Hey Jono, just a quick query, you seem to contradict things regarding sets. It says you can only buy sets from one 'law' yet you have the Silver Mage set requiring a Rogue set item to get the bonus? How does that work?
- ) Noting progress. Can we get a very quick overview of the updates to make sure I & others aren't missing new things or changes Jono?
Yes in a couple of weeks, I will start a change log of changes to items within any Sets. I expect we can add it linked from the main Arcane Items page.
So, how do I trade Arcane Points for something that I understand and want (like money)?
What exactly is the purpose of Arcane Points (as distinct from Arcane Items)?
Why don't you link earning them on adventure explitly to EP awarded e.g 3,000EP gets you 1 AP? --Errol (talk) 18:55, 16 December 2013 (MST)
Reading though this it really feels like a computer model of item generation and doesn't feel like it's got the heart of game with it. Part of the joy of DQ is the odd items and how they interact based on the people involved. While I completely understand that standardising items for ease of game play and balance, so everyone is working of the same template is great, this system will make people all want the same things. Players making their own items and buying them can lead to horrible game twists and inbalances. The current system is far more of "what did we get, and how can I make it work?" How far off standardising items and loot from D&D? - Eltan / Joe