Brief Candles: Grendel's Award

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Grendel reintegrated with his pattern ghost. He may benefit from these experiences exactly as if he had been present the entire time. He has spent enough time in Dioscura, Aeaea and the Red Keep that he may advance his Ranks Kolchisi to 10, should he so desire. This is immersive, so does not require any time, and he reduces the Experience cost by 10%.

He has read a Book of Geomancy sacred to the cult of Chthon and learnt

Earth Tremor
the Incantation of Stoneskin

He has read a Dragon's Grimoire and spent

1,400 Experience to learn the Blending Spell of the College of Earth Magic
2,100 Experience to learn the Lesser Enchantment spell from the College of Earth Magics
1,400 Experience to learn the Gem Creation spell from the College of Earth Magics
700 Experience to learn the General Knowledge Fear spell from the College of the Sorceries of the Mind
2,800 Experience to learn the Special Knowledge Mass Fear spell from the College of the Sorceries of the Mind

He has learnt the Storm Calling spell. It must be racked before it can be Cast, although it is not an incantation and it carries no other constraints.

By the grace of the Lady of Souls, he has been granted an

Extra Life at the cost of 700 Experience, provided he has a House of Life to return to.

He has spent

6,300 Experience on acquiring Grendel's Alchemical Resistance
4,200 Experience on acquiring a familiar - Chao Bongo


He has has earnt Spots, which may be used once per Pulse to restore FT lost from any cause except Life Drain, and require a Free Act. This table indicates how many "spots" he has, and how much FT they restore.
18 12 8 7 6 6 6 6 5 5

He has 19,150 Experience left, may advance Talents 13 Ranks and arrives back at the Guild of Adventures on the 2nd day of Meadow, 813WK.

Consumables

Other

Mountain Dragon's Teeth x 33

Sowing the Teeth.jpg

Each of these teeth weigh an oz. They may be sown on a battlefield, whereupon each will grow into a warrior with the following stats:

PS: 20 MD: 18 AG: 15 MA: 10 EN: 24 FT: 23
WP: 20 PC: 18 PB: 12 TMR: 6 NA: 5
Attack IV SC DM Class Use Rk
Battleaxe 38 105% +6 B class M 5
Kite Shield 37 67% +2 C class M 4

Their Defence is 39 and their Magic Resistance is 40%.
The warriors will fight loyally under the command of whoever sowed them, always succeeding when forced to make a morale check but will last no longer than a minute.
It takes a Pass action to sow the dragon's teeth, and as many as (Military Scientist Rank - 2) may be sown on any given day. The teeth may be sown in one action or one at a time.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Tanuel Formerly Living Calling 500sp each Red x.png px50 Jim Arona 021 076 9376

Draughts

Tincture of Aconite and Passionflower x 7

This aromatic tincture is Rank 10 and weighs 1/4 oz. It must be Prepared before it can be drunk. It changes the perceptions of whoever drinks it so that everything they see is +20 PB for 10 hours. It can be added to wine or other liquor, thus diluting it's effect - adding it to a bottle of wine would reduce the effects to about a quarter of the usual bonus and a quarter of the duration. Thus, a Rank 10 Tincture (+20 to PB) diluted in this way would increase PB by 5 for 2 hours. All fractions are truncated.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Tanuel Formerly Living Beautification 400sp each Red x.png px50 Jim Arona 021 076 9376


Potions

Potion of Spatial Distortion

BrownPotion.jpg

This potion weighs 1 lb although it occupies the same space as a regular potion. It takes a Pulse to Prepare and a Pass Action to imbibe it. Space distorts around the drinker so that if they increase in size, they will appear to remain the same size. This has no effect on reach, mass, enhanced TMR, movement rate, increases or decreases to characteristics as a function of size. However, penalties to Stealth and Def are ignored, and the drinker may, obviously, move in to volumes where height is normally restricted.
The maximum legal target is a humanoid creature 16 ft high, the space around them conforming to a humanoid of size 6.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 812 Abyss Magical Gorgon 12,000sp Red x.png px50 Jim Arona 021 076 9376

Potion of Temporal Distortion

KleinBottle.jpg

This potion weighs ¼ lb. The potion is fragile and is not drunk. Instead, it but must be smashed to take effect, which requires a Free Act and allows their previous Action to be reviewed, re-attempted or changed to another Action.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Abyss Magical Gorgon 18,000sp Red x.png px50 Jim Arona 021 076 9376

Potion of Greater Restoration

Egg.jpg

This potion weighs 8oz, is robust, and does not need to be Prepared if it is attached to a belt or other easily accessible place. This will make it obvious, and the jewel value alone is 12,000sp.
If the imbiber is alive but has taken harm, then it will restore ALL deficit to EN and FT, but permanently reduce their maximum FT by 1. It will not cure EN lost to Specific Grievous Injuries, poison, afflictions or curses. The FT may be bought back in the usual way.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Sparlainth Formerly Living Restoration 16,000sp each Red x.png px50 Jim Arona 021 076 9376

Invested Items

Invested Gems

These gems contain spells which have been invested into them, and share these properties:

They require a Fire Action, not a Trigger Action, and are executed on the user's Unengaged Initiative.
Bonuses and penalties are applied when the invested item is used, not when the item was invested.
MA bonuses or penalties of the user are applied, not the MA bonuses or penalties of the investor.
Enchantment bonuses of the user are applied, not the Enchantment bonuses of the investor.
Only humans can use these invested items.

Obsidian Tears x 2

Shadow Walk
Rank 15
Base Chance: 46%
Range Self
Duration: Immediate
Effects: Teleport from a shadow to known remote shadow within 20 miles.
Value: 8,250sp each
Adventure Season Plane of Origin Aura Nature of Magic Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Shadow Weaving Red x.png px50 Jim Arona 021 076 9376

Resurrection Stone

Resurrection
Rank:N/A
Base Chance:(72 + Target's EN)%
Range:Touch
Duration:Immediate
Effects:Raises the dead as if the user were a Rank 9 Healer. Any roll of 96 or higher, even if this would be a success, attracts a Phantasm from a netherworld which will reduce the user's EN permanently by D10 - 5, minimum 1. This EN may be bought back in the normal way.
Value:55,000sp
Adventure Season Plane of Origin Aura Nature of Magic Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Spirit Binding Red x.png px50 Jim Arona 021 076 9376


Runed Bloodstone - Persuasion

Mass Charming
Rank:15
Base Chance:50%
Range:240 ft
Duration:Conc. max: 50 mins
Effects:The user may target 16 entities, who may Resist, failure indicating that they consider the user to be a good friend.
Value:12,750sp each
Adventure Season Plane of Origin Aura Nature of Magic Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical E&E Red x.png px50 Jim Arona 021 076 9376

Runed Bloodstone - Sacrifice

Sacrifice
Rank:15
Base Chance:50%
Range:Self
Duration:Immeditate
Effects:For the next 32 Pulses the user is charged so that their next successful Melee or Close Strike will cause an opponent to Resist or have their FT reduced to 0 and their EN reduced to -1. The amount of EN and FT reduced can be used to repair a like amount of the user's EN and FT lost to damage.
If the target successfully Resists, they take 15 EN and 15 FT damage, which repairs up to 15 of the user's EN and up to 15 of the user's FT lost to damage.
Value:9,750sp each
Adventure Season Plane of Origin Aura Nature of Magic Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Rune Magic Red x.png px50 Jim Arona 021 076 9376

Cairngorm x 2

Mass Fear
Rank:15
Base Chance:50%
Range:240 ft
Duration:51 Pulses
Effects:All entities within range must Resist vs Wicca Magic or roll on the Fright Table
Value:6,000sp each
Adventure Season Plane of Origin Aura Nature of Magic Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Wiccan Red x.png px50 Jim Arona 021 076 9376

Fire Opal x 2

Fireball
Rank:15
Base Chance:70%
Range:210 ft
Duration:Immediate
Effects:Fireball detonates, inflicting D10 + 16 Fire damage (Resist for half), over a radius of 25 ft. This will expand to fill a volume.
Value:8,250sp each
Adventure Season Plane of Origin Aura Nature of Magic Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Fire Magic Red x.png px50 Jim Arona 021 076 9376

Zircon

Freezing Wind
Rank:20
Base Chance:90%
Range:105 ft
Duration:105 seconds
Effects:Bitingly cold wind fills a 30ft x 30ft x 30 ft cube, inflicting D10 + 10 damage to all who fail to Resist. Every Pulse an entity remains in the volume, they must Resist.
Value:4,500sp each
Adventure Season Plane of Origin Aura Nature of Magic Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Air Magic Red x.png px50 Jim Arona 021 076 9376

Sard x 2

Necrosis
Rank:15
Base Chance:50%
Range:240 ft
Duration:Immediate
Effects:Inflicts D10 + 30 damage to corporeal creatures.
Value:6,750 each
Adventure Season Plane of Origin Aura Nature of Magic Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Necromantic Conjurations Red x.png px50 Jim Arona 021 076 9376

Diamond

Diamond Weapon
Rank:15
Base Chance:70%
Range:20 ft
Duration:16 minutes
Effects:May be applied to an A or B Class weapon. Increases Strike Chance by 20, reduces the Protection value of Armour and Natural Armour by 5
Value:3,750sp each
Adventure Season Plane of Origin Aura Nature of Magic Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Earth Magic Red x.png px50 Jim Arona 021 076 9376

Fulminite x 2

Lightning
Rank:15
Base Chance:75%
Range:60 ft
Duration:Immediate
Effects:All entities or objects in the area of the Lightning Bolt take D10 +10 damage and are Stunned unless they Resist, in which case they take half damage.
Value:3,375sp each
Adventure Season Plane of Origin Aura Nature of Magic Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Air Magic Red x.png px50 Jim Arona 021 076 9376

Star Sapphire x 2

Starfire (Celestial Star College)
Rank:20
Base Chance:110%
Range:330 ft
Duration:Immediate
Effects:This searingly bright ray of Starfire inflicts 5 rollup D10 damage on the first entity or object that it hits. If it inflicts more damage than needed to kill the first entity or object it hits, the remainder is applied to the next entity or object it hits. There spell is only Actively Resistable, Passive Resistance is not allowed, normally.
Adventure Season Plane of Origin Aura Nature of Magic Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Conjurations of the Night & Stars Red x.png px50 Jim Arona 021 076 9376
Value:8,000sp each


Amulets

Greater Amulet of Luck

This tigers eye amulet must be worn ostentatiously in the left ear to be effective.
Once a day, the amulet may be used to reduce the damage of either a single magical attack by 3 or to reduce damage of a single physical attack by 2. This Damage Reduction is applied at the player's discretion, even if their character were to be unconscious.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Wicca 6,000sp each Red x.png px50 Jim Arona 021 076 9376

Weapons

Black Morningstar Flail

BlackFlail.jpg

This morningstar flail is one- or two-handed and weighs 5lbs. It has a Base Strike Chance of 68% and its Damage Modifier is +8. Further, it is a legal target of Binding Fire, and if so Bound, will increase the Strike Chance by the wielder's Rank in this Ritual. Targets of the flail using shields (not mains gauche), reduce their Defence by 20.
If the wielder's Rank in this weapon is 4 or greater and they are using it two-handed, then they may deliver a Multi-Hex Strike across their front hexes at a penalty of 20.

Ranks beyond 5 may be achieved with this particular weapon, according to the following schedule:

Rank
6 7 8 9 10
600 1,000 1,600 2,600 4,200
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 812 Tanuel Magical Celestial 12,500sp Red x.png px50 Jim Arona 021 076 9376

Glass Dagger and Sheath Charm

GlassDagger.jpg

This tiny jewel of a dagger and a sheath weighs 1 oz, and must be attached to a charm bracelet. Such a bracelet must be made from silver that is at least 92.5% pure, and will cost 2,500 sp to make from a Rank 6 Jeweler. The bracelet itself must be worn on the left wrist.
The dagger itself may be drawn from its tiny sheath, whereupon it will assume the usual weight and size of such a weapon (10 oz and 18 cms long). In such a state, it is obviously magical.
If the wielder casts Telekinesis upon the dagger, then the spell need not be Prepared, it may be Cast with no more than a Free Act and the FT cost is 1. Additionally, the duration of the spell is 10 minutes (+10 minutes per Rank). Note that when Cast this way, it is not a Concentration spell.
The effects of casting the spell are to add 5 (+1 per Rank) of Telekinesis to the weapon's Strike Chance while the wielder's effective PS (for the purposes of using this weapon) is increased by the Rank of the spell. There is no chance of weapon breakage unless the wielder's modified PS is 50 or more.
The dagger's Base Strike Chance is 50% and the Damage Modifier is +4.
These enhancements only apply

  • while the dagger is not returned to its sheath
  • while it remains in contact with the wielder

otherwise it will return to it's jewel state.
Once a day, the Sheath is a legal target for the Force Shield spell. While duration remains, the first Strike by any dagger (swords and mains gauche do not count) will automatically miss, which will dissipate the magic.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Binding & Animating Magic 10,000sp each Red x.png px50 Jim Arona 021 076 9376

Sword of Life

Wt: 12lbs
Requires: PS: 14 MD: 14
DM: 2 rollup D10 + 4 Class B(melee) & A(close), 1 rollup D10 + 4 (ranged)
Rated: RMC BC:50
The sword has the following stats :-
MA: 9
WP: 8
Def: 80%
SC: 86%
Demon bane:

against Abysmal demons, this sword reduces the Defense of abysmal demons by 10, and its Damage Modifier increases by 1 rollup D10

Can communicate with the wielder through telepathy
Once owned for 6 months will bond to the owner
Once bonded

increases the owners MR by 10%
can animate and attack on it’s own with 2 attacks per pulse

Maximum range from owner of 10 hexes IV: Owners IV + 2

Does double damage to all Undead, will effect incorpeal undead
Cast the following spells 3 times a day (All spells cast at Rank 10)
  1. Namer: Expel Magic
  2. Earth: Healing
  3. Earth: Armour of Earth
  4. Binder: Petrification (Stone to Flesh only)
  5. Non-College: Remove Curse

Abilities of the sword can only be used by owner and only when in hand.
Ranked as a custom weapon – Cost as per Rapier


Armour

Dragonscale Armour

This set of full scale mail weighs 28 lbs, reduces AG by 2 and penalises Stealth by 10. In rough terrain or near watercourses, Stealth is, instead, increased by 10.
The mail counts as leather armour for the purposes of determining whether a spell rack can be used while wearing it. It provides Protection of 12, EN Armour of 2 and Spell Armour of 12.
While in contact with the ground, the wearer's PS is increased by 3. If immersed in water, the wearer's PC is increased by 2. These effects may stack.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Tanuel Formerly Living Earth, Mind & Water 19,500sp each Red x.png px50 Jim Arona 021 076 9376

Jewellery

Baleful Eye Gem

EyeGem.jpg

This gem is about two centimetres across and encumbers as if it weighed 4 oz.
It acts as a focus for the Evil Eye spell, and if they know it at all, the holder of the eye will cast this version of it.
Once a day, when the spell is in effect, the eye can be made to orbit the holder about 3 times a Pulse. The eye's Defence is twice the Adept's or their Defence + 20, whichever is closest to 100. When the gem does not share the same hex as the Adept, this drops to the Adept's Defence or the Defence - 30, which ever is the closest to 80.
The "glances" may be stored in the gem by casting the Spell Preparation Ritual of the appropriate spell.

Only spells that
  • have a baleful effect
  • target the mind, spirit, soul or personality of an entity
  • do not inflict damage as part of their spell description
  • do not require a gesture or utterance
  • have Experience Multiples of 350 or less

may be stored in the gem. The Charm spell is allowed, regardless of its Experience Multiple.
Spells that target multiple entities are allowed, but the version stored in the gem will target only one entity. Spells that affect Areas/Volumes of Effect or objects are not allowed, and neither are spells that require a touch, gesture or word.
The gem may hold as many as 1 charge per 3 or fraction Ranks, but no more than one spell of each name.

Casting from the gem requires
  • a glance, thus the Adept need only spend a Pass Action or a Free Act at their preference. However, the gem may not be used in this fashion more than once a Pulse.
  • a clear line of sight from the Adept to the target. Targeting by Crystal of Vision (or similar) is not possible. Neither is Wizard's Eye sufficient, unless the gem is co-present with the sensor.
Example
Allowed Disallowed Reason
Charming Mockery Requires utterance
Compel Speech Confusion of Tongues Area of Effect
Enchanted Sleep Bolt of Energy Inflicts damage
Slowness Quickness Not baleful
Hallucination Flash of Light Targets the Adept
Hypnotism* Control Person/Animal Requires concentration
Mental Attack Mass Fear Area of Effect, exceeds Exp. Mult.
Lesser Enchantment** Damnum Magnatum Exceeds Exp. Mult.
Fear Torment Inflicts damage, requires gesture
Rune Curse*** Trapping Spirits Requires drawing
Damnum Minatum Levitation Targets the body
Harming Entity
Creating Plague

* Concentration spells are not allowed, however when cast as a "glance", Hypnotism can be used to plant 1 post-hypnotic suggestion. Sustained hypnotic effects are not possible.
** Used only to curse.
*** Only if the Curse Rune is inscribed on the Adept's Runewand.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Nualis Formerly living Eye of Discord 9,000 sp Red x.png px50 Jim Arona 021 076 9376

Miscellaneous

Monocle of Hypnotism

This monocle and ribbon weighs an ounce. When it is worn in the left eye, the wearer may target Hypnotism by means of the Telepathy spell.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Nualis Magical Eye 11,000 sp Red x.png px50 Jim Arona 021 076 9376

Demonskin Gloves

These black hand coverings weigh 1/2 lb. The wearer's hands always Resist if they come into contact with a Dark Sphere or the volume of effect of Disintegration or Annihilation magic. This may be of scant comfort if every other part of the wearer is destroyed, of course.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Abyss Long lived sentient Chaos 15,000 sp Green-tick.gif/Red x.png px50 Jim Arona 021 076 9376

Demonskin Shoes

These black shoes weigh 2 lb. The wearer's feet always Resist if they come into contact with a Dark Sphere or the volume of effect of Disintegration or Annihilation magic. This may be of scant comfort if every other part of the wearer is destroyed, of course.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Abyss Living Chaos 24,250 sp Green-tick.gif/Red x.png px50 Jim Arona 021 076 9376

Elemental Coins

These coins may be spent once a day in the place of FT on a one for one basis. For example, a Flame coin can be spent to as if it were a FT point to Cast or help Cast magic of the Fire College, or magic that suggest fire, flames, burning or conflagration. It may not be spent on Blackfire, or similar magic which does not have anything to do with the element of Fire.

Stone Coins: 2
Wind Coins: 2
Wave Coins: 2

Great Gems

Great Ruby

Ruby Pommel Stone
This stone must be set into the pommel of a sword to be effective. It will not be effective in any other kind of weapons. Daggers and Mains Gauche do not count, either.
If this is done, the wielder of that weapon is entitled to an extra Attack at half their Engaged Initiative value.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Alchemy Quest Red x.png px50 Jim Arona 021 076 9376

Great Sapphire

This amulet is a focus for the Talent Enhanced Vision.
While this amulet is worn, the wearer has the Talent at Rank 0, and may advance it in the normal way.
If the amulet is lost or destroyed, the Ranks paid for are not lost, but the Talent may not be advanced any further.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Tanuel Magical Alchemy Quest Red x.png px50 Jim Arona 021 076 9376

Codpiece of Dexterity

This codpiece weighs 9oz, and allows the wearer to apply their MD to any Action requiring the use of their organ of generation, if they are human and of size 6. The wearer may cut a striking figure and increase their PB by 3 (to Racial maximum) with respect to the opposite gender, depending on how they stand. It allows them to avoid Specific Grievous Injuries to the groin, upper thigh or pelvis (08, 19-20 & 98-100) if the wearer Breaks 100 + 2 x MD.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Eternity Formerly living Gorgon 11,000 sp Red x.png px50 Jim Arona 021 076 9376

Codpiece of Virility

This codpiece weighs 9oz, halves the Rank of any Infertility within a hex of the wearer. They may cut a striking figure and increase their PB by 3 (to Racial maximum) with respect to the opposite gender, depending on how they stand. Their sexual performance and virility is doubled in the evening when it is worn for at least half of the hours of daylight.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Eternity Formerly living Gorgon 7,000 sp Red x.png px50 Jim Arona 021 076 9376

Bronze and Gold Spinal Serpent

This articulated bronze and gold implement looks like a metallic millipede. It must be attached to the spine at the sacroiliac by a Rank 8 or greater Healer. It will reject its host within a week, which will cause excruciating pain and may lead to paralysis unless 2 points of EN are sacrificed, which may be bought back in the normal way.
On the next occasion that the host dies, the implement will discharge the point of EN. If the host Breaks 100 + 3 x EN, they are alive with 1 EN and no FT. Healing Potions and Restoratives may repair this.
When the 2nd point of EN is used, the implement will dissolve into the hosts bloodstream and be excreted over the next couple of days.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Brief Candles Summer 813 Sparlainth Magical Serpent 21,000 sp Red x.png px50 Jim Arona 021 076 9376

Allies

Chao Bongo

Chao is a monkey with a natural sense of rhythm, a small drum and a leather satchel.

Chao.jpg
Description
He is 6 inches tall, weighs 4lbs. His diet is generally vegetarian, although he will eat small insects and rodents from time to time.
Comments
Chao is a relaxed and somewhat sleepy monkey whose interests extend to drumming, dancing and doing drugs. In most cases he is entirely biddable except when his stash is threatened whereupon he becomes a force to be reckoned with. He may become disaffected if he is not provided with mind-altering substances at regular intervals.
He is a Rank 3 Troubadour who knows dance, simulate wide range of emotions, play drums, execute acrobatics.
While pretty relaxed and generally uninquisitive, Chao will exhibit substantial curiosity whenever a Herbalist is encountered.
Abilities
Chao has two tails, one of which is unseeable to anyone who does not know Telekinesis. The telekinetic tail has a range of 2 hexes and an effective PS of 4. It may be used as a Garotte.
He is a familiar and acts as a Spell Matrix, which means Grendel may rack 1 Incantation in him.
He speaks and understands all languages that Grendel knows, less 1 Rank.
He may not be targeted by any magic (including magic that affects a volume) while he shares the same hex as Grendel.
Grendel may take a Pass Action and see through Chao's eyes up to a range of 10 hexes.
Chao may take a Pass Action and Trigger True Seeing at Rank 10, which will cost 2 FT under normal Mana conditions.
Once a day for 24 Pulses Chao may double in size, increasing his PS to 16. While this size, he ignores the first 10 points of damage per Pulse, calculated after all other defenses and the Damage Modifier of his bite increases to D10 + 1.
Movement Rates
Running: 250; Climbing: 350
PS: 8 MD: 26 AG: 28 MA: 7 EN: 8 FT: 15
WP: 12 PC: 23 PB: 15 TMR: 5/7 NA: Fur absorbs 1 DP
Weapons
Bite: BC 88%, [D – 5], Close, Rank 0, Max Rank 10.
Garotte: BC 78%, [D + 4], Close, Rank 0, Max Rank 3.

No more than 10% of Grendel's Experience can be spent on Chao.

Adventure Season Plane of Origin Aura GM
Brief Candles Summer 813 Tanuel Short living sentient px50 Jim Arona 021 076 9376

Lore

The Formula of the Sublimation of Water into Fire

Rank 8 Alchemy
This requires mercury, sulphur and salts of pyrite dissolved in wine in sufficient quantity to cost the Alchemist 3,000 sp, 1 Fire and 1 Water. It must be begun on a Tuesday by the hour of the Waterbearer and be completed no earlier than the hour of the Hunter on the next Thursday.

When drunk, the imbiber's body is transformed into an explosive ball of fire inflicting 4 roll up D10 damage on everything in the same hex, minus 10 for every 5 feet distant. The imbiber will find themselves transformed into smoke covering the volume of a megahex. Treat them as if Gaseous Form has been cast on them at the creator's Rank in Alchemy. They will smell strongly of burning wherever they drift.
The formula is teachable, but whoever teaches it must expend 12,750 Experience for each Alchemist taught.

The Formula of Spatial Distortion

Rank 10 Alchemy
This requires enough hydrargyrum (an alchemically activated form of quicksilver) to coat 3 silver pennies (900 sp), the hoof of a minotaur/Dark Maned Aryan or claw of a harpy/stymphalean bird (varies but must weigh at least 1 lb), an urn of finest asses milk (costing 500 sp) and a fine blue jacinth (costing 3,000 sp).
The process must be begun on a Wednesday, and on the first day, the jacinth must be crushed to a fine powder and mixed with the asses milk and corrupted with the dung of a drake. This must be left to fester for at least a week but does not require supervision. Thursday week, the solid matter must be decanted, and a slimy blue liquor drawn forth. A cup of vinegar (costing 1 groat) must be poured into this, which if strong enough (Break 100 + WP + 3 x Alchemy or the process fails at this point), will cause it to curdle and separate into a clear fluid and a ropy blue cream which is corrosive to the touch (Alchemical accident test, but at a penalty of 40, inflicts burns to the hands which will reduce MD by 3 and causes damage to the breathing passages which will reduce EN by 3. This can be cured by a Rank 6+ Healer). The clear fluid must be discarded.
The cream must be reduced by careful heating until it forms a heavy gel, which should be mixed with the hydrargyrum, then painted on the bronze hoof or claw by midnight, and it will succumb to the corrosion leaving a faintly glowing verdigris. This should be mixed with 1 bottle of spirit of fine wine (costing no less than 50 sp) at noon, which will diminish by midnight to a cup, which may be poured into a phial.

Abilities

Extra Life

Provided the character has a House of Life, then they may Resurrect there as normal but at no extra cost.

Adventure Season Nature of Magic Value GM
Brief Candles Summer 813 Soul Quest px50 Jim Arona 021 076 9376

Tongue of the Rough Beast

As a result of surviving drinking the blood of a recently slain green and grey dragon, this entity can speak with mundane animals whose natural environment is rough (mountains or hills). More importantly, they can understand these animals when they respond.
Generally speaking, this means that they can talk to hawks, eagles, ravens, lapwings, bears, wolves, snow leopards, goats, sheep and mountain foxes.

Adventure Season Plane of Origin Nature of Magic Value GM
Brief Candles Summer 813 Tanuel Mountain dragon Quest px50 Jim Arona 021 076 9376

Grendel's Alchemical Resistance

As a result of his exposure to strange materials in his Alchemical adventures, Grendel has an enhanced Resistance to poison, toxins and venoms. Any damage of this kind is halved, and may be further modified by other abilities. In addition, Herbalist or Alchemist poisons are reduced in effectiveness by 2 Ranks.
He knows this Talent:
Talent of Poison Resistance
Exp. Mult.: 200
Effects: Grendel gains a bonus to Resist poison, toxins and venoms when he is exposed to them equal to the Rank of this Talent. The Talent also reduces the effective damage of any poison, toxin or venom he is exposed to by 1 per 4 Ranks. At Rank 20, the Rank of Alchemical or Herbal poisons are reduced by 1.

Adventure Season Nature of Magic Value GM
Brief Candles Summer 813 Alchemy Quest px50 Jim Arona 021 076 9376

Phantasm - Enhanced Damage

Name: Enhanced Damage
Spell: Disruption
Effects: This incantation of Phantasm changes the Damage equation so that a D10 (+ 1D10 for every Rank that ends in 0, i.e. Rank 0, Rank 10 and Rank 20). At Rank 20, the damage is 4D10 + 20. All dice are considered roll up dice.
Cost: 1000 Experience.
Constraints: Unracks the spell, reduces FT value by 2.

Adventure Season Value GM
Brief Candles Summer 813 Quest px50 Jim Arona 021 076 9376