Escort a caravan: Difference between revisions

From DQWiki
Jump to navigationJump to search
Line 61: Line 61:
  Lila: So lets be clear if the wagons are in need, we will protect them
  Lila: So lets be clear if the wagons are in need, we will protect them
  Party: Yes ok
  Party: Yes ok
  Lila: Shall we attack a village to see how the party works as a team
  Lila: Shall we attack a village to see how the party works as a team (Experimental Ethics in progres)


===Marching Order===
===Marching Order===

Revision as of 08:51, 19 September 2014

Return to Scribe notes

Summary

Adventure:
GM: Ian Wood
Session: Spring 814
Night: Tuesday
Location 20 Pahi place, West Harbor
Level: Low/Medium
Rules: ?

Mission

The Party

  • Pierre the Halfling - Halfling, Illusionist - Ian Anderson Party Mil Sci
  • Kerry - Human/catwoman, Dark mage - Helen .
  • Ignis A 7 foot tall Human Air Mage played by Fabio Scribe
  • Roderigo halfling E&E "respectable business-hobbit" played by Michael M. Party Leader
  • Boris orc necro the "nice orc necromancer" michael haycock
  • Lila - Human, Dark Celestial/Air with Fire pet (Kelsie)

Scribe Notes

Chapter 1

Thaw 1st

So it begins, we are on the road on another adventure, with a new mission in the devastated land, left in ruin by the drow as a reminder of their invasion. Some might say we are lucky to be working for the guild so work is never short. Since is a nice day of spring Lila, Pierre and I venture out of town to find a spring festival. We feel is important to be on a spring mood. The festival appears to be somehow elemental in nature and run by fae creatures. We get entangled with them and enjoy a never ending and frenetic dance, that is, till we wake up at the guild next morning.

Thaw 2nd

Feeling all refreshed, and with a “spring in our step”, we make our way to a meet, Monsieur Louis Pompadour emissary from the guild of merchant of Sant-Michel of Bowcort. He was asked to approach the guild to recruit a party able to provide lose cover to the wagon caravan departing from Sant-Michel and head north on the Great Southern Trade root. The job is to intercept the bandits that populate the area, follow them and eliminate them at their camps. After negotiation 500sp per day he wishes us well and organises to meet us in a week time at the Sant-Michel Trade Hall. After stocking provisions for the trip, we pay a visit to the Lord of bats, to get a nice pair of wings for the trip north. We fly with no trouble to Sant-Michel and arrive there before dusk. We land and head to the trade hall we spotted earlier while flying over town. Once there a Page boy takes us to meet Monsieur Pompadour who is busy negotiating. Monsieur Pompadour invites us to join him in a side chamber were we meet our employee Monsieur Reinard Oxatucas, a big, florid, red nose man which appears to have had to many wines and slurs when he talks to us. After the introduction he inform us of the details of the mission. The main caravan will depart in 5 days. The caravan will go north on the trade rout and for the first 30 miles they will be surrounded by wilderness and desolated land with the remnant of the drow invasion. In the following 10 miles is abandoned lands and villages, and after the river displaced people. The land are populated with drow, giants and is generally wild. The caravan will have guards, so our job is to follow the bandits, find their hiding place and defeat them. Before bidding farewell for the night he informs us that a smaller caravan will depart tomorrow, if we would like to do a reconnaissance mission in the area. We head off to our accommodation, a very nice inn of a quality I have never seen before. Nice big rooms and comfortable beds, wow what a luxury.

Thaw 3rd

We wake up all refreshed, and after breakfast we head out of town to buff up. We proceed to inspect the 30 wagon strong convoy before the departure, than we fly out. We fly out and follow the main road on our recon mission around the first 30 miles of the road. The only things to note of importance are a great number of carrion animals and birds in the area, all villages are destroyed, and most towns have freshly rebuilt external walls. Those town are starting to rebuild and to tender the fields The next 20 miles very similar; the fields around bigger towns are looked after and a guard is always on patrol. From this high is difficult to assess if any of this towns are harbouring bandits and brigands. We intercept the caravan which is moving at good speed towards a town where they camp for the night. We head back to Sant-Michel for the night.

Thaw 4th

After a good night sleep we are guided by Monsieur Pompadour on our search for Granados. After commissioning them we fly to catch up with the caravan and continue with our recon mission. While flying around, we spot a couple of drow and ork camps in the distance, however they appear to be busy elsewhere. The caravan moves away from the area headed for the next town as the day passes uneventfully. We had back to our comfy beds

Thaw 5th

In the morning we spend some time in search of an abandoned cemetery. Boris will be setting up a portal, just in case we need to quickly return in the area. We find one in Ardvill town a few miles out of Sant-Michel. Once completed we continue inspecting the area and again the caravan is safe and secure for the day

Thaw 6th

It take us 3 hours to catch up with the caravan, and, as we get closer we notice 50 bandits on horses approaching swiftly from the 3 valley surrounding the road. We fly to warn the caravan. The guards are weary of us however they get the caravan to circle around in a laager formation while we maintain our distance in observation…….

Mil Sci

Quotes

Lila: So lets be clear if the wagons are in need, we will protect them
Party: Yes ok
Lila: Shall we attack a village to see how the party works as a team (Experimental Ethics in progres)

Marching Order

Buffs

Magic Rk Effects Dur P K I R B L
Greater Enchantment (R) 16 +17% Res/Mag/Com/Skill - RMCS RMCS RMCS RMCS RMCS RMCS
Fire Armour 10 +44 protect against damage by fire 11 hours - - Y - - -
Fireproofing 10 Protect from non magical fires 11 hours - - Y - - -
Shadowform 14 +30 defence vs melee and range attacks +14 stealth in twilight +42 stelth in darkness 450min - - Y 1/2 duration only - - -
Celestial Witchsight 9 See invisible 300min - - - - - -