Standard Items

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This page contains writeups for standard or common items. Most of these have standard effects based on the rules used to generate them. The idea is to save time for GMs by providing them with all the basic stuff pre-written so they can spend their time on the interesting bits. If the item you are looking for is not here then please add it so the next person can make use of it too.

Armour

Leather Armour

Rank 4 Hard Leather Armour

Hard Leather Armour made by an Armourer with effective rank 4.
Protection: 5 AP
Agility Modifier: -1
Stealth Modifier: 0%
Size: 6 - Human Male
Weight: 18lbs
Value: 250 sp
Session: Summer/Autumn/Winter/Spring 8____ wk
Adventure: ...
GM: ...



Weapons

Wiccan Amulets

Amethyst
Wards bad dreams and assists the wearer in achieving a restful sleep. Increases the wearer's Fatigue recovery during sleep periods by 10% (round down).
Cost: 3,000 SP.
Aquilegius
The wearer subtracts 10 from all rolls on the Fright Table.
Cost: 2,400 SP.
Beryl
Increases the wearer's ability to detect traps and ambushes by 5.
Cost: 4,000 SP.
Betony
Decreases the Base Chance of infection by 15.
Cost: 2,200 SP.
Bloodstone
Prevents miscarriage and decreases Base Chance of infection by 20.
Cost: 3,000 SP.
Carbuncle
Decreases damage done by poison by 2 points of damage per pulse or day.
Cost: 9,600 SP.
Chalcedony
No undead will willingly approach closer than 10 feet to the wearer in most cases.
Cost: 4,800 SP.
Diamonds
Increases all of the wearer's Strike Chances by 2.
Cost: 8,000 SP.
Elder Flowers
Makes the wearer proof against the Evil Eye.
Cost: 400 SP.
Hypericum
Increases the wearer's Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being.
Cost: 800 SP.
Iron
No Demon or Daemonic being will willingly approach closer than 10 feet to the wearer in most cases.
Cost: 4,000 SP.
Jade
No undead will willingly approach closer than 30 feet to the wearer in most cases.
Cost: 4,000 SP.
Jet
No Demon or Daemonic being will willingly approach closer than 50 feet to the wearer in most cases.
Cost: 4,800 SP.
Luck
Made from tiger's or alligator's teeth. It increases the wearer's Magical Resistance by 3 and adds 2 to the wearer's defense.
Cost: 2,400 SP.

Invested Items

Earth College

Armour of Earth

Type Invested Item Spell Armour of Earth (Earth S-4)
Spell Rank 0 Charges 10  9  8  7  6  5  4  3  2  1
BC ___% Created By PC / NPC Name
Range 10 Feet Date __/__/80_ wk
Duration 1/2 Hour +1/2Rk Cost 100 sp per rank per charge
Target Entity Player/GM
Resist None Ph
Effects

This spell increases the defence from physical weapons of the target by 2 + 2 / Rank. At Rank 11 and above, it also absorbs 1 Damage Point per strike.

Item Description

Amulet / Ring / ... Weight: 1oz


Type Scroll Spell Armour of Earth (Earth S-4)
Spell Rank 0 Charges 1
BC ___% Created By PC / NPC Name
Range 10 Feet Date __/__/80_ wk
Duration 1/2 Hour +1/2Rk Cost 50 sp per rank per charge
Target Entity Player/GM
Resist None Ph
Effects

This spell increases the defence from physical weapons of the target by 2 + 2 / Rank. At Rank 11 and above, it also absorbs 1 Damage Point per strike.

Item Description

Scroll Weight: 2 oz + case


Strength of Stone

Type Invested Item Spell Strength of Stone (Earth S-3)
Spell Rank 0 Charges 10  9  8  7  6  5  4  3  2  1
BC ___% Created By PC / NPC Name
Range 10 Feet Date __/__/80_ wk
Duration 1 Hour +1/Rk Cost 100 sp per rank per charge
Target Entity Player/GM
Resist None Ph
Effects

The target of this spell has their Physical Strength or Endurance (Adept's choice) increased by Rank points (minimum 1).

Item Description

Amulet / Ring / ... Weight: 1oz


Type Scroll Spell Strength of Stone (Earth S-3)
Spell Rank 0 Charges 1
BC ___% Created By PC / NPC Name
Range 10 Feet Date __/__/80_ wk
Duration 1 Hour +1/Rk Cost 50 sp per rank per charge
Target Entity Player/GM
Resist None Ph
Effects

The target of this spell has their Physical Strength or Endurance (Adept's choice) increased by Rank points (minimum 1).

Item Description

Scroll Weight: 2 oz + case


Trollskin

Type Invested Item Spell Trollskin (Earth S-16)
Spell Rank 0 Charges 10  9  8  7  6  5  4  3  2  1
BC ___% Created By PC / NPC Name
Range 10 Feet Date __/__/80_ wk
Duration 30 Seconds +5/Rk (6 Pulses +1/Rk) Cost 125 sp per rank per charge
Target Entity Player/GM
Resist None Ph
Effects

The spell allows the subject to regenerate Endurance Points. The target begins to regenerate the pulse after the spell is cast and continues to regenerate at the rate of 1 Endurance Point per pulse for the duration of the spell. The spell will not help regenerate wounds inflicted by acid or fire. An entity will not die from damage while under the effects of a Trollskin, even if they are below negative half Endurance.

Item Description

Amulet / Ring / ... Weight: 1oz


Potions