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* All have been slept for a week
* All have been slept for a week
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans


Offices:  
Offices:  

Revision as of 07:13, 15 January 2018

Scribe Notes

Summary

GM: Dean Ellis
Season: Summer 818 WK
Night: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec
Location: 81a Norman lesser Drive, St John's, Auckland
Level: High/Hight+

Party
  1. Alandis the fire eye, Fey who walk in shadows, played by Fabio
  2. Lila of the golden dress - Kelsie (Party Leader while not in Cloud form)
  3. Jessica a Mind mage with control issues - Rhys
  4. Mungo the humble So Named by Odin Himself - Michael (Thinks he is MilSci)
  5. Lath an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)
  6. Tari an Earth Mage and wise leader of skill- Michelle (Scribe)
Employer

Maelstrom is representing the employer but can’t talk about who this is at the guild. We will need to head off to “their base”. All he will say is there are issues that they need help.

Employer: CamDinDel is our employer

In secret notes: Ashkar via the Dark Brotherhood is our employer.

Pay: $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.

Brief overview

Public Mission

  • Collecting unique creatures
  • Find blue sand

Secret brief

  • Find Lady Bug
  • Find out what she is doing
  • Find out who she is working with both in the Brotherhood and customers
  • Kill her if necessary

Scribe Notes

Session 1

Meet Maelstrom at the guild meeting but he can't discuss who is recruiting us nor what the adventure is about. So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!

Next day we head off to CamDinDel manor without being able to tell the party where we were or who we were seeing. Had to tell them that this is an undead building so don’t freak out!

Arriving we find that the manor is covered in spider web which is really strange. It seems like a barrier. This works out to be correct.

When we walk in all those I expected are here - CamDinDel, Lorto, Maelstrom and Legion. Still nobody will discuss what we are to do until we visit CamDinDel lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.

Then we get to exit the lab and go into CamDinDel private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures "essences".

Secret notes

Ashkar and the Dark Brotherhood are our employer. His need for secrecy is the reason why we have so many protections about bugs.

They have a rogue agent from the Brotherhood and have taken some of their colleagues with them. The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.

The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.

1. Find out what she is up to

2. Is she working with the previous employers who they shouldn’t be (Demon - Savnok, Greater Summer – Red Mage (based in Savator) and the Drow – The White Lady)

3. Is she working for other dark powers she shouldn't be

4. Kill her and minons if necessary

This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties

Session 2

Go to the guild, talk about CamDinDel. The others are concerned he isn’t trustworthy, what rubbish.

Secret notes
Approved by Kali the Namelessbut she signed the agreement under the name of Wagon the Inscrutable.

We travel by house to Oz to see Lord Carzon. Princess Ozma's is visiting Mombi so we have a lovely visit with them before heading off to Carzon’s.

Arrive at Lord Carzon’s house, and with Gayalette’s help he ensures there are no bugs around.

We talk about options of visiting the “apartment” of the tower that had been taken over but he now actively protects from any further attacks. He also has a back door.

The Witches help us:

Gayalette to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.

Mombi comes to help with restoratives for everybody’s Oz casting practice. Means Ozma comes too.

Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved. Around 80 odd sleeping low level sentient minds and one air elemental like mind. That means we also need Wicked Witch of the West’s help. She is brought in to see if she can help with scrying into the room or see what the spiders see.

WWoW helps by:

- makes the door transparent and we see a Ice Room with lots of created golum people.

- looks through the bugs eye via a crystal. We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping. No loot just peasant like clothes.

- see rooms with caldrons bubbling away and a common area. See about 6 Ice golums.

- she advises that the ice on the floor is an alarm / alive so to not touch.

Kisses from the Witches and Ozma.
  • Ozma's: Can skip at 40 mph, sleep comfortably,
  • Gayalette: Protection from Earth and a stackable lesser
  • Mombi: Increase in ability for Alchemical and Herbalist skills
  • WWoW: Protection from scrying
  • Lord Carzon: Gifts Witchsight to those who don’t have it. Rank 0 but you see invisibles as Green not blue.
Into the apartment

Lord Carzon opens the doors, we Gaseous Form in and head through to door. Go through the cold room and out the other side of the door. We then scout.

Ground floor has training rooms, offices and sleeping quarters.

Sleeping quarters have:

  • Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old
  • Room full of 50 odd Necrosis – Rank 6, about 2 year old
  • Room full of 50 odd mixture of Assassin and Thief – around rank 3 and 4 around 2 years old
  • All have been slept for a week
  • All have souls that are older than their body. We think soul coins may have been used to turn the flesh molds into sentient humans

Offices:

Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova. Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants. Note down all merchants, supplies, etc.

Level 1

Cauldron rooms:

Cauldrons are full of simmer liquid flesh and they flow into golum moulds. We get to the perimeter of what is safe to investigate. We have to gaseous form past an Ice Golum and ice Wall 1st floor.

Bedrooms:

Trainer quarters. We find coins in the rooms are of Terranova.

Investigation Outcome
  • Apartment/Tower is in use
  • LadyBug is involved.
  • Party needs to come back and blow this place ups. 150 flesh golums who pass as people need to end. The ability to make more of these golums needs to end.
  • Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.

Buffs & Mil Sci

Long Term

Name of Magic Rank Caster Effects Dur Alandis Ragna Gythja Lath Jessica Mungo Third Son Tari Bert (Air Elemental Left) Eernie (Air Elemental Right)
Flying (Air Mage) 20 Lath Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive. 10.5 hours Y Y Y NA NA
Barrier of Wind 21 Lath Def of 42% in close, melee or ranged. 11 hours Y NA NA
Vapour Breathing 16 Lath Can breath. 8.5 hours Y Y Y NA NA
Feather Falling 9 Lath Wont fall to your death. 5 hours Y Y Y NA NA
Resist Heat & Cold 20 Lath 6 effects better on the weather table and 6 less damage from heat or cold. 21 hours Y Y Y Y
Shadow Form ?? some Def some hours Y Y
Fire Armour 6 Alandis 28 fire protection 7 hours (14 Hours on Alandis) Y
Fire Proofing 4 Alandis 2 less damage 5 (10 on Alandis) Y Y
name rank caster as it says some time

Short Term

Name of Magic Rank Caster Effects Dur Alandis Ragna Gythja Lath Jessica Mungo Third Son Tari Bert (Air Elemental Left) Eernie (Air Elemental Right)
Fast as the Wind 16 Lath 7 to TMR up to 16 total TMR 44 mins Y Y Y Y NA NA
Enhancing Enchantment 16 Lath +16 ranks on either range, rank or damage. 16 pulses Y Y Y NA NA
name rank caster effect duration Y Y NA NA
Black Fire Archer (modified Weapons of Flames) 8 Alandis Self Only Buff. A weapon of flame designed for Arrows only 45 min Y Only NA
Fire Flight 2 Alandis Rocketing through the air at 80mph. This will inflict D-4 damage 18 min
Mungo's Skalds 12 Mungo +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat. time ? Y Y Y Y Y Y Y Y
Strength of Stone 20 Tari 20 points of endurance or strength 21 hours Y Y Y Y Y Y Y Y
Armour of Earth 17 Tari 9.5 hours Y Y Y Y Y Y Y Y