Difference between revisions of "Red Dresses in the Shadows"

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* Inquisitors have contacts and a safe-house in Khatovar to help with exit if we need it (address & codes given).
 
* Inquisitors have contacts and a safe-house in Khatovar to help with exit if we need it (address & codes given).
 
* They offer us introduction to colleagues in the Allied Traders (codes given).
 
* They offer us introduction to colleagues in the Allied Traders (codes given).
* Inquisitors are based at [[Cognitum]], they're happy to help with any issues with extra-planar entities.
+
* Inquisitors are based at [[Cognitum City|Cognitum]], they're happy to help with any issues with extra-planar entities.
 
* If we need to get their attention, there is a chest in an old windmill, 3 miles south of Khatovar, under 3rd floorboard.
 
* If we need to get their attention, there is a chest in an old windmill, 3 miles south of Khatovar, under 3rd floorboard.
  

Revision as of 13:03, 14 March 2022

Red Crowns Face.jpg

Scribe Notes

Summary

Adventure Red Dresses in the Shadows
GM Jono
Season Autumn 822 WK
Night Starting Monday the 14th of March 2022 in Gleneden (Jono's place) at 6:30pm.
Area Alusia
Level High
Info Information from players for Jono
House Rules House rules
Playtest

Party

Character name College / Skills Player
Cher Binder Sean
Roderigo E&E Michael
Tegan Earth/beast mage Kelsie
Anooke Ice mage Surfboard
Mario PL Mind mage Dean
Thaeuss elf (m) MilSci Scribe Binder, Mechanician, Discreet Stephen

Employer

Syrene The Keeper of the Great Heart, requires the assistance of six guild members who are not warriors.

  • First and foremost, you will need to think with a clear mind.
  • She is instead interested in those skilled in stealth, subterfuge, and quiet murder in the shadows, and the wisdom to know if it is required.
  • She is interested in those experienced in resisting or dealing with Adepts of the Mind.
  • She is not interested in employing evil mindless killers or those who do not know when to use discretion.

Mission

  • The party with the assistance of Syrene, will represent her in dealing with the Red Crowns.
  • Convince or strike a deal with an agent in the Red Crowns, to provide information about the location of some rebels.
  • Contain the "rebels" quietly, leading to the recovery of some items.

Payment

Syrene will provide payment as follows -

  • Coin to the value of 25,000 sp per person for success, or on failure, 1,000 sp and up to three resurrections per person.
  • Additionally - Spell training for Earth, Mind, or E&E adepts to a value of 15,000 sp each member.
  • Additionally - Professional skill training for those aiming at mastery.

Syrene will provide a bonus in special training (at her discretion) if the party does well.

Scribe Notes

Note to scribe - Please include the calendar day & month as the adventure moves forward. --Jono (talk) 02:45, 11 March 2022 (UTC)

Meeting & Briefing

1st Fruit 822 WK

Guild meeting.

Syrene has many student mages in her camp.

Red Crowns - fanatical auditors of an armoury, mind mages, quasi-religious, lost their way, strayed, corrupted. Being driven mad by the nature of their longevity, trade life force for life extension. Wear golden crowns which allow pooling WP & MA (within a few miles of each other).

RCs stole the items from a friend's house (in mountains north of Brandenburg) some time ago.

RC schism, main RCs claim not to have the items and would probably have traded them by now if they did, splinter group probably has them.

Splinter group has disappeared from astrology. They were last seen about a week ago to the east, north Tycho city.

Missing Items:

  1. Set of stones from the time tunnels. Relating to a specific date. Stolen some time in the last 4 years.

Potentially to be stolen next year:

  1. Belt
  2. Purple hand jewellery

Presumed that they will be stolen by the splinter crowns. Ideally this theft shouldn't happen.

  1. Leader: Incarla Gray - Human shapeshifter wolf
  2. Olga
  3. Yasmin
  4. Psaki
  5. Turner

We disguise ourselves and head to Seagate to meet with Syrene over dinner at Turf's. 6 Superstition Mt Dwarves also there. Mario sells 30 barrels of Wine.

Matt Tumbledown appears, some discussions, Matt warns us there are Lunar Inquisitors at the camp who may take askance to those with extra souls.

Matt takes us to Syrene's camp which is in a north facing bay in a tropical climate (somewhere south of the Five Sisters). Cher is given 3 amulets. Syrene's enchanter studies us for locate. This evening's password for the guards is Nightingale. Dancers, performers, and entertainers from many different cultures - it is the second of a two-night seasonal festival. Cup rituals to indicate interest in dalliance for the evening.

2nd Fruit 822 WK

Breakfast with Inquisitors, they tell us they were tracking the RCs north of Tycho.

  • The RCs went into Khatovar.
  • Three Senators of Decay may have dealings/allies in Khatovar.
  • Mining troubles, mines outside city having issues with Minotaurs.
  • Castle on the Island in the Inland Sea is active - unknown to what end.
  • Inquisitors have contacts and a safe-house in Khatovar to help with exit if we need it (address & codes given).
  • They offer us introduction to colleagues in the Allied Traders (codes given).
  • Inquisitors are based at Cognitum, they're happy to help with any issues with extra-planar entities.
  • If we need to get their attention, there is a chest in an old windmill, 3 miles south of Khatovar, under 3rd floorboard.

Syrene's Mind Mage:

  • Shares what the five RCs look like.
  • A crown that they are believed to have - locatable.
  • Shows us similar time stones, look like river stones, unlocatable.
  • Blood mage on an island who can make an amulet to hide their Mind College. Matt can take us there.
  • Some Janx may have returned about 18 months ago.
  • Khatovar does not allow battlefield weapons or armour. Leather is ok for mercenaries.
  • Illusions are not detected but being found to have been under an illusion is generally bad.

A few hours of rituals.

Syrene

  • Doesn't recommend using the Blood Mage amulet. Juan discreetly suggests talking to Matt about it.
  • The S. Dwarves have a neighbour who might be able to help with Tegan's soul problems.

Matt takes Mario to the rocky island, square tower, walled garden, the blood mage makes the amulet (6 hours), it will drain his mind over time. He has a sister (hair weaver) in Tycho who can find him if Matt is not available.

Matt takes Tegan and I to the Superstition Mt Dwarves, from there I fly us to Cam's tower.

Night 2

3rd Fruit 822 WK

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration An Ch Ma Ro Te Th
Mage Armour/Shield (Th) 19 +24% def, +5 physical damage reduction, 1 S.G. 2 Hr to cast. 8 days Y Y
Alligator Skin (Te) 12 +13% def, +4 natural armour 6.5hrs Y Y
Resist Cold (An) 12 4 Gauges, -4 Cold Dmg. 13 hrs Y Y Y Y Y Y
Ice Cubes (An) 20 Heal 1/2 dmg up to 40 Weeks Y Y Y Y Y Y
Modify Aura (Th) 6 +/- 3 Levels 7 hrs
Linking Lifeforce Sketch (Th) 20 Reflect health within 2,100 miles. 20 dmg. 1 day each to make. Perm Y
Linked R&S Golems (Th) 12 May hold your spirit on death Season
Self Only  
Ice Armour 16 24% 4 AP, SG, Fire Armour 8.5 hrs Y
Herbal Lore (rk) +10+2/rk% to Find Herbs 1+rk hrs ? 6
Mind Shield (rk) +10+2/rk% vs M.Att. 1+2/rk hrs 8 ** 10
Senses  
Sense Danger (%) 75% 151/161 48%*
Sixth Sense Thief/Assassin ability 111% 115 127%
See Invis Ranks Effective rank for seeing invisible 20 7 20 any*** 11

Enhance Enchantment (Ro) rank 12: ? seconds
** animal mind
*** Tegan can see all invisible, out of phase, ethereal etc, recognise illusions. In fairy gown can also target same with magic and see through illusions

Cher's Snails
Crush to roll back a pulse (1 each)

Short Term

Magic (caster) Rk Effects Dur An Ch Ma Ro Te Th
Heroic Aura (Ma) 17 Mario: +18 SC, +3 Dmg, +18 vs Fear;
Allies: +5 SC, +1 Dmg, +9 vs Fear;
Both: +5 Def, +1 DR
9 hrs
Trollskin (An) 12 90 sec
Fireproofing (Te) 6 costs 3 Ft 7hrs
Firearmour (Te) 12 costs 3 Ft, 52 ablative prot 13hrs
Cat Vision (Te) 6 110ft vision in low light 7hrs
Mind Speech (Ma) 8 Range 240ft 80 mins
Weapon of Flames (Ma) 11 +12 SC%, +5 Dam 16 min
Weapon of Ice (An) 18 +19 SC%, +7 Dam 23 min
Enchant Weapon (Ro) 20 +21 SC%, +7 Dam 25 min
Invisibility (Ro) 20 Std or Invis to Undead 105 mins
Ice Traversal (Ch) 20 Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice) 7 hrs
Instil Flight (Th/Ch) 10/20 40/60 mph, 650/1,000 lbs limit 5½/10 hrs - Y - - - Y

Misc

Herbalist Lunch/Broth
Thaeuss rk 6, Meal 4 FT or Broth 4 FT
In arctic, jungle, waste or woods Tegan gives
+6 def and +6 IV vs melee or missile attacks
Dance (Cher)
Reroll 1 failed MR or ignore 1 stun
Sausages (Roderigo)
Bonuses for Thieves

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Thaeuss Cher Mario Thaeuss
Tegan Roderigo Anooke

Marching Order

Skirmish Formations (Front)
Default

Anooke Roderigo
Mario Cher
Tegan Thaeuss

Double File

Anooke Roderigo
Mario Cher
Tegan Thaeuss

Single File

Anooke
Roderigo
Mario
Cher
Tegan
Thaeuss

Calendar

Autumn 822 WK: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Moon1.jpg Lugnasad 1 Guild Meeting 2 3 4 5 6
Moon2.jpg 7 8 9 10 11 12 13
Moon3.jpg 14 15 16 17 18 19 20
Moon0.jpg 21 22 23 24 25 26 27
Moon1.jpg 28 29 30 1 2 3 4
Autumn 822 WK: Harvest (5)
Moon2.jpg 5 6 7 8 9 10 11
Moon3.jpg 12 13 14 15 Equinox 16 17 18
Moon0.jpg 19 Harvest Moon .. 20 21 22 23 24 25
Moon1.jpg 26 27 28 29 30 1 2
Autumn 822 WK: Vintage (6)
Moon2.jpg 3 4 5 6 7 8 9
Moon3.jpg 10 11 12 13 14 15 16
Moon0.jpg 17 Blood Moon 18 19 20 21 22 23
Moon1.jpg 24 25 26 27 28 29 30 Beerfest