Fallen Ocelotepec

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Scribe Notes

Summary

Adventure: Fallen Ocelotepec
GM: Jim Arona
Season: Winter 817 wk
Night: Tuesday
Location: Chez Caulfield
Level: Medium

Party
Employer
The Most Reverend Gudbrand, Bishop of Trondheim O.S.B
Mission
His Excellency would like to hire a worthy party of adventurers to travel across the eastern waters and recover from Ocelotepec the 11 inch x 8 inch mask of the bat god.This is expected to weigh 5 1/4 lbs. He offers 10,000sp and salvage, except for the mask, of course. He can provide 6 whitethorn withes Alchemically hardened into stakes and a small caddy of Marist rosehip tea and a few other things.
He would prefer to employ at least one conjuror of nethermantic magic and similarly a competent distiller of miraculous brandy. An experienced navigator might be bloody handy, too, depending on how you want to go about things, but he leaves these details to the adventurers, who know best. Also, a Ranger whose terrain specialisation is rain forest or jungle. And an "archaeologist" might be handy, too. But hey, if you believe an Artisan animal husbander and perfumer might be critical to the success of the mission, who is he to demur?
Nevertheless, the funds will be lodged with the Adventurer's Guild in escrow under the hand of Kali the Nameless, who will interview the adventurers upon their return.
With extreme prejudice.

Scribe Notes (shared by SM and CC)

Guild Meeting - Meet the Bishop, party introductions and planning, organise some supplies from associates. Also some very warm clothing for the expected cold
We start our travel onwards to Trondheim on the plane of Nualis with the Bishop. Hold more discussions on-route.
We learn that Mask of the Bat God has the power to bring things to life which is a most sought after item indeed. It isn't known why the item was there or why its been left there until now but now is the time to recover it and bring it safely to the Bishop for safe keeping. We learn that the city of Ocelotopec in a realm known as Mexico is also known as the Ocelot (aka Jaguars or dwarf Leopards) and that the creatures are known to be around the target location. The city was once well populated but something happened and the 'people' there now live mainly nearby on a piece of land in the fork of a nearby river.
Since we are informed that time is of the essence (or will soon be) we decide to expedite travel across the world to an area of the plane which involves much distance either across land or sea of several thousand miles and many days travel.
Arrive at Trondheim.
We use an Ignore Distance potion and various magics to enable Tsayoi to walk south from Norway to warmer waters in southern Portugal in a matter of minutes and then swim the Atlantic through to the Yucatan peninsula in around an hour. The end of our travels sees us in the area of a jungle in the province of Yucatan where we pause to get our bearings in between huge jungle trees..


We travel a few miles north until we get to the coast where we take carpet and travel SW down the coastline some 400m until we end our days travel. Camp. We become familiar with Bananas, Cocnuts and the nasty insect life hereabouts. Night passes.
We travel some more and end our travels at a small coastal village (we call this Emerald-by-theSea) of around 100 families. During the days we'd seen a huge swarm of butterflies (perhaps Lord of Swarms?)out to sea which we chose to ignore and hide from. They aren't surprised to see our type of people here (adventurer types) and Thaeuss trades some conjured metal items for Emeralds. We spend the night in a nearby meadow after a bone circle transit point is established along with a dream point. Night passes.
The next day we travel onwards WSW and cross the Sierra Madre mountain range and end up at our destination which is a valley with 4 'fingers' pointing southwards and which has an abandoned city on a 800m tall hill above a palisaded town at the intersection of 2 rivers. We'll call the high abandoned city 'Fallen Ocelotopec' and the town below 'New Ocelotopec' for reference purposes.
We go for Fallen Ocelotopec and land to the north before heading in (mostly by foot except for Thaeuss who doesn't care to walk and instead floats on his carpet) to explore the area.
We enter the bounds of the city near the pyramid and we actually cross a boundary between realms which takes 30sec to enter but 90sec to leave. we hesitantly enter and find a much larger area than we can outside, which may be an effect of the 3 realms connecting here (but hey, I'm no philosopher) or some other effect. We locate and destroy a substantial undead (PoO unknown) and are then engaged by a Worm Skull which we manage to beat off while we attempt to flee. The WS summons 2 more WS friends and we are hard pressed to get away until we use the Black king to change the world lore (creating a gateway into the a Astral) and enable us to target one which ends up disintegrated. The other two WS don't harass us while we flee across the boundary.


We decide to go down to Lower Ocelotopec/New Ocelotopec and find interesting folk there.

Places

  • Nualis - A map of the central part of Nualis Nualis


People, creatures or entities encountered

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Dur Bo Ma Th Ts ?? ??
 
 
Fire Armour (Ts) 11 48 pts of Fire Protection (ablative) 11 Hours Y Y Y Y
Fireproofing (Ts) 6 7 Hrs Y Y Y Y
Modify Aura (T) 6 +/- 3 Levels 7 hrs
Instil Flight (T) Self 10 40mph 650 lbs limit 5.5 hrs - - Y - - -
Linking Lifeforce (T) 14 Reflect health within 1500 miles Perm Th Th Bo Th

Short Term

Magic (caster) Rk Effects Dur Bo Ma Th Ts ?? ??
 
 

Spell Racks

Standard contents of spell racks:

Boris
2 Matrices
  1. Wraithform - Damage Reduction
  2. Life Draining - Lich Field
Incantations are cast before breakfast, then these are racked:
  1. Spectral Warrior - Pale Horse
  2. Spectral Warrior - Spectral Tract
Wraithform - Damage Reduction will be re-racked and cast again before dinner.

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
??? ??? ??? ???
??? ??? ???

Marching Order

Skirmish Formations (Front)
Default

???  ???
???  ???  ???
???

Double File

???  ???
???  ???
???  ???

Single File

???
 ???
 ???
 ???
 ???
 ???

Plans

Purchased items/goods from Seagate.

Party funds (to be deducted from the sp value at the end of the game;
- from Naden (by way of AB-V).

  • 5 potions of reason restored @ 6,500sp - 32,500sp

Tsayoi personal funds

  • 3 Dragonsmite Investeds (rank 11, D+43, BC99) from Flamis 12,000 sp
  • 3 Waters of Strength from Father Rowan (0sp)
  • 3 Waters of Strength from Prue (0sp)
  • 3 Waters of Healing from Prue (0sp)
  • 3 Waters of Dexterity from Prue (0sp)
  • 2 Potions of Protection from Naden (by way of AB-V) @ 6000sp ea - 12,000 sp
  • 2 Potions of Mind Cloak from Naden (by way of AB-V) @ 6250sp ea - 12,500 sp
  • 5 Restoratives (Rank 10 +24FT/-12EN) from Naden (by way of AB-V) @ 750sp ea - 3750sp
  • 5 Scrolls of Trollskin from Basilic @ 1800sp ea - 9,000sp
  • 1 Amulet of Jasper from Sooty - 16,000sp

Total 65,250sp - before even leaving the guild!

Mario personal funds

  • 1 Circle of Protection potion (rank 20) from ABV 6,000 sp
  • 2 Waters of Strength from Prue (0sp)
  • 5 Waters of Healing from Prue (0sp)
  • 1 Waters of Dexterity from Prue (0sp)
  • 5 Restoratives (Rank 10 +24FT/-12EN) from Naden (by way of AB-V) @ 750sp ea - 3750sp
  • 1 Rk 20 Greater all areas from Rahne 14,000
  • 1 Amulet of Jasper from Sooty - 16,000sp

Thaeuss personal funds

  • 1 Amulet of Jasper from Sooty - 16,000sp


Boris personal funds
TBA

Awards

Experience

Treasure

Treasure - Master List

Individual Awards:


Item Qty Effects Bo Ts Th Ma x Used Provenance
Type
AA
AA
AA
AA
AA
AA
AA
AA
AA
AA
AA
AA
AA
AA
AA
AA
AA


Calendar

Winter: Frost 817 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain
No tribute day
1 Guild Meeting Seagate, Blackshore 2 Astral Travel D1 3 Astral Travel D2 4 Astral Travel D3 5 Astral Travel D4 6 Astral Travel D5
7 Astral Travel D6 8 Astral Travel D7. Arrive Trondheim and get equipped 9 Ignore travel across to target location and sleep there 10 Day travelling SW down coast 400m 11 Day travelling WSW down towards target area over the Sierra Madre. Arrive at location. Investigate 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 817 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 18 Toxocatl
19 Days of Chaos 20 21 22 23 24 25
26 27 28 29 30 Twelfth Night 1 2
Winter: Ice 817 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30