Ancient Cantrips

From DQWiki
Jump to navigationJump to search

Ancient cantrips are similar in many ways to standard minor magicks: they must be Prepared, cost 1 FT normally and the base Cast Chance is 3 x MA.

Aid

Range: 10 feet
Duration: Rest of the Pulse
Effects: The Adept may add their MA bonus (i.e. MA - 15) to the Cast Chance of another's spell. In other words, if the Adept's MA is 20, they may increase the Cast Chance of another's spell by 5. In addition, they may pay all or part of the FT cost for the other Adept.

Almirond's Dresser

Range: Self
Duration: 1 Pass Action per 4 MA points
Effects: The Adept summons an otherworldly force which will dress them. Normally clothing takes at least 4 Pass Actions, armour takes as many Pass Actions as it provides Protection, so it may require seveal of these cantrips to complete the Adept's toilette.
This cantrip is normally intended for the dressing of the Adept in clothing, or at least armour which is cloth or leather (this includes scale armour that has been harvested by, say, reptiles, dragons, etc).
It will never work for anyone wearing metal armour.

Candle Garden

Range:' MA yards
Duration: MA minutes
Effects: The Adept creates 1 candle for every three points of MA. Each candle sheds enough light to reduce darkness by MA% (to a maximum of 99% light) and increase the temperature over a megahex by 1° C. They may not normally be moved once the cantrip has been cast, although each candle is hot enough to set paper or a match alight. Although only one candle is allowed in each hex, overlapping is allowed. Candles may be placed three dimensionally.

Chaos Channels

Range: Touch
Duration: Immediate (during Pulse)
Effects: The Adept may attract the raw workings of Chaos that would normally affect the person they are touching to afflict them instead. This normally applies to, but is not limited to, backfires. Although the cantrip is quite minor magick, the Chaos, nevertheless, is a force of universal compass, and no device, Skill, ritual, spell or talent may oppose it. In other words, no Magic Resistance against the Chaos magic is normally allowed.

Deep Breath

Range: Self
Duration: MA Pulses
Effects: The Adept does not begin to suffer the effects of anoxia until the duration ends. It may be cast underwater, but not again until they have taken another breath.

Essentia Rosae

Range: Self
Duration: MA seconds
Material Component: Attar of Roses (1 oz)
Effects: The Adept must hold 1 oz of Attar of Roses, which will ignite when the cantrip is Cast. While duration lasts, those who share the Adept's megahex are unaffected by airborne disease or poison, magical or otherwise.

Lumen

Range: MA feet
Duration: MA minutes
Effects: The Adept may conjure to their hand a light source of about the same size and brightness as a lantern in the central hex (20% light) a torch in each hex surrounding it (10% light) and a candle in each hex surrounding those (5% light). The lumen may be moved away up to MA feet away, and will travel with them.

Message

Range: MA hexes
Duration: 2 Pulses
Effects: The Adept points their finger toward a creature within range and whispers a message. The target (and only the target) hears the message and can reply in a whisper that only the Adept can hear. The message may be sent out of line of sight if the Adept is familiar with the target and knows where they are. Magical silence or a solid wall blocks the cantrip.

Mirror of Jodrian

Range: Self
Duration: MA minutes
Effects: A reflective surface MA centimetres across appears in front of the Adept. The surface is good enough to shave, apply make up and use in other ways that mirrors are normally employed.

Mothwings Go Spinning

Range: MA feet
Duration: MA seconds
Effects: The Adept points their finger at 1 object (only) that weighs less than or equal to their WP in lbs and causes it to spin over the area of a hex. The Adept may accelerate the object at a rate of 10 MPH each Pulse to a maximum of MA MPH. The object may be hurled at a target no further away from its original position than twice their MA in feet. It automatically hits the target and inflicts 1 rollup D10 - 9 + 1 for every 2 lbs that it weighs, minimum 1, can stun but never inflicts quality blows. Unless the target is unaware of the object being lofted at them, they will avoid it on a percentile roll equal to or less than 3 x AG.
The cantrip may be used to turn a handle or rotate a discrete object either vertically, horizontally or, indeed, in any orientation.

Shadow Shape

Range: Self
Duration: MA minutes
Effects: The Adept may alter their shadow so that it can be sculpted into various shapes and animated or to increase their Stealth by their MA - 15 for the duration. This effect will end when the Adept enters an area of 80+% Darkness or 95+% Light

Spinning Grass

Range: Touch
Duration: MA minutes x 10
Effects; The Adept may weave grass, leaves and twigs into homespun clothing of average quality. They will protect against the elements no better than normal clothing. Ranks in Artisan: Weaving and Tailoring may be added as a bonus instead of Ranks in Troubadour.