Beyond the Gatehouse

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Revision as of 09:11, 10 June 2022 by Jono Bean (talk | contribs) (Long Term)
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Beyond the gatehouse.jpg

Scribe Notes


Adventure: Beyond the Gatehouse
GM: Jono
Season: ~Winter 822 WK
Night: Starting Monday the 13th of June 2022 at Jono's place (dress warm).
Area: Carzala and some tropical wilds.
Level: High
Info: Information from players for Jono
House Rules: Jono Quickness and Slowness
Please note -


Syrene The Keeper of the Great Heart, would like the removal of all the monsters from her niece's manor.
She requires the assistance of four or five capable guild members.


  • Syrene will provide transport to the Great Heart where this "abandoned" manor is located. Captain Wan Lviv an Enchanter says that monsters have taken over the grounds and main manor house.
  • Crystals of vision shows that Rabbits, Goblins, Orcs, Two headed ogre mages have been seen inside. Some indications of lesser undead has also been noted (wards against undead have fallen). Other movements in the shadows indicates other creatures.
  • The gatehouse will be opened once again after many years to admit the party. Deal with the monsters beyond the gatehouse, making it safe for craftsmen to reoccupy and start repairs.


  • Syrene will pay 100,000 sp in coin or services in total.


Four or five guild party members.

  1. Surfboard playing a character to fit with the party
  2. Someone played by Kelsie
  3. Gok played by Hamish
  4. ...
  5. ...

Maps & Info

Syrene Manor 1.jpg
Here is a copy of the old floor plans.



Scribe notes

Note to scribe - Please include the calendar day & month as the adventure moves forward --Jono (talk) 09:05, 10 June 2022 (UTC)

Chapter 1 -

Buffs & Mil Sci

'A = Always on.

Long Term

Long Term (assumed always on)
spell (caster) 10 +ABC 10 hours Ch1 Ch2 Ch3 Ch4

Short Term

Short Term - Cast as Needed
Magic (caster) Rk Effects Dur Bor Lil Marc Mars Rhi
Strength of Darkness (Li) 12 +7 PS 130 min Y
Feather Falling (Li) 6 Fall no more than 5'/pulse 5.5 hrs N
Shadow Wings (Li) 6 36 mph, 126 miles range 3.5 hrs
Witchsight (Li) 7 4 hours
Lightning Strike (Li) 5 [D-4]+7, save for 1/2 5hrs
Barrier of Wind (Li) 4 20 def vs missiles, 15 in melee or close 150mins
Walking Unseen(Li) 6 7 hrs
Weapon of Cold (RH) 10 +11 SC, +4DM Cold Damage(doubled vs fire enemies) 15 minutes
spell (caster)


Ambush/danger senses/skills/magic
Magic (caster) Rk Effects Dur Bor Lil Marc Mars Rhi
Sense Danger % 30%
Ranger Detect Ambush % Base %, -5*OppRk, SpecArea +6% 89% 50%
Thief/Assassin Sixth Sense % BC 10+2xPC+5xRk

Misc Buffs

Watch Order

1 2 3 4 5 6 7 8 9 10
1 2 3
4 1

Marching Order

Skirmish Formations (Front)
Double File

2 3

Single File