A Cultural Exchange: Difference between revisions
Line 34: | Line 34: | ||
1st & 2nd Frost <br> | 1st & 2nd Frost <br> | ||
After the Guild meeting we made our way down to meeting room 6, being the last adventure assigned. Expecting a mission checking out a place for colonization, only to be told that there was a lot of underwater and with most of the party lacking a good enough ability to swim, including myself, I don't do drowning thanks, there was a little bit of an issue. <br> | After the Guild meeting we made our way down to meeting room 6, being the last adventure assigned. Expecting a mission checking out a place for colonization, only to be told that there was a lot of underwater and with most of the party lacking a good enough ability to swim, including myself, I don't do drowning thanks, there was a little bit of an issue. <br> | ||
That's when an ' | That's when an 'Venture Captain'called Ambrus from [[Absalom]] entered the room apparently expecting this to happen. So we got pulled into a Adventurer Exchange Program. After a fair bit of talking about nothing and being told all reasonable expenditure's would be reimbursed, we agreed to meet with the Ambrus the day after tomorrow at dawn, in the courtyard. <br> | ||
We did our prep work with greater's from Aaron and now permanent lesser's, some weapon enchants and a great deal of other stuff, including food. | We did our prep work with greater's from Aaron and now permanent lesser's, some weapon enchants and a great deal of other stuff, including food. | ||
Revision as of 07:00, 27 June 2017
Return to Scribe notes
Summary
Adventure:
GM: Keith
Session: Winter 817
Night: Tuesdays
Location: Smiths
Level: Low
Plane: Golarion/Alusia
Party:
- Mort - Human, Bunny necro, played by Beth
- Cristo - Human, Dark celestial, played by Ant
- Jaycey - Halfling illusionist, played by Anne
- Minerva - Human Celestial, played by Jacqui
- Aaron - Human E&E, played by Helen
- Lim - Elven Water played by Bernard
- Marseille Human mind mage played by Michael
Employer:
Venture-Captain Ambrus Valsin representing the Pathfinder Society
Mission:
- Wreck a pirate base, ensure they move on somewhere else, and recover a statue.
Scribe notes
--Insert initial notes here--
Session one - 'Are Wayfinders actually useful'
1st & 2nd Frost
After the Guild meeting we made our way down to meeting room 6, being the last adventure assigned. Expecting a mission checking out a place for colonization, only to be told that there was a lot of underwater and with most of the party lacking a good enough ability to swim, including myself, I don't do drowning thanks, there was a little bit of an issue.
That's when an 'Venture Captain'called Ambrus from Absalom entered the room apparently expecting this to happen. So we got pulled into a Adventurer Exchange Program. After a fair bit of talking about nothing and being told all reasonable expenditure's would be reimbursed, we agreed to meet with the Ambrus the day after tomorrow at dawn, in the courtyard.
We did our prep work with greater's from Aaron and now permanent lesser's, some weapon enchants and a great deal of other stuff, including food.
Kali the Nameless has a bet going with the Venture Captain on their respective groups. So we best not fail this one.
3rd of Frost
We met with the Ambrus in the courtyard and were led down the stables into one of the empty back stables. Ambrus walked through the wall followed closely after by the party. We came out on the other side in a stable that looked identical down to the horse shoes, of course minus the unicorns and other weird assortment of Guild Member mounts. We were brought through to the Pathfinders Society Grand Lodge where we were all given a Wayfinder. After asking some questions we worked out they were pretty much useless the way we were given them as we could all just become rangers and get the same effects. We were all also give a haversack with generic adventure kit inside.
We were then given a bit more brief of what we were here to do. We were told we were to evict some pirates from their hideout. And to fetch a statue for some extra reward. We were told the mission had to be done with discretion meaning the sponser doesn't want to be known to be in association with us, which means that if we get caught the wayfinders with out names and their logo and haversacks with the pathfinder logo on them was not such a smart idea on their behalf.
We were given a couple of maps of the area and shown where we had to go. We are told that we aren't allowed to kill ferrets or weasels within town as it's illegal. Meaning killing Aaron is out of question for anyone. Marseille wanders off and comes back with a parrot and a pirate 'disguise', eye patch and all. After we all finish laughing we wander down to the docks to find a boat going west to Diabata. We board with Captain Zarina and set sail. We talk with Zarina about anything but Alusia and Seagate and are told about how she became a sailor and now have a very nice cover story no one can dispute. We dock in Diabata and say or farewells to Zarina.
Session two
Session three
Mil sci
Mil sci will receive an EP bonus for ensuring combats run smoothly and quickly
Daily pattern
Roughly 11 hours day, 13 hours night. Mid winter 10 hours day 14 hours night.
- Sleep/Camp: 12-13 hours.
- Travel/Investigate: About 7-8 hours.
- Meals: About 2 hours, ranger cooking.
- Rituals: Purify mornings, Aaron forge evenings.
Travel magics
Watch order
Day, to watch anyone doing rituals or such.
- Mort
Night, about 4-5 hours each watch
- Jaycey / Marseille
- Aaron / Lim
- Cristo / Minerva
Marching order
Scout: Jaycey / Lim
Main body front: Cristo / Aaron
Main body rear: marseille /minerva
Tail guard:Mort
Buffs
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also.
General buff notes
Restoratives/WoH used to be at full Ft after buffing.
Long duration buffs
Magic | Rk | Effects | Dur | Mo | Ch | Ja | Mi | Aa | Li | Ma |
---|---|---|---|---|---|---|---|---|---|---|
Greater (Aa) | 12 | +13% all areas | 21 days | Y | Y | Y | Y | Y | Y | Y |
Enchant Armour (Aa) | 14 | +30% Def, +1 Ft Ap | 21 Days | Y | Y | Y | Y | Y | Y | Y |
Enchant Weapon (Aa) | 10 | +11 sc, +4 DM | 21 Days | S-Sword | ? | S-Sword | ? | ? | H&1/2 | ? |
Water breathing (Li) | 15 | Water breathing, see through water mage fog. | 26 Hours (enhanced) | Y | Y | Y | Y | Y | Y | Y |
Water proofing (Li) | 10 | Water proof, ignore rainstorm & geyser. | 66 Hours (enhanced) | Y | Y | Y | Y | Y | Y | Y |
??????????? (??) | ## | ******************* | ? Hours | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
Magic | Rk | Effects | Dur | Mo | Ch | Ja | Mi | Aa | Li | Ma |
---|---|---|---|---|---|---|---|---|---|---|
Waters of Strength (Li) | 14 | D-2+14 PS | 75 Mins (30 to drink) | ? | ? | ? | ? | ? | ? | ? |
Enhance Enchant (Aa) | 10 | +rk CC/DM/Du | 60 secs | ? | ? | ? | ? | ? | ? | ? |
Ablative Scales (Aa) | 12 | +44 points | 22/32 Mins | ? | ? | ? | ? | ? | ? | ? |
??????????? (??) | ## | ******************* | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Map
Loot
Reasonable expenses covered - used for Greaters, Lessers, 12 WoH, 6 Restoratives and some basic Alchemy supplies.
SP
10 TSG (2,520 sp) - Each
Items
- Standard Wayfinder - Each (Pathfinders)
- Handy Haversack - Each (Pathfinders)
Gifts
- Permanent Lesser - Each (Guild + Aaron)
Calendar
Winter | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Samhain | ||||||||||||||
Frost (7) | ||||||||||||||
1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | ||||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | ||||||||||||
Snow (8) | ||||||||||||||
1 | 2 | 3 | 4 | |||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
12 | 13 | 14 | 15 | Solstice | 16 | 17 | The Duke of Carzala's Winter Ball | 18 | Yuletide | |||||
19 | Days of Chaos | 20 | DoC 2 | 21 | DoC 3 | 22 | DoC 4 | 23 | DoC 5 | 24 | DoC 6 | 25 | DoC 7 | |
26 | DoC 8 | 27 | DoC 9 | 28 | DoC 10 | 29 | DoC 11 | 30 | Twelfth Night | |||||
Ice (9) | ||||||||||||||
1 | 2 | |||||||||||||
3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 |