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[http://www.dragonquest.org.nz/pc/dqc_view.php?dqc_id=000196 Aurora] Steelwind is a female [[elves|elven]] airmage originally from [[Alfheim]]. She is 5'8" tall with long blond air, sky blue eyes and delicately pointed ears. She is also rather shy, and is rather easily embarrised, which can make her the target of other adventurer's jokes.
[http://www.dragonquest.org.nz/pc/dqc_view.php?dqc_id=000196 Aurora] Steelwind is a female [[elves|elven]] airmage originally from [[Alfheim]]. She is 5'8" tall with long blond air, sky blue eyes and delicately pointed ears. She is also rather shy, and is rather easily embarrised, which can make her the target of other adventurer's jokes.


She originally just was a junior reporter for the [[Seagate Times]] but got rather curious about this adventuring thing and decided to try it for herself. So she became an Air Mage. She loves to fly and has a desire of being able to shapechange into a winged fae, probably a [[pixie]] or a [[sylph]], so she can fly with her own wings. She also likes to make the occasional pun, usually god-awful bad ones. Prefers the vegetarian option when eating but will eat meat if she has to. Rather fond of birds, butterflies and flowers and has been known to occasionally whistle bird-calls while walking.  
She originally was a junior reporter for the [[Seagate Times]] but got rather curious about this adventuring thing and decided to try it for herself. So she became an Air Mage. She loves to fly and has a desire of being able to shapechange into a winged fae, probably a [[pixie]] or a [[sylph]], so she can fly with her own wings. She also likes to make the occasional pun, usually god-awful bad ones. Prefers the vegetarian option when eating but will eat meat if she has to. Rather fond of birds, butterflies and flowers and has been known to occasionally whistle bird-calls while walking.  


She is rather nervous of deep water and is currently very reluctant to go on a seagoing vessel as she is now convinced that any ship she goes on will sink. So far, she has survived two ship sinkings and a crash. In combat, since she is well versed in the longbow, prefers to be at the back shooting things. Her few forays into the front line has resulted in her being hurt a lot. She also stays near the back as she's still rather shy and prefers not to draw attention to herself.
She is rather nervous of deep water and is currently very reluctant to go on a seagoing vessel as she is now convinced that any ship she goes on will sink. So far, she has survived two ship sinkings and a crash. In combat, since she is well versed in the longbow, prefers to be at the back shooting things. Her few forays into the front line has resulted in her being hurt a lot. She also stays near the back as she's still rather shy and prefers not to draw attention to herself.
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Has a part share in the ship [[The Lost Redemption]]
Has a part share in the ship [[The Lost Redemption]]
Her Aspect is still Solar but the racial Aspect has been changed to Dark owing to an explosion caused by the mixing of Holy Water and a powerful magical artifact.


Rated as a Medium level adventurer
Rated as a Medium level adventurer

Revision as of 11:15, 5 June 2014

Aurora Steelwind is a female elven airmage originally from Alfheim. She is 5'8" tall with long blond air, sky blue eyes and delicately pointed ears. She is also rather shy, and is rather easily embarrised, which can make her the target of other adventurer's jokes.

She originally was a junior reporter for the Seagate Times but got rather curious about this adventuring thing and decided to try it for herself. So she became an Air Mage. She loves to fly and has a desire of being able to shapechange into a winged fae, probably a pixie or a sylph, so she can fly with her own wings. She also likes to make the occasional pun, usually god-awful bad ones. Prefers the vegetarian option when eating but will eat meat if she has to. Rather fond of birds, butterflies and flowers and has been known to occasionally whistle bird-calls while walking.

She is rather nervous of deep water and is currently very reluctant to go on a seagoing vessel as she is now convinced that any ship she goes on will sink. So far, she has survived two ship sinkings and a crash. In combat, since she is well versed in the longbow, prefers to be at the back shooting things. Her few forays into the front line has resulted in her being hurt a lot. She also stays near the back as she's still rather shy and prefers not to draw attention to herself.

She is usually seen in one of the four outfits below while adventuring and has a collection of most of the standard wiccan amulets. She also wears what looks like a daisy chain necklace which enhances reaction rolls to the fae.

  1. Standard Guild leather armour dyed in the light blue colours of the Air College (AP 5).
  2. A Caledonian kilt of a basic tartan, and white blouse top, sometimes with sporran added for more casual wear.
  3. A formfitting assassin stealth suit of pure black, so much black as it seems to soak up the light around it. This fits her like a second skin. (AP 3). Usually worn while on night watches or when the situation demands it.
  4. A negligee sleeping garment which is opaque is just the right places but mostly translucent silk. It also provides magical protection (AP 3). Has been known to purify in it in the mornings as well as wearing it during nighttime surprise attacks. Is still a bit embarrised about being seen in it though even though she now accepts that people will have lustful thoughts about her.

Is sometimes seen with purple stains in various places owing to a liking of banapples which are an exotic fruit recently grown in Asheth.

If the situation looks like she will need it, she will also bring her Royal Court gown which is sky blue in colour with a white cloud like trim and sparkles as if it was sprinkled with pixie dust. It was made by a high ranked tailor and adds 4 to her PB.

Currently lives in the fae realm of Asheth and, as a consequence, her aura is part Fae and she is also allergic to Cold Iron. She also has obtained the Fae College. Was named Lady Dawn of Highpoint Downs in Artzdorf in Winter 810. The title comes with a manor so she was considering making it her Alusian home with a permanent faerie circle to Asheth, at least until Summer 813. That was when she took up an offer to take up residence in the province of Ladlaugh in Alfheim as an unofficial elven ambassador to the fae.

She still works at the Seagate Times when not training or adventuring.

She can also play the flute and bagpipes but will NOT bring the full set of pipes on adventure unless specifically asked to. Maybe only the chanter piece to practice.

Has a part share in the ship The Lost Redemption

Her Aspect is still Solar but the racial Aspect has been changed to Dark owing to an explosion caused by the mixing of Holy Water and a powerful magical artifact.

Rated as a Medium level adventurer

Adventures

Major Items

Item Collection - Aurora

  • Amulet of Aqueleguis (-10 from all rolls on fright table)
  • Amulet of Betony (reduce infection by 15%)
  • Amulet of Bloodstone (20% less chance of infections)
  • Amulet of Elderflowers (proof against Evil Eye)
  • Amulet of Hypericum (+10 to MR from magic by demon or demonic being)
  • Amulet of Luck (+3 MR +2 DEF)
  • 'The Face of Dorian' - Jacinth (20% MR v Mind & Binding/Controlling/Summoning)
  • 'Nightmare Amulet' - Garnet (Immune to nightmares & phantasms)
  • Fae Daisy Chain Charm (+10MR versus fae magic, +30MR to non-royal fae charms, +20% improvement on reaction rolls with fae)
  • Negligee of Protection (+3 AP)
  • Assassin Suit (+3 AP)
  • Blackened Ranke Scale Armour (+8/+4AP +30CC)
  • Pending Partial Protection from Chronomatic Reset
  • Scroll of Preserving the Dead
  • Sgain Dubh (Black Dagger) - a small dagger that can be concealed (has the same SC and D as a normal one) (cold iron - left at Seagate)
  • The Cup of the Twelfth Djinn (gives bonuses to summon air elementals)
  • Glowing Canith (-3 PS and -2 MD off the requirements for the weapon it is permanently attached to)
  • Companion Tree (a gift from the Sorceress in Silver - grows into a 75ft high Norfolk Pine.
  • Canith Crystal Cracker
  • Canith Eye Poppers - negates poison for 40 hours
  • Canith Getup and Go Crystal - Heals up to 60 points of damage
  • Mithrilite Shortsword (SC 48, D+6)
  • Mithrilite Maingauche (SC 48, D+4)
  • Silvered Blade - more effective against insubstantial creatures.
  • Shielding Bracers - adds two points to any protection and reduces incoming damage by twice MA bonus when purified.
  • Crown of Control - Allows casting of Mass Charm at Rank 12 (BC 70)

Major Spells

New magics - Aurora

  • Elven Witchsight - 4
  • Aerial Affinity - 10
  • Wings of Air - 3
  •  
  • Calm - 6
  • Feather Fall - 10
  • Mage Wind - 6
  • Mist - 6
  • Speak to Avians - 6
  • Vapour Breathing - 6
  • Wind Whistle - 6
  •  
  • Arrow Flight - 7
  • Barrier of Wind - 6
  • Flying - 17
  • Resist Cold - 6
  • Air Blast - 6
  • Knockout Gas - 6
  • Shaping Cloud - 6
  •  
  • Conjuring Air Elemental - 6
  • Summon and Bind Cloud - 6
  • Air Spring - 6

  • Eyes of the Fae - 6
  • Minor Magic - 4
  • Sense Mana - 6
  • Pixie Pranks - 0
  •  
  • Animal Speech - 6
  • Disguise Illusion - 6
  • Enchant Mortal - 6
  • Fae Blending - 6
  • Lesser Glamour - 6
  • Personal Glamour - 10
  •  
  • Create Faerie Ring - 6

Major Skills

  • Horsemanship - 5
  • Flying - 7

Desires

  • To be either a sylph or a pixie so she has her own wings
  • Be able to affect her Air Wings with her Glameur to make them translucent or look like butterfly wings
  • Discover some special knowledge spells of the Fae College such as these
  • Her clouds can have objects lie on them and not fall through. The cloud would also shape itself to her desire.

Played by Keith Smith