Wand Set

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Arcane Items - Wand Set

The Wand arcane set of items is currently 12 known items.



Wand Base items

  • Feathered Eye Patch*
  • Enchanted Black & Blue Dress*
  • Enchanted Arm Tattoo*



Wand set items

  • Ring of Arcane Protection
  • Armourers Friend
  • Aspect Talisman
  • Astrologers Insight
  • Travelling Weapon-smith
  • Rare Special Knowledge Spells
  • Stone Gargoyle
  • Copper Gargoyle
  • Marble Gargoyle





Set bonus

When you have 5 Wand items; you gain a second magic resistance at half your current value, as long as the first resistance failed.

Progression

Progress after gaining 3 Wand items


Feathered Eye Patch

This Eye Patch has been crafted from very rare phoenix feathers

and silver & gold cord.


  • When worn the wearer gains the ability of Detect Aura

(acting as an adept of Earth Magic’s).


The DA BC is equal to the total ranks in: Armour, Assassin,

Courtier, Philosopher (Magical World), Spy and Thief skills

and the value to both Endurance & Fatigue attribute and

Greater Enchantment.


  • While worn it lowers the wearers PC by 10 points. The 10 points return after not wearing this

item for an hour.


This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Location

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Wand Set (Base item)

Arcane Points: Cost 18, resale 13

Weight: 4 oz Value: 2,500 sp, WB1


Enchanted Black & Blue Dress

Weight: 3 lbs, Value: 2,500 sp, WB2

This enchanted ‘black & blue dress’ has been enchanted in Artzdorf and

crafted by a Rank 8 Seamstress.

This enchanted dress offers the wearer the following;

  • Increase the wearers Courtier skill in the two sub-specializations

in Formal Dance and Carousing.

  • +2 Agility Attribute (up to racial & personal maximums).
  • +5% Defence - all of the time and stacks with everything.
  • +5% MR - all of the time and stacks with everything.

This item will stop working, unless replenished in combat at the mountain

of Qwal-Macca in the Elemental Plain of Earth within 5 years of its

creation. Creation date:


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Location

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Wand Set (Base item)

Arcane Points: Cost 22, resale 13


Enchanted Arm Tattoo

Weight: n/a, Value: 2,500 sp, WB3

This enchanted Arm Tattoo depicts a changing seen of an adept casting

different magic. The tattoo covers the entire arm from his wrist all the way to

the shoulder.

  • The entity with the tattoo is able to cast a range of spells at Rank 3.

All spells are: Special Knowledge Water Collage.

Each cast attempt costs 6 Fatigue.

The Cast Chance of 60%.

The spells are:

  • Wave Riding, Water Breathing,
  • Vapor Breathing, Cat Sight.


  • The entity with the tattoo is not able to be located by a Locate spell of

rank 11 or less.

This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Location

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Wand Set (Base item)

Arcane Points: Cost 18, resale 13


Ring of Arcane Protection

This finely crafted silver ring has a small ruby set in the front. After being

worn for 12 hours then ring confers the following benefits while worn;

  • +3 points of Protection Vs all spell damage.
  • +2 ranks for Earth Magic’s GK spells up to rank 11.
  • +1 rank for GK and SK spells up to rank 11.



This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:

This item draws on the arcane power of the base item of this Wand set.

Weight: 2 oz, Value: 2,000 sp, W4


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Spell Protection

Magically Trapped/warded/cursed: Yes

Level: Medium

Arcane items: Wand Set

Arcane Points: Cost 16, resale 4


Armourers Friend

Weight: 3 lbs Value: 1,000 sp, W5

These three pounds of tools allow any skilled Armourer to ‘effect’

and ‘adjust armour’ that they have “Armour Categories” in.

It takes the Armourer one hour to adjust any single set of armour

which will last until the next dawn or 24 hours whichever is

sooner. The Armourer needs to be available to regularly make

minor adjustments from time to time to keep the effect working

correctly.

The benefits of adjusted armour is as follows;

  • Armourer skill ranks 0 – 3

When any ‘Specific Grievous’ type of damage is done to the armour it is halved.

  • Armourer skill ranks 4 – 6

When any ‘Specific Grievous’ type of damage is done to the armour it is halved. Stealth

modifier is lowered by 5%.

  • Armourer skill ranks 7 – 9

When any ‘Specific Grievous’ type of damage is done to the armour it is halved. Stealth

modifier is lowered by 5%. The armour gains 1 point of Fatigue protection

  • Armourer skill ranks 10+

When any ‘Specific Grievous’ type of damage is done to the armour it is halved. Stealth

modifier is lowered by 5%. The armour gains 1 point of Fatigue and 1 point of Endurance

protection.

This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:

This item draws on the arcane power of the base item of this Wand set.

Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Speed.

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Wand Set

Arcane Points: Cost 26, resale 20


Aspect Talisman

This small Talisman works with an entities aspect as follows. In the

season which they have as part of their aspect they gain the following

benefit.


  • Season Aspect (Winter, Spring, Summer, Autumn)

In the correct season for the character, they are able to succeed with

a normal success as they see fit without needing to roll.


  • Solar / Lunar

In line of sight of the sun / moon the character once a day (resets at

dawn) is able to succeed with a normal success as they see fit

without needing to roll.


A character is able to have multiple of these Talisman’s but the cost (Silver & Quest Rewards) double

each time.


This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:


This item draws on the arcane power of the base item of this Wand set.


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Enchant Aspect.

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Wand Set

Arcane Points: Cost 4, resale 2

Weight: 1 oz, Value: 100 sp, W6


Astrologers’ insight

Weight 3 oz, Value 1,000sp, W7

A skilled Astrologer is often provided with valuable insight into

events as follows:

  • Astrologer Ranks 0 – 3

They are able to gain Astrologer rank failed re-rolls per

season for themselves.

  • Astrologer Ranks 4 – 6

They are able to gain Astrologer rank failed re-rolls per

season for themselves. Additionally they can use their skills

on behalf of others (within Astrologer rank X 5 feet) twice per

season for any failed re-rolls.

  • Astrologer Ranks 7+

They are able to gain Astrologer rank failed re-rolls per

season for themselves. Additionally they can use their skills

on behalf of others (within Astrologer rank X 5 feet) rank

times per season for any failed re-rolls.

This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:

This item draws on the arcane power of the base item of this Wand set.


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Insight

Magically Trapped/warded/cursed: No

Level: Medium / High

Arcane items: Wand Set

Arcane Points: Cost 9, resale 9


Travelling Weapon-smith

With these tools any skilled Weapon-smith is able to ‘polish, sharpen

and adjust’ weapons to do extra damage.

  • The Weapon-smith is able to adjust their own weapons to gain a

point of damage per three full ranks.

  • They are able to adjust other entities weapons doing one point of

damage per five full ranks.

The adjusted weapons need constant polishing and attention from the

weapon-smith.

This item will stop working, unless replenished in combat at the

mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years

of its creation. Creation date:

This item draws on the arcane power of the base item of this Wand set.

Weight 1 lbs, Value 500sp, W8


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Enhancement

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Wand Set

Arcane Points: Cost 10, resale 5


Rare Special Knowledge spell

An adept is able to gain one none teacher-able Rare Special Knowledge spell at rank 0 (within their

collage) at the following costs:


Weight 1 lbs, Value 500sp, W9

  • 1 week of training time
  • 1,000 exp
  • 500 sp to the trainer



Musical Spheres

Bard

Range: Self

Duration: 1 hour + 30 mins / Rank

Experience Multiple: 50

Base Chance: 50%

Resist: None

Storage: Investment

Target: Self

Effects: The Adept casts this spell on themselves and for the duration any spell they subsequently cast can have coloured

lights as spheres added to the spells as a visual effect which will keep time to any accompanying music.



Harps Wind

Bard

Range: Self

Duration: 1 hour + 1 hours / Rank

Experience Multiple: 75

Base Chance: 50%

Resist: None

Storage: Investment

Target: Self

Effects: The Adept casts this spell on themselves and for the duration any spell they subsequently cast can have the sound of

Wind and other natural sounds added to the spells as a audio effect which will keep time to any accompanying music.



Silver Touch

Binder

Range: 5 feet + 5 feet / Rank

Duration: 1 day + 1 day / Rank

Experience Multiple: 50

Base Chance: 60%

Resist: None

Storage: Investment

Target: Object

Effects: The Adept can cast on any precious or enchanted object (over 150sp in value) so that it becomes trapped. If it is

touched or moved by anyone other than the Adept it will transform and multiple up to a hundred times. A Binder counter-spell

will remove this.



Wooden Touch

Binder

Range: 5 feet + 5 feet / Rank

Duration: 1 day + 1 day / Rank

Experience Multiple: 50

Base Chance: 60%

Resist: None

Storage: Investment

Target: Object

Effects: The Adept can cast on any none-precious object so that it becomes trapped. If it is touched or moved by anyone other

than the Adept it will transform and multiple up to a hundred times. A Binder counter-spell will remove this.

Enchanted Ground

Ensorcelment and Enchantments

Range: 5 feet + 5 feet / Rank

Duration: 1 day + 1 day / Rank

Experience Multiple: 250

Base Chance: 60%

Resist: None

Storage: Investment

Target: Area

Effects: The Adept can cast on an area of a mega-hex (15 feet across). Any entity within the area




This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:


This item draws on the arcane power of the base item of this Wand set.



Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Enhancement

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Wand Set

Arcane Points: Cost 10, resale 5



Stone Gargoyle

This finely crafted heavy stone Gargoyle are enchanted to sit only atop

a large stone building of over 100,000 SP value, such as a: Large

tower, Keep, Castle, or Town Wall, or other such large structure.


The can be activated and set to:

  • Guard (1,000 foot range) or
  • Attack (3,000 foot range)


The Gargoyle will attack any Spectral Warrior, Nightmare or Phantasm or like creatures within their

range of their roost, once activated.


In combat they can be given simple commands by a rank 8+ Mil Sci. The Gargoyle has the following

attributes:


PS: 100, MA: 5, WP: 5, MD: 20, AG: 20, PB: 5, MR: 50, EN: 100, Ft: 100,

TMR: 5 Ground, 20 Flying. See Invisible / Spectral: 125 foot


Attacks X 4 – they are able to damage any target.

  • Claw - IV: 75, BC: 125%, Dam: D+25, Use: MC, Rank 4
  • Claw - IV: 75, BC: 125%, Dam: D+25, Use: MC, Rank 4
  • Bite - IV: 50, BC: 100%, Dam: D+15, Use: MC, Rank 4
  • Tail - IV: 50, BC: 100%, Dam: D+10, Use: MC, Rank 4


These Gargoyles cannot be healed by normal means.


This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 10 years of its creation. Creation date:


This item draws on the arcane power of the base item of this Wand set.


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Protection

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Wand Set

Arcane Points: Cost 20, resale 5

Weight: 1,500 lbs, Value: 10,000 sp, W10


Copper Gargoyle

This finely crafted heavy copper Gargoyle are enchanted to sit only

atop a large stone building of over 100,000 SP value, such as a: Large

tower, Keep, Castle, or Town Wall, or other such large structure.

The can be activated and set to:

  • Guard (1,000 foot range) or
  • Attack (3,000 foot range)

The Gargoyle will attack any adept who is a member of; The College of Greater Summonings,

The College of Necromantic Conjurations, or The College of Rune Magics within their range of their

roost, once activated.

In combat they can be given simple commands by a rank 8+ Mil Sci. The Gargoyle has the following

attributes:

PS: 50, MA: 5, WP: 5, MD: 20, AG: 20, PB: 5, MR: 75, EN: 150, Ft: 150,

TMR: 5 Ground, 30 Flying. See Invisible / Spectral: 125 foot

Attacks X 4 – they are able to damage any target.

  • Claw - IV: 75, BC: 125%, Dam: D+25, Use: MC, Rank 4
  • Claw - IV: 75, BC: 125%, Dam: D+25, Use: MC, Rank 4
  • Bite - IV: 50, BC: 100%, Dam: D+15, Use: MC, Rank 4
  • Tail - IV: 50, BC: 100%, Dam: D+10, Use: MC, Rank 4

These Gargoyles cannot be healed by normal means.

This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 10 years of its creation. Creation date:

This item draws on the arcane power of the base item of this Wand set.

Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Protection

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Wand Set

Arcane Points: Cost 30, resale 5

Weight: 1,500 lbs, Value: 30,000 sp, W11


Marble Gargoyle

This finely crafted heavy marble Gargoyle are enchanted to sit only

atop a large stone building of over 100,000 SP value, such as a: Large

tower, Keep, Castle, or Town Wall, or other such large structure.

The Gargoyle will attack any Elemental within their range of 2000 foot

of their roost.

In combat they can be given simple commands by a rank 8+ Mil Sci.

The Gargoyle has the following attributes:

PS: 100, MA: 5, WP: 5, MD: 20, AG: 20, PB: 5, MR: 75, EN: 150, Ft: 150,

TMR: 15 Ground, 30 Flying. See Invisible / Spectral: 125 foot

Attacks X 4 – they are able to damage any target.

  • Claw - IV: 75, BC: 125%, Dam: D+25, Use: MC, Rank 4
  • Claw - IV: 75, BC: 125%, Dam: D+25, Use: MC, Rank 4
  • Bite - IV: 50, BC: 100%, Dam: D+15, Use: MC, Rank 4
  • Tail - IV: 50, BC: 100%, Dam: D+10, Use: MC, Rank 4

These Gargoyles cannot be healed by normal means.

This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 10 years of its creation. Creation date:

This item draws on the arcane power of the base item of this Wand set.

Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Protection

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Wand Set

Arcane Points: Cost 35, resale 5

Weight: 1,500 lbs, Value: 40,000 sp, W11