Talk:Storm To Port
Earlier stuff removed as no longer relavant now the adventure is going a head--Helen 13:17, 19 Jun 2007 (NZST)
Adventure Times
Ok, from the replies so far, I'm going to aim for the first game to kick off the first Saturday in July, the 7th. Probably go for about a 1PM start, Venue will be at Keiths to make life easier on the Kiddy Transport at present.
Feel free to start making Mil Sci/Buff/Spell plans on the Wiki, and if you want to start questioning your Employer in the Guild Meeting room, I'll provide Answers to questions on here also, since we won't have many days actually together if we can hit the ground running on the first session it will work faster.
--Bernard 15:45, 16 Jun 2007 (NZST)
Character Notes
I agree with you on the point of online introductions and I'm wanting to set something up so that each player (and the DM) can type their text using a different colour (foreground or background) like I have seen on other pages. This is to differenciate who typed what and also I'd like to see everyone contribute to the scribe notes except just me (yes, that's me volunteering). Say for instance
Might have to be careful so that link colours (blue, purple and red) are still distinctive from plain text. Anyone else got colour preferences?
Incidently, personally, I don't wanna be party leader. Oh, and Jacqui says she doesn't have a problem with Flamis, besides, this looks more shipbourne than being underwater.
--Keith 19:07, 16 Jun 2007 (NZST)
Thorn's been to farway before as has Aqualina, the Duchy where the portal to Alusia is located, is/was (depending on the current political situation) part of a large Empire and about the same distance from the coast as from the capital, which was several weeks ride away by horse in good weather.
If Goks wearing that sash then having Isel Eth along would be to his (and the parties advantage).
As it stands it looks like Gok has the DA & defence spells, Flamis the weapon spells. We have 3 capable frontline fighters, and a mix of attack magics.
Thorn's had several water adventures and can do her own waterbreathing in an emergancy, as well as some of her own power up and magical defence. She has Mil sci at Rk 6 which gives an 80 sec timeout and an IV of D+37, most of the rest of its on the wiki. --Helen 22:08, 16 Jun 2007 (NZST)
Strategy Planning
Ok, next session will be the first Saturday in August. I suggest all the Mil Sci's get together to discuss plans, tactics, how to make use of your support best, and a plan of attack. Depending on the planning, we may not need to run pulse by pulse combats, but may be able to run general events, since unless your up against heavily trained troops/fantastical monsters, you'll just sweep them aside if you approach right.
--Bernard 21:29, 15 Jul 2007 (NZST)
We also have very good transport magics and this I recon in our tactical advantage. The only thing we lack is a namer and that my be a problem when the Triumverate show up. That serpent guy may have made good armour but with him showing up out of the land and swimming away afterwards... scary. Anyway with Flamis's fire feet spell, and her and my teleport magics we can get into the centre of the their command posts and take out the leaders. Much like we did at Carlsons switch.
If we aim to fight in a circle with the mages in the centre then we can hop to where the comand unite seems to be and do surgacal strikes and either hop away or if the rank and file seem to fall into disarray then flamis and hose them down leaving less for Marvins troop to do.
Well those are my initial thoughts - if they seem crazy please tell, people sometimes do think my plans are crazy.
Otherwise I'm just going to have to get my trident out and poke them ... several times over which will probably mean the heavy armour.
Aqualina
With the use of the locals knowledge of the area, the various forms of scrying, water, fire and crystalball we locate and scout the base and lookout/watch posts. We attack the watch posts in the area of the base, probably using Goks Shadow walk to get suprise and wipe them out quickly (hopefully) before they can warn any one. Then we can safely summon elementals (water and fire if we can although the durational fire magics seem to be all to heck). Set them on the masses at the base who should have little warning and then as Gok says we go give the commanders and mages a nasty suprise ourselves.
That way they can't get rid of our elementals, and the masses who didn't have magic weapons in the last bunch are too bussy with elementals to counter attack us.
As I see it the major danger to us other than someone calling master would be wards. We can use counters to boost our MR, The ship has a namer we might be able to borrow, if not for combat then for power, up with counters for any colleges we may need but don't have ourselves. Necro SK counter?
If they call up another seamonster we fall back to a defencive position. Get off this sea/land.
If this plan works the controlled monsters and undead will become uncontrolled and either wander off or attack according to their nature; in the face of elementals and without leadership I'd expect any surviors to flee.
Thus we achive two things with one strike, we brake the siege and we kill lots of followers, braking the power of their agents as we have been instucted.
If we have elementals supporting our warriors it may be better for GoK to function more as a mage, I can do an empathy (no range) and have a low rk blast spell (though not through people), or falling star which takes 12 pulses to arrive; I will be a more competent blast mage is a few years. The thing is once I am engaged in melee I am unlikly to be able to teleport us away if this becomes necessary.
I'm thinking we take the 5 of us plus maybe one elemental if we want/need to, using Goks shadow walk the almost 2 miles to get in on watch post or gain suprise as the first move at the start of an attack.
We use Flamis's fire arch to move just us around after closer targets like comanders, while the range might be shorter it has the advantage of doing damage on arrival and its not reliant on a shadow.
It is however flashy and not stealthy, it can also be used to get us away if need be.
If Gok can do falling star on a fixed postion time is not such an issue as long as we are not on that spot when it arrives, likely targets are things like watchtowers or gateways that are likely to still have or will have someone there in 12 pulses.
A falling star targeted on the position you judge the center of an advancing group will be when it arrives could do alot of damage cause alot of confusion and be a great signal for elementals or other support to start their attack.
Other Notes
On the True Shape Talent.... does Aqulina DA as Shapechanger now? or Human with a weird talent of shape changing? as only Shape Changers can learn the True Shape Talent. And it is subject to availibility also.
We got that suit of damaged mage armour, the way fights tend to go, getting it fixed so its avaible if some one needs it seems like a thing to see if his graces people can do. Better to have it done while we are away doing stuff than have to wait for repairs when a suit becomes too damaged to use.