Beyond the Gatehouse: Difference between revisions
From DQWiki
Jump to navigationJump to search
m (→Long Term) |
m (→Long Term) |
||
Line 76: | Line 76: | ||
|- | |- | ||
|class="mg" | spell (caster) | |class="mg" | spell (caster) | ||
|class="rk" | | |class="rk" | 10 | ||
|class="ef" | | |class="ef" | +ABC | ||
|class="du" | | |class="du" | 10 hours | ||
| <!-- | | <!-- 1 --> Ch1 | ||
| <!-- | | <!-- 2 --> Ch2 | ||
| <!-- | | <!-- 3 --> Ch3 | ||
| <!-- | | <!-- 4 --> Ch4 | ||
|} | |} | ||
Revision as of 09:11, 10 June 2022
Summary
Adventure: Beyond the Gatehouse
GM: Jono
Season: ~Winter 822 WK
Night: Starting Monday the 13th of June 2022 at Jono's place (dress warm).
Area: Carzala and some tropical wilds.
Level: High
Info: Information from players for Jono
House Rules: Jono Quickness and Slowness
Playtest
Please note -
- 30 - Alchemist - 3.1.1
- 33 - Assassin - 3.1.3
- 37 - Healer - 3.1.7
- 46 - Spy - 3.1.2
- 47 - Thief - 3.1.2
Employer
Syrene The Keeper of the Great Heart, would like the removal of all the monsters from her niece's manor.
She requires the assistance of four or five capable guild members.
Mission
- Syrene will provide transport to the Great Heart where this "abandoned" manor is located. Captain Wan Lviv an Enchanter says that monsters have taken over the grounds and main manor house.
- Crystals of vision shows that Rabbits, Goblins, Orcs, Two headed ogre mages have been seen inside. Some indications of lesser undead has also been noted (wards against undead have fallen). Other movements in the shadows indicates other creatures.
- The gatehouse will be opened once again after many years to admit the party. Deal with the monsters beyond the gatehouse, making it safe for craftsmen to reoccupy and start repairs.
Payment
- Syrene will pay 100,000 sp in coin or services in total.
Party
Four or five guild party members.
- Surfboard playing a character to fit with the party
- Someone played by Kelsie
- Gok played by Hamish
- ...
- ...
Maps & Info
Here is a copy of the old floor plans.
Scribe notes
Note to scribe - Please include the calendar day & month as the adventure moves forward --Jono (talk) 09:05, 10 June 2022 (UTC)
Chapter 1 -
Buffs & Mil Sci
'A = Always on.
Long Term
spell (caster) | 10 | +ABC | 10 hours | Ch1 | Ch2 | Ch3 | Ch4 |
Short Term
Magic (caster) | Rk | Effects | Dur | Bor | Lil | Marc | Mars | Rhi |
---|---|---|---|---|---|---|---|---|
Strength of Darkness (Li) | 12 | +7 PS | 130 min | Y | ||||
Feather Falling (Li) | 6 | Fall no more than 5'/pulse | 5.5 hrs | N | ||||
Shadow Wings (Li) | 6 | 36 mph, 126 miles range | 3.5 hrs | |||||
Witchsight (Li) | 7 | 4 hours | ||||||
Lightning Strike (Li) | 5 | [D-4]+7, save for 1/2 | 5hrs | |||||
Barrier of Wind (Li) | 4 | 20 def vs missiles, 15 in melee or close | 150mins | |||||
Walking Unseen(Li) | 6 | 7 hrs | ||||||
Weapon of Cold (RH) | 10 | +11 SC, +4DM Cold Damage(doubled vs fire enemies) | 15 minutes | |||||
spell (caster) |
Senses
Magic (caster) | Rk | Effects | Dur | Bor | Lil | Marc | Mars | Rhi |
---|---|---|---|---|---|---|---|---|
Sense Danger % | 30% | |||||||
Ranger Detect Ambush % | Base %, -5*OppRk, SpecArea +6% | 89% | 50% | |||||
Thief/Assassin Sixth Sense % | BC 10+2xPC+5xRk |
Misc Buffs
Watch Order
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | |||||||
4 | 1 |
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Double File
1 |
Single File
1 |