Beyond the Gatehouse
Adventure: Beyond the Gatehouse
Season: ~Winter 822 WK
Night: Starting Monday the 13th of June 2022 at Jono's place (dress warm).
Area: Carzala and some tropical wilds.
Info: Information from players for Jono
House Rules: Jono Quickness and Slowness
Please note -
- 30 - Alchemist - 3.1.1
- 33 - Assassin - 3.1.3
- 37 - Healer - 3.1.7
- 46 - Spy - 3.1.2
- 47 - Thief - 3.1.2
Syrene The Keeper of the Great Heart, would like the removal of all the monsters from her niece's manor.
She requires the assistance of four or five capable guild members.
- Syrene will provide transport to the Great Heart where this "abandoned" manor is located. Captain Wan Lviv an Enchanter says that monsters have taken over the grounds and main manor house.
- Crystals of vision shows that Rabbits, Goblins, Orcs, Two headed ogre mages have been seen inside. Some indications of lesser undead has also been noted (wards against undead have fallen). Other movements in the shadows indicates other creatures.
- The gatehouse will be opened once again after many years to admit the party. Deal with the monsters beyond the gatehouse, making it safe for craftsmen to reoccupy and start repairs.
- Syrene will pay 100,000 sp in coin or services in total.
Four or five guild party members.
- Surfboard playing a character to fit with the party
- Someone played by Kelsie
- Gok played by Hamish
Maps & Info
Chapter 1 -
Buffs & Mil Sci
'A = Always on.
|spell (caster)||10||+ABC||10 hours||Ch1||Ch2||Ch3||Ch4|
|Strength of Darkness (Li)||12||+7 PS||130 min||Y|
|Feather Falling (Li)||6||Fall no more than 5'/pulse||5.5 hrs||N|
|Shadow Wings (Li)||6||36 mph, 126 miles range||3.5 hrs|
|Witchsight (Li)||7||4 hours|
|Lightning Strike (Li)||5||[D-4]+7, save for 1/2||5hrs|
|Barrier of Wind (Li)||4||20 def vs missiles, 15 in melee or close||150mins|
|Walking Unseen(Li)||6||7 hrs|
|Weapon of Cold (RH)||10||+11 SC, +4DM Cold Damage(doubled vs fire enemies)||15 minutes|
|Sense Danger %||30%|
|Ranger Detect Ambush %||Base %, -5*OppRk, SpecArea +6%||89%||50%|
|Thief/Assassin Sixth Sense %||BC 10+2xPC+5xRk|
|Skirmish Formations (Front)|