Talk:GoK's Warrior Guide
Hi Gok/Hamish. I understand that we are not supposed to make alterations to the article. However, what if we disagree with your rule summary? May we add comments here, or would you prefer that we didn't? Andreww 18:32, 16 Nov 2007 (NZDT)
Looks like this page could become a useful guide for any warrior. I know mine would find such a summary useful. And I'll wait until you've finished before editing for spelling and layout. And yeah .. what Andrew asked. --Keith 19:55, 16 Nov 2007 (NZDT)
Your implying a normal person can move 1 hex and make a multihex action. Page 18 of the rules states "A figure may not move while making a Multi-hex Strike.".
Yes the point is for me to write this all up and then when i am finished people can point out how little i got right. as an alternative you could use red ink to make comments. Hamish.
OK - Done. Thanks Hamish
Before anyone helps by fixing them, are the mis-spellings deliberate? -- Stephen 22:52, 18 Nov 2007 (NZDT)
If some of them are .. I'll put them back --Keith 22:58, 18 Nov 2007 (NZDT)
nope Im dyslexic so spelling is not my strong point Hamish Brown
Special attacks (multiple strike, multi-hex strike and trip)
My reading of the rules is that you cannot move (at all) if you are performing a multiple strike, multi-hex strike or trip attack. This would mean that with high agility (22-25), your extra hex of movement would be no use, since you can't move when using one of these special attacks. However, with 26+ agility you get an additional action which can be used before or after your normal action. In this case, you would be able to make a special melee attack (e.g. a multi-hex strike) and then after the attack is resolved, you could take a pass action and move 2 hexes. -- Andrew 12:52, 20 Nov 2007 (NZDT)
well Ok - Hamish Brown
Your list is a little on the short side Gokkulan
I have some suggested additions
- Live to serve the Duke, Michael the sword of light and Country.
- Live to defend Crown and Country and all it holds dear.
- Live one's life so that it is worthy of respect and honor.
- Live for freedom, justice and all that is good.
- Never attack an unarmed foe.
- Never attack from behind.
- Avoid lying to your fellow man.
- Avoid cheating.
- Avoid torture.
- Obey the law of Duke, country, and Michael the sword of light .
- Protect the innocent.
- Exhibit self control.
- Show respect to authority.
- Exhibit Courage in word and deed.
- Defend the weak and innocent.
- Destroy evil in all of its monstrous forms.
- Crush the monsters that steal our land and rob our people.
- Fight with honor.
- Avenge the wronged.
- Never abandon a friend, ally, or noble cause.
- Fight for the ideals of Duke, country, and Michael the sword of light.
- Die with valor.
- Always keep one's word of honor.
- Always maintain one's principles.
- Never betray a confidence or comrade.
- Avoid deception.
- Respect life and freedom.
- Die with honor.
- Be polite and attentive.
- Loyalty to country, Duke, honor, freedom, and the code of Michael the sword of light .
- Loyalty to one's friends and those who lay their trust in thee.
--Mebh 12:31, 25 Nov 2007 (NZDT)
Yes i was a Michaeline once, it was when i was a vampire... (then wispers from behind hand) the thing is did you know that they are not actually elves Mabh! Hamish 21:00, 26 Nov 2007 (NZDT)
An attitude is not a code of conduct or a chivalric code. It is a slant, a leaning; the direction that the warrior heads by momentary impulse. A Code such as that found in the Michaeline Prayer Book can help shape a fine warrior, but Gok's repeated phrase "Do it" sums up an attitude. A Warrior is a man of action; sanctimony is a different kettle of fish. --Andreww 23:09, 25 Nov 2007 (NZDT)
lol... yes, warriors should 'do it'. A code could be created from repeted observation of the actions one takes. Even acting differently every time could result in a moral code about what one considers 'correct' action, i.e. morally correct actions contain 'unpredictability' and 'novelty'. I agree that to make these recordings and preach them is sanctimonoius & unwarrior like according to GoK (at least I think this is what you mean???). Hamish 17:31, 26 Nov 2007 (NZDT)
Ahh Gok there is a difference between a Warrior and a Fighter--Mebh 08:54, 21 Mar 2008 (NZST)
I assume you are ready for some feedback now. My apologies if you are not. These "corrections" are just my opinion, and I may be wrong.
First, I agree with Andrew L on AG 22-25 and AG 26+.
- Rules Offence
1. I'd add that you can step one hex (2 hexes for AG 22-25, 0 hexes for AG 1-8) and hit once.
2. a weapon must be rated (1-2) <and not be a katana) to gain the +1 damage for 2 hands. e.g. not a broadsword.
4. No movement option with AG 22-25.
5. No movement option with AG 22-25.
6. Unarmed to Rk 3 or more.
- Rules Defence
2. Amulet of Luck +2 Def.
3. multiply (Rank+1) x shield rating. Main gauche defence is just Rank x 2.
5. Main Gauche and Shield defence apply to attackers in your front hexes. You have no melee zone when in close, so no defence is gained. Some GMs may play this differently, I suppose.
9. See #5.
10. This is defence against people on the ground. See Rules Offense #10, #11 for related situations.
14. Defence is 10 + 4/Rank. There is no additional attacker Strike Chance reduction.
- Funky Things
5. Rank 20 SoS gives +20 EN, not 21.
6. You know someone who does D+40 and 7 off-hand attacks??
--Andreww 23:26, 25 Nov 2007 (NZDT)
Thanks Andrew appriciated
when was SoS changed? now it does not devide evenly (does the player get to add 1 when rounding in their favour?)
i did not mean to imply that you should add +1 to the damage ratings of two handed weapons.
re funky things No# 6 - no but it dose not seem entirely impossible. I know a certian Elf that gets about 7 or so Attacks, and a Certian Giant that does D+40; surely you just cut em both up sitck em in a barrel with a peace of troll and make a wish.
Hamish 17:36, 26 Nov 2007 (NZDT)
>>If you have 25 END and 5pt leather then thats 22pts of fatigue damage to stun you.
As it reads, that would be 14 pts of Ft to stun. With a Rk 20 SOS, the number becomes 21.
As far as SOS not dividing evenly, it is not supposed to be a straight addition to your stun number. You add to your EN, and then recalculate the amount to stun. In your example above, 25 EN requires 9 to stun, and the 20 pts from SOS nicely takes to a break point of 45, meaning 16 to stun. One point less, at 24, has the same 9 to stun normally, but only gets to 44 after SOS, so stun is 15.
--Dean Ellis 08:48, 27 Nov 2007 (NZDT)
- I believe the point is that if Rk20 SoS does +21 (vs the current +20), then you can just add 7 (21/3) to your non-boosted 'to-stun' number, and don't have to check for break-points. --Errol 09:11, 27 Nov 2007 (NZDT)
- Rules Offence
1. You should only add an additional point of damage using a weapon two handed if the weapon can also be used one handed, not holding any weapon two handed.
PG 149 “Some may be used either one or two-handed, and these are noted with a (1–2). When weapons of this type are wielded two-handed, increase their Damage Modifier by 1.”
4. You can multihex strike if the weapon is at least rank 4, not more than 4
P18 "A figure who has a prepared two handed B-class weapon, with which they are at least Rank 4"
5. The rules dont state whether you can wield two main gauche/shield.
7c. The equation is the lower of
• 2 + (2 x warrior rank)
• 2 + (4 x weapon rank)
If you create a list of weapons categories and the defence it provides its just a simple matter of checking the table, containing the precalculated numbers, on each occasion. Im of the opinion if people can’t be bother to work out the numbers they shouldn’t take the skill. Just assuming 2 x warrior rank can provide a noticeable defence bonus that you shouldn’t have. i.e. my rank 9 (20%) warrior has rank 2 (10%) in ranks on some categories, so that +10% defence I shouldn’t have if follow your advice.
14(i). The equation for evade is incorrect. It is not 10+(5 x weapon rank)
P18 "If a figure evades, their Defence against Melee attacks increases by 10 + 4 / Rank of their prepared Melee weapon, and their Defence against Missile attacks increases by 20."
14(ii). Why do you believe the attacker removes 10% from their SC when attacking an evading person? I cannot identify a rule related to this.
Another good piece of advice is READ THE RULES MULTIPLE TIMES. They’re only 5 pages. If your playing a warrior character its inconsiderate not to learn them.
Thanks for this (not sure who you are - but its always good to get feedback)
Re 7c and my suggestion of adding 2x warrior rank regardless. my point is that it is unnecessarily complicated - i do point out that my approach amounts to cheating under the rules.
actually I have a table for defence for GoK and it has 19 different defences for the various 19 different combinations of items/skills, being Agility+amulet, Main Gauch, Warrior defence, spell, & Evading; plus from behind, in ranged combat, & in close combat. Thats quite enough thanks I do not need an additional 7 catagories of weapon under various forms of Warrior defence!
My point about this is that at run time if the warrior takes 5 min to work out their defence and has to do it again every time they face a new opponent - the party sure experiences them as inconsiderate.
re the evading rule and losing 10 from strike chance is this not what table 55.3 is saying? I have to admit it suprised me too - i'm probably not reading it correctly.
finally being called 'inconsiderate' when doing penance seems kind of like throwing a rotten tomato at the guy in the stocks - so i guess it is era accurite.
cheers Hamish 17:57, 26 Nov 2007 (NZDT)
Your penance is not only good for you, it's good for everyone - I appreciate the time and effort you are putting into this, and I think most of us are learning something. Andreww 22:59, 27 Nov 2007 (NZDT)
Oops - Defence #14. Looks like a typo - I think you meant a flat +20 for missile defence. Looking good. Andreww 23:16, 27 Nov 2007 (NZDT)