- Natural Habitat
- Lakes
- Frequency
- Very Rare Number: 1-2 (1)
- Description
- An afanc is a giant toothed worm, 60 feet in length and 6 feet in diameter.
- Talents, Skills, and Magic
- Afanc have no talents, skills or magic.
- Movement Rates
- Crawling: 150
PS:
|
85-95
|
MD:
|
7-11
|
AG:
|
7-11
|
MA:
|
None
|
EN:
|
25-30
|
FT:
|
83-87
|
WP:
|
5-8
|
PC:
|
7-9
|
PB:
|
4-6
|
TMR:
|
3
|
NA:
|
Skin absorbs 8 DP
|
- Weapons
- The afanc bites in Melee Combat (BC: 40%, D10+12 damage).
- Natural Habitat
- Ocean
- Frequency
- Very Rare
- Number
- 1
- Description
- The aspidochelone is a gigantic creature that resembles a cross between a whale and a turtle. It is a 14 hex monster.
- Talents, Skills, and Magic
- Aspidochelones have no talents, skills or magic.
- Movement Rates
- Crawling: 250
PS:
|
200-300
|
MD:
|
None
|
AG:
|
7-11
|
MA:
|
None
|
EN:
|
100-200
|
FT:
|
300-400
|
WP:
|
5-8
|
PC:
|
7-9
|
PB:
|
6-7
|
TMR:
|
5
|
NA:
|
Shell absorbs 10Â DP
|
- Weapons
- The aspidochelone can swallow most creatures whole (BC: 50%).
- Comments
- If seen floating on the surface of the ocean an aspidochelone appears to be a small island. Its back may have many types of seaweed and even small trees. People may land and move around on this "island" and the creature will do nothing. If a fire is lit however the creature will submerge, wrecking any nearby boats and drowning any people who were on its back.
- Natural Habitat
- Beaches, Shoals
- Frequency
- Uncommon
- Number
- 1-10 (5)
- Description
- A bengil crab is a giant crab.
- Talents, Skills, and Magic
- Bengil crabs have no talents, skills or magic.
- Movement Rates
- Crawling: 250
PS:
|
12-22
|
MD:
|
3-9
|
AG:
|
5-10
|
MA:
|
None
|
EN:
|
5-8
|
FT:
|
6-9
|
WP:
|
5-6
|
PC:
|
7-11
|
PB:
|
2-6
|
TMR:
|
5
|
NA:
|
Shell absorbs 2Â DP
|
- Weapons
- The bengil crab can attack in Melee or Close Combat with its two claws (BC: 35%, D+1 damage).
- Natural Habitat
- Lakes
- Frequency
- Rare
- Number
- 1 2 (1)
- Description
- The bunyip is a large animal, nearly four times the size of the largest dog, covered with long grey hair, and vaguely canine in form.
- Talents, Skills and Magic
- Bunyips have no talents, skills or magic.
- Movement Rates
- Running: 225; Swimming: 300
PS:
|
35-40
|
MD:
|
9-13
|
AG:
|
14-18
|
MA:
|
None
|
EN:
|
25-30
|
FT:
|
32-40
|
WP:
|
7-10
|
PC:
|
15-18
|
PB:
|
6-9
|
TMR:
|
4/6
|
NA:
|
Fur absorbs 4 DP
|
- Weapons
- A bunyip can kick (BC: 45%, D+4 damage), bite (BC: 40%, D+5 damage) and impale their victims on their tusks (BC: 50%, D damage and victim must roll 3 x WP or less or be paralysed for 1 hour).
- Comments
- Bunyips attack victims to take them prisoner for life, not to kill them.
- Natural Habitat
- Ocean
- Frequency
- Rare
- Number
- 1 2 (1)
- Description
- A Capricorn is a creature half-goat, half-fish. They can weigh anywhere between 50-400 pounds.
Talents, Skills and Magic: Capricorns have no talents, skills or magic.
- Movement Rates
- Swimming: 450
PS:
|
12-16
|
MD:
|
11-15
|
AG:
|
11-15
|
MA:
|
None
|
EN:
|
6-9
|
FT:
|
11-15
|
WP:
|
7-10
|
PC:
|
15-18
|
PB:
|
7-8
|
TMR:
|
9
|
NA:
|
Fur absorbs 3 DP
|
- Weapons
- A Capricorn can butt (BC: 25%, D+2 damage) in Close Combat. If the attack is delivered at the end of a charge the Capricorn gains +5% to BC and +1 to damage.
- Natural Habitat
- Ocean
- Frequency
- Rare
- Number
- 1-4 (2)
- Description
- Hides are sandy-coloured creatures that resemble octopi. Except for a head that looks like a small lump in the hides middle they are completely flat.
- Talents, Skills, and Magic
- Hides are immune to all known poison.
- Movement Rates
- Swimming: 300
PS:
|
14-18
|
MD:
|
8-12
|
AG:
|
8-12
|
MA:
|
None
|
EN:
|
65-85
|
FT:
|
70-80
|
WP:
|
17-21
|
PC:
|
13-16
|
PB:
|
4-6
|
TMR:
|
6
|
NA:
|
Hide absorbs 5Â DP
|
- Weapons
- In any given Pulse a hide can attack with all 8 of its tentacles, though only 3 can be used against any one character (BC: 60%, no damage but the character is restrained). In the next Pulse it will raise the character to its mouth and bite (BC: 35%, D+14 damage).
- Comments
- For every 15 points of damage inflicted on a hide one of its tentacles has been severed.
- Natural Habitat
- Ocean
- Frequency
- Rare
- Number
- 1-8 (4)
- Description
- The lower half of a hippocampus is that of a fish while the upper half is that of a horse.
- Talents, Skills, and Magic
- Hippocampus' have no talents, skills or magic. They are not tool users.
- Movement Rates
- Swimming: 600
PS:
|
37-48
|
MD:
|
None
|
AG:
|
15-18
|
MA:
|
None
|
EN:
|
21-26
|
FT:
|
38-46
|
WP:
|
9-11
|
PC:
|
14-17
|
PB:
|
7-10
|
TMR:
|
12
|
NA:
|
Scales absorb 5 DP
|
- Weapons
- Kick (BC: 45%, D+4 damage)
- Bite (BC: 25%, D damage)
- Comments
- Hippocampus' are often found in the company of tritons and merfolk.
- Natural Habitat
- Marsh, Ocean
- Frequency
- Rare
- Number
- 1-6 (2)
- Description
- The lucsa resembles an octopus but its 6 tentacles end in hands, not suckers. The body is bony, unlike that of an octopus, and it has teeth rather than a beak.
- Talents, Skills, and Magic
- Lucsa have no talents, skills or magic.
- Movement Rates
- Swimming: 200
PS:
|
150-200
|
MD:
|
16-18
|
AG:
|
13-15
|
MA:
|
None
|
EN:
|
48-63
|
FT:
|
64-80
|
WP:
|
6-8
|
PC:
|
17-19
|
PB:
|
4-6
|
TMR:
|
4
|
NA:
|
Skin absorbs 4Â DP
|
- Weapons
- A lucsa may attack with all of its 6 tentacles (BC: 75%, D+1 damage) in Melee or Close or its bite (BC: 25%, D+13 damage) in Close.
- Natural Habitat
- Ocean
- Frequency
- Common
- Number
- 1-2 (1)
- Description
- A scolopendra is a large marine millipede, around 2 feet long, and weighs about one pound.
- Talents, Skills, and Magic
- Scolopendras have no talents, skills or magic.
- Movement Rates
- Swimming: 100; Crawling: 100
PS:
|
1
|
MD:
|
None
|
AG:
|
20-25
|
MA:
|
None
|
EN:
|
1
|
FT:
|
None
|
WP:
|
3-5
|
PC:
|
10-12
|
PB:
|
2-4
|
TMR:
|
2/2
|
NA:
|
None
|
- Weapons
- A scolopendra can only attack in Close Combat with its bite (BC: 25%). If the bite is successful roll D10. If the number is greater than the character's armour protection rating the character takes 4 DP/Pulse for D5 Pulses.
- Comments
- Scolopendras are irresistibly drawn to ships to raid the food on board. Any food so raided becomes inedible to any other creature.
- Natural Habitat
- Marsh, Ocean
- Frequency
- Rare
- Number
- 1 7 (2)
- Description
- A water leaper looks like a toad flying-fish hybrid, with fangs and a tail.
- Talents, Skills, and Magic
- A water leaper can glide up to 45 feet out of the water.
- Movement Rates
- Swimming: 400; Gliding: 450
PS:
|
45-50
|
MD:
|
None
|
AG:
|
12-16
|
MA:
|
None
|
EN:
|
25-30
|
FT:
|
40-50
|
WP:
|
8-10
|
PC:
|
9-11
|
PB:
|
6-8
|
TMR:
|
8/9
|
NA:
|
Skin absorbs 7 DP
|
- Weapons
- Water leapers attack with a bite (BC: 45%, D+8 damage) in Close Combat.
- Natural Habitat
- Ocean
- Frequency
- Uncommon
- Number
- 50-1000 (500)
- Description
- Each individual member of a wavepack is a gas-filled float with 8-12 long, thin tentacles attached. They appear in immense numbers floating along with their tentacles hooked together, uniting the whole into a single mass. They rarely grow a float larger than 3 feet in diameter. The colour is a bright red which glows in the dark.
- Talents, Skills, and Magic
- A wavepack has no talents, skills or magic.
- Movement Rates
- Drift at wind speed.
PS:
|
6-8
|
MD:
|
14-16
|
AG:
|
4-5
|
MA:
|
None
|
EN:
|
5-6
|
FT:
|
10-11
|
WP:
|
17-19
|
PC:
|
3-4
|
PB:
|
5-7
|
TMR:
|
V
|
NA:
|
Hide absorbs 2Â DP
|
- Weapons
- The wavepack attacks with its tentacles (BC: 20%, D+1 damage), wrapping them around the target and giving electric shocks. It can shock up to 5 times each pulse with a pair of tentacles.
- Comments
- Wavepacks are normally found only in deep water. They have no eyes and hunt by sensing sound and water vibrations. If a party in a boat remain perfectly still the wavepack will be unable to sense them. Note that each wavepack member occupies 1 hex and can attack as if any of the surrounding 6 hexes are its front.