Salve Rex: Difference between revisions

From DQWiki
Jump to navigationJump to search
Line 216: Line 216:
* 2 x Scimitars, rank 4 Weaponsmith
* 2 x Scimitars, rank 4 Weaponsmith
* 4 x Hobgoblin sized scale mail
* 4 x Hobgoblin sized scale mail
* Bicorn Hat
* Admiral's Bicorn Hat, +1 effective sailing rank, +3 AG on ships, magnified ship, +10% SC/MR/....
* Bow  
* Song Bow, Singing ability adds to SC & damage.
* Cloak
* Troubadour Cloak -
* 2 x Panpipes
* Sewer Pipes, summon rats.
* Haunting Pipes, Fear/Awe Cause or protect.


Scouting further, we find an old well that had been concealed that goes down at least 400'. Signs of claw marks about 2 weeks ago, probably from a Ghoul, scent of brimstone.
Scouting further, we find an old well that had been concealed that goes down at least 400'. Signs of claw marks about 2 weeks ago, probably from a Ghoul, scent of brimstone.

Revision as of 09:20, 27 October 2022

Summary

Adventure: Salve Rex
GM: Chris
Season: Spring 822 wk
Night: Thursday
Location: Various but starting at Deans on 14th Sept
Level: Medium

Party
  • Haedric - Dwarven Ice Mage - played by Stephen Scribe
  • Sprokett - Dwarven Binder - played by Ciaran
  • Celeste - Half-Elf Barbarian - played by Dean
  • Cassandra - Human Celestial - played by Michelle
  • Quentin - Orc Namer - played by Sean Mil Sci
  • Zardoz - Halfling Celestial - played by Martin PL
  • D'Artagnan Took (Dart) - Halfling Bard - played by Alex
Employer
Klaus von Turgen from a wealthy Cauldersfield Family
Mission

The Guild has been retained to undertake a mission on behalf of a wealthy family in Cauldersfield in that they wish to locate some lost tombs in the Corwyrn Highlands (also known as the Corwyrn Swamp due to its inundation of water which only seems to be getting worse) in the East of the realm. The wealthy Cauldersfield family seeks to locate the tombs and if possible, enter and extract some missing unique Cauldersfield Relics to help restore Cauldersfield to greatness.

In order that the party can find these tombs, the local Bishop, Bishop Ladislaus Khan must be ‘encouraged’ to undertake research in his library to help discover the lost tombs. To that end a shipment of holy relics and a new holy altar has been shipped to Freetaun and from there upriver towards the last navigable point of Wesmarch from whence it will travel on wagons to its destination in the Cauldersfield mountains to the NW some 300m away. They are to also keep the bishop happy and undertake any tasks he asks of them until they accomplish their goal.

So, the party are to:

  1. Meet up with the Relic shipment at a location when they can get across The Great Western Sea
  2. Guard the wagons traveling to Corwyrn to ensure the relics get to their destination intact.
  3. Ingratiate themselves with the bishop and keep him alive and cooperating until they get the information they require.
  4. Locate the Tombs or recover what they can for their employer.
  5. Ideally not kill any members of the Streshnyva family.
Pay
$10k each plus neg loot options

Scribe Notes

Seagate to Ormond

Duesday 1st Thaw - W'ansday 2nd Thaw

Don't kill any members of the Streshnyva family.

Shopping List:

  • Book of Great Leadership
  • Standard(s) - Holy Banner of Zagboro the Elder, Banner of the Brave, War Banner of Zup, War Banner of Shreshnyva, Tizenegy Banner, Ezer Banner, Otven Banner, Balszarny Banner and the Ezred Banner
  • Sword(s) of Lazlo and Levente
  • 64 Orbs (eye sized) and 1 large one - known as The Osszekottete Orbs and associated Helms
  • Shield of Horgan

All of these items require Cauldersfield Noble blood to use.
Anything else is ours.

Shopping for Healing Potions, Restoratives, Astrology, Greaters.

Th'rsday 3rd Thaw

We get Shadow Wings from the guild and head out just after dawn, flying north-ish to the coast north of Sanctuary.

Rest for the afternoon, camp in an igloo. Celeste performs dentistry on a bear.

Frysday 4th Thaw

Iceberg up the coast, land near Ormondton and walk the last few miles into town.

6sp gate tax. Find our ship at docks in Ormondton, she's The Sylvan Tide, a 130' 4-mast Carrack, due to depart at dawn. We head to the local pub, the Golden Sheath.

Cassie catches up with an old friend, Mary, Princess/Heiress of something something (Artzdorf/Flugelheim). 3 guards (1m2f), ladies: Jane, Katerina, Anya.

We drink, chat, Celeste is assaulted by a courtier with a comb. I get engaged to Anya.

Reapsday 5th Thaw

There is a dawn departure planned and Mary & co are also coming on the ship too.

2 Days at Sea

As the boat pulls out there's a shout to wait from the docks, a small shadowy figure swings out on a rope, misses the boat then is dragged in by Celeste. Zardoz identifies him as a friend, D'Artagnan Took.

Dart entertains the princess with folk songs and his lute. The rest of us scatter around the ship.

Celeste climbs the walls, well masts, and distracts some of the crew.

Father Francesco (Human Michaeline) invites us to join him and the other priests in prayer with the artefacts, it seems most of us are busy, Quentin willingly represents us. Others are: Gregor (Human Michaeline), Mikhail (Human Michaeline), Torrence (Orc), Virginia (Orc), Ricki (Elf), Bella (Elf), Brett (Dwarf), Hollister (Human), Anya (Human). Quentin checks out the artefacts.

Captain of the boat: Jacques Rackham, human, 7', red-head. Invites Mary and entourage to dine at his table, Anya and I get dragged into it too. The Captain feeds me a beer that increases my height by 3". Cassandra stays after dinner to pump Jacques for more information.

Sunday 6th Thaw

We are falling into normal sailing routines.

Just before lunch a fog bank starts chasing us, moans and cries for help coming from it, Wiccan charm effect trying to summon us in, we board an iceberg and charge.

Sea Hag riding a killer whale, half a dozen accompanying whales, a dozen Nixies. Charging in close we hit the hag hard and take her down within half a minute, kill one Nixie, wound several others, they all leave.

Sea Hag Loot:

  • Spear - +15% +3 & Puffer Fish Toxin
  • Belt - Water Breathing & Bonus Protection - powered by dying fish
  • Necklace - Extends duration of charm to a month, provided they stay close.
  • Fish armour is made of living fish, not magical.


D'Artagnan spends some time composing a courtly ballad to impress the noble ladies with our derring-do:

Upon the barge of ice, we steamed towards the fog,
Cassandra sounded caution: "We need a plan of attack." 
But we all already had a plan: Attack!

As we pierced the fog, we saw the foe,
The Sea Hag and her minions snarled,
With no time to talk, the battle commenced.

With Godlike Strength, Celeste swung her weapons: one a Halfing, my good friend Oz,
With his Golems of Clay, Sprokett threw a gear into the Hag's Plan and paid a blood price,
Haedric brought the Hag to her Knees and made the Skyfall,
  while Quentin tended to Sprokett who had been dismantled.

I taunted the Hag "Come at me!" and stole her attention,
As she dealt me a blow with her dagger, she would find one in her back.
We returned from the battle triumphant; the Evil Hag was slain.

Ship and Barge

During the voyage Quentin divines the artefacts:

  • Prepuce of Fertility
  • Bones of Protection
  • Skull - research & knowledge
  • Statues - Martial Protective: Michael, Raphael, Gabriel, Uriel
  • Rare Healing Herbs
  • Altar - Protection from Undead/unholy
Moonday 7th Thaw

About midday, old wreckage of a ship is sighted. We scout around for survivors or clues and find nothing living. We see remains of humans who died about 3 days ago.

Dart spends the rest of the day in ritual to recite the story of some wreckage:

Lady of Dreams
receive me under moonlight
Galahad's last ride
returns upon the tide

Ship name was possibly Gringolet's Wake

Duesday 8th Thaw

We get to Freetaun late but a storm keeps us out of the harbour overnight.

W'nsday 9th Thaw

Pull into dock, offload the relics onto 4 heavy wagons. Our river barges haven't arrived yet.

The barge (The Raucous Salmon, skippered by Trevor, first mate Lizelle) arrives later in the afternoon.

We load up but they don't want to head out until morning. We fortify the dock and barge for the night.

We're told of Dire Wolves in the area, organised, armoured, Mil Sci's, spell users, 4,000sp bounty per head.

Th'rsday 10th Thaw

Early morning departure. Ice berg towed, we make 50 miles that day, pulling in at Zebrin.

Frysday 11th Thaw

Berg-towed another 50 miles to Wesmarch.

7 wagons, Byron Gibson and 8 mounted guards waiting for us, we load up then roll into a warehouse for the night.

Food and drinks from the Dock Wive's Rest.

Horses for Quentin and Dart.

Too Many Ozzies

Caravan Leader: Byron Gibson

Wagons and wagoneers
  1. Able & Ann
  2. Blanche & Byron
  3. Carmel & Cliff
  4. D
  5. E
  6. F
  7. H
  8. I
  9. J
Reapsday 12th Thaw

We see Harbourmaster Colin Hemsworth to arrange shallow barges to take the wagons further upriver. It takes the rest of the day to prep and load the barges.

Sunday 13th Thaw

We head up river on our berg towed barges with Celeste and the horses riding up the side of the river. At Olmert, we meet Colin's brother, Kristof Hemsworth the Harbourmaster. Celeste distracts him so we sort details with his second, Bryan.

Moonday 14th Thaw

Next morning we continue up the east branch to Darston, getting there about midday. A quick stop while Harbourmaster Lyam Hemsworth finds us a guide, Luc Hemsworth to guide us up the next section of the river.

We take a left and head north up river to Twnsvyll where we offload from the barges.

Duesday 15th Thaw

The Wagons trundle north 10 miles on the west bank, over a ford to the east bank to avoid a swamp, another 10 miles north.

Byron points out the ruined Galson Abbey on the hill that is often used by bandits. We scout from the air and spot armed people who appear to have malign intent.

After a lot of discussion we settle on subtle fortifications to give them the opportunity to prove themselves bandits before we attack.

When they sneak up, scout, and are about to attack, we stop restraining ourselves. One of the six survives. When he comes around we encourage him to tell us about who is left behind - their wives and comrades. 12 in total, 5 other fighters, a Wicca, some children. There were more of them but some left and some fell prey to something around the abbey

  • 4 x Leather Armour 6AP
  • Battle Axe, Bow,
  • Chain mail
  • Pouch with 7 Grenados

Graveyard Fight

We fly up to the Abbey, landing near the graveyard we scout around and are found by a dozen Skeletons, 4 Hobgoblins and a Necromancer who flees via wings and Teleport after we kill all of her minions. From them and the stuff they had unearthed:

  • 2 Necklaces with 3 Rune Shields each.
  • 2 x Calcification Poisons
  • 2 x Scimitars, rank 4 Weaponsmith
  • 4 x Hobgoblin sized scale mail
  • Admiral's Bicorn Hat, +1 effective sailing rank, +3 AG on ships, magnified ship, +10% SC/MR/....
  • Song Bow, Singing ability adds to SC & damage.
  • Troubadour Cloak -
  • Sewer Pipes, summon rats.
  • Haunting Pipes, Fear/Awe Cause or protect.

Scouting further, we find an old well that had been concealed that goes down at least 400'. Signs of claw marks about 2 weeks ago, probably from a Ghoul, scent of brimstone. We re-conceal the well head and cover our tracks. Plan is to get the priest to ask us to come back and deal to the evil.

Session 6

W'nsday 16th Thaw
Th'rsday 17th Thaw
Frysday 18th Thaw
Reapsday 19th Thaw
Sunday 20th Thaw
Moonday 21st Thaw
Duesday 22nd Thaw
W'nsday 23rd Thaw
Th'rsday 24th Thaw
Frysday 25th Thaw

Places and People

Quotes

Quentin: I'm married, so I don't get any "quality time".


D'Artagnan: Why are you guys making me embrace the stereotype!? I'm a halfling bard; I'm already annoying enough.


D'Artagnan: Does anyone want to hear some music now?

[General groaning]

Sprokett: I'm just so tired...

Loot

Mil Sci

Watch Order
1 2 3 4 5 6 7 8 9 10 11 12
Zardoz Haedric Sprokett Cassandra
Celeste Dart Quentin


Skirmish Formations (Front)
Default

Haedric Quentin
Zardoz Sprokett
Cassandra Dart
Celeste

Double File

Haedric Quentin
Zardoz Sprokett
Cassandra Dart
Celeste

Single File

Haedric
Quentin
Zardoz
Sprokett
Cassandra
Dart
Celeste

Buffs

Long Duration Buffs
Magic Rk Effects Dur Ca Ce Ha Qu Sp Za Da
Resist Cold (Ha) 12 +4 Temp Gauge, -4 Cold Dmg. 7 hrs Y Y Y Y Y Y Y
Weapon of Cold (Ha) 15 +16% SC, +6 Dmg. 20 mins Y Y Y Y Y Y Y
Shadow Form (Za/Ca) 6 +14% Def 3½ hrs Y Y - Y Y Y Y
Greater Ench 20+ +21 on one area Season M R M A M
Short Duration / Situational Buffs
Magic Rk Effects Dur Ca Ce Ha Qu Sp Za Da
Shadow Wings (Za/Ca) 6 36 mph 3½ hrs Y Y Y Y Y Y Y
Durability (Sp) 11 +3 Armour 2 hrs Y Y Y Y Y Y Y
Ice Traversal (Ha) 12 4 targets, +5 tmr over level ice/snow. 4h 20m Y Y Y Y Y Y Y
Self Only Buffs
Magic Rk Effects Dur Ca Ce Ha Qu Sp Za Da
Ice Armour (Ha) 15 9 hrs Y
Quentin's Allies
+1 Damage, +4% SC, +8% vs Fear & to Reaction Rolls
Mil Sci Raise Morale
+2 WP
Brewing
Golden Ale nightcap - +1 FT per hour of sleep
Stoneybrew, Dur 1 Hr - +7 WP
Fighting Ale, Dur 1 Hr - +7 EN, +5 PS, +4 FT, No Stun.
Porter Ale, Dur 1 Hr - +7 PC, Death Aspect, +15% MR vs Charm/Hypnosis, +10% MR vs Illusion, -15% MR vs Necro/Wicca, Fearless.

Astrology

Lucky Numbers (Rahne)
Cassandra Celeste Haedric Quentin Sprokett Zardoz Dart
43 46 88 68 34 16 78

Calendar

Spring: Thaw 822 (10)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting Seagate 2 Shopping, Rituals. 3 Fly to north Ranke 4 to Ormondton 5 Sail west 6 Sea Hag & Co.
7 Sailing 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Spring: Seedtime 822 (11)
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom 822 (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht