Tobintown

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Tobintown
Location 15 Miles north-west of Brastor Township in Brastor.
Government
Population ~120
Languages

–Common

–Literacy


100%

5%

Taxes

– Property Tax:
– Bonding rate:


% per annum
% of goods' value/month

Tobintown is the remains of a once happy town, currently being rebuilt by the re-settlers of Brastor.

Five miles north of Tobintown the Champion River can be crossed at Emmit's Ford. The north road then continues another ten miles to Carlson's Switch, the main pass though the mountains to the Sweet Riding.

Ten miles west is a smaller pass that was opened to evacuate the re-settlers in 805wk and was re-opened in winter 806wk.

Places

The Wall and Gates

The town is surrounded by a 15' tall earthen embankment with a similarly deep ditch on the outside, water from the Champion River slowly flows through the ditch. The only bridges over the ditch are at the northern and southern ends of the town.

North Gate is an elaborate brick structure, extending up into a 42' tall watch tower. The watch tower has magnificent views of the river and mountains to the north from the upper deck. The gate itself is still under construction, it is currently blocked at night by a couple of logs and an old cart.

South Gate is two solid stone pillars. On the East side is a 40' high squat stone tower. The crenelated roof is open to the elements but provides a good view of the road and river. The gate is usually blocked at night by logs or an old cart.

Connected to the south gate tower are barracks for up to 100 men and a corral for their horses.

Town Square

The town square is paved with local stone, a deep clean well is in the south-east corner. On the eastern edge a large Inn, on the western edge is the the town meeting hall.

At the northern corner of the town hall is 30' tall delicate brick clock-tower, a spiral stair winds around the outside giving access to where the clock mechanism would be if it had one.

Paved streets lead from the square to the northern and southern gates, and east to the stone wharf on the bank of the Champion River.

S-Mart

Shop Smart, Shop Sabastian-mart
Purveyor of All Things Good, a prominent merchant house.

Town Hall

A simple two-storey stone building with a wood and thatch roof. The ground floor is one large open room with a raised platform at one end. Stairs at either end lead up to several small rooms upstairs, most of which are unfinished and used to store possessions of families who are still rebuilding.

Fighting Spirits Inn

A simple two-storey stone building with a wood and thatch roof. Downstairs is the common room, bar, and kitchens. Upstairs are the innkeeper's rooms and some guest rooms.

Sawmill

Half a mile South-east of town, the new (Summer 807) saw mill is set next to the river.

Half of the saw mill is operational in the traditional manner and producing milled timber for the Brastor Reconstruction Project.

The other half is a mess of half constructed and broken components of the planned water wheel driven 'trunk to timber transport, cutting, and drying system'. Following the disaster of Autumn 807 the mechanician and crew were run out of town by the injured sawmill workers. The Duke's representatives are believed to be seeking a qualified mechanician to complete the project.

Most sawmill workers not drawing overnight guard duty stay in the south gate barracks in Tobintown.

In Winter 807 the Sawmill is completed and in fully production.

People

Town Guard

Four militia have been assign permanent duty in Tobintown, they have set up camp in the comfortable northern watch tower. The barracks are primarily used for storage and the occasional patrol that stops overnight. The guard is supplemented by volunteers from the townsfolk.

History

Tobintown was once a small town where the local farmers traded their livestock and produce, travellers rested before setting out or after arriving through the passes to the Sweet Riding, and the local craftsmen were known for the quality of their weaving.

During the period of the Dark Circle occupation Tobintown was used as a refugee mustering point and alliance outpost, and was sacked several times by both sides.

Very few buildings survived the decade of war intact. A couple of those have been left standing on the west side of town as a reminder of the town's darkest years. A few brave souls enter the buildings to remember the dark times but nobody will live in them, the taint of evil and death is indelibly etched into the walls.

807wk

Winter 807

Sabastian personally oversees the completed the sawmill.

17th Harvest, Autumn 807

Following numerous delays the mechanical marvels of the water powered saws calamitously fail, injuring several workers and destroying the mechanisms. The mechanician and crew barely escaped lynching and were last seen rafting downriver on their waterwheel.

20th Meadow, Summer 807

The Tobintown sawmill produces its first lumber for the Brastor Reconstruction. Recruits pouring into town to cut lumber and work the mill are temporarily housed in the south-gate barracks.

Summer 807

Braegon returns to town for a few days, finishes the wharf, assists with the sawmill construction, and spends some time improving the roads to the north and south.

805-6wk

Winter-Spring 806wk

Late in winter the guild adventurer Braegon clears and re-paves the town square, digs a new well at the side of the square, and lays stone foundations and first floor for a new Inn and town hall on either side of the square.

During Spring Braegon raises an earthen wall around the town, constructs the south gate and barracks, and lays foundations for several buildings in the town.

One of his colleagues passes through in late spring, builds a slightly taller tower at the north gate, a beautiful spire next to the town hall that he declares to be a clock tower, and then continues his journey mentioning something about working on the locks.

Autumn 806wk

Brave settlers returning to Brastor rebuild a few common buildings to live in while they re-establish their farms and rebuild the rest of the town.

Winter 805wk

Settlers and militia driven back by the Dark Circle forces shelter from the unusually fierce winter storms in the remains of Tobintown until they are evacuated through the hills to the west.

Pre Dark Circle Adventures