South Wind Set

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Arcane Items - South Wind

The South Wind arcane set of items is currently 14 known items


South Wind Base items

  • South Wind Ring*



South Wind set items

  • Enchanted Piercing Stone
  • Mortal Coil – Opal Dust
  • Ring of Gymblow
  • -3 Medium Enchantment
  • Adjepbar Riding Spider
  • Artzdorf Warhorse barding
  • Leather bag of holding
  • Water of Mana
  • Pendant of Casting
  • Bracer of Enhancement
  • Soap Stone
  • South Ice Ring
  • Greater Artzdorf Flensing Dagger
  • South Wind Ash Wand with a Phoenix feather core




Set bonus

When you get 9 Green items and 10 South Wind items then any vision effect


Progression

After gaining 8 South Wind items.

which has a range component has the range increased by 20%


South Wind Ring

This small back ring is highly enchanted and is always cold to the touch. It will

allow an adept to cast a spell that has no damage component and is also a

single target spell as follows;


  • They gain a new target for every 5 ranks.
  • This ring will not work on self only spells.



This item will stop working, unless replenished in combat at the mountain of

Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation. Creation date:



Aura: Magical

Plane of Origin: Alusia

Nature of Magic: E&E enhancement

Magically Trapped/warded/cursed: No

Level: High

Arcane items: South Wind

Arcane Points: Cost 34, resale 11

Weight: n/a Value: 10,000 sp, SW B1



Enchanted Piercing Stones

This set of nine beautiful silver-piercing stones has a fine red ruby

set into each of them. Between the stones is a fine true-silver chain,

which is almost invisible to the eye. When worn as a piercing down

the centre front of the abdomen it will not cause any discomfort.


Up to three times a season (3 month period), the piercing will allow a

mage to re-roll a failed cast check when casting a spell which has no

damage component. The piercing will also prevent the wearer from

being effected by ‘Agony’ spells.


This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:



Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Enhancement magic

Magically Trapped/warded/cursed: No

Level: Medium / High

Arcane items: South Wind

Arcane Points: Cost 22, resale 22


Weight: n/a Value: 2,000 sp, SW1


Mortal Coil – Opal Dust

This powerful Mortal Coil will help protect the entity from harm. Once

the Coil is placed over the heart in the centre of the chest and then at

a later time lit (taking 4 consecutive full pulse actions), it will burn and

while burning it will protect the entity from all physical harm. The

Mortal Coil is very hard to see (1 X PC) when not lit, but is very

noticeable and obvious when lit (8 X PC).

The Coil will be extinguished and stop working if:

  • The owner puts it out (taking 4 consecutive full pulse actions).
  • It runs out of time.
  • Any Fire counter spell cast on the area or entity that has a lit

Mortal Coil.

  • In the area when any extinguishing spell/effect from a Fire

Mage happens.

  • A failed magic resistance (at a penalty of half Magic

Resistance) to any extinguishing Cantrips.

The owner of the Coil adds up the physical damage they are taking (both EN and Ft) when it is in use

(lit). At the next seen sunrise this accumulated damage is reset to zero. At any point if the Coil is

extinguished by anyone other than the owner, the owner immediately suffers all of the accumulated

physical damage. The owner can extinguish the Mortal Coil without taking any damage (taking 4

consecutive full pulse actions).

When the Mortal Coil is lit it consumes 1 charge per pulse or if the owner is wearing a ‘Blackened

Ranke Armour’ or ‘Freetown Robes’ then the Mortal Coil consumes 1 charge per two pulses.

The Mortal Coil has a number of charges:

1 2 3 4 5 6 7 8 9 10

11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 28 29 30

31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50

This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Enhancement

Magically Trapped/warded/cursed: No

Level: High

Arcane items: South Wind

Arcane Points: Cost 35, resale 30

Weight: 2 oz, Value: 17,500 sp, SW2


Ring of Gymblow

This small magical ring is made from pure silver, with a black onyx stone

set on the top with delicate support work as a band around the set stone.

The top can open to allow a powdered to be stored inside the ring.

If crushed Jade of over 2,000sp value is placed inside the top of the ring,

then there is a 33% chance it will turn into pure Gymblow Crystals,

otherwise the Jade will turn to sand. The ring creates enough crystals for

two people to use at once from a single amount of Jade.

The Gymblow Crystals (which is enough for two people to sniff and takes

two pass actions each to use) will allow the users to gain the following Air magic spell effects:

Feather Falling (G2), Flying (S6). (Duration 8½ hours, at rank 16)

The Gymblow Crystals cannot be stored outside of the ring without them quickly turning to sand.

Weight: 2 oz Value: 1,000 sp, SW3


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Enhancement of Air

Magically Trapped/warded/cursed: No

Level: High

Arcane items: South Wind

Arcane Points: Cost 30, resale 20


-3 Medium Enchantment

This medium enchantment gives the entity -3 on the percentile die rolls.


Duration: until death.



Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Enchantment

Magically Trapped/warded/cursed: No

Level: High

Arcane items: South Wind

Arcane Points: Cost 43, resale 0

Weight: NA lbs Value: 7,500sp, SW4


Adjepbar Riding Spider

This enchanted heavy stone when dropped on the ground will

cause a giant Adjepbar Riding Spider to emerge from a

shadow within 15 feet of the stone within the next 3 pulses.


The enchanted spider has the following properties;

  • It can be called to serve once per new sunrise.
  • It can be dismissed by the Summoner.
  • It can be dismissed by a Greater Summoner Special counter or Wiccan Special counter spell.
  • If the spider takes any damage it will disappear dropping whoever it is carrying.
  • The spider has NO TMR or Magic Resistance or other stats for combat.
  • If the spider requires any riding roll, then it is based on horsemanship skill at minus 40.
  • The spiders size is approx; 25 foot long and 10 foot wide and about 10 foot high.
  • The spider comes with a large saddle (able to seat 2 size 6 entities) and saddle bags and can

carry 1500 lbs; for every 300 lbs carried its MPH goes down by 1.

  • It max unencumbered travel speed is; Road 15 Mph, Track 10 Mph, (Open ground) Plains 12

Mph, Swamp/Woods 5 Mph, Hills 8 Mph, Mountains 3 Mph.

  • It will leave a pungent scent and leave obvious tracks to follow.


This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Wiccan Summoned mount.

Magically Trapped/warded/cursed: No

Level: High

Arcane items: South Wind

Arcane Points: Cost 16, resale 12

Weight: 10 lbs Value: 4,000 sp, SW5


Artzdorf mount barding

Weight: 40 lbs Value: 48,000 sp, SW6

This enchanted heavy barding is designed per mount to fit. It comes with

a special bridle to bind the wearer and the mount together. It has superior

head and neck armour and guards as well as back and flank protection. It

also comes with a repair kit and cleaning kit as well as a large golden

high quality horse blanket.

The special bridle for the rider will allow the rider to share his magic

resistance with the mount, so that the mount gains the benefit of the

rider’s resistance.

The barding will offer a war horse the following;

  • 12 pt plate armour to Fatigue blows.
  • 6 pt plate armour to Endurance blows.
  • 3 pt protection Vs Elemental magic’s.
  • Transfer 100% of the current damage taken (to the mount), to bards or binders within 100 feet

(save for half) once per season. This is a pass action by the rider.

  • ½ damage from arrows from the front or side hexes.
  • Can transfer one Specific Grievous blow to the rider (as the rider sees fit) per season.
  • Can transfer one failed MR check to the rider (as the rider sees fit) per season.
  • Can transfer one ‘bleeder’ to the rider (as the rider sees fit) per season.
  • +3 TMR to movement rate.
  • Add riders PS to mount for calculating damage (to trample), and carrying capacity.

The barding will be destroyed on a sixth specific grievous blows being taken without any repairs being

made. It costs 2,500sp and ½ day for a rank 6 Armourer to repair two points of specific grievous

damage done to this armour.

Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Protection.

Magically Trapped/warded/cursed: No

Level: High

Arcane items: South Wind

Arcane Points: Cost 46, resale 22


Leather bag of holding

This leather bag is two feet on a side and a foot high. When the bag is opened

the opening is one foot across by two foot long. It is capable of holding 200lbs

of equipment or weight. Items can be found inside the bag in 3 pulses. The bag

always weighs 5 lbs.


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Storage.

Magically Trapped/warded/cursed: no

Level: High

Arcane items: South Wind

Arcane Points: Cost 28 resale 24

Weight: 5 lbs Value: 10,000 sp, SW7



Water of Mana

Taken from magic mushrooms in the Amber mine in deserts north of Adjepbar.

When drunk by an Adept this they gain a bonus to Spell BC of +20% and +1 Rank

on their spells for 72 pulses (6 minutes).


Number of uses: 1 2 3



Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Enhancement

Magically Trapped/warded/cursed: No

Level: High

Arcane items: South Wind

Arcane Points: Cost 9, resale 9


Weight: ¼ lbs Value: 1,000 sp, SW8


Pendant of Casting

This black choker and pendant of a blue Giant female Adept. This can fit any

entity sized 3 to 9. When a spell caster wears the pendant, they allow the

caster to increase the effectiveness of a spell which are rank 11 or less by

one step. This is to say that;

A Backfire -> Fail, a Fail -> Success, a Success -> Double, a Double -> Triple

When this item is used, casting fatigue costs are doubled.

This item will stop working, unless replenished in combat at the mountain of

Qwal-Macca in the Elemental Plain of Earth within 5 years of its creation.

Creation date:

Weight: ½ lbs Value: 9,000 sp, SW9


Aura: Formally living

Plane of Origin: Alusia

Nature of Magic: E&E Special - Magic Enhancement

Magically Trapped/warded/cursed: No

Level: High

Arcane items: South Wind

Arcane Points: Cost 19, resale 9


Bracer of Enhancement

This steel or bronze looking bracer is in fact made from enchanted coral

which has been enchanted to be as hard as steel. It will give the wearer

a number of properties after then have worn it for around 24 hours.


The character (after 24 hours) can pick a number of spells to attune to

the Bracer. If the character wishes to change the attuned spells then

they have to remove the bracer for 12 hours and then can re-attune (only

taking 12 hours in total) again.


These abilities are: (please fill in the blanks).


For one already named spell the Fatigue cost is reduced by one.


The spell name is:



One additional spell rank on the highest ranked special knowledge spell up to rank 21 but not over 21.


The spell name is:



An additional extra target for multi target spells, above the normal number of targets.


The spell name is:


This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:



Aura: Formally living

Plane of Origin: Alusia

Nature of Magic: E&E Special - Magic Enhancement

Magically Trapped/warded/cursed: No

Level: High

Arcane items: South Wind

Arcane Points: Cost 32, resale 22

Weight: 1 lb Value: 27,000 sp, SW10


Soap Stone

This small orange looking soap stone when placed in water will float on the surface. It

will over the period of a day act to clean the water of a bath or hot tub. The stone will

slowly turn black over the courses of the day and will need to be removed from the

bath and cleaned.

Once per day, this stone is used by an adept for 30 mins in a hot bath. It will then

restore to the adept Fatigue equal to their total ranks in all Special Knowledge spells.

This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:

Weight: ½ lbs Value: 1,000 sp, SW11


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Cleansing

Magically Trapped/warded/cursed: No

Level: Low

Arcane items: South Wind

Arcane Points: Cost 24, resale 12


South Ice Ring

This small back ring has no magical property. You can own up to six of these

items. It does count as a South Wind item for the purpose of gaining a South

Wind set bonus and South Wind Progression points.



Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Cleansing

Magically Trapped/warded/cursed: No

Level: Low

Arcane items: South Wind

Arcane Points: Cost 1, resale 0

Weight: n/a Value: 100 sp, SW12


Greater Artzdorf Flensing Dagger

This excellent crafted dagger is made by a rank 10 craftsman. In the hands of an

adept it allows them to cut away a spell from a recently dead mage. In normal

combat it acts as an enchanted Dagger as follows;


  • +15% to BC from craftsmanship taking it to 55% SC
  • +3 Damage from enchantment (Stacks with weapon spells).
  • Weapon spell damage does 50% extra damage against any adept.


The following happens when an adept does a special action on a recently dead

adept (within the last 4 minutes). The special action involves slicing the skin for 3

consecutive pulses.


  • The target looses two ranks in a random SK spell that is rank 14 or less. The ranks are

regained after 12 months (if they are alive again).

  • The adept using this item will gain a bonus of one +1 spell ranks and one +2 spell rank in any

chosen Special Knowledge spell (they have to be different spells). The duration is 12 months.

  • Adepts who are members of the Entities branch: Greater Summoners, Necromantic

Conjuration, Rune Mages, and Witchcraft, gain two separate +2 spell ranks instead of +1

spell rank.


Note: A dead adept can be flensed once per month.


This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:


Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Flenzing

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: South Wind

Arcane Points: Cost 15, resale 10


Weight: ½ lbs Value: 3,500 sp, SW13


South Wind Ash Wand with a Phoenix feather core

This is a very well crafted Wand made from South Wind Ash with a

Phoenix feather core. In the hands of an adept it allows them to expand

their normal ‘Prepare Action’ into a range of actions.

The Wand must be used in a secondary hand, without other items, whilst

they prepare and cast with their primary hand. To use the expanded

‘Prepare Action’ the adept must succeed in rolling against the spells Cast

Chance (CC).

  • They get to pick one from the following list if they succeed in the

Expanded Prepare action. These expanded ‘Prepare Action’ will

then effect the next Cast Chance action.

  • A normal ‘Prepare Action’ occurs if they fail the Expanded Prepare action.

The ‘Expanded Prepare Actions’ will affect a spell of rank 18 of less. The list is:

  • Cast at -30 on the CC (penalty) & +3 Ft cost but select two targets to be targeted twice each.
  • Cast at an additional +1 Ft & +5 EN cost but all targets resist at -25%.
  • Cast at an additional +1 Ft cost but gain 1 additional target.
  • Cast at normal CC and but the duration is doubled.
  • Cast at normal CC and cost but on the damage dice a roll of 1 to 5 is rolled again & added.
  • Cast at normal CC and able to effect multi-hex creatures at 1 per 3 ranks.
  • Cast at normal CC and gain +1 spell ranks of ‘effect’.
  • Cast at normal CC (penalty) and the SK spell becomes Resist for half damage.
  • Cast at +10 on the CC (bonus) on a GK spell becomes Resist for half damage.
  • Cast at +25 on the CC (bonus) and +1 rank on a GK spell.
  • Cast at +25 on the CC (bonus) and +1 rank on a SK spell but costs +1 Ft.
  • Cast at +50 on the CC (bonus) on a GK spell but costs +2 Ft.
  • Cast at +50 on the CC (bonus) on a SK spell but costs +3 Ft.


An adept can only be attuned to one Wand at a time. It takes a week of time to become attuned to

any new Wand. Other actions can be carried out in that week as per normal.

If a weapon spell is cast on the wand it will for the duration of the weapon spell, create a mana pool

which the adept will cast from first before normal mana is used. The amount of the mana pool is

double the weapon spell rank.

This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:

Aura: Magical

Plane of Origin: Alusia

Nature of Magic: Enhancement

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: South Wind

Arcane Points: Cost 35, resale 30

Weight: ½ lbs Value: 7,750 sp, SW14