Jono Quickness and Slowness: Difference between revisions

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Effects: The spell affects 1 (+ 1 per 3 or fraction Ranks) targets. A target’s Initiative Value is increased by 10 (+ 5 per 5 full ranks) and  their TMR is increased by 1 (+ 1 per 3 full ranks) to a maximum of the spell rank TMR. At rank 20 caster gets an extra pass per 4 pulses.<br>
Effects: The spell affects 1 (+ 1 per 3 or fraction Ranks) targets. A target’s Initiative Value is increased by 10 (+ 5 per 5 full ranks) and  their TMR is increased by 1 (+ 1 per 3 full ranks) to a maximum of the spell rank TMR. At rank 20 caster gets an extra pass per 4 pulses.<br>
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'''Circles of Protection'''<br>
* I find they change the nature of the game by removing any form of tension around too many single entity encounters within the game.
* They make GMing harder.
* For the above reason, we will not be using them.
If you have spent large amounts of time & experience on a "Circles" then please feel free to spend it on something less troublesome for this season.

Revision as of 06:51, 13 March 2022

Slowness (S-11)
Range: 15 feet + 15 / Rank
Duration: 6 pulses + 4 × Rank
Experience Multiple: 300
Base Chance: 40%
Resist: Active, Passive
Storage: Potion, Investment, Ward, Magical Trap
Target: Entity
Effects: The spell affects 1 (+ 1 per 2 or fraction Ranks) targets. All entities subject to this spell have their Initiative Value lowered by 20 + 10 per 5 full rank, resist for ½.

Quickness (S-12)
Range: 15 feet + 15 / Rank
Duration: 6 pulses + 4 × Rank
Experience Multiple: 300
Base Chance: 40%
Resist: Active, Passive
Storage: Potion, Investment, Ward
Target: Entity
Effects: The spell affects 1 (+ 1 per 3 or fraction Ranks) targets. A target’s Initiative Value is increased by 10 (+ 5 per 5 full ranks) and their TMR is increased by 1 (+ 1 per 3 full ranks) to a maximum of the spell rank TMR. At rank 20 caster gets an extra pass per 4 pulses.

Circles of Protection

  • I find they change the nature of the game by removing any form of tension around too many single entity encounters within the game.
  • They make GMing harder.
  • For the above reason, we will not be using them.

If you have spent large amounts of time & experience on a "Circles" then please feel free to spend it on something less troublesome for this season.