt;
*1x Quarterstaff (for Thallan) (forged by the goblins)&lt;br /&gt;
*1x Warhammer (for Koishi) (forged by the goblins)&lt;br /&gt;
*1x Punchy glove thing (for Nif) (forged by the goblins)&lt;br /&gt;
*6x Rings (bone pattern) (forged by the goblins&lt;br /&gt;
*6x Amulets (2 skulls closing over each other) (forged by the goblins)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115501</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115501"/>
		<updated>2026-08-11T03:32:43Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: I Get A Sick New Weapon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We set up camp next to a bubbling pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Uneventful&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan finds a football size rock with a metallic line through it. She tarot reads it but it’s not magic.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - uneventful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 6:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We see lines of ores in the rocks as we pass. Thallan collects some We come to a cave mouth. There are nattering voices inside. Koishi speaks to them in goblin. They go silent but we head in. There’s an absolute dumpster pit of trash at the front.  We pass a few goblins, some with spears. We’re called to from the distance. We head into a humid room with bubbling water. On an island in the middle, there’s a piss-poor goblin attempt at a forge and a goblin in a mask.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell him why we’re here and he says that they can fit the meeting in. &lt;br /&gt;
He likes the look of the ores Thallan collected. He inspects one, says it looks like a ‘shiny metal’… Well, fucking duh. He asks if we want to make stuff with the metal. We tell him we saw more in a wall on the way. He says Soot can help us get it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We call through the cave for Soot. We find a side room and I walk in. There’s and absolutely black mess in there… that must be Soot. We tell him what we need and he grabs half a pick axe (sigh).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take him to the wall. He says he’ll hit the wall with the axe and we’ll pull the ores out. Me, Thallan, Onyx and Koishi help. We extract 2 veins, one German shepherd sized and one cow sized. Koishi and Katya make a sled and we use the moose to pull it. We take them back to the chamber. The veins are too big of the press. A goblin called ‘Dumbass’ (true) brings a hammer and koishi breaks them into smaller pieces with the help of the goblins, though he does smash one of their hands… Ironically his name is ‘Ow Fuck’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get about 30 pounds of actual ore that doesn’t seem to affect casting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One of the goblins has an idea. He want’s me to cast counterspells while Katya casts spectral warrior. Then wants us to get Koishi to stand in the zone and get the warrior to attack him while we throw ore at the warrior. When its arm is hit with ore, the warrior starts to dissipate and then disappears… So the ore may work against undead or such things… very interesting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We choose to make:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x hand and a half’s&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x broadsword&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x punchy glove thing&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x quarterstaff&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Warhammer&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x amulets&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x rings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblins work till 4am and we camp outside the cave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 7:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They show us the results. The weapons have dull, green, silver sheen. The rings have a bone pattern on them and the amulets have two skulls closed over each other. The forge has a ghostly glow now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Forge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Undead repellent and forges of blessing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya feels two undead, her cat and another…. We decide to leave them to their undead and we go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find the bird goblins. We find a familiar campsite on the way. The one with the poppets. We decide that it’s late enough and we’re better in that out of that place so we camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Quiet&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan sees a pigeon that feels wrong. It’s joined by two others.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - More birds come and some mammals. They have a spectral/undead glow. They come closer as the time of the death wave approaches. We wake the others and we prepare.&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: The Wolfelope &amp;amp; Katya&#039;s Cat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can hear more animals than we can see so Thallan starts conjuring a wall of thorns to slow other attackers down. Koishi summons his spectral goblin (which of course he just had to name ‘Speckles’) and me and him head to the frontline. Katya takes charge as head military scientist.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I hit one and it feels like cutting wet ham. They just sort of fall apart into pieces once they’re killed. Nif casts invisibility on Katya so she can be a more effective ranged fighter. The creatures seem to be slowed down once they enter the poppet circle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
I start to feel a feeling of dread that’s pointing at something beyond the thorn wall… and like I shouldn’t approach it which is… unlike me. Nif just stops and starts screaming so that’s helpful. We hear a sound like a buck calling. Bones come out of the river and form more wolves. Thallan feels a disturbance in the wall and this disturbing bastard of a wolf with a deer skull thing appears. We unaffectionately dub it the ‘wolfelope’. We start to feel a familiar build of energy.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Katya shoots the wolfelope and since it can’t see her, it engages with Thallan instead. Thallan notices that there’s an iron rod deeply embedded in the thing’s skull. We continue to fight and kill. Thallan and Koishi get injured. Katya hurts the wolfelope and just as a couple of bears try lunging at me, the poppet energy surge happens and all the animals disappear. Except the wolfelope’s deer skull which falls to the ground. Blue gossamer threads are where are the animals were. Me and Onyx go look at the skull.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; No answer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Threads&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time till next animation? No answer*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thallan Divinates:&#039;&#039;&#039; Threads on the skull&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell:&#039;&#039;&#039; Spirit Weaved ‘binding of spirit fragments into a form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya uses Converse With the Dead to communicate with the wolfelope. Koishi helps to locate the spirit, they find something that could be it:&amp;lt;br&amp;gt;&lt;br /&gt;
- Why attack us? 8 leg led me here&amp;lt;br&amp;gt;&lt;br /&gt;
- Do you have more info about 8 leg creature? I was dead, put in my head, led me here, mix me with others.&amp;lt;br&amp;gt; &lt;br /&gt;
- Would you like to come with me in my cat skeleton?Better than I was…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We work together to use warping and weaving to put the spirit in her cat and give the cat antlers. &#039;&#039;&#039;The result is slightly bigger than a bobcat with a large skull and 5ft ornate antlers. The spirit parts glow a translucent green and the cat skeleton seems more aware now.&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While doing this, we notice spider eggs in the skull and of course we burn them because NOPE.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Eggs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit weaver.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
Session 5:&amp;lt;br&amp;gt;&lt;br /&gt;
(The weapons are rank 10, don&#039;t affect casting and are strike chanced)&amp;lt;br&amp;gt;&lt;br /&gt;
*2x Hand and a halfs (for Katya and Onyx) (forged by the goblins)&lt;br /&gt;
*1x Broadsword (for Persephone) (forged by the goblins)&lt;br /&gt;
*1x Quarterstaff (for Thallan) (forged by the goblins)&lt;br /&gt;
*1x Warhammer (for Koishi) (forged by the goblins)&lt;br /&gt;
*1x Punchy glove thing (for Nif) (forged by the goblins)&lt;br /&gt;
*6x Rings (bone pattern) (forged by the goblins&lt;br /&gt;
*6x Amulets (2 skulls closing over each other) (forged by the goblins)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115372</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115372"/>
		<updated>2026-07-30T08:56:25Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Gifts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: I Get A Sick New Weapon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We set up camp next to a bubbling pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Uneventful&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan finds a football size rock with a metallic line through it. She tarot reads it but it’s not magic.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - uneventful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 6:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We see lines of ores in the rocks as we pass. Thallan collects some We come to a cave mouth. There are nattering voices inside. Koishi speaks to them in goblin. They go silent but we head in. There’s an absolute dumpster pit of trash at the front.  We pass a few goblins, some with spears. We’re called to from the distance. We head into a humid room with bubbling water. On an island in the middle, there’s a piss-poor goblin attempt at a forge and a goblin in a mask.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell him why we’re here and he says that they can fit the meeting in. &lt;br /&gt;
He likes the look of the ores Thallan collected. He inspects one, says it looks like a ‘shiny metal’… Well, fucking duh. He asks if we want to make stuff with the metal. We tell him we saw more in a wall on the way. He says Soot can help us get it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We call through the cave for Soot. We find a side room and I walk in. There’s and absolutely black mess in there… that must be Soot. We tell him what we need and he grabs half a pick axe (sigh).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take him to the wall. He says he’ll hit the wall with the axe and we’ll pull the ores out. Me, Thallan, Onyx and Koishi help. We extract 2 veins, one German shepherd sized and one cow sized. Koishi and Katya make a sled and we use the moose to pull it. We take them back to the chamber. The veins are too big of the press. A goblin called ‘Dumbass’ (true) brings a hammer and koishi breaks them into smaller pieces with the help of the goblins, though he does smash one of their hands… Ironically his name is ‘Ow Fuck’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get about 30 pounds of actual ore that doesn’t seem to affect casting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One of the goblins has an idea. He want’s me to cast counterspells while Katya casts spectral warrior. Then wants us to get Koishi to stand in the zone and get the warrior to attack him while we throw ore at the warrior. When its arm is hit with ore, the warrior starts to dissipate and then disappears… So the ore may work against undead or such things… very interesting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We choose to make:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x hand and a half’s&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x broadsword&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x punchy glove thing&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x quarterstaff&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Warhammer&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x amulets&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x rings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblins work till 4am and we camp outside the cave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 7:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They show us the results. The weapons have dull, green, silver sheen. The rings have a bone pattern on them and the amulets have two skulls closed over each other. The forge has a ghostly glow now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Forge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Undead repellent and forges of blessing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya feels two undead, her cat and another…. We decide to leave them to their undead and we go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find the bird goblins. We find a familiar campsite on the way. The one with the poppets. We decide that it’s late enough and we’re better in that out of that place so we camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Quiet&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan sees a pigeon that feels wrong. It’s joined by two others.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - More birds come and some mammals. They have a spectral/undead glow. They come closer as the time of the death wave approaches. We wake the others and we prepare.&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
Session 5:&amp;lt;br&amp;gt;&lt;br /&gt;
(The weapons are rank 10, don&#039;t affect casting and are strike chanced)&amp;lt;br&amp;gt;&lt;br /&gt;
*2x Hand and a halfs (for Katya and Onyx) (forged by the goblins)&lt;br /&gt;
*1x Broadsword (for Persephone) (forged by the goblins)&lt;br /&gt;
*1x Quarterstaff (for Thallan) (forged by the goblins)&lt;br /&gt;
*1x Warhammer (for Koishi) (forged by the goblins)&lt;br /&gt;
*1x Punchy glove thing (for Nif) (forged by the goblins)&lt;br /&gt;
*6x Rings (bone pattern) (forged by the goblins&lt;br /&gt;
*6x Amulets (2 skulls closing over each other) (forged by the goblins)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115371</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115371"/>
		<updated>2026-07-30T08:50:57Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: I Get A Sick New Weapon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We set up camp next to a bubbling pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Uneventful&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan finds a football size rock with a metallic line through it. She tarot reads it but it’s not magic.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - uneventful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 6:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We see lines of ores in the rocks as we pass. Thallan collects some We come to a cave mouth. There are nattering voices inside. Koishi speaks to them in goblin. They go silent but we head in. There’s an absolute dumpster pit of trash at the front.  We pass a few goblins, some with spears. We’re called to from the distance. We head into a humid room with bubbling water. On an island in the middle, there’s a piss-poor goblin attempt at a forge and a goblin in a mask.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell him why we’re here and he says that they can fit the meeting in. &lt;br /&gt;
He likes the look of the ores Thallan collected. He inspects one, says it looks like a ‘shiny metal’… Well, fucking duh. He asks if we want to make stuff with the metal. We tell him we saw more in a wall on the way. He says Soot can help us get it.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We call through the cave for Soot. We find a side room and I walk in. There’s and absolutely black mess in there… that must be Soot. We tell him what we need and he grabs half a pick axe (sigh).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take him to the wall. He says he’ll hit the wall with the axe and we’ll pull the ores out. Me, Thallan, Onyx and Koishi help. We extract 2 veins, one German shepherd sized and one cow sized. Koishi and Katya make a sled and we use the moose to pull it. We take them back to the chamber. The veins are too big of the press. A goblin called ‘Dumbass’ (true) brings a hammer and koishi breaks them into smaller pieces with the help of the goblins, though he does smash one of their hands… Ironically his name is ‘Ow Fuck’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We get about 30 pounds of actual ore that doesn’t seem to affect casting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
One of the goblins has an idea. He want’s me to cast counterspells while Katya casts spectral warrior. Then wants us to get Koishi to stand in the zone and get the warrior to attack him while we throw ore at the warrior. When its arm is hit with ore, the warrior starts to dissipate and then disappears… So the ore may work against undead or such things… very interesting.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We choose to make:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x hand and a half’s&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x broadsword&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x punchy glove thing&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x quarterstaff&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Warhammer&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x amulets&amp;lt;br&amp;gt;&lt;br /&gt;
- 6x rings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goblins work till 4am and we camp outside the cave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 7:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They show us the results. The weapons have dull, green, silver sheen. The rings have a bone pattern on them and the amulets have two skulls closed over each other. The forge has a ghostly glow now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Forge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Undead repellent and forges of blessing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Katya feels two undead, her cat and another…. We decide to leave them to their undead and we go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to find the bird goblins. We find a familiar campsite on the way. The one with the poppets. We decide that it’s late enough and we’re better in that out of that place so we camp.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - Quiet&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Thallan and Koishi)&#039;&#039;&#039; - Thallan sees a pigeon that feels wrong. It’s joined by two others.&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Persephone and Katya)&#039;&#039;&#039; - More birds come and some mammals. They have a spectral/undead glow. They come closer as the time of the death wave approaches. We wake the others and we prepare.&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115200</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115200"/>
		<updated>2026-07-25T03:18:41Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115177</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115177"/>
		<updated>2026-07-23T09:35:00Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Gifts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Session 4:&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115176</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115176"/>
		<updated>2026-07-23T09:34:08Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Gifts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Persephone:&#039;&#039;&#039;&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Katya:&#039;&#039;&#039;&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Given to Thallan:&#039;&#039;&#039;&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
Session 4:&lt;br /&gt;
* 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)&lt;br /&gt;
* &#039;&#039;&#039;Given to Onyx:&#039;&#039;&#039;&lt;br /&gt;
- 1x Goat (wrangled by party)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115175</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115175"/>
		<updated>2026-07-23T09:30:42Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
Session 4:&amp;lt;br&amp;gt;&lt;br /&gt;
*1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*Given to Persephone:&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*Given to Katya:&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*Given to Thallan:&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115174</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115174"/>
		<updated>2026-07-23T09:26:00Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Bye Kyle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 4:&#039;&#039;&#039;&lt;br /&gt;
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Cage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Animal containment.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Size of animal? Huge&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Max capacity? 37*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; … wolf… thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Goblin lycanthropy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:&amp;lt;br&amp;gt;&lt;br /&gt;
- He keeps saying he’s a goblin… He fucking isn’t.&amp;lt;br&amp;gt;&lt;br /&gt;
- He calls himself Fang but he says he used to be Kyle&amp;lt;br&amp;gt;&lt;br /&gt;
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.&amp;lt;br&amp;gt;&lt;br /&gt;
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bear&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Age? 34 years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:&amp;lt;br&amp;gt; &lt;br /&gt;
- 1x Large snake&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Toad the size of a small dog&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Corvids&amp;lt;br&amp;gt;&lt;br /&gt;
- 2x Water buffalo&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Goats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:&amp;lt;br&amp;gt;&lt;br /&gt;
- Goblins that may work in a forge who are north&amp;lt;br&amp;gt;&lt;br /&gt;
- South East from Miss Chief’s tree to a family.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*Given to Persephone:&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*Given to Katya:&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*Given to Thallan:&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115105</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115105"/>
		<updated>2026-07-16T10:59:45Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Gifts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*Given to Persephone:&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*Given to Katya:&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*Given to Thallan:&lt;br /&gt;
- 1x Bear pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Deer pelt (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Water buffalo pelt (Paymment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 3x Sheep pelts (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115104</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115104"/>
		<updated>2026-07-16T10:57:50Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Gifts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
*Given to Persephone:&lt;br /&gt;
- 1x Cow skull hat (gift from Peanuts)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Large lizard skull (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Moose skull with antlers (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
*Given to Katya:&lt;br /&gt;
- 1x bear arm bones set (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Vertibrae of snake (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- 1x Antlers of moose (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
- Enough misc extras to make a shield later (Payment from Animal Keepers)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115103</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115103"/>
		<updated>2026-07-16T10:51:20Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: F**k-Ass Pigeon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Water gem&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Spirit catalyst/core&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura strength:&#039;&#039;&#039; Long live sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Water spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Current health? Severe wounds&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of magic? No answer and water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:&amp;lt;br&amp;gt;&lt;br /&gt;
- It wasn’t trying to hurt us&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘just got scared’&amp;lt;br&amp;gt;&lt;br /&gt;
- It looks confused by the water from the gem&amp;lt;br&amp;gt;&lt;br /&gt;
- It ‘doesn’t control the river’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says it feels ‘wrong’ without the stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Seems like its confuse and forgetting stuff&amp;lt;br&amp;gt;&lt;br /&gt;
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Time since possession? Within the last minute.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Foraging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.&amp;lt;br&amp;gt; &lt;br /&gt;
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).&amp;lt;br&amp;gt; &lt;br /&gt;
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Katya:&#039;&#039;&#039; Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Persephone (me):&#039;&#039;&#039; Skull of a large lizard and a moose head.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx and Nif)&#039;&#039;&#039; - The pigeon doesn’t sleep and watches us.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi and Thallan)&#039;&#039;&#039; - Thallan concentrates on particular animal sounds outside.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya and Persephone)&#039;&#039;&#039; - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Pigeon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Power associated? The crystal watch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115062</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115062"/>
		<updated>2026-07-14T06:41:20Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
Session 3:&amp;lt;br&amp;gt;&lt;br /&gt;
* 1x Wicker basket (Taken by Thallan from child&#039;s mannequins)(Nature of Magic? foraging)&lt;br /&gt;
* A set of damaged children&#039;s bones (Taken by Thallan, Persephone and Katya from the water spirit)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115061</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=115061"/>
		<updated>2026-07-14T06:38:08Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114987</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114987"/>
		<updated>2026-07-08T06:41:19Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 3:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114986</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114986"/>
		<updated>2026-07-08T06:40:54Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 3:&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114970</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114970"/>
		<updated>2026-07-04T11:18:08Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Gifts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
Session 2:&amp;lt;br&amp;gt;&lt;br /&gt;
*12x Bouncy, explosive throwables (from Bin and Poke)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114956</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114956"/>
		<updated>2026-07-02T09:34:52Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114955</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114955"/>
		<updated>2026-07-02T09:34:26Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114954</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114954"/>
		<updated>2026-07-02T09:33:47Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Bin &amp;amp; Poke&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watch 1 (Onyx &amp;amp; Nif):&#039;&#039;&#039; Quiet&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 2 (Koishi &amp;amp; Thallan):&#039;&#039;&#039; They notice 6 Creepy poppets hanging 25ft from the camp in a circle.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Watch 3 (Katya &amp;amp; Persephone):&#039;&#039;&#039; It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Poppets&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Containment and focusing&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Power associated? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Containment of what? Healing and death magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 4:&#039;&#039;&#039; Effect on me? Invigoration or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:&amp;lt;br&amp;gt;&lt;br /&gt;
- Their names are Bin… and Poke (oh COME ON)&amp;lt;br&amp;gt;&lt;br /&gt;
- They say they’ll come to the meeting if we help them finish brewing first.&amp;lt;br&amp;gt; &lt;br /&gt;
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?&amp;lt;br&amp;gt;&lt;br /&gt;
- They say we get to pick what we brew and it will make enough for all of us.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First ingredient options:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Death root’ (potato): big effect for short time&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Red honey’: Middle time and effect&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Pretty grass’ (wheat): Weaker but lasts.&amp;lt;br&amp;gt;&lt;br /&gt;
- ‘Tasty berries’: Middle-ish also.&amp;lt;br&amp;gt; &lt;br /&gt;
We pick potatoes for a big, fun result.&amp;lt;br&amp;gt; &lt;br /&gt;
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice…  he landed with a thunk… but it got done.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&lt;br /&gt;
- ‘Bug Jelly’: A cream, effect on wearing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Glass vial: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
- A rock tumbler… thing: Throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick a throwable.&amp;lt;br&amp;gt;&lt;br /&gt;
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Next Step Options:&#039;&#039;&#039;&lt;br /&gt;
- Liquorice: A bouncing effect (100ft approx)&amp;lt;br&amp;gt;&lt;br /&gt;
- Berry mix: Nullifies extremes on spec rev&amp;lt;br&amp;gt;&lt;br /&gt;
- Mushrooms: Protection and resist pain&amp;lt;br&amp;gt;&lt;br /&gt;
- Crystals: ‘Little bit rage and stony skin’ (his words)&amp;lt;br&amp;gt;&lt;br /&gt;
- Ash: Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
- Hair: Transforms&amp;lt;br&amp;gt;&lt;br /&gt;
- Eyes: invisibility&amp;lt;br&amp;gt;&lt;br /&gt;
- Feathers: feather fall and levitation &lt;br /&gt;
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?&amp;lt;br&amp;gt;&lt;br /&gt;
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They say that we can either go:&amp;lt;br&amp;gt;&lt;br /&gt;
- North to the ‘animal keepers’&amp;lt;Br&amp;gt;&lt;br /&gt;
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)&amp;lt;br&amp;gt;&lt;br /&gt;
- Or south to the goblins who ‘do things in holes and chant’… great.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to go to the animal keepers. So we use the plate again. &lt;br /&gt;
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone. &lt;br /&gt;
&#039;&#039;“Not goblin, not enemy, don’t kill”&#039;&#039; comes from the stone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone. &lt;br /&gt;
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114895</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114895"/>
		<updated>2026-06-30T08:14:36Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Watch Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Onyx &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114894</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114894"/>
		<updated>2026-06-30T07:39:45Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pictograms On The Cards:&lt;br /&gt;
#A goose with eggs&lt;br /&gt;
#A sheep carrying bags&lt;br /&gt;
#An overgrown ruin&lt;br /&gt;
#A small stream&lt;br /&gt;
#A hut with eyes in the window&lt;br /&gt;
#A small room with a bird on a chair&lt;br /&gt;
#A large mushroom in a dim cave&lt;br /&gt;
#A picnic spread&lt;br /&gt;
#A small figure in a big hat&lt;br /&gt;
#A pile of nails and a hammer&lt;br /&gt;
#A small bush predator&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114893</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114893"/>
		<updated>2026-06-30T07:34:37Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
* 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114774</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114774"/>
		<updated>2026-06-25T09:16:21Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Gifts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
Session 1:&amp;lt;br&amp;gt;&lt;br /&gt;
*Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)&lt;br /&gt;
*Plate with goblin carved on and stone (for directions) (Given by Miss Chief)&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114773</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114773"/>
		<updated>2026-06-25T09:13:29Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Loot and Expenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114772</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114772"/>
		<updated>2026-06-25T09:12:31Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114771</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114771"/>
		<updated>2026-06-25T09:11:33Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114770</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114770"/>
		<updated>2026-06-25T09:11:19Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Maybe Not All Goblins Are The Worst&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY 1:&#039;&#039;&#039;&lt;br /&gt;
We make introductions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Party:&#039;&#039;&#039;&lt;br /&gt;
*Persephone (me) - Necromancer, elf&lt;br /&gt;
*Thallan - Wiccan, elf&lt;br /&gt;
*Katya - Necromancer, elf&lt;br /&gt;
*Koishi - Rune Mage, orc&lt;br /&gt;
*Nif - Illusionary, elf&lt;br /&gt;
*Onyx - Earth Mage, orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Party Leader: Koishi&lt;br /&gt;
*Military Scientist: Katya&lt;br /&gt;
*Scribe: Persephone&lt;br /&gt;
&lt;br /&gt;
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.&amp;lt;br&amp;gt; &lt;br /&gt;
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- 2,000sp each + selvage rights (maybe extras)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).&amp;lt;br&amp;gt;&lt;br /&gt;
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.&amp;lt;br&amp;gt; &lt;br /&gt;
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:&amp;lt;br&amp;gt;&lt;br /&gt;
- Koishi - 5 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Nif - 3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Persephone (me) - 2 cards&amp;lt;br&amp;gt;&lt;br /&gt;
- Thallan - 1 card&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx DAs:&#039;&#039;&#039; Card&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Fate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)&amp;lt;br&amp;gt;&lt;br /&gt;
- Rations&amp;lt;br&amp;gt;&lt;br /&gt;
- Poultices&amp;lt;br&amp;gt; &lt;br /&gt;
The foragers don’t seem to like the village at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
We head off with them in the morning.&amp;lt;br&amp;gt;&lt;br /&gt;
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of Magic? Goblin Guide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Koishi asks it for help in Goblin but nothing happens.&amp;lt;br&amp;gt;&lt;br /&gt;
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?&amp;lt;br&amp;gt; &lt;br /&gt;
We tell her what we’re here for.&amp;lt;br&amp;gt; &lt;br /&gt;
What We Learn:&amp;lt;br&amp;gt;&lt;br /&gt;
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)&amp;lt;br&amp;gt;&lt;br /&gt;
- The goblins are dispersed around and have their own places, this is hers.&amp;lt;br&amp;gt; &lt;br /&gt;
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.&amp;lt;br&amp;gt;&lt;br /&gt;
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Miss Chief&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; College? Shaper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.&amp;lt;br&amp;gt; &lt;br /&gt;
We’re head off to find some goblins who call themselves The Brewthers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114767</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114767"/>
		<updated>2026-06-25T08:38:15Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Marching Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
1. Persephone &amp;amp; Koishi&amp;lt;br&amp;gt;&lt;br /&gt;
2. Nif &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
3. Katya &amp;amp; Onyx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114766</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114766"/>
		<updated>2026-06-25T08:33:42Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Watch Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Koishi &amp;amp; Thallan&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Onyx &amp;amp; Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
Third - Katya &amp;amp; Nif&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114741</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114741"/>
		<updated>2026-06-23T11:49:02Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth mage - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114740</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114740"/>
		<updated>2026-06-23T11:48:43Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Thallan, wiccan - Anne&lt;br /&gt;
# Persephone, necromancer - Amy-Rose&lt;br /&gt;
# Koishi, rune mage - Zarne &lt;br /&gt;
# Katya, necromancer - Kita&lt;br /&gt;
# Nif, illusions - Bernard&lt;br /&gt;
# Onyx, earth - Helen&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114729</id>
		<title>Gobo Garrison</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gobo_Garrison&amp;diff=114729"/>
		<updated>2026-06-23T10:38:22Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Purchases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Massey&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#  &lt;br /&gt;
#&lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
A small Village called Timberhook&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To attempt to negotiate a deal with the local goblins&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
2000sp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
*12x 10pt Healing Potions (2 each) (Session 1)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114396</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114396"/>
		<updated>2026-06-08T06:51:46Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, elf played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 12===&lt;br /&gt;
&#039;&#039;&#039;Night 12: Bag of Bones&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We wanted to lure it towards us but I’m better as an up close, beat you up type fighter so I just glared at him and actively resisted his bullshit.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Amira cut ourselves free from the group to go forward and hit the Wendigo. It attacks with its antlers which freaking hurts by the way.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira hit it and then the Wendigo flickers into Roger and he says “Don’t let it take anyone else!”. Then I hit it and the same thing but this time he says “The White Knight, the mirror… I didn’t mean-“ After a while it dissipates and appears back on the pile of dead fae. &lt;br /&gt;
In Mind Speech, Eydis says “Struggle, distract him!” To Roger.&amp;lt;br&amp;gt;&lt;br /&gt;
While I was trying to cast and couldn’t move (futile by the way, the asshole has the mega magic resistance) Amira jumps over the pond on to the body pile yelling “FOR PERSEPHONE”, I appreciate that.&amp;lt;br&amp;gt; &lt;br /&gt;
Gravity suddenly lessens. Amira almost gets sucked into the rift but grabs onto an antler. The Wendigo falls to one knee and looks like it’s fighting itself. It falls down. Roger says “Quick, I’ve got it stunned!”&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The rest of us rush forwards so Eydis can do the ritual with the shard. Me, Echelon and Eydis all put our hands on the shard (Teddy and Amira were busy trying not to die) and bleed into it. We put in as much as we could before it could get up and then Eydis tries the ritual. Before our eyes,  the clearing starts to itself, the floating rocks disappear, the darkness clear. The Wendigo is sucked into the shard. The tear starts to close but Eydis uses her telekinetic hand to toss the shard into it. We see a very large shadow watching us in the tear before it closes. Roger is dead on the ground. Looks like his body was just being used (still doesn’t have a head).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I try and dig through the fae corpse pile to find anything cool or useful but there was nothing.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira manages to resurrect a male and female unicorn to ‘bring hope to the children’ yuck. The unicorns say the forest and glade should restore themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Amira take a well deserved victory lap around the glade. We see a couple of the scout party on the way back and they look ok.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They throw us a victory feast at the camp and tell us the elf can do his job once again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take the five-day trip to check on the white knight. (I take Roger’s body)&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 22:&amp;lt;br&amp;gt;&lt;br /&gt;
He’s fine and they throw us a feast also.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel five days back to Walter&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 27:&amp;lt;br&amp;gt;&lt;br /&gt;
Once we’re with Walter, We notice all our fruit had disappeared.  I turn Roger into a skeleton to keep forever. &lt;br /&gt;
We go home.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114395</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114395"/>
		<updated>2026-06-08T06:50:39Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, elf played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 12===&lt;br /&gt;
&#039;&#039;&#039;Night 12: Bag of Bones&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We wanted to lure it towards us but I’m better as an up close, beat you up type fighter so I just glared at him and actively resisted his bullshit.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Amira cut ourselves free from the group to go forward and hit the Wendigo. It attacks with its antlers which freaking hurts by the way.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira hit it and then the Wendigo flickers into Roger and he says “Don’t let it take anyone else!”. Then I hit it and the same thing but this time he says “The White Knight, the mirror… I didn’t mean-“ After a while it dissipates and appears back on the pile of dead fae. &lt;br /&gt;
In Mind Speech, Eydis says “Struggle, distract him!” To Roger.&amp;lt;br&amp;gt;&lt;br /&gt;
While I was trying to cast and couldn’t move (futile by the way, the asshole has the mega magic resistance) Amira jumps over the pond on to the body pile yelling “FOR PERSEPHONE”, I appreciate that.&amp;lt;br&amp;gt; &lt;br /&gt;
Gravity suddenly lessens. Amira almost gets sucked into the rift but grabs onto an antler. The Wendigo falls to one knee and looks like it’s fighting itself. It falls down. Roger says “Quick, I’ve got it stunned!”&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The rest of us rush forwards so Eydis can do the ritual with the shard. Me, Echelon and Eydis all put our hands on the shard (Teddy and Amira were busy trying not to die) and bleed into it. We put in as much as we could before it could get up and then Eydis tries the ritual. Before our eyes,  the clearing starts to itself, the floating rocks disappear, the darkness clear. The Wendigo is sucked into the shard. The tear starts to close but Eydis uses her telekinetic hand to toss the shard into it. We see a very large shadow watching us in the tear before it closes. Roger is dead on the ground. Looks like his body was just being used (still doesn’t have a head).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I try and dig through the fae corpse pile to find anything cool or useful but there was nothing.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira manages to resurrect a male and female unicorn to ‘bring hope to the children’ yuck. The unicorns say the forest and glade should restore themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Amira take a well deserved victory lap around the glade. We see a couple of the scout party on the way back and they look ok.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They throw us a victory feast at the camp and tell us the elf can do his job once again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take the five-day trip to check on the white knight. (I take Roger’s body)&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 22:&amp;lt;br&amp;gt;&lt;br /&gt;
He’s fine and they throw us a feast also.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel five days back to Walter&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 27:&amp;lt;br&amp;gt;&lt;br /&gt;
Once were with Walter, We notice all our fruit had disappeared.  I turn Roger into a skeleton to keep forever. &lt;br /&gt;
We go home.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114393</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114393"/>
		<updated>2026-06-08T06:49:34Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Session 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, elf played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 12===&lt;br /&gt;
&#039;&#039;&#039;Night 12: Bag of Bones&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We wanted to lure it towards us but I’m better as an up close, beat you up type fighter so I just glared at him and actively resisted his bullshit.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Amira cut ourselves free from the group to go forward and hit the Wendigo. It attacks with its antlers which freaking hurts by the way.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira hit it and then the Wendigo flickers into Roger and he says “Don’t let it take anyone else!”. Then I hit it and the same thing but this time he says “The White Knight, the mirror… I didn’t mean-“ After a while it dissipates and appears back on the pile of dead fae. &lt;br /&gt;
In Mind Speech, Eydis says “Struggle, distract him!” To Roger.&amp;lt;br&amp;gt;&lt;br /&gt;
While I was trying to cast and couldn’t move (futile by the way, the asshole has the mega magic resistance) Amira jumps over the pond on to the body pile yelling “FOR PERSEPHONE”, I appreciate that.&amp;lt;br&amp;gt; &lt;br /&gt;
Gravity suddenly lessens. Amira almost gets sucked into the rift but grabs onto an antler. The Wendigo falls to one knee and looks like it’s fighting itself. It falls down. Roger says “Quick, I’ve got it stunned!”&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The rest of us rush forwards so Eydis can do the ritual with the shard. Me, Echelon and Eydis all put our hands on the shard (Teddy and Amira were busy trying not to die) and bleed into it. We put in as much as we could before it could get up and then Eydis tries the ritual. Before our eyes,  the clearing starts to itself, the floating rocks disappear, the darkness clear. The Wendigo is sucked into the shard. The tear starts to close but Eydis uses her telekinetic hand to toss the shard into it. We see a very large shadow watching us in the tear before it closes. Roger is dead on the ground. Looks like his body was just being used (still doesn’t have a head).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I try and dig through the fae corpse pile to find anything cool or useful but there was nothing.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira manages to resurrect a male and female unicorn to ‘bring hope to the children’ yuck. The unicorns say the forest and glade should restore themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Amira take a well deserved victory lap around the glade. We see a couple of the scout party on the way back and they look ok.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They throw us a victory feast at the camp and tell us the elf can do his job once again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take the five-day trip to check on the white knight. (I take Roger’s body)&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 22:&amp;lt;br&amp;gt;&lt;br /&gt;
He’s fine and they throw us a feast also.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel five days back to Walter&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 27:&amp;lt;br&amp;gt;&lt;br /&gt;
We notice all our fruit had disappeared.  I turn Roger into a skeleton to keep forever. &lt;br /&gt;
We go home.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114287</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114287"/>
		<updated>2026-06-04T11:51:11Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, elf played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 12===&lt;br /&gt;
&#039;&#039;&#039;Night 12: Bag of Bones&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We wanted to lure it towards us but I’m better as an up close, beat you up type fighter so I just glared at him and actively resisted his bullshit.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Amira cut ourselves free from the group to go forward and hit the Wendigo. It attacks with its antlers which freaking hurts by the way.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira hit it and then the Wendigo flickers into Roger and he says “Don’t let it take anyone else!”. Then I hit it and the same thing but this time he says “The White Knight, the mirror… I didn’t mean-“ After a while it dissipates and appears back on the pile of dead fae. &lt;br /&gt;
In Mind Speech, Eydis says “Struggle, distract him!” To Roger.&amp;lt;br&amp;gt;&lt;br /&gt;
While I was trying to cast and couldn’t move (futile by the way, the asshole has the mega magic resistance) Amira jumps over the pond on to the body pile yelling “FOR PERSEPHONE”, I appreciate that.&amp;lt;br&amp;gt; &lt;br /&gt;
Gravity suddenly lessens. Amira almost gets sucked into the rift but grabs onto an antler. The Wendigo falls to one knee and looks like it’s fighting itself. It falls down. Roger says “Quick, I’ve got it stunned!”&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The rest of us rush forwards so Eydis can do the ritual with the shard. Me, Echelon and Eydis all put our hands on the shard (Teddy and Amira were busy trying not to die) and bleed into it. We put in as much as we could before it could get up and then Eydis tries the ritual. Before our eyes,  the clearing starts to itself, the floating rocks disappear, the darkness clear. The Wendigo is sucked into the shard. The tear starts to close but Eydis uses her telekinetic hand to toss the shard into it. We see a very large shadow watching us in the tear before it closes. Roger is dead on the ground. Looks like his body was just being used (still doesn’t have a head).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I try and dig through the fae corpse pile to find anything cool or useful but there was nothing.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira manages to resurrect a male and female unicorn to ‘bring hope to the children’ yuck. The unicorns say the forest and glade should restore themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me and Amira take a well deserved victory lap around the glade. We see a couple of the scout party on the way back and they look ok.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
They throw us a victory feast at the camp and tell us the elf can do his job once again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We take the five-day trip to check on the white knight. (I take Roger’s body)&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 22:&amp;lt;br&amp;gt;&lt;br /&gt;
He’s fine and they throw us a feast also.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel five days back to Walter&amp;lt;br&amp;gt;&lt;br /&gt;
DAY 27:&amp;lt;br&amp;gt;&lt;br /&gt;
We give Walter the shard with the Wendigo. We notice all our fruit had disappeared.  I turn Roger into a skeleton to keep forever. &lt;br /&gt;
We go home.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114286</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114286"/>
		<updated>2026-06-04T11:45:35Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, elf played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114285</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114285"/>
		<updated>2026-06-04T11:43:59Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, Human played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, human played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, elf played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Down_in_the_Hundred_Acre_Woods&amp;diff=114284</id>
		<title>Down in the Hundred Acre Woods</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Down_in_the_Hundred_Acre_Woods&amp;diff=114284"/>
		<updated>2026-06-04T11:14:57Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Kita]]&lt;br /&gt;
[[Scribe_Notes#Winter_823_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Kita&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: Winter 2026&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Winter - Amy-Rose&lt;br /&gt;
# Boom Boom - Ian&lt;br /&gt;
# Echelon - Zarne&lt;br /&gt;
# Calliope - Helen&lt;br /&gt;
# Elidon? or Doc? - Michael&lt;br /&gt;
# Argus? or Yukov? - Sam&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Ollie the Friendly Ogre&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To fix the story of Winnie the Pooh&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
To Be Discussed&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
&#039;&#039;How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day&#039;&#039;&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
&#039;&#039;What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.&#039;&#039;&lt;br /&gt;
&#039;&#039;Can the party eat/sleep/etc on the mode of transport.&#039;&#039;&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. &#039;&#039;Used when stationary, or on a larger transport such as a ship&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&#039;&#039;Insert correct month here&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Down_in_the_Hundred_Acre_Woods&amp;diff=114283</id>
		<title>Down in the Hundred Acre Woods</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Down_in_the_Hundred_Acre_Woods&amp;diff=114283"/>
		<updated>2026-06-04T11:13:13Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Kita]]&lt;br /&gt;
[[Scribe_Notes#Winter_823_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Kita&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: Winter 2026&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: TBD &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Winter - Amy-Rose&lt;br /&gt;
# Boom Boom - Ian&lt;br /&gt;
# Echelon - Zarne&lt;br /&gt;
# Calliope - Helen&lt;br /&gt;
# Elidon? or Doc? - Michael&lt;br /&gt;
# Argus? of Yukov? - Sam&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Ollie the Friendly Ogre&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To fix the story of Winnie the Pooh&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
To Be Discussed&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
&#039;&#039;How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day&#039;&#039;&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
&#039;&#039;What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.&#039;&#039;&lt;br /&gt;
&#039;&#039;Can the party eat/sleep/etc on the mode of transport.&#039;&#039;&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. &#039;&#039;Used when stationary, or on a larger transport such as a ship&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
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|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
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|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
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|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
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|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
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|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&#039;&#039;Insert correct month here&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114241</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114241"/>
		<updated>2026-05-30T11:14:22Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] a male Mind Mage, Hobbit played by Kelvin&lt;br /&gt;
# [[Persephone the Adventurer|Persephone]] a female Necromancer, Human played by Amy Rose&lt;br /&gt;
# [[Echelon]] a male Celestial Mage, Elf played by Zarne &lt;br /&gt;
# [[Amira]] a female E&amp;amp;E mage, Human played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] a female Mind Mage, Dwarf played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 11===&lt;br /&gt;
&#039;&#039;&#039;Night 11: I hate Roger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There starts to be alternative paths that spiderweb in front of us. We take turns using the luck stone to pick paths each time. We get back on a normal path and the trees look real again… but very dead. Eydis and Amira see movement in the trees.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Glint of eyes in trees&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; GTN? Orc&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Nature of last magic to affect? Transport.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; Counterspell best aligned? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mind mages say there are 7 minds and they are scared, wondering if they should warn us and hiding from the ‘thing’ in the forest. These are definitely the scout orcs from the camp. Eydis yells to them. There’s a long pause, then one of them approaches:&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘thing’ in the forest listens to fear.&amp;lt;br&amp;gt; &lt;br /&gt;
- The orcs haven’t seen ‘it’&amp;lt;br&amp;gt;&lt;br /&gt;
- The group of orcs keep disappearing one by one.&amp;lt;br&amp;gt;&lt;br /&gt;
- The forest is stopping them from escaping.&amp;lt;br&amp;gt;&lt;br /&gt;
- Could take 15 minutes to get to the middle.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We buff and then the orc leads us off the path to the clearing where his friends are. There’s 6 altogether, apparently the 7th just disappeared.&amp;lt;br&amp;gt;&lt;br /&gt;
Apparently they disappear and then come back looking the same but not and they have to kill them.&amp;lt;br&amp;gt; &lt;br /&gt;
They tell us not to ‘listen to the voices’ and to watch out for Roger (I’m not gonna watch out for Roger, I’m gonna him).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go forward not on a marked path. Three of us hear voices on the wind as we go:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me:&#039;&#039;&#039; “We only gave shape to what was already here”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “The children already fear the dark”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Teddy:&#039;&#039;&#039; “You can’t remove fear from dreaming”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Again):&#039;&#039;&#039; “There are no hopes without fear”&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis turns the whispers into irritating songs. But they make the fog disperse.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The trees start to grow in lines. They’re still dead but some of them are bearing fruit somehow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Apple fruit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Plant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Affect on consumption? Comfort and nostalgia.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Duration? 1 minute&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; Is it harmful? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4:&#039;&#039;&#039; GTN? Apple, black orchard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q5:&#039;&#039;&#039; Properties stay until consumed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Amira starts picking fruit. Then gold fruits start coming down.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Eydis’ basket&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Preservation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect if worn? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the fruit Eydis’ basket. The items seem to shrink to fit perfectly in the basket even when there’s heaps. Amira fills the basket. She tries one and says she feels really good for about 3 minutes and then really wants another… So they’re addictive. Amira wants to sell them which is not a stupid idea.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a clearing and there is a floating like tear/rip in reality. Big bits of ground, rocks and visions of places are floating through the air. We hear the inhale again and a gust of wind pulls us forward except Eydis so we anchor ourselves to her with rope. There’s a figure in black plate up ahead, watching us (I bet it’s Roger, smug asshole).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; the charms Teddy made&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Nature of magic? Warding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Wards against? Multiple&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go down a winding path. In the middle of the clearing, the tear is over a black pool over a pile of dead fae creatures in the middle that Roger is standing on. He looks as I suspected, lifeless. I detect undead: 1 greater undead… ah f*ck. Amira rubs a gold nugget on my face… I forget why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To close the distance, we leap onto one of the floating rocks because Eydis says it’s fun. We float over. We jump off when we get to Roger. He’s like 9ft tall or some bullshit like that. He starts to be a dick and then suddenly his face looks scared and we hear “Help me, I’m trapped” it sounds more like the Roger the other party described. Oh great, now we can’t just kill him. To be safe, I hand the shard to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
Roger says we look scared and plan-less, dick. Amira bocks and him like a chicken which is hilarious. Roger doesn’t like that… His limbs start to stretch and turn in weird and he morphs into a gigantic like Wendigo creature and roars.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114176</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=114176"/>
		<updated>2026-05-23T11:22:25Z</updated>

		<summary type="html">&lt;p&gt;AmyRose: /* Significant Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Teddy]] Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 1:&amp;lt;br&amp;gt;&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Dispair.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&#039;&#039;&#039;Night 2: Luma And Teddy Inconvenience Everybody&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All people that have had episodes have been within a two street radius of the clocktower and 10 minutes either side of noon.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight may have a castle&amp;lt;br&amp;gt;&lt;br /&gt;
- Me and Amira have decided the knight is probably a wuss.&amp;lt;br&amp;gt;&lt;br /&gt;
Walter gives us a list of the other kids who’ve snapped (Sarah, Alfie, Erica and Dale)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Dale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Why do people ‘lose permanently’? Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike Freaking Luma, these kids have lost but they also believe you ‘lose’ permanently. They have no stones. They all live and play near the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to go all the way into that goddamn clock. They all look for footprints, but Teddy ESPed a weird mind upstairs so I want to get the fighting. The bell tower looks empty but we notice a weird shadow that looks out of place… and its moving so that’s probably not good.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Sentient Animate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Generic True Name? Nightmare (Lesser)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start to move slowly towards it (me and Echelon in the front). Eydis casts Mental Attack and it disappears… Not too long later it reforms. It seems to be avoiding the sunlight. The fighting begins.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira gets hit and suddenly looks really freaked out. Finally I hit it and it disappears (I did that!). A sharp black shard stone falls to the ground.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shard Stone&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Corruption.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis does some Limited PreCog to see what will happen if we pick it up. She sees herself bleed as soon as she touches it and black wisps rising from her. She uses telekinesis to put the shard into a pouch.&amp;lt;br&amp;gt;&lt;br /&gt;
We take it to Walter:&amp;lt;br&amp;gt;&lt;br /&gt;
- They’ve had a nightmare here before that possessed a prince in Candyland.&amp;lt;br&amp;gt;&lt;br /&gt;
- …Someone named Roger brought it last time (hmm sounds familiar) They thought Roger was dead and buried.&amp;lt;br&amp;gt;&lt;br /&gt;
- Supposedly buried on the edge of a Candyland forest (ask thieves guild) well we’ll see about that.&amp;lt;br&amp;gt; &lt;br /&gt;
- The nightmares leaving a stone behind is new. He gives us a lead lined box to keep it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We nip through the portal to get our stones divinated and to get Amira… fixed, she’s still very freaked out.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Shard Stone: A fragment of a nightmare from the plane of nightmares connected to Children’s Playground. There could be an opposite shard… like from a bloody unicorn or something.&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira: Has ‘Dread’ mil sci’s can Rally it off, if you acquire stacks of it, Nightmares do more damage.&amp;lt;br&amp;gt; &lt;br /&gt;
- Luck Stone: Amplifies users luck majorly can even change fate. Makes you aggressive and angry. They could maybe cleanse it but that might affect the luck.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We go back through the portal and leave the shard with Walter but take the luck stone. Suddenly Freaking Luma is here panicking because he drew a ‘fire lizard’ and it got up and its huge. Walter goes to get the fire department. We get Luma to draw a bunny for us and wish for it to come alive. It works and we learn that water destroys them.&amp;lt;br&amp;gt;&lt;br /&gt;
We got meet the fire department. Me and Echelon help use the hoses and Eydis controls it so it sits still. We destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy wanders off… Oh for gods sake. We go after him… He seems to have amnesia… He’s somehow more annoying now.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of Amnesia? 5 Days&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis controls him so we can take him back to the guild to fix him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
DAY 2:&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s fixed and we go back. Apparently some of the kids attitudes are fading.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“The stupid hobbit has gone and got himself stupider”&#039;&#039; - Eydis&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&#039;&#039;&#039;Night 3: The Knight&#039;s Castle&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to see the knight, its a five day journey.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Day Journey (Days 2-6):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day one:&#039;&#039;&#039; We hear music and Amira maims some animals (they look cool) Teddy seems to lose the ability to talk and goddamn is it peaceful.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Four:&#039;&#039;&#039; Teddy gets his voice back... ah f**k.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day Five (DAY 6):&#039;&#039;&#039; We talk to some children on the way there and they give us some strawberries, we have a basket now.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We knock on the castle door and are told the knight left a few days ago (nothing is ever easy) we are invited to stay. We take a detour to talk to the cook? And then go look for paintings of the knight. We find none without the helmet but Amira studies one with it. We talk to a guardsman (Garrick):&amp;lt;br&amp;gt;&lt;br /&gt;
- Knight stays in the west wing which he’s closed while he’s away&amp;lt;br&amp;gt;&lt;br /&gt;
- Its not usually closed&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s 12 guards on duty (mostly outside)&amp;lt;br&amp;gt;&lt;br /&gt;
- They usually get more info about where he goes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira casts locate. One arrow points to the west wing and it flickers oddly and one that goes south outside near max range.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis does Limited PreCog:&amp;lt;br&amp;gt;&lt;br /&gt;
What will happen if we tell Garrick something is wrong and ask him to investigate with us? He says he won’t investigate and ‘neither should we’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says it seems like he’s hinting we should. So we decide to. We have this convo after dinner. Teddy disappears for a while and comes back saying he was slipped info about watches and instructions to the knights room and where the key is. We buff up.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; West Wing Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Ward, Alarm, Curse or Trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon picks the lock and Amira’s belt unbuckles randomly… My party is weird. I go in first. We follow Amira’s spell and Teddy’s instructions to the Knights room. The key is supposedly in a drawer outside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Drawer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Door&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of ward, alarm, curse or trap? Alarm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Method of bypass? Correct ITN or key.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy unlocks the door with the key.  There’s a broken vanity mirror with scattered glass on the floor. Bits of his armour are strewn around the room, tattered and fallen (a sword, helm, banner and shield). Amira’s spell points to a standing mirror. I can tell there’s been a fight that started at the vanity mirror and ended at the standing one.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Standing mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? Entrapment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Helm on the vanity&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Broken mirror&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; No aura&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Room&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Sword&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature of magic? Puzzle piece&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly living composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Plane of origin? Children’s playground&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Effect when pieces repaired and hung in place? Puzzlepiece fixed&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Banner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on puzzle completion? Clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis says the armour and stuff isn’t ‘from here or has been affected’.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We notice the standing mirror doesn’t show us and shows the armour pieces in perfect condition and hung up. Teddy finds the missing Helm plinth. Amira is fixing the banner, Teddy polishes the sword and then hangs it up, footsteps come from the mirror and we see a knight who waves at us. I fix the shield and hang it up, we hear footsteps in the room and a knight rises from a glass shard holding a weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
&#039;&#039;&#039;Night 4: Roger Must Die&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… We don’t talk about what happened during this fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis’ mental attack shatters it to glass… potentially temporarily. We sweep the glass into a pillowcase and stuff it in the drawer outside the room. Amira fixes the banner. Just as we finished restoring the rest of the armour, the knight reforms and comes to the door. Before he could enter, we all put the armour in its place at the same time this time (FINE Eydis MIGHT have been right), the glass guy turns to dust.&amp;lt;br&amp;gt; &lt;br /&gt;
The white knight appears in the mirror. Suddenly a different face appears in all the reflections in the room, he smirks and says “Your methods are interesting but.. futile, adventurers” then disappears… what a twat. The white knight is still trapped but can talk to us.&amp;lt;br&amp;gt; &lt;br /&gt;
- He doesn’t know who trapped him&amp;lt;br&amp;gt;&lt;br /&gt;
- We inform him that someone may be pretending to be him since the locate arrow is still pointing two ways.&amp;lt;br&amp;gt; &lt;br /&gt;
- Says the other reflection could be Roger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis Limited PreCog:&#039;&#039;&#039; &#039;&#039;What would happen if Amira broke the mirror?&#039;&#039; It would shatter and nothing would happen and the reflection would be gone.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We ask him to remove his helmet so Amira can study him for a more accurate locate spell. He is an elven man with blonde hair… Okayy maybe he’s kinda really very attractive… But only to the others, Amira was drooling, I didn’t care of course.&amp;lt;br&amp;gt; &lt;br /&gt;
He manages to somehow get us a signed letter to give to Garrick so he knows to get a mage to free him. Amira does a new locate spell and it only points at the mirror so someone might be impersonating him.&amp;lt;br&amp;gt;&lt;br /&gt;
- It was the doppelgänger that went to the clocktower.&amp;lt;br&amp;gt;&lt;br /&gt;
- He’s headed towards the ‘dark forest’&amp;lt;br&amp;gt;&lt;br /&gt;
- We decide we’ll chase the doppelgänger&amp;lt;br&amp;gt;&lt;br /&gt;
- We work out a ‘safeword’ with the knight to know its really him: ‘pumpkin head’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have to drag Amira away from the knight. We give the note to Garrick and head to bed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 7:&amp;lt;br&amp;gt;&lt;br /&gt;
It’s a five day journey of course.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 1:&#039;&#039;&#039; We cross a river&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 2 (DAY 8):&#039;&#039;&#039; No animals were maimed :( &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 3 (DAY 9):&#039;&#039;&#039; I sense a graveyard nearby and we go there. There is one fresh grave for Edith Finch from a week ago. I’m unable to talk to her. This all seems strange as Walter had insinuated that death wasn’t permanent. We find a near homestead that is owned by the Finch family:&amp;lt;br&amp;gt; &lt;br /&gt;
- Said she died in her sleep but the ‘knight’ had passed through the day before.&amp;lt;br&amp;gt; &lt;br /&gt;
- The knight doesn’t usually come here.&amp;lt;br&amp;gt;&lt;br /&gt;
- They say its normal for her to stay dead because there’s ‘no need for heroes beyond a certain age’… yeah sure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis won’t let us have a graveyard picnic (She never lets me do anything fun). On 3rd watch Echelon hears a voice in his mind &#039;&#039;“Poor Candyland, left to melt by heroes”&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 10):&#039;&#039;&#039; forest gets darker. An owl tells Echelon it may have seen the knight five days ago but like how high can an owl even count?  During first watch Eydis hears the voice &#039;&#039;“Poor poor heroes, on the wrong track, headed to their death”&#039;&#039;.&amp;lt;br&amp;gt; &lt;br /&gt;
During second watch I hear a rustle but Teddy’s ESP says their are no minds. A figure appears, the guy from the reflection. I wake everyone but I’m the only one that can see and hear him:&amp;lt;br&amp;gt;&lt;br /&gt;
- This is Roger… and he’s a serious dickwad…. Like seriously the worst. He kept calling me Sweatpea so obviously, he must die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says he wants us out of his business and that we’re going to die.&amp;lt;br&amp;gt; &lt;br /&gt;
- He keeps walking wayyyy too close to me.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says we don’t have what we need, we need more of the shards from the nightmares.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s still some of Candyland left.&amp;lt;br&amp;gt; &lt;br /&gt;
He really likes to annoy me and I seem to be the only one who can touch him. I try to draw a dick and balls on his hid but he whacks the shit out of me… worth it. Finally after hours he goes.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira empathies me and finds traces of a mysterious disease, she heals me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 11&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to change course and go to Candyland to try and get more shards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 5===&lt;br /&gt;
&#039;&#039;&#039;Night 5: Teddy Is Banned From Looking At Me... Ever Again... For All Time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go right and think really hard about Candyland. We eventually smell burnt sugar and find a candy village that looks… rough. There’s a taffy statue of a person mid-step in the middle of the street.&amp;lt;br&amp;gt; &lt;br /&gt;
We knock on a door but all we see is a face at the curtains and no answer. Amira yells some drivel about us being heroes and someone comes to the door. A woman made of gummy candy keeps nattering about not wanting ‘them’ to hear us and ushers us in:&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s something large, black and shadowy living in the fountain, corrupting people.&amp;lt;br&amp;gt;&lt;br /&gt;
- There’s a queen in charge but they haven’t been able to get word to her.&amp;lt;br&amp;gt;&lt;br /&gt;
- The statue used to be someone and its happened before, then the thing in the fountain turns the statues into monsters.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Suddenly I’m hearing…. Thoughts? Other peoples thoughts including- EW EW EW EW Teddy’s thoughts, make it stop!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We decide to head to the fountain in the middle of town. There are way more statues here, they don’t have minds. I hear a bunch of dormant minds and one that’s… waiting. The fountain has sunk 6 feet into the ground and- EW EW EW TEDDY’S THOUGHTS MAKE THEM STOP… I never want to walk in front of him again.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis plays her mandolin. I hear the dormant minds waking and they’re not all coming from the fountain.&amp;lt;br&amp;gt; &lt;br /&gt;
Eydis casts Wall Of Starlight in front of the fountain. For a second nothing happens and then some weird tar, burnt sugar people attack us. We kill one group and then another and they melt into puddles.&amp;lt;br&amp;gt; &lt;br /&gt;
Amira heals us.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The big waiting mind starts to move further down and away from us through what might be the sewer system so we go down a manhole to follow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 6===&lt;br /&gt;
&#039;&#039;&#039;Night 6: Graveyard Picnic, Hell Yeah!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go into the sewer to face our this nightmare shit.&amp;lt;br&amp;gt; &lt;br /&gt;
A black sludge creature appears and advances. After some damage it appears beneath me.&amp;lt;br&amp;gt; &lt;br /&gt;
We kill it and me and Echelon sift through the sludge to find the next shard.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Exposure Effect? Corruption and Drain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We put the shard in a bag and stored it on Dinner.&amp;lt;br&amp;gt; &lt;br /&gt;
We tell the town that we awesomely killed the big bad.&amp;lt;br&amp;gt;&lt;br /&gt;
We then decided to head to the camp of the Orcs and the ‘sorting elf’ to deal with those issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 1 (DAY 12):&#039;&#039;&#039; we camp and the night watch hears some faint singing: (Teeth in the Dark on wiki) &#039;&#039;(See Below)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 2 (DAY 13):&#039;&#039;&#039; We notice a silhouette on a hill of some kind of structure. As we reach the top we find a set of gallows. Teddy finds 3 extra minds across the gallows by some gravestones. I ask questions of one of them and find out they were hung and buried for murder.&amp;lt;br&amp;gt; &lt;br /&gt;
We finally get to have a graveyard picnic so it’s a good day.&amp;lt;br&amp;gt; &lt;br /&gt;
During night 2 Amira noticed that it was dead silent. Nothing at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRAVEL DAY 3 (DAY 14):&#039;&#039;&#039; Boring day. During the night Amira hears a stampede of something nearby but no minds were detected. Eydis heard the nightmare song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The song heard by Amira and Eydis on the travel towards the Orc Camp&lt;br /&gt;
  “Teeth in the Dark”&lt;br /&gt;
  Verse 1&lt;br /&gt;
  There’s a whisper in the rafters, counting every breath I take&lt;br /&gt;
  A lullaby of splintered glass that sings me wide awake&lt;br /&gt;
  The clock forgets its rhythm, time is dragging through the floor&lt;br /&gt;
  And something wearing my own face is standing at the door&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I try to scream but the sound won’t stay&lt;br /&gt;
  It curls in my chest and decays&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Verse 2&lt;br /&gt;
  There’s a hallway made of mirrors, but they don’t reflect me back&lt;br /&gt;
  Just a thousand different endings, every future painted black&lt;br /&gt;
  Every step’s a conversation with the things I tried to drown&lt;br /&gt;
  And the silence screams the loudest when there’s no one else around&amp;lt;br&amp;gt;&lt;br /&gt;
  Pre-Chorus&lt;br /&gt;
  I shut my eyes but the dark gets loud&lt;br /&gt;
  Like I’m buried alive in a crowd&amp;lt;br&amp;gt;&lt;br /&gt;
  Chorus&lt;br /&gt;
  Nightmares got teeth in the dark tonight&lt;br /&gt;
  Gnawing the edges of wrong and right&lt;br /&gt;
  They know my name, they wear my skin&lt;br /&gt;
  They tuck me in just to crawl within&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m chasing the ghost I keep inside&lt;br /&gt;
  When morning comes, I’m still not free—&lt;br /&gt;
  The nightmare’s learning how to be me&amp;lt;br&amp;gt;&lt;br /&gt;
  Bridge&lt;br /&gt;
  If I stay awake, will it fade away?&lt;br /&gt;
  Or is sleep just a price I pay?&lt;br /&gt;
  For every secret I never said&lt;br /&gt;
  Now they’re building a home in my head&amp;lt;br&amp;gt;&lt;br /&gt;
  Breakdown&lt;br /&gt;
  (Whispered)&lt;br /&gt;
  Don’t close your eyes…&lt;br /&gt;
  Don’t close your eyes…&amp;lt;br&amp;gt;&lt;br /&gt;
  Final Chorus&lt;br /&gt;
  Nightmares got teeth and they’re closing in&lt;br /&gt;
  Chewing through bone just to taste the sin&lt;br /&gt;
  They bend the truth, they twist the light&lt;br /&gt;
  Turn every dream into a fight&lt;br /&gt;
  No place to run, no place to hide&lt;br /&gt;
  I’m losing ground to what’s inside&lt;br /&gt;
  And when I wake, I finally see—&lt;br /&gt;
  The nightmare isn’t chasing me&amp;lt;br&amp;gt;&lt;br /&gt;
  Outro&lt;br /&gt;
  …it’s waiting patiently.&lt;br /&gt;
&lt;br /&gt;
===Session 7===&lt;br /&gt;
&#039;&#039;&#039;Night 7: Shopping Day I Guess...&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 4 (DAY 15):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone yaps about rainbows. At night Amira wakes me and asks why Eydis has gotten up to stoke the fire… But she’s still asleep so we’re having visions again. Teddy makes an absolutely inedible meal so me and Amira make a better one… Mostly Amira&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JOURNEY DAY 5 (DAY 16):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Suddenly there’s a guy in a wagon in front of us. He says he’s a merchant and last he knew, he was on Alucia. He shows us some amulets that can help keeping undead away. We buy Amulet of Chalcedony. Amira asks about a potion of the unborn child. The merchant finds one but seems to have no idea how it got there.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon and Amira DA:&#039;&#039;&#039; Potion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Which stat does this increase? Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; How much by? 6 points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amira buys it. We draw straws and of course I don’t win. Eydis takes the potion… I guess she could use the strength. People buy some more stuff until I get bored and say we should move on.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We approach a cliff edge surrounded by the orc camp. Eydis becomes a bat and flies up to look. After Eydis’s description, Amira thinks its a camp of 200. An orc calls out in orcish and Amira replies… I hear my name. They usher us to the gate, there’s 15 of them waiting plus a really beat up tall, tough looking one. I explain about the elf in the cliff… They seem confused and irritated by me… freaking orcs, I miss elves. Amira takes over and asks to speak to the chief. They wait (Amira’s making me write ‘Orcwardly’) while they go get ‘Grash’. He’s very large. I stand up straighter. He looks at me and says “I hear you see it too”, I respond very intelligently and he ushers us into his tent&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Grash&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; GTN? Orc*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 8===&lt;br /&gt;
&#039;&#039;&#039;Night 8: Me and Bat Eydis Climb A Cliff&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s a really swanky tent. &lt;br /&gt;
Grash says:&amp;lt;br&amp;gt;&lt;br /&gt;
- Everything seems to be working on their end.&amp;lt;br&amp;gt;&lt;br /&gt;
- The elf has the backlog of children with him in the cliff.&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any nightmares or Roger (Eydis drew a… pretty impressive picture of him)&amp;lt;br&amp;gt;&lt;br /&gt;
- They haven’t seen any weirdness except the forest on the top of the cliff is getting darker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grash shows us to out to the cliff face. We go through. We see a passage into a cavernous room. Eydis calls out and we hear footsteps. A young elf greets us and takes us through the caverns. We see wayyyy too many smelly 14 year olds clogging up the rooms. We are taken to the sorting elf although he apparently calls himself ‘the keeper’… our name is better.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He greets us as if he knows us… He doesn’t know me. He says we were here once when we were kid. Screw that, I was never in this nightmare place.&amp;lt;br&amp;gt; 	&lt;br /&gt;
- He says he thinks the cause of all this is because“It’s as if belief, itself is deteriorating”.&amp;lt;br&amp;gt; &lt;br /&gt;
- He says as children age, they become less fluid in their beliefs and too many older, less ‘imaginative, maleable’ children on the plane is causing it to destabilise.&amp;lt;br&amp;gt; &lt;br /&gt;
- He thinks there’s something in the forest causing the children not to be able to leave and its feeding on the destabilisation of the plane.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;“200 backed up children? Try prune juice”&#039;&#039; - Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We show him the shard. He says he hasn’t seen any nightmares or shards. He agrees that their could be an opposing force and mentions a faeglade in the forest to find unicorns (Please say we get to kill it). He said Grash has sent a patrol Into the forest before and they never came back… They also sent a hero ‘Crash The Brash’ (oh for fucks sake) and he also hasn’t been seen since. We agree to let his students do a more thorough divination on the shard.&amp;lt;br&amp;gt; &lt;br /&gt;
Echelon asks for the stealth ring he bought to be divinated too.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divinations:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nightmare shard:&#039;&#039;&#039;&lt;br /&gt;
- The more shards you have, the closer your connection to the nightmare plane and you can connect the shards.&amp;lt;br&amp;gt; &lt;br /&gt;
- Strong enough shards can trap a nightmare. For around an hour for lesser shards.&amp;lt;br&amp;gt;&lt;br /&gt;
- They tell us the process. Involves holding it in your bare hands like a blood sacrifice. (1pt EN each round you spend. Within 5ft of entity, lots of WP is useful).&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Stealth Ring:&#039;&#039;&#039;&lt;br /&gt;
- Holds up to 3 charges of Walking Unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
- On all creatures within 15ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DAY 17:&amp;lt;br&amp;gt;&lt;br /&gt;
The next day we decide to go check out the forest and see what’s there. The orcs show us to their path. Echelon gives us all wings just in case we fall… Except Eydis who becomes a bat and rides on my shoulder. Bat Eydis is kinda cute. Most of us walk up the path but Echelon decides to fly. He does not crash land so that was mildly disappointing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top Amira has another locate on for the armour. Echelon uses the Walking Unseen ring and Eydis stays a bat and uses Mind Speech. We enter the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 9===&lt;br /&gt;
&#039;&#039;&#039;NIght 9: I Get To Drink Orc&#039;s Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marching Order:&amp;lt;br&amp;gt; &lt;br /&gt;
- Persephone (me) - With shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Amira - With luck stone&amp;lt;br&amp;gt;&lt;br /&gt;
- Echelon&amp;lt;br&amp;gt;&lt;br /&gt;
- Teddy&amp;lt;br&amp;gt;&lt;br /&gt;
- Eydis is flitting around as a bat.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The forest starts to get very quiet and we don’t seem to arrive at any of the landmarks we see… We come to a set of footprints that match ours exactly. &lt;br /&gt;
Amira suggests the safeword ‘pelican’ in case there are doubles of us… This is not allowed to be true, one Teddy is enough.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy marks the ground with a stick but when we get walking again… We come to the same place so luckily we’re just in a hellish loop, but no extra Teddy’s.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eydis tries to fly up and see above the canopy but said she got bad ‘danger sense’ before she could and came back. Eydis and Teddy do Mind Shield on themselves to see if the loop is a mind trick. Amira says her locate arrow is glitching?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira DAs each of us:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Setient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Last magic to impact? Mind Speech&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2:&#039;&#039;&#039; Rank of last magic? 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 3:&#039;&#039;&#039; College of last magic? Mind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persephone:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; MA of caster of last magic? High&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddy:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; How healthy is he? Healthy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eydis:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of current deception she is under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amira:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Duration of deception she’s under? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eydis becomes a dwarf again. I decide to use my superior ranging abilities to try and find us a different, better path and of course I do find us a non-looping path. We pass a tree that looks like it was struck by lightning and then we starting seeing things hanging from trees like bells and strings. Eydis and Teddy (suddenly Teddy knows things apparently) tell us that sometimes things are hung from trees to ward off spirits. I detect no undead here.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy makes the creepiest amulets I’ve ever seen for protection and gives me one… It’s the nicest present I’ve ever gotten.&amp;lt;br&amp;gt; &lt;br /&gt;
As we progress more things are hung from the trees like creepy dolls. Teddy tries to take something and the tree attacks him which was hilarious. All the dolls turned to look at him.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Doll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q1:&#039;&#039;&#039; Last magic to impact? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q2:&#039;&#039;&#039; Nature of magic? Animation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q3:&#039;&#039;&#039; College of Magic? N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q4 (Amira):&#039;&#039;&#039; Is it connected to the magic of the shard? Connected to nightmare plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We move on and the items peter out. After a while I become uneasy. Suddenly I see movement and a big ass wolf looking thing speeds past and attacks Echelon. There are four of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… I don’t want to talk about this fight… But I will say, I fucking tried ok.&amp;lt;br&amp;gt;&lt;br /&gt;
We kill three and leave one unconscious that we tie up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Unconscious wolf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Animal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 1:&#039;&#039;&#039; Is it controlled, bound or charmed? No.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question 2 (Amira):&#039;&#039;&#039; Plane of origin? Children’s Playground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon uses Summon and Bind Creatures Of Dark. He asks it questions:&amp;lt;br&amp;gt;&lt;br /&gt;
- It has a cub&amp;lt;br&amp;gt;&lt;br /&gt;
- Hasn’t seen a shard&amp;lt;br&amp;gt;&lt;br /&gt;
- Says that there’s dark wood and ‘dark bad’&amp;lt;br&amp;gt;&lt;br /&gt;
- Says he’ll take us there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he leads us, it gets so dark and we start to feel like we’re definitely being watched. We find an empty, seemingly suddenly abandoned campsite, like the people just disappeared since there are no footprints out and no one has died here. It must be the scout party’s site.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Me and Teddy are still very low on fatigue so Eydis offers us orc’s blood to heal… HELL FREAKING YES! You better believe I chugged that and will never wipe my chin! Teddy gagged it down (pussy).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We see the entrance to the really dark part. We tie a rope to a tree on the outside and enter holding it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 10===&lt;br /&gt;
&#039;&#039;&#039;Night 10: Slap Children!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wolf refuses to come with us (wuss). We walk to the end of our rope and nothing bad happens (though there is an unnatural dark and sound is muffled) so we go back and untie it. The wolf says it has seen shadowy things come out of the forest and one two-legged in shiny armour.&amp;lt;br&amp;gt; &lt;br /&gt;
I scout the edge of the forest and find us an alternative entrance. We decide to take it. Amira’s arrow was avoiding the forest and when were in the forest it would just spin. We tested her locate on us and it would work as long as we were within 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Eventually me and Amira see a silhouette just standing ahead. We sneak up. I tap it on the shoulder and it’s a freaking child because of course it is… it greets me by name so nope nope… I hate this. It keeps saying its name is ‘Eydis’ and I refuse to believe that. It says its:&amp;lt;br&amp;gt;&lt;br /&gt;
- Watching&amp;lt;br&amp;gt;&lt;br /&gt;
- There are some people in the forest&amp;lt;br&amp;gt; &lt;br /&gt;
- And The forest doesn’t want us here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She has a mind but the mind mages   say she’s not really ‘thinking’… She was, however, annoying and apparently Amira thought so too because she eventually lost her patience and slapped her… Which is my favourite thing Amira has ever done. The child burst into a cloud of smoke… Noted: If children are annoying, slap them and they’ll go away.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After taking a break, we come to a clearing. As we walk through we realise we can’t hear each other in the clearing and there seems to be no way out other than the way we came in. Amira says it’s creepy and as she says that, the fog thickens.&amp;lt;br&amp;gt; &lt;br /&gt;
Teddy runs forward and yells “What do you want?” Into the clearing. We still have mind speech on so he lets us know that the clearing answers back. “What are you most afraid of in what lies ahead?” It repeats the question until he answers honestly “loneliness”, He says he can now see an exit… Oh crap...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We each enter and answer:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Me (Persephone):&#039;&#039;&#039; “Why do you refuse to turn back?” I give many good answers but the exit doesn’t appear until I say “Cos I want to prove I’m strong enough to beat this”… Which is stupid and a lie obviously.&amp;lt;br&amp;gt; &lt;br /&gt;
- &#039;&#039;&#039;Amira:&#039;&#039;&#039; “why do you refuse to turn back?” “I won’t abandon my friends”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Eydis:&#039;&#039;&#039; “What are you most afraid of in what lies ahead?” “Not achieving our goal”&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Echelon:&#039;&#039;&#039; Had same question and answer to Eydis.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Finally we can all see the exit and cross. As we go on, the trees start to have faces and are definitely watching us (y’know, I thought my first adventure was gonna be a normal, straightforward mission but nooooo). The path starts to narrow a lot… we start to wonder if it’s related to our fea- I mean apprehension. Us mil-sci’s start trying to raise morale. Eydis plays a lame (I mean game) where she makes animal sounds and we have to guess. It works to distract us and the path widens.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We come to a small, black pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Pool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Effect on me when submerged? Visions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teddy pokes his stick in and it seems to have no bottom. He gets a vision of Echelon attacking him. Me, Amira, and Eydis also look in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amira&#039;&#039;&#039; - Looking down at the forest, there’s a spot of grey that’s seeping out.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Persephone (Me)&#039;&#039;&#039; - Me leaving the forest alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eydis&#039;&#039;&#039; - Party having a heated argument in the forest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Echelon won’t look. But the pool seems to have a shallow bottom now so most of us cross on foot… Except Echelon who swings across via grappling hook because he’s feeling contrary today.&amp;lt;br&amp;gt; &lt;br /&gt;
We move on and all the trees lose texture and become like a play set.. Like cardboard. Our shadows start lagging and our foot steps disappear. I start to see a pulsing, sickly green light ahead. Then we hear a deep inhaling sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Am&amp;quot; | Amira&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Echelon&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Teddy&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Eydis&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | Persephone &lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 SC, +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  Yes&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 22 Melee Def, 11 close def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
* Luck Stone - Acquired from Luma (Session 1)&lt;br /&gt;
* Nightmare Shard #1 - Acquired from killing Nightmare in clock tower (Session 2)(Currently being held by Walter)&lt;br /&gt;
*Strawberry basket (Acquired by Eydis)(Session 3)&lt;br /&gt;
*Piece of paper with backwards mirror writing - Acquired by Eydis in castle with knight in mirror (Session 4)&lt;br /&gt;
*Piece of paper with no reflection - Acquired by Eydis in castle with Knight (Session 4)&lt;br /&gt;
* Nightmare Shard #2 - Acquired from killing Nightmare in Candyland (Session 6)&lt;br /&gt;
*Pot of black char - Made by Teddy (Session 7)&lt;br /&gt;
*A couple of crude handmade amulets for protection (Made out of twigs and such by Teddy)(Session 9)&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
*Amulet of Chalcedony (Session 7)&lt;br /&gt;
*Potion of the Unborn Child (Injested by Eydis) (Session 7)&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AmyRose</name></author>
	</entry>
</feed>