A Body for Pug: Difference between revisions

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* Boar barding (worth 500sp)
* Boar barding (worth 500sp)
* Blue gem - flying (instill flight Rk6)
* Blue gem - flying (instill flight Rk6)
* Blue gem - lightning bolt
* Blue gem - Lightning Bolt of the Djinni (Mîm)
;Michaelines
;Michaelines
* Silver Flask of potions - attuned to Perrin  
* Silver Flask of potions - attuned to Perrin  
Line 208: Line 208:
* Staff of Earth (tainted?)
* Staff of Earth (tainted?)
* Alligator Belt (transformation into a crocodile)
* Alligator Belt (transformation into a crocodile)
* Dagger - +SC% & dmg
* Dagger - +20%SC & +2dmg (Mîm)
* Small chest - 5000sp
* Small chest - 5000sp
* Drake hide
* Drake hide

Revision as of 21:25, 13 August 2014

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Summary
The Party
  1. Perrin – Party Leader, Human E&E (Scribe)
  2. Mave – Human Bard
  3. Mîm – Dark Celestial Elf (well Shapechanger really)
  4. Lim – Water Mage Elf
Employer

Death

Mission

A guild member called Pug died a year ago. He was a nasty little Goblin and tried to sell out his party.
Being dead hasn’t stopped him from being annoying. Death wants us to travel to Kerrena and convince Tuvar (a necromancer) to build a fresh body for Pug. Death is offering an incentive to Tuvar as he really wants Pug gone from his realm. Once the body is created Death will ensure Pug uses it.
Death has also provided a goblin guide for us called Grebo. Grebo is on a leash which compels obedience and truthfulness.

Payment

10,000sp + 2,000sp to provision

Other

Gift from Death - 1 free resurrection (a dose of Goblin sn*t each)
Rank 20 greater @ 1,000sp

Seagate

Day 1 - Mission Briefing and Supplies

Meet Death and Grebo. Get mission. Get supplies. Get greaters. Get 2 x 10pt Healing potions each

The Pit

Day 2 - Into the Pit, A Task

LeRoy, the new Death, hires us to get Pug out of his realm. We buy some goods and Grebo activates a rune portal to get us to Kerrena.
We appear in a darkened crypt. There are voices approaching muttering about thieves pillaging the crypt. If they find any they will kill them.
We take them by surprise and kill the mage and one of the guards, the last guard surrenders when we offer it. We explain we are here by accident and meant no offence. We tie him up and seal the door to buy us some time. We find 3 horses outside and lead them away in to a forest, then let them free. This should serve to distract any pursuers while we head off to the Goblin Pit.

The pit is a huge settlement of several thousand people, mostly goblins, orcs and humans, but elves are not uncommon since it is a trading center for the area.

Grebo doesn’t know where Tuvar is so we pass ourselves off as workers with merchant leanings.
Mîm has a conversation with Julia (the head Madam of the area) and we find ourselves hired to “make an example” of Kovax. Kovax has been killing her girls. He is skilled with knives and has a silver octopus ring. No one knows what he looks like but we believe we can organize a contact through playing as a band of merchants looking to hire a barge with other merchants.

Day 3 - Barges and Bsrds

We talk to pit boss and get papers promising supply of goods. We then organise a barge to carry goods out of the Pit to the next trading post. This is just a cover so we can move around upstairs and quietly ask questions about Kovax.
See Kovax in the pub

Day 4 - Discrete Investigations

We gather information on Kovax and the spectre (dark shadow seen moving across roof tops). We go into the Dandelion pub and spot Kovax at a table near the back. He DAs us and we figure out he is a spirit mage. We finish dinner and circulate. We meet Kingi (Orc, top slaver) and Foggy (strange human alchemist). Kingi tells us more about Kovax. We go back to the Pit and let Julia know about Kovax. She brings in Blastaar (an old goblin) who sets up some communication wards for when a spirit mage enters the town. We are asked to kill Kovax and bring his body back. Blastaar gives us 2 grenados to help kill him, and a small gem.

Day 5 - Ambush

At 1am the wards go off so we know Kovax is on his way. We kill him really quickly and his spirit moves into the gem Perrin is holding. We use a grenado to blow up his body and return to Julia. She passes the gem to Blastaar who tortures Kovaxs spirit before destroying it. At 4am an orc arrives from Kingi and warns us not to come back up top. It is too dangerous at the moment. Julia tells us Kovax was using the girls souls to power his shadow (spectre) in the search for some item deep in the pit. Julia promises to bring Tuvar to us when we return from our barge trip. We leave all our magical and identifiable items in her safe keeping before going up top.

Day 6 - 7 - Barge at Large

We load up the barge and depart for Hamilburg. We trade goods and return to find some obvious out of towners here who are searching for the killers of Kovax. They arrived on a Roc from Heliopolis. One has an oaken staff and the rest are warriors. We avoid them as they killed 50 goblins on the dockside seeking information about us. As we approach the lower town a barracade has been erected to stop this group from coming down. We pass through when Kingi allows it.

Day 8 - 9 - We Split the Pit

Tuvar appears and we hand over the gift from Death. He is an unusual character as one arm and leg ae mechanical. Half his face has been replaced and he has a crystal eye. Never the less he tells us what we need to create a body for Pug.

Hot times
Hot times
  • Bones: wild boar horn - from the Goblin Teeth Hills (300 miles north)
  • Muscle: muscles of goblin trolls (2 miles deep in the pit)
  • Organs: Salamander or Fire Drake glands - Gaterville (1000 miles south)
  • Brain: brain coral - The Abyss (1000 miles south)
  • Eyes: goblins - under any rock
  • Head: goblin - under any rock
  • Essense of Life: evil pixies - The Waterfall of Epherium (700 miles west)
  • A Spine: never had one so doesn't need to be replaced

Tuvar is aware of the shadow and will help us with it once we return with the components for Pug. We leave town for the Goblin Teeth Hills. We walk for 2 days.

Goblin Teeth Hills

Day 10 - Crash, Smash, Splash

Today we fly and discover how bad Perrin is at landing. After he is resurrected by some fresh goblin snot, supplied by Grebo, we examine the area looking for boar tracks.

R.I.P.
R.I.P.

Mave was heard to murmur
Flying Perrin forgot what he was taught; shield charging the ground came to naught
Had to stomach another shot of squat goblin snot; next time shield charge a boar – not Mîm is attacked by a squirrel while hiding in the safety of a tree. She seems offended by this.

Day 11 - A Boar Scores

Perrin's Night Mare/Boar
Perrin's Night Mare/Boar

On the midnight watch, while we all rest up some trees, Mave and Perrin hear some humans talking as they carry out the body of a small boar. We ignore them. We start exploring the forest. By lunchtime we have talked to some small animals and found out a witch and some crows life with the boars. We follow some crows for a while and come across a boar carcass surrounded by 12 dead goblins. We take the boar horn and depart. It isn’t long before a huge boar charges from the undergrowth and attacks Perrin. He leaps onto its back and is carried away. The rest of the party remains hidden in the trees for a while but neither the boar or Perrin reappear. Mim goes looking but gets lost, which is very unusual for an elf. After 2 hours Grebo finds Perrin and brings him back to the campsite. Mim takes an extra hour. We decide to seek out the witch. Grebo offers some information and says she is called Black Agie. Her house isn’t far away but it is surrounded by big spiders. Mim creates a bat familiar to send our message to Black Agie but it dies before completing the mission. We don’t know why. We make a camp in the trees and settle in for the night.

Day 12 - Nature Maker

After midnight we hear some goblins wandering below carrying some boar carcasses. Before we can do anything the giant boar that attacked Perrin the day before arrives and slaughters them all. We wait a bit and then Grebo jumps to the next tree, leaping from branch to branch. Perrin, not being the brightest adventurer, follows suit and quickly realises he is much heavier than Grebo as he plummets to the ground. Grebo resurrects him again – sigh. The boar comes back and sniffs the spot where Perrin had died and, seeming satisfied, wanders off.

R.I.P.
R.I.P.

Mave was heard to murmur
Grebo is goblin – nimble and light; Perrin is human – armoured and not slight
Grebo jumps tree to tree at great height; Perrin falls - to another deadly ground smite


At dusk Mîm summons an owl so we can try talking to Agie again. A huge owl appears and tries to fear us. It screeches that it is ‘death Incarnate’ to which Lim replies ‘What a coincidence. We are working for death.’. It flees as quickly as it came. Grebo thinks it was the spirit of the forest. We rest up for the evening.

Day 13 - Passing By In The Sky

In the hours before sunrise Lim sees a figure on a flying boar, silhouetted against the moon. We do nothing. During the day we continue on towards Black Agies place. She appears in our evening camp. She quizzes us and seems satisfied with our answers, particularly when we say we mean no harm to the boars and seek permission to take horns from dead boars. Agie will let us pass in peace if we destroy 2 enchanted boars for her and the evil shapechanger with them. We agree and decide on a battle plan. The boars appeared a year ago and have been killing everything in sight.

Day 14 - 18 - R&R

For the next few days we train while Agie creates some new potions for us. She also organises for a band of goblins to arrive who will help in the coming battle. We also get our weapons silvered.

Day 19 - Mound of the Beasts

Home of the Boar Babe
Home of the Boar Babe

We portal to a short walk from the base of the nasty boars and observe the surroundings. There is an ancient mound in the centre of a forest clearing. Nothing grows here and we think there is a draining effect in operation. There are four sets of pillar lined avenues heading to the mound, one for each of the compass directions. The southern entrance to the mound seems to have the most heavily disturbed earth so this looks like the entrance they use the most. Perrin discovers he can be useful as bait, as he walks the path leaving his scent behind, then retreats to the ambush area we have set up. By mid afternoon 3 boars come out. The first is moving underground. This is the one that attacked Perrin before. The second flys. The third is armoured and runs at us. Lim puts some devastating arrows into the flying one and quickly kills it. The first boar focusses on Perrin and uproots the tree Perrin was hiding in. A short scuffle ensues and Perrin lies unconscious. Lim gets a doom grenade on that boar and it retreats to die in the mound. The goblin shaman , chief and their troops focus on the 3rd boar. All of them die except the shaman and the chief before Mim gets the final thrust into the shapechanger boar and kills it. We pick up the treasure and wait for the first boar to die. Late evening it dies so we venture into the mound. Perrin uses a little trick to drop all the magic near him as he and Lim enter a room near the top. This frees a demonic form. Lim throws a grenade (one of those special ones that REALLY blow up an area). In the ensuing madness we escape before the area is purged by light and fire, presumably from the Spirit of the Forest. We are all suffering from draining and will need several weeks to get our endurance back.

Day 20 - R&R

Back at Black Agies we get some healing and plan our next step. We want to get to Gatorville but we will stop in villages or safe areas as we make small flying trips.

Pursued

Day 21 - 38 - In Pursuit of Happiness?

It isn’t long before we realise we are being tracked by a group associated with Kovax and we discover that Grebo somehow pocketed the distinctive ring Kovax had. We destroy it and then lay false trails by changing our direction and distances each day. Along the way we encounter a large lizard but manage to avoid it, a hill giant that wants us for dinner (literally) and of Perrin damages himself on most landings. We finally get to Kerrena and Perrin foolishly mentions we killed a demon. This raises the attention of a group of Michaelines and he gets taken away for a ‘talking to’.


Day 39 - 43 - Swamp Romp

not far from Gaterville

Gaterville

Day 44 - Tales of the Drake I

R.I.P.
R.I.P.

RIP: Mave
RIP: BIG Drake
Resting: Lim

Day 45 - Where's Perrin?

Day 46 - Tales of the Drake II

Rescue
R.I.P.
R.I.P.

RIP: Mîm
RIP: Perrin
RIP: HUGE Drake
Resting: Lim
Mave was heard to murmur
Death flies with the winged drake - teeth that bite and claws that scrape
Beware its bard blistering breath - and the weight of a crushing death

Administration

Comments of the Day
Combat Order
  • Front – Perrin and Grebo
  • Middle – Mave
  • Rear – Lim and Mîm
Watch Order
  • Perrin and Grebo
  • Mave and Perrin/Mîm/Lim (alternating nights)
  • Lim and Mîm
Death Register
R.I.P.
R.I.P.
  • Perrin - the ground is harder than it looks I (flying)
  • Perrin - the ground is harder than it looks II (jumping)
  • Mave - a drake bake (grilled really)
  • Mîm - heart stopped by necro ward (she has a heart?)
  • Perrin - flattened (a falling drake)
  • Perrin - Mîm (had to be done)

Treasure

Blastaar the Goblin sage
  • Red Crystal - +25% MR vs spirit magic
  • 'Pineapples' x 2 - explosive
Black Aggy
  • Healing salve x ? - ???
  • Acorn - command word triggered instant growth (animal?)
  • Diamond amulets x 4? - +2% strike chance
  • Restoratives x 4 - 10/20 each
  • Grenado of Lust
  • Doom Grenado - will die when next fall asleep
  • Potion of Rk20 Trollskin x 3
Mound of the Beast
  • Black Bear crystal (tainted animal growth)
  • Boar barding (worth 500sp)
  • Blue gem - flying (instill flight Rk6)
  • Blue gem - Lightning Bolt of the Djinni (Mîm)
Michaelines
  • Silver Flask of potions - attuned to Perrin
Perrin's Host and Bane (Black Necromancer)
  • Staff of Earth (tainted?)
  • Alligator Belt (transformation into a crocodile)
  • Dagger - +20%SC & +2dmg (Mîm)
  • Small chest - 5000sp
  • Drake hide
Monastery
  • Counter vs Demonic Magic (+15%MR)
  • Hypericum Amulet vs Demonic Magic x ? (+10%)
  • Climbing claws
  • Skill: Meditiation - rankable (sleep gets additional +1FT/hour)
Blastaar the Goblin sage
  • Blastaar Barrels - explosive!

Treasure Rolls

  • Perrin –
  • Mave -
  • Mîm -
  • Lim –

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