Get Your Rocks Off!: Difference between revisions

From DQWiki
Jump to navigationJump to search
mNo edit summary
Line 130: Line 130:
* Demonic Dragon - we are told of five that live in the region. They breath a 80ft wide cloud that drains EN sufficient to make an average person unconscious. Acid for blood and explodes when killed.<BR>
* Demonic Dragon - we are told of five that live in the region. They breath a 80ft wide cloud that drains EN sufficient to make an average person unconscious. Acid for blood and explodes when killed.<BR>


* Gabralite (name??) - living in Novolar. Can perform some miracle healing magic<BR>
* Gabralite (The Truth Shall Sear the Unholy) - living in Novolar. Can perform some miracle healing magic<BR>


* Reformed necromancer (name?) - living in a small town and hour out of Novolar. Still keeps his foot in just in case the bad guys win.<BR>
* Reformed necromancer (Skagos) - living in a small town an hour out of Novolar. Still keeps his foot in just in case the bad guys win.<BR>


* Harpy (name?) - an Oracle that was cursed by ??? to become an immortal harpy. Cannot be killed, has being trying for a long time.<BR>
* Harpy (Iasha) - an Oracle that was cursed by Freya to become an immortal harpy. Cannot be killed, has being trying for a long time.<BR>


* Sentient dark sphere - living in the zone, absorbs things and gains their abilities<BR>
* Sentient dark sphere - living in the zone, absorbs things and gains their abilities<BR>

Revision as of 09:58, 10 January 2015

Summary

Adventure: Gets Your Rocks Off

GM: William
Season: Summer 814 wk
Night: Monday
Level: Safe easy and fun adventure for about six on Mondays for medium characters.
Party
  • Alandis pointed ears are tingling
  • Vapour to the rescue! "There's probably a Damsel or two in the castle in need of rescue that we'll be st... I mean buying?".
  • Sabastian Flying! Castle! Squeeeeal.
  • Life Coach
  • Viola Easy and fun two of my favourite things:)
  • Mebh Air Mage
Employer
The Magistar Viccini Glorthos
Mission
Viccini Glorthos wants a flying castle. He knows were you can go get him one. Cheap.
Pay
5000gp advance payment + 8000gp on delivery + guild taxes


Scribe Notes

Session 1

Day 1

I must be out of my mind signing up for this adventure, or they are all out of it. Either way this adventurer’s party is more like a wandering circus. Let us have a head count. So…, we have Vapour and Mebh the two Air mages, which spend most of their time comparing muscle mass, Vapour’s agent Sebastian the artist hobbit and its sasquatch spiritual leader Scab, the reformed illusionist Viola and me Alandis, probably one of the freshest asparagus grower at the guild.

After spending some time hearing about Vapour awesomeness and seen him comparing notes with Mebh, I have to convince Sebastian that I do not need a portrait of Vapour or me. Scabs is happy to give advice to his client Sebastian while trying to calm him down; Mebh is not standing still while the hobbit depict her, sending him into fits. Vapour assist Scab in the process while Viola and I watch in bemusement.

After few hours of this comedy, we finally come together and decide it may be best to figure out which kind of task we have signed up for! Scabs and Sebastian have dance-off to decide who will be the party leader, while I volunteer to be the scribe. Mebh is voted for the Mil-Sci, while Sebastian comes out victorious for the leadership role.

We are introduced to the new employer. Although he tries to hide his origins, we manage to get out of him his Destinian roots.

Viccini Glorthos (apparently a wealthy merchant), wants us to retrieve a Castle he has found just north of Ranke at 300 miles from here. The seemingly uninhabited Rock is located in a green glowing misty area the merchant has spotted on is way from Destiny, and wants us to investigate the area, clear it out of unwanted pests and bring it to him!

Did I mention the stronghold is located on a floating promontory? Apparently the misty area is just above a crater and all the land atop is broken up in big chunks which floats in mid-air.

We are all very intrigue…; Not really…! Sebastian successfully convince the merchant that he required a fertility spell that stops him impregnating the girls, while Scabs is getting paid for a virility spell. Vapour is doing is best to look good in the mirror. Viola and I observe in total amusement.

The Merchant is happy to pay in 5000gp for our initial troubles, follow by another payment of 8000gp when the mission is accomplished. After a little convincing, he also agrees to cover guild taxes and to pay for general expenses.

We part as the merchant is in a hurry to experiment with his newly found fortitude and virility. A guards approaches Scab; there is a messenger for him. A young pubescent boy is escorted in; he has the following message; “Meg is looking to talk to you at the witches retreat at Slippery Rock”. Later I am informed that “Meg” is a name given to the powerful witches.

We will head that way before departing for our mission since Vapour has order stacks loads of water of strength, and the mages will require few days of hard work to oblige.

We depart on clouds, thanks to the spells of the two Air mages, and with their guidance, we practice gliding. I am starting to get the hang of this flying and I must say I am enjoying it.

Slippery rock is busy, but upon landing it look as if everyone is disappeared. We realised later, when Scabs is greeted an welcomed by a scary troll, that everyone his hiding from Mebh. Scabs takes off with “Meg” and for the remaining weekend, we entertain our self. Mebh smites a repenting Imp while we shop for all sorts of different amulets, weird gadgets and knickknacks,...and curses…, yes curses. That was a closed call; as I try to steal from a witch, I got cursed at, and managed to tarp it into a spell catcher; save this for later!

Day 3

We return to the guild to collect the flagons. The Air mages summons some clouds and a menacing looking storm, which blows us at some phenomenal speed, and within the hour, we have reached our destination.

I am speechless at quickness of our journey and the sight. A column of mist is raising from the crater; a green light is emanating from the centre and flying rocks are floating in the air as far as the eyes can see. As we come to land, we notice that the helpful storm has been sucked in the green glowing mist…Farewell helpful storm.

Viola projected image approaches the edge of the crater and is captured by some frightening looking tentacles. Scabs re-floats in the air and indicates that may be best to enter the crater somewhere else.

As we descend, I turn on my infravision and realise of the strong magic emanating far and wide. Scabs casts a spell on one of the floating rocks and makes it tremble. Few rocks and corpses drop down. As the crash into the ground, they get on their feet, headed toward us. I can see that they are cold bodies, damned undead!

Session 2

Day 3 Continued

Mebh and Vapour take front row when everyone else is behind. Zombies are nice and slow so we prepare and cast; Scabs his Hell Fire and I a bolt of fire. All the zombies hit by the spells quickly regain their footing and continue their slow attack. The floating rock intercept and stops the meteorite shower called by Sebastian’s spell. Scream of pain come down from the island along with more zombies. Viola take flights and discovers a couple of drow with a manticore atop of the landmass. They are readying themselves for battle.

The zombies slowly overwhelm Mebh and Vapour, and are forced to heroically withdrawn. Scabs Sebastian and I take flight again. Viola casts a flash of light and blinds the drow and the Manticore.

Mebh’s solar flare manage to crack the floating rock as well as hitting many of the zombies. One of the drow splatters to the ground and his eaten alive by his minions. A zombie successfully manage to injure Vapour while he is “Heroically Retreating” (he will later recount). Viola and I attack the remaining drow. I get hit by the necromancer wand and I am immediately stunned. As I regain consciousness Mebh's spell allows her to swap places with me. She and Viola will finish of the Drow, while Sebastian and Scab are enclosing the Zombies in walls of thorns and Star walls.

As we mend and loot, Sebastian successfully eliminates all the Zombies with a dark sphere. Since we starting to keep counts; Power of Light = 0 zombie killed vs power of darkness = 101 zombie killed.

Vapour is in pain. I believe his ego hurts more than his arm as he constantly whine about his armour.

We decide to fly to Novala a Town 100 mile north from here, so we can employ the help of a healer to restore Vapours Arm (and Ego). Once in Novala we enter the Powers of Light temple. Mebh is welcomed with open arms and subsequently is informed that no healers are left in town. The Michaeline Priest has sent 20 of his warriors to inspect the area we just left and the healers were part of the group.

Nevertheless, he points us to a stall of statues where an old man is selling statues of new gods. He may be able to help. Mebh approaches the man happy to have a chat with him; the sentiment is not reciprocal. The Old Guy is a healer and is please to help as long as Mebh keeps her weapons to herself. 3 full day will pass before Vapours arm is healed. Scabs takes advantage of this time and starts selling his potions to the people in town. Mebh is busy making sure that Scabs is not lynched by the Michaelaine warriors, while Viola and I look for a Spy circle in town with no avail.

Day 6

We return to the green glowing, zombie infested, floaty island crater, and proceed to explore the centre depression where the glow is emanating.

Once there we are greeted by what someone may say…a lugubrious sight. A Michaeline warrior is hanging inside a pentacle, drawn on a rotating mechanical mill. He is writhing in pay. So I pen the outline of this machine for future torture device.

Sebastian mechanical mind is intrigued by the functioning of this device. It appears that the green glow is pulsing and is in rhythm with the wheel rotation. He manages to stop it and detach the soldier of Michael.

After restoring his energy, we try to debrief him, but he is still to agitate to talk.

We spot another of these devices at a mile away and move to rescue a second knight. Once is safely down and his fatigue restored we probe him for Intel. It was a group of 20 knight sent by the priest of Novala. Once they reached the centre they were attacked by invisible, demon like dragons; they blew some form of gas, which froze the soldiers. It appears that those machines drain the life force of the unfortunate adventurers, and is then funnelled to the centre area were a ritual for the creation of a demon of some sort is taking place.

After plotting some crazy plans, we realise we have no weapons for the warriors. Mebh summons her celestial steed, and pass a message to retrieve 26 weapons for the party. Within 10 minutes the steed returns loaded with 24 sword, which upon DA, appears to be forged from souls.

We head towards the 3rd mechanical wheel of pain. Unfortunately a huge invisible creature is standing between us and the next machine.

Fists of Dragon Fury

While pondering what to do the invisible creature lifts off and languidly flying toward the party. Some frantic spell casting begins and the creature breathes a large could of gas that drains EN, sufficient to topple the average person. The demonic-dragon, ignores the spells and arrows it is peppered with, lands on Mebh with the intention of rending her. Mebh had used some artifact magic to give her the strength of a dragon and punches her fists through its body and pulls out its organs - the dragons wounds fountain acid over Mebh, dissolving her gloves and face, before explodes.

We arrive in Novalar, again, and seek out healing assistance from the Michalines, again. They send us to see a Gabralite whom uses some miracle magic to restore Mebhs face and eyes. We learn of a white necromancer who lives an hour out of town that may be able to provide protections against the necromantic magics, and pay him a visit the next day. He is a misunderstood chap that has excellent tastes and commissions Sabastian to perform some work for him and provides some assistance.

Heading back into the zone we examine the rock that is sucking in elementals and discover a sentient dark sphere hiding inside the rock. We also meet an Oracle, cursed to be an immortal Harpy, who would like to be killed – she hugs the dark sphere on a regular basis with no result.

Quotes

Scabs: I have a Toad, you can even lick it!
Alandis: Why do you want to lick a toad?
Sebastian: Why wouldn't you?
Sebastian to Mebh : You are a Michaeline; Don't you just bent over and light shines out?
Viola: Are you sure that a Michaeline Celestial steed would not eat Scabs? They are pretty single minded and one eyed about witches!
Scabs: One Eyed horse? What are they doing to their horses?

Marching Order

What is Hot

What is not

People

  • Demonic Dragon - we are told of five that live in the region. They breath a 80ft wide cloud that drains EN sufficient to make an average person unconscious. Acid for blood and explodes when killed.
  • Gabralite (The Truth Shall Sear the Unholy) - living in Novolar. Can perform some miracle healing magic
  • Reformed necromancer (Skagos) - living in a small town an hour out of Novolar. Still keeps his foot in just in case the bad guys win.
  • Harpy (Iasha) - an Oracle that was cursed by Freya to become an immortal harpy. Cannot be killed, has being trying for a long time.
  • Sentient dark sphere - living in the zone, absorbs things and gains their abilities

Loot

From Drow

  • 1x Amulet +2 MA +5% to Necro Spells
  • 1x small chest of gold and gems
  • 1x Necromantic Drow Wand
  • 1x Satchel with Crossbow bolts
  • 1x vial of idrovenom
  • 1x Manticore pelt
  • 1x Manticore Venom

From windmill

  • 2xmagical cogs

From necromancer

  • wand with 6x necromantic counterspells
  • amulet with invested spells that rip out a skeleton

From Harpy

  • various predictions

Standard Buffs

Magic Rk Effects Dur Al Se Sc Va Vi Me
Greater 20 4 areas Y - - - - -
Witchsight 17 9 hours Y - - - - -
Blending 10 11 hours Y - - - - -
Walk Unseen 7 8 hours Y - - - - -
Strength of Darkens 5 +4 strength 60 min Y - - - - -
Shadowform 9 +20% difference 5 hours Y - - - - -
Fire Armour 3 +16 fir protection 4 hours Y - - - - -
Fireproofing 2 2 less damage 3 hours Y - - - - -

Calendar

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2 3 4   5 White Lotus 6 Seagate Light Festival
7   8   9   10   11 12 13  
14 New Moon 15   16   17 18 19 20
21 22 23 24 25   26 27
28 Full Moon 29   30  
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12 New Moon 13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26 Full Moon 27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10 New Moon 11   12   13   14   15   16  
17   18   19   20   21   22   23  
24 Full Moon 25   26   27   28   29   30