Jargon

From DQWiki
Jump to: navigation, search
AG 
Agility (Characteristic, Primary)
AP 
Armour Protection
BC 
Base Chance
10 sided dice
DA 
Detect Aura Talent that several colleges have.
Dam 
Damage
DM 
Damage Modifier or Dice Modifier. Also occasionally used to refer to a 'Dungeon Master' see GM
DQ 
DragonQuest - The name of the game system.
EN 
Endurance (Characteristic, Primary)
EP 
Experience Points - The currency of character development. See also Experience Point
EXP 
Experience Points - The currency of character development. See also Experience Point
FT 
Fatigue (Characteristic, Secondary)
GK or GKCS 
General Knowledge or General Knowledge Counterspell
GM 
Game Master
Hex 
The 5' diameter area occupied by one 'normal sized' person on a hexagonal tactical map.
HMZ 
High Mana Zone
IV 
Initiative
MA 
Magical Aptitude (Characteristic, Primary)
Mana 
the stuff magic is made of
Mega-Hex 
A Hex and the 6 surrounding hexes representing a 15' diameter area on a hexagonal tactical map.
MD 
Manual Dexterity (Characteristic, Primary)
Movement Rate 
this is expressed in yards per minute. It is used to describe the normal running speed of an animal over medium distances. TMR is usually Movement Rate/50 (Dwarf, Elf are the only slight exceptions).
NA 
Natural Armour
NPC 
Non-Player Character
PC 
Perception (Characteristic, Secondary)
PC 
Player Character
PS 
Strength (Characteristic, Primary)
SC 
Strike Chance (refer BC)
SK or SKCS 
Special Knowledge or Special Knowledge Counterspell
Stats 
Characteristics or Character Statistics
Tac-Grid / Tactical Map / Hex Sheet
A hexagonal grid used for visual representaion of combats and other tactical situations. Each PC and NPC involved in the situation is represented by a figurine occupying a hex on the map.
TMR 
Tactical Movement Rate (Characteristic, Secondary). The number of Hexes on the Tac-Grid a character can move in one movement action.
WP 
Willpower (Characteristic, Primary)
XP 
Experience Points - The currency of character development. See also Experience Point