Gerald/Glass GM Info
- He dresses simply yet appropriate to most situations. His clothes are always well made but usually show some wear and age. However his weapons and accessories are all of the best manufacture (if not magical).
- Whilst adventuring he will generally wear his Mirrored Chain-mail armour but has a few changes of clothes easily available.
- Ranged combat and subtlties.
- In combat he tends to rise above the melee and rain arrows upon the enemy
- Experience new things, find lost things, solve puzzles and reveal mysteries.
Friends and Allies
- Has contacts in Sanctuary, Mittlemark Haupstadt, Kin-Lu, Aladar, Newcourt, Darkhini, Plaztoro
- Is persona-non-grata in Elfenburg
Gods and Powers
- Whilst he has interacted with a number of these entities he has chosen to remain unafiliated
- Suberb Common and Elven (occasionally a touch out of date, think 60's idiom)
- Native Erelheine
- Conversational Drow, Draconic, Hobbitish
- Adequate Dwarf, Reichspiel, Folkspracht, Quechan, Hill Giant, Silent Tongue,
- Passable Lalange, Eldaran
- Simple Calamari
- Master Troubadour (8)
- Spy(7), Courtesan (6) and Cook (7)
- Flys very well (7), Rides and Climbs well (both 6), and Swims and Stealths adequately (5)
- Knowledge of The Western Kingdom, The Baronies, Mordeau and Mittelmark Haupstadt
- Also Artist(5), Philosopher (4), Ranger (3), Herbalist (3) and Assassin (2)
- Kyujutsu (Eastern Bow Mastery Rk 7)
Glass is partially a Doppleganger and as such has the following Racial Talent (more to come)
- Shape Shifting Glass is able to change his appearance to be any Race and also "his" gender.
- Project Image (20), Concealed Casting (20) and Enhanced Vision (18) talents
- Disguise (15), Deep Pockets (14), Invisibility (11), Illusory Animal (10) and Illusion of Mist (10)
- Has most of the rest of the College at at least 7, except the General rituals
- Darkvision (18) and Excellent Taste (14) talents
- Rainbow Bow (20), Disguise Mind (15), Phantasmal Form (9) and Solidifying Illusions (9) spells
- Non-standard Maze spell (11), includes local mist-to-mist personal Teleport (1200') and ritual guiding the party through the Fae Mists (1200 miles) options.
Passive Detections and protections
- He has slightly better magic resistance vs Control Entity magics
- He is immune to ingested Natural poisons and most poisons manufactured from plants
Other Stuff of Note
- He has Conscious control over the morphology of his lower face (below cheek bones), the colour of his skin and eyes (including scars and blemishes but only within a natural range of colours) and can grow (or shorten) any or all body hair by up to two inches once in any 24hr period.
- He has been rejuvenated (in 806) back to apparent age 18
- He has travelled back in time at least thrice (To just before the War of Tears (~-35,000 yrs), just before the Darkhini cataclysm (~-25,000 yrs) and to just before Panjarre (~-2,250 yrs)) thus his soul has a much greater age than is apparent from his physical form.
- He wears (almost always) a pair of boots ("Lifts") that let him "fall" at upto -1G at whim but with a 2 second delay. He has had them for the last 10+ years and used them significantly in that time so is quite proficient in both judging the 2 second delay and achieving a desired height and/or duration.