Steel Set

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Arcane Items - Steel Set

The Steel arcane set of items is currently 14 known items.

Steel Base items

  • Bangle of the seekers*
  • Golden Ring of Adjepbar*

Steel Set items

  • Bracer of Protection
  • Boots of Dark Speed
  • Adjepbar Round Shield
  • Black wall of Southern Ranke
  • Weapon belt of the black rocks
  • Instant trap
  • Golden Tiger Claws
  • Back Protection Ring
  • Elixir of Youth
  • Potion of Stone Skin
  • Potion of Diamond Skin
  • Ring of Blue & West Wind Substitution


Set bonus

When you have 5 Steel items; You gain a second magic resistance at half your current value, as long as the first resistance failed.

Progression

Progress after gaining 7 Steel items.

Bangle of the seekers

Weight: 4 oz Value: 2,500 sp, ST B1
This pear of gold bangles allows two entities wearing one of the pair of bangles, to tell the direction of the other person (wearing the bangle) as long as they remain the last person either party has kissed.
As a free action the wearer can trigger this bangle to provide the following:

  • Once a day the wearer can gain the highest of; Thief, Spy, Assassin or Courtier skill - Armour value to both EN & Ft for a pulse.
  • Once a day the wearer can gain +4 TMR for (Thief skill rank) pulses.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Location
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Steel Set (Base item)
Arcane Points: Cost 26, resale 13

Golden Ring of Adjepbar

Weight: 2 oz Value: 12,000 sp, ST B2
This finely crafted Yellow Jasper ring has been enchanted with luck magic’s. When worn for more than 2 days by an entity who is also dressed in a ‘Blackened Ranke Armour’ or ‘Enchanted Leather Armour’ the ring offers the following properties;

  • The wearer gains a casting fatigue store of 10 points which is always cast from first and recovers at a rate of 5 points per dawn.
  • +10% Cast Chance to a selected Special Knowledge spell.
  • On the first of the month the spell is selected.

The selected spell is:
Aura: Magical
Plane of Origin: Alusia
Nature of Magic: E&E magic
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Steel Set (Base item)
Arcane Points: Cost 42, resale 12

Bracer of Protection

Weight: 5 lbs, Value: 10,000 sp, ST1
This is an enchanted leather bracer. Once triggered (a free action) it will give the wearer for the next race number (see below) of consecutive pulses the following:
+10 IV
+20% Magic Resistance,
+20% Defense,
+10 EN,
+5 Ft.
It is intended that this stacks with everything at the GM discretion.
Race numbers are: Odd ones out & Halfling & Dwarf (4); Elf (5);
Orc & Human (6); Hill Giant & Shape Changers (9).
This item has one charge, which is recharged the next time the wearer is naked and sees the sunrise.
This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Protection.
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Steel Set
Arcane Points: Cost 22, resale 13

Boots of Dark Speed

Weight: 3 lbs Value: 6,000 sp, ST2
These magical brown boots are made from fine quality Ox skin.
It gives the wearer the following properties;

  • +5 Will Power above personal BUT not racial max
  • When effected by fear their TMR is reduced by 2
  • +10% to Stealth if lighting effects are over 30
  • +1Agility above personal and racial max.

This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Speed.
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Steel Set
Arcane Points: Cost 26, resale 3

Adjepbar Round Shield

Weight: 3 lbs Value: 4,000 sp, ST3
This shield can be used as a normal round shield. Also when placed on the ground and jumped upon (taking a pass action to put down and jump on) then the person landing on the shield (save vs. Rune Special magic) will suddenly find themselves outside the northern walls of Adjepbar city. This transport effect will last for +Thief +Assassin +Spy skill rank pulses then stop working. The shield however will be left behind. This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Protection and transport
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Steel Set
Arcane Points: Cost 26, resale 13

Black wall of Southern Ranke

Weight: 5 lbs 12,500 sp, ST4
This large round shield gives normal defense being 4% per rank including rank zero to the user. On the face of the shield is a picture of the father of anyone that gazes upon it. In addition the shield provides a number of benefits to any weapon wielded with it.
This shield can have a weapon spell cast on it and the duration will last three times longer than normal.
When used as a shield charge a bonus of +20% SC is received.
When used as a shield charge a damage bonus of 2D+4.
If a target is damaged, then they must make a stat check of (1X PS +1X AG) -20 to not be knocked backwards.
This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Protection
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Steel Set
Arcane Points: Cost 26, resale 13

Weapon belt of the black rocks

Weight: 2 lbs Value: 10,000 sp, ST5
This magically enchanted leather and stone weapon belt can hold up to ten weapons & scabbards on it at any one time. Only weapons that the wearer can use, count as a weapon that can be carried on the belt.
When the weapons and scabbards are on the belt they do not encumber or slow the wearer and do not weigh anything. The belt is also enchanted so that items normally cannot be removed without the wearer noticing. The weapons can almost always be readied for use within a single action.
Weapons & scabbards that are currently on the belt are (shields may not be carried):
1
2
3
4
5
6
7
8
9
10
This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Enchanted stealth
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Steel Set
Arcane Points: Cost 34, resale 30

Instant trap

Weight: 1 lb Value: 1,000 sp, ST6
This small box can be thrown to the ground (as a pass action) by a Thief or Assassin. It will become enchanted and last for skill rank pulses before dissipating.
When active as a trap;
Anyone looking upon it will normally make the viewer wary/uncertain (if they fail to resist vs. Rune Special magic at –50% on the resistance chance). They will not wish to pass within 25 feet of the box trap. This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Protection
Magically Trapped/warded/cursed: Yes
Level: Medium
Arcane items: Steel Set
Arcane Points: Cost 6, resale 3

Golden Tiger Claws

Weight: 2oz, Value: 12,500 sp, ST7
This highly enchanted gold brooch is made from a set of tiger claws. When worn this allows a physically strong entity to use both hands and move an already created magical solid wall (that has a duration). This requires a minimum of PS15 & MD15.
The wall will pivot around the point pushed with the furthest end able to be moved at a rate of 2 hexes +1 per 5 points of PS per pulse.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:
This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Formally Living – GTN Tiger
Plane of Origin: Alusia
Nature of Magic: Enhancement
Magically Trapped/warded/cursed: No
Level: Medium / High
Arcane items: Steel Set
Arcane Points: Cost 36, resale 33

Back Protection Ring

Weight: 2 oz, Value: 25,000 sp, ST8
This ring is finely crafted from silver it confers the following benefits while worn;

  • +4 point of Damage Reduction verses attacks from behind (the rear hex only, not flank).
  • +5% Defence - all of the time and stacks with everything.
  • +5% MR - all of the time and stacks with everything.
  • -3 Perception while worn.

This will stack with all other protection except for other rings of protection.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:
This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Protection
Magically Trapped/warded/cursed: No
Level: Medium / High
Arcane items: Steel Set
Arcane Points: Cost 26, resale 23

Elixir of Youth

Weight: ½ lb, Value: 10,000 sp, ST9
This potion will restore anyone able to drink it to the prime of his or her youth. This will normally completely heal the person also, including withered or missing limbs, etc.
This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Restoration
Magically Trapped/warded/cursed: No
Level: Medium / High
Arcane items: Steel Set
Arcane Points: Cost 36, resale 36

Potion of Stone Skin

Weight 1 lb, Value 2,000sp, ST10
This potion when drunk will turn the skin a bit harder lowering PB by 4 but giving 2 point of Damage Reduction to incoming damage from anything (melee, spells, falls etc) for a duration of 36 hours. This normally stacks with all spells and enchantments.
This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Protection
Magically Trapped/warded/cursed: No
Level: Medium / High
Arcane items: Steel Set
Arcane Points: Cost 9, resale 9

Potion of Diamond Skin

Weight 1 lb, Value 2,500sp, ST11
This potion when drunk will turn the skin a bit harder lowering PB by 1 but giving 3 point of Damage Reduction to incoming damage from anything (melee, spells, falls etc) for a duration of 36 hours. This normally stacks with all spells and enchantments.
This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Healing
Magically Trapped/warded/cursed: No
Level: Medium / High
Arcane items: Steel Set
Arcane Points: Cost 12, resale 6

Ring of Blue & West Wind Substitution

Weight 2 oz, Value 5,500sp, ST12
This enchanted ‘Ring of Substitution’ has the magical property to act as a base item a single set of Arcane items of either the ‘Blue Set’ or the ‘West Wind Set’.
Arcane item set:
Any entity is able to own & use more than one of these Rings.
This item draws on the arcane power of the base item of the Steel Set and cannot be used without it.

Aura: Magical
Plane of Origin: Alusia
Nature of Magic: Substitution
Magically Trapped/warded/cursed: No
Level: High
Arcane items: Steel Set
Arcane Points: Cost 24, resale 16