Okla is missing
Summary
Adventure: Okla is missing
GM: Jono
Season: Summer 820wk
Night: Monday in Albany
Area: Ivinia
Level: Medium/High
Info: Information from players for Jono
Playtest:
47 - Thief skill 3.1.1 and
33 - Assassin skill 3.1.2
37 - Healer skill 3.1.4
- Party
- RagnfrÃðr Yngvarrsdóttir played by Kelsie.
- Keshah played by Michael Haycock
- Mungo the humble played by Michael McFadden.
- Hagan played by Michael Parkenson.
- Vychan played by Sean MilSci
- Rahne Human E&E played by Stephen Scribe & PL
Employer
A handsome fit human male, who is in his mid-twenties, named Eric Arlesen. He comes from the clan holdings of Markah in the Kingdom of Gilenmark in the far north, area of Ivinia. Eric is well dressed in this year's style of clothes from Seagate. At Eric's side is an young human women dressed in a Seagate-style blue gown, obviously clean and well kept. You can see by her hazy eyes she is blind.
He says 'We have spoken to the Seers from the Kingdom of Lokis', and indicated to the woman next to him. 'They directed me to hire a party of both adepts & warriors from your powerful and well respected guild.
One of the great clans of Rogna has raided our lands and killed many, captured more, and escaped before our warriors could mount an attack. My Okla is missing; presumed stolen. I want revenge. I want your help in this mission. Our great king - Harlmaar Ivyrsen, has given me this chest of gems worth 90,000 sp to pay for those willing to help me.
Payment
- Our great king - Harlmaar Ivyrsen, has given me this chest of gems worth 90,000 sp to pay for those willing to help me.
- A gift of a collection of rare amulets.
- The use of a Long ship & brave crew of six men for two years.
- Your deeds and legend will be sung in the great halls of out land.
- Ransom paid by the clans for rescued members.
- King Harlmaar Ivyrsen has agreed to grant good lands to those proving themselves worthy.
Scribe Notes
Setting Sail
We meet with our employer and discuss the situation. The 200' longship (the King Harlmaar's flagship) sails on the tide in 2 hours, Mungo orders a feast then we head to the docks to board.
- 2 weeks sailing west and north, gaining a tan, wind swept and a layer of sea salt.
Arrive at the settlement of Markah. Popn. 200+
Offloading fabrics and metal tools purchased in the south. The ship then departs back to Gilben.
We are welcomed into their main hall. Eric introduces us to his mother, Ola. She shows us around the village.
We are taken to the corpse of one of the raiders, Keeshah speaks to his spirit.
- They are from Heling on the Isle of Heg.
- Captain Turee - Destinian. 3 hooks instead of left hand. Used to report to Slimy Jack.
- 6 Destinians and one damaged ship, now using longships.
- They were raiding for sacrifices to appease a monster that has been burning their outlying villages.
- Had disease carrying bears.
- Wounded are unnaturally diseased - necromancy.
Ragna, Keeshah and Vychan help with their many wounded.
Some of their traders offer me a necklace to help understand their language. After a few hours, understanding of Ivinian does come.
They put on a feast for us, stories are told.
- Duesday 15th Meadow
More healing then in the afternoon we prepare for departure.
An older warrior wishes to come with us, Mungo is keen to lead him to a glorious death but we talk him into staying to protect his people. [i was only thinking of his best interests - Mungo]
Keeshah spends a few hours in rituals preparing his flying ship. Late in the afternoon, we launch and head west. Flying through the night for 10 hours, we land at the edge of the bay north of Heling.
- W'ansday 16th Meadow
We need to scout around to find a walking path as the thorns and bracken would make a slow hard walk.
A morning walk through rough highlands, we come to one of the burned out villages. It has been 6+ weeks since the village gardens were last tended, no sign of people having died here, looks like they packed up and moved to Heling. The hamlet is set up for defence, implies a hostile environment. We eat, sleep most of the day, with watches.
Mungo Wyrm Slayer
- Th'rsday 17th Meadow
We openly walk into town, past several abandoned villages.
The town walls are over 50' tall, wooden ramparts above 30' earthworks. We later discover they have been recently reinforced. The gate has been replaced by 30' stone rubble. Mungo declares himself sent by the gods to slay the beast. We are cautiously welcomed in over the rubble and escorted to the council by over a dozen warriors.
The council appears to be dominated by the young and passionate Ker, daughter of the Yarl.
They had a great defeat last night, a fortification outside the walls was overrun by the beast. Ker blames the seniors of the council for the foolish and doomed plan, she then publicly executes one of then men who broke and ran.
In our own special way, we negotiate to slay the beast in return for some gold, silver and the prisoners who include Okla.
The Destinians say they are getting the prisoners to sacrifice to make the walls stronger. Ker suspects they have another motive.
The beast is described as 140' long, 15' wide, 12' high, and glowing bright as day during the night.
We head out to investigate where the beast has been and are shown to a hole where it has emerged from the ground. 60' drop to a tunnel that leads away, appears to have been burned out rather than tunnelled. We find a scale that has been shaped from human bone by Solar magic as defence against necromancy.
Mungo casually insults Hel who stops his heart until Keeshah restarts it.
A storm starts magically forming above and around us, we head back to town through snow, rain and strong winds.
Into the Storm
We can see the centre of the storm is 30-40 miles east, crying there with crystal balls we see a group casting Lightning at someone out of sight.
Ranga chats to Meketa who tells her of what she saw after she died. Ghostly warriors goading the worm with spears to drive it.
Breaking out Keesha's boat we sail east to south of Ilby, following the tracks we find the pirates (giants, humans, giant walrus) assaulting the walls. We speak to local villagers who tell us of the Sea Witch who has taken over Ilby. We debate leaving the pirates to hopefully kill the witch but decide to intervene, Mungo leads the charge. We hit them with Ice and Air Storms, then retreat from the incoming Flash Flood. 6 Walruses follow, 3 of them spectral. We engage, the spectral ones are a lot tougher, all are big and strong, trample when they can. Exploding birds. We slay 5, one flees. The flash flood washes away the pirates, the town is alerted, we leave them to it.
Flying home we stop at the corpse of the Sea Beast. It's spirit is present, we chat. It was called here to die by priestesses of the sea, it will recover if we can bring its companion (the worm that has been rampaging) to it. Borgon - Behemoth Leviathan of the Deeps. If we can free the worm from those goading it, the sirens nearby can call it.
- Frysday 18th Meadow
About midday, we head out to investigate the worm hole we spied yesterday. We are joined by Meketa- warrior woman resurrected by Ragna, keen on Keeshah.
Following the tunnel for a few miles past several side tunnels we come out in a river valley with lava fields in the distance, this is the plane of Karashoo. Signs of the worm having come out and changed gut stones.
Back in, taking a branch we come out in an underground cave, on Alusia, a few miles south west of Heling. Vychan summons a Jasper Elemental it tells us:
- there are 3 other worlds back there but most of them lead to Alusia.
- there is an ancient artefact inimical to mortals under the lake, it assumes we summoned it to remove this. It is a child of the drowning deep, it comes from an island to the south west (Gly). Stone with 3 bands of metal.
Wreck of a ship down there too, maybe loot, aquatic folk keen to get in but have been kept out by the artefact. We decide to get there first.
Chapter 4
- Reapsday 19th Meadow
Loot
Buffs & Mil Sci
Long Term (assumed always on)
Magic (caster) | Rk | Effects | Duration | Rg | Ke | Mu | Ha | Vy | Rn | |
---|---|---|---|---|---|---|---|---|---|---|
Willow Healing (Ke) | 7 | 3 end per pulse | 14 Hrs | Y | Y | Y | Y | Y | Y | |
Strength of Stone (Vy) | 20 | +20 to EN | 21 hrs | EN | EN | EN | EN | EN | EN | |
Greater Ench. (Rn) | 20 | +21% to Res, Mag, Com, and S&S. | 6 days | Y | A | Y | Y | A | Y | |
Witchsight (Rn) | 21 | 12 hrs | Y | ? | Y | Y | Y | Y | ||
Rune Armour (Ke) | 20 | +25% Def +5 AP 1 SG | 10.5 hrs | Y | Y | Y | Y | |||
Armour of Earth (Vy) | 20 | +42% Def -1 damage | 10.5 hrs | |||||||
Ench Armour (Rn) | 14 | +30% Def +1 AP 12 DR vs Phnt/Nmare. | 7.5 hrs | Y | ||||||
Fire Armour (Vy) | 20 | 100 ablative armour vs Fire | 21 hours | Y | Y | Y | Y | Y | Y | |
Self Only | ||||||||||
Mind Shield | +10+2/rk% vs M.Att. | 1+2/rk hrs | 7 | |||||||
Sense Danger | 65% |
Enhance Enchantment (Ra) rank 11: 70 seconds
Healer Buffs
Ability(healer) | Rk | Effects | Duration | Rg | Ke | Mu | Ha | Vy | Rn | |
---|---|---|---|---|---|---|---|---|---|---|
Soothe Pain () | 10 | additional resistance to pain or agony type magical effects | 10 Hrs | Y | Y | Y | Y | Y | Y | |
Dampen Pain () | 10 | +20 to amount needed to stun | 12 hrs | Y | Y | Y | Y | Y | Y |
Short Term
Magic (caster) | Rk | Effects | Dur | Rg | Ke | Mu | Ha | Vy | Rn | |
---|---|---|---|---|---|---|---|---|---|---|
Rune Weapon (Ke) | 20 | Acid D-5+7 x D10 pulses | 25 min | |||||||
Enchant Weapon (Ra) | 11 | +12 BC%, +4 Dam. +6 vs Phn/Nm | 16 min | Ycb | Y |
- +14% SC from battle chant - Mungo
- +15 vs Fear from Vychan. -5 on Fear/Awe table.
Watch Order
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|
Hagan | Mungo | ||||||||||
Keshah | Vychan | Ragna | |||||||||
Rahne |
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Default
Mungo Rahne Keshah |
Double File
Mungo Hagan |
Single File
Mungo |
Astrology
Ragna | Keshah | Mungo | Hagan | Vychan | Rahne |
15 | -- | 04 | __ | 29 | 67 |
Calendar
Summer: Meadow 820WK | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Beltane Full Moon | 1 | Guild Meeting Set sail from Seagate, west then north... | ||||||||||||
7 | ... Sailing ... | |||||||||||||
14 | ... Markah | 15 | Markah, fly... | 16 | Heg highlands | 17 | Heling | 18 | 19 | 20 | ||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | Full Moon | 29 | 30 | 1 | 2 | 3 | 4 | |||||||
Summer: Heat 820WK | ||||||||||||||
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
5 | Blackshore | 6 | 7 | 8 | 9 | 10 | 11 | |||||||
12 | 13 | 14 | Midsummer Eve (Faerie Day) | 15 | Solstice | 16 | 17 | 18 | ||||||
19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
26 | Full Moon | 27 | 28 | 29 | 30 | 1 | 2 | |||||||
Summer: Breeze 820WK | ||||||||||||||
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | Full Moon | 25 | 26 | 27 | 28 | 29 | 30 |