Okla is missing: Difference between revisions

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We eat, sleep most of the day, with watches.
We eat, sleep most of the day, with watches.


=== Chapter 2 ===
=== Mungo Wyrm Slayer ===


; Th'rsday 17th Meadow
; Th'rsday 17th Meadow
We openly walk into town, past several abandoned villages.


The town walls are over 50' tall, wooden ramparts above 30' earthworks. We later discover they have been recently reinforced.
The gate has been replaced by 30' stone rubble.
Mungo declares himself sent by the gods to slay the beast.
We are cautiously welcomed in over the rubble and escorted to the council by over a dozen warriors.
The council appears to be dominated by the young and passionate '''Ker''', daughter of the Yarl.
They had a great defeat last night, a fortification outside the walls was overrun by the beast.
Ker blames the seniors of the council for the foolish and doomed plan, she then publicly executes one of then men who broke and ran.
In our own special way, we negotiate to slay the beast in return for some gold, silver and the prisoners who include Okla.
The Destinians say they are getting the prisoners to sacrifice to make the walls stronger. Ker suspects they have another motive.
The beast is described as 140' long, 15' wide, 12' high, and glowing bright as day during the night.
We head out to investigate where the beast has been and are shown to a hole where it has emerged from the ground.
60' drop to a tunnel that leads away, appears to have been burned out rather than tunnelled.
We find a scale that has been shaped from human bone by Solar magic as defence against necromancy.
Mungo casually insults Hel who stops his heart until Keeshah restarts it.
A storm starts magically forming above and around us, we head back to town through snow, rain and strong winds.
=== Chapter 3 ===


==Loot==
==Loot==

Revision as of 09:51, 16 December 2019

Scribe Notes

Summary

Adventure: Okla is missing
GM: Jono
Season: Summer 820wk
Night: Monday in Albany
Area: Ivinia
Level: Medium/High
Info: Information from players for Jono
Playtest: 47 - Thief skill 3.1.1 and 33 - Assassin skill 3.1.2 37 - Healer skill 3.1.4

Party
  1. Ragnfríðr Yngvarrsdóttir played by Kelsie.
  2. Keshah played by Michael Haycock
  3. Mungo the humble played by Michael McFadden.
  4. Hagan played by Michael Parkenson.
  5. Vychan played by Sean MilSci
  6. Rahne Human E&E played by Stephen Scribe & PL

Employer

Eric Arlesen

A handsome fit human male, who is in his mid-twenties, named Eric Arlesen. He comes from the clan holdings of Markah in the Kingdom of Gilenmark in the far north, area of Ivinia. Eric is well dressed in this year's style of clothes from Seagate. At Eric's side is an young human women dressed in a Seagate-style blue gown, obviously clean and well kept. You can see by her hazy eyes she is blind.

He says 'We have spoken to the Seers from the Kingdom of Lokis', and indicated to the woman next to him. 'They directed me to hire a party of both adepts & warriors from your powerful and well respected guild.
One of the great clans of Rogna has raided our lands and killed many, captured more, and escaped before our warriors could mount an attack. My Okla is missing; presumed stolen. I want revenge. I want your help in this mission. Our great king - Harlmaar Ivyrsen, has given me this chest of gems worth 90,000 sp to pay for those willing to help me.

Payment

  • Our great king - Harlmaar Ivyrsen, has given me this chest of gems worth 90,000 sp to pay for those willing to help me.
  • A gift of a collection of rare amulets.
  • The use of a Long ship & brave crew of six men for two years.
  • Your deeds and legend will be sung in the great halls of out land.
  • Ransom paid by the clans for rescued members.
  • King Harlmaar Ivyrsen has agreed to grant good lands to those proving themselves worthy.


Arlesen clan arms

Scribe Notes

Setting Sail

We meet with our employer and discuss the situation. The 200' longship (the King Harlmaar's flagship) sails on the tide in 2 hours, Mungo orders a feast then we head to the docks to board.

2 weeks sailing west and north, gaining a tan, wind swept and a layer of sea salt.

Arrive at the settlement of Markah. Popn. 200+

Offloading fabrics and metal tools purchased in the south. The ship then departs back to Gilben.

We are welcomed into their main hall. Eric introduces us to his mother, Ola. She shows us around the village.

We are taken to the corpse of one of the raiders, Keeshah speaks to his spirit.

  • They are from Heling on the Isle of Heg.
  • Captain Turee - Destinian. 3 hooks instead of left hand. Used to report to Slimy Jack.
  • 6 Destinians and one damaged ship, now using longships.
  • They were raiding for sacrifices to appease a monster that has been burning their outlying villages.
  • Had disease carrying bears.
  • Wounded are unnaturally diseased - necromancy.

Ragna, Keeshah and Vychan help with their many wounded.

Some of their traders offer me a necklace to help understand their language. After a few hours, understanding of Ivinian does come.

They put on a feast for us, stories are told.

Duesday 15th Meadow

More healing then in the afternoon we prepare for departure.

An older warrior wishes to come with us, Mungo is keen to lead him to a glorious death but we talk him into staying to protect his people. [i was only thinking of his best interests - Mungo]

Keeshah spends a few hours in rituals preparing his flying ship. Late in the afternoon, we launch and head west. Flying through the night for 10 hours, we land at the edge of the bay north of Heling.

Heg Island
W'ansday 16th Meadow

We need to scout around to find a walking path as the thorns and bracken would make a slow hard walk.

A morning walk through rough highlands, we come to one of the burned out villages. It has been 6+ weeks since the village gardens were last tended, no sign of people having died here, looks like they packed up and moved to Heling. The hamlet is set up for defence, implies a hostile environment. We eat, sleep most of the day, with watches.

Mungo Wyrm Slayer

Th'rsday 17th Meadow

We openly walk into town, past several abandoned villages.

The town walls are over 50' tall, wooden ramparts above 30' earthworks. We later discover they have been recently reinforced. The gate has been replaced by 30' stone rubble. Mungo declares himself sent by the gods to slay the beast. We are cautiously welcomed in over the rubble and escorted to the council by over a dozen warriors.

The council appears to be dominated by the young and passionate Ker, daughter of the Yarl.

They had a great defeat last night, a fortification outside the walls was overrun by the beast. Ker blames the seniors of the council for the foolish and doomed plan, she then publicly executes one of then men who broke and ran.

In our own special way, we negotiate to slay the beast in return for some gold, silver and the prisoners who include Okla.

The Destinians say they are getting the prisoners to sacrifice to make the walls stronger. Ker suspects they have another motive.

The beast is described as 140' long, 15' wide, 12' high, and glowing bright as day during the night.

We head out to investigate where the beast has been and are shown to a hole where it has emerged from the ground. 60' drop to a tunnel that leads away, appears to have been burned out rather than tunnelled. We find a scale that has been shaped from human bone by Solar magic as defence against necromancy.

Mungo casually insults Hel who stops his heart until Keeshah restarts it.

A storm starts magically forming above and around us, we head back to town through snow, rain and strong winds.

Chapter 3

Loot

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Rg Ke Mu Ha Vy Rn
Willow Healing (Ke) 7 3 end per pulse 14 Hrs Y Y Y Y Y Y
Strength of Stone (Vy) 20 +20 to EN 21 hrs EN EN EN EN EN EN
Greater Ench. (Rn) 20 +21% to Res, Mag, Com, and S&S. 6 days Y A Y Y A Y
Witchsight (Rn) 21 12 hrs Y ? Y Y Y Y
Rune Armour (Ke) 20 +25% Def +5 AP 1 SG 10.5 hrs Y Y Y Y
Armour of Earth (Vy) 20 +42% Def -1 damage 10.5 hrs
Ench Armour (Rn) 14 +30% Def +1 AP 12 DR vs Phnt/Nmare. 7.5 hrs Y
Fire Armour (Vy) 20 100 ablative armour vs Fire 21 hours Y Y Y Y Y Y
Self Only  
Mind Shield +10+2/rk% vs M.Att. 1+2/rk hrs 7
Sense Danger 65%

Enhance Enchantment (Ra) rank 11: 70 seconds

Healer Buffs

Ability(healer) Rk Effects Duration Rg Ke Mu Ha Vy Rn
Soothe Pain () 10 additional resistance to pain or agony type magical effects 10 Hrs Y Y Y Y Y Y
Dampen Pain () 10 +20 to amount needed to stun 12 hrs Y Y Y Y Y Y

Short Term

Magic (caster) Rk Effects Dur Rg Ke Mu Ha Vy Rn
Rune Weapon (Ke) 20 Acid D-5+7 x D10 pulses 25 min
Enchant Weapon (Ra) 11 +12 BC%, +4 Dam. +6 vs Phn/Nm 16 min Y
+14% SC from battle chant - Mungo

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Hagan Mungo
Keshah Vychan Ragna
Rahne

Marching Order

Skirmish Formations (Front)
Default

Mungo Rahne Keshah
Ragna Vychan Hagan

Double File

Mungo Hagan
Ragna Keshah
Rahne Vychan

Single File

Mungo
Hagan
Keshah
Ragna
Rahne
Vychan

Astrology

Lucky Numbers (Rahne)
Ragna Keshah Mungo Hagan Vychan Rahne
15 -- 04 __ 29 67

Calendar

Summer: Meadow 820WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane Full Moon 1 Guild Meeting Set sail from Seagate, west then north...
7 ... Sailing ...
14 ... Markah 15 Markah, fly... 16 Heg highlands 17 Heling 18 19 20
21 22 23 24 25 26 27
28 Full Moon 29 30 1 2 3 4
Summer: Heat 820WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
5 Blackshore 6 7 8 9 10 11
12 13 14 Midsummer Eve (Faerie Day) 15 Solstice 16 17 18
19 20 21 22 23 24 25
26 Full Moon 27 28 29 30 1 2
Summer: Breeze 820WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
3 Day of Death 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 Full Moon 25 26 27 28 29 30