Player's Guide Errata

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List of issues raised with current Player's Guide

This page serves as a collection point for these, in order to assist with compiling the next version.

Price list changes for magic changes in rules

  1. Undetectability removed
  2. Greater Enchantment
  3. Namer Price List needs updating with the following
Price GM Value
1 Bane 12,000
2 Banishment 2,000
3 Compel Obedience 10,000
4 Disjunction 8000
5 Dispel Magic 15,000
6 Forbidding 4,000
7 Mana Sense 3,000
8 Scry Shield 15,000
9 Spell Barrier 7,500
10 True Seeing 6,000
R1 Divination 2,000
R2 Expulsion 7,500
R3 Interregnum 7,500
R4 Remove Curse 5,000
R5 Sealing 10,000
R6 True Form 3,000
R7 True Speaking Quest 15,000
Ward 2,000
Investment 75,000

Colleges

  • Rune



Adventuring skills

Quick sheet for ranking is incorrect

Ranking

  • Add a sentence clarifying split ranking, as per Rule Book clarification. Rule book will say:
      • Time spent training for a particular rank of an ability may be interrupted by other activity (including being on adventure). However training for a given rank must be completed within 6 months of starting training for that rank.
  • 7.3.6 Names needs to spell out that it is possible to rank 1, 2 or 3 Names at the same time
  • Additional subskills (leave until Rulebook issued?)
    • 7.3.1 Skills needs a couple of sentences (more common than learning at Rk10)
    • 7.5 extra line on Quick sheet?
    • Table 53.2 Skills (from Rulebook) will be updated.

Language List

Any additions required?


  • Eloran "Ee-lore-an"
  • Max Rank: 9
  • Alphabet: Old form = Elvish Script; New form = Westron
  • Family: Eldar
  • Group: Elvidic

This is the langauge of the ancient Western Kingdom Church scripts and it is derived from Ancient Elven. It would be the appropriate langauge for holy rituals and prayers.


  • Kipchak

Nomadic language related to Drakenburg, Sea of Grass, etc.

GM contacts, tribunals, electronic resources

need updating

Training at the Guild

All military skills should be available to at least rank 8 , maybe some to go to rank 10. Weapons should go to their max rank.

Other Skills

  • Spy - should have a discretion note like Thief (I assume teaching forgery and picking locks is illegal)