Blood-Feud?: Difference between revisions

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The party plays some more with Maestrom's various forms and making pans to protect ourselves against possible adversaries, especially a Sarth Dragon.  We leave after 2 days here during which time we make items and supplies we consider essential.  See CD's time below. <br>
The party plays some more with Maestrom's various forms and making pans to protect ourselves against possible adversaries, especially a Sarth Dragon.  We leave after 2 days here during which time we make items and supplies we consider essential.  See CD's time below. <br>


We depart via the [[Gate of Tears]] where we visit with the Vindikar and gain a small measure of knowledge around a possible intrusion of another hive mind type onto Grymeron.  We attempt to localise where it may be originating from but fail.  We stay the rest of the day and night there until we can use the Gate of Tears to return
We depart via the [[Gate of Tears]] where we visit with the Vindikar and gain a small measure of knowledge around a possible intrusion of another hive mind type onto Grymeron.  We attempt to localise where it may be originating from but fail.  We stay the rest of the day and night there until we can use the Gate of Tears to return. I created Intra Planar Portal near the Gate of Tears portal and created an Interplanar Portal point near the Gate of Tears portal.  <br>
 
Once back in the Vale of Tears we flew up to the Gryphon Pass area and landed just outside Darkwell village which we entered and prepared to enter another portal.    Here I created an Interplanar portal point linked to Grymeron.  Albrecht activated the fountain portal (aka Noble Gate) and we ported to Newhome on Grymeron.  Once there we exited the complex and I created another Intraplanar portal point.  We took flight across the lake to the E and headed from Gribbit – the Imboo Goblin capital.  Once we got closer to the City we were intercepted by the Goblin Air Corps who were flying on small dragon like creatures some 6 foot in length and escorted to the landing zone.


== Creatures / Races that we encountered ==
== Creatures / Races that we encountered ==

Revision as of 03:14, 22 June 2017

Scribe Notes

Summary

Adventure: Blood-Feud?
GM: Dean Ellis
Season: Winter 817 wk
Night: Tuesday
Location: Chez Ellis
Level: High

Party
Employer
Albrecht of Grymeron
Mission
On Grymeron, too many enemies are no longer fighting amongst themselves and are instead cooperating for some reason. This represents a great danger to the civilised Goblins and their way of life.
  • Primary - Investigate what's changed and why.
  • Secondary - Assess how to fix the situation to return it to status quo of normal inter-racial warfare and non-cooperation.
  • Tertiary - Fix the situation and return it to status quo

Also identify which Allies would help the goblins should the situation deteriorate and how. List of Allies include;

  • Vindikar
  • other goblin tribes
  • Camdindel
  • Sarska?
  • Mossiegong?
  • others as yet unknown

Enemies would include;

  • Trolls
  • Dragons
  • anything bigger than the goblins (hopefully excluding the list of Allies above)
  • Whoever or whatever is stirring up the cooperation amongst the goblin enemies
  • undead and evil types
  • unknown entities et al

Scribe Notes

Session 1 - Guild meeting and initial travel

Meet, greet and introductions. It's a party of fearsome women and me their male companion - oh the hardship. Stock up on supplies (inc a quick visit to the coven at Slippery Rock), a review of previous Grymeron scribe notes (The Rainbow Gates in Winter (Thaw) 810WK & Shopping on Grymeron in Autumn 814WK) and then a nice night at the guild with naked dancing by Caprice.

The next day we travel South down to Newhaven to reset the banishment locations and then travel East towards Camdindel's Home in the Superstition Mountains, specifically on the River Rumble.

There we are met by Lorto, we then meet Camdindel and Legion. We hold discussions and have a light repast. Camdindel's father (aka Dear old Dad) floats by as well. We are later joined by Maelstrom who has recently (just now) returned from Grymeron with some information which we listen to.

Season 2 - Camdindell's and more

The party plays some more with Maestrom's various forms and making pans to protect ourselves against possible adversaries, especially a Sarth Dragon. We leave after 2 days here during which time we make items and supplies we consider essential. See CD's time below.

We depart via the Gate of Tears where we visit with the Vindikar and gain a small measure of knowledge around a possible intrusion of another hive mind type onto Grymeron. We attempt to localise where it may be originating from but fail. We stay the rest of the day and night there until we can use the Gate of Tears to return. I created Intra Planar Portal near the Gate of Tears portal and created an Interplanar Portal point near the Gate of Tears portal.

Once back in the Vale of Tears we flew up to the Gryphon Pass area and landed just outside Darkwell village which we entered and prepared to enter another portal. Here I created an Interplanar portal point linked to Grymeron. Albrecht activated the fountain portal (aka Noble Gate) and we ported to Newhome on Grymeron. Once there we exited the complex and I created another Intraplanar portal point. We took flight across the lake to the E and headed from Gribbit – the Imboo Goblin capital. Once we got closer to the City we were intercepted by the Goblin Air Corps who were flying on small dragon like creatures some 6 foot in length and escorted to the landing zone.

Creatures / Races that we encountered

Major and Minor NPC's

Locations we survived going to

Rainbow or Mull Gates that we traversed

Buffs & Mil Sci


Please re-enter your buffs with rank 15 enhance duration added.*

Long Term (assumed always on)

Magic (caster) Rk Effects Dur Er Ta Fb Mo Ch Sh Ca
Strength of Stone (Ta) 20 +20EN or PS Y Y? EN
Primordial Armour (Sh) 15 100 Ablative Against Spell and Magical Damage 16 hrs 8 targets Y Y Y Y
Rune Shield (Fb) 20 +25 def, 5 prot, 1 spec grev Y
Grace of Fire (Sh) 20 +32 Def, +10 IV Half Poison Damage 10.5 hrs 10 targets Y Y Y
Disguise 17 High rank locate required 33hr* - - - - - Y
TBA4

Short Term

Magic (caster) Rk Effects Dur Er Ta Fb Mo Ch Sh Ca
Weapon of Flames (Sh) 20 +21 SC +7 Dam / +10 Dam Undead Cold or Water 25 minutes 10 targets
Smite (Fb) 20 D+21 (if not resisted then thrown prone & stunned) Y Y
Truth 15 PC + 30 chance of noticing deceptions 5 hours (enhanced)
Pheonix Wing (Sh) 20 Flight 50MPH 10.5 hrs 10 targets N
Wildfires (Sh) 12 Running 44MPH 4.5 hrs 7 targets
Rune Healing (Sh) 16 Heal 51, Cure Alicifications up to Healer Rank 6 Y
 

Tea's

Lady Cher:

  • +45% stealth for a duration of (combined Cook, Herbalist, and Alchemist skill) Hours.
  • -5 off percentile die for a duration of (combined Cook, Herbalist, and Alchemist skill) x 10mins.
  • +5 Ft (over personal & racial max) for a duration of (combined Cook, Herbalist, and Alchemist skill) Hours.


Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
??? ??? ??? ???
??? ??? ???

Marching Order

Skirmish Formations (Front)
Default

???  ???  ???
???  ???
???  ???

Double File

???  ???
???  ???
???  ???
???

Single File

???
 ???
 ???
 ???
 ???
 ???
 ???

Plans

Nominations

In game nominations (to make Guild meeting recollections easier)


Treasure

Write details here for GM to note and complete

Calendar

Winter: Frost 817 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain
No tribute day
1 Guild Meeting Seagate day organising (Inc Slippery Rock) and dancing that night 2 Travel to Newhaven and Camdindel's 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 817 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 18 Yuletide
19 Days of Chaos 20 21 22 23 24 25
26 27 28 29 30 Twelfth Night 1 2
Winter: Ice 817 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30