The Magical Mystery Show: Difference between revisions

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Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers.  The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers.  The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.
==Loot==

Revision as of 09:02, 19 September 2016

The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings.

Pay 500 sp per critter retrieved.

Night: Monday
Start Time: 7:00
Location: William and Bridget's House.
Level: Medium


Dramatis personae

  1. Nicola - A nice young lass played by Bridget
  2. Julia's character
  3. anook
  4. Mark Simpson's character
  5. Horton - (m) Human Mind Mage - Errol
  6. Mayhem, a hobbit Shadow Weaver played by Jim Arona

The Mission

Last seen wearing a collar, in between Foxcourt and Konnigsburg

  • mice family .. talk
  • fleas
  • 9 ft tall demi gorgon
  • beetles
  • Manticor girl
  • fox that is an archer
  • 8 ft tall ant men
  • talking stick
  • 9 ft tall Dragon
  • an amazing Halfling .. Sam
  • 8 legged horse
  • Airborn octopus

We get paid $500 each for every animal we recover

Day One

We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.

Day Two

Approaching Cholm we discover two things.

  1. 1 it is not okay to hunt cows
  2. 2 flying is dangerous

Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.




Loot