West Wind Set

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Arcane Items - West Wind Set

The West Wind arcane set has 12 known items within it.

West Wind Base items

  • Magical hinges of Qwarts*
  • Improved – Magical Hinges of Qwarts *
  • A Golden Shadow Step *
  • A Multiple Shadow Step *
  • A Trades-mans Shadow Step *

West Wind set items

  • Corr’s shared pocket
  • Sable fur tail
  • Harden the Fuck Up Pearls
  • Spirit of the Blue Rhino
  • Advanced silver tongue stud
  • Platinum Tiger Claws
  • Ring of Enchanted Manual Dexterity
  • Adjepbar enchanted rug
  • Special Jaspers Hooves
  • Invested Wand – Gaseous Form


Set bonus

When you get 6 West Wind items then you gain a bonus of +2 ranks in two of; Thief, Courtier, Troubadour, Spy or Assassin skills up to a maximum rank of 7.

Progression

After gaining 4 West Wind items.

Magical hinges of Qwarts

Weight: ¼ lbs, Value: 8,000 sp, WWB1
These magical hinges will fit all types of armour. They will allow the user to get into the suit of armour in 3 full actions regardless of its type. It will take a day to fit or remove them from a suit of armour.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: E&E enchantment.
Magically Trapped/warded/cursed: No
Level: Medium / /High
Arcane items: West Wind (Base item)
Arcane Points: Cost 16, resale 12

Improved - Magical hinges of Qwarts

Weight: ¼ lbs, Value: 1,000 sp, WWB2
This item needs – Magical hinges of Qwarts – for this improved item to work.
These magical hinges will fit all types of armour. They will allow the user to get into the suit of armour in 3 full actions regardless of its type. They will allow the suit of armour to be removed in a single pulse taking only one action. It will take a day to fit or remove them from a suit of armour.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: E&E enchantment.
Magically Trapped/warded/cursed: No
Level: Medium / /High
Arcane items: West Wind (Base item)
Arcane Points: Cost 6, resale 1

A Golden Shadow Step

Weight: 2 oz, Value: 2,000 sp, WWB3
The character has been enchanted with a Golden Shadow which is a one use magical enchantment. The enchantment looks like a red / firery tattoo which runs over the sides of the back and shoulders and arms. As a free ‘magical pass action’ the character is able to step upon their own shadow. This will allow the character to travel to a location that the character has already been to. The time that the character can travel back - is definded in pulses - that are equal to twice the ranks in: Assassin, Courtier, Thief, Troubador, Spy
After a single use the enchantment is gone.
This enchantment will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: E&E enchantment.
Magically Trapped/warded/cursed: No
Level: Medium / /High
Arcane items: West Wind (Base item)
Arcane Points: Cost 6, resale 3

A Multiple Shadow Step

Weight: 2 oz, Value: 20,000 sp, WWB4
The character has been enchanted with a Dark Shadow which is a magical enchantment. The enchantment looks like a red / firery tattoo which runs over the sides of the back and shoulders and arms. As a free ‘magical pass action’ the character is able to step upon their own shadow. This will allow the character to travel to a location that the character has already been to. The character can take up to three other entities at the same time – which costs one charge per entity.
The time that the character can travel back - is definded in pulses - that is equal to the total ranks in: Assassin, Courtier, Thief, Troubador, Spy
Number of charges: 1 2 3 4 5 6 7
This enchantment will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: E&E enchantment.
Magically Trapped/warded/cursed: No
Level: Medium / /High
Arcane items: West Wind (Base item)
Arcane Points: Cost 12, resale 6

A Trades-mans Shadow Step

Weight: 2 oz, Value: 10,000 sp, WWB5
The character has been enchanted with a Dark Shadow which is a magical enchantment. The enchantment looks like a red / firery tattoo which runs over the sides of the back and shoulders and arms. As a free ‘magical pass action’ the character is able to step upon their own shadow. This will allow the character to travel to a location that the character has already been to. The character can take up to three other entities at the same time – which costs one charge per entity.
The time that the character can travel back - is definded in pulses - that is equal to ½ the total ranks in any of the following skills:
Adventuring skills, Alchemist, Armourer, Artisan, Astrologer, Beast Master, Healer, Herbalist, Languages, Mechanician, Merchant, Military Scientist, Navigator, Philosopher, Ranger, Stealth, Troubadour, Warrior, and Weapon-smith.
Number of charges: 1 2 3 4 5 6 7
This enchantment will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: E&E enchantment.
Magically Trapped/warded/cursed: No
Level: Medium / /High
Arcane items: West Wind (Base item)
Arcane Points: Cost 16, resale 12

Corr’s shared pocket

Weight: ¼ lbs, Value 2,500 sp, WW1 These rope bracelets have been enchanted so that each entity wearing the bracelets is able to ‘share a common’ pocket.

  • Both entities need to have pockets in their current outfits.
  • Both entities must be holding hands at dawn to set up the pocket enchantment.
  • The pocket enchantment is lost if either entity dies during the day.
  • If the enchantment is lost, the entity ‘most north’ will get the items in their pocket.
  • The enchanted pocket will last until the next dawn.
  • Items in the pocket can only leave one pocket at a time.
  • Test: Only items that can fit in the GMs left pocket are able to be shared.

This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Formally living: GTN: Flax, Magical
Plane of Origin: Alusia
Nature of Magic: Pocket dimension.
Magically Trapped/warded/cursed: No
Level: Medium / /High
Arcane items: West Wind
Arcane Points: Cost 15, resale 6

Sable fur tail

Weight: none, Value: 300 sp, WW2
These small light brown Sable fur tail amulets give the wearer good luck. The foot is on a twine string enabling it to be worn around the neck.
The wearer can use it in one of three ways. They can (as a free action) increase;

  • their own defence by 20% for 5 pulses or
  • their own active defence by one step better for 5 pulses or
  • the defence by 50% of someone else within 25 feet for 1 pulse.

If the wearer fails an ‘active defence’ check then they can elect to destroy the amulet and this will allow them a second chance at making a new defence check.
This is a single use item.

Aura: Magical
Plane of origin: Alusia
Nature of Magic: Luck
Magically Trapped/warded/cursed: No
Level: Medium / /High
Arcane items: West Wind
Arcane Points: Cost 6, resale 0

Harden the Fuck Up Pearls.

Weight: 1 lbs, Value: 5,000 sp, WW3
This is a small flesh coloured sack (GTN: Titan) which contains some small white pearls. When someone eats one of these pearls they will gain the following benefits:
Above racial and personal maximums: +5 PS, +15 EN, +15 Ft, +10 IV
Not above racial maximums: +2PB, +10 PC, +5 WP
Generally the bonus will stack with other spells and items. The duration of the bonus is for 2 hours.
Number of charges:
21 22 23 24 25 26 27 28 29 30
11 12 13 14 15 16 17 18 19 20
01 02 03 04 05 06 07 08 09 10
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magic
Plane of Origin: Alusia
Nature of Magic: Wicca.
Magically Trapped/warded/cursed: No
Level: Medium / /High
Arcane items: West Wind
Arcane Points: Cost 30, resale --

Spirit of the Blue Rhino

Weight: ¼ lbs Value: 2,000 sp, WW4
This potion smells like a clear blue summer day when opened, and tastes like mint. When imbibed it will provide the drinker with: -3 AG and +2 Natural Armour for a duration of 24 hours.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Protection
Magically Trapped/warded/cursed: No
Level: Medium / /High
Arcane items: West Wind
Arcane Points: Cost 3, resale 3

Advanced silver tongue stud

Weight: n/a, Value: 5,000 sp, WW5
This magical silver tongue stud not only helps with unnatural acts but will also allow the wearer to lie convincingly once per day (as the GM sees fit).
It will also add +1 Rank to a Thief who is rank 6, 7 or 8.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Charm
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: West Wind
Arcane Points: Cost 15, resale 12

Platinum Tiger Claws

Weight: 2oz, Value: 15,000 sp, WW6
This highly enchanted platinum broach is made from a set of tiger claws. When worn this allows a physically strong entity to use both hands and move an already created magical wall. This requires a minimum of PS12 & MD12
The way it works is; the futurist end of a magical created solid wall (that has a duration) is able to be moved at a rate of 2 hexes +1 per 3 points of WP.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Formally Living – GTN Tiger
Plane of Origin: Alusia
Nature of Magic: Enhancement
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: West Wind
Arcane Points: Cost 33, resale 22

Ring of Enchanted Manual Dexterity

Weight: 2 oz, Value: 8,000 sp, WW7
This finely crafted silver ring has a small ruby set in the front. After being worn for 7 days then ring confers the following benefits while worn;
+2 Manual Dexterity which can go over personal limits but not racial limits. The increase will normally stack with other spells & enchantments.
This ring will allow a bonus to Manual Dexterity of half the enchanted or spell bonus to the EN attribute such as Strength of Stones etc.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Enhancement Manual Dexterity
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: West Wind
Arcane Points: Cost 18, resale 15

Adjepbar enchanted rug

Weight: 15 lbs Value: 9,000 sp, WW8
This enchanted colourful rug is rolled up at both ends and is about six foot wide. When the owner leads a group to walk down the rug, it will unroll ahead of them by itself and roll up behind them, in an obviously enchanted way. The end of the rug (the part that’s rolled up) is always about 15 feet away from anyone, except the owner.
The ground and rug will feel good underfoot. It is able to create an easier path by cover smallish gaps above the ground like; pits, mote & ditch’s (over the air) of up to 10 feet per courtier/courtesan rank.
The amount of people & mounts that can be affected by it is equal to the ranks in courtier/courtesan that the owner has.
Speed by foot is increased by 5 mph (to approx 15 mph).
Speed by riding mount is increased to 25 mph (to approx 35-45 mph) but will render the rug useless for the remainder of the season and cost 1,000sp per mount to repair.
The fatigue cost for the journey for all entities is halved.
It will make tracking much harder at -100% chance to track the group/rug.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: E&E travel magic
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: West Wind
Arcane Points: Cost 18, resale 15

Special Jaspers Hooves

Weight: 2½ lbs Value: 4,000 sp, WW9
This pair of small yet finely crafted black leather horse boots, fine quality tail, and bridle & bit all dating from one of the fabled family stables in the Kingdom of Artzdorf.
The pair of boots, tail, bridle & bit, are enchanted so that a humanoid entity (size 3 to 6) can easily slipped into them, taking a single pulses. Once on, they will transform the entity into an almost naked ‘Pony’ like creature. The Pony can carry one rider (and gear).
Onlookers (who are not part of the Bridal Path in the Kingdom of Artzdorf.) will see the Pony as just a fast horse like steed unless they make a 1 X PC check.
When running they will move without tiring at speeds as follows;

  • Up to 20 mph + riding rank
  • With a rider +10 mph.
  • Plus rider Courtier and riding rank in mph

If any damage (other than a riding crop) is taken the enchantment will be broken and the speed will slow to regular speed, and the entity will transform back from a ‘Pony’ to a normal entity.
The entity using this item is able to stop running at any point and will turn back from a Pony into themselves over 3 pulses. Their equipment will also change back to normal.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical
Plane of origin: Alusia
Nature of Magic: Transport
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: West Wind
Arcane Points: Cost 12, resale 3

Invested Wand - Gaseous Form

Weight: ¼ lb, Value: 4,000 sp, WW10
This small wand has been carved with the magical enchantments and inscriptions which have invested them with Gaseous Form at rank 12;
Gaseous Form (S-7)
Range: Self, touch at Rank 11+
Duration: 35 seconds
Base Chance: 85%
Resist: Active, Passive
Storage: Potion, Invested, Magical Trap
Target: Entity
Effects: When this spell is cast the target (and possessions) turn into a cloud of vapour, that appears as a heavy mist. The target may be affected by magic spells. Normal or silvered weapons do not harm the target, but magical weapons may. The target may not use any possessions such as weapons, nor may the target cast or trigger magic. Magical or Racial Talents may be used however. The target may move up to TMR 2 in any direction and pass through any opening that is not airtight. When the duration of the spell expires, the target will reform in the nearest hollow space large enough to accommodate the target’s body.
Number of chargers: 1 2 3
This wand can be re-invested with any spell of any rank once empty. It can hold up to three charges at a cost and time of one charge and at a bonus of +20 to the investment ritual chance or working.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Air magic
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: West Wind
Arcane Points: Cost 6, resale 3