Beyond the Gatehouse
Adventure: Beyond the Gatehouse
Season: ~Winter 822 WK
Night: Starting Monday at 6:30pm on the 13th of June 2022 at Jono's place (dress warm).
Area: An old manor located in the The Great Heart.
Info: Information from players for Jono
House Rules: Jono Quickness and Slowness
- 30 - Alchemist - 3.1.1
- 33 - Assassin - 3.1.3
- 37 - Healer - 3.1.7
- 46 - Spy - 3.1.2
- 47 - Thief - 3.1.2
Syrene The Keeper of the Great Heart, would like the removal of all the monsters from her niece's Abagale manor.
Abagale is said to be a Sorceress & Pythoness.
She requires the assistance of four or five capable guild members.
- Syrene will provide transport to the Great Heart where this "abandoned" manor is located. Captain Wan Lviv an Enchanter says that monsters have taken over the grounds and main manor house.
- Crystals of vision shows that Rabbits, Goblins, Orcs, Two headed ogre mages have been seen inside. Some indications of lesser undead has also been noted (wards against undead have fallen). Other movements in the shadows indicates other creatures.
- The gatehouse will be opened once again after many years to admit the party. Deal with the monsters beyond the gatehouse, making it safe for craftsmen to reoccupy and start repairs.
- Syrene will pay 100,000 sp in coin or services in total.
Four or five guild party members.
- Keshah Rune mage, Elf played by Surfboard.
- Tegan Chaos beat mage, Shapeshifter party leader played by Kelsie.
- Vychan Earth mage, Stone Giant party scribe played by Sean.
Maps & Info
Here is a copy of the old floor plans.
Session 1 -
Duesday 1st of Frost
Well here I am again in a guild meeting room on the way to another adventure, and as normal things start off with the arguments about party leader, mil sci, and scribe even though there are only three of us. We then meet our lovely employer, Syrene.
There are a few questions asked, the outcome of which: The manor use to be owned by Syrene’s brother in law Lord Sueden. He seemed to be a bit temperamental at times and dabbled in a lot of things. i.e. Dream/Mind, Air, Earth, and Celestial magic’s. It has now been inherited by his daughter, Lady Abagale Sueden.
The manor itself is in a permanent state of summer at the moment and what has been seen, by magic, inhabited by lots of rabbits, goblins, Orcs, a few ogre magi, and low level un-dead.
We then decide to head to Syrene's Travelling Court where we could get bit more prepared with information and buffs.
Tegan and Kesha head off with Syrene to Turf’s place in a very nicely adorned coach, where Matt is sent back for me. The coach has height restrictions; I am too big for the coach.
At the manor we are greeted by dwarves who take a liking to Tegan and start rambling of some visions they have seen:
1) Tegan gathering ice crystals from the breath of Dire Wolfs.
2) None of us are to lay with the Snake. (I have been there done that and do not wish to do that again.)
3) Vychan (Me) stabbing Kesha’s sword into an elfin body.
4) Kesha standing over Tegan’s body not doing good things.
5) Tegan taking over the rune mages, which are inside the manor.
Luckily they did say a couple of interesting facts, the forge area (which we found on the floor plans) is good for elemental magic, the main floor has a portal to a place called the “Garden”, and there is three elfin adventures inside. They are probably ensuring that important artefacts are found and acquired for safekeeping. Yeah right.
Well after the quick chat with the dwarfs and some refreshments we are off to the Court via Matt.
There Tegan is taken away to a garden area to roll around in some lavender leaves, changing into her many forms. Apparently these are then distilled down, and sun cooked, into rice cakes which will hold a mental attack that will only affect Tegan. It seems that she is holding many sprits within her and if one would take hold (Very small chance, which in akin to “What could go wrong”) these would slap her back to Tegan.
Next Tegan is given a R18 greater by oiling her down by Captain Wan Lviv an Enchanter. I also do not miss the opportunity for a good massage, though I do not need the greater. I was given four hobbits which were very good at their job.
Meanwhile Kesha was engaged in conversation with some young elves who gave him the password to the court “A dumpling ate at dawn gave you indigestion” just in case we need to go in and out of the court. He then says that they were also taking bets on which one of us would die first when we went into the manor. We both looked at Tegan, not to say she is not tough. It is just from her last adventures scribe notes she is just not that lucky.
The rest of the night is full of entertainment up to midnight. Then court is packed up, rather quickly I thought.
W'ansday 2nd of Frost
Then at 1am a rather large portal is created and people start filing thru. Destination: outside the walls to the Manor which is in the “Great Heart” east of Elfhiem. Where we are greeted by even more people, it seems that there is a small village growing outside the walls.
We then help set court and somehow I get hassled by some hobbits wanting me to take them to some plateau. I realize they have mistaken me for Matt and try to explain to them that I am not him and when they do ask him for a port they should ask nicely. After a few exchanged words Matt comes to the rescue takes them aside and “Explains” to them the situation.
Tegan then talks to Matt about something he said about buffs earlier. Matt is a bit shtum and gets Tegan to help out with the well.
Kesha is taken up to the walls where there are a series of deep pits. He is then winched down some 300’ and greeted by a human male claiming to be a Naga. Ok I see why he is down there and Kesha is there to set up a rune portal for us to get back.
We then finish setting up the court and manage to get a couple of hours sleep, but only a couple of hours.
We are woken up by the same hobbits for morning breakfast, a big breakfast. It’s their way of apologizing for the mix up. Me and Kesha scoff down as much as we can.
Matt turns up and explains that the buffs that he was talking about were at the Temple of Carnal Knowledge. Oh so that is why he was a bit shtum, he was embarrassed that he knew of the temple and did not want others to find out, especially Syrene.
So Matt takes us to a side of a mountain with a path leading along a cliff face and says “It’s down there.” We walk for a few minutes coming across a large opening, this must be it. We do note that parked outside is a large cloud with what looks like a platform on it and all hope that we do not have to go on that.
Inside we go, quickly meeting up with the occupancies. They look us over and ask me if I am the servant of Death that they called for. I reply “Yeah sure.” They explain that they have a problem with a snake which has taken up residence in their temple. They called for a servant to come and help since they themselves could not resolve the problem. They were pleased when I said “We will give it ago.” and a few minutes later we were successful, with little damage to ourselves.
Right on to the Carnal Knowledge part, which it looked like they had already lined up some very nice looking teachers. But sadly according to the party leader we had used up our allotted time.
Typical, when do not want to learn they throw in to school, but when you do you get kick out. Though they do give a parting gift of seven potion, two for Kesha, 2 for Tegan, and three for Me.
We get back to court just before lunch and are soon accosted by three master merchants. They have heard that we are going in to the grounds of the Manor and they would like us to find three cogs.
We ask them very nicely if we could meet them at four in the afternoon, since we have been busy and needed some rest. They agree and depart happy.
Ah now off for some well earn... nope. We are suddenly escorted up to the gates where we find the current owner, Syrene niece. She explains that if we want to pass thru the boundary, between the outside and the grounds, we needed her blessing. And with that she gives each of us kiss on the cheek, a little difficult for our many eyed friend Tegan but it is managed.
We now get a few hours rest before the meeting the merchants. After a few minutes of discussion about our ability to find magic items they decide to give us a mirror that will help us find the cogs they seek.
Also we ask what the cogs are for, being nosy guild adventures. They explain that they are for some sort of machine which controls the weather.
Buffs & Mil Sci
'A = Always on.
|Skirmish Formations (Front)|
- 7 potions from the Temple of Carnal Knowledge.
- Tegan’s R18 greater rub down.
- 6 enchanted cakes from the second breakfast.
- Mirror from the three master merchants.
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