A Herbal Experiment: Difference between revisions

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===Session 2===
===Session 2===
====Day 9 - think of a title====
====Day 9 - think of a title====
Navigators realise there is no direct route there, and we have to avoid a mountain range
Either go north north east, author, rank, mordeoux, tuscana
Or south to brasta and then to tuscana
Callie mentions that brasta is undead and goblins
Rank is full of dangers and death
likely to be forresty
we've decided to go north into rank
we exit through seagate, out the top, towards southern rank
we can stop at Luck for the first night of travel for a safe place to rest
first day of the journey goes well as we're still in kazalah before Luck
the next day goes fine and we arrive in Rank by the end of the daytime and we camp in the wilderness
katya finds us a lovely tree to shelter us for the night
rangers and navigators realise it'll take longer to travel this route back and forth
day 3 continue down south road (actually north) and arrive at a town 4 hours before sunset, it seems heavily fortified, surrounded by river flats and has a ford nearby where the road crosses the river
we decide to stay at the town
we walk up to approach the entrance and see the guards are wearing purple plate armour with symbols of scales on their plate - arialeites
argus DA's and find the armour is true silver that is purple
we see michalites behind the gate and they hate necromancy
we enter through the game and are now in southgate, its quite large
we go looking for stables and a tavern, and find one quickly, we leave the horses in the stables spotting a vacancy sign out the front along with a sign with a duck on it
we walk in and see what looks to be a crowded room of 50+ patrons and shoulder our way to the bar where an orc with a broken large tusk is running the place, looks to be a brawler
"I could always sleep with the sheep, wait not like that" - Argus
8 silver per large room and animals
14 including animals for 2 rooms - this seems go be the plan
vetruvius, callie and boom boom share 1 room so callie can have dark vision
kaitya, flaire, argus and elidon share the other
"does your teeth grow back?" - Argus to the barkeep with a broken tooth
we go to bed - argus and vetruvious on first watches, argus hears scratching on the outside of the building, he looks out the window and sees a dog scratching at the walls in the alley
second watch sees nothing
third watch hears the sound of distant horns and they smell a faint smoke, but cant find a source
we wake up with nothing missing, and get some breakfast porridge before heading out to the markets for some supplies and looking for fun items
argus and elidon find an antiques store and enter - we ring the many bells over and over
argus buys the puppet, cloak and mirror for 4500 sp
flaire, kaitya, boom boom and argus enter a store called the serpents fang, seems to be an alchemy store
dust the goblin alchemist


==Mil-Sci==
==Mil-Sci==

Revision as of 09:28, 28 September 2022

Scribe Notes

Summary

GM: Anne
Season: Spring 822 WK
Night: Wednesday Starting 21st September
Location: Birdlands
Level: Bunny- Low

Anne will not be at the guild meeting as she has to work that morning, please shoot me a message with any questions

Party
  1. Calliope Mercer - Human - Bard
  2. Elidon Elf - Ice
  3. Katya Elf - Necromancer
  4. Boom Boom Orc - Fire
  5. Flayre Human - Celestial
  6. Argus Ramhammer (Hummper) Dwarf - Binder And his Owner Muffin the Ram
Employer

Marcel, An Experimental Herbalist/Alchemist

Mission

To cource and collect a rare herb he needs to complete an experiment

Pay

5,000sp each plus a potion if it works

Scribe Notes

Session 1

Day 1 - New Quest

We all meet each other in the halls of the guild and get to know each other before we enter the meeting room. Katya is designated the party milsci with myself (Elidon) being the scribe and Flayre being the party leader. We meet our employer, a scraggly looking alchemist named Marcel, they tell us the details and offer to brew some potions if we needed before leaving, as this quest is not very time limited and they only require the Wortle berries before the season ends.

Marcel lets us know they only need the berries, nothing more and that we can experiment with a few if we want. Boomboom suggests we try pickle a few and Marcel agrees it could be a fun idea to mess with when we return.

We learn that there are usualy a number of beasts where we are heading and a Bear (three claw) roaming around that a previous party did not deal with, Marcel will not be following us there, and we'll meet back at their alchemy lab in seagate when we've got the berries.

We get on our way to pick up some horses and food before we leave, Argus bought us 6 ponies and a mule to carry the berries back with a few empty barrels on the mule's side. (3000sp with an offer to buy them back at half cost) After some discussion we determine that we should all as a party know how to work with Grenados as they seem to be a really common weapon and not everyone can use them (myself included). One week of training later and all party members have at least rank 0 Grenado training.

Day 8 - Journey Begins

We set out on our journey on the morning of the 8th day, heading towards the border of Rank and Tuscana, near the wild forests of Kazalah. Its a peaceful trip for the first day, nothing happening other than some squirrels roaming around, we setup camp for the night and begin our watches.

Session 2

Day 9 - think of a title

Navigators realise there is no direct route there, and we have to avoid a mountain range

Either go north north east, author, rank, mordeoux, tuscana

Or south to brasta and then to tuscana

Callie mentions that brasta is undead and goblins

Rank is full of dangers and death

likely to be forresty

we've decided to go north into rank

we exit through seagate, out the top, towards southern rank

we can stop at Luck for the first night of travel for a safe place to rest

first day of the journey goes well as we're still in kazalah before Luck

the next day goes fine and we arrive in Rank by the end of the daytime and we camp in the wilderness

katya finds us a lovely tree to shelter us for the night

rangers and navigators realise it'll take longer to travel this route back and forth

day 3 continue down south road (actually north) and arrive at a town 4 hours before sunset, it seems heavily fortified, surrounded by river flats and has a ford nearby where the road crosses the river

we decide to stay at the town

we walk up to approach the entrance and see the guards are wearing purple plate armour with symbols of scales on their plate - arialeites

argus DA's and find the armour is true silver that is purple

we see michalites behind the gate and they hate necromancy

we enter through the game and are now in southgate, its quite large

we go looking for stables and a tavern, and find one quickly, we leave the horses in the stables spotting a vacancy sign out the front along with a sign with a duck on it

we walk in and see what looks to be a crowded room of 50+ patrons and shoulder our way to the bar where an orc with a broken large tusk is running the place, looks to be a brawler

"I could always sleep with the sheep, wait not like that" - Argus

8 silver per large room and animals

14 including animals for 2 rooms - this seems go be the plan

vetruvius, callie and boom boom share 1 room so callie can have dark vision

kaitya, flaire, argus and elidon share the other

"does your teeth grow back?" - Argus to the barkeep with a broken tooth

we go to bed - argus and vetruvious on first watches, argus hears scratching on the outside of the building, he looks out the window and sees a dog scratching at the walls in the alley

second watch sees nothing

third watch hears the sound of distant horns and they smell a faint smoke, but cant find a source

we wake up with nothing missing, and get some breakfast porridge before heading out to the markets for some supplies and looking for fun items

argus and elidon find an antiques store and enter - we ring the many bells over and over

argus buys the puppet, cloak and mirror for 4500 sp

flaire, kaitya, boom boom and argus enter a store called the serpents fang, seems to be an alchemy store

dust the goblin alchemist

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - ??
Second - ??
Third - ??

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name (??) ## ???? # Day ? ? ? ? ? ? ?
Name (??) ## ???? # Hours ? ? ? ? ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

Significant Items

Gifts

Purchases

Seagate
  • 6x ponies (3000sp - Argus)
  • 1x mule (free?)

Minor Items

Calendar

‘’Insert correct month here’’