Talk:Hints For Namers
Evil eye is a curse that can be dispelled or dissipated.
- I thought it needs remove curse, like any other minor curse. Also, however it works, Witch Evil Eye works the same way. (AndrewW)
- Remove Curse write-up specifically says that Evil Eye is an example of a source of a curse. However, the EE write-up does not use the word curse, while the Wicca version specifies that it is one (as well as reducing BCs in addition to SCs and MR).
- I think William's approach that E&E EE isn't a curse, and so can be dispelled is a reasonable reading of the E&E spell write-up. However, I also think that it was decided a while back that it actually is a curse, but we didn't get around to making it clear in the E&E write-up.--Errol 11:56, 4 Nov 2006 (NZDT)
- Evil eye is both a curse and a spell effect and so is affected by things that end spells and curses. You can use remove curse or if you have a namer along you can dispell/disapate. -William
- You can of course GM it however you like William, but the Dispel description says that it doesn't effect curses. As the player of a Namer I probably wouldn't argue with you very hard :-) What's your opinion on Dispelling backfires? --Errol 14:47, 6 Nov 2006 (NZDT)
- However dispel post dates the rule in remove curse. Also if you really want to curse someone as an E+E go for Greater enchantment. As a ritual it cannot be dispelled/disapated.
Wrt backfires, if they are spell effect eg "affects self/friend" then they are a spell, which can be dispelled/dispated. The minor curses are still specifically curses. William
Fire Armour can be dispelled. You have to DA for it first.
Query the DA first? Target of Counterspell is bad dude (while you have Dispel running on you), specify that you are attempting to remove Fire Armour. Once Counter is cast, if they don't have Fire Armour on, nothing happens. If they do, do the 50% +/- rk thing (using Fire Armour and Dispel Magic Ranks), and target resists (the Fire GK Counter) if required. --Errol 11:56, 4 Nov 2006 (NZDT)
The DA is to find out if the target actually has fire armour. Often namers are very busy and a DA to verify fire armour is present can be essential. -William
Fair point. Asking for 'rank of [assumed spell]' can also be useful, if you only have a 20% chance of dispeling (_if they_ don't resist) you may have better options. I've added a verification warning to the points for Dispel, and softened Fire Armour advice. --Errol 14:19, 6 Nov 2006 (NZDT)
Preparing in Counterspells
The counter spells do not stop, or change preparing a spell in any way, only the cast.
This means that being in a counterspell when casting costs two actions. You can't detect by preparing, only by casting. I've usually seen it played as detectable during a prepare or cast action. The exact rule wording (10.2, Counterspells) is "no one within the area may cast a spell of the type affected." In general, things that waste two actions, not one, slow down combat & make it less fun. --Andreww 18:29, 4 Nov 2006 (NZDT)
Yes Andrew is correct, I have also seen it played both ways also. If used on the players a lot, its less fun, not used this way then by a GM, then even the starting Namer qucikly runs out of actions, and stops trying anything.
GMs do not provide the normal clues; earth over someone being armour of earth, green earth being troll skin, Shodows around someone being shadow form etc....
As it often takes an action to work out (with DA) what type of caster the mages are, and then an action to cast a counter spell, Namers are often playing catchup anyways.
Also often the effects of a Namers working with counter spells are often played by the GM as a passive so players get very little feedback, also limiting fun and enjoyment.
--Jono Bean 08:42, 5 Nov 2006 (NZDT)