Talk:A Spring Wedding
Contents
OOC info discusion
Game Time/Day changes
Placeholder.
Session & Future plans discussion
Placeholder for once we have some plot.
Party Planning Discussion
So troops, shall we get some of the organization out of the way on here rather than hashing out the grunt details on the first night, giving we miss a week already (fair enough, 1 day ofter Guild meeting is always tight).
Like, Mil Sci? Watch Orders, Party Buffs for general travel, Party buffs for general combat, Party buffs for serious combat which include gold bricks.
- Party Leader: Grendel
- Scribe: Isil Eth, Phaeton
- MilSci: Grendel
- Blast Mages: Flamis, Sooty, Phaeton (if it's undead or demonic)
- Ambulances: Phaeton, Grendel, Isil Eth
- Transport: Phaeton (Rank 6 Wings),Flamis (Firearc)
Watch Order
In pairs, 4 hour watches.
MDK
Grendel
Flamis
Ben
Isil Eth
Sooty
Off: Phaeton
Shift up by one each night.
March Order
Ben MDK
Grendel Flamis
Isil Eth
Sooty Phaeton
- Standard Buffs
- Phaeton: Rank 9 Coruscade, Rank 7 Friendly Light (if we don't wish our lights shining all over the place)
Isil Eth glows, so dont worry about lighting effects.
- Priority Buffs
- If Time Permits Buffs
Barge Wards
This is just Sooty's initial sketch on what we can ward.
Barges Fireproofed & Ship Strengthed. To take catapult fire. Fireproofing may not be viable due to duration.
- Outer wards; Hellfire, keyed to 3 sentient entities that don't have the coin.
- Door wards; Fireball, keyed to door opened by sentient entity without the coin.
- Inner Wards; Wall of fire, target across entrance way, keyed to x entities without coin entering area. (To trap them while we do horrible things to the barge)
- Chest Wards;
- 3*Fireball, keyed as per door.
- 3*Quickness, keyed to one or more entities with coin opening chest.
New Hope Preperations
What various people are up to for three days.
- Phaeton; Talking to the priests and setting up DA baselines to ensure that they haven't been compromised by magical means, or impersonated. Also discussing theology and philosophy.
- Flamis; Warding the town against a Bard. + ??? Ten mins after she starts the first ritual 6 big men with Clubs and cold iron chains will clap her in irons, cart her off and lock her up. They won't be gentle or polite and are not able to be reasoned with.
- Sooty & Ben; Traveling the taverns, using Troubadour skills to make the populace friendly to the Emperor & Empress to be.
- Isel'Eth; Talking to the Elves. Inspecting the Sewers (Via Telepathy of course). Sewers are dark, dirty, smelly and full of rats; mostly of the four legged kind.
- MDK; Planning Assassinations & Counter Assassinations.
- Grendel; Playing nice with Nobles + ???