A Cultural Exchange

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Summary

Adventure:
GM: Keith
Session: Winter 817
Night: Tuesdays
Location: Smiths
Level: Low
Plane: Golarion/Alusia

Party:

  • Mort - Human, Bunny necro, played by Beth
  • Cristo - Human, Dark celestial, played by Ant
  • Jaycey - Halfling illusionist, played by Anne
  • Minerva - Celestial, played by Jacqui
  • Aaron - Human E&E, played by Helen
  • Lim - Elven Water played by Bernard
  • Marseille human mind mage played by Michael

Employer:
Venture-Captain Ambrus Valsin representing the Pathfinder Society

Mission:

  1. Wreck a pirate base, ensure they move on somewhere else, and recover a statue.

Scribe notes

--Insert initial notes here--

Session one - 'Are Wayfinders actually useful'

1st & 2nd Frost
After the Guild meeting we made our way down to meeting room 6, being the last adventure assigned. Expecting a mission checking out a place for colonization, only to be told that there was a lot of underwater and with most of the party lacking a good enough ability to swim, including myself, I don't do drowning thanks, there was a little bit of an issue. That's when an 'Adventure Captain'called Ambrus from Absalom entered the room apparently expecting this to happen. So we got pulled into a Adventurer Exchange Program. After a fair bit of talking about nothing and being told all reasonable expenditure's would be reimbursed, we agreed to meet with the Ambrus the day after tomorrow at dawn, in the courtyard. We did our prep work with greater's from Aaron and now permanent lesser's, some weapon enchants and a great deal of other stuff, including food.

3rd of Frost
We met with the Ambrus in the courtyard and were led down the stables into one of the empty back stables. Ambrus walked through the wall followed closely after by the party. We came out on the other side in a stable that looked identical down to the horse shoes, of course minus the unicorns and other weird assortment of Guild Member mounts. We were brought through to the Pathfinders Society Grand Lodge where we were all given a Wayfinder. After asking some questions we worked out they were pretty much useless the way we were given them as we could all just become rangers and get the same effects. We were all also give a haversack with generic adventure kit inside. We were then given a bit more brief of what we were here to do. We were told we were to evict some pirates from their hideout. And to fetch a statue for some extra reward. We were told the mission had to be done with discretion meaning the sponser doesn't want to be known to be in association with us, which means that if we get caught the wayfinders and haversacks with the pathfinder logo on them was not such a smart idea on their behalf. We were given a couple of maps of the area and shown where we had to go. We are told that we aren't allowed to kill ferrets or weasels within town as it's illegal. Meaning killing Aaron is out of question for anyone. Marseille wanders off and comes back with a parrot and a pirate 'disguise', eye patch and all. After we all finish laughing we wander down to the docks to find a boat going west to Diabata. We board with Captain Zarina and set sail. We talk with Zarina about anything but Alusia and Seagate and are told about how she became a sailor and now have a very nice cover story no one can dispute. We dock in Diabata and say or farewells to Zarina.

Session two

Session three

Mil sci

Mil sci will receive an EP bonus for ensuring combats run smoothly and quickly

Daily pattern

Roughly 11 hours day, 13 hours night. Mid winter 10 hours day 14 hours night.

  • Sleep/Camp: 12-13 hours.
  • Travel/Investigate: About 7-8 hours.
  • Meals: About 2 hours, ranger cooking.
  • Rituals: Purify mornings, Aaron forge evenings.

Travel magics

Watch order

Day, to watch anyone doing rituals or such.

  • Mort

Night, about 4-5 hours each watch

  1. Jaycey / Marseille
  2. Aaron / Lim
  3. Cristo / Minerva

Marching order

Scout: Jaycey / Lim
Main body front: Cristo / Aaron
Main body rear: marseille /minerva
Tail guard:Mort

Buffs

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also.

General buff notes

Restoratives/WoH used to be at full Ft after buffing.



Long duration buffs

Magic Rk Effects Dur Mo Ch Ja Mi Aa Li Ma
Greater (Aa) 12 +13% all areas 21 days Y Y Y Y Y Y Y
Enchant Armour (Aa) 14 +30% Def, +1 Ft Ap 21 Days Y Y Y Y Y Y Y
Enchant Weapon (Aa) 10 +11 sc, +4 DM 21 Days ? ? ? ? ? H&1/2 ?
Water breathing (Li) 15 Water breathing, see through water mage fog. 26 Hours (enhanced) Y Y Y Y Y Y Y
Water proofing (Li) 10 Water proof, ignore rainstorm & geyser. 66 Hours (enhanced) Y Y Y Y Y Y Y
??????????? (??) ## ******************* ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur Mo Ch Ja Mi Aa Li Ma
Waters of Strength (Li) 14 D-2+14 PS 75 Mins (30 to drink) ? ? ? ? ? ? ?
Enhance Enchant (Aa) 10 +rk CC/DM/Du 60 secs ? ? ? ? ? ? ?
Ablative Scales (Aa) 12 +44 points 22/32 Mins ? ? ? ? ? ? ?
??????????? (??) ## ******************* ? Mins ? ? ? ? ? ? ?

Map

Loot

Reasonable expenses covered - used for Greaters, Lessers, 12 WoH, 6 Restoratives and some basic Alchemy supplies.

SP

10 TSG (2,520 sp) - Each

Items

  • Standard Wayfinder - Each (Pathfinders)
  • Handy Haversack - Each (Pathfinders)

Gifts

  • Permanent Lesser - Each (Guild + Aaron)

Calendar

Winter

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain
Frost (7)
  1 Guild Meeting 2   3   4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Snow (8)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Solstice 16   17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC 2 21 DoC 3 22 DoC 4 23 DoC 5 24 DoC 6 25 DoC 7
26 DoC 8 27 DoC 9 28 DoC 10 29 DoC 11 30 Twelfth Night  
Ice (9)
  1   2  
3   4   5   6 First Plough 7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30