Blood-Feud?
Summary
Adventure: Blood-Feud?
GM: Dean Ellis
Season: Winter 817 wk
Night: Tuesday
Location: Chez Ellis
Level: High
- Party
- Erzabet - Name - Julia
- Tari - Earth - Michelle
- Father Broc - Rune - Chris
- Mordrin - Fighter (Mil Sci) - Clare
- Lady Cher - Binder - Sean
- Shiana - Shaman of the Pheonix - Jacinta
- Caprice - Thaumaturgist - Kelsie
- Employer
- Albrecht of Grymeron
- Mission
- On Grymeron, too many enemies are no longer fighting amongst themselves and are instead cooperating for some reason. This represents a great danger to the civilised Goblins and their way of life.
- Primary - Investigate what's changed and why.
- Secondary - Assess how to fix the situation to return it to status quo of normal inter-racial warfare and non-cooperation.
- Tertiary - Fix the situation and return it to status quo
Also identify which Allies would help the goblins should the situation deteriorate and how. List of Allies include;
- Vindikar
- other goblin tribes
- Camdindel
- Sarska?
- Mossiegong?
- others as yet unknown
Enemies would include;
- Trolls
- Dragons
- anything bigger than the goblins (hopefully excluding the list of Allies above)
- Whoever or whatever is stirring up the cooperation amongst the goblin enemies
- undead and evil types
- unknown entities et al
Scribe Notes
Session 1 - Guild meeting and initial travel
Meet, greet and introductions. It's a party of fearsome women and me their male companion - oh the hardship. Stock up on supplies (inc a quick visit to the coven at Slippery Rock), a review of previous Grymeron scribe notes (The Rainbow Gates in Winter (Thaw) 810WK & Shopping on Grymeron in Autumn 814WK) and then a nice night at the guild with naked dancing by Caprice.
The next day we travel South down to Newhaven to reset the banishment locations and then travel East towards Camdindel's Home in the Superstition Mountains, specifically on the River Rumble.
There we are met by Lorto, we then meet Camdindel and Legion. We hold discussions and have a light repast. Camdindel's father (aka Dear old Dad) floats by as well. We are later joined by Maelstrom who has recently (just now) returned from Grymeron with some information which we listen to.
Season 2 - Camdindell's and more
The party plays some more with Maestrom's various forms and making pans to protect ourselves against possible adversaries, especially a Sarth Dragon. We leave after 2 days here during which time we make items and supplies we consider essential. See CD's time below.
We depart via the Gate of Tears where we visit with the Vindikar and gain a small measure of knowledge around a possible intrusion of another hive mind type onto Grymeron. We attempt to localise where it may be originating from but fail. We stay the rest of the day and night there until we can use the Gate of Tears to return. I created Intra Planar Portal near the Gate of Tears portal and created an Interplanar Portal point near the Gate of Tears portal.
Once back in the Vale of Tears we flew up to the Gryphon Pass area and landed just outside Darkwell village which we entered and prepared to enter another portal. Here I created an Interplanar portal point linked to Grymeron. Albrecht activated the fountain portal (aka Noble Gate) and we ported to Newhome on Grymeron. Once there we exited the complex and I created another Intraplanar portal point. We took flight across the lake to the E and headed from Gribbit – the Imboo Goblin capital. Once we got closer to the City we were intercepted by the Goblin Air Corps who were flying on small dragon like creatures some 6 foot in length and escorted to the landing zone.
Season 3 - Gribbit and into the Haunted Forest
We didn't stay long in the city as after 1 night we'd managed to cause a social conniption with all the locals wanting to feast us. We plead the need for getting the mission done and left the city so that a single huge social occasion could occur in 2 days time. I create another Intraplanar portal point and test this back to Newhome. We leave the city taking the haunted gate through to the Haunted forest.
We portal into the Haunted wood and establish that the point has moved somewhat (as is the nature of the wood) and so I sit down to create another Intraplanar portal point. Tari vanishes into a tree and has a very slow conversation with the wood which when she comes out, she tells us is one big tree, not individual trees. We move on looking for nothing in particular and travel between levels, assisted by Tari teasing out breaks in the levels. We establish that there are 5 levels to the woods and the haunted portal opens onto level 2. Under the portal point may be solid ground but no-one we know has ever seen it. The levels of darkness change as you ascend upwards from level 1 - which must be truly dark (if any light was there to contrast to) and increases to merely gloomy at the top level 5 before you break out above the woods.
Anyway we travel along and find streams of water in the air passing through the trees with fish. We follow one of these, encounter electric eel type creatures, kill them and them see a much larger shark/killer whale come along and consume the dead eels in front of us - all of which is to the bemusement of a goblin who had been fishing when we came up out of the river. The goblin is xxx and he is a bit of a loner who has yet to gain recognition (and from there a wife perhaps) as yet. We get him to fearfully guide is to find a group of Dracoslurze which we entice in close and then kill with some excitement.
We take a petrified Dracoslurze statue back to his camp so he can make up stories and us it to build his reputation and lure a woman in the future.
Creatures / Races that we encountered
Major and Minor NPC's
- Camdindel, Lorto, Legion, Maelstom and DoD.
Locations we survived going to
- Camdindel's tower
Rainbow or Mull Gates that we traversed
Buffs & Mil Sci
Please re-enter your buffs with rank 15 enhance duration added.*
Long Term (assumed always on)
Magic (caster) | Rk | Effects | Dur | Er | Ta | Fb | Mo | Ch | Sh | Ca |
---|---|---|---|---|---|---|---|---|---|---|
Strength of Stone (Ta) | 20 | +20EN or PS | Y | Y? | Y | EN | ||||
Primordial Armour (Sh) | 15 | 100 Ablative Against Spell and Magical Damage | 16 hrs 8 targets | Y | Y | Y | Y | |||
Rune Shield (Fb) | 20 | +25 def, 5 prot, 1 spec grev | Y | |||||||
Grace of Fire (Sh) | 20 | +32 Def, +10 IV Half Poison Damage | 10.5 hrs 10 targets | Y | Y | Y | ||||
Disguise | 17 | High rank locate required | 33hr* | - | - | - | - | - | Y | |
TBA4 |
Short Term
Magic (caster) | Rk | Effects | Dur | Er | Ta | Fb | Mo | Ch | Sh | Ca |
---|---|---|---|---|---|---|---|---|---|---|
Weapon of Flames (Sh) | 20 | +21 SC +7 Dam / +10 Dam Undead Cold or Water | 25 minutes 10 targets | |||||||
Smite (Fb) | 20 | D+21 (if not resisted then thrown prone & stunned) | Y | Y | ||||||
Truth | 15 | PC + 30 chance of noticing deceptions | 5 hours (enhanced) | |||||||
Pheonix Wing (Sh) | 20 | Flight 50MPH | 10.5 hrs 10 targets | N | ||||||
Wildfires (Sh) | 12 | Running 44MPH | 4.5 hrs 7 targets | |||||||
Rune Healing (Sh) | 16 | Heal 51, Cure Alicifications up to Healer Rank 6 | Y | |||||||
Tea's
Lady Cher:
- +45% stealth for a duration of (combined Cook, Herbalist, and Alchemist skill) Hours.
- -5 off percentile die for a duration of (combined Cook, Herbalist, and Alchemist skill) x 10mins.
- +5 Ft (over personal & racial max) for a duration of (combined Cook, Herbalist, and Alchemist skill) Hours.
Watch Order
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
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??? | ??? | ??? |
Marching Order
Skirmish Formations (Front) | ||
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Default
??? ??? ??? |
Double File
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Single File
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Plans
Nominations
In game nominations (to make Guild meeting recollections easier)
Treasure
Write details here for GM to note and complete
Calendar
Winter: Frost 817 (7) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Samhain No tribute day |
1 | Guild Meeting Seagate day organising (Inc Slippery Rock) and dancing that night | 2 | Travel to Newhaven and Camdindel's | 3 | 4 | 5 | 6 | ||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
Winter: Snow 817 (8) | ||||||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
12 | 13 | 14 | 15 | Solstice | 16 | 17 | 18 | Yuletide | ||||||
19 | Days of Chaos | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
26 | 27 | 28 | 29 | 30 | Twelfth Night | 1 | 2 | |||||||
Winter: Ice 817 (9) | ||||||||||||||
3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 |