Special Binding Fire

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Binding Fire (Q-1)
Range: 10 feet + 10 / Rank
Duration: 1 hour + 1 / Rank
Experience Multiple: 500
Base Chance: 10%
Resist: None
Target: Fire
Material: Fire source + Endurance (optional)
Actions: Chanting and dancing
Concentration Check: Standard
Effects: The Adept gains complete control over a fire source.
Regardless of the shape created, the fire retains its original temperature or 100°C (+100 / Rank, min. 100) whichever is the least. This will reflect its damaging properties.

Rank Damage Distance from fire
Inside 5 ft 10 ft 15 ft
0 - 5 D10 + 3 - - -
6 - 10 D10 + 5 D10 - 5 - -
11 - 14 D10 + 10 D10 D10 - 5 -
15 - 17 D10 + 15 D10 + 5 D10 - 5 -
18 - 19 D10 + 20 D10 + 10 D10 D10 - 5
20 D10 + 25 D10 + 15 D10 D10 - 5

This fire damage is not "magical", although arising from a source that has been enhanced magically and Fire Armour will not provide any protection against it. Resist Temperature, Fireproofing and similar magics are legal defences, however. Fireproofing reduces this damage by Rank / 2.
Bound fire is unaffected by normal rains and winds short of hurricane conditions, but may be extinguished by a dousing of water of similar or greater volume than the fire.
It may grow to a maximum of 10 (+10 / Rank) cubic feet, at a rate of Rank hexes per Pulse. It may be moulded and shaped as desired but with a minimum of one foot thickness in any dimension.
If the Adept sacrifices 2 points of Endurance from a sentient as part of the ritual, the duration of the Ritual of Binding Fire is enhanced to 1 year (+ 1 / Rank). If the Adept sacrifices 4 points of Endurance from a sentient creature the duration of the Ritual of Binding Fire is permanent. This Fire is bound to a specific non-movable item from which the fire appears to issue (e.g. a ruby set in a wall, a line of runes on a floor etc). Permanent Bound Fire can be suppressed for [21 - Rank] minutes by a dousing of water of similar or greater volume than the fire, attack with magical cold for more damage than the damage rating of the fire etc. To dissipate a permanent Bound Fire the object to which it is bound must be broken, destroyed or seriously defaced.
The Adept may instill basic intelligence in a Bound Fire if desired and give the entity thus created simple commands.