The Lady Vanishes - Thaeuss' Award

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Return to Award Disposition
Thaeuss returns to the Guild on ---- 812 WK with 32,544.79 Experience and has earnt, after Guild Taxes
271tsg
2gs
1sp
1cf
he spent 112 days away from the Guild, and has used 38 training days on the adventure.

he may
advance any Talent 11 Ranks.
advance his Rank in Stealth by 1 at only 90% of the cost and no time.
advance his Rank in Climbing by 1 at only 90% of the cost and no time.
he has been immersed in these languages
Volksprach - 39 days
Songla - 7 days
Thari - 21 days

he may include the time associated with each language as part of his training time.


Consumables




Potions

Rainbow Potion

This potion weighs 4 oz, and if it is attached close at hand, e.g. on a belt, it may be drunk as a Free Act.
Whoever drinks it has 2 rollup D10 points of health restored, EN first, wrapping to FT. This will restore FT lost to spell casting or tiredness
If Thaeuss or Serra Angelus apply the contents to the site of a Specific Grievous Injury, then, in addition to the health restored, the wound will be treated as if by (and taking exactly the same amount of time as) a Rank 10 Healer.

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Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Integrity 1,000sp px50 Jim Arona 021 076 9376

Jazz

This bottle is fragile but if it is on a belt or otherwise easily accessible, the potion can be drunk without requiring a Prepare Action. It encumbers as if it weighed 4 oz.
Whoever drinks Jazz gains an extra Action at their normal Initiative Value + 20. However, their EN value is halved. Four Pulses after taking it, the Jazz effect will wear off, at which point their EN loss may be cured.
Taking two potions of Jazz does not give the imbiber 2 extra Actions a Pulse. Instead, the duration queues, while EN value is halved yet again. In other words, if Tsayoi were to take Jazz in Pulse 1, in Pulse 2 he would have 2 Actions and his EN value (25), is reduced to 13. His second Action in Pulse 3 is to take yet more Jazz (meaning that it will wear off in Pulse 9, not Pulse 5) and now his EN value is reduced to 7. Note that EN value is affected, so any attempt to restore it will either fail or cause the Jazz effect to dissipate.
Although the imbiber may benefit from the effects of a Strength of Stone spell before they take Jazz, they are no longer a legal target for this spell until the Jazz effect has worn off.
When Jazz has worn off, the imbiber's maximum EN value is restored but not their EN value. To continue the example with Tsayoi, he will have to be restored of 18 points (to take him from 7 to 25) before his EN value is fully recovered.

    4         3         2         1    
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Enhancement 1,000sp px50 Jim Arona 021 076 9376

Slap

This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.
When the seal is broken beneath someone's nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.
It does not rouse the dead.

    4         3         2         1    
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Restoration 1,000sp px50 Jim Arona 021 076 9376

Blue

This bottle is fragile and if it is on a belt or otherwise easily accessible, does not require a Prepare Action to use. It encumbers as if it weighed 4 oz.
The contents of this bottle work by contact, and need only be dashed onto exposed skin to work. Anyone so treated will recover 1 point of EN per Pulse if their EN is negative. The effect lasts for 6 Pulses. Multiple applications of Blue will stack, but will never, by themselves, restore EN to greater than zero.
Note: Entities who are alive but whose EN is negative lose 1 point of FT per Pulse until FT is exhausted, whereupon they lose 1 point of EN per Pulse. Blue has no effect on FT loss.

    4         3         2         1    
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Restoration 500sp px50 Jim Arona 021 076 9376

Angelblood Potion

This potion weighs 4 oz, and if it is attached close at hand, e.g. on a belt, it may be drunk as a Free Act.
Whoever drinks it has 40 points of health restored, EN first, wrapping to FT (but not tiredness or spell FT) and for the remainder of that Pulse are immune to all damage.
If more of these potions are drunk within 4 Pulses of the first, the subsequent ones will have no effect at all.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Avatar Restoration 2,000sp px50 Jim Arona 021 076 9376

Oil of Timelessness

This potion weighs 4 oz. It may be opened and closed without diminishing it's efficacy.
The bottle contains enough oil for 1 application, where Elves, Orcs, Dwarfs and Humans require 1, Hobbits require ½ and Giants require at least 2 to cover themselves. Once covered, the first 50 Ranks of magic that Slows or Stops the passing of time are ignored.
Thus, if an entity protected by this oil is the target of a Rank 15 Slowness spell, they ignore the magic and reduce the amount of protection from 50 to 35. If they successfully Resist the spell, they reduce the protection from 50 to 43.
Once applied, the oil will lose its mystical properties on the occasion of the next midnight.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Avatar Eternal 1,500sp px50 Jim Arona 021 076 9376

Grenadoes

Black Iron Grenado

Rank 4 Alchemy This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower's SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely (meaning that 3 Specific Grievous Injury are applied to the unfortunate holding it).

If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled.


On a 1, it was thrown 1D10 feet beyond the target hex.
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.
On a 3, it was thrown 1D10 feet to the right of the target hex.
On a 4, it was thrown 1D10 feet short and to the right of the target hex.
On a 5, it was thrown 1D10 feet short of the target hex.
On a 6, it was thrown 1D10 feet short and to the left of the target hex.
On a 7, it was thrown 1D10 feet to the left of the target hex.
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.
On a 9, it was thown 2D10 feet beyond the the target hex.
On a 0, it was thrown 1D10 hexes short of the target hex.
On detonation, the grenado inflicts 2 Specific Grievous Injuries on anyone who it shares a hex with, while those in the surrounding hexes suffer 1. The grenado inflicts A, B or C Class injuries, so all results are applied.
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Hell Alchemy Incendiarism 1,000sp px50 Jim Arona 021 076 9376


Invested Items

Divination

Range: Touch
Duration: Immediate, during Pulse
Base Chance: 100%
Resist: Passive
Target: Entity, Object or Area
This river-smoothed stone contains an invested charge of the Ritual of Divination. It may be released as a Cast Action rather than Triggered, and either form of the Ritual may be chosen.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Naming Incantations 5,000sp px50 Jim Arona 021 076 9376

Bubble of Force

Range: 11 feet
Duration: 140 minutes
Base Chance: 64%
Resist: Passive
Target: Area
This river-smoothed stone contains an invested charge of the spell, Bubble of Force. The spell causes an iridescent bubble of force to appear. The substance of the bubble prevents the occupant(s) from interacting with the world outside the bubble other than by sight and sound. The bubble is transparent to low levels of light and sound, but it prevents damaging levels of either passing through it. The bubble is impervious from both sides. It also absorbs physical damage, including that caused by falling. The bubble is impenetrable to magic - it may not be targeted through, and area effects will not pass through the bubble. Inside, it provides a stable, warm and dry environment, with fresh air to breathe. The surface of the bubble is hard to the touch. The bubble may be rolled on a solid surface by an entity within it, by entities outside, or by a very strong wind or similar physical force. It will float on water or mud, lava and similar semi-solid substances, and may be carried by wind or current. The bubble is 5' in diameter (one hex). All the bubble must appear within range. The bubble may enclose any entities and objects completely within the target hexes, if they fail to resist.
Successful resistance will cause the entity to be gently pushed aside by the bubble. If the spell is cast in a gas, the gas is displaced outside the bubble. If cast in a liquid, the liquid is displaced, and the bubble will bob to the surface. The spell may not be cast inside a solid substance, or where there is insufficient room for the bubble to form without having to displace an immovable solid. Thus the whole sphere will always appear above ground. The bubble may be dissipated by anyone casting a Binder Special Knowledge Counterspell of at least equal Rank.
The Base Chance on the spell is modified by the Caster's MA, WP and Enchantment, not the one who triggers it

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Binding & Animating 1350sp px50 Jim Arona 021 076 9376


Invested Weapon of Flames

Range: 40 ft
Duration: 12 minutes
Base Chance: 61%
Resist: Passive
Target: Weapon
Effects:This rounded river stone contains a charge of Weapon of Flames. When it is triggered on a weapon within range, it will burst into flames without causing harm to it or its wielder. The Strike Chance is increased by 8 and damage is increased by 4. Against entities which are creatures of cold or water, or against the Undead, damage increases to +7. A missile may be a target of this spell, but not a missile thrower, i.e. an arrow is a legal target, but not a bow.
The Base Chance on the spell is modified by the Caster's MA, fire bonuses and Enchantment, not the one who triggers it.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Fire 1,750sp px50 Jim Arona 021 076 9376

Dust

Holocaust Ash

This barrel weighs 25 lbs, and contains enough ash to create 50 Holocaust Remnants from the cremated remains of the victims of the Reich.
Holocaust Remnants can be given a feeble and shambling semblance of life by casting Animation of the Dead, Ritual of Binding Fire or Animating Objects upon them. As many as 3 (+1 per Rank) may be animated at a single casting, and they will have the following characteristics:

Comments
Once the duration of the animation expires, their forms will surrender themselves to ordinary ash which may not be re-animated.
Abilities
They have no skills and are not magic users. They are unaffected by Grievous Injury. However, they can drift as ash does upon a breeze, and slip through cracks in doors and walls. They are immune to damage from fire, whether magical or otherwise, except for dragon's breath, which will inflict 1 point of damage. They are not particularly vulnerable to ice and cold, however contact with water, magical or otherwise, reduces their TMR to 1, their movement rate to 50 and halves their PS, MD and AG. Plus, it makes them smell.
Movement Rates
Running: 150
PS: 14 MD: 8 AG: 7 MA: None EN: 21 FT: 24
WP: 24 PC: 11 PB: 1 TMR: 3 NA: None
Weapons
They may attack with hands (unarmed). They never use weapons.
Hands: BC: 67%, [D - 4], Melee & Close, Rank 0.
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Cruelty Quest px50 Jim Arona 021 076 9376

Weapons

Unrelenting

This flail weighs 4 lbs. The base Strike Chance is 66 and the Damage Modifier is +5. It may not be broken as a result of over-strengthing. It is a legal target for weapon spells and may be Ranked to 8 at a cost of

Rank Exp
6 2900
7 5400
8 10100

This Rank may be applied to any Morningstar.
The wielder's Strike Chance with this weapon increases by 20 against an opponent who is wielding a main-gauche, +10 against an opponent wielding a shield.
This flail has the special property that it never inflicts less damage than it has previously, unless the target has changed. The wielder's player must record the value rolled on D10. The next time the weapon strikes, the result of the D10 is either the recorded number or the new number, whichever is greater.

Example
The wielder successfully strikes and rolls D10, getting a 5 (which is added to their damage modifiers). If, on a subsequent strike they roll 3, then the roll is considered to be a 5. If the the roll is an 8, then this is applied and recorded, since 8 is greater than 5.

The recorded value resets every time the wielder changes targets.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Formerly living Certainty 12,000sp px50 Jim Arona 021 076 9376



Jewellery

Ring of the Bound Ephemerides

This ring weighs about 2oz. Its magic will only be effective if it is worn on the middle finger of the left hand.
The bearer of this ring may not be predicted by means of Spell, Talent or Ritual.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Celestial 7,500sp px50 Jim Arona 021 076 9376


Miscellaneous

The Vizier's Carpet

This carpet is 3 metres long, 2 metres wide and weighs 12 lbs.
The magic in this carpet is a function of the geometrical pattern woven into it rather than the material from which it is woven.
When the spell, Instilling Flight, is cast upon it, the duration becomes 30 minutes (+30 minutes per Rank), and the Adept may always choose to end the spell at any time. In addition, the carpet has the following flight properties:

The carpet must maintain an airspeed equivalent to TMR 1. At altitudes lower than about 15 metres, the carpet cannot fly faster than the Adept's TMR. Note: it is much harder to change direction when flying at ground level and the DM will have to administer this. In general, however, if an Adept with 7 TMR is traveling at 6 hexes per Pulse northwards, and chooses to travel south, they will need to use 6 of their TMR to stop and then move 1 hex south. They cannot take advantage of angular momentum when flying close to the ground.

Maximum rate of climb is an angle of 30° (climbing at a rate of 1 hex per 2 horizontal hexes).
The carpet may ride an enchanted current at altitudes of 15 metres or higher, the direction to be determined by the will of the Adept. The movement rate is any speed up to 20 miles per hour (+2 mph per Rank).

Once a day, the geometrical patterns may be invoked which will cause transparent planes of interlocking force to rise about the Adept to protect them from physical or magical damage that is ranged. While the spell is in effect, the Adept reduces damage by an amount equal to the Adept's Rank with Instilling Flight each Pulse. This damage reduction is applied after Magic Resistance and before any other method of damage mitigation.
Although the interlocking planes of force have no mass, they are strong enough to make it difficult to carry other entities. Anyone other than the Adept must Break 100 + 3 x Modified Agility each Pulse or be thrust off the carpet.
The carpet is no longer a legal target of the Instilling Flight spell if it is rendered Invisible or Transparent, and this may have catastrophic results.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Formerly living Enchantment 18,000sp px50 Jim Arona 021 076 9376

Counterspell Wand

This unusual wand of crystals is 30 cms long and weighs ¼ lb.
The wand allows an Adept to Rank any counterspell they know. While they are not wielding the wand, the effects of Rank are lost except that if the Counterspell has been Ranked higher than 5, then it no longer counts against the Adept's Magical Aptitude.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Enhancement 10,500sp px50 Jim Arona 021 076 9376

Demon-Skin Gloves

These leather gloves weigh 8 oz. When worn, they allow the wearer to touch or be touched by Dark Sphere and effects that Disintegrate, Annihilate or that are similar.

Note

This only applies to their hands, if they are touched in other places, then the effects are applied normally.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 The Abyss Formerly living Abysmal 12,000sp px50 Jim Arona 021 076 9376

Demon-Skin Soles

These soles have been attached to this footwear. When worn, they allow the wearer to walk or run on floors which Disintegrate, Annihilate, made of the same material as a Dark Sphere or similar.

Note

This only applies to their soles of their feet, if they are touched in other places, then the effects are applied normally.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 The Abyss Formerly living Abysmal 4,500sp px50 Jim Arona 021 076 9376

Library Chair

This wooden chair is 32 inches high, 28 inches wide and 22 inches deep. It weighs 15 lbs.
It will cleanse the occupant's mind of the effects of Hypnotism, Enchanted Sleep, Compelling Obedience, Mental Attack, Fear, Charm, Control Entity, Domination, Suggestion, Hallucination and other spells that affect the workings of the mind or personality. For each minute that the occupant sits in the chair, spell by spell, the Rank will be reduced by 1. When the Rank falls below zero it will be entirely dissipated. The order of this reduction is by ascending order of Experience Multiple (i.e. Hypnotism will be reduced before Compelling Obedience).
Whoever sits in the chair is protected as if by a Mind Shield of Rank 6.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Formerly living Psionics 11,000sp px50 Jim Arona 021 076 9376


Jewelled Microfauna

Mechanical Ladybird

This small, jewel of a ladybird weighs 1 oz and is a legal target for the Animating Objects spell.
When it is thus animated, it may be worn as a brooch on the chest, and will provide the Adept with warning on the first occasion that it senses the approach of danger. It will detect this danger by Breaking 100 + Adept's PC + Rank in Animating Objects. Once it has alerted the Adept, it will become quiescent and cannot be animated again until (24 - Rank) hours have passed.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Mechanical 3,000sp px50 Jim Arona 021 076 9376

Mechanical Wasp x 12

These small, jewels of wasps weighs 1 oz each and are legal targets for the Animating Objects spell when they are worn as brooches on the chest or cloak. Wearing them makes the Adept look unusual and memorable, and no more than 5 may be worn at a time. A Pass Action is required to attach each wasp.
When one is thus animated, it will fly to an object or entity who is within range (of the spell) and inflict [D-4]+ Rank magical damage unless they Resist. As many as one object or entity per 4 Ranks may be targeted by a single casting of the spell, and an object or entity may not be targeted more than once by a single casting of the spell.
Once they have delivered their payload, the wasps will fly back to the Adept unless otherwise prevented, whereupon the animating magic will dissipate. They will not be legal targets of an Animating Objects spell until the Adept has Purified with them.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Mechanical 3,600sp px50 Jim Arona 021 076 9376

Mechanical Butterfly

This small, jewel of a butterfly weighs 1 oz each and is a legal target for the Animating Objects spell.
When it is thus animated, it will fly with a movement rate of 700 yards per minute. When it is

stationary
in a natural environment

it may Blend (at the Rank of the Animating Objects spell). If the Adept is within 15 feet (+15 ft/Rank of the spell), then the butterfly will send them visual images of what is in its field of view. It may only send Rank minutes of visual imagery back to the Adept. Although this does not have to be continuous, parts of a minute are considered to have taken a full minute.
At any time, the butterfly can be directed to retrace its route when the Adept wants it to return, so long as the duration of the Animating Objects spells remains.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Mechanical 1,000sp px50 Jim Arona 021 076 9376

 Mechanical Spider

This bronze casting of a spider weighs 3 lbs and is a legal target for the Animating Objects spell.
When it is thus animated, it will have a movement rate of 250 yards per minute along the ground, vertical surfaces, walls and ceilings. Its TMR is 5.
It is hollow, and its abdomen contains a reservoir into which blade venom may be poured.

PS: 6 MD: 15 AG: 18 MA: None EN: 15 FT: 18
WP: 15 PC: 11 PB: 4 TMR: 5 NA: 0*

*Note that the natural armour is solid bronze and therefore reduces all damage by 6.

Weapons
Bite. Poison may occur after effective damage.
Bite: BC 25%, [1 rollup D] , Close, Rank =1 per 2 Ranks in spell.

Poison damage occurs when damage is inflicted to EN, and is determined by the blade venom poured into the reservoir.
The spider may be thrown as if it were a grenado, and the contents of the reservoir activated at the Adept's discretion (requiring a Pass Action). The spider has no special protection from the consequences of this activation, although being made from solid bronze, it is reasonably robust and will be unlikely to suffer any harm from the workings of Greek Fire or Methane. The DM will have to adjudicate when the preparation is of a more excitatory nature.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Mechanical 2,500sp px50 Jim Arona 021 076 9376


Abilities




Prepared Bubble of Force

Thaeuss may, while Purifying, store a Prepare Action for a Bubble of Force spell. At his discretion, he may Cast Bubble of Force without Preparing it on the previous Action. Once this special Preparation has been used, it is lost until he Purifies again.

Adventure Season Plane of Origin Nature of Magic Value GM
The Lady Vanishes Autumn 812 Feralie Meta magic Quest px50 Jim Arona 021 076 9376

Moulding Elements (G-8)

Range: 30 feet + 10 / Rank
Duration: 5 minutes + 5 / Rank
Experience Multiple: 250
Base Chance: 20%
Resist: None
Storage: None
Target: Volume
Effects: A volume of up to 2 cubic feet (+ 2 / Rank) containing one of these material Elements (air, water, earth, fire, light) can be moulded by the Adept into any form desired, and will retain that form for the duration of the spell. The Adept must immediately mould the element into the correct shape with their hands.
During this time the Adept is protected from the effects of the element, which is as malleable as putty. The time taken to mould the element is dependent on the size and complexity of the object desired, but will be at least a pulse. After the initial moulding, the element will retain its shape, unless something disrupts it, when it will immediately attempt to reform, possibly around or on top of the impedance. The shaped element will have a defined boundary and shape, but will not be rigid (excluding shaped earth). The spell cannot be cast over any entity. The Adept may use applicable artisan skills to shape an object of greater than Rank 0 quality. Once the spell expires the element will act normally according to its substance, shape, and natural laws.

Adventure Season Plane of Origin Nature of Magic Value GM
The Lady Vanishes Autumn 812 Feralie Binding & Animating Quest px50 Jim Arona 021 076 9376

Bubble of Force - Sphere of Protection

Name: Sphere of Protection
Spell: Bubble of Force
Effects: The Adept surrounds themself with a transparent ovoid of protection which will absorb an amount of incoming damage equal to the Rank of the spell every Pulse. This sphere will last for 10 minutes (+ 10 minutes per Rank).It does not protect against the damage from a Restorative potion, poison or the action of a disease.
In addition, an amount equal to 1 (+1 per 5 Ranks) is added to the result of a Cast or Strike Check of whoever attacks the Adept.
Cost: 5000 Experience.
Constraints: Unracks the spell, reduces FT value by 5.
This incantation is not teachable.

Adventure Season Plane of Origin Nature of Magic Value GM
The Lady Vanishes Autumn 812 Feralie Meta magic Quest px50 Jim Arona 021 076 9376

Detect Enchantment (T-2)

Range: 1. 30 feet (+ 5 / Rank) 2. Touch
Experience Multiple: 50
Base Chance: 1. PC + 3% / Rank 2. PC + 5% / Rank
Effects: This talent determines whether an item, person, or area in line-of-sight and within range is currently under an enchantment or magical effect. The Adept can tell whether the enchantment is a current spell or ritual, a warded, invested, or permanent effect, is contained in a trap or is a curse. A double effect will reveal the general nature of the spell (eg; defensive, summoning, damaging) and the effective Rank or remaining duration of the enchantment. In addition, a triple effect will tell the Adept the exact name of the magic (eg; Wall of Bones, Hellfire), or the College of the spell.
Once the initial, most recent, magical effect has been successfully detected, older enchantments on a target with multiple layers of magic may also be detected. This may be continued while the Adept continues to succeed in detecting Enchantments. However, only one attempt per quarter may be made to detect any given enchantment. If a new enchantment occurs, the Adept may attempt to detect it, though this in no way affects the status of the old layer. If an old, unsuccessfully detected enchantment expires, the Adept may attempt to detect any newly revealed magic beneath it.
If the Adept is in contact with the target then the base chance of this talent is the higher.
If Thaeuss would be within range or in the area of effect of spell magic, then there is a chance he will sense it while it is being Prepared. If the spell is Cast but is not preceded by a Prepare Action in that Pulse or the one immediately prior, then it cannot be sensed. If, however, the spell requires three Prepare Actions, followed by a Cast Action, then this Talent might alert him after the third Prepare Action. The DM rolls percentile dice and adds Thaeuss MA, PC and twice his Rank. If the result is less than 100, he learns nothing. If the result is 100 or more but less than 150, then he knows that he is within the range of a spell about to be cast. If it is 150 but less than 175, then he may choose to learn one of the general properties of the spell about to be cast: name, range, or direction of the caster. If the result is 176 or higher, he may choose two.

Adventure Season Plane of Origin Nature of Magic Value GM
The Lady Vanishes Spring 812 Reich Meta magic Quest px50 Jim Arona 021 076 9376

Instant Petrifaction (S-5)

Range: 10 feet + 5 / Rank
Duration: Special
Experience Multiple: 500
Base Chance: 1%
Resist: Active, Passive
Storage: Investment, Ward, Magical Trap
Target: Entity
Effects: This spell immediately starts to petrify the target. For the next 5 seconds, all the target's percentage chances and D10 rolls are halved. At the end of this time, they must make their resistance check. If they succeed, they may resume normal activities, otherwise the petrifaction runs its course, leaving the target as marble-like stone.
As with Ritual Petrifaction, any possessions of the target are petrified with the target. A petrified entity is not aware of their surroundings, and has time stopped for the purposes of poison, resurrection, curses and ageing. Petrifaction is not fatal, although a dead entity may still be petrified.

Adventure Season Plane of Origin Nature of Magic Value GM
The Lady Vanishes Spring 812 Reich Binding & Animating Magic Quest px50 Jim Arona 021 076 9376

Binding Permanency (R-1)

Range: 5 feet
Duration: 1 Day (+1/Rank) or Permanent
Experience Multiple: 400
Base Chance: 20% + 4% / Rank
Resist: None
Target: Spell or Ritual
Cast Time: 1 hour
Material: Special
Concentration Check: Standard
Effects: This ritual enhances the duration of one of the Adept's spells or rituals belonging to the College of Binding and Animating Magics. The magic must have been cast previously, and have sufficient duration to last throughout the ritual. This ritual may not be used with any magics with concentration-based or indefinite, condition based duration. This ritual may be performed without material components to change the duration of the target Spell or Ritual to 1 day (+1 per Rank). Or the Adept may use the material components to change the duration to permanent. Material costs for this ritual are 10,000 sp (- 400 / Rank) for General Knowledge Spells, 20,000 sp (- 800 / Rank) for Special Knowledge Spells and for Rituals. A spell that has been enhanced by this ritual may only be removed by a Ritual of Dissipation.

Adventure Season Plane of Origin Nature of Magic Value GM
The Lady Vanishes Spring 812 Reich Binding & Animating Magic Quest px50 Jim Arona 021 076 9376