The Magical Mystery Show: Difference between revisions

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===Day Three ===
===Day Three ===
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w
===Day Four===
Mice Flea illusionist Amulet
===Day Five Six Seven ===
Travel Manticor
===Day Eight Nine Ten===
Returning to the guild,  viz shadow realm. Rescue Dwarves
===Day Eleven to Fourteen===
Travel to Aladar, Squid Dwarf, Ants
===Fifteenth


==Loot==
==Loot==

Revision as of 07:52, 17 October 2016

The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings.

Pay 500 sp per critter retrieved.

Night: Monday
Start Time: 7:00
Location: William and Bridget's House.
Level: Medium


Dramatis personae

  1. Nicola - A nice young lass played by Bridget
  2. Julia's character
  3. anook
  4. Mark Simpson's character
  5. Horton - (m) Human Mind Mage - Errol
  6. Mayhem, a hobbit Shadow Weaver played by Jim Arona

The Mission

Last seen wearing a collar, in between Foxcourt and Konnigsburg

  • mice family .. talk
  • fleas
  • 9 ft tall demi gorgon
  • beetles
  • Manticor girl
  • fox that is an archer
  • 8 ft tall ant men
  • talking stick
  • 9 ft tall Dragon
  • an amazing Halfling .. Sam
  • 8 legged horse
  • Airborn octopus

We get paid $500 each for every animal we recover

Day One

We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.

Day Two

Approaching Cholm we discover two things.

  1. 1 it is not okay to hunt cows
  2. 2 flying is dangerous

Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.

Day Three

We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w

Day Four

Mice Flea illusionist Amulet

Day Five Six Seven

Travel Manticor

Day Eight Nine Ten

Returning to the guild, viz shadow realm. Rescue Dwarves

Day Eleven to Fourteen

Travel to Aladar, Squid Dwarf, Ants

===Fifteenth

Loot

  1. fetishes
  2. Necklace of preservation
  3. shadow glove
  4. pendant faith magic
  5. shiny stuff
  6. dagger with storage magic
  7. Rune spell

Quotes

"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member