Guild Meeting December 2006

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DQ Guild Meeting 10th December 2006

Venue: Mt Albert War Memorial Hall.

12:30 GMs Meeting

Adventures Going Out

Current GMs may book themselves on adventures at this time.

Voting Issues

Political Boundaries
I would like to see at a player level (not character level) some constraints put in place. This is for the piece of mind of other GMs. I suggest:

  • That no character be allowed to gain influence over the Guild Council in game. This is because it could impact on too many other player characters.

Honest, Trustworthiness, Moral character, Knightly Virtues.

The aim of these two broad points is to create a set of safeties and constraints for the campaign. It is intended that the will help govern GMs who wish to running political games involving The Duchy of Carzala.

--Jono Bean 13:47, 31 Aug 2006 (NZST)

Campaign Report

What's going on and what's coming up from the campaign committee (that we need to know). And what other people could help with or contribute to.

General Business

  • Star of Alusia Candidates

1:00 Guild Meeting

Adventure Summaries

Adventure Announcements and Sign-up


  • Smartest
  • Bravest
  • Stupidest
  • Best Death
  • Star of Alusia (Rarely)

General Business

  • Any other business.
  • Axis Dragonmage offers a 50,000 sp reward to the first person or party to successfully rescue Hercum and Maia. Axis also offers to put up 10,000 sp as an initial seed payment to any party that wishes to attempt to find or rescue same. E&E invested items to a value of 5,000 sp are also offered to the first person or party to accurately locate same. He would ask other E&E mages (or illusionists) to consider matching his offer or contributing further in some way.
  • Dalran will match Axis's reward for the rescue of Hercum and Maia. Dalran will offer the payment in E&E Investeds or Cash paid up front to the party despatched to rescue H & M.

3:00 Hall Closes