Magic Item Value

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Item value Guide

Some guidelines to help value items.

Armour

Attribute Non-Mage Armour Mage Armour
AP 1-5 100sp 200sp
AP 5-8 (AP-5)*500sp (AP-5)*5,000sp
AP >8 +(AP-8)*2,000sp +(AP-8)*10,000sp
AP vs EN AP*2,000sp AP*5,000sp
NA NA*10,000sp NA*10,000sp
Defence + (Stacks) %*1,000sp %*1,000sp
Def+ (Non-Stacking) %*250sp %*250sp
AG Penalty (AG - Std AG)*5,000sp (AG - Std AG)*5,000sp
WT Factor (WT - Std WT)*500sp (WT - Std WT)*500sp
Stealth Mod (% - Std %)*250sp (% - Std %)*250sp
  • Self Repairing +20%

Characteristics

  • Permanent 5,000 ea
  • Temporary but nearly always on 3,000 ea
  • Short Duration 2,000 ea
  • Exceeds personal max +25%
  • Exceeds racial max +50%

Spells

  • Investeds - As per the book. (note this is less than market value, as there are backfire chances etc to take into account)
  • Rechargeable Investeds - 5* Invested Cost.
  • Permanent Spell effects - 10* Invested Cost.

Magic Resistance

Low/Med level items ~2,000sp
+5 MR versus a single Elemental college
+5 MR versus a single Thaumaturgie college
+5 MR versus a single Entities college

Low/Med level items ~5,000sp
+10 MR versus a single Elemental college
+10 MR versus a single Thaumaturgie college
+10 MR versus a single Entities college

Medium level items ~5,000sp
+5 MR versus two Elemental colleges
+5 MR versus two Thaumaturgie colleges
+5 MR versus two Entities colleges

Medium level items ~8,000sp
+5 MR versus three Elemental colleges
+5 MR versus three Thaumaturgie colleges
+5 MR versus three Entities colleges

Med/High level items ~10,000sp
+10 MR versus two Elemental colleges
+10 MR versus two Thaumaturgie colleges
+10 MR versus two Entities colleges

Med/High level items worth ~15,000sp
+10 MR versus three Elemental colleges
+10 MR versus three Thaumaturgie colleges
+10 MR versus three Entities colleges

High level items worth ~10,000sp per branch
+5 MR versus a branch
+5 MR versus two branchs
+5 MR versus all branchs

High items ~15,000sp per branch
+10 MR versus a branch
+10 MR versus two branchs
+10 MR versus all branchs

Weapons

A rough guide for the value of magic weapons.

  • (Weapon Base SC - 50) * 500sp
  • SC% Increase * 1,000sp
  • (Weapon Base Dam - 3) * 1,000sp
  • Damage Increase * 5,000sp
  • IV Increase * 250sp
  • Plus any extras that apply on successful strikes 0-20,000sp depending on effect.

This gives a base value which should usually be modified by the following:

  • Able to hit insubstantial +20%
  • Multi-Hex Strike Capable +20%
  • 2-Handed Only -20%
  • Max Weapon Rank < 5 -20%
  • Max Weapon Rank < 7 -10%