A Dungeon of Unfortunate Events: Difference between revisions

From DQWiki
Jump to navigationJump to search
(→‎Summary: Amira => Merco)
(→‎Buffs & Mil Sci: Amira => Merco)
Line 135: Line 135:
!Title="Raseri"    | Rs
!Title="Raseri"    | Rs
!Title="Quentin"    | Qu
!Title="Quentin"    | Qu
!Title="Amira"      | Am
!Title="Merco"      | Me
!Title="Lila"      | Li
!Title="Lila"      | Li
!Title="Lyric"      | Ly
!Title="Lyric"      | Ly
|-
|-
|class="mg" | Greater Ench. (Am)
|class="mg" | Greater Ench. (Ly)
|class="rk" | 20
|class="rk" | 20
|class="ef" | +21% to Res, Mag, Com, or S&S.
|class="ef" | +21% to Res, Mag, Com, or S&S.
Line 147: Line 147:
| <!-- Rs --> Y
| <!-- Rs --> Y
| <!-- Qu --> Y
| <!-- Qu --> Y
| <!-- Am --> Y
| <!-- Me --> Y
| <!-- Li --> Y
| <!-- Li --> Y
| <!-- Ly --> Y
| <!-- Ly --> Y
Line 159: Line 159:
| <!-- Rs --> Y
| <!-- Rs --> Y
| <!-- Qu --> -
| <!-- Qu --> -
| <!-- Am --> Y
| <!-- Me --> Y
| <!-- Li --> Y
| <!-- Li --> Y
| <!-- Ly --> Y
| <!-- Ly --> Y
Line 171: Line 171:
| <!-- Rs --> Y
| <!-- Rs --> Y
| <!-- Qu --> -
| <!-- Qu --> -
| <!-- Am --> Y
| <!-- Me --> Y
| <!-- Li --> Y
| <!-- Li --> Y
| <!-- Ly --> Y
| <!-- Ly --> Y
|-
|-
|class="mg" | Ench Armour (Am)
|class="mg" | Shadowform (Li)
|class="rk" | 20
|class="rk" | ?
|class="ef" | +42% Def +1 AP
|class="ef" | +?% Def
|class="du" | 10 1/2 hrs
|class="du" | ? hrs
| <!-- He --> Y
| <!-- He --> Y
| <!-- Th --> -
| <!-- Th --> -
| <!-- Rs --> -
| <!-- Rs --> -
| <!-- Qu --> -
| <!-- Qu --> -
| <!-- Am --> Y
| <!-- Me --> Y
| <!-- Li --> Y
| <!-- Li --> Y
| <!-- Ly --> Y
| <!-- Ly --> Y
Line 195: Line 195:
| <!-- Rs --> Y
| <!-- Rs --> Y
| <!-- Qu --> Y
| <!-- Qu --> Y
| <!-- Am --> Y
| <!-- Me --> Y
| <!-- Li --> Y
| <!-- Li --> Y
| <!-- Ly --> Y
| <!-- Ly --> Y
Line 207: Line 207:
| <!-- Rs --> Y
| <!-- Rs --> Y
| <!-- Qu --> Y
| <!-- Qu --> Y
| <!-- Am --> Y
| <!-- Me --> Y
| <!-- Li --> Y
| <!-- Li --> Y
| <!-- Ly --> Y
| <!-- Ly --> Y
Line 219: Line 219:
| <!-- Rs --> Y
| <!-- Rs --> Y
| <!-- Qu --> Y
| <!-- Qu --> Y
| <!-- Am --> Y
| <!-- Me --> Y
| <!-- Li --> Y
| <!-- Li --> Y
| <!-- Ly --> Y
| <!-- Ly --> Y
Line 231: Line 231:
| <!-- Rs -->  
| <!-- Rs -->  
| <!-- Qu -->  
| <!-- Qu -->  
| <!-- Am -->  
| <!-- Me -->  
| <!-- Li -->  
| <!-- Li -->  
| <!-- Ly -->  
| <!-- Ly -->  
Line 243: Line 243:
| <!-- Rs --> Y
| <!-- Rs --> Y
| <!-- Qu --> Y
| <!-- Qu --> Y
| <!-- Am --> Y
| <!-- Me --> Y
| <!-- Li --> Y
| <!-- Li --> Y
| <!-- Ly --> Y
| <!-- Ly --> Y
Line 255: Line 255:
| <!-- Rs --> Y
| <!-- Rs --> Y
| <!-- Qu --> Y
| <!-- Qu --> Y
| <!-- Am --> Y
| <!-- Me --> Y
| <!-- Li --> Y
| <!-- Li --> Y
| <!-- Ly --> Y
| <!-- Ly --> Y
Line 270: Line 270:
| <!-- Rs -->  
| <!-- Rs -->  
| <!-- Qu --> 15
| <!-- Qu --> 15
| <!-- Am -->  
| <!-- Me --> 10
| <!-- Li -->  
| <!-- Li -->  
| <!-- Ly -->  
| <!-- Ly -->  
Line 282: Line 282:
| <!-- Rs -->  
| <!-- Rs -->  
| <!-- Qu -->  
| <!-- Qu -->  
| <!-- Am -->  
| <!-- Me -->  
| <!-- Li -->
| <!-- Ly -->
|-
|class="mg" | Evil Eye
|class="rk" | 20
|class="ef" | Targets resistance at -20% (to Amira spells)
|class="du" | 21 days
| <!-- He -->
| <!-- Th -->
| <!-- Rs -->
| <!-- Qu -->
| <!-- Am --> Y
| <!-- Li -->  
| <!-- Li -->  
| <!-- Ly -->  
| <!-- Ly -->  
Line 306: Line 294:
| <!-- Rs --> 26,5
| <!-- Rs --> 26,5
| <!-- Qu --> 24,5
| <!-- Qu --> 24,5
| <!-- Am -->  
| <!-- Me -->  
| <!-- Li -->  
| <!-- Li -->  
| <!-- Ly -->  
| <!-- Ly -->  
Line 321: Line 309:
| <!-- Rs --> 44 %*
| <!-- Rs --> 44 %*
| <!-- Qu -->  
| <!-- Qu -->  
| <!-- Am -->  
| <!-- Me --> ? %
| <!-- Li -->  
| <!-- Li -->  
| <!-- Ly -->  
| <!-- Ly -->  
Line 333: Line 321:
| <!-- Rs --> 44 %*
| <!-- Rs --> 44 %*
| <!-- Qu -->  
| <!-- Qu -->  
| <!-- Am -->  
| <!-- Me --> 78 %
| <!-- Li -->  
| <!-- Li -->  
| <!-- Ly -->  
| <!-- Ly -->  
Line 345: Line 333:
| <!-- Rs --> 7
| <!-- Rs --> 7
| <!-- Qu --> 15
| <!-- Qu --> 15
| <!-- Am --> 7+?
| <!-- Me --> 7
| <!-- Li --> 7+
| <!-- Li --> 7+
| <!-- Ly --> 6
| <!-- Ly --> 6
Line 357: Line 345:
| <!-- Rs -->  
| <!-- Rs -->  
| <!-- Qu -->  
| <!-- Qu -->  
| <!-- Am -->  
| <!-- Me -->  
| <!-- Li -->  
| <!-- Li -->  
| <!-- Ly -->  
| <!-- Ly -->  
Line 369: Line 357:
| <!-- Rs --> 129 %
| <!-- Rs --> 129 %
| <!-- Qu --> 131 %
| <!-- Qu --> 131 %
| <!-- Am --> ? %
| <!-- Me --> 121 %
| <!-- Li --> 110 %
| <!-- Li --> 110 %
| <!-- Ly --> 109 %
| <!-- Ly --> 109 %
Line 376: Line 364:
<nowiki>*</nowiki> Raseri's 'Danger Sense/Detect Ambush' is a constant situational awareness from cloak detecting Ambush/Surprise/Traps. Not modified by opposing ranks.<br>
<nowiki>*</nowiki> Raseri's 'Danger Sense/Detect Ambush' is a constant situational awareness from cloak detecting Ambush/Surprise/Traps. Not modified by opposing ranks.<br>


'''Enhance Enchantment''' (Am) rank 12: 65 seconds
'''Enhance Enchantment''' (Ly) rank 11: 60 seconds


; Raseri Battle Axe of Awe
; Raseri Battle Axe of Awe
Line 397: Line 385:
!Title="Raseri"    | Rs
!Title="Raseri"    | Rs
!Title="Quentin"    | Qu
!Title="Quentin"    | Qu
!Title="Amira"      | Am
!Title="Merco"      | Me
!Title="Lila"      | Li
!Title="Lila"      | Li
!Title="Lyric"      | Ly
!Title="Lyric"      | Ly
|-
|-
|class="mg" | Enchant Weapon (Am)
|class="mg" | Enchant Weapon (Ly)
|class="rk" | 20
|class="rk" | 16?
|class="ef" | +21 BC%, +7 Dam.
|class="ef" | +17 BC%, +6 Dam.
|class="du" | 25 min
|class="du" | 22 min
| <!-- He -->  
| <!-- He -->  
| <!-- Th -->  
| <!-- Th -->  
| <!-- Rs -->  
| <!-- Rs -->  
| <!-- Qu -->  
| <!-- Qu -->  
| <!-- Am -->  
| <!-- Me -->  
| <!-- Li -->  
| <!-- Li -->  
| <!-- Ly -->  
| <!-- Ly -->  
Line 421: Line 409:
| <!-- Rs --> Y
| <!-- Rs --> Y
| <!-- Qu -->  
| <!-- Qu -->  
| <!-- Am -->  
| <!-- Me -->  
| <!-- Li -->  
| <!-- Li -->  
| <!-- Ly -->  
| <!-- Ly -->  
|-
|-
|class="mg" | Quickness (Am)
|class="mg" | Quickness (Ly)
|class="rk" | 10
|class="rk" | 10
|class="ef" | 4 targets get a second action
|class="ef" | +20 En IV, +D10 Un IV, +2 TMR, Double movement rate
|class="du" | ~2 min
|class="du" | 15 min
| <!-- He -->  
| <!-- He -->  
| <!-- Th -->  
| <!-- Th -->  
| <!-- Rs -->  
| <!-- Rs -->  
| <!-- Qu -->  
| <!-- Qu -->  
| <!-- Am -->  
| <!-- Me -->  
| <!-- Li -->  
| <!-- Li -->  
| <!-- Ly -->  
| <!-- Ly -->  
Line 455: Line 443:
| colspan="3" | Henric
| colspan="3" | Henric
| colspan="3" | Lyric
| colspan="3" | Lyric
| colspan="3" | Amira
| colspan="3" | Merco
|}
|}


Line 464: Line 452:
|align="center"| ''Default''
|align="center"| ''Default''
Henric Quentin <br>
Henric Quentin <br>
Thaeuss Lyric Amira <br>
Thaeuss Lyric Merco <br>
Raseri Lila <br>
Raseri Lila <br>
|align="center"| ''Double File''
|align="center"| ''Double File''
Henric Quentin <br>
Henric Quentin <br>
Thaeuss Amira <br>
Thaeuss Merco <br>
Raseri Lila <br>
Raseri Lila <br>
Lyric <br>
Lyric <br>
Line 475: Line 463:
Quentin <br>
Quentin <br>
Thaeuss <br>
Thaeuss <br>
Amira <br>
Merco <br>
Raseri <br>
Raseri <br>
Lila <br>
Lila <br>
Line 485: Line 473:
|+ Lucky Numbers (Rahne/Seren)
|+ Lucky Numbers (Rahne/Seren)
|-
|-
| Henric || Thaeuss || Raseri || Quentin || Amira || Lila || Lyric  
| Henric || Thaeuss || Raseri || Quentin || Merco || Lila || Lyric  
|-
|-
|  17  ||  94    ||  56  ||  05    ||  39  ||  98  ||  78  
|  17  ||  94    ||  56  ||  05    ||  39  ||  98  ||  78  
Line 493: Line 481:
|+ Immune to one Fear Effect
|+ Immune to one Fear Effect
|-
|-
| Henric || Thaeuss || Raseri || Quentin || Amira || Lila || Lyric  
| Henric || Thaeuss || Raseri || Quentin || Merco || Lila || Lyric  
|-
|-
|  Wary  ||  Panic    ||  Catatonic  ||  Panic    ||  Panic  ||  Panic  ||  Panic  
|  Wary  ||  Panic    ||  Catatonic  ||  Panic    ||  Panic  ||  Panic  ||  Panic  

Revision as of 22:03, 26 January 2023

Summary

GM: Dean
Season: Summer 823 WK
Night: Thursday, 19th Jan start
Location: Dean's
Level: Med High Dungeon Bash

Party
  1. Henric Dwarf(m), Mind - Chris
  2. Thaeuss Elven(m), Binder - Stephen MilSci Scribe
  3. Raseri Human(m), Celestial Dark - Ciaran
  4. Quentin Orc(m), Namer - Sean
  5. Merco - Halfling(m) Helper - Jono
  6. Lila Human(f) Celestial/Air - Kelsie PL
  7. Lyric Dwarf(f) E&E - Michelle
Employer
Lorto
Mission
The target of an unfortunate event is hiding out of reach in the dungeon of Castle Greyhawk, invite him out to meet his fate.
Payment
10k each in cash or services

Scribe Notes

Lorto wants us to find someone who he believes is hiding in the dungeons of Castle Greyhawk. Given the magical nature of this location, Lorto is unable to hunt in the correct part of the dungeons, and believes a party of our stature will be able to look for them in the right areas. He is to be returned, dead or alive, along with a couple of artefacts likely to be in their possession. Anything else we find during the hunt is ours.

The dungeons of Castle Greyhawk are just plain weird. While there are maps of the first 25 levels, these are the more simplistic levels, and therefore unlikely to fit your competency. I should mention that while there is only one entry point, you will enter on a level appropriate to your own abilities. That is why I cannot chase down the quarry I am paying you to hunt, he is almost certainly on a level that I would never be taken to and have almost no way of getting to. I am hoping that your level will put you at least in the right zone. I should also mention that when I go in, there is often nothing dungeon-like about the terrain. Apparently the 25ish mapped levels are actual dungeons, but I think it gets weirder the deeper you delve. It is after all the master work of a deranged but apparently genius arch mage (Zargyg), plus there have been up to 9 evil demi gods imprisoned in there at one time or other, which has also likely warped things a bunch. When I go in, which is not that often to be honest, the terrain is close and confined, but can be things like thorn mazes, cavern complexes, thick jungle, underwater caverns with denizens that are very testing, even for me, including some I have quietly tiptoed around and headed for the exit. Good loot to be found at times, but a hard slog which is not my kinda work. Oh, and its different every time, I have not repeated a single room/area, so basically impossible to map. You always know where the 'exit' is, like a ranger north bump, and often a feel for where the 'boundaries' are, though sometimes instead of physical they magical or elemental in nature, so be careful when looking to test the 'edges' (absent mindedly rubs at a couple of burn scars). When you go to an exit, you can then decide to leave the dungeon, or go to the next area, which feels like it is deeper in. Not always harder, just further in. By the way, I am unable to teleport out in any way. I can use my movement abilities within an area, but cannot even go back into an area previously entered/known.

Anyway, I am sure you will have questions, so hit me with anything and I will see if I can help. Otherwise I can put you in touch with some acquaintances on Greyhawk that have delved, and survived, more than most, so might have more info if you think is needed.

The target, Lord Limon is minor nobility. Being a 4th child he explored drugs and adventure, apparently becoming quite good at both. Fighter mage (mind) with decent social skills (all of them). He is also quite skilled in herbalism and alchemy so he is known to use powders and explosive liquids in creative ways.

Lorto gives us locate level descriptive information though he highly doubts Limon would be stupid enough to still look like that. If you catch him you can easily check certain identifiers.

State of the quarry is unimportant, though identifiable would be good.

The artefacts are:

  • a circlet
  • a ring
  • a rod

Descriptions are available but almost no info on what exactly they do. Apparently they are holy relics and considered heirlooms of the previous owner. Apparently the mark stole them and scarpered about 18 months ago. A bounty came out early on, but has more recently (last 6 months) gone up enough to draw the attention of people like Lorto. Lorto has made investigations through his channels and is fairly certain he somehow is hiding in the dungeons of Castle Greyhawk. He does not believe anyone else has come to this conclusion, yet.

Lorto has a lot of suspicions around the whole scenario.

Dungeon One: Ship Cargo Deck

A week of preparations.

Duesday 8th Meadow 823

Lorto (known as Shadowspawn on Greyhawk - his appearance also changes; less himbo, more night blade) opens a door to the entrance to Greyhawk Dungeon, he has tokens for us that he acquired earlier.

We gather on the doorstep, opening the dungeon door, we find ourselves in the hold of a ship at sea, 2 sailors trying to hide among the cargo behind us, 4 hungry were-wolves ahead and chewed bodies. We have a sense of the exit, somewhere to starboard.

We engage the wolves (GTN Werewolf Stripling) and take them down, 2 reinforcements are also quickly taken down. We can hear a fight above with lots more. They regenerate so we ensure all downed wolves are killed.

The sailors tell us it is Captain Fang attacking. DA shows the sailors and wolves have only existed since we portalled in though they have manifested with full history, they don't have souls.

ESP & Wizard's Eye show us about 40 wolves, 20ish striplings, 10 full wolves, a couple of pack-leaders, and Fang. The wolf-pirate ship is to starboard, grapples, planks, swinging ropes, etc.

The remains of the crew of this ship are holed up in the captain's cabin fighting a losing battle.

Dungeon One: Captain Fang

We throw indirect spells via Wizard's Eye and Telepathy at the leaders, they deflect them onto their minions and bounce them back at us via moon beams. We disrupt their attack on the survivors of this ship by disintegrating the floor from under them. Minions sent down the stairs hit the frictionless floor, get feared by blackfire, damaged by thunder, lightning, Raseri & Quentin.

Captain Fang and his best people teleport down to attack us. Raseri hits them with a grenado, crippling some of them and himself, then gets hit by a Lycanthropy curse. He knocks himself out with Mental Attack before he finishes turning and potentially attacks the party.

The command wolves have the ability to transfer some damage to their minions. Some of them are adepts, Celestial - Lunar. Moonfire (equivalent to Blackfire); Moonlight Dance (Group Teleport); Curse of Lycanthropy; Wall of Moonlight; Command Moon (Full moon effect over an area).

Several seconds of brutal damage is dealt by both front lines. The minions at the bottom of the stairs are all killed (Blackfire, Thunder, Lightning).

Amira calls for their surrender, we're a little surprised when Captain Fang lustfully yields to her command.

Looking around further, we see a small maelstrom on the far side of the Wolf ship that is the exit.

3

W'nsday 9th Meadow 823
Th'rsday 10th Meadow 823

Loot

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration He Th Rs Qu Me Li Ly
Greater Ench. (Ly) 20 +21% to Res, Mag, Com, or S&S. 6 days - - Y Y Y Y Y
Witchsight (Rs) 6 See Invis 3.5 hrs Y - Y - Y Y Y
Witchsight (Li) 7 See Invis 4 hrs Y - Y - Y Y Y
Shadowform (Li) ? +?% Def ? hrs Y - - - Y Y Y
Str of Stone (He) 12 +12 EN 13 hrs Y 14 Y Y Y Y Y
Fire Armour (Li) 10 44 Ablative Protection from Magical Fire Damage 11 hrs Y Y Y Y Y Y Y
Fire Proof (Li) 10 Protection from Non-magical Fire Damage 11 hrs Y Y Y Y Y Y Y
Modify Aura (Th) 10 +/- 4 Levels: SLS=>Plant, LLS=>Animal, Golem=>NoAura 11 hrs
Linking Lifeforce Sketch (Th) 20 Reflect health within 2,100 miles. 20 dmg. 1 day each to make. Perm Y Y Y Y Y Y Y
Linked R&S Golems (Th) 15 May hold your spirit on death Season Y Y Y Y Y Y Y
Self Only  
Mind Shield (rk) v +10+2/rk% vs M.Att. 1+2/rk hrs 16 9 15 10
Herbal Lore (rk) +10+2/rk% to Find Herbs 1+rk hrs 10
Armour Spells v % Def, AP 24,5 26,5 24,5
Senses and other stuff  
Sense Danger (%) Mind Talent (or equivalent) 62 % 48 %* 44 %* ? %
Detect Ambush (%) Ranger (-5/rank of opposition) 50+ % 124 % 44 %* 78 %
See Invis (Rk) Effective rank for seeing invisible 7 14 7 15 7 7+ 6
Detect Spell Prep. (%) 20 If a target or in target area of a spell being prepared 101 %
Stealth (%) 96 % 156 % 129 % 131 % 121 % 110 % 109 %

* Thaeuss' Danger Sense from Ladybird brooch, 7 hr downtime and re-cast to recharge after use.
* Raseri's 'Danger Sense/Detect Ambush' is a constant situational awareness from cloak detecting Ambush/Surprise/Traps. Not modified by opposing ranks.

Enhance Enchantment (Ly) rank 11: 60 seconds

Raseri Battle Axe of Awe
+5% +1 Dmg for any allies who speak Elven (any rank)
Quentin's Allies
+1 Damage, +4% SC, +1 Damage Reduction, +4% Defence, +8% vs Fear & to Reaction Rolls
Mil Sci Raise Morale
Rk 6: +3 WP
Herbalist Meal/Broth
Rk 6: recover 4 FT from Meal or Broth.

Short Term

Magic (caster) Rk Effects Duration He Th Rs Qu Me Li Ly
Enchant Weapon (Ly) 16? +17 BC%, +6 Dam. 22 min
Strength of Darkness (Rs) 14 +8 PS 150 min - Y
Quickness (Ly) 10 +20 En IV, +D10 Un IV, +2 TMR, Double movement rate 15 min

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Quentin Raseri Lila Quentin
Thaeuss Henric Lyric Merco

Marching Order

Skirmish Formations (Front)
Default

Henric Quentin
Thaeuss Lyric Merco
Raseri Lila

Double File

Henric Quentin
Thaeuss Merco
Raseri Lila
Lyric

Single File

Henric
Quentin
Thaeuss
Merco
Raseri
Lila
Lyric

Astrology

Lucky Numbers (Rahne/Seren)
Henric Thaeuss Raseri Quentin Merco Lila Lyric
17 94 56 05 39 98 78
Immune to one Fear Effect
Henric Thaeuss Raseri Quentin Merco Lila Lyric
Wary Panic Catatonic Panic Panic Panic Panic

Calendar

Summer: Meadow 823 WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane Full Moon 1 Guild Meeting 2 3 4 5 White Lotus 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 Full Moon 29 30 1 2 3 4
Summer: Heat 823 WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 Full Moon 27 28 29 30 1 2
Summer: Breeze 823 WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
3 Day of Death 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 Full Moon 25 26 27 28 29 30