Kirazian School of Mental Discipline

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This is a reference copy ony
At this time of entry - the version is 1.12
This college is unique and therfore not teachable.

Kirazian School of Mental Discipline.

In the winter of 801wk Sir Douglas Walin, Mind Mage, took out a party of Seagate Guild adventurers to chase down and recover the Masterwork of Zarakhar – the first mage on the Council of Mages to King Bathanzar of the Lost Dwarven City of Kiraz. (Now it is just The Ruined & Cursed City of Kiraz)

This is the result of the study of that masterwork by Douglas and the College of Sorceries of the Mind.

This school is divided into three classes.

  1. Class of Corporeal Affinity. The abilities to affect the flesh and senses of ones self and other entities. (Healing, hurting – Augmenting and Limiting people)
  2. Class of Spiritual Affinity. Mastery in the metaphysical and intellectual world. (Messing with peoples' minds)
  3. Class of Physical Mastery. Shaping the world around an adept. (Making and breaking stuff)

Restrictions

To study this school an adept must

  • already be an adept of the College of Sorceries of the Mind.
  • be fluent in the Dwarvish Language (Rank 6 and Literate) in order to grasp the Talents and General Spells/Rituals.
    • To advance to the Special Spells/Rituals – One must be a Master Dwarven Speaker (Rank 8).
  • be a student of philosophy (Rank 3 – Specialised in Magical Theory).
  • have an MA of 13 or more. (For really clever mind mages)


Base Chance Modifiers

There are no general base modifiers for this school.

Talents


T1. Read Aura
T2. Self Hypnosis
T3. Mental Affinity

Generals


General Spells
Class of Corporeal Affinity
G1. Gift of Energy (Empathy)
G2. Sensory Awareness
G3. Heal Self
G4. Sure Footedness


Class of Spiritual Affinity
G5. Control Entity
G6. Sympathy


Class of Physical Mastery
G7. Matter Distortion
G8. Minor Telekinesis



General Knowledge Rituals
Q1. Astral Projection.
Q2. Astral Inspiration

Specials


General Spells
Class of Corporeal Affinity
S1. Mind over matter.
S2. Sensory Gift/Theft
S3. Free Movement


Class of Spiritual Affinity
S4. Stun
S5. Command/Suggest
S6. Telepathic Mastery


Class of Physical Mastery
S7. Telekinesis
S8. Shaping.


Special Knowledge Rituals
Dream Walking
Body of Ether.