Aquatic Others (Additional)

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Afanc

Natural Habitat
Lakes
Frequency
Very Rare Number: 1-2 (1)
Description
An afanc is a giant toothed worm, 60 feet in length and 6 feet in diameter.
Talents, Skills, and Magic
Afanc have no talents, skills or magic.
Movement Rates
Crawling: 150
PS: 85-95 MD: 7-11 AG: 7-11 MA: None EN: 25-30 FT: 83-87
WP: 5-8 PC: 7-9 PB: 4-6 TMR: 3 NA: Skin absorbs 8 DP
Weapons
The afanc bites in Melee Combat (BC: 40%, D10+12 damage).

Aspidochelone

Natural Habitat
Ocean
Frequency
Very Rare
Number
1
Description
The aspidochelone is a gigantic creature that resembles a cross between a whale and a turtle. It is a 14 hex monster.
Talents, Skills, and Magic
Aspidochelones have no talents, skills or magic.
Movement Rates
Crawling: 250
PS: 200-300 MD: None AG: 7-11 MA: None EN: 100-200 FT: 300-400
WP: 5-8 PC: 7-9 PB: 6-7 TMR: 5 NA: Shell absorbs 10 DP
Weapons
The aspidochelone can swallow most creatures whole (BC: 50%).
Comments
If seen floating on the surface of the ocean an aspidochelone appears to be a small island. Its back may have many types of seaweed and even small trees. People may land and move around on this "island" and the creature will do nothing. If a fire is lit however the creature will submerge, wrecking any nearby boats and drowning any people who were on its back.

Bengil Crab

Natural Habitat
Beaches, Shoals
Frequency
Uncommon
Number
1-10 (5)
Description
A bengil crab is a giant crab.
Talents, Skills, and Magic
Bengil crabs have no talents, skills or magic.
Movement Rates
Crawling: 250
PS: 12-22 MD: 3-9 AG: 5-10 MA: None EN: 5-8 FT: 6-9
WP: 5-6 PC: 7-11 PB: 2-6 TMR: 5 NA: Shell absorbs 2 DP
Weapons
The bengil crab can attack in Melee or Close Combat with its two claws (BC: 35%, D+1 damage).

Bunyip

Natural Habitat
Lakes
Frequency
Rare
Number
1 2 (1)
Description
The bunyip is a large animal, nearly four times the size of the largest dog, covered with long grey hair, and vaguely canine in form.
Talents, Skills and Magic
Bunyips have no talents, skills or magic.
Movement Rates
Running: 225; Swimming: 300
PS: 35-40 MD: 9-13 AG: 14-18 MA: None EN: 25-30 FT: 32-40
WP: 7-10 PC: 15-18 PB: 6-9 TMR: 4/6 NA: Fur absorbs 4 DP
Weapons
A bunyip can kick (BC: 45%, D+4 damage), bite (BC: 40%, D+5 damage) and impale their victims on their tusks (BC: 50%, D damage and victim must roll 3 x WP or less or be paralysed for 1 hour).
Comments
Bunyips attack victims to take them prisoner for life, not to kill them.

Capricorn

Natural Habitat
Ocean
Frequency
Rare
Number
1 2 (1)
Description
A Capricorn is a creature half-goat, half-fish. They can weigh anywhere between 50-400 pounds.

Talents, Skills and Magic: Capricorns have no talents, skills or magic.

Movement Rates
Swimming: 450
PS: 12-16 MD: 11-15 AG: 11-15 MA: None EN: 6-9 FT: 11-15
WP: 7-10 PC: 15-18 PB: 7-8 TMR: 9 NA: Fur absorbs 3 DP
Weapons
A Capricorn can butt (BC: 25%, D+2 damage) in Close Combat. If the attack is delivered at the end of a charge the Capricorn gains +5% to BC and +1 to damage.

Hide

Natural Habitat
Ocean
Frequency
Rare
Number
1-4 (2)
Description
Hides are sandy-coloured creatures that resemble octopi. Except for a head that looks like a small lump in the hides middle they are completely flat.
Talents, Skills, and Magic
Hides are immune to all known poison.
Movement Rates
Swimming: 300
PS: 14-18 MD: 8-12 AG: 8-12 MA: None EN: 65-85 FT: 70-80
WP: 17-21 PC: 13-16 PB: 4-6 TMR: 6 NA: Hide absorbs 5 DP
Weapons
In any given Pulse a hide can attack with all 8 of its tentacles, though only 3 can be used against any one character (BC: 60%, no damage but the character is restrained). In the next Pulse it will raise the character to its mouth and bite (BC: 35%, D+14 damage).
Comments
For every 15 points of damage inflicted on a hide one of its tentacles has been severed.

Hippocampus

Natural Habitat
Ocean
Frequency
Rare
Number
1-8 (4)
Description
The lower half of a hippocampus is that of a fish while the upper half is that of a horse.
Talents, Skills, and Magic
Hippocampus' have no talents, skills or magic. They are not tool users.
Movement Rates
Swimming: 600
PS: 37-48 MD: None AG: 15-18 MA: None EN: 21-26 FT: 38-46
WP: 9-11 PC: 14-17 PB: 7-10 TMR: 12 NA: Scales absorb 5 DP
Weapons
Kick (BC: 45%, D+4 damage)
Bite (BC: 25%, D damage)
Comments
Hippocampus' are often found in the company of tritons and merfolk.

Lucsa

Natural Habitat
Marsh, Ocean
Frequency
Rare
Number
1-6 (2)
Description
The lucsa resembles an octopus but its 6 tentacles end in hands, not suckers. The body is bony, unlike that of an octopus, and it has teeth rather than a beak.
Talents, Skills, and Magic
Lucsa have no talents, skills or magic.
Movement Rates
Swimming: 200
PS: 150-200 MD: 16-18 AG: 13-15 MA: None EN: 48-63 FT: 64-80
WP: 6-8 PC: 17-19 PB: 4-6 TMR: 4 NA: Skin absorbs 4 DP
Weapons
A lucsa may attack with all of its 6 tentacles (BC: 75%, D+1 damage) in Melee or Close or its bite (BC: 25%, D+13 damage) in Close.

Scolopendra

Natural Habitat
Ocean
Frequency
Common
Number
1-2 (1)
Description
A scolopendra is a large marine millipede, around 2 feet long, and weighs about one pound.
Talents, Skills, and Magic
Scolopendras have no talents, skills or magic.
Movement Rates
Swimming: 100; Crawling: 100
PS: 1 MD: None AG: 20-25 MA: None EN: 1 FT: None
WP: 3-5 PC: 10-12 PB: 2-4 TMR: 2/2 NA: None
Weapons
A scolopendra can only attack in Close Combat with its bite (BC: 25%). If the bite is successful roll D10. If the number is greater than the character's armour protection rating the character takes 4 DP/Pulse for D5 Pulses.
Comments
Scolopendras are irresistibly drawn to ships to raid the food on board. Any food so raided becomes inedible to any other creature.

Water Leaper

Natural Habitat
Marsh, Ocean
Frequency
Rare
Number
1 7 (2)
Description
A water leaper looks like a toad flying-fish hybrid, with fangs and a tail.
Talents, Skills, and Magic
A water leaper can glide up to 45 feet out of the water.
Movement Rates
Swimming: 400; Gliding: 450
PS: 45-50 MD: None AG: 12-16 MA: None EN: 25-30 FT: 40-50
WP: 8-10 PC: 9-11 PB: 6-8 TMR: 8/9 NA: Skin absorbs 7 DP
Weapons
Water leapers attack with a bite (BC: 45%, D+8 damage) in Close Combat.

Wavepack

Natural Habitat
Ocean
Frequency
Uncommon
Number
50-1000 (500)
Description
Each individual member of a wavepack is a gas-filled float with 8-12 long, thin tentacles attached. They appear in immense numbers floating along with their tentacles hooked together, uniting the whole into a single mass. They rarely grow a float larger than 3 feet in diameter. The colour is a bright red which glows in the dark.
Talents, Skills, and Magic
A wavepack has no talents, skills or magic.
Movement Rates
Drift at wind speed.
PS: 6-8 MD: 14-16 AG: 4-5 MA: None EN: 5-6 FT: 10-11
WP: 17-19 PC: 3-4 PB: 5-7 TMR: V NA: Hide absorbs 2 DP
Weapons
The wavepack attacks with its tentacles (BC: 20%, D+1 damage), wrapping them around the target and giving electric shocks. It can shock up to 5 times each pulse with a pair of tentacles.
Comments
Wavepacks are normally found only in deep water. They have no eyes and hunt by sensing sound and water vibrations. If a party in a boat remain perfectly still the wavepack will be unable to sense them. Note that each wavepack member occupies 1 hex and can attack as if any of the surrounding 6 hexes are its front.