Of Marsh and Marble

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Summary

Adventure: Of Marsh and Marble
GM: ChrisR
Session: Spring 822
Night: Mondays 7:15pm start - First session date: 19, SEP
Location: Online - Role20
Level: med - lower end (4-6 adventures)

Party


Employer: Cecile
Mission: Locate and bring back Weiss, assuming he is functioning, and/or bring back his remains.
Plane: Valmi
Ideal Adventures: Mix of outdoor rough terrain survivalists and urban ruins/dungeon explores. Having atleast one proficient sailor and/or navigator would be an advantage.
Pay:

  • Customisable armor (To be completed in 6 months time and delivered by Autumn 823 guild meeting)
  • Pre-Payment of tax for custom made armor.
  • Assuming successful recovery of Weiss, possibility of up to three modifications to spells that you know each, new possibilities for celestial casters.
  • All loot and valuables found on adventure

Days on Adventure:
Guild Security Notes:

  • Valmi's magnetic and true north are off by about 35* from each other
  • Flying is highly unrecommended unless you seek a quick but painful death.
  • Use of magical abilities tend to have wild results. any non-damaging spells that targets entities or objects have potential to target multiple viable targets within maximum range of said spell. when such spells require concentration, or the magic is only intended to target a single entity (such as a control spell) commands or effects will only be sent randomly to one of the affected objects/entities at a time.
  • Use of the spell preparation ritual can be used to exert greater control on the wild magic allowing complete control over additional potential targets (E.G: what is specifically targeted) including choosing not to use any potential additional targets.
  • Double/triple effects can also be used to generate additional targets of any such spell(as detailed) or/(and in case of triple) control targeting as if the spell preparation ritual was used.
  • Invested items seem to be unaffected
  • Records in Cecile's workshop made a pass note that during the end of the Alluvian Desert Elf empire, occupied territory was often "infested" by gargoyles and occasionally became lairs of other dark beasts making territory difficult to retake effectively.


Info

Places

xxxx

People

xxxx


Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, travelling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

First - ???
Second - ???
Third - ???

Marching Order

Skirmish Formations (Front)
Double File

???

Single File

???

Vision

  • Snowdrop - racial infravision
  • Remel - Witchsight (talent)
  • Ash - ??
  • GG- ??

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur RE SD AS GG
Water Breathing (Re) 18 Gills. Breath and see under water 19h Y Y Y Y
Water proofing (Re) 8 protects completely from all forms of non-magical water damage. 27h Y Y Y Y
Buoyancy (Re) 8 float at whatever depth they choose. Change depth 21ft/action 9 hr Y Y Y Y
Cold Resistance (Re) 8 protects the target from the effects of temperature down to -16C. -3 from cold based attacks 9hr Y Y Y Y
Waters of Healing (Re) 10 neutralise vemon and heal 1 EN. If no venom then heal [D-5]+10 22min Y Y Y Y
Fireproofing (GG) ?? Protects against non-magical fire and heat effects up to the equivalent of a bonfire. Also protects against smoke effects, heatstroke and sunstroke. ?? Hours Y Y Y Y
Fire Armour (GG) ?? Protecton from xx points of Fire Damage 10 Hours Y Y Y Y
Name (??) ## ???? ? Hours Y Y Y Y

Short duration buffs

Magic Rk Effects Dur RE SD AS GG
Weapon of flames 6 DM +3 SC +0%7 11 Mins ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ?

Other effect

Magic Rk Effects Dur RE SD AS GG
Sense danger ## sense the presence of a hazard to the Adept’s life or wellbeing Always ? ? ? ?
Detect Hidden (ranger) ## In a natural setting a ranger may notice hidden entities, or recognise an ambush or trap before they walk into it # Hours ? ? ? ?
Recognise danger (Navigator) recognise non-magical danger at sea before subjecting the ship to it. # Hours ? ? ? ?
Create Fog 20 In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell. 126mn ? ? ? ?
Rainstorm 10 The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds. The distraction caused by the storm will add 20% per Rank to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls.

All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell

5.5 hr ? ? ? ?
Name (??) ## ???? # Hours ? ? ? ?

Calendar

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2   3   4   5 White Lotus
6 Seagate Light Festival
7   8   9   10   11   12   13  
14   15   16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30