Quickness v 1.1

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Quickness (S-12)
Range: Self
Duration: 10 seconds x [D - 5] x [Rank]
Experience Multiple: 300
Base Chance: 20%
Resist: None
Storage: Potion, Ward
Target: Entity
Effects: The target's Initiative Value is increased by 10, and they gain an extra Action. Their first Action occurs on their modified Initiative, the second at half that.
In addition, they are able to revisit the the recent past and improve their fortune by rolling back time slightly as determined below:
Rank 0: Once Again - Reroll a failed percentile dice roll.
Rank 10: Second Chance - Reroll a failed percentile dice roll or reroll any percentile dice roll.
Rank 20: Triple Play - Reroll a failed percentile dice roll, reroll any percentile dice roll or require anyone within sight to reroll a percentile dice roll.

These abilities are used at the player's discretion, not the character's. They may be used at any time in the pulse, regardless of the character's other actions or state of consciousness. They may not be used when the character is dead, however.
The amount of time that is manipulated is very small and so they must be used directly after the roll to be adjusted is first made. Each of these rerolls may only be used once in any 24 hour period.
This version of the spell over-writes the standard one. Both versions of the spell may not be known at the same time. If the Adept chooses to learn the other version, they lose all time and Experience used to Rank this spell, and vice versa.