https://dq-nz.org/dqwiki/api.php?action=feedcontributions&user=Mebh&feedformat=atomDQWiki - User contributions [en-gb]2024-03-29T07:15:38ZUser contributionsMediaWiki 1.41.0https://dq-nz.org/dqwiki/index.php?title=Thin_Ice&diff=85719Thin Ice2019-10-08T06:55:52Z<p>Mebh: /* Mil Sci */</p>
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<div><div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div><br />
[[Category:Chris|User:ChrisC]] [[Category:Diril Highlands]]<br><br />
<br />
[[Category:Scribe Notes]]<br><br />
[[Scribe_Notes#Spring_819_WK|Scribe Notes]]<br><br />
== Summary ==<br />
'''Adventure''': Thin Ice<br><br />
'''GM''': [[User:Chris|Chris]]<br><br />
'''Season''': [[Spring]] 819 wk<br><br />
'''Night''': Tuesday<br><br />
'''Location''': Chez Ellis<br><br />
'''Level''': [[Experience#Quest_Level | Medium]]<br><br />
; Party<br />
*[[Haedric]] - An Ice Mage - played by Stephen (Scribe) '''02'''<br />
*[[Raseri]] - A Celestial - played by Ciaran '''20'''<br />
*[[Aloysious]] - An Air Mage - played by Nick '''19'''<br />
*[[Everan]] - A White Necromancer? - played by Dean (Mil Sci, PL) '''14'''<br />
*[[Lyric]] - An E&E - played by Michelle '''99'''<br />
*[[Mayhem]] - A Celestial - played by Jim '''98'''<br />
*[[Heddi]] - A female Giant - played by Julia '''68'''<br />
<br />
; Employer<br />
: Davos, The Baron of [[Bryshande]]. <br />
; Mission<br />
: Hired to do a stop the endless winter which is still in the far north and has been for 18 months now, which has caused a number of people to flee south to warmer climates and the law level in the area is degrading as well as the larger than normal number of animal attacks. <br/><br />
; Pay<br />
: 10k each plus bonuses<br />
<br />
== Notes ==<br />
This is a follow on adventure from [[Trouble in the Spine]]<br />
<br />
== Scribe Notes ==<br />
=== Pack a Keg for Elfheim ===<br />
; Duesday 1 Thaw - Guild Meeting<br />
Young Michael and I have come to the guild to get a crew to deal to the Ice.<br />
So, we look for a top shelf hero to slay an ancient Evil Ice Queen and we get a librarian who gets a disturbing gleam when talking about pain and death but it turns out to be not too bad a thing as he then goes off to research for us while we research the local brew and some other essential preparations.<br />
<br />
Putting together some details from the Baron, some Astrology and other research:<br />
* The Keep in the pass that we liberated has been lost again and is now encased in a huge block of ice.<br />
* Things are getting real shitty. Everyone that can afford to head south is doing so. Wolf packs, raids, looting.<br />
* The Snow Goblins now have a nasty habit of getting up after you kill them - could be Necros or their new Death Prince.<br />
* A mid-spring wedding is due between Ice Princess Hnuss (Lady Volkfangr) and Prince of Death Eury Nomus, aka Lord of the Flies (Death Flies).<br />
* The Ice Queen is Froja (the darkness of Freya) - Goddess of Ice, Love, War and Death. She was imprisoned in stasis her 13 guardians (psycho-killer Elves) became gems.<br />
* Princess Casca (?) is due an untimely death (Astrologers!) 2 days after the above wedding - this would be very bad.<br />
* A mage made a portal south from Bryshande that stayed open when it should have closed. A volunteer who stepped in fell back out after being frozen solid in ''Frostfell''.<br />
* We should look for a red door surrounded by gold - it has something we need.<br />
* Several adventuring mercenary groups (TAC, Sanctuary, Freetown, ex-Argon's Watch, Adjepbar) have arrived looking for work or other opportunities.<br />
<br />
We should ensure Casca doesn't die, disrupt the wedding and generally save the day.<br />
<br />
; W'nsday<br />
The old boy is still reading so we travel via my cousin's pub to get some enchantments and astrology and potions and beer.<br />
; Th'rsday - Heading North-ish<br />
We ask get an invite to visit the Elf library from a Princess' Ambassadors' Aides' friend or some such - Elves!<br />
Asking for directions to Elfheim gets us sent to the parsnip closet, through a magic portal (they're bloody everywhere) to this track through a misty swamp and the track almost vanishes and then we find it and there's things in the swamp and not good things tho' we ne'er see 'em and it feels like a lot more than a couple of hours afore we're ooot.<br />
<br />
Berglelfin or maybe Elfinberg - they seem a bit confused on the matter - is all right, it's not a swamp but there's a lot of Elves and they're not frivolous or wastrels, a bunch a hard buggers that've seen action so when they say they're Elves it's best not to question it.<br />
If we'd had an Elf of our own to ask them they look like the Ice Queen kickin' type but being a Dwarf and an Ice Mage I thought I shouldna bring it up.<br />
<br />
They have these big flying ships that look built for action but we get a ponderous luxury barge that's built for the frivolous wastrels it's not half fast tho and we get through the pass in a couple of hours without ever hurryin or hitting the mountains.<br />
<br />
Then we get off in a wintergarden that's not at all wintery - Elves! And there's Elves who don't understand perfectly good Elven when it's spoken at a decent altitude but the long shanks convince them I'm not invading and they let us through. The tall buggers can take their time but I have to be gone within 3 days - Elves!<br />
<br />
We wave our invite around and get put on a flying barge that'll take us to the library through there look to be perfectly good canal barges we could have used but the buccaneer is happy and keeps asking where he can get a flying boat.<br />
<br />
Directions seem a bit messed up, trees everywhere, it gets dark before we land outside the library that doesn't really look like a library should. Lots of trees and light and open buildings and breezy courtyards - Elves!<br />
<br />
<br />
==== Web Reports #1 ====<br />
<br />
Keliserae<br><br />
Mistress of the Western Web,<br><br />
Station Head: Brastor, sentient humanoid section.<br><br />
Greetings Lady,<br><br />
Our infiltration of the Western Kingdom proceeds apace. As I have mentioned to my handler, the much admired and deeply missed 4<sup>th</sup> poisoner, Atropos Nightsinger, as a consequence of committing myself to the contracts of the Adventurer's Guild, I have acquired some little training in their arcane arts. Even as I pen this missive, my capabilities increase and my power waxes with the passing of each season to the greater glory of the Saenath nation, may the abdomen of the Great Mother swell.<br><br />
My host has taken a contract north of where I lair, a place called Bryshande, which is run by a local lord whose rank is "baron". I refer you to my previous communication (a miserable and poorly-written message, I cover myself in humility to bring it to your most penetrant attention, knowing that you will immediately deduce that he owes fealty to another of higher rank). As it happens, on a previous contract, my host had managed to establish certain paths of a mystic nature such that he could readily travel there. I opined that, aside from ease of travel there and back again, further inroads into the local infrastructure might be possible.<br><br />
The messenger sent by the baron is a squire by the name of Michael. As I have mentioned in my previous scrivenings, the Ice Queen is active, and in the area, winter has continued unabated, hindering trade and traffic, quite aside from making it difficult to live there. Indeed, a fort we had taken from frost giants, snow goblins and winter wolves, has fallen back into the hands of the Ice Queens forces and, it seems that some three hundreds of humanoids have died.<br><br />
And, upon mention of death, Lady, I wonder if you have given thought to the recently vacated position of 4<sup>th</sup> Poisoner? I draw your attention to my maturing abilities and loyalty to the Great Mother, may Her abdomen increase.<br><br />
However, to return to the information at hand, the Ice Queen has caused an enormous and apparently hollow block of ice to encase the fort, and, perhaps more alarming, roughly half of the three hundreds slain have risen after death, and, perhaps, indicates necromancy. In yet more alarming news, Lady, we discovered that a "wedding" between an ice princess called "Hnoss" and a Lord of Death called "Eurynomos" is planned. We await further intelligence to decide if these are extra-planar entities, but it may please you to note that we have this as a result of a frost giant unfortunate enough to have been interrogated. Alive, presumably.<br><br />
One of my host's companion is a human by the name of Everan, who has some passing expertise in interfering with the dead. He also claims to know how to use libraries, although he failed to gather anything of value from local ones so went to look at one the elves (a humanoid with significantly enhanced life expectancy) owned. This involved traveling to Alfheim, and upon doing so, researched the names Hnoss, Eurynomos and Frostfel. Yes, mistress, I know. I have absolutely no idea where that name came from, but according to the necromancer, that is what he did. It turns out that Hnoss is a reference to a Lady Volkfangr, that there is an ice queen by the name of Froja, who was or is a goddess of love, war, death and ice. <br><br />
It is possible that Everan garnered the name from Vidal, a dragon of his acquaintance, who claims that the untimly death of Casca, the daughter of a king, will negatively affect his own plans, and he advises the necromancer to look for a red door famed in gold. This, apparently, will open to provide something useful. He goes on to say that a statis weapon (sic) was involved at the point of the previous encounter. Once again, the generosity of dragons leave us breathless.<br><br />
On a more prosaic note, my host discovered that mystic travel to Kanstyn and Course was entirely possible, but not to Bryshande, where there was some kind of resistance. We decided not to push the issue, since we were only intending to get information at the moment. Instead, we interviewed his local contacts. <br><br />
And so it is, Lady, that I would like to expand upon an observation that I have previously made. I know this information strikes against all that is decent and honourable, but it is clear, Lady, that my host engages in coition with his contacts on every occasion that the opportunity presents, and yet emerges with every appearance of life. Indeed, he seems quite enlivened. I know, great Lady, deeply unnatural, but it is, as I say, completely true. I have taken samples and made measurements. I forward my findings to you under separate cover that the matter may be investigated by those better able to draw the appropriate conclusions.<br><br />
In any case, as a consequence of talking to his contacts, we discovered that<br />
:a group of some two hundreds of refugees were attacked on their way south by a pack of arctic wolves supported by snow goblins near the mountain, and as they neared Kanstyn, another pack of local wolves. <br />
:there are five other adventuring groups in the area, from Freetown, Sanctuary, Tac, the Gattar Depression and Adjepbar, each group containing a couple of support mages and an attack caster. It seems that the team from the Gattar Depression was the only one not to worship the local "doxies".<br />
As I uncover more, Lady, I shall send it on. If you have any intelligence that you deem wise to pass on to me, I remain<br><br />
Your obedient servant,<br><br />
Hemlock Blackfang, 5<sup>th</sup> Poisoner<br><br />
<br />
=== Party in the Elven Library ===<br />
We settle in, some reading, some drinking, some drugs, time passes...<br />
<br />
Heddi zapped by lightning from an unknown Air Rune she put on Aloysious.<br />
<br />
Sisters of Perpetual Dissonance also researching, exchange words with Everin and later we have dinner together at the Inn in the tree.<br />
<br />
Battle of Winter:<br />
* Disabled by 137 bolts of gold surrounding slivers of diamond. She was 50' tall at the time.<br />
* Remaining bolts may be in the Vault.<br />
* Mace - Firestarter<br />
* Axe - Frostfire<br />
* Flail - Flaming Eyes of Kaban<br />
* Halberd - Flamemaker<br />
* Haldyr - An Elf who was involved in the battle who is still around, resides in the repository.<br />
* 13 Guardians: <br />
## Aegnor <br />
## Beleg the Archer<br />
## Egalmoth <br />
## Tevildo - had a <s>dark</s> less light side, Proud and confident to a fault.<br />
<br />
; Frysday 4 Thaw<br />
Another half day of reading, weapons training, etc.<br />
* Heddi's Runes - Air Blade, ?<br />
* '''Casca''' is an Elven Princess, a Mountain Elf. Probably living in the Dragonspines somewhere near Fessenheim / Jurgenheim, northern Aquila. Her father (Canus Dorxidor) was one of those who trapped the Ice Queen, the last to harm her.<br />
* Frostfell is/was one of the domains of Freya/Froja - surrounded by Ice.<br />
<br />
We get tokens granting permission to enter the Vault, head out the back of the library and enter the vault with directions to the section we need and then on to the repository.<br />
Deal to a 20' Ooze, ask vault guardians for permission to use the named weapons.<br />
<br />
Get to repository - a room full of Elven brains in jars, one of which is Haldyr. We talk...<br />
* Guardian (great) gems should be about 50' from the Queen, under the spire. These are not the same as the Galena Cryatals.<br />
* We get an old Elven Watch Phrase to establish our bonafides to the guardians.<br />
<br />
=== Vaults to the Desert ===<br />
Most of the weapons we're after are out on loan, one is only out for maintenance, being recharged in [[Arabie]] at the library in the capitol.<br />
They do have an axe we can have now:<br />
* Battle Axe of Ice Fire - Cold Iron. Solar Winds.<br />
We exit the vault, library, then head off to Wintergarden and out of Alfheim (half a day).<br />
<br />
Then airship down the pass back to Bergelfen (half a day).<br />
<br />
The Beltane offer a gem to call them if the Ice Queen turns up.<br />
<br />
Mayhem portals us down to [[Arabie#Wasyrat|Wasyrat]] where its horribly hot (40-ish + degrees) even by their standards. People dead in the streets from the heat.<br />
We stagger down town and find [[The Great Library of Wasyrat]] is closed so check into Inn next door (The Ravishing Philosopher).<br />
<br />
; Reapsday<br />
Early in the morning at 3am we speak to the librarians who direct us to Berys who is at [[The Cleft of Hell]], 4 miles south, top of the escarpment, lava pool, cave leads down to place of power for mana, fire and earth.<br />
<br />
Berys is there with 12 guards doing a ritual to charge the mace, we show our papers and take custody of the mace. Then north by shadow portal to [[Kanstyn]].<br />
<br />
=== Chapter 4 ... ===<br />
<br />
== Places visited and Locations looted ==<br />
* [[Elfenburg|Bergelfen]]<br />
* [[Alfheim]]<br />
** [[Alfheim#Winter Garden|Winter Garden]]<br />
** [[Alfheim#Erlangene|Erlangene]], home of [[The University]]<br />
* [[Arabie]]<br />
** [[Arabie#Wasyrat|Wasyrat]]<br />
<br />
== Entities & Creatures encountered ==<br />
<br />
<br />
<br />
<br />
== Mil Sci ==<br />
<br />
<css><br />
table.watches th, table.watches td { text-align: center; }<br />
table.watches th { width: 3em; }<br />
</css><br />
{| class="watches" |<br />
|+ '''Watch Order'''<br />
|-<br />
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12<br />
|-<br />
| colspan="2" | Aloysious<br />
| colspan="4" | Haedric<br />
| colspan="4" | Raseri<br />
| colspan="2" | Aloysious<br />
|-<br />
| colspan="3" | Everan<br />
| colspan="3" | Lyric<br />
| colspan="3" | Heddi<br />
| colspan="3" | Mayhem<br />
|}<br />
<br />
<br />
{| width="90%" |<br />
|+ '''Skirmish Formations (Front)'''<br />
|-<br />
|align="center"| ''Default''<br />
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5 6 <br />
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5 6 <br />
|align="center"| ''Single File''<br />
1 <br><br />
2 <br><br />
3 <br><br />
4 <br><br />
5 <br><br />
6 <br><br />
|}<br />
<br />
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<br />
{| class="buffs" |<br />
|+ '''Long Duration Buffs'''<br />
|-<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!class="du" | Ft / Day<br />
!Title="Aloysius" | Al<br />
!Title="Everan" | Ev<br />
!Title="Haedric" | Ha<br />
!Title="Lyric" | Ly<br />
!Title="Mayhem" | My<br />
!Title="Hemlock" |Hl<br />
!Title="Raseris" | Rs<br />
!Title="Boris"|Bo<br />
!Title="Heddi" | He<br />
|-<br />
|class="mg" | Resist Cold (Ha)<br />
|class="rk" | 9<br />
|class="ef" | +3 Temp Gauge, -4 Cold Dmg.<br />
|class="du" | 5&#189; hrs<br />
|class="ft" | 1 FT<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Witchsight (My)<br />
|class="rk" | 12<br />
|class="ef" | See in darkness as a human at twilight 150 ft outside, 75 inside, see invisibility up to Rank 12<br />
|class="du" | 6&#189; hrs<br />
|class="ft" | 1 FT<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Healing Shadows (My)<br />
|class="rk" | 6<br />
|class="ef" | When in shadow, Pass Action to Heal 2EN, 2 charges, Rank 1 Healer<br />
|class="du" | 3&#189; hrs<br />
|class="ft" | 2 FT<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Strength of Darkness (Rs)<br />
|class="rk" | 11<br />
|class="ef" | +7 PS<br />
|class="du" | 2 hrs<br />
|class="ft" | 1 FT<br />
<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{No-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Rune Shield (He)<br />
|class="rk" | 11<br />
|class="ef" | +16 Def, ignore 1st Spec.Griev<br />
|class="du" | 12 hrs<br />
|class="ft" | 2 FT<br />
<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{No-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Greater Heart Rune (He)<br />
|class="rk" | 11<br />
|class="ef" | Cures 8 EN immediately when EN damage taken<br />
|class="du" | 12 days<br />
|class="ft" | 5 FT<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Smite (He)<br />
|class="rk" | 10<br />
|class="ef" | Resist or take D10+11 & fall prone<br />
|class="du" | 11 hrs<br />
|class="ft" | 1<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Greater Enchantment (Ly)<br />
|class="rk" | 17<br />
|class="ef" | +18 to Resistances(R), Magic(M), Combat(C) &/or Skills(S)<br />
|class="du" | End of Season<br />
|class="ft" | -<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> All<br />
| <!-- Hl--> R&M<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -R&C<br />
|}<br />
<br />
<br />
{| class="buffs" |<br />
|+ '''Short Duration / Situational Buffs'''<br />
|-<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!class="ft" | Ft / Cast<br />
!Title="Aloysius" | Al<br />
!Title="Everan" | Ev<br />
!Title="Haedric" | Ha<br />
!Title="Lyric" | Ly<br />
!Title="Mayhem" | My<br />
!Title="Hemlock" |Hl<br />
!Title="Raseris" | Rs<br />
!Title="Boris"|Bo<br />
!Title="Heddi" | He<br />
|-<br />
|class="mg" | Vapour Breathing (Al)<br />
|class="rk" | 6<br />
|class="ef" | <br />
|class="du" | 3.5 hrs<br />
|class="ft" | 1 <br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Ice Traversal (Ha)<br />
|class="rk" | 12<br />
|class="ef" | 4 targets, +5 tmr over level ice/snow.<br />
|class="du" | 4h 20m<br />
|class="ft" | 1 <br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Featherfall (Al)<br />
|class="rk" | 6<br />
|class="ef" | <br />
|class="du" | 3.5 hrs<br />
|class="ft" | 1 <br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Rune Weapon (He)<br />
|class="rk" | 9<br />
|class="ef" | ...<br />
|class="du" | ...<br />
|class="ft" | ...<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{No-I}}<br />
| <!-- Hl--> {{No-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Enchant Weapon (Ly)<br />
|class="rk" | 8<br />
|class="ef" | ...<br />
|class="du" | ...<br />
|class="ft" | ...<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{No-I}}<br />
| <!-- Hl--> {{No-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Spectral Weapon<br />
|class="rk" | 10<br />
|class="ef" | +11% +4 damage<br />
|class="du" | 15 mins<br />
|class="ft" | 2<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{No-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Enhance Enchant (Ly)<br />
|class="rk" | 10<br />
|class="ef" | ...<br />
|class="du" | ...<br />
|class="ft" | ...<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> -<br />
| <!-- Hl--> -<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|}<br />
<br />
{| class="buffs" |<br />
|+ '''Self Only Buffs'''<br />
|-<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!class="ft" | Ft / Cast<br />
!Title="Aloysius" | Al<br />
!Title="Everan" | Ev<br />
!Title="Haedric" | Ha<br />
!Title="Lyric" | Ly<br />
!Title="Mayhem" | My<br />
!Title="Hemlock" |Hl<br />
!Title="Raseris" | Rs<br />
!Title="Boris"|Bo<br />
!Title="Heddi" | He<br />
|-<br />
|class="mg" | Instill Flight (Ly)<br />
|class="rk" | 10<br />
|class="ef" | Lift 650 lbs, fly 40 mph<br />
|class="du" | 5&#189;hrs<br />
|class="ft" | 2 <br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> -{{No-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Ice Armour (Ha)<br />
|class="rk" | 12<br />
|class="ef" | <br />
|class="du" | 7 hrs<br />
|class="ft" | 2 <br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> -{{No-I}}<br />
| <!-- Hl--> -{{No-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|}<br />
<br />
; In Combat (Elven speakers)<br />
: +5% +1 damage<br />
; In combat close to Everin (10') if fighting Evil/Unholy/Undead/Demonic<br />
: +30% MR, +4 Spell Armour, +4 Willpower, +2 FT Armour.<br />
; Mil Sci Raise Morale<br />
: +4 WP<br />
<br />
; Supplies<br />
: Healing Amulets x 7 - double healing rate <br/><br />
[[Image:Ore-Gon_Amulet.jpg|left|140px|Amulet of Ore-Gon]]<br />
This amulet amplifies the positive emotional states (connecting with joy while releasing old wounds) and is the conduit to the truth of our essential joy. This Opal is related to the fire element and aids in clearing the emotional body in the auric field, bringing out inner beauty, loyalty and faithfulness.<br />
The nature of the Amulet is also that the wearer heals faster than normal depending on the wearer’s ‘emotional state’. This means they heal at least twice as fast as normal but while in perfect circumstances (GM’s whim) they are in a superior healing state which may be as fast a four to five times faster. Things that impinge on the wearer’s emotional state will cause relapses back to the base twice healing and will take time to be cleansed away before the superior healing state can be re-achieved. <br />
Gifted to the party by Elise von Zeiten from Bryshande <br />
<br/><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
: Mindcloak Potions rk 16 x 14<br />
: Herbalist Potions +2 Willpower<br />
: Healing Potions<br />
: Restoratives<br />
: Beer - Golden Ale nightcap - +1 FT per hour of sleep<br />
<br />
== Calendar ==<br />
<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Spring" <br />
! colspan=15 | '''Spring: Thaw 819 (10)'''<br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | || <b>[[Candlemansa]]</b><br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || Research, Blackshore<br />
| class=day | 3 || Bergelfin, Elfheim<br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
|- <br />
! colspan=15 | '''Spring: [[Seedtime]] 819 (11)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <i>Rites of Thunor</i> A Good day for us?!<br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <i>Equinox</i> Ice Wedding<br />
| class=day | 16 || <br />
| class=day | 17 || <i>Eostre</i> Sacrifice?<br />
| class=day | 18 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
|- <br />
! colspan=15 | '''Spring: [[Blossom]] 819 (12)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <i>Floralia</i><br />
| class=day | 22 || <br />
| class=day | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <i>Walpurgisnacht</i><br />
|}</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=Thin_Ice&diff=85718Thin Ice2019-10-08T06:49:26Z<p>Mebh: /* Mil Sci */</p>
<hr />
<div><div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div><br />
[[Category:Chris|User:ChrisC]] [[Category:Diril Highlands]]<br><br />
<br />
[[Category:Scribe Notes]]<br><br />
[[Scribe_Notes#Spring_819_WK|Scribe Notes]]<br><br />
== Summary ==<br />
'''Adventure''': Thin Ice<br><br />
'''GM''': [[User:Chris|Chris]]<br><br />
'''Season''': [[Spring]] 819 wk<br><br />
'''Night''': Tuesday<br><br />
'''Location''': Chez Ellis<br><br />
'''Level''': [[Experience#Quest_Level | Medium]]<br><br />
; Party<br />
*[[Haedric]] - An Ice Mage - played by Stephen (Scribe) '''02'''<br />
*[[Raseri]] - A Celestial - played by Ciaran '''20'''<br />
*[[Aloysious]] - An Air Mage - played by Nick '''19'''<br />
*[[Everan]] - A White Necromancer? - played by Dean (Mil Sci, PL) '''14'''<br />
*[[Lyric]] - An E&E - played by Michelle '''99'''<br />
*[[Mayhem]] - A Celestial - played by Jim '''98'''<br />
*[[Heddi]] - A female Giant - played by Julia '''68'''<br />
<br />
; Employer<br />
: Davos, The Baron of [[Bryshande]]. <br />
; Mission<br />
: Hired to do a stop the endless winter which is still in the far north and has been for 18 months now, which has caused a number of people to flee south to warmer climates and the law level in the area is degrading as well as the larger than normal number of animal attacks. <br/><br />
; Pay<br />
: 10k each plus bonuses<br />
<br />
== Notes ==<br />
This is a follow on adventure from [[Trouble in the Spine]]<br />
<br />
== Scribe Notes ==<br />
=== Pack a Keg for Elfheim ===<br />
; Duesday 1 Thaw - Guild Meeting<br />
Young Michael and I have come to the guild to get a crew to deal to the Ice.<br />
So, we look for a top shelf hero to slay an ancient Evil Ice Queen and we get a librarian who gets a disturbing gleam when talking about pain and death but it turns out to be not too bad a thing as he then goes off to research for us while we research the local brew and some other essential preparations.<br />
<br />
Putting together some details from the Baron, some Astrology and other research:<br />
* The Keep in the pass that we liberated has been lost again and is now encased in a huge block of ice.<br />
* Things are getting real shitty. Everyone that can afford to head south is doing so. Wolf packs, raids, looting.<br />
* The Snow Goblins now have a nasty habit of getting up after you kill them - could be Necros or their new Death Prince.<br />
* A mid-spring wedding is due between Ice Princess Hnuss (Lady Volkfangr) and Prince of Death Eury Nomus, aka Lord of the Flies (Death Flies).<br />
* The Ice Queen is Froja (the darkness of Freya) - Goddess of Ice, Love, War and Death. She was imprisoned in stasis her 13 guardians (psycho-killer Elves) became gems.<br />
* Princess Casca (?) is due an untimely death (Astrologers!) 2 days after the above wedding - this would be very bad.<br />
* A mage made a portal south from Bryshande that stayed open when it should have closed. A volunteer who stepped in fell back out after being frozen solid in ''Frostfell''.<br />
* We should look for a red door surrounded by gold - it has something we need.<br />
* Several adventuring mercenary groups (TAC, Sanctuary, Freetown, ex-Argon's Watch, Adjepbar) have arrived looking for work or other opportunities.<br />
<br />
We should ensure Casca doesn't die, disrupt the wedding and generally save the day.<br />
<br />
; W'nsday<br />
The old boy is still reading so we travel via my cousin's pub to get some enchantments and astrology and potions and beer.<br />
; Th'rsday - Heading North-ish<br />
We ask get an invite to visit the Elf library from a Princess' Ambassadors' Aides' friend or some such - Elves!<br />
Asking for directions to Elfheim gets us sent to the parsnip closet, through a magic portal (they're bloody everywhere) to this track through a misty swamp and the track almost vanishes and then we find it and there's things in the swamp and not good things tho' we ne'er see 'em and it feels like a lot more than a couple of hours afore we're ooot.<br />
<br />
Berglelfin or maybe Elfinberg - they seem a bit confused on the matter - is all right, it's not a swamp but there's a lot of Elves and they're not frivolous or wastrels, a bunch a hard buggers that've seen action so when they say they're Elves it's best not to question it.<br />
If we'd had an Elf of our own to ask them they look like the Ice Queen kickin' type but being a Dwarf and an Ice Mage I thought I shouldna bring it up.<br />
<br />
They have these big flying ships that look built for action but we get a ponderous luxury barge that's built for the frivolous wastrels it's not half fast tho and we get through the pass in a couple of hours without ever hurryin or hitting the mountains.<br />
<br />
Then we get off in a wintergarden that's not at all wintery - Elves! And there's Elves who don't understand perfectly good Elven when it's spoken at a decent altitude but the long shanks convince them I'm not invading and they let us through. The tall buggers can take their time but I have to be gone within 3 days - Elves!<br />
<br />
We wave our invite around and get put on a flying barge that'll take us to the library through there look to be perfectly good canal barges we could have used but the buccaneer is happy and keeps asking where he can get a flying boat.<br />
<br />
Directions seem a bit messed up, trees everywhere, it gets dark before we land outside the library that doesn't really look like a library should. Lots of trees and light and open buildings and breezy courtyards - Elves!<br />
<br />
<br />
==== Web Reports #1 ====<br />
<br />
Keliserae<br><br />
Mistress of the Western Web,<br><br />
Station Head: Brastor, sentient humanoid section.<br><br />
Greetings Lady,<br><br />
Our infiltration of the Western Kingdom proceeds apace. As I have mentioned to my handler, the much admired and deeply missed 4<sup>th</sup> poisoner, Atropos Nightsinger, as a consequence of committing myself to the contracts of the Adventurer's Guild, I have acquired some little training in their arcane arts. Even as I pen this missive, my capabilities increase and my power waxes with the passing of each season to the greater glory of the Saenath nation, may the abdomen of the Great Mother swell.<br><br />
My host has taken a contract north of where I lair, a place called Bryshande, which is run by a local lord whose rank is "baron". I refer you to my previous communication (a miserable and poorly-written message, I cover myself in humility to bring it to your most penetrant attention, knowing that you will immediately deduce that he owes fealty to another of higher rank). As it happens, on a previous contract, my host had managed to establish certain paths of a mystic nature such that he could readily travel there. I opined that, aside from ease of travel there and back again, further inroads into the local infrastructure might be possible.<br><br />
The messenger sent by the baron is a squire by the name of Michael. As I have mentioned in my previous scrivenings, the Ice Queen is active, and in the area, winter has continued unabated, hindering trade and traffic, quite aside from making it difficult to live there. Indeed, a fort we had taken from frost giants, snow goblins and winter wolves, has fallen back into the hands of the Ice Queens forces and, it seems that some three hundreds of humanoids have died.<br><br />
And, upon mention of death, Lady, I wonder if you have given thought to the recently vacated position of 4<sup>th</sup> Poisoner? I draw your attention to my maturing abilities and loyalty to the Great Mother, may Her abdomen increase.<br><br />
However, to return to the information at hand, the Ice Queen has caused an enormous and apparently hollow block of ice to encase the fort, and, perhaps more alarming, roughly half of the three hundreds slain have risen after death, and, perhaps, indicates necromancy. In yet more alarming news, Lady, we discovered that a "wedding" between an ice princess called "Hnoss" and a Lord of Death called "Eurynomos" is planned. We await further intelligence to decide if these are extra-planar entities, but it may please you to note that we have this as a result of a frost giant unfortunate enough to have been interrogated. Alive, presumably.<br><br />
One of my host's companion is a human by the name of Everan, who has some passing expertise in interfering with the dead. He also claims to know how to use libraries, although he failed to gather anything of value from local ones so went to look at one the elves (a humanoid with significantly enhanced life expectancy) owned. This involved traveling to Alfheim, and upon doing so, researched the names Hnoss, Eurynomos and Frostfel. Yes, mistress, I know. I have absolutely no idea where that name came from, but according to the necromancer, that is what he did. It turns out that Hnoss is a reference to a Lady Volkfangr, that there is an ice queen by the name of Froja, who was or is a goddess of love, war, death and ice. <br><br />
It is possible that Everan garnered the name from Vidal, a dragon of his acquaintance, who claims that the untimly death of Casca, the daughter of a king, will negatively affect his own plans, and he advises the necromancer to look for a red door famed in gold. This, apparently, will open to provide something useful. He goes on to say that a statis weapon (sic) was involved at the point of the previous encounter. Once again, the generosity of dragons leave us breathless.<br><br />
On a more prosaic note, my host discovered that mystic travel to Kanstyn and Course was entirely possible, but not to Bryshande, where there was some kind of resistance. We decided not to push the issue, since we were only intending to get information at the moment. Instead, we interviewed his local contacts. <br><br />
And so it is, Lady, that I would like to expand upon an observation that I have previously made. I know this information strikes against all that is decent and honourable, but it is clear, Lady, that my host engages in coition with his contacts on every occasion that the opportunity presents, and yet emerges with every appearance of life. Indeed, he seems quite enlivened. I know, great Lady, deeply unnatural, but it is, as I say, completely true. I have taken samples and made measurements. I forward my findings to you under separate cover that the matter may be investigated by those better able to draw the appropriate conclusions.<br><br />
In any case, as a consequence of talking to his contacts, we discovered that<br />
:a group of some two hundreds of refugees were attacked on their way south by a pack of arctic wolves supported by snow goblins near the mountain, and as they neared Kanstyn, another pack of local wolves. <br />
:there are five other adventuring groups in the area, from Freetown, Sanctuary, Tac, the Gattar Depression and Adjepbar, each group containing a couple of support mages and an attack caster. It seems that the team from the Gattar Depression was the only one not to worship the local "doxies".<br />
As I uncover more, Lady, I shall send it on. If you have any intelligence that you deem wise to pass on to me, I remain<br><br />
Your obedient servant,<br><br />
Hemlock Blackfang, 5<sup>th</sup> Poisoner<br><br />
<br />
=== Party in the Elven Library ===<br />
We settle in, some reading, some drinking, some drugs, time passes...<br />
<br />
Heddi zapped by lightning from an unknown Air Rune she put on Aloysious.<br />
<br />
Sisters of Perpetual Dissonance also researching, exchange words with Everin and later we have dinner together at the Inn in the tree.<br />
<br />
Battle of Winter:<br />
* Disabled by 137 bolts of gold surrounding slivers of diamond. She was 50' tall at the time.<br />
* Remaining bolts may be in the Vault.<br />
* Mace - Firestarter<br />
* Axe - Frostfire<br />
* Flail - Flaming Eyes of Kaban<br />
* Halberd - Flamemaker<br />
* Haldyr - An Elf who was involved in the battle who is still around, resides in the repository.<br />
* 13 Guardians: <br />
## Aegnor <br />
## Beleg the Archer<br />
## Egalmoth <br />
## Tevildo - had a <s>dark</s> less light side, Proud and confident to a fault.<br />
<br />
; Frysday 4 Thaw<br />
Another half day of reading, weapons training, etc.<br />
* Heddi's Runes - Air Blade, ?<br />
* '''Casca''' is an Elven Princess, a Mountain Elf. Probably living in the Dragonspines somewhere near Fessenheim / Jurgenheim, northern Aquila. Her father (Canus Dorxidor) was one of those who trapped the Ice Queen, the last to harm her.<br />
* Frostfell is/was one of the domains of Freya/Froja - surrounded by Ice.<br />
<br />
We get tokens granting permission to enter the Vault, head out the back of the library and enter the vault with directions to the section we need and then on to the repository.<br />
Deal to a 20' Ooze, ask vault guardians for permission to use the named weapons.<br />
<br />
Get to repository - a room full of Elven brains in jars, one of which is Haldyr. We talk...<br />
* Guardian (great) gems should be about 50' from the Queen, under the spire. These are not the same as the Galena Cryatals.<br />
* We get an old Elven Watch Phrase to establish our bonafides to the guardians.<br />
<br />
=== Vaults to the Desert ===<br />
Most of the weapons we're after are out on loan, one is only out for maintenance, being recharged in [[Arabie]] at the library in the capitol.<br />
They do have an axe we can have now:<br />
* Battle Axe of Ice Fire - Cold Iron. Solar Winds.<br />
We exit the vault, library, then head off to Wintergarden and out of Alfheim (half a day).<br />
<br />
Then airship down the pass back to Bergelfen (half a day).<br />
<br />
The Beltane offer a gem to call them if the Ice Queen turns up.<br />
<br />
Mayhem portals us down to [[Arabie#Wasyrat|Wasyrat]] where its horribly hot (40-ish + degrees) even by their standards. People dead in the streets from the heat.<br />
We stagger down town and find [[The Great Library of Wasyrat]] is closed so check into Inn next door (The Ravishing Philosopher).<br />
<br />
; Reapsday<br />
Early in the morning at 3am we speak to the librarians who direct us to Berys who is at [[The Cleft of Hell]], 4 miles south, top of the escarpment, lava pool, cave leads down to place of power for mana, fire and earth.<br />
<br />
Berys is there with 12 guards doing a ritual to charge the mace, we show our papers and take custody of the mace. Then north by shadow portal to [[Kanstyn]].<br />
<br />
=== Chapter 4 ... ===<br />
<br />
== Places visited and Locations looted ==<br />
* [[Elfenburg|Bergelfen]]<br />
* [[Alfheim]]<br />
** [[Alfheim#Winter Garden|Winter Garden]]<br />
** [[Alfheim#Erlangene|Erlangene]], home of [[The University]]<br />
* [[Arabie]]<br />
** [[Arabie#Wasyrat|Wasyrat]]<br />
<br />
== Entities & Creatures encountered ==<br />
<br />
<br />
<br />
<br />
== Mil Sci ==<br />
<br />
<css><br />
table.watches th, table.watches td { text-align: center; }<br />
table.watches th { width: 3em; }<br />
</css><br />
{| class="watches" |<br />
|+ '''Watch Order'''<br />
|-<br />
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12<br />
|-<br />
| colspan="2" | Aloysious<br />
| colspan="4" | Haedric<br />
| colspan="4" | Raseri<br />
| colspan="2" | Aloysious<br />
|-<br />
| colspan="3" | Everan<br />
| colspan="3" | Lyric<br />
| colspan="3" | Heddi<br />
| colspan="3" | Mayhem<br />
|}<br />
<br />
<br />
{| width="90%" |<br />
|+ '''Skirmish Formations (Front)'''<br />
|-<br />
|align="center"| ''Default''<br />
1 2 <br><br />
3 4 <br><br />
5 6 <br />
|align="center"| ''Double File''<br />
1 2 <br><br />
3 4 <br><br />
5 6 <br />
|align="center"| ''Single File''<br />
1 <br><br />
2 <br><br />
3 <br><br />
4 <br><br />
5 <br><br />
6 <br><br />
|}<br />
<br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
{| class="buffs" |<br />
|+ '''Long Duration Buffs'''<br />
|-<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!class="du" | Ft / Day<br />
!Title="Aloysius" | Al<br />
!Title="Everan" | Ev<br />
!Title="Haedric" | Ha<br />
!Title="Lyric" | Ly<br />
!Title="Mayhem" | My<br />
!Title="Hemlock" |Hl<br />
!Title="Raseris" | Rs<br />
!Title="Boris"|Bo<br />
!Title="Heddi" | He<br />
|-<br />
|class="mg" | Resist Cold (Ha)<br />
|class="rk" | 9<br />
|class="ef" | +3 Temp Gauge, -4 Cold Dmg.<br />
|class="du" | 5&#189; hrs<br />
|class="ft" | 1 FT<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Witchsight (My)<br />
|class="rk" | 12<br />
|class="ef" | See in darkness as a human at twilight 150 ft outside, 75 inside, see invisibility up to Rank 12<br />
|class="du" | 6&#189; hrs<br />
|class="ft" | 1 FT<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Healing Shadows (My)<br />
|class="rk" | 6<br />
|class="ef" | When in shadow, Pass Action to Heal 2EN, 2 charges, Rank 1 Healer<br />
|class="du" | 3&#189; hrs<br />
|class="ft" | 2 FT<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Strength of Darkness (Rs)<br />
|class="rk" | 11<br />
|class="ef" | +7 PS<br />
|class="du" | 2 hrs<br />
|class="ft" | 1 FT<br />
<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{No-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Rune Shield (He)<br />
|class="rk" | 11<br />
|class="ef" | +16 Def, ignore 1st Spec.Griev<br />
|class="du" | 12 hrs<br />
|class="ft" | 2 FT<br />
<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{No-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -{{Yes-I}}<br />
|-<br />
|class="mg" | Greater Heart Rune (He)<br />
|class="rk" | 11<br />
|class="ef" | Cures 8 EN immediately when EN damage taken<br />
|class="du" | 12 days<br />
|class="ft" | 5 FT<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Smite (He)<br />
|class="rk" | 10<br />
|class="ef" | Resist or take D10+11 & fall prone<br />
|class="du" | 11 hrs<br />
|class="ft" | 1<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Greater Enchantment (Ly)<br />
|class="rk" | 17<br />
|class="ef" | +18 to Resistances(R), Magic(M), Combat(C) &/or Skills(S)<br />
|class="du" | End of Season<br />
|class="ft" | -<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> All<br />
| <!-- Hl--> R&M<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|}<br />
<br />
<br />
{| class="buffs" |<br />
|+ '''Short Duration / Situational Buffs'''<br />
|-<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!class="ft" | Ft / Cast<br />
!Title="Aloysius" | Al<br />
!Title="Everan" | Ev<br />
!Title="Haedric" | Ha<br />
!Title="Lyric" | Ly<br />
!Title="Mayhem" | My<br />
!Title="Hemlock" |Hl<br />
!Title="Raseris" | Rs<br />
!Title="Boris"|Bo<br />
!Title="Heddi" | He<br />
|-<br />
|class="mg" | Vapour Breathing (Al)<br />
|class="rk" | 6<br />
|class="ef" | <br />
|class="du" | 3.5 hrs<br />
|class="ft" | 1 <br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Ice Traversal (Ha)<br />
|class="rk" | 12<br />
|class="ef" | 4 targets, +5 tmr over level ice/snow.<br />
|class="du" | 4h 20m<br />
|class="ft" | 1 <br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Featherfall (Al)<br />
|class="rk" | 6<br />
|class="ef" | <br />
|class="du" | 3.5 hrs<br />
|class="ft" | 1 <br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Rune Weapon (He)<br />
|class="rk" | 9<br />
|class="ef" | ...<br />
|class="du" | ...<br />
|class="ft" | ...<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{No-I}}<br />
| <!-- Hl--> {{No-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Enchant Weapon (Ly)<br />
|class="rk" | 8<br />
|class="ef" | ...<br />
|class="du" | ...<br />
|class="ft" | ...<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{No-I}}<br />
| <!-- Hl--> {{No-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Spectral Weapon<br />
|class="rk" | 10<br />
|class="ef" | +11% +4 damage<br />
|class="du" | 15 mins<br />
|class="ft" | 2<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> {{Yes-I}}<br />
| <!-- Hl--> {{No-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Enhance Enchant (Ly)<br />
|class="rk" | 10<br />
|class="ef" | ...<br />
|class="du" | ...<br />
|class="ft" | ...<br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> -<br />
| <!-- Hl--> -<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|}<br />
<br />
{| class="buffs" |<br />
|+ '''Self Only Buffs'''<br />
|-<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!class="ft" | Ft / Cast<br />
!Title="Aloysius" | Al<br />
!Title="Everan" | Ev<br />
!Title="Haedric" | Ha<br />
!Title="Lyric" | Ly<br />
!Title="Mayhem" | My<br />
!Title="Hemlock" |Hl<br />
!Title="Raseris" | Rs<br />
!Title="Boris"|Bo<br />
!Title="Heddi" | He<br />
|-<br />
|class="mg" | Instill Flight (Ly)<br />
|class="rk" | 10<br />
|class="ef" | Lift 650 lbs, fly 40 mph<br />
|class="du" | 5&#189;hrs<br />
|class="ft" | 2 <br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> -{{No-I}}<br />
| <!-- Hl--> {{Yes-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|-<br />
|class="mg" | Ice Armour (Ha)<br />
|class="rk" | 12<br />
|class="ef" | <br />
|class="du" | 7 hrs<br />
|class="ft" | 2 <br />
| <!-- Al--> -<br />
| <!-- Ev--> -<br />
| <!-- Ha--> -<br />
| <!-- Ly--> -<br />
| <!-- My--> -{{No-I}}<br />
| <!-- Hl--> -{{No-I}}<br />
| <!-- Rs--> -<br />
| <!-- Bo--> -<br />
| <!-- He--> -<br />
|}<br />
<br />
; In Combat (Elven speakers)<br />
: +5% +1 damage<br />
; In combat close to Everin (10') if fighting Evil/Unholy/Undead/Demonic<br />
: +30% MR, +4 Spell Armour, +4 Willpower, +2 FT Armour.<br />
; Mil Sci Raise Morale<br />
: +4 WP<br />
<br />
; Supplies<br />
: Healing Amulets x 7 - double healing rate <br/><br />
[[Image:Ore-Gon_Amulet.jpg|left|140px|Amulet of Ore-Gon]]<br />
This amulet amplifies the positive emotional states (connecting with joy while releasing old wounds) and is the conduit to the truth of our essential joy. This Opal is related to the fire element and aids in clearing the emotional body in the auric field, bringing out inner beauty, loyalty and faithfulness.<br />
The nature of the Amulet is also that the wearer heals faster than normal depending on the wearer’s ‘emotional state’. This means they heal at least twice as fast as normal but while in perfect circumstances (GM’s whim) they are in a superior healing state which may be as fast a four to five times faster. Things that impinge on the wearer’s emotional state will cause relapses back to the base twice healing and will take time to be cleansed away before the superior healing state can be re-achieved. <br />
Gifted to the party by Elise von Zeiten from Bryshande <br />
<br/><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
: Mindcloak Potions rk 16 x 14<br />
: Herbalist Potions +2 Willpower<br />
: Healing Potions<br />
: Restoratives<br />
: Beer - Golden Ale nightcap - +1 FT per hour of sleep<br />
<br />
== Calendar ==<br />
<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Spring" <br />
! colspan=15 | '''Spring: Thaw 819 (10)'''<br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | || <b>[[Candlemansa]]</b><br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || Research, Blackshore<br />
| class=day | 3 || Bergelfin, Elfheim<br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
|- <br />
! colspan=15 | '''Spring: [[Seedtime]] 819 (11)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <i>Rites of Thunor</i> A Good day for us?!<br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <i>Equinox</i> Ice Wedding<br />
| class=day | 16 || <br />
| class=day | 17 || <i>Eostre</i> Sacrifice?<br />
| class=day | 18 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
|- <br />
! colspan=15 | '''Spring: [[Blossom]] 819 (12)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <i>Floralia</i><br />
| class=day | 22 || <br />
| class=day | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <i>Walpurgisnacht</i><br />
|}</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=Northern_Summers&diff=84787Northern Summers2019-02-28T20:27:37Z<p>Mebh: /* Loot */</p>
<hr />
<div>[[Category:Scribe Notes]][[Scribe_Notes#Summer 819 WK|Scribe Notes]]<div class="TOC">__TOC__</div><br />
[[File:Ivinia Header 3.jpg|1000px|centre|link=http://dq-nz.org/dqwiki/index.php?title=Ivinia]]<br />
<br><br />
<div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div><br />
<br />
== Summary ==<br />
'''Adventure''': Northern Summers<br><br />
'''GM''': [[Jono Bean|Jono]]<br><br />
'''Season''': [[Summer]] 818 wk<br><br />
'''Night''': Monday night Albany<br><br />
'''Area''': [[Ivinia]]<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
'''Info''': [[Information from players for Jono]]<br><br />
'''Playtest''': [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1] [https://drive.google.com/open?id=1RzwpdSz8bvuUjSLf3SUAGWy3ceyZo40N Healer skill 3.0B]<br><br />
<br />
; Dramatis Personae<br />
: RagnfrÃðr Yngvarrsdóttir<br />
: Jessica<br />
: Cher<br />
: Anooke<br />
: Prudence <br />
: Marco<br />
<br />
; Employer<br />
: RagnfrÃðr Yngvarrsdóttir<br />
; Mission<br />
: RagnfrÃðr has received a message and needs a party to assist her.<br><br />
: If travelling north the guild would like to you test a new portal they have built. A payment of - a free resurrection, and 3,000 sp in guild services for each party member. To be redeemed at the guild.<br><br />
<br />
[https://drive.google.com/open?id=1btF_sjonKrEUzoPCreyVuDpICoLNV0Fb Letter to RagnfrÃðr]<br><br />
<br />
==Loot==<br />
* Lights from the Eric the priest of Loki cave<br />
*scrolls and knotted ropes from Eric the priest of Loki cave<br />
* 3 headed miniture mermaid statue<br />
* weapons from the giants<br />
* repairs to a trident<br />
* chers salamander tears<br />
* chers finger for hel<br />
* amulets of protection from cold and being turned to stone<br />
* poison from hel<br />
*corrosive liquid<br />
* ice bones for annock<br />
*armour from annocks grandfather<br />
* Jessicas armour completed two quests<br />
* 1 resurrect item<br />
*Giant battle axe - double damage vs the living, double damage against servants of the gods, dble str of a giant who wields, add str to defence<br />
*3 bones of creating a portal - 1 used<br />
* 2 armulets of stop grown things from approaching<br />
*Items dipped in the hearts blood of a seer<br />
* 1 blackened eye - pruedence<br />
* 1 stone eye mungo<br />
* phastasm jessica<br />
*ermine shawl<br />
*robes<br />
*belt<br />
* daggers<br />
* necklace of saphires<br />
*withered arm</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=Northern_Summers&diff=84786Northern Summers2019-02-28T05:37:16Z<p>Mebh: /* Loot */</p>
<hr />
<div>[[Category:Scribe Notes]][[Scribe_Notes#Summer 819 WK|Scribe Notes]]<div class="TOC">__TOC__</div><br />
[[File:Ivinia Header 3.jpg|1000px|centre|link=http://dq-nz.org/dqwiki/index.php?title=Ivinia]]<br />
<br><br />
<div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div><br />
<br />
== Summary ==<br />
'''Adventure''': Northern Summers<br><br />
'''GM''': [[Jono Bean|Jono]]<br><br />
'''Season''': [[Summer]] 818 wk<br><br />
'''Night''': Monday night Albany<br><br />
'''Area''': [[Ivinia]]<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
'''Info''': [[Information from players for Jono]]<br><br />
'''Playtest''': [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1] [https://drive.google.com/open?id=1RzwpdSz8bvuUjSLf3SUAGWy3ceyZo40N Healer skill 3.0B]<br><br />
<br />
; Dramatis Personae<br />
: RagnfrÃðr Yngvarrsdóttir<br />
: Jessica<br />
: Cher<br />
: Anooke<br />
: Prudence <br />
: Marco<br />
<br />
; Employer<br />
: RagnfrÃðr Yngvarrsdóttir<br />
; Mission<br />
: RagnfrÃðr has received a message and needs a party to assist her.<br><br />
: If travelling north the guild would like to you test a new portal they have built. A payment of - a free resurrection, and 3,000 sp in guild services for each party member. To be redeemed at the guild.<br><br />
<br />
[https://drive.google.com/open?id=1btF_sjonKrEUzoPCreyVuDpICoLNV0Fb Letter to RagnfrÃðr]<br><br />
<br />
==Loot==<br />
* Lights from the Eric the priest of Loki cave<br />
*scrolls and knotted ropes from Eric the priest of Loki cave<br />
* 3 headed miniture mermaid statue<br />
* weapons from the giants<br />
* repairs to a trident<br />
* chers salamander tears<br />
* chers finger for hel<br />
* amulets of protection from cold and being turned to stone<br />
* poison from hel<br />
*corrosive liquid<br />
* ice bones for annock<br />
*armour from annocks grandfather<br />
* Jessicas armour completed two quests<br />
* 1 resurrect item<br />
*Giant battle axe - double damage vs the living, double damage against servants of the gods, dble str of a giant who wields, add str to defence<br />
*3 bones of creating a portal - 1 used<br />
* 2 armulets of stop grown things from approaching<br />
* 1 blackened eye - pruedence<br />
* 1 stone eye mungo<br />
* phastasm jessica<br />
*ermine shawl<br />
*robes<br />
*belt<br />
* daggers<br />
* necklace of saphires<br />
*withered arm</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=Northern_Summers&diff=84785Northern Summers2019-02-28T05:34:23Z<p>Mebh: /* Loot */</p>
<hr />
<div>[[Category:Scribe Notes]][[Scribe_Notes#Summer 819 WK|Scribe Notes]]<div class="TOC">__TOC__</div><br />
[[File:Ivinia Header 3.jpg|1000px|centre|link=http://dq-nz.org/dqwiki/index.php?title=Ivinia]]<br />
<br><br />
<div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div><br />
<br />
== Summary ==<br />
'''Adventure''': Northern Summers<br><br />
'''GM''': [[Jono Bean|Jono]]<br><br />
'''Season''': [[Summer]] 818 wk<br><br />
'''Night''': Monday night Albany<br><br />
'''Area''': [[Ivinia]]<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
'''Info''': [[Information from players for Jono]]<br><br />
'''Playtest''': [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1] [https://drive.google.com/open?id=1RzwpdSz8bvuUjSLf3SUAGWy3ceyZo40N Healer skill 3.0B]<br><br />
<br />
; Dramatis Personae<br />
: RagnfrÃðr Yngvarrsdóttir<br />
: Jessica<br />
: Cher<br />
: Anooke<br />
: Prudence <br />
: Marco<br />
<br />
; Employer<br />
: RagnfrÃðr Yngvarrsdóttir<br />
; Mission<br />
: RagnfrÃðr has received a message and needs a party to assist her.<br><br />
: If travelling north the guild would like to you test a new portal they have built. A payment of - a free resurrection, and 3,000 sp in guild services for each party member. To be redeemed at the guild.<br><br />
<br />
[https://drive.google.com/open?id=1btF_sjonKrEUzoPCreyVuDpICoLNV0Fb Letter to RagnfrÃðr]<br><br />
<br />
==Loot==<br />
* Lights from the Eric the priest of Loki cave<br />
*scrolls and knotted ropes from Eric the priest of Loki cave<br />
* 3 headed miniture mermaid statue<br />
* weapons from the giants<br />
* repairs to a trident<br />
* chers salamander tears<br />
* chers finger for hel<br />
* amulets of protection from cold and being turned to stone<br />
* poison from hel<br />
*corrosive liquid<br />
* ice bones for annock<br />
*armour from annocks grandfather<br />
* Jessicas armour completed two quests<br />
* 1 resurrect item<br />
*Giant battle axe - double damage vs the living, double damage against servants of the gods, dble str of a giant who wields, add str to defence<br />
*3 bones of creating a portal - 1 used<br />
* 2 armulets of stop grown things from approaching<br />
* 1 blackened eye - pruedence<br />
* 1 stone eye mungo<br />
* phastasm jessica</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=Northern_Summers&diff=84784Northern Summers2019-02-28T05:24:35Z<p>Mebh: </p>
<hr />
<div>[[Category:Scribe Notes]][[Scribe_Notes#Summer 819 WK|Scribe Notes]]<div class="TOC">__TOC__</div><br />
[[File:Ivinia Header 3.jpg|1000px|centre|link=http://dq-nz.org/dqwiki/index.php?title=Ivinia]]<br />
<br><br />
<div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div><br />
<br />
== Summary ==<br />
'''Adventure''': Northern Summers<br><br />
'''GM''': [[Jono Bean|Jono]]<br><br />
'''Season''': [[Summer]] 818 wk<br><br />
'''Night''': Monday night Albany<br><br />
'''Area''': [[Ivinia]]<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
'''Info''': [[Information from players for Jono]]<br><br />
'''Playtest''': [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1] [https://drive.google.com/open?id=1RzwpdSz8bvuUjSLf3SUAGWy3ceyZo40N Healer skill 3.0B]<br><br />
<br />
; Dramatis Personae<br />
: RagnfrÃðr Yngvarrsdóttir<br />
: Jessica<br />
: Cher<br />
: Anooke<br />
: Prudence <br />
: Marco<br />
<br />
; Employer<br />
: RagnfrÃðr Yngvarrsdóttir<br />
; Mission<br />
: RagnfrÃðr has received a message and needs a party to assist her.<br><br />
: If travelling north the guild would like to you test a new portal they have built. A payment of - a free resurrection, and 3,000 sp in guild services for each party member. To be redeemed at the guild.<br><br />
<br />
[https://drive.google.com/open?id=1btF_sjonKrEUzoPCreyVuDpICoLNV0Fb Letter to RagnfrÃðr]<br><br />
<br />
==Loot==<br />
* Lights from the Loki cave<br />
* 3 headed miniture mermaid statue<br />
* weapons from the giants<br />
* repairs to a trident<br />
* chers salamander tears<br />
* cers finger for hel<br />
* amulets of protection from cold<br />
* poison from hel<br />
*corrosive liquid<br />
* ice bones for annock<br />
*armour from annocks grandfather<br />
* Jessicas armour completed two quests</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=Talk:Northern_Summers&diff=84607Talk:Northern Summers2018-12-22T04:08:52Z<p>Mebh: </p>
<hr />
<div>Days we are playing this season - <br><br />
<br />
Julia please check and ok it - since you recorded what we all talked about. Thanks --[[User:Jono Bean|Jono]] ([[User talk:Jono Bean|talk]]) 17:12, 20 December 2018 (MST) <br><br />
<br />
23rd Dec<br><br />
30th Dec<br><br />
4th Jan<br><br />
14th Jan<br><br />
21st Jan<br><br />
28th Jan<br><br />
4th Feb<br><br />
<br />
Hi Jono I have us listed as playing on the 30th<br />
Julia</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Fox_vs_The_Marquessa&diff=78611The Fox vs The Marquessa2017-02-02T07:45:25Z<p>Mebh: /* Short Term */</p>
<hr />
<div>[[Category: Stephen]][[Category:Scribe Notes]][[Scribe_Notes#Summer 817 WK|Scribe Notes]]<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''Adventure''': The Fox vs The Marquessa<br><br />
'''GM''': [[User:Stephen|Stephen]]<br><br />
'''Season''': [[Summer]] 817 wk<br><br />
'''Night''': Thu in Royal Oak<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
; Party<br />
# [[Lath]] - (f) Human Air [[Jono Bean|Jono]]<br />
# [[Erzsabet]], '''Lady Hillborne''' - (f) Human Namer [[User:Mebh|Julia]] <br />
# [[Captain_Zohar_Haima|Zohar Haima]] - (m) Human Water, '''Admiral''' of the WK [[User:ChrisC|Chris]]<br />
# [[Kilroy|Ace, the wonder dog]] - Dean<br />
# [[Starflower]] - (f) Elven Mind - Jacqui<br />
# [[WordSmith]] - (m) Human/Lizard Namer - Errol<br />
# [[Cher]], '''Lady Maltheim Cross''', Suarime Binder, played by [[User:Quash|Sean]]<br />
; Employers<br />
# Count Richard of [[Foxcourt]]<br />
# Marquessa Dulcinea of [[Bowcourt]]<br />
; Mission<br />
: Truth, Justice, and Peace<br />
# Bring Marquessa Dulcinea to justice for her crimes against Foxcourt and the people of Bowcourt. Gratuity of ~50,000sp Alchemical services each.<br />
# Bring Richard formerly of Foxcourt to justice for treason and conspiracy in the murder of [[Duke Frederick of Aquila]]. 1,000tsg bounty.<br />
<br />
; Required skills, actions or mannerisms<br />
'''Subtlety''': This is defined as; delicate or faint and mysterious, cunning, wily, or crafty – aka ingenious, clever, skillful, adroit, cunning, crafty, wily, artful, devious. Also so delicate or precise as to be difficult to analyse or describe and making use of clever and indirect methods to achieve something delicate. <br/><br />
'''Discretion''': This is being careful and prudent in one's speech or actions, especially in order to keep something confidential or to avoid embarrassment.<br />
<br />
== Lines of Enquiry ==<br />
1 - After meeting with our employers separately we agreed to undertake investigations on their behalf. <br/><br />
We then before heading to the WK undertook a side trip towards the Lunar Empire and went to see the fates who gave us an avenue to explore to satisfy our employers to an extent. This however involves correcting some Chaos incursions to the plane by the placement of some items of Law in strategic places. The particular items of Law are to be found in the city of the Ruby Scourge. <br/><br />
While there we also visited Death who advised us that the Ruby Scourge was overdue Deaths invitation to rest awhile with him. <br/><br />
Oh what to do! <br/><br />
<br />
2 - We started on the western kingdom politics angle and we uncover some uncomfortable truths but nothing amazing.<br/><br />
<br />
3 -<br />
<br />
== Scribe Notes ==<br />
<br />
===Chapter One: Of Many Meetings===<br />
<br />
We began by meeting with Karli the Namer, and were instructed firmly not to mess things up. Most especially, Carzala should not become part of the Western Kingdom. Then we were to meet with the Marquesa, followed by the Count. <br />
We were led into a sitting room where there was a young human lady, taking tea. She said that the Marquesa would be seeing us soon. Then the Lady herself appeared, a remarkably well-preserved human woman. She explained that Richard of Foxcourt had taken advantage of the current situation to return and to stir up strife in the area, and that she believed that he was about to start a civil war. She told us that she authorised us to carry out the sentences that had previously been handed down on, and gave us a sheaf of legal documents. She expected us to follow all the laws of the Kingdom in so doing. No impropriety must be seen. We obtained permission to further investigate. She was offering cash.<br />
Before going to meet with Richard, we studied the legal documents. Richard was found guilty of being complicit in the murder of the Arch-duke in 804, and sentenced to death or exile. Should he ever set foot in the Western Kingdom he can be executed. <br/><br />
We are then led into a somewhat more masculine room, where a human male was waiting. He offered wine. He then told us that he had been framed for something that he did not do because it was politically expedient; the Marquesa wishing to place one of her nieces in charge in Foxcourt. His troops had been active in defending Foxcourt against the drow; but now the Marquesa’s troops were active in Foxcourt, causing a lot of hatred and strife. He presented us with legal documents accusing the Marquesa. He offered the services of master alchemists, skilled in working with warpstone. <br/><br />
Regarding Michaelmas. The official story was that agents of Rashak entered the cathedral and destroyed all and sundry. Richard was killed, but survived, and that made him vulnerable to accusation. The other survivors were the Marquesa, her son, and two bodyguards. It is likely that the agent who betrayed the location to Rashak was also killed. The church itself should have provided ample protection against attack.<br/><br />
<br/><br />
Day 2 <br/><br />
Since it might be relevant, we studied and copied maps of the Western Kingdom, especially of Foxcourt. We established a bind point at Kilroy’s front doorstep, where we would return if banished. We went to Slippery Rock to buy restoratives. We also took time to discuss our various abilities and plan what to do next. We decided to head for Foxcourt to order to investigate the “bandits†via Konigsburg (where the Michealmas incident occurred). Captain Zohar persuaded us to first talk to the Fates.<br/><br />
<br/><br />
Day 3 <br/><br />
We took the portal to Tycho City, had breakfast, then we flew to a place on the edge of the Lunar Empire where there were many temples including that where the Fates dwelt. There we were greeted by a matronly woman. She did tell us that she wasn’t happy with the path that Karli is taking. After some discussion, we asked where we could find the evidence that will identify who was actually responsible for the deaths at Michealmas. She told us that Rashak was, of course responsible, but neither of our employers was the betrayer. We will need to gather witnesses and present them with an incontrovertible truth. She told us that there was a well in the far east of the Lunar Empire that will led us to incontrovertible truth. <br/><br />
In return she wanted a favour. She wanted a Guild Member who has given their self over to the Courts of Chaos. We needed to restore the balance, by placing Artefacts of Order in appropriate places. Seagate, Novadom and a weak spot in Mittlemark Hapstat. These Artefacts of Order were to be found in the Vaults of the ancient Elven City in Terra Nova. We should take no more than we need. <br/><br />
Death wanted to see us, so we went down to the lake and caught toads to put in our mouths. And then we visited Death. A boat made its way to us, poled by a couple of humanoids. We went with them. There was a cold that felt like it would not be unwelcome, bringing an end to struggle and strife. And there was Death standing before us. He too, had a task for us. In the East there was one who was capturing souls, and needed to be stopped. He was currently mortal, but was trying to change that. His name was Kurzon, a master of necromancy, and should be found east of the glowline, in a small town (Molarisor). The lost souls (from the Michaelmas massacre) were taken into the Great Spire in the Gatar Depression, but are most likely in tatters. In the Elven City, there was one who has been avoiding Death for a long time, known as the Ruby Scourge. <br/><br />
We then returned to the Guild. <br/> <br />
<br />
===Chapter Two: Of Many Murders and One Cathedral===<br />
<br />
Day 6 <br/> <br />
At the Guild, we discussed with Karli what we had learned. Erzabet shared that she thought the King might be a shape-changer wolf, and that one of his cousins most certainly was. Apparently Richard of Foxcourt was also currently a shape-changer, and his alchemists were able to confer shape-changing abilities on people. <br/> <br />
There was a knock. It was a Guild librarian returning Patch who had been wandering again. There was also a message. It read: “Truth may be accessed on the [[Plateau of the Blue Moon]], on the [[Night of the Blue Moon]] on 26th - 28th Meadow.†Lath then organised the Guild librarians to find out where this place is. When we went to the library, they were working on a massive map of the Lunar Empire. When Lath asked, they pointed out the location of the Plateau of the Blue Moon. I took the time to memorise as much of this map as possible. <br/> <br />
We decided to go to [[Konigburg]] and see what we can find out, firstly regarding the relationship between Foxcourt and Bowcourt and how the current acrimony came about, and secondly investigating what happened at the Cathedral.<br />
Lath cast gaseous form on the party, and we travelled, arriving at a statue in a copse of trees just outside Konigburg. Then we walked into town. People studiously avoided us. Lath organised us a warehouse as a base of operations and a place to stay. <br/> <br />
Then we visited the church. It was no longer in use, but there were guards about. Lath, under the guise of writing a book, set about organising access to the place. Captain Zohar decided to try finding a philosopher who might know about the history of the dispute. Meanwhile, I made my way (followed by the Wonder Dog) to the local red light district to see if information might be obtained from those who worked there. Erzabet went to the court. <br/> <br />
<br />
Day 8 <br/> <br />
Discretely, we went back to the church. The building itself was perhaps 50ft by 30ft and had a large hole blown in one wall. The grounds were consecrated, but this effect ended by the church, indicating that it could not be re-consecrated. Detect aura showed nothing detectable within the chapel. It appeared to be a magically dead zone. There was no mana at all in there. <br/> <br />
Inside the church we investigated the corner where the Marquessa was said to have escaped on [[Michealmas]]. We found that there was a priest’s hole that might possibly accommodate one, maybe two persons, but not the Marquesa and her guards. I attempted divination using stored mana from my powerstone, but found there was literally nothing in there to divinate. I used psychometry on the walls to ask what happened to the protections – the answer was “soul curseâ€. <br/> <br />
We picked up a piece of paper and took it outside. Then it had an aura of formerly living, but there was no answer to the question regarding the last magic to impact. I picked up a piece of rubble with claw marks on it, and tried psychometry on it to determine what manner of creature damaged it, but there was nothing. In fact, it appeared that the object had no history beyond the two minutes since I had taken it from the chapel. <br/> <br />
Lath started talking to the groundsmen, scaring them silly, asking them to send the previous gardeners to us who might know more of the past of this place. <br/> <br />
<br />
Day 9-12 <br/> <br />
We spent the next two days greasing palms and talking to people. I didn’t say much, because it seemed that elves were not popular in this place. <br/> <br />
We learned that four [[Michaelines|Michaeline]] chapels had been prepared for the meeting. The royal guard had decided at the last minute which would be used. When witnesses were asked what happened they said that there was a flash of darkness from the chapel, and then swirling fog surrounded it. When they returned, it was full of dead bodies. <br/> <br />
We found out that the Marquessa and Richard’s father had history when they were younger. Something personal, not necessarily romantic. This fell apart around the time Richard’s father married, and relations have steadily got worse. <br />
We checked the other chapels and investigated the nature of the magics that had been applied. Numerous rituals, spells and artifacts had been used, some as expected, others novel. This was done by the [[Royal Wizardry Squadron]], and we arranged a meeting with them. Some of them had died that Michealmas night, who had been in the chapel. They didn’t really tell us much that we didn’t know already. <br/><br />
<br />
We decided that it might be a good idea to request an audience with the King. Sher told us that she had been here six years ago, and had actually seen the King turn from a wolf into a man in front of the royal court. <br/><br />
We were told initially that the King would see us on the first of next month, and were told to come back the next day. A man wandered into the room where we were waiting, and introduced himself as “call me Rickâ€. He knew that his mother had hired us to deal with Richard of Bowcourt. Lath asked for his take on the matter. Officially the rule of law must be followed. Unofficially, Foxcourt troops have been less effective, and taxes down. It would have been better for the Kingdom if this rift hadn’t happened. However, if evidence was found, it might be possible to grant a royal suspension of Richard’s sentence. Of course, the Marquesa would not be happy. <br/><br />
<br />
===Chapter Three: Of Much Ado About Death===<br />
<br />
Day 15<br/><br />
We returned to the Guild, and debated whether we should go to Terranova first, or go to the Plateau of the Blue Moon. It was considered that if we can locate the Elven City we could go there. We looked in the library, but the scribe notes were less than helpful in terms of how to get there. There were partial maps of the coast of Terranova, but they had little information about the interior. This meant that it was debatable how long we would take to find the place, it could be weeks, and therefore we should proceed to the Plateau of the Blue Moon first, since we had to be there at a particular time. <br/><br />
The library did have maps of the far east of the Lunar Empire, and we were able to locate the plateau in question right over the far side of the empire. Going by cloud at 160 mph certainly appeared to be an option. We could use the portal to Tycho, and fly by cloud from there north-east, and go around the northern edge. Erzabet said we should take some strong liquor in case we encountered a certain blind dwarf. But it was decided to go around the southern edge and deal with the aforementioned necromancer first. We were warned not to be too ostentatious with our magic in and around the Lunar Empire. <br/><br />
So we took the portal to Tycho City and arrived at the Guild outpost, a tower just out of town. We were out of fatigue as is usual when using such portals. We went into town and had dinner, then slept at a nice hotel until the predawn. Then we left town and Lath summoned a cloud, and a pair of elementals. We took tea and rested on the cloud, and felt much better. After travelling at twenty thousand feet for fifteen hours, in the predawn darkness along the Poison Coast, we flew into the rising Sun across the hills, avoiding all the nastiness in there, and were approaching the target village by mid-afternoon. We landed. Lath wanted to make a defensible position, but we had forgotten to pack an Earth mage.<br/><br />
<br />
Day 18 <br/><br />
Captain Zohar got out a crystal of vision and investigated a homestead on the outskirts of the village. There was a human working in the fields, all very ordinary. Lath cast flying on us, and we landed out of sight of the village, then wandered in on foot. There was a bustle of activity, and a person with a hayfork came out to meet us, speaking Lunar. Lath asked if there was a necromancer troubling the area, but the person said there was not. From his aura, we deduced he was indeed human, under no compulsion, skilled in farming, and no magic had impacted him in the last season. Then we purchased local foodstuffs, and asked about the local town, learning nothing unusual. <br/><br />
<br/><br />
So we walked to the town. It was a typical farming town, but there were earthen ramparts around the place, presumably decided to deter raiders. Runners headed into the centre of town as we were sighted. We were met by a pair of burly young men. Lath introduced us as a band of hunters, looking for somewhere to spend the night. The townsfolk seemed to be fairly typical common humans. The first suspicious thing we came upon was a ward of animate dead, triggered by any dead sentient travelling through it, that had been there for some weeks. It would animate any dead bodies that crossed it. Lath told the guide that one of us was injured, so a healer would come. Then she damaged Captain Zohar’s foot.<br/><br />
As we walked on to the Inn, we saw a shrine to some kind of fertility deity. The Innkeeper offered us an attic room where we might sleep. Lath spent some time contriving to get the guide interested in Erzabet. His name was Marcus. We learned that there was a tax man who came every year, but no local lord as such. <br/><br />
Food arrived; fresh layered vegetables, fruits, cooked meats, and such like. There was wine to drink with it, watered but not unsatisfactory. Everyone here seemed a bit nervous around us, which wasn’t that surprising. As evening came, people were avoiding the Inn, which was also not unusual. The herb woman arrived, told Lath to tell him to avoid walking on it, and applied a salve. As we went upstairs, Captain Zohar grabbed her, as Erzabet cast a compulsion on her. Then she asked about the necromancer. She said he was a good man who protects the town; 5’11’ with dark hair, and middle-aged. Normally he would have returned to town from working in the fields where he was supervising the workers; people who had tried to attack their town. His house had a brown door, and there were roses in the front garden. He came from the south about five years ago. She did not know how he might have annoyed Death. Then Lath cast knock-out gas so she forgot what had happened, then woke her up with the counterspell. She left, and we went to talk to the Innkeeper. But he didn’t want to pass on our message to the necromancer that we wanted to see him. Lath decided to use her voice spell so everyone within miles heard her request. <br/><br />
We waited outside, and then about half an hour later, after sunset, a number of people began approaching. They were some kind of variant zombie. They looked much more intact and less “damaged and rotting†than normal. Behind him was a cloaked figure. He called out, asking what he wanted. Lath explained that we wanted to talk with him. The undead seemed quite focused on Lath. Lath explained that we had been speaking to Death, and that Death wasn’t pleased with him. Erzabet pointed out that the problem was that he had bound the souls in them, whereas Death was waiting for them. And Death doesn’t like waiting. Lath offered to take him to see Death as one of the alternatives. The others involving destroying the undead, him, and quite possibly the town. Or just releasing the older zombies. He could not leave his undead troop for more than a few days. Erzabet started playing chess, hoping to communicate with Death. But that didn’t work. <br/><br />
After a while we came to the arrangement that Lath would send her air sprites to work the fields, while he released the older ones among the undead. Then, in the morning, he would go with Lath and Erzabet to visit Death.<br/><br />
<br />
Day 20 <br/><br />
In the morning, the necromancer came back, telling us that he had released many souls from the undead. We got on the cloud and travelled around south and west, around to Death’s temple. Cher, Captain Zohar, Wordsmith and I waited by the lake, while Lath and Erzabet went to see Death. When they returned the necromancer got along quite well with Death, in between being terrified; and ended up becoming another of Death’s agents. Then we returned him to the village. Lath made arrangements to place one of her statues here, requesting a suitable plot on which to place it.<br/><br />
Wordsmith as we veered off course: “This is what we know as a granite cloud…â€<br/><br />
<br />
Day 22 <br/><br />
We took off at noon and an hour or so later we found the Plateau of the Blue Moon, rising 6000ft above sea level. We could see some humans in blue robes making their way up trails to the plateau. There appeared to be trolls on top of the plateau. We landed on the trail above the blue-robed people, and set up a camp. About half an hour later, the people in the robes arrived. They were humans, and worshippers of Truth. Lath spoke very truthfully to them, after offering tea. She told them about the trolls, which were a danger known to them. They were happy for us to go with them. It took four days. <br/><br />
They told us that the incontrovertible truth was one of the truths that might be accessed at the Temple of Truth. The Temple only appeared at the night of the Blue Moon on Plateau of the Blue Moon. <br/><br />
<br />
Day 27 <br/><br />
As we approached the top of the trail, a couple of trolls attempted an ambush, but died quite quickly. <br/><br />
<br />
Day 28 <br/><br />
We saw a rippling line of light come across the plateau, leaving behind it a blue mist. The pilgrims left us, telling us that to find the Temple we must remain focused on the Truth. Then, they walked into the blue mist. We drank tea to raise our willpower, and then we walked into the mist. As one party member at a time walked in, they vanished and dropped off mind speech. When we went in we could see each other again, and the mind speech came back, but wavered in and out. This appeared to be something like the astral. <br/><br />
I concentrated on visualising the chapel where the Arch-Duke died and seeking the truth about what happened on Michelmas night. We all ended up going in slightly different directions. Erzabet and Lath found something resembling a temple, with a well inside. A bit later, I walked into the same place, followed by the rest of the party, only it looked different to each of us. I saw a chapel with a font in the centre. We felt we should drink the water, and so we did, all of us. We were filled with truth, and knew we could not lie. To seek the incontrovertible truth I realised I must dive in and search for the source. We found ourselves confessing truths about ourselves. But Lath and Erzabet were best at it, or perhaps they had most to confess. <br/><br />
They returned and recast a number of spells. They told us what they had learned. Rashak had chased the souls of the Duke’s Guard and followed them. So, it was in fact the Duke’s Guard who betrayed him, through no fault of their own. And they had all died. <br/><br />
<br />
===Chapter Four: Of Lightning and Raining Frogs===<br />
Day 29<br/><br />
We were banished back to Kilroy’s residence, and returned to the Guild. After describing my ability to scry for places using maps we went to the Guild Library. There we found rough maps of Terranova made by adventures who had viewed Alusia from high above while they orbited the world in flying ships. We also learned that the Elven City was called Old Kadath, and even found some maps of the place (apparently adventurers had been there, but done a remarkably poor job of describing its location). I dowsed with the outline map of Terranova and found that the pendulum gravitated to a point in the middle of the Northern continent of Terranova, some distance due south of the western coast of the most eastern of the Great Lakes. And then it flicked away as if something was trying to prevent me from locating the place. <br/><br />
We discussed how to get there. It seemed that Lath’s cloud would be helpful. I suggested taking the portal from the Sea of Grass to Pasifika, and flying from there. The librarian explained that the ocean north of Pasifika was known to be dangerous and unpredictable… due to the fact that a great daemon had once been imprisoned there. On the eastern coast of Southern Terranova is the Empire of the Sun. That was inhabited by short elves who lived not much longer than humans. The place where we thought the city might be was once a deadly sea of salt, but has since been flooded. To the north was an area full of sentient wolves who could nullify magic. But then Lath explained that she had a ship which can travel through portals that it creates, arrive at a determined place on another plane, and return to a place on this plane. And it was now here in Seagate. However, there were problems… the navigators on board were not good enough to be able to return safely. So we decided to go via Pasifika after all. We used Lath’s gaseous form to get to a statue in the Sea of Grass, way to the east of the portal. Consequently, I had trouble finding it, so it was almost evening when we got there. But we went through, and found that it was mid-afternoon in Pasifika. Lath made a cloud, and we flew normally for some hundreds of miles. Then, she summoned a hurricane to push us west at something like two hundred and fifty miles an hour… Which made my danger sense go crazy. <br/><br />
Starflower: “You really are a wandering disaster area, Lath, in every literal sense of the word.â€<br/><br />
We reached Terra Nova around the time it got dark again. We aimed to go through the gap between the North and South continents, but as we flew over we could see that there was no gap. The continents were joined by a narrow isthmus. Lath calmed the storm as we started up the coast. Sometime later Lath said that she could see a glowing building below. Then, the rest of us saw a light welling up… and we were caught in a flashing column of lightning. There was some damage, but the worst of it was that the magic went away. The cloud vanished and we began to fall. Not for long, as most of the party sprouted wings, or otherwise began to fly. Captain Zohar grabbed Wordsmith and arrested his flight. Now in drake-form, I went to help Sher, who was having difficulty as a variety of objects sprouted from her that had apparently been itemised, and grabbed a two-handed sword in my claws. Then I got below her, so she could land on me. <br/><br />
And then Sher looked up and saw some things approaching. A couple of minutes later and our spell effects came back. I dropped the sword, as it had shrunk to a tiny thing. Sher jumped off my back and dived after it. The approaching creatures were now clearly humanoids, maybe some kind of skinny dwarves, perhaps thirty of them. Lath started blasting them with whirlwind vortex when they came close enough. Bodies started plummeting… And then the last of them were on us. And it was humanoid frogs, and they exploded (actually alchemical bombs which they were carrying blew up). Lath let loose another round of whirlwind vortex, and I blasted them with my breath weapon. By the time they came falling past us none were active. Except the one that woke up and tried to attack Sher. She whacked it, and it went falling. Eventually Lath caught it safely, unconscious and not dead. Captain Zohar collected its bandolier of five alchemical bombs. <br/><br />
We landed on a small island… but there was something there that reacted badly to my ESP. We took off immediately. Lath decided that she didn’t really need to land in order to summon a cloud, after all. Finally, we were safely on a cloud. And then we discovered we (and the cloud) had got infected with mana worms. From that island. Captain Zohar triggered an immolation which helped to get rid of them, but the most effective thing was to flick them off with a non-magical dagger. It took hours before we noticed that they had eaten some of the duration on our spells. <br/><br />
It was midnight, but we continued on, flying through the night on the cloud, some thirty odd miles off the coast. Some of us watched while others slept. And then Lath’s air elementals told her that the water was trying to reach up and attack the cloud. So Lath controlled the weather… But after some discussion and watching, she could see that it was actually an extraordinarily large water monster of some sort. <br/><br />
<br />
Day 30<br/><br />
Around dawn we could see the coast to the east and beyond an impressive mountain range, some of the mountain peaks higher than the cloud, and some looking quite unnatural. And then the air elementals alerted Lath to the arrival of an air-borne monster…<br />
<br />
===Chapter Five: Of a Rift in Reality===<br />
<br />
Someone on the cloud: No, the broadside is the one Lath is standing on… <br/><br />
Soon we could make out something flashing in the distance, in the moonlight. Captain Zohar took out a crystal ball, but was unable to focus on whatever it was. He asked who else had a crystal, so I took out one of mine, and was rather more successful. I saw that it was a roiling flying ball of silvery chains, some with blades and spikes. Lath sensed that there was dead spot in the control weather, perhaps two miles away to the east, moving at about thirty miles an hour. She sped up the cloud and we raced away at perhaps sixty miles an hour. <br/><br />
Eventually, Lath turned us in towards land, and it continued to track us. She began building up the storm behind us, as we continued north. The thing headed towards the weather bomb and seemed to eat it up, and actually increased speed, cutting a tunnel through the storm, where Lath’s control diminished. <br/><br />
In an attempt to determine which of us it was attracted to, Lath cast the one thing faster than the cloud, her wind-walk, on Kilroy. He flew off, and came back a bit later, explaining that it been drawing him towards itself and had eaten some of the duration. We concluded that it was might be some kind of mana magnet, attracted to magic of any kind. Lath said there were also two fixed mana magnets on the coast, but we could not see them. In the end, we simply out-ran the thing, and then headed inland. <br/><br />
We were a long way north as dawn approached, and past the major mountain range, though there were still snow-capped mountains to the east. Then Lath said there was some kind of cross-wind taking over her weather control; essentially a stronger weather control than hers. She was using the elementals to maintain some kind of steering on the cloud, and they got us out of there, as Lath’s storm was basically sucked into itself, shrinking down into a vast weather drain. <br />
Soon after dawn, heading east, we could see great bands of earth-waves below us in the mountains. What had happened here, we could only speculate. Then, we saw something glinting ahead on the ground below. An unusually shiny lake, with a shiny river flowing out of it… shinier than water ever is. It was shining so brightly that when Captain Zohar looked at it through a crystal, it was hard to look at. The ground around was grey rock, bare of vegetation; although we were not above the tree line. The shiny material could be looked at with resistance to light. I cast a limited precognition spell on myself, Kilroy, and Captain Zohar wind-walking down to the lakeside. I saw myself and Kilroy (the trusty wonder-dog) safely by the lakeside, but Zohar was missing (this was probably a result of some anti-predictive magic he had not advised me of). <br />
Erzabet: It’s shiny, Lath. We’re adventurers, and it’s shiny. <br/><br />
So, some of us went ahead and went down. Captain Zohar was first to land, perhaps five hundred feet away, followed by the rest of us. Erzabet found a plant so we look at its aura, but there was no poison affecting it. Kilroy went to look at the lake, but could see no aura. I approached, and cast ESP, but there were no creatures with emotions. Captain Zohar tried to gather some material from the lake using telekinesis and a flask, but it went clunk. The lake was apparently solid. So, we went to have a look at the outflow. Kilroy went closer to investigate. It appeared to be some kind of perfect flawless, light-enhancing crystal. However, we could think of no quick way to extract it, before we had to leave, and return to the cloud, and travelled on east. <br/><br />
About half an hour later, Lath determined that something was eating her weather control again, along the southern edge… and something was slowing the cloud, doing something weirdly fractal to it. Now we were over the mountains; there were trees below us, mostly conifers. Then suddenly, my danger sense went mad… yelling at me. So I yelled at the party. Lath stopped the cloud, and we looked ahead, and saw a gap in reality, a void of nothingness… a part of Alusia which was JUST NOT THERE… Yet, the trees marched on beyond this rift. We backed off from the gap, and then started to slowly parallel the rift, heading north, until we found a point where it ended, narrowing to a fissure, then a crack. We left a marker, rounded the end of the rift and headed on. As we rounded the end, we felt ourselves suddenly, somehow, widen, and then came back together again. More unpleasant. But at least the rift might provide a means of getting rid of the chain thing, which according to the elementals was still following us. <br/><br />
We saw it coming… as we headed south paralleling the rift. We turned east, and used a crystal to watch it as it approached. But the monstrous thing didn’t slow down, or pause. It carried on, unaffected. And the crystal went blank. By this point, we were really worried. And to make things worse we came upon another rift, which was angled such that it would intersect the other rift some two-four hundred miles south. So, we turned north, and paralleled the rift again. Lath summoned a bird from the other side of the rift, which flapped frantically and then fell to the ground dead. But we couldn’t recover it. So we did it again, with Kilroy watching. This time we were able to learn that the rift was actually a vacuum; an airless void. <br/><br />
After rounding the end of the second rift, we headed east… until we found the end of another rift, which appeared to intersect the other two, somewhere hundreds of miles south. But eventually left the rifts behind us, as we came out of the mountains into a broad grassy plain, with plenty of animals and bird life below us. And it was a high mana zone. And then it wasn’t. <br/><br />
We came up with a plan, which was to land and camp, drop the weather control, and put up a scry guard. I tested this plan with limited precognition spells, and it appeared to work. We were still there after eight hours, although it was raining. So that is what we did. We landed the cloud; small animals scattered. We hacked the undergrowth away, and Kilroy made a hide. When I cast ESP I found that the place was literally swarming with wildlife; far beyond anything I’d sensed before. <br/><br />
<br />
===Chapter Six: Of a Protected Swamp and of Ancient Elves===<br />
<br />
Sometime after sunset, there was a bright flash of light to the south-east, followed sometime later by a loud rumbling that went on for some time. Lath thought this was something to do with her weather control collapsing in on itself. Kilroy set up a rune portal in a chamber safely well underground. <br/><br />
Lath: “Oh, by the way, everybody, I keep all my loot on my kitchen table.â€<br/><br />
Erzabet: “We are experienced and capable adventurers who are not waylaid by shiny things.â€<br/><br />
Then we divinated the party. Everyone who had gone into the well was affected by truth magic – and the waters we took with us are potions of truth. We also learned that we had come close to some massive and ancient artefacts, whose magic was now degrading and not working as it should. There was no detectable locate magic on any of us. But we were all somewhat more fertile; as an effect of the area where we were. And finally we rested, until dawn.<br />
Then I did another precognition spell, based on the plan that we would continue as before, flying on the cloud with a large weather control, and air elementals. Looking six hour into the future, I saw most of the party standing on a rocky outcrop in the middle of a swamp. So, Lath went and sat on the door-step and did her rituals. It was mid-morning before we left. <br/><br />
<br />
Day 31<br/><br />
As we flew on for the next two hours, we could the plain become more lush, more verdant, becoming wetlands and, finally swamp. Lath reported that her weather control was butting up against something. So, we stopped. We could see swamp as far as the eye could see, with the occasional stony protrusion, one only thirty feet from us. We spiralled down, and sent Kilroy to check out the landing zone. He came back quickly, and explained that something had gone wrong with a summoning spell, and he had summoned an angry spirit. There was another outcrop a few hundred yards away, but Lath decided to look for a larger outcrop. About twenty miles away, there was a rise in the land that formed an island in the swamp which bridged the edge of the area that Lath had sensed was not in her weather control. There was a lot of animal life below us – and I felt a sense of safety about half-way across the island. We decided to land. There was a magical aura on the other part of the island, which involved some kind of protection. Wordsmith performed a divination upon it. It was a forty thousand year-old rank two hundred ritual of protection. Elves would have no difficulty crossing to the protected area. Summonables, extra-planar beings, and such like would have big problems. <br/><br />
Then Lath and Kilroy saw something akin to a crocodile in the swamp. A very big spirit crocodile… So I began to lead the party across the island and through the barrier. I felt almost nothing, but the others had to resist the magic. Sher and Lath got stuck behind an invisible barrier. I tried hauling Sher across, but she slipped out of my grasp. Lath then cast a wind-walk spell, and she and Sher took to the air. The crocodile thing came up onto the land, and promptly changed into a bear spirit. Sher and Lath went to another nearby outcrop that bridged the barrier. I flew to them, took Lath’s hand, and successfully drew her through the barrier. Sher petrified herself, but that did not help. <br/><br />
Wordsmith: The person that can cast unbreakable on a rope is the one that is petrified… <br/><br />
Neither Lath nor Sher seemed keen on crossing the barrier. But I was able to lead Lath through. Which left us with the problem that was Sher. In the end, Kilroy animated the petrified Sher, and walked her across. Then Erzabet performed the True Form ritual to get her back. <br/><br />
And we flew on over the swamp. Which was teeming with life. We soon discovered there was a five hundred foot ceiling beyond which we could not fly, because the winds went away. After some hours, the endless green became interspersed with ruins, mostly sunken into the swamp. It was a mess… and not just because of age. The demonic emperors Ahriman and Istu had fought here. Then we saw reptilian figures flying towards us, with humanoids on their backs. Drakes, and probably elves on their backs. So we went into a holding pattern and waited for them to approach. <br/><br />
As we came closer we saw that there were six drakes with two armoured elves on each. We decided to begin by attempting negotiation, but that proved… difficult. Their leader and I conversed, but with little useful result. They were plainly elves from long ago, for whom humans were nothing but slaves. When I referred to party as my friends, and stated that I would not go anywhere without them, he seemed quite sure that I was under some kind of magical coercion, and shot me with an arrow of sorts which seemed intended to dissipate control spells. After a while we gave up and departed. And found a place to land. And argued some more. <br/><br />
We eventually came to the conclusion that we might attempt to sneak in, using what amounts to a submarine created by Kilroy, composed of bound air inside bound water, moving with the Captain’s mage current. And then I had a better idea. Lath had the ability to turn the party into conveniently small creatures that I could carry while I teleport. I could teleport up above the city, scry-guarded and invisible, carrying the entire party; then turn into drake-form and glide down. <br/> <br />
Lath: All we need to do is drain the swamp…<br/><br />
<br />
== Calendar ==<br />
{| cellspacing="0" border="1" id="Summer" class="Season" width="100%"<br />
! colspan="15" | <b>Summer: Meadow (1) 817wk</b><br />
|- <br />
| class="calMoon" |<br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | || ''[[Beltane]] Full Moon''<br />
| class="day" | 1 || ''Guild Meeting''<br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 28 || ''Full Moon''<br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
|- <br />
! colspan="15" | <b>Summer: Heat (2) 817wk</b><br />
|- <br />
| class="calMoon" | <br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || ''Midsummer Eve (Faerie Day)''<br />
| class="day" | 15 || ''Solstice''<br />
| class="day" | 16 || <br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 26 || ''Full Moon''<br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
|-<br />
! colspan="15" | <b>Summer: Breeze (3) 817wk</b><br />
|- <br />
| class="calMoon" | <br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 3 || ''Day of Death''<br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 24 || ''Full Moon''<br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
|}<br />
<br />
== Reference ==<br />
=== People ===<br />
<br />
=== Places & Locations ===<br />
<br />
=== History ===<br />
<br />
== Consequences ==<br />
<css><br />
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.loot th { text-align: center; width: 2em; }<br />
table.loot td { text-align: center; }<br />
table.loot th.itm,<br />
table.loot td.itm { text-align: left; min-width: 15em; }<br />
table.loot th.qty { width: 3em; }<br />
table.loot td.qty { }<br />
table.loot th.ef,<br />
table.loot td.ef { text-align: left; min-width: 20em; }<br />
table.loot td.val { text-align: right; min-width: 5em; }<br />
</css><br />
{| class="loot" |<br />
|+ Loot, Purchases and Expenses<br />
!class="itm" | Item<br />
!class="qty" | Qty<br />
!class="ef" | Effects<br />
!Title="Lath" | La<br />
!Title="Erzabet" | Ez<br />
!Title="Zohar" | Zo<br />
!Title="4" | 4<br />
!Title="5" | 5<br />
!Title="6" | 6<br />
!Title="sacrifice" | <br />
|-<br />
!colspan="3" | Purchased<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="itm" | <br />
|class="qty" | 1<br />
|class="ef" | ...<br />
| <!-- Lath --> <br />
| <!-- Erzabet --> <br />
| <!-- Zohar --> <br />
| <!-- 4 --> <br />
| <!-- 5 --> <br />
| <!-- 6 --> <br />
| <!-- --> <br />
|-<br />
!colspan="3" | Looted<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="itm" | ...<br />
|class="qty" | <br />
|class="ef" | <br />
| <!-- Lath --> <br />
| <!-- Erzabet --> <br />
| <!-- Zohar --> <br />
| <!-- 4 --> <br />
| <!-- 5 --> <br />
| <!-- 6 --> <br />
| <!-- --> <br />
|}<br />
<br />
; Mutations<br />
<br />
; Charges<br />
<br />
== Logistics ==<br />
== Buffs & Mil Sci ==<br />
==== Long Term ====<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rank<br />
!class="ca" | Caster<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="" | [[Erzabet]]<br />
!Title="" | [[Captain_Zohar_Haima|Captain Zohar]]<br />
!Title="" | [[Lath]] <br />
!Title="" | [[Kilroy]]<br />
!Title="" | [[Starflower]]<br />
!Title="" | [[WordSmith]]<br />
!Title="" | [[Cher]]<br />
!Title="" | Bert (Air Elemental Left)<br />
!Title="" | Eernie (Air Elemental Right)<br />
|-<br />
|class="mg" | Flying (Air Mage)<br />
|class="rk" | 20<br />
|class="ca" | Lath<br />
|class="ef" | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.<br />
|class="du" | 10.5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> N<br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Barrier of Wind<br />
|class="rk" | 21<br />
|class="ca" | Lath<br />
|class="ef" | Def of 42% in close, melee or ranged. <br />
|class="du" | 11 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Vapour Breathing<br />
|class="rk" | 16<br />
|class="ca" | Lath<br />
|class="ef" | Can breath. <br />
|class="du" | 8.5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Feather Falling<br />
|class="rk" | 9<br />
|class="ca" | Lath<br />
|class="ef" | Wont fall to your death. <br />
|class="du" | 5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Resist Heat & Cold<br />
|class="rk" | 20<br />
|class="ca" | Lath<br />
|class="ef" | 6 effects better on the weather table and 6 less damage from heat or cold. <br />
|class="du" | 21 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> N<br />
| <!-- --> Y<br />
| <!-- --> Y<br />
|-<br />
|class="mg" | Enchant Armour<br />
|class="rk" | 23<br />
|class="ca" | Zo<br />
|class="ef" | +48% Def, +1AP and +23 spell armour <br />
|class="du" | 12 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --><br />
|-<br />
|class="mg" | Water Proofing<br />
|class="rk" | 10<br />
|class="ca" | Zo<br />
|class="ef" | as it says<br />
|class="du" | 33 Hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --><br />
|-<br />
|class="mg" | Mind Shield<br />
|class="rk" | 8<br />
|class="ca" | SF<br />
|class="ef" | as stated <br />
|class="du" | 27 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --><br />
|-<br />
|class="mg" | Mind Speech<br />
|class="rk" | 12<br />
|class="ca" | SF<br />
|class="ef" | as stated; planar range via headband <br />
|class="du" | 6 1/2 hours <br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --><br />
|-<br />
|class="mg" | x<br />
|class="rk" | x<br />
|class="ca" | x<br />
|class="ef" | x <br />
|class="du" | x<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --><br />
|-<br />
|class="mg" | Walk Unseen<br />
|class="rk" | 6<br />
|class="ca" | Ki<br />
|class="ef" | As it says <br />
|class="du" | 7 hrs<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --><br />
|-<br />
|class="mg" | Water Breathing<br />
|class="rk" | 6<br />
|class="ca" | Ki<br />
|class="ef" | As it says <br />
|class="du" | 7 hrs<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --><br />
|-<br />
|class="mg" | Smite<br />
|class="rk" | 20<br />
|class="ca" | Ki<br />
|class="ef" | First strike has additional resist or d+21, stunned and prone<br />
|class="du" | 21 hrs<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --><br />
|-<br />
|class="mg" | Rune Armour<br />
|class="rk" | 20<br />
|class="ca" | Ki<br />
|class="ef" | +25 Def, +5 AP, 2xSG<br />
|class="du" | 10.5 hrs<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> N<br />
| <!-- --> <br />
| <!-- --> <br />
|}<br />
<br />
==== Short Term ====<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ca" | Caster<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="" | [[Erzabet]]<br />
!Title="" | [[Captain_Zohar|Captain Zohar]]<br />
!Title="" | [[Lath]] <br />
!Title="" | [[Kilroy]]<br />
!Title="" | [[Starflower]]<br />
!Title="" | [[WordSmith]]<br />
!Title="" | [[Cher]]<br />
!Title="" | Bert (Air Elemental Left)<br />
!Title="" | Eernie (Air Elemental Right)<br />
|-<br />
|class="mg" | Fast as the Wind<br />
|class="rk" | 16<br />
|class="ca" | Lath<br />
|class="ef" | 7 to TMR up to 16 total TMR<br />
|class="du" | 44 mins<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Enhancing Enchantment<br />
|class="rk" | 14<br />
|class="ca" | Lath<br />
|class="ef" | +14 ranks on either range, rank or damage.<br />
|class="du" | 16 pulses<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> N<br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | E&E Gen<br />
|class="rk" | 10<br />
|class="ca" | Erszabet<br />
|class="ef" | +X to MR vrs E&E Charms<br />
|class="du" | ~11 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | E&E Spe<br />
|class="rk" | ~11<br />
|class="ca" | Erszabet<br />
|class="ef" | +X to MR vrs E&E Charms<br />
|class="du" | ~12 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Celestial Gen<br />
|class="rk" | ~10<br />
|class="ca" | Erszabet<br />
|class="ef" | <br />
|class="du" | ~10 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Celestial Spe<br />
|class="rk" | ~11<br />
|class="ca" | Erszabet<br />
|class="ef" | <br />
|class="du" | ~12 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Weap of Flames<br />
|class="rk" | 17<br />
|class="ca" | WS<br />
|class="ef" | +18 SC , +9 Damage, +17dam Undead etc <br />
|class="du" | 22 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> 2<br />
| <!-- --> 1<br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Counters on entities <br />
|class="rk" | 9<br />
|class="ca" | WS<br />
|class="ef" | +29 MR vs entire Branch <br />
|class="du" | 14 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Counters on areas <br />
|class="rk" | 9<br />
|class="ca" | WS<br />
|class="ef" | +57 MR vs college <br />
|class="du" | 14 mins<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Tome of Tales<br />
|class="rk" | <br />
|class="ca" | Erzsabet<br />
|class="ef" | +1 step vs fear or awe checks (1 times wp goes to 2 times wp)<br />
|class="du" | 24 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | knights folly<br />
|class="rk" | <br />
|class="ca" | Erszabet<br />
|class="ef" | +1 rank milsci<br />
|class="du" | 24 hours<br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | hair braiding<br />
|class="rk" | <br />
|class="ca" | Erszabet<br />
|class="ef" | +50 vs charm, demon charm, bardic voice. 25 DR from behind, enh dur one spell, +3 ag, +25 seduction<br />
|class="du" | until sunrise<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> Y<br />
| <!-- --> :(<br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Rose tea<br />
|class="rk" | <br />
|class="ca" | Erszabet<br />
|class="ef" | 7 stat points to one primary stat <br />
|class="du" | <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Silent Death bringers Tea<br />
|class="rk" | <br />
|class="ca" | Cher<br />
|class="ef" | +45% Stealth, -5 of percentile die, and +5Ft (over personal and racial max)<br />
|class="du" | <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|}<br />
<br />
=== MilSci ===<br />
<br />
== Nominations ==</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Fox_vs_The_Marquessa&diff=78342The Fox vs The Marquessa2016-12-11T10:36:25Z<p>Mebh: /* Short Term */</p>
<hr />
<div>[[Category: Stephen]][[Category:Scribe Notes]][[Scribe_Notes#Summer 817 WK|Scribe Notes]]<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''Adventure''': The Fox vs The Marquessa<br><br />
'''GM''': [[User:Stephen|Stephen]]<br><br />
'''Season''': [[Summer]] 817 wk<br><br />
'''Night''': Thu in Royal Oak<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
; Party<br />
# [[Lath]] - (f) Human Air [[Jono Bean|Jono]]<br />
# [[Erzabet]] - (f) Human Namer [[User:Mebh|Julia]] <br />
# [[Captain_Zohar_Haima]] - (m) Human Water, Admiral of the WK [[User:ChrisC|Chris]]<br />
# [[Kilroy]] - Dean<br />
# [[Starflower]] - Jacqui<br />
# [[WordSmith]] - (m) Human/Lizard Namer - Errol<br />
# [[Cher]] - Sean<br />
; Employers<br />
# Count Richard of [[Foxcourt]]<br />
# Marquessa Dulcinea of [[Bowcourt]]<br />
; Mission<br />
: Truth, Justice, and Peace<br />
# Bring Marquessa Dulcinea to justice for her crimes against Foxcourt and the people of Bowcourt<br />
# Bring Richard formerly of Foxcourt to justice for treason and conspiracy in the murder of [[Duke Frederick of Aquila]]<br />
<br />
== Scribe Notes ==<br />
<br />
<br />
== Calendar ==<br />
{| cellspacing="0" border="1" id="Summer" class="Season" width="100%"<br />
! colspan="15" | <b>Summer: Meadow (1) 817wk</b><br />
|- <br />
| class="calMoon" |<br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | || ''[[Beltane]] Full Moon''<br />
| class="day" | 1 || ''Guild Meeting''<br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 28 || ''Full Moon''<br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
|- <br />
! colspan="15" | <b>Summer: Heat (2) 817wk</b><br />
|- <br />
| class="calMoon" | <br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || ''Midsummer Eve (Faerie Day)''<br />
| class="day" | 15 || ''Solstice''<br />
| class="day" | 16 || <br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 26 || ''Full Moon''<br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
|-<br />
! colspan="15" | <b>Summer: Breeze (3) 817wk</b><br />
|- <br />
| class="calMoon" | <br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 3 || ''Day of Death''<br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 24 || ''Full Moon''<br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
|}<br />
<br />
== Reference ==<br />
=== People ===<br />
<br />
=== Places & Locations ===<br />
<br />
=== History ===<br />
<br />
== Consequences ==<br />
<css><br />
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.loot th { text-align: center; width: 2em; }<br />
table.loot td { text-align: center; }<br />
table.loot th.itm,<br />
table.loot td.itm { text-align: left; min-width: 15em; }<br />
table.loot th.qty { width: 3em; }<br />
table.loot td.qty { }<br />
table.loot th.ef,<br />
table.loot td.ef { text-align: left; min-width: 20em; }<br />
table.loot td.val { text-align: right; min-width: 5em; }<br />
</css><br />
{| class="loot" |<br />
|+ Loot, Purchases and Expenses<br />
!class="itm" | Item<br />
!class="qty" | Qty<br />
!class="ef" | Effects<br />
!Title="Lath" | La<br />
!Title="Erzabet" | Ez<br />
!Title="Zohar" | Zo<br />
!Title="4" | 4<br />
!Title="5" | 5<br />
!Title="6" | 6<br />
!Title="sacrifice" | <br />
|-<br />
!colspan="3" | Purchased<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="itm" | <br />
|class="qty" | 1<br />
|class="ef" | ...<br />
| <!-- Lath --> <br />
| <!-- Erzabet --> <br />
| <!-- Zohar --> <br />
| <!-- 4 --> <br />
| <!-- 5 --> <br />
| <!-- 6 --> <br />
| <!-- --> <br />
|-<br />
!colspan="3" | Looted<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="itm" | ...<br />
|class="qty" | <br />
|class="ef" | <br />
| <!-- Lath --> <br />
| <!-- Erzabet --> <br />
| <!-- Zohar --> <br />
| <!-- 4 --> <br />
| <!-- 5 --> <br />
| <!-- 6 --> <br />
| <!-- --> <br />
|}<br />
<br />
; Mutations<br />
<br />
; Charges<br />
<br />
== Logistics ==<br />
== Buffs & Mil Sci ==<br />
==== Long Term ====<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rank<br />
!class="ca" | Caster<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="" | [[Erzabet]]<br />
!Title="" | [[Captain_Zohar|Captain Zohar]]<br />
!Title="" | [[Lath]] <br />
!Title="" | [[Kilroy]]<br />
!Title="" | [[Starflower]]<br />
!Title="" | [[WordSmith]]<br />
!Title="" | [[Cher]]<br />
!Title="" | Bert (Air Elemental Left)<br />
!Title="" | Eernie (Air Elemental Right)<br />
|-<br />
|class="mg" | Flying (Air Mage)<br />
|class="rk" | 20<br />
|class="ca" | Lath<br />
|class="ef" | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.<br />
|class="du" | 10.5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Barrier of Wind<br />
|class="rk" | 21<br />
|class="ca" | Lath<br />
|class="ef" | Def of 42% in close, melee or ranged. <br />
|class="du" | 11 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Vapour Breathing<br />
|class="rk" | 16<br />
|class="ca" | Lath<br />
|class="ef" | Can breath. <br />
|class="du" | 8.5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Feather Falling<br />
|class="rk" | 9<br />
|class="ca" | Lath<br />
|class="ef" | Wont fall to your death. <br />
|class="du" | 5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Resist Heat & Cold<br />
|class="rk" | 20<br />
|class="ca" | Lath<br />
|class="ef" | 6 effects better on the weather table and 6 less damage from heat or cold. <br />
|class="du" | 21 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> Y<br />
|}<br />
<br />
==== Short Term ====<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ca" | Caster<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="" | [[Erzabet]]<br />
!Title="" | [[Captain_Zohar|Captain Zohar]]<br />
!Title="" | [[Lath]] <br />
!Title="" | [[Kilroy]]<br />
!Title="" | [[Starflower]]<br />
!Title="" | [[WordSmith]]<br />
!Title="" | [[Cher]]<br />
!Title="" | Bert (Air Elemental Left)<br />
!Title="" | Eernie (Air Elemental Right)<br />
|-<br />
|class="mg" | Fast as the Wind<br />
|class="rk" | 16<br />
|class="ca" | Lath<br />
|class="ef" | 7 to TMR up to 16 total TMR<br />
|class="du" | 44 mins<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Enhancing Enchantment<br />
|class="rk" | 14<br />
|class="ca" | Lath<br />
|class="ef" | +14 ranks on either range, rank or damage.<br />
|class="du" | 16 pulses<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | E&E Gen<br />
|class="rk" | 10<br />
|class="ca" | Erszabet<br />
|class="ef" | +X to MR vrs E&E Charms<br />
|class="du" | ~11 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | E&E Spe<br />
|class="rk" | ~11<br />
|class="ca" | Erszabet<br />
|class="ef" | +X to MR vrs E&E Charms<br />
|class="du" | ~12 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Celestial Gen<br />
|class="rk" | ~10<br />
|class="ca" | Erszabet<br />
|class="ef" | <br />
|class="du" | ~10 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Celestial Spe<br />
|class="rk" | ~11<br />
|class="ca" | Erszabet<br />
|class="ef" | <br />
|class="du" | ~12 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Weap of Flames<br />
|class="rk" | 17<br />
|class="ca" | WS<br />
|class="ef" | +18 SC , +9 Damage, +17dam Undead etc <br />
|class="du" | 22 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Counters on entities <br />
|class="rk" | 9<br />
|class="ca" | WS<br />
|class="ef" | +29 MR vs entire Branch <br />
|class="du" | 14 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Counters on areas <br />
|class="rk" | 9<br />
|class="ca" | WS<br />
|class="ef" | +57 MR vs college <br />
|class="du" | 14 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Tome of Tales<br />
|class="rk" | <br />
|class="ca" | erzsabet<br />
|class="ef" | +1 step vs fear or awe checks (1 times wp goes to 2 times wp)<br />
|class="du" | 24 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | knights folly<br />
|class="rk" | <br />
|class="ca" | Erszabet<br />
|class="ef" | +1 rank milsci<br />
|class="du" | 24 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | hair braiding<br />
|class="rk" | <br />
|class="ca" | Erszabet<br />
|class="ef" | +50 vs charm, demon charm, bardic voice. 25 DR from behind, enh dur one spell, +3 ag, +25 seduction<br />
|class="du" | until sunrise<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Rose tea<br />
|class="rk" | <br />
|class="ca" | Erszabet<br />
|class="ef" | swap 7 stat points from one stat to another<br />
|class="du" | <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|}<br />
<br />
=== MilSci ===<br />
<br />
== Nominations ==</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Fox_vs_The_Marquessa&diff=78340The Fox vs The Marquessa2016-12-11T10:32:54Z<p>Mebh: /* Short Term */</p>
<hr />
<div>[[Category: Stephen]][[Category:Scribe Notes]][[Scribe_Notes#Summer 817 WK|Scribe Notes]]<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''Adventure''': The Fox vs The Marquessa<br><br />
'''GM''': [[User:Stephen|Stephen]]<br><br />
'''Season''': [[Summer]] 817 wk<br><br />
'''Night''': Thu in Royal Oak<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
; Party<br />
# [[Lath]] - (f) Human Air [[Jono Bean|Jono]]<br />
# [[Erzabet]] - (f) Human Namer [[User:Mebh|Julia]] <br />
# [[Captain_Zohar_Haima]] - (m) Human Water, Admiral of the WK [[User:ChrisC|Chris]]<br />
# [[Kilroy]] - Dean<br />
# [[Starflower]] - Jacqui<br />
# [[WordSmith]] - (m) Human/Lizard Namer - Errol<br />
# [[Cher]] - Sean<br />
; Employers<br />
# Count Richard of [[Foxcourt]]<br />
# Marquessa Dulcinea of [[Bowcourt]]<br />
; Mission<br />
: Truth, Justice, and Peace<br />
# Bring Marquessa Dulcinea to justice for her crimes against Foxcourt and the people of Bowcourt<br />
# Bring Richard formerly of Foxcourt to justice for treason and conspiracy in the murder of [[Duke Frederick of Aquila]]<br />
<br />
== Scribe Notes ==<br />
<br />
<br />
== Calendar ==<br />
{| cellspacing="0" border="1" id="Summer" class="Season" width="100%"<br />
! colspan="15" | <b>Summer: Meadow (1) 817wk</b><br />
|- <br />
| class="calMoon" |<br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | || ''[[Beltane]] Full Moon''<br />
| class="day" | 1 || ''Guild Meeting''<br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 28 || ''Full Moon''<br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
|- <br />
! colspan="15" | <b>Summer: Heat (2) 817wk</b><br />
|- <br />
| class="calMoon" | <br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || ''Midsummer Eve (Faerie Day)''<br />
| class="day" | 15 || ''Solstice''<br />
| class="day" | 16 || <br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 26 || ''Full Moon''<br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
|-<br />
! colspan="15" | <b>Summer: Breeze (3) 817wk</b><br />
|- <br />
| class="calMoon" | <br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 3 || ''Day of Death''<br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 24 || ''Full Moon''<br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
|}<br />
<br />
== Reference ==<br />
=== People ===<br />
<br />
=== Places & Locations ===<br />
<br />
=== History ===<br />
<br />
== Consequences ==<br />
<css><br />
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.loot th { text-align: center; width: 2em; }<br />
table.loot td { text-align: center; }<br />
table.loot th.itm,<br />
table.loot td.itm { text-align: left; min-width: 15em; }<br />
table.loot th.qty { width: 3em; }<br />
table.loot td.qty { }<br />
table.loot th.ef,<br />
table.loot td.ef { text-align: left; min-width: 20em; }<br />
table.loot td.val { text-align: right; min-width: 5em; }<br />
</css><br />
{| class="loot" |<br />
|+ Loot, Purchases and Expenses<br />
!class="itm" | Item<br />
!class="qty" | Qty<br />
!class="ef" | Effects<br />
!Title="Lath" | La<br />
!Title="Erzabet" | Ez<br />
!Title="Zohar" | Zo<br />
!Title="4" | 4<br />
!Title="5" | 5<br />
!Title="6" | 6<br />
!Title="sacrifice" | <br />
|-<br />
!colspan="3" | Purchased<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="itm" | <br />
|class="qty" | 1<br />
|class="ef" | ...<br />
| <!-- Lath --> <br />
| <!-- Erzabet --> <br />
| <!-- Zohar --> <br />
| <!-- 4 --> <br />
| <!-- 5 --> <br />
| <!-- 6 --> <br />
| <!-- --> <br />
|-<br />
!colspan="3" | Looted<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="itm" | ...<br />
|class="qty" | <br />
|class="ef" | <br />
| <!-- Lath --> <br />
| <!-- Erzabet --> <br />
| <!-- Zohar --> <br />
| <!-- 4 --> <br />
| <!-- 5 --> <br />
| <!-- 6 --> <br />
| <!-- --> <br />
|}<br />
<br />
; Mutations<br />
<br />
; Charges<br />
<br />
== Logistics ==<br />
== Buffs & Mil Sci ==<br />
==== Long Term ====<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rank<br />
!class="ca" | Caster<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="" | [[Erzabet]]<br />
!Title="" | [[Captain_Zohar|Captain Zohar]]<br />
!Title="" | [[Lath]] <br />
!Title="" | [[Kilroy]]<br />
!Title="" | [[Starflower]]<br />
!Title="" | [[WordSmith]]<br />
!Title="" | [[Cher]]<br />
!Title="" | Bert (Air Elemental Left)<br />
!Title="" | Eernie (Air Elemental Right)<br />
|-<br />
|class="mg" | Flying (Air Mage)<br />
|class="rk" | 20<br />
|class="ca" | Lath<br />
|class="ef" | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.<br />
|class="du" | 10.5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Barrier of Wind<br />
|class="rk" | 21<br />
|class="ca" | Lath<br />
|class="ef" | Def of 42% in close, melee or ranged. <br />
|class="du" | 11 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Vapour Breathing<br />
|class="rk" | 16<br />
|class="ca" | Lath<br />
|class="ef" | Can breath. <br />
|class="du" | 8.5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Feather Falling<br />
|class="rk" | 9<br />
|class="ca" | Lath<br />
|class="ef" | Wont fall to your death. <br />
|class="du" | 5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Resist Heat & Cold<br />
|class="rk" | 20<br />
|class="ca" | Lath<br />
|class="ef" | 6 effects better on the weather table and 6 less damage from heat or cold. <br />
|class="du" | 21 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> Y<br />
|}<br />
<br />
==== Short Term ====<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ca" | Caster<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="" | [[Erzabet]]<br />
!Title="" | [[Captain_Zohar|Captain Zohar]]<br />
!Title="" | [[Lath]] <br />
!Title="" | [[Kilroy]]<br />
!Title="" | [[Starflower]]<br />
!Title="" | [[WordSmith]]<br />
!Title="" | [[Cher]]<br />
!Title="" | Bert (Air Elemental Left)<br />
!Title="" | Eernie (Air Elemental Right)<br />
|-<br />
|class="mg" | Fast as the Wind<br />
|class="rk" | 16<br />
|class="ca" | Lath<br />
|class="ef" | 7 to TMR up to 16 total TMR<br />
|class="du" | 44 mins<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Enhancing Enchantment<br />
|class="rk" | 14<br />
|class="ca" | Lath<br />
|class="ef" | +14 ranks on either range, rank or damage.<br />
|class="du" | 16 pulses<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | E&E Gen<br />
|class="rk" | 10<br />
|class="ca" | Erszabet<br />
|class="ef" | +X to MR vrs E&E Charms<br />
|class="du" | ~11 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | E&E Spe<br />
|class="rk" | ~11<br />
|class="ca" | Erszabet<br />
|class="ef" | +X to MR vrs E&E Charms<br />
|class="du" | ~12 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Celestial Gen<br />
|class="rk" | ~10<br />
|class="ca" | Erszabet<br />
|class="ef" | <br />
|class="du" | ~10 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Celestial Spe<br />
|class="rk" | ~11<br />
|class="ca" | Erszabet<br />
|class="ef" | <br />
|class="du" | ~12 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Weap of Flames<br />
|class="rk" | 17<br />
|class="ca" | WS<br />
|class="ef" | +18 SC , +9 Damage, +17dam Undead etc <br />
|class="du" | 22 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Counters on entities <br />
|class="rk" | 9<br />
|class="ca" | WS<br />
|class="ef" | +29 MR vs entire Branch <br />
|class="du" | 14 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Counters on areas <br />
|class="rk" | 9<br />
|class="ca" | WS<br />
|class="ef" | +57 MR vs college <br />
|class="du" | 14 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Tome of Tales<br />
|class="rk" | <br />
|class="ca" | erzsabet<br />
|class="ef" | +1 step vs fear or awe checks (1 times wp goes to 2 times wp)<br />
|class="du" | 24 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | knights folly<br />
|class="rk" | <br />
|class="ca" | Erszabet<br />
|class="ef" | +1 rank milsci<br />
|class="du" | 24 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | hair braiding<br />
|class="rk" | <br />
|class="ca" | Erszabet<br />
|class="ef" | +50 vs charm, demon charm, bardic voice. 25 DR from behind, enh dur one spell, +3 ag, +25 seduction<br />
|class="du" | until sunrise<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|}<br />
<br />
=== MilSci ===<br />
<br />
== Nominations ==</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Fox_vs_The_Marquessa&diff=78313The Fox vs The Marquessa2016-12-11T10:03:39Z<p>Mebh: /* Short Term */</p>
<hr />
<div>[[Category: Stephen]][[Category:Scribe Notes]][[Scribe_Notes#Summer 817 WK|Scribe Notes]]<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''Adventure''': The Fox vs The Marquessa<br><br />
'''GM''': [[User:Stephen|Stephen]]<br><br />
'''Season''': [[Summer]] 817 wk<br><br />
'''Night''': Thu in Royal Oak<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
; Party<br />
# [[Lath]] - (f) Human Air [[Jono Bean|Jono]]<br />
# [[Erzabet]] - (f) Human Namer [[User:Mebh|Julia]] <br />
# [[Captain_Zohar_Haima]] - (m) Human Water, Admiral of the WK [[User:ChrisC|Chris]]<br />
# [[Kilroy]] - Dean<br />
# [[Starflower]] - Jacqui<br />
# [[WordSmith]] - (m) Human/Lizard Namer - Errol<br />
# [[Cher]] - Sean<br />
; Employers<br />
# Count Richard of [[Foxcourt]]<br />
# Marquessa Dulcinea of [[Bowcourt]]<br />
; Mission<br />
: Truth, Justice, and Peace<br />
# Bring Marquessa Dulcinea to justice for her crimes against Foxcourt and the people of Bowcourt<br />
# Bring Richard formerly of Foxcourt to justice for treason and conspiracy in the murder of [[Duke Frederick of Aquila]]<br />
<br />
== Scribe Notes ==<br />
<br />
<br />
== Calendar ==<br />
{| cellspacing="0" border="1" id="Summer" class="Season" width="100%"<br />
! colspan="15" | <b>Summer: Meadow (1) 817wk</b><br />
|- <br />
| class="calMoon" |<br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | || ''[[Beltane]] Full Moon''<br />
| class="day" | 1 || ''Guild Meeting''<br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 28 || ''Full Moon''<br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
|- <br />
! colspan="15" | <b>Summer: Heat (2) 817wk</b><br />
|- <br />
| class="calMoon" | <br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || ''Midsummer Eve (Faerie Day)''<br />
| class="day" | 15 || ''Solstice''<br />
| class="day" | 16 || <br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 26 || ''Full Moon''<br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
|-<br />
! colspan="15" | <b>Summer: Breeze (3) 817wk</b><br />
|- <br />
| class="calMoon" | <br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 3 || ''Day of Death''<br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 24 || ''Full Moon''<br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
|}<br />
<br />
== Reference ==<br />
=== People ===<br />
<br />
=== Places & Locations ===<br />
<br />
=== History ===<br />
<br />
== Consequences ==<br />
<css><br />
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.loot th { text-align: center; width: 2em; }<br />
table.loot td { text-align: center; }<br />
table.loot th.itm,<br />
table.loot td.itm { text-align: left; min-width: 15em; }<br />
table.loot th.qty { width: 3em; }<br />
table.loot td.qty { }<br />
table.loot th.ef,<br />
table.loot td.ef { text-align: left; min-width: 20em; }<br />
table.loot td.val { text-align: right; min-width: 5em; }<br />
</css><br />
{| class="loot" |<br />
|+ Loot, Purchases and Expenses<br />
!class="itm" | Item<br />
!class="qty" | Qty<br />
!class="ef" | Effects<br />
!Title="Lath" | La<br />
!Title="Erzabet" | Ez<br />
!Title="Zohar" | Zo<br />
!Title="4" | 4<br />
!Title="5" | 5<br />
!Title="6" | 6<br />
!Title="sacrifice" | <br />
|-<br />
!colspan="3" | Purchased<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="itm" | <br />
|class="qty" | 1<br />
|class="ef" | ...<br />
| <!-- Lath --> <br />
| <!-- Erzabet --> <br />
| <!-- Zohar --> <br />
| <!-- 4 --> <br />
| <!-- 5 --> <br />
| <!-- 6 --> <br />
| <!-- --> <br />
|-<br />
!colspan="3" | Looted<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="itm" | ...<br />
|class="qty" | <br />
|class="ef" | <br />
| <!-- Lath --> <br />
| <!-- Erzabet --> <br />
| <!-- Zohar --> <br />
| <!-- 4 --> <br />
| <!-- 5 --> <br />
| <!-- 6 --> <br />
| <!-- --> <br />
|}<br />
<br />
; Mutations<br />
<br />
; Charges<br />
<br />
== Logistics ==<br />
== Buffs & Mil Sci ==<br />
==== Long Term ====<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rank<br />
!class="ca" | Caster<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="" | [[Erzabet]]<br />
!Title="" | [[Captain_Zohar|Captain Zohar]]<br />
!Title="" | [[Lath]] <br />
!Title="" | [[Kilroy]]<br />
!Title="" | [[Starflower]]<br />
!Title="" | [[WordSmith]]<br />
!Title="" | [[Cher]]<br />
!Title="" | Bert (Air Elemental Left)<br />
!Title="" | Eernie (Air Elemental Right)<br />
|-<br />
|class="mg" | Flying (Air Mage)<br />
|class="rk" | 20<br />
|class="ca" | Lath<br />
|class="ef" | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.<br />
|class="du" | 10.5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Barrier of Wind<br />
|class="rk" | 21<br />
|class="ca" | Lath<br />
|class="ef" | Def of 42% in close, melee or ranged. <br />
|class="du" | 11 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Vapour Breathing<br />
|class="rk" | 16<br />
|class="ca" | Lath<br />
|class="ef" | Can breath. <br />
|class="du" | 8.5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Feather Falling<br />
|class="rk" | 9<br />
|class="ca" | Lath<br />
|class="ef" | Wont fall to your death. <br />
|class="du" | 5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Resist Heat & Cold<br />
|class="rk" | 20<br />
|class="ca" | Lath<br />
|class="ef" | 6 effects better on the weather table and 6 less damage from heat or cold. <br />
|class="du" | 21 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> Y<br />
|}<br />
<br />
==== Short Term ====<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ca" | Caster<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="" | [[Erzabet]]<br />
!Title="" | [[Captain_Zohar|Captain Zohar]]<br />
!Title="" | [[Lath]] <br />
!Title="" | [[Kilroy]]<br />
!Title="" | [[Starflower]]<br />
!Title="" | [[WordSmith]]<br />
!Title="" | [[Cher]]<br />
!Title="" | Bert (Air Elemental Left)<br />
!Title="" | Eernie (Air Elemental Right)<br />
|-<br />
|class="mg" | Fast as the Wind<br />
|class="rk" | 16<br />
|class="ca" | Lath<br />
|class="ef" | 7 to TMR up to 16 total TMR<br />
|class="du" | 44 mins<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Enhancing Enchantment<br />
|class="rk" | 14<br />
|class="ca" | Lath<br />
|class="ef" | +14 ranks on either range, rank or damage.<br />
|class="du" | 16 pulses<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | E&E Gen<br />
|class="rk" | 10<br />
|class="ca" | Erszabet<br />
|class="ef" | +X to MR vrs E&E Charms<br />
|class="du" | ~11 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | E&E Spe<br />
|class="rk" | ~11<br />
|class="ca" | Erszabet<br />
|class="ef" | +X to MR vrs E&E Charms<br />
|class="du" | ~12 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Celestial Gen<br />
|class="rk" | ~10<br />
|class="ca" | Erszabet<br />
|class="ef" | <br />
|class="du" | ~10 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Celestial Spe<br />
|class="rk" | ~11<br />
|class="ca" | Erszabet<br />
|class="ef" | <br />
|class="du" | ~12 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Weap of Flames<br />
|class="rk" | 17<br />
|class="ca" | WS<br />
|class="ef" | +18 SC , +9 Damage, +17dam Undead etc <br />
|class="du" | 22 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Counters on entities <br />
|class="rk" | 9<br />
|class="ca" | WS<br />
|class="ef" | +29 MR vs entire Branch <br />
|class="du" | 14 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Counters on areas <br />
|class="rk" | 9<br />
|class="ca" | WS<br />
|class="ef" | +57 MR vs college <br />
|class="du" | 14 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Tome of Tales<br />
|class="rk" | <br />
|class="ca" | erzsabet<br />
|class="ef" | +1 step vs fear or awe checks (1 times wp goes to 2 times wp)<br />
|class="du" | 24 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Fast as the Wind<br />
|class="rk" | 16<br />
|class="ca" | Lath<br />
|class="ef" | 7 to TMR up to 16 total TMR<br />
|class="du" | 44 mins<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|}<br />
<br />
=== MilSci ===<br />
<br />
== Nominations ==</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Fox_vs_The_Marquessa&diff=78311The Fox vs The Marquessa2016-12-11T09:46:44Z<p>Mebh: /* Short Term */</p>
<hr />
<div>[[Category: Stephen]][[Category:Scribe Notes]][[Scribe_Notes#Summer 817 WK|Scribe Notes]]<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''Adventure''': The Fox vs The Marquessa<br><br />
'''GM''': [[User:Stephen|Stephen]]<br><br />
'''Season''': [[Summer]] 817 wk<br><br />
'''Night''': Thu in Royal Oak<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
; Party<br />
# [[Lath]] - (f) Human Air [[Jono Bean|Jono]]<br />
# [[Erzabet]] - (f) Human Namer [[User:Mebh|Julia]] <br />
# [[Captain_Zohar_Haima]] - (m) Human Water, Admiral of the WK [[User:ChrisC|Chris]]<br />
# [[Kilroy]] - Dean<br />
# [[Starflower]] - Jacqui<br />
# [[WordSmith]] - (m) Human/Lizard Namer - Errol<br />
# [[Cher]] - Sean<br />
; Employers<br />
# Count Richard of [[Foxcourt]]<br />
# Marquessa Dulcinea of [[Bowcourt]]<br />
; Mission<br />
: Truth, Justice, and Peace<br />
# Bring Marquessa Dulcinea to justice for her crimes against Foxcourt and the people of Bowcourt<br />
# Bring Richard formerly of Foxcourt to justice for treason and conspiracy in the murder of [[Duke Frederick of Aquila]]<br />
<br />
== Scribe Notes ==<br />
<br />
<br />
== Calendar ==<br />
{| cellspacing="0" border="1" id="Summer" class="Season" width="100%"<br />
! colspan="15" | <b>Summer: Meadow (1) 817wk</b><br />
|- <br />
| class="calMoon" |<br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | || ''[[Beltane]] Full Moon''<br />
| class="day" | 1 || ''Guild Meeting''<br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 28 || ''Full Moon''<br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
|- <br />
! colspan="15" | <b>Summer: Heat (2) 817wk</b><br />
|- <br />
| class="calMoon" | <br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || ''Midsummer Eve (Faerie Day)''<br />
| class="day" | 15 || ''Solstice''<br />
| class="day" | 16 || <br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 26 || ''Full Moon''<br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
|-<br />
! colspan="15" | <b>Summer: Breeze (3) 817wk</b><br />
|- <br />
| class="calMoon" | <br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 3 || ''Day of Death''<br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 24 || ''Full Moon''<br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
|}<br />
<br />
== Reference ==<br />
=== People ===<br />
<br />
=== Places & Locations ===<br />
<br />
=== History ===<br />
<br />
== Consequences ==<br />
<css><br />
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.loot th { text-align: center; width: 2em; }<br />
table.loot td { text-align: center; }<br />
table.loot th.itm,<br />
table.loot td.itm { text-align: left; min-width: 15em; }<br />
table.loot th.qty { width: 3em; }<br />
table.loot td.qty { }<br />
table.loot th.ef,<br />
table.loot td.ef { text-align: left; min-width: 20em; }<br />
table.loot td.val { text-align: right; min-width: 5em; }<br />
</css><br />
{| class="loot" |<br />
|+ Loot, Purchases and Expenses<br />
!class="itm" | Item<br />
!class="qty" | Qty<br />
!class="ef" | Effects<br />
!Title="Lath" | La<br />
!Title="Erzabet" | Ez<br />
!Title="Zohar" | Zo<br />
!Title="4" | 4<br />
!Title="5" | 5<br />
!Title="6" | 6<br />
!Title="sacrifice" | <br />
|-<br />
!colspan="3" | Purchased<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="itm" | <br />
|class="qty" | 1<br />
|class="ef" | ...<br />
| <!-- Lath --> <br />
| <!-- Erzabet --> <br />
| <!-- Zohar --> <br />
| <!-- 4 --> <br />
| <!-- 5 --> <br />
| <!-- 6 --> <br />
| <!-- --> <br />
|-<br />
!colspan="3" | Looted<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="itm" | ...<br />
|class="qty" | <br />
|class="ef" | <br />
| <!-- Lath --> <br />
| <!-- Erzabet --> <br />
| <!-- Zohar --> <br />
| <!-- 4 --> <br />
| <!-- 5 --> <br />
| <!-- 6 --> <br />
| <!-- --> <br />
|}<br />
<br />
; Mutations<br />
<br />
; Charges<br />
<br />
== Logistics ==<br />
== Buffs & Mil Sci ==<br />
==== Long Term ====<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rank<br />
!class="ca" | Caster<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="" | [[Erzabet]]<br />
!Title="" | [[Captain_Zohar|Captain Zohar]]<br />
!Title="" | [[Lath]] <br />
!Title="" | [[Kilroy]]<br />
!Title="" | [[Starflower]]<br />
!Title="" | [[WordSmith]]<br />
!Title="" | [[Cher]]<br />
!Title="" | Bert (Air Elemental Left)<br />
!Title="" | Eernie (Air Elemental Right)<br />
|-<br />
|class="mg" | Flying (Air Mage)<br />
|class="rk" | 20<br />
|class="ca" | Lath<br />
|class="ef" | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.<br />
|class="du" | 10.5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Barrier of Wind<br />
|class="rk" | 21<br />
|class="ca" | Lath<br />
|class="ef" | Def of 42% in close, melee or ranged. <br />
|class="du" | 11 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Vapour Breathing<br />
|class="rk" | 16<br />
|class="ca" | Lath<br />
|class="ef" | Can breath. <br />
|class="du" | 8.5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Feather Falling<br />
|class="rk" | 9<br />
|class="ca" | Lath<br />
|class="ef" | Wont fall to your death. <br />
|class="du" | 5 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Resist Heat & Cold<br />
|class="rk" | 20<br />
|class="ca" | Lath<br />
|class="ef" | 6 effects better on the weather table and 6 less damage from heat or cold. <br />
|class="du" | 21 hours<br />
| <!-- --> <br />
| <!-- --><br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> Y<br />
|}<br />
<br />
==== Short Term ====<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ca" | Caster<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="" | [[Erzabet]]<br />
!Title="" | [[Captain_Zohar|Captain Zohar]]<br />
!Title="" | [[Lath]] <br />
!Title="" | [[Kilroy]]<br />
!Title="" | [[Starflower]]<br />
!Title="" | [[WordSmith]]<br />
!Title="" | [[Cher]]<br />
!Title="" | Bert (Air Elemental Left)<br />
!Title="" | Eernie (Air Elemental Right)<br />
|-<br />
|class="mg" | Fast as the Wind<br />
|class="rk" | 16<br />
|class="ca" | Lath<br />
|class="ef" | 7 to TMR up to 16 total TMR<br />
|class="du" | 44 mins<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Enhancing Enchantment<br />
|class="rk" | 14<br />
|class="ca" | Lath<br />
|class="ef" | +14 ranks on either range, rank or damage.<br />
|class="du" | 16 pulses<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | E&E Gen<br />
|class="rk" | 10<br />
|class="ca" | Erzabet<br />
|class="ef" | +X to MR vrs E&E Charms<br />
|class="du" | ~11 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | E&E Spe<br />
|class="rk" | ~11<br />
|class="ca" | Erzabet<br />
|class="ef" | +X to MR vrs E&E Charms<br />
|class="du" | ~12 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Celestial Gen<br />
|class="rk" | ~10<br />
|class="ca" | Erzabet<br />
|class="ef" | <br />
|class="du" | ~10 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Celestial Spe<br />
|class="rk" | ~11<br />
|class="ca" | Erzabet<br />
|class="ef" | <br />
|class="du" | ~12 hours<br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> Y<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Weap of Flames<br />
|class="rk" | 17<br />
|class="ca" | WS<br />
|class="ef" | +18 SC , +9 Damage, +17dam Undead etc <br />
|class="du" | 22 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Counters on entities <br />
|class="rk" | 9<br />
|class="ca" | WS<br />
|class="ef" | +29 MR vs entire Branch <br />
|class="du" | 14 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|-<br />
|class="mg" | Counters on areas <br />
|class="rk" | 9<br />
|class="ca" | WS<br />
|class="ef" | +57 MR vs college <br />
|class="du" | 14 mins<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> NA<br />
| <!-- --> NA<br />
|}<br />
<br />
=== MilSci ===<br />
<br />
== Nominations ==</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78060The Magical Mystery Show2016-11-07T08:35:35Z<p>Mebh: /* twentieth */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
Heading back to the shadow realm. We fight everything, Orcs Succubus cambians. There is a room full of pregnant women stuck to the floor. <br />
<br />
We are victorious.<br />
<br />
Taking the pregnant women to the AbbY , the Raphaelites seem a little worried about looking after 30 pregnant women.<br />
<br />
===Seventeenth to Nineteenth===<br />
We loot and investigate the "Seal of Evil" <br />
ON the other side of the seal is a demi-gorgon. Nicola banishes it.<br />
In the room is a scourge of enslavement<br />
===twentieth===<br />
A hydra wonders close to our tower, and we question it.<br />
There is a well of power, through a<br />
<br />
===Marquessa de Ormonte===<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# 5 Soul swords<br />
# Dart<br />
# 30 Campion<br />
# shiny baubles <br />
# stone ear<br />
# cocatrice <br />
# scourge of enslavement <br />
# orc<br />
# 3 goblins<br />
# Necklace <br />
# brooch <br />
# breastplate <br />
# eternal orange <br />
# doom helm<br />
# dagger, sharp<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil<br />
<br />
"That was smart of us, ... obviously we have come back to do something stupid then" Anooke on why we returned to break the seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78059The Magical Mystery Show2016-11-07T08:26:09Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
Heading back to the shadow realm. We fight everything, Orcs Succubus cambians. There is a room full of pregnant women stuck to the floor. <br />
<br />
We are victorious.<br />
<br />
Taking the pregnant women to the AbbY , the Raphaelites seem a little worried about looking after 30 pregnant women.<br />
<br />
===Seventeenth to Nineteenth===<br />
We loot and investigate the "Seal of Evil" <br />
ON the other side of the seal is a demi-gorgon. Nicola banishes it.<br />
In the room is a scourge of enslavement<br />
===twentieth===<br />
A hydra wonders close to our tower, and we question it.<br />
There is a well of power, through a<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# 5 Soul swords<br />
# Dart<br />
# 30 Campion<br />
# shiny baubles <br />
# stone ear<br />
# cocatrice <br />
# scourge of enslavement <br />
# orc<br />
# 3 goblins<br />
# Necklace <br />
# brooch <br />
# breastplate <br />
# eternal orange <br />
# doom helm<br />
# dagger, sharp<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil<br />
<br />
"That was smart of us, ... obviously we have come back to do something stupid then" Anooke on why we returned to break the seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78058The Magical Mystery Show2016-11-07T08:23:07Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
Heading back to the shadow realm. We fight everything, Orcs Succubus cambians. There is a room full of pregnant women stuck to the floor. <br />
<br />
We are victorious.<br />
<br />
Taking the pregnant women to the AbbY , the Raphaelites seem a little worried about looking after 30 pregnant women.<br />
<br />
===Seventeenth to Nineteenth===<br />
We loot and investigate the "Seal of Evil" <br />
ON the other side of the seal is a demi-gorgon. Nicola banishes it.<br />
In the room is a scourge of enslavement<br />
===twentieth===<br />
A hydra wonders close to our tower, and we question it.<br />
There is a well of power, through a<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# 5 Soul swords<br />
# Dart<br />
# 30 Campion<br />
# shiny baubles <br />
# stone ear<br />
# cocatrice <br />
# scourge of enslavement <br />
# orc<br />
# 3 goblins<br />
# eternal orange <br />
# dagger, doomed<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil<br />
<br />
"That was smart of us, ... obviously we have come back to do something stupid then" Anooke on why we returned to break the seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78057The Magical Mystery Show2016-11-07T08:22:22Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
Heading back to the shadow realm. We fight everything, Orcs Succubus cambians. There is a room full of pregnant women stuck to the floor. <br />
<br />
We are victorious.<br />
<br />
Taking the pregnant women to the AbbY , the Raphaelites seem a little worried about looking after 30 pregnant women.<br />
<br />
===Seventeenth to Nineteenth===<br />
We loot and investigate the "Seal of Evil" <br />
ON the other side of the seal is a demi-gorgon. Nicola banishes it.<br />
In the room is a scourge of enslavement<br />
===twentieth===<br />
A hydra wonders close to our tower, and we question it.<br />
There is a well of power, through a<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# 5 Soul swords<br />
# Dart<br />
# 30 Campion<br />
# shiny baubles <br />
# stone ear<br />
# cocatrice <br />
# scourge of enslavement <br />
# orc<br />
# 3 goblins<br />
# dagger, doomed<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil<br />
<br />
"That was smart of us, ... obviously we have come back to do something stupid then" Anooke on why we returned to break the seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78056The Magical Mystery Show2016-11-07T08:21:27Z<p>Mebh: /* Seventeenth to Nineteenth */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
Heading back to the shadow realm. We fight everything, Orcs Succubus cambians. There is a room full of pregnant women stuck to the floor. <br />
<br />
We are victorious.<br />
<br />
Taking the pregnant women to the AbbY , the Raphaelites seem a little worried about looking after 30 pregnant women.<br />
<br />
===Seventeenth to Nineteenth===<br />
We loot and investigate the "Seal of Evil" <br />
ON the other side of the seal is a demi-gorgon. Nicola banishes it.<br />
In the room is a scourge of enslavement<br />
===twentieth===<br />
A hydra wonders close to our tower, and we question it.<br />
There is a well of power, through a<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# 5 Soul swords<br />
# Dart<br />
# 30 Campion<br />
# shiny baubles <br />
# stone ear<br />
# cocatrice <br />
# scourge of enslavement <br />
# orc<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil<br />
<br />
"That was smart of us, ... obviously we have come back to do something stupid then" Anooke on why we returned to break the seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78031The Magical Mystery Show2016-10-31T08:41:22Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
Heading back to the shadow realm. We fight everything, Orcs Succubus cambians. There is a room full of pregnant women stuck to the floor. <br />
<br />
We are victorious.<br />
<br />
Taking the pregnant women to the AbbY , the Raphaelites seem a little worried about looking after 30 pregnant women.<br />
<br />
===Seventeenth to Nineteenth===<br />
We loot and investigate the "Seal of Evil" <br />
ON the other side of the seal is a demi-gorgon. Nicola banishes it.<br />
In the room is a scourge of enslavement<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# 5 Soul swords<br />
# Dart<br />
# 30 Campion<br />
# shiny baubles <br />
# stone ear<br />
# cocatrice <br />
# scourge of enslavement <br />
# orc<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil<br />
<br />
"That was smart of us, ... obviously we have come back to do something stupid then" Anooke on why we returned to break the seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78030The Magical Mystery Show2016-10-31T08:39:08Z<p>Mebh: /* Sixteenth */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
Heading back to the shadow realm. We fight everything, Orcs Succubus cambians. There is a room full of pregnant women stuck to the floor. <br />
<br />
We are victorious.<br />
<br />
Taking the pregnant women to the AbbY , the Raphaelites seem a little worried about looking after 30 pregnant women.<br />
<br />
===Seventeenth to Nineteenth===<br />
We loot and investigate the "Seal of Evil" <br />
ON the other side of the seal is a demi-gorgon. Nicola banishes it.<br />
In the room is a scourge of enslavement<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# 5 Soul swords<br />
# Dart<br />
# 30 Campion<br />
# shiny baubles <br />
# stone ear<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil<br />
<br />
"That was smart of us, ... obviously we have come back to do something stupid then" Anooke on why we returned to break the seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78029The Magical Mystery Show2016-10-31T08:35:06Z<p>Mebh: /* Sixteenth */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
Heading back to the shadow realm. We fight everything, Orcs Succubus cambians. There is a room full of pregnant women stuck to the floor. <br />
<br />
We are victorious.<br />
<br />
Taking the pregnant women to the AbbY , the Raphaelites seem a little worried about looking after 30 pregnant women.<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# 5 Soul swords<br />
# Dart<br />
# 30 Campion<br />
# shiny baubles <br />
# stone ear<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil<br />
<br />
"That was smart of us, ... obviously we have come back to do something stupid then" Anooke on why we returned to break the seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78028The Magical Mystery Show2016-10-31T08:32:07Z<p>Mebh: /* Quotes */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
Heading back to the shadow realm. We fight everything, Orcs Succubus cambians. There is a room full of pregnant women stuck to the floor. <br />
<br />
We are victorious.<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# 5 Soul swords<br />
# Dart<br />
# 30 Campion<br />
# shiny baubles <br />
# stone ear<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil<br />
<br />
"That was smart of us, ... obviously we have come back to do something stupid then" Anooke on why we returned to break the seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78027The Magical Mystery Show2016-10-31T08:14:17Z<p>Mebh: /* Sixteenth */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
Heading back to the shadow realm. We fight everything, Orcs Succubus cambians. There is a room full of pregnant women stuck to the floor. <br />
<br />
We are victorious.<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# 5 Soul swords<br />
# Dart<br />
# 30 Campion<br />
# shiny baubles <br />
# stone ear<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78026The Magical Mystery Show2016-10-31T08:07:16Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# 5 Soul swords<br />
# Dart<br />
# 30 Campion<br />
# shiny baubles <br />
# stone ear<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78013The Magical Mystery Show2016-10-24T09:12:59Z<p>Mebh: /* Quotes */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# Soul swords<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member<br />
<br />
"You're brain shouldn't dribble out yourears from DAing" Falco viewing a seal of evil</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78012The Magical Mystery Show2016-10-24T08:45:35Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
# Soul swords<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78011The Magical Mystery Show2016-10-24T07:37:09Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god - increases you're libido and cures vs cocatrice blood<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78010The Magical Mystery Show2016-10-24T07:35:23Z<p>Mebh: /* Fifteenth */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
===Sixteenth===<br />
<br />
Raphaelites buff us and loan us a mace which has a piece of the book of toth<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78009The Magical Mystery Show2016-10-24T07:32:17Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god<br />
# holy water from the Raphaelites<br />
# healing potions <br />
# love philtres<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78008The Magical Mystery Show2016-10-24T07:28:55Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
# holy water from the one horned god<br />
# holy water from the Raphaelites<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78007The Magical Mystery Show2016-10-24T07:27:41Z<p>Mebh: /* Fifteenth */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn that the succubus has taken over the area, and has a demon incubation chamber.<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
# Succubus-hurting mace<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=78005The Magical Mystery Show2016-10-24T07:21:48Z<p>Mebh: /* Day Eleven to Fourteen */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth===<br />
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.<br />
<br />
We learn<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77963The Magical Mystery Show2016-10-17T08:59:19Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
# gargoyle training <br />
# 6 bottles of wine with 6 drafts of 10 pts of fatigue<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77962The Magical Mystery Show2016-10-17T07:52:41Z<p>Mebh: /* The Mission */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
===Day Four===<br />
Mice Flea illusionist Amulet <br />
<br />
===Day Five Six Seven ===<br />
<br />
Travel Manticor <br />
<br />
===Day Eight Nine Ten===<br />
<br />
Returning to the guild, viz shadow realm. Rescue Dwarves <br />
<br />
===Day Eleven to Fourteen===<br />
Travel to Aladar, Squid Dwarf, Ants<br />
<br />
===Fifteenth<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77961The Magical Mystery Show2016-10-17T07:20:52Z<p>Mebh: </p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
===Day One=== <br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
===Day Two===<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
===Day Three ===<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell<br />
<br />
==Quotes==<br />
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77960The Magical Mystery Show2016-10-17T07:16:19Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
==Day One==<br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
==Day Two==<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
==Day Three ==<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic<br />
# Rune spell</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77959The Magical Mystery Show2016-10-17T07:15:27Z<p>Mebh: /* Day Two */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
==Day One==<br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
==Day Two==<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
==Day Three ==<br />
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77831The Magical Mystery Show2016-09-19T09:11:12Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
==Day One==<br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
==Day Two==<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove<br />
# pendant faith magic<br />
# shiny stuff<br />
# dagger with storage magic</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77830The Magical Mystery Show2016-09-19T09:09:08Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
==Day One==<br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
==Day Two==<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation<br />
# shadow glove</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77829The Magical Mystery Show2016-09-19T09:04:03Z<p>Mebh: /* Loot */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
==Day One==<br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
==Day Two==<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Loot==<br />
# fetishes <br />
# Necklace of preservation</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77828The Magical Mystery Show2016-09-19T09:02:51Z<p>Mebh: /* Day Two */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
==Day One==<br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
==Day Two==<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Loot==</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77827The Magical Mystery Show2016-09-19T07:55:01Z<p>Mebh: /* Day Two */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
==Day One==<br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
==Day Two==<br />
<br />
Approaching Cholm we discover two things.<br />
#1 it is not okay to hunt cows<br />
#2 flying is dangerous <br />
<br />
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77826The Magical Mystery Show2016-09-19T07:40:55Z<p>Mebh: /* The Mission */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# [[Horton]] - (m) Human Mind Mage - [[User:ErrolC|Errol]]<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover<br />
<br />
==Day One==<br />
<br />
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.<br />
<br />
==Day Two==</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77763The Magical Mystery Show2016-09-12T08:17:32Z<p>Mebh: /* The Mission */</p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# Errols character<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus<br />
We get paid $500 each for every animal we recover</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77762The Magical Mystery Show2016-09-12T08:12:38Z<p>Mebh: </p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# Errols character<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar, in between Foxcourt and Konnigsburg <br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Magical_Mystery_Show&diff=77761The Magical Mystery Show2016-09-12T08:10:56Z<p>Mebh: </p>
<hr />
<div>The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings. <br />
<br />
Pay 500 sp per critter retrieved.<br />
<br />
Night: Monday<br><br />
Start Time: 7:00<br><br />
Location: William and Bridget's House.<br><br />
Level: Medium<br><br />
<br />
<br />
Dramatis personae<br />
<br />
# Nicola - A nice young lass played by Bridget<br />
# Julia's character<br />
# [[anook]]<br />
# Mark Simpson's character<br />
# Errols character<br />
# [[Mayhem]], a hobbit [[Mayhem#The_College_of_Shadow_Weaving_.28v._Jim.1.29|Shadow Weaver]] played by [[Jim Arona]]<br />
<br />
==The Mission==<br />
Last seen wearing a collar<br />
<br />
* mice family .. talk<br />
* fleas<br />
* 9 ft tall demi gorgon<br />
* beetles <br />
* Manticor girl<br />
* fox that is an archer<br />
* 8 ft tall ant men<br />
* talking stick<br />
* 9 ft tall Dragon <br />
* an amazing Halfling .. Sam<br />
* 8 legged horse<br />
* Airborn octopus</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Coils_of_Spring&diff=77751The Coils of Spring2016-09-11T23:04:41Z<p>Mebh: /* Summary */</p>
<hr />
<div>[[Scribe_Notes#Spring 816 WK|Scribe Notes]][[Category: Jim Arona]][[Category:Scribe Notes]]<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''Adventure''': The Coils of Spring<br><br />
'''GM''': Jim Arona<br><br />
'''Location''': Chez Caulfield - 58F Pleasant Street, Royal Oak<br><br />
'''Season''': [[Spring]] 816 wk<br><br />
'''Night''': Tuesday<br><br />
'''Level''': Medium<br><br />
; Party<br />
* [[Tsayoi| Tsayoi of Blackshore]], Hill Giant, charioteer, mostly Fire magic, Warrior - [[Chris Caulfield]] Monday or Tuesday<br />
* [[Alandis]], Elf, Fire, stealth assassination and destruction. [[Fabio]] Can only play Mondays or Tuesday.<br />
*<s> [[Aryan]]</s><code> Way too tough, really</code>/[[Thaeuss]]/[[Rahne]] <code> Of these, I would prefer Rahne, being human, but Thaeuss is okay</code>- Mon or Tues works for me.<br />
* [[Mario]], human, Mind Mage, libertine & bon vivant<br />
*[[prudence]],free spirited human Water <br />
<br />
; Employer<br />
: Entity Prime c/- Serafin<br />
; Mission<br />
# To travel to the Svalbard Archipelago on Reich to gather Nazi secrets about the Aurora Borealis.<br />
# Possibly raid the Svalbard Seed Repository if time permits.<br />
<br />
This is a raid so some infiltration Skills are expected. On the other hand, a committed attitude towards large scale destruction and looting efficiency will be looked on positively. Expressions of interest from Alchemists with expertise in incendiarism, Seers that specialise in celestial observations and Herbalists are warmly encouraged. Encounters will likely include entities from other planes, so some little expertise in demons is valuable, although, perhaps more along the lines of knowing the best way to despatch them rather than theological disputation into the evening over a decent port.<br><br />
<s> Any Healer who would like their interest recognised need only send their names to Serafin, Lord of Patterns, at Cauldersfield and the matter will be resolved with the utmost expedition.</s> ''Redacted by Guild Security - Protecting you from your own stupidity 10am-3pm 133 days of the year!''<br> <code> Damn your eyes, Guild Security!</code><br />
<br />
== Scribe Notes ==<br />
<br />
== Buffs & Mil Sci ==<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.buffs th { text-align: center; width: 3%; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 20%; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 5%; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 41%; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 10%; }<br />
table.buffs td.du { }<br />
</css><br />
=== Long Term (assumed always on) ===<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title=" " |<br />
!Title=" " |<br />
!Title=" " | <br />
!Title=" " |<br />
!Title=" " | <br />
!Title=" "|<br />
|-<br />
|class="mg" | Spell (Cstr)<br />
|class="rk" | 0<br />
|class="ef" | <br />
|class="du" | hrs<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --><br />
|-<br />
|class="mg" | - ( - )<br />
|class="rk" | <br />
|class="ef" |<br />
|class="du" |<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
|-<br />
|class="mg" | - ( - )<br />
|class="rk" | <br />
|class="ef" | <br />
|class="du" |<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
|}<br />
<br />
=== Short Term ===<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title=" - " | -<br />
!Title=" - " |<br />
!Title=" - " | <br />
!Title=" - " |<br />
!Title=" - " | <br />
!Title=" - "|<br />
|-<br />
|class="mg" | Spell (Cstr)<br />
|class="rk" | 0<br />
|class="ef" | <br />
|class="du" | hrs<br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
| <!-- --> <br />
|}<br />
<br />
<br />
<br />
=== Watch Order ===<br />
<css><br />
table.watches th, table.watches td { text-align: center; }<br />
table.watches th { width: 3em; }<br />
</css><br />
{| class="watches" |<br />
|-<br />
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12<br />
|-<br />
| colspan="2" | 1<br />
| colspan="4" | 2<br />
| colspan="4" | 3<br />
| colspan="2" | 1<br />
|-<br />
| colspan="4" | 4<br />
| colspan="4" | 5<br />
| colspan="4" | 6<br />
|}<br />
<br />
=== Marching Order ===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
|align="center"| ''Default''<br />
..<br />
|align="center"| ''Double File''<br />
..<br />
|align="center"| ''Single File''<br />
..<br />
|}<br />
<br />
==Loot==<br />
<br />
<br />
== Calendar ==<br />
{| cellspacing="0" border="1" id="Spring" class="Season"<br />
! colspan="15" | <b>Spring: Thaw (10) 816wk</b><br />
|- <br />
| class="calMoon" |<br />
! colspan="2" | Moonday<br />
! colspan="2" | Duesday<br />
! colspan="2" | W'ansday<br />
! colspan="2" | Th'rsday<br />
! colspan="2" | Frysday<br />
! colspan="2" | Reapsday<br />
! colspan="2" | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | || ''[[Candlemansa]]''<br />
| class="day" | 1 || ''Guild Meeting''<br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 ||<br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
|- <br />
! colspan="15" | <b>Spring: Seedtime (11)</b><br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || ''Rites of Thunor''<br />
| class="day" | 9 || <br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || <br />
| class="day" | 15 || ''Equinox''<br />
| class="day" | 16 || <br />
| class="day" | 17 || ''Eostre''<br />
| class="day" | 18 || ''Seagate Spring Ball''<br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || <br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || <br />
| class="day" | 1 || <br />
| class="day" | 2 || <br />
|- <br />
! colspan="15" | <b>Spring: Blossom (12)</b><br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class="day" | 3 || <br />
| class="day" | 4 || <br />
| class="day" | 5 || <br />
| class="day" | 6 || <br />
| class="day" | 7 || <br />
| class="day" | 8 || <br />
| class="day" | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class="day" | 10 || <br />
| class="day" | 11 || <br />
| class="day" | 12 || <br />
| class="day" | 13 || <br />
| class="day" | 14 || <br />
| class="day" | 15 || <br />
| class="day" | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class="day" | 17 || <br />
| class="day" | 18 || <br />
| class="day" | 19 || <br />
| class="day" | 20 || <br />
| class="day" | 21 || ''Floralia''<br />
| class="day" | 22 || <br />
| class="day" | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class="day" | 24 || <br />
| class="day" | 25 || <br />
| class="day" | 26 || <br />
| class="day" | 27 || <br />
| class="day" | 28 || <br />
| class="day" | 29 || <br />
| class="day" | 30 || ''Walpurgisnacht''<br />
|}</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Hippo%27s_Bride&diff=77681The Hippo's Bride2016-09-05T06:59:42Z<p>Mebh: /* Loot */</p>
<hr />
<div>[[Scribe_Notes#Winter 816 WK|Scribe Notes]][[Category: Julia]][[Category:Scribe Notes]]<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''Adventure''': The Hippo's Bride<br><br />
'''GM''': Julia<br><br />
'''Season''': [[Winter]] 816 wk<br><br />
'''Night''': Monday<br><br />
'''Level''': High<br><br />
; Party<br />
* [[Bleyze]]<br />
* [[Braegon]] '''PL ML Scribe'''<br />
* Lady [[Cher]] of Maltheim Cross, Binder, played by [[User:Quash|Sean]]<br />
* [[Kilroy]]<br />
* [[Father Rowan|Archbishop Rowan V.]]<br />
* [[Captain Zohar Haima]] '''ML'''<br />
<br />
; Employer<br />
: Seagate Guild<br />
; Mission<br />
: Investigate these Wicked Goblins, see what can be done.<br />
: Deliver the Hippo's Bride as promised by Scab on behalf of the guild.<br />
<br />
== Scribe Notes ==<br />
=== Brandenburg Goblins ===<br />
We meet with Kali and he outlines the issues he has been landed with.<br />
# There is a Hippo soaking in a mana pool in the war zone that was promised a bride by a guild party that have failed to deliver. Best to resolve this debt before the Hippo gets grumpy and leaves its wallow to extract the granted wishes from those members and whoever else it tramples along the way. It is also protecting several refugees.<br />
# Mordrin's recent report indicates that the oldest Goblin god was made wicked and killed, this has infected all goblins with wickedness - because they really needed more. Kali would like us to investigate the impact and ensure that Grobbenbonk is still a reliable ally of the guild.<br />
<br />
We sort ourselves out and fly to a nearby portal then to the mountains north of Brandenburg.<br />
<br />
A phase spider has set up just outside the cave, we chat, bribe it with a cow and find out it has been forced south by Goblin/Orc mass migrations through its previous hunting grounds.<br />
The weather is a bit fierce for flying and already controlled by someone else so we head south out of the mountains by gallery.<br />
<br />
We emerge late in the afternoon in the hills looking out over the forest.<br />
While I set up camp, the others hear drums and scry around.<br />
* There is a lake south of us in the middle of the forest with a bright glow coming from the island in the middle.<br />
* Grobbenbonk's tower is scry guarded.<br />
* The drumming is coming from several fires each with groups of dozens of warped goblins. We assume they are settling in for a wild night so we decide to eat, sleep then visit them in the morning.<br />
<br />
; W'nsday<br />
Walking discreetly to where they are camped we find them gone, probably marching most of the night. More organised and driven than we expected.<br />
Tracking them and flying north into the mountains we quickly catch up then sneak up on them, almost close enough to grab one for questioning when Bleyze gets bored and kicks some rocks.<br />
With the goblins alerted we go for a distraction - a burning bush on the hill. Which works too well, the goblins all look that way, some immolate, a couple of shrubs are turned to stone and a banshee wail pierces our hearts.<br />
Concerned about the Banshee wail, we open fire, the last Banshee is stopped just before she would have cried a third time and killed one of us. The living goblins are scattered.<br />
Taking a Banshee-Goblin and a de-warped Goblin we retreat to our humble cave camp for breakfast, saunas, divination and questioning.<br />
<br />
The goblins are heading to see the Dark Lord (Morgoth) to seek a new God. They were warped in the last few weeks by rune magics to gain fantastical abilities (Banshee wail, wings, Basilisk gaze, size, strength, etc).<br />
The Bish suggests recruiting them all to Chantris but the idea of Goblins following a fertility goddess fills most of us with dread. We eventually convince Rowan otherwise by suggesting his potential new titles as head Goblin priest.<br />
Their wickedness is no simple curse but it is a sort of contagious infection and we think we could potentially create a contagious cure.<br />
<br />
=== Dark and White Gods ===<br />
Other ideas include resurrecting the Goblin God, finding them another willing god, summoning the local dragons to loot their hide, a few other artefacts and rare healing/purifying components people have rattling around their pockets.<br />
<br />
We decide to find out a bit more before leaping into a solution:<br />
* Talking to Morgor about which god he was planning to hook the goblins up with.<br />
* Investigating the site of the Goblin God's death and having a chat to it.<br />
But first we distract ourselves with the island on the lake in the forest that had bright lights last night. ''Sneaking'' up at 40mph we find the island shrouded in darkness and shaped dark spheres, Zohar hails the island and eventually wakes its occupant who reluctantly allows us to visit to chat.<br />
<br />
'''Rathgar''' is a hermit follower of a god of the underworld, darkness and crossroads. Not much interested in the rest of the world except for when he needs to hunt down escapees and return them to the underworld. He is interested in our more interesting shadows and dark/death related magic, he is open to future trades if we come across such items.<br />
Without saying anything too openly against Morgor he does advise against assuming good intentions wrt the Goblins.<br />
He also suggests checking out the old White Temple in the mountains, it might be helpful.<br />
<br />
Back into the mountains, this time establishing Rune Portals as we go. It is about 80 miles which we cover underground in order to avoid bothering the dragons.<br />
<br />
The temple is perched on a mountainside and has been unused for at least 20 years, most enchantment has faded but we find a font, steam room, and private study which we make use of. Reading the Naga's journal which includes about 300 years history and our current visit (seers!) and invoking the goddess by name to ask her help.<br />
The Naga-priest had a task which was completed, the goddess is a Healer and would be happy to take on a new priest.<br />
She is willing to reverse the wicked infection in a contagious way if we bring her goblins, preferably female ones.<br />
<br />
Portal back to our camp, track down the goblins who were fleeing east and bring them back to the temple.<br />
<br />
Thinking the regenerative powers of a Phoenix would help if there's one nearby, B. Rowan successfully summons one, which heads our way from Glissom with accompanying guards and stirs up the local dragons.<br />
<br />
=== Temple Rebuild ===<br />
Kilroy establishes a Rune Ward, I dig a bunker, Zohar practices sky-writing with swallows, F. Rowan flies east to establish a retreat point and detects the undetectable dragons by their Ball Lightning emanations.<br />
<br />
The insubstantial phoenix gets bigger as it closes, we brace ourselves within the Rune Ward as fire washes over us and the ground melts, then the spectral humanoids send an earth tremor over the area and it's over.<br />
We're ok but the landscape is devastated and the temple desecrated and ready to fall.<br />
Soon after Misopha of the Siren Woods walks up to ask why I triggered the Glissom defences, I explain it was an accident and apologise.<br />
<br />
; Th'rsday 3rd - Frysday 4th Frost<br />
We spend a couple of days removing the brimstone tainted surface rock and rebuilding the temple. Not as elegant as the previous one but should stand up better to earthquakes.<br />
Then I call on the White Goddess and apologise for the accidental desecration of her temple and ask how we can finish restoring it, she tells us the acorns she gave us would be a good start and a priestess.<br />
; Reapsday 5th Frost<br />
Establishing the oak grove dedicated to the White Goddess next to her rebuilt temple, we get the trees started (they will be 7 years old in a week), plant some sheltering fir trees and Kilroy leaves a Huorn to guard the grove.<br />
Cher and F. Rowan refine 4 lbs of Aim's Brimstone from the rock we cleared out.<br />
<br />
We call on the White Goddess to cure the wickedness in the female goblin and she tells us that our goblins are now followers of an old goddess, Tlokken - The Great Mother. A goddess of spiders and war. A very old goddess that would have been better to remain forgotten. But she is of this world, not an old one nor from beyond the veil. While they are followers of the Great Mother, the cure won't take effect.<br />
; Sunday 6th Frost<br />
Back down at our cave F. Rowan attempts to convert the male goblin to Chantris which leaves the goblin paralysed by indecision, balanced between two goddesses, so we add a third, Rowan has his imp call in one of Sabrina's Succubus who we drag off Kilroy and set to seducing the goblin to the Lady of Dance. Going from godless to having three goddesses in a couple of days is too much and the goblin falls into a coma.<br />
<br />
Using the female goblin and some sophisticated divining methods we work out that she is drawn towards Grobbenbonk's tower and/or Orc Town which we presume to be the centre of worship of TGM. We decide to head there to investigate.<br />
<br />
Blazing over the forest in ''The Drake'' we pass some fused goblin-phase-spiders, looping back we abduct one and take it south of the forest to investigate.<br />
It is a TGM blessed Rune fusion of Goblin and Phase Spider, wicked and able to pass that on to other Phase Spiders now.<br />
<br />
=== Tower Raid ===<br />
We continue on, the farms and fields along the road look abandoned. We presume most locals have either been called into the Wicked horde or driven out by it.<br />
<br />
We decide to stop at Gully's Inn to check on the proprietor and see if we can pick up some local news.<br />
They are less welcoming than normal, checking us out before granting admittance.<br />
The Dwarven proprietor is fighting an infection of Wickedness, a gang of Orc Town girls forced their affections on him, hence the front door scrutiny. I cure him while we talk over lunch and a pint.<br />
Also in for lunch are half a dozen church knights disguised as traders, they and F. Rowan have a stare-down that is set to escalate until Zohar defuses it by subtly reminding the knights of their convincing disguise.<br />
After lunch I sit with the knights, tell them about the wicked-goblinoid disease, check they're not infected and ask them to help with containment and keeping the uninfected clear.<br />
Kilroy spends time in the kitchen with the Ogre-Chef.<br />
<br />
After lunch we sneak through the forest towards Grobbenbonk's tower. Trigger one warning ward-stone, alert for them now, we avoid others.<br />
There is a crude war-camp surrounding the tower, getting more organised as it gets closer to the tower and finally a clear area patrolled by phase-spider-goblins.<br />
We sneak in invisibly as far as we can, then tunnel our way under the last stretch to the tower. The underground portion of the tower walls are cursed with a next-death-is-permanent doom so we look deeper and find a cold iron plate then deeper a rune portal room.<br />
Sneaking our rune-mage-animals into the portal room they divine and report these are a variant portal potentially connecting to any of the other portals in the network but you need to know the destination portal which is not intrinsic to this node.<br />
So we set up our own portal room under Grobbenbonks and F. Rowan teleports into a small study in the tower where he begins making a portal, 2 hours of goblin interruptions later he brings us through.<br />
We interrogate one of the pesky goblins to get the location of Grobbenbonk's rooms then make our way through the halls and walls to wait on the stairs between his dining hall and bedroom/harem and study.<br />
Downstairs the goblins and muscle are hanging out with The Great Mother trying to work out what set off their warning stone.<br />
Eventually they get bored and head to the dining hall to eat, deciding that we've stretched our stealth skills to their limit we attack.<br />
Things get a bit messy when goblins are killed, the goddess enforces her grief on us and then resurrects a dozen of them at once.<br />
Zohar and Bleyze have heart attacks, we grab Grobbenbonk and exit via tunnel.<br />
<br />
Buzzing with life, I quickly find us a tunnel back to the guild casting chambers and start repairing the brokenhearted.<br />
<br />
=== Dance with the Devil ===<br />
We discuss plans while the healing takes place. <br />
Hearing her name, Sabrina turns up. She's willing to take on Grobbenbonk and the goblins as followers and cure them of their wickedness but she has a couple of small theft issues she'd like a hand with.<br />
* Iouane an old elf (and former Lieutenant of Bune) has made off with a book on Lore of the Realm and is in Elfheim - He was a Namer, we get his old address - Salins, where he held lands. Urielites were responsible for the death of his wife and only child, he joined up with Bune to gain an ally in taking down the so-called Archangels. He was unimpressed with an ally of the Archangels taking over the Dragon Duke's realm.<br />
* Beryl a cursed Elf, has taken a spell focus and is in a forest in the Dragonspine mountains. She is a Prophet.<br />
<br />
; Moonday 7th - W'ansday 9th Frost<br />
Portal to Eltrandor, get lost to Troll Kingdoms, Bleyze wagon east then north through the Dragonspine mountains to a forest at the head of an old glacial valley.<br />
''Camp'' at the edge of the forest.<br />
<br />
; Th'rsday 10th Frost<br />
Into the forest then up a crag to the cave where Beryl waits. She predicts foul futures for us - as is her curse to do so, until we mute her. Then we read her journal divine the focus and use it to heal/remove her curse. A charge from the focus allows a master Healer to alter the true nature of an entity.<br />
Beryl then tells us that when she was young (before the War of Tears) she married for love instead of duty and was cursed by the kin (Bune allies) of the jilted fiance. She is a seer, her doom/curse was to only speak in foul but true prophecies. She exiled herself to this mountain vale, eventually died only to end up in Bune's realm for further millennia of torment. She plotted, schemed but only gained enough free will to act after Bune's fall. Then she documented the steps to cure her in the journal and at the right time, stole the focus she needed to lure the right people here to enact the cure.<br />
<br />
The vale has been shunned by sentients and animals for millennia as a place of ill fortune - due to her presence and the lingering effects of her doom.<br />
<br />
; Frysday 11th Frost<br />
Inviting Beryl to come with us, we get lost to Alfheim. Most of the party research Iouane at the colleges of war and heralds while I arrange an introduction for Beryl to the Elven Princess.<br />
<br />
; Reapsday 12th Frost<br />
Get lost to Uvandor, Bleyze carriage west to border of Salins closest to where Iouane lived.<br />
We set up ''camp'' in Uvandor, ready to venture into Salins tomorrow.<br />
<br />
=== six ===<br />
; Sunday 13th Frost<br />
<br />
== Buffs & Mil Sci ==<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.buffs th { text-align: center; width: 3%; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 20%; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 5%; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 41%; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 10%; }<br />
table.buffs td.du { }<br />
</css><br />
=== Long Term (assumed always on) ===<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Braegon" | Br<br />
!Title="Cher" | Ch<br />
!Title="Kilroy" | Ki<br />
!Title="Bishop Rowan" | Ro<br />
!Title="Bleyze" | Bl<br />
!Title="Captain Zohar"| Zo<br />
|-<br />
|class="mg" | Spell (Cstr)<br />
|class="rk" | 0<br />
|class="ef" | <br />
|class="du" | hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Strength of Stone (Br)<br />
|class="rk" | 20<br />
|class="ef" | +20 EN<br />
|class="du" | 21 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Armour of Earth (Br)<br />
|class="rk" | 21<br />
|class="ef" | +44 Def, 2 DR<br />
|class="du" | 12 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Rune Armour (Ki)<br />
|class="rk" | 20<br />
|class="ef" | +25 Def, +5 AP, SG<br />
|class="du" | 10.5 hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> Y<br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Fire Armour (Br)<br />
|class="rk" | 20<br />
|class="ef" | 100 Ablative Mag. Fire<br />
|class="du" | 21 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Heat Shield (Br)<br />
|class="rk" | 9<br />
|class="ef" | 40 Ablative Mag. Cold<br />
|class="du" | 10 hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Fire Proofing (Br)<br />
|class="rk" | 9<br />
|class="ef" | Prot. Normal Fire 4 less Dmg<br />
|class="du" | 10 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Cold Resistance - Water (Br)<br />
|class="rk" | 11<br />
|class="ef" | Prot -22°C 3 Less Damage<br />
|class="du" | 12 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Q<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Water Proofing (Br)<br />
|class="rk" | 7<br />
|class="ef" | Dry, protection from Rainstorm<br />
|class="du" | 24 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Water Breathing (Br)<br />
|class="rk" | 6<br />
|class="ef" | Breathe and see in water<br />
|class="du" | 7 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Buoyancy (Br)<br />
|class="rk" | 6<br />
|class="ef" | Up/down 17'/pulse, withstand pressure<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (Br)<br />
|class="rk" | 6<br />
|class="ef" | <br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Witchsight (Br)<br />
|class="rk" | 20<br />
|class="ef" | <br />
|class="du" | 10&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Q&B<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Fall Banding (Br-Self)<br />
|class="rk" | 6<br />
|class="ef" | Land on earth without damage<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Elemental Transformation (Br-Self)<br />
|class="rk" | 15<br />
|class="ef" | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth<br />
|class="du" | 8 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Tracking (Br-Self)<br />
|class="rk" | 20<br />
|class="ef" | Tremor Sense 100'<br />
|class="du" | 21 Days<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Detect Traps & Snares (Br-Self)<br />
|class="rk" | 10<br />
|class="ef" | +20% to detect Traps/Ambushes within 70' in Nat. Env.<br />
|class="du" | 11 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Heart Rune<br />
|class="rk" | 8<br />
|class="ef" | Heals 7 EN when EN damage taken<br />
|class="du" | 9 d<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Willow Healing<br />
|class="rk" | 12<br />
|class="ef" | Heals 3 EN / Pulse for 14 Pulses<br />
|class="du" | 24 h<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Soul Shield<br />
|class="rk" | 10<br />
|class="ef" | Conceals pacts & thoughts, +30 MR vs Charms, Compels, Controls & Bindings<br />
|class="du" | 21 h<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Enchanted Mind (Zo)<br />
|class="rk" | 20<br />
|class="ef" | Prevents Mind reading or detection mentally.<br />
|class="du" | 41 h<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> Y<br />
|}<br />
<br />
=== Short Term ===<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Braegon" | Br<br />
!Title="Cher" | Ch<br />
!Title="Kilroy" | Ki<br />
!Title="Bishop Rowan" | Ro<br />
!Title="Bleyze" | Bl<br />
!Title="Captain Zohar"| Zo<br />
|-<br />
|class="mg" | Spell (Cstr)<br />
|class="rk" | 0<br />
|class="ef" | <br />
|class="du" | hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Feather Fall (Br)<br />
|class="rk" | 6<br />
|class="ef" | Fall no more than 5'/pulse<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Star Wings (Br)<br />
|class="rk" | 6<br />
|class="ef" | 36 mph<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Blessing (BV)<br />
|class="rk" | 10<br />
|class="ef" | +10 SC, +10 vs Fear<br />
|class="du" | 1 h 50 m<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | x<br />
|class="rk" | x<br />
|class="ef" | x<br />
|class="du" | x<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Enhance Enchantment<br />
|class="rk" | 20<br />
|class="ef" | +20 Ranks<br />
|class="du" |<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|}<br />
<br />
; Hair Braiding (Rk 7 Skill) (200sp 1oz silver ribbon each time)<br />
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.<br />
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).<br />
<br />
; Anti-scrying (Rk 21 Spell)<br />
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.<br />
<br />
; Herbalist Meals/Broth<br />
: 4FT for meal or 5FT for broth/tea<br />
<br />
=== Watch Order ===<br />
<css><br />
table.watches th, table.watches td { text-align: center; }<br />
table.watches th { width: 3em; }<br />
</css><br />
{| class="watches" |<br />
|-<br />
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12<br />
|-<br />
| colspan="2" | 1<br />
| colspan="4" | 2<br />
| colspan="4" | 3<br />
| colspan="2" | 1<br />
|-<br />
| colspan="4" | 4<br />
| colspan="4" | 5<br />
| colspan="4" | 6<br />
|}<br />
<br />
=== Marching Order ===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
|align="center"| ''Default''<br />
..<br />
|align="center"| ''Double File''<br />
..<br />
|align="center"| ''Single File''<br />
..<br />
|}<br />
<br />
==Loot==<br />
; From the Goblins<br />
* Banshee bits<br />
* : Stored prepare<br />
* webs<br />
* Double concentration spell x 4 charges<br />
* 2 x resurrection potions<br />
* Earring +1 to highest ranked entity spell<br />
* Phase potion x 4<br />
* 8 goblin healing potions<br />
* 3 goblin nuggets<br />
<br />
* From the Elves<br />
* Milsci Belt<br />
* Ring of multi target<br />
* Ring of health<br />
* Ring of Damage absorption<br />
* Heroism<br />
* Ranged disjunction<br />
* 30 healing potions<br />
* 7 x estocs<br />
* 4 x broadswords<br />
* 4 x shields<br />
* 4 x armour<br />
* 2 x protection from summoning<br />
* 1 x mechanian belt<br />
* 1 x bag of holding<br />
* Rune of the Dance<br />
* Healers armlet<br />
* Mud<br />
* Hearts Blood of a Dragon<br />
* Scales<br />
* Spec greiv delay<br />
* potion from the White Goddess<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Winter" <br />
! colspan=15 | '''Winter: [[Frost]] 816 (7)'''<br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | || <b>[[Samhain]]</b><br />
| class=day | 1 || <i>Guild Meeting</i> <br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 ||<br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
|- <br />
! colspan=15 | '''Winter: [[Snow]] 816 (8)'''<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 5 ||<br />
| class=day | 6 ||<br />
| class=day | 7 ||<br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <i>Solstice</i> <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <i>Yuletide</i> <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 19 || <i>Days of Chaos</i> <br />
| class=day | 20 ||<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <i>Twelfth Night</i> <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
|- <br />
! colspan=15 | '''Winter: [[Ice]] 816 (9)'''<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <i>First Plough</i><br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
|}</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Hippo%27s_Bride&diff=77679The Hippo's Bride2016-09-05T05:29:17Z<p>Mebh: /* Loot */</p>
<hr />
<div>[[Scribe_Notes#Winter 816 WK|Scribe Notes]][[Category: Julia]][[Category:Scribe Notes]]<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''Adventure''': The Hippo's Bride<br><br />
'''GM''': Julia<br><br />
'''Season''': [[Winter]] 816 wk<br><br />
'''Night''': Monday<br><br />
'''Level''': High<br><br />
; Party<br />
* [[Bleyze]]<br />
* [[Braegon]] '''PL ML Scribe'''<br />
* Lady [[Cher]] of Maltheim Cross, Binder, played by [[User:Quash|Sean]]<br />
* [[Kilroy]]<br />
* [[Father Rowan|Archbishop Rowan V.]]<br />
* [[Captain Zohar Haima]] '''ML'''<br />
<br />
; Employer<br />
: Seagate Guild<br />
; Mission<br />
: Investigate these Wicked Goblins, see what can be done.<br />
: Deliver the Hippo's Bride as promised by Scab on behalf of the guild.<br />
<br />
== Scribe Notes ==<br />
=== Brandenburg Goblins ===<br />
We meet with Kali and he outlines the issues he has been landed with.<br />
# There is a Hippo soaking in a mana pool in the war zone that was promised a bride by a guild party that have failed to deliver. Best to resolve this debt before the Hippo gets grumpy and leaves its wallow to extract the granted wishes from those members and whoever else it tramples along the way. It is also protecting several refugees.<br />
# Mordrin's recent report indicates that the oldest Goblin god was made wicked and killed, this has infected all goblins with wickedness - because they really needed more. Kali would like us to investigate the impact and ensure that Grobbenbonk is still a reliable ally of the guild.<br />
<br />
We sort ourselves out and fly to a nearby portal then to the mountains north of Brandenburg.<br />
<br />
A phase spider has set up just outside the cave, we chat, bribe it with a cow and find out it has been forced south by Goblin/Orc mass migrations through its previous hunting grounds.<br />
The weather is a bit fierce for flying and already controlled by someone else so we head south out of the mountains by gallery.<br />
<br />
We emerge late in the afternoon in the hills looking out over the forest.<br />
While I set up camp, the others hear drums and scry around.<br />
* There is a lake south of us in the middle of the forest with a bright glow coming from the island in the middle.<br />
* Grobbenbonk's tower is scry guarded.<br />
* The drumming is coming from several fires each with groups of dozens of warped goblins. We assume they are settling in for a wild night so we decide to eat, sleep then visit them in the morning.<br />
<br />
; W'nsday<br />
Walking discreetly to where they are camped we find them gone, probably marching most of the night. More organised and driven than we expected.<br />
Tracking them and flying north into the mountains we quickly catch up then sneak up on them, almost close enough to grab one for questioning when Bleyze gets bored and kicks some rocks.<br />
With the goblins alerted we go for a distraction - a burning bush on the hill. Which works too well, the goblins all look that way, some immolate, a couple of shrubs are turned to stone and a banshee wail pierces our hearts.<br />
Concerned about the Banshee wail, we open fire, the last Banshee is stopped just before she would have cried a third time and killed one of us. The living goblins are scattered.<br />
Taking a Banshee-Goblin and a de-warped Goblin we retreat to our humble cave camp for breakfast, saunas, divination and questioning.<br />
<br />
The goblins are heading to see the Dark Lord (Morgoth) to seek a new God. They were warped in the last few weeks by rune magics to gain fantastical abilities (Banshee wail, wings, Basilisk gaze, size, strength, etc).<br />
The Bish suggests recruiting them all to Chantris but the idea of Goblins following a fertility goddess fills most of us with dread. We eventually convince Rowan otherwise by suggesting his potential new titles as head Goblin priest.<br />
Their wickedness is no simple curse but it is a sort of contagious infection and we think we could potentially create a contagious cure.<br />
<br />
=== Dark and White Gods ===<br />
Other ideas include resurrecting the Goblin God, finding them another willing god, summoning the local dragons to loot their hide, a few other artefacts and rare healing/purifying components people have rattling around their pockets.<br />
<br />
We decide to find out a bit more before leaping into a solution:<br />
* Talking to Morgor about which god he was planning to hook the goblins up with.<br />
* Investigating the site of the Goblin God's death and having a chat to it.<br />
But first we distract ourselves with the island on the lake in the forest that had bright lights last night. ''Sneaking'' up at 40mph we find the island shrouded in darkness and shaped dark spheres, Zohar hails the island and eventually wakes its occupant who reluctantly allows us to visit to chat.<br />
<br />
'''Rathgar''' is a hermit follower of a god of the underworld, darkness and crossroads. Not much interested in the rest of the world except for when he needs to hunt down escapees and return them to the underworld. He is interested in our more interesting shadows and dark/death related magic, he is open to future trades if we come across such items.<br />
Without saying anything too openly against Morgor he does advise against assuming good intentions wrt the Goblins.<br />
He also suggests checking out the old White Temple in the mountains, it might be helpful.<br />
<br />
Back into the mountains, this time establishing Rune Portals as we go. It is about 80 miles which we cover underground in order to avoid bothering the dragons.<br />
<br />
The temple is perched on a mountainside and has been unused for at least 20 years, most enchantment has faded but we find a font, steam room, and private study which we make use of. Reading the Naga's journal which includes about 300 years history and our current visit (seers!) and invoking the goddess by name to ask her help.<br />
The Naga-priest had a task which was completed, the goddess is a Healer and would be happy to take on a new priest.<br />
She is willing to reverse the wicked infection in a contagious way if we bring her goblins, preferably female ones.<br />
<br />
Portal back to our camp, track down the goblins who were fleeing east and bring them back to the temple.<br />
<br />
Thinking the regenerative powers of a Phoenix would help if there's one nearby, B. Rowan successfully summons one, which heads our way from Glissom with accompanying guards and stirs up the local dragons.<br />
<br />
=== Temple Rebuild ===<br />
Kilroy establishes a Rune Ward, I dig a bunker, Zohar practices sky-writing with swallows, F. Rowan flies east to establish a retreat point and detects the undetectable dragons by their Ball Lightning emanations.<br />
<br />
The insubstantial phoenix gets bigger as it closes, we brace ourselves within the Rune Ward as fire washes over us and the ground melts, then the spectral humanoids send an earth tremor over the area and it's over.<br />
We're ok but the landscape is devastated and the temple desecrated and ready to fall.<br />
Soon after Misopha of the Siren Woods walks up to ask why I triggered the Glissom defences, I explain it was an accident and apologise.<br />
<br />
; Th'rsday 3rd - Frysday 4th Frost<br />
We spend a couple of days removing the brimstone tainted surface rock and rebuilding the temple. Not as elegant as the previous one but should stand up better to earthquakes.<br />
Then I call on the White Goddess and apologise for the accidental desecration of her temple and ask how we can finish restoring it, she tells us the acorns she gave us would be a good start and a priestess.<br />
; Reapsday 5th Frost<br />
Establishing the oak grove dedicated to the White Goddess next to her rebuilt temple, we get the trees started (they will be 7 years old in a week), plant some sheltering fir trees and Kilroy leaves a Huorn to guard the grove.<br />
Cher and F. Rowan refine 4 lbs of Aim's Brimstone from the rock we cleared out.<br />
<br />
We call on the White Goddess to cure the wickedness in the female goblin and she tells us that our goblins are now followers of an old goddess, Tlokken - The Great Mother. A goddess of spiders and war. A very old goddess that would have been better to remain forgotten. But she is of this world, not an old one nor from beyond the veil. While they are followers of the Great Mother, the cure won't take effect.<br />
; Sunday 6th Frost<br />
Back down at our cave F. Rowan attempts to convert the male goblin to Chantris which leaves the goblin paralysed by indecision, balanced between two goddesses, so we add a third, Rowan has his imp call in one of Sabrina's Succubus who we drag off Kilroy and set to seducing the goblin to the Lady of Dance. Going from godless to having three goddesses in a couple of days is too much and the goblin falls into a coma.<br />
<br />
Using the female goblin and some sophisticated divining methods we work out that she is drawn towards Grobbenbonk's tower and/or Orc Town which we presume to be the centre of worship of TGM. We decide to head there to investigate.<br />
<br />
Blazing over the forest in ''The Drake'' we pass some fused goblin-phase-spiders, looping back we abduct one and take it south of the forest to investigate.<br />
It is a TGM blessed Rune fusion of Goblin and Phase Spider, wicked and able to pass that on to other Phase Spiders now.<br />
<br />
=== Tower Raid ===<br />
We continue on, the farms and fields along the road look abandoned. We presume most locals have either been called into the Wicked horde or driven out by it.<br />
<br />
We decide to stop at Gully's Inn to check on the proprietor and see if we can pick up some local news.<br />
They are less welcoming than normal, checking us out before granting admittance.<br />
The Dwarven proprietor is fighting an infection of Wickedness, a gang of Orc Town girls forced their affections on him, hence the front door scrutiny. I cure him while we talk over lunch and a pint.<br />
Also in for lunch are half a dozen church knights disguised as traders, they and F. Rowan have a stare-down that is set to escalate until Zohar defuses it by subtly reminding the knights of their convincing disguise.<br />
After lunch I sit with the knights, tell them about the wicked-goblinoid disease, check they're not infected and ask them to help with containment and keeping the uninfected clear.<br />
Kilroy spends time in the kitchen with the Ogre-Chef.<br />
<br />
After lunch we sneak through the forest towards Grobbenbonk's tower. Trigger one warning ward-stone, alert for them now, we avoid others.<br />
There is a crude war-camp surrounding the tower, getting more organised as it gets closer to the tower and finally a clear area patrolled by phase-spider-goblins.<br />
We sneak in invisibly as far as we can, then tunnel our way under the last stretch to the tower. The underground portion of the tower walls are cursed with a next-death-is-permanent doom so we look deeper and find a cold iron plate then deeper a rune portal room.<br />
Sneaking our rune-mage-animals into the portal room they divine and report these are a variant portal potentially connecting to any of the other portals in the network but you need to know the destination portal which is not intrinsic to this node.<br />
So we set up our own portal room under Grobbenbonks and F. Rowan teleports into a small study in the tower where he begins making a portal, 2 hours of goblin interruptions later he brings us through.<br />
We interrogate one of the pesky goblins to get the location of Grobbenbonk's rooms then make our way through the halls and walls to wait on the stairs between his dining hall and bedroom/harem and study.<br />
Downstairs the goblins and muscle are hanging out with The Great Mother trying to work out what set off their warning stone.<br />
Eventually they get bored and head to the dining hall to eat, deciding that we've stretched our stealth skills to their limit we attack.<br />
Things get a bit messy when goblins are killed, the goddess enforces her grief on us and then resurrects a dozen of them at once.<br />
Zohar and Bleyze have heart attacks, we grab Grobbenbonk and exit via tunnel.<br />
<br />
Buzzing with life, I quickly find us a tunnel back to the guild casting chambers and start repairing the brokenhearted.<br />
<br />
=== Dance with the Devil ===<br />
We discuss plans while the healing takes place. <br />
Hearing her name, Sabrina turns up. She's willing to take on Grobbenbonk and the goblins as followers and cure them of their wickedness but she has a couple of small theft issues she'd like a hand with.<br />
* Iouane an old elf (and former Lieutenant of Bune) has made off with a book on Lore of the Realm and is in Elfheim - He was a Namer, we get his old address - Salins, where he held lands. Urielites were responsible for the death of his wife and only child, he joined up with Bune to gain an ally in taking down the so-called Archangels. He was unimpressed with an ally of the Archangels taking over the Dragon Duke's realm.<br />
* Beryl a cursed Elf, has taken a spell focus and is in a forest in the Dragonspine mountains. She is a Prophet.<br />
<br />
; Moonday 7th - W'ansday 9th Frost<br />
Portal to Eltrandor, get lost to Troll Kingdoms, Bleyze wagon east then north through the Dragonspine mountains to a forest at the head of an old glacial valley.<br />
''Camp'' at the edge of the forest.<br />
<br />
; Th'rsday 10th Frost<br />
Into the forest then up a crag to the cave where Beryl waits. She predicts foul futures for us - as is her curse to do so, until we mute her. Then we read her journal divine the focus and use it to heal/remove her curse. A charge from the focus allows a master Healer to alter the true nature of an entity.<br />
Beryl then tells us that when she was young (before the War of Tears) she married for love instead of duty and was cursed by the kin (Bune allies) of the jilted fiance. She is a seer, her doom/curse was to only speak in foul but true prophecies. She exiled herself to this mountain vale, eventually died only to end up in Bune's realm for further millennia of torment. She plotted, schemed but only gained enough free will to act after Bune's fall. Then she documented the steps to cure her in the journal and at the right time, stole the focus she needed to lure the right people here to enact the cure.<br />
<br />
The vale has been shunned by sentients and animals for millennia as a place of ill fortune - due to her presence and the lingering effects of her doom.<br />
<br />
; Frysday 11th Frost<br />
Inviting Beryl to come with us, we get lost to Alfheim. Most of the party research Iouane at the colleges of war and heralds while I arrange an introduction for Beryl to the Elven Princess.<br />
<br />
; Reapsday 12th Frost<br />
Get lost to Uvandor, Bleyze carriage west to border of Salins closest to where Iouane lived.<br />
We set up ''camp'' in Uvandor, ready to venture into Salins tomorrow.<br />
<br />
=== six ===<br />
; Sunday 13th Frost<br />
<br />
== Buffs & Mil Sci ==<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.buffs th { text-align: center; width: 3%; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 20%; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 5%; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 41%; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 10%; }<br />
table.buffs td.du { }<br />
</css><br />
=== Long Term (assumed always on) ===<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Braegon" | Br<br />
!Title="Cher" | Ch<br />
!Title="Kilroy" | Ki<br />
!Title="Bishop Rowan" | Ro<br />
!Title="Bleyze" | Bl<br />
!Title="Captain Zohar"| Zo<br />
|-<br />
|class="mg" | Spell (Cstr)<br />
|class="rk" | 0<br />
|class="ef" | <br />
|class="du" | hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Strength of Stone (Br)<br />
|class="rk" | 20<br />
|class="ef" | +20 EN<br />
|class="du" | 21 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Armour of Earth (Br)<br />
|class="rk" | 21<br />
|class="ef" | +44 Def, 2 DR<br />
|class="du" | 12 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Rune Armour (Ki)<br />
|class="rk" | 20<br />
|class="ef" | +25 Def, +5 AP, SG<br />
|class="du" | 10.5 hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> Y<br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Fire Armour (Br)<br />
|class="rk" | 20<br />
|class="ef" | 100 Ablative Mag. Fire<br />
|class="du" | 21 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Heat Shield (Br)<br />
|class="rk" | 9<br />
|class="ef" | 40 Ablative Mag. Cold<br />
|class="du" | 10 hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Fire Proofing (Br)<br />
|class="rk" | 9<br />
|class="ef" | Prot. Normal Fire 4 less Dmg<br />
|class="du" | 10 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Cold Resistance - Water (Br)<br />
|class="rk" | 11<br />
|class="ef" | Prot -22°C 3 Less Damage<br />
|class="du" | 12 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Q<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Water Proofing (Br)<br />
|class="rk" | 7<br />
|class="ef" | Dry, protection from Rainstorm<br />
|class="du" | 24 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Water Breathing (Br)<br />
|class="rk" | 6<br />
|class="ef" | Breathe and see in water<br />
|class="du" | 7 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Buoyancy (Br)<br />
|class="rk" | 6<br />
|class="ef" | Up/down 17'/pulse, withstand pressure<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (Br)<br />
|class="rk" | 6<br />
|class="ef" | <br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Witchsight (Br)<br />
|class="rk" | 20<br />
|class="ef" | <br />
|class="du" | 10&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Q&B<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Fall Banding (Br-Self)<br />
|class="rk" | 6<br />
|class="ef" | Land on earth without damage<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Elemental Transformation (Br-Self)<br />
|class="rk" | 15<br />
|class="ef" | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth<br />
|class="du" | 8 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Tracking (Br-Self)<br />
|class="rk" | 20<br />
|class="ef" | Tremor Sense 100'<br />
|class="du" | 21 Days<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Detect Traps & Snares (Br-Self)<br />
|class="rk" | 10<br />
|class="ef" | +20% to detect Traps/Ambushes within 70' in Nat. Env.<br />
|class="du" | 11 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Heart Rune<br />
|class="rk" | 8<br />
|class="ef" | Heals 7 EN when EN damage taken<br />
|class="du" | 9 d<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Willow Healing<br />
|class="rk" | 12<br />
|class="ef" | Heals 3 EN / Pulse for 14 Pulses<br />
|class="du" | 24 h<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Soul Shield<br />
|class="rk" | 10<br />
|class="ef" | Conceals pacts & thoughts, +30 MR vs Charms, Compels, Controls & Bindings<br />
|class="du" | 21 h<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Enchanted Mind (Zo)<br />
|class="rk" | 20<br />
|class="ef" | Prevents Mind reading or detection mentally.<br />
|class="du" | 41 h<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> Y<br />
|}<br />
<br />
=== Short Term ===<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Braegon" | Br<br />
!Title="Cher" | Ch<br />
!Title="Kilroy" | Ki<br />
!Title="Bishop Rowan" | Ro<br />
!Title="Bleyze" | Bl<br />
!Title="Captain Zohar"| Zo<br />
|-<br />
|class="mg" | Spell (Cstr)<br />
|class="rk" | 0<br />
|class="ef" | <br />
|class="du" | hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Feather Fall (Br)<br />
|class="rk" | 6<br />
|class="ef" | Fall no more than 5'/pulse<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Star Wings (Br)<br />
|class="rk" | 6<br />
|class="ef" | 36 mph<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Blessing (BV)<br />
|class="rk" | 10<br />
|class="ef" | +10 SC, +10 vs Fear<br />
|class="du" | 1 h 50 m<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | x<br />
|class="rk" | x<br />
|class="ef" | x<br />
|class="du" | x<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Enhance Enchantment<br />
|class="rk" | 20<br />
|class="ef" | +20 Ranks<br />
|class="du" |<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|}<br />
<br />
; Hair Braiding (Rk 7 Skill) (200sp 1oz silver ribbon each time)<br />
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.<br />
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).<br />
<br />
; Anti-scrying (Rk 21 Spell)<br />
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.<br />
<br />
; Herbalist Meals/Broth<br />
: 4FT for meal or 5FT for broth/tea<br />
<br />
=== Watch Order ===<br />
<css><br />
table.watches th, table.watches td { text-align: center; }<br />
table.watches th { width: 3em; }<br />
</css><br />
{| class="watches" |<br />
|-<br />
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12<br />
|-<br />
| colspan="2" | 1<br />
| colspan="4" | 2<br />
| colspan="4" | 3<br />
| colspan="2" | 1<br />
|-<br />
| colspan="4" | 4<br />
| colspan="4" | 5<br />
| colspan="4" | 6<br />
|}<br />
<br />
=== Marching Order ===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
|align="center"| ''Default''<br />
..<br />
|align="center"| ''Double File''<br />
..<br />
|align="center"| ''Single File''<br />
..<br />
|}<br />
<br />
==Loot==<br />
; From the Goblins<br />
* Banshee bits<br />
* : Stored prepare<br />
* webs<br />
* Double concentration spell x 4 charges<br />
* 2 x resurrection potions<br />
* Earring +1 to highest ranked entity spell<br />
* Phase potion x 4<br />
* 8 goblin healing potions<br />
* 3 goblin nuggets<br />
<br />
* From the Elves<br />
* Milsci Belt<br />
* Ring of multi target<br />
* Ring of health<br />
* Ring of Damage absorption<br />
* Heroism<br />
* Ranged disjunction<br />
* 30 healing potions<br />
* 7 x estocs<br />
* 4 x broadswords<br />
* 4 x shields<br />
* 4 x armour<br />
* 2 x protection from summoning<br />
* 1 x mechanian belt<br />
* 1 x bag of holding<br />
* Rune of the Dance<br />
* Healers armlet<br />
* Mud<br />
* Hearts Blood of a Dragon<br />
* Scales<br />
* Spec greiv delay<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Winter" <br />
! colspan=15 | '''Winter: [[Frost]] 816 (7)'''<br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | || <b>[[Samhain]]</b><br />
| class=day | 1 || <i>Guild Meeting</i> <br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 ||<br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
|- <br />
! colspan=15 | '''Winter: [[Snow]] 816 (8)'''<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 5 ||<br />
| class=day | 6 ||<br />
| class=day | 7 ||<br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <i>Solstice</i> <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <i>Yuletide</i> <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 19 || <i>Days of Chaos</i> <br />
| class=day | 20 ||<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <i>Twelfth Night</i> <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
|- <br />
! colspan=15 | '''Winter: [[Ice]] 816 (9)'''<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <i>First Plough</i><br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
|}</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=The_Hippo%27s_Bride&diff=77678The Hippo's Bride2016-09-05T05:24:24Z<p>Mebh: /* Buffs & Mil Sci */</p>
<hr />
<div>[[Scribe_Notes#Winter 816 WK|Scribe Notes]][[Category: Julia]][[Category:Scribe Notes]]<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''Adventure''': The Hippo's Bride<br><br />
'''GM''': Julia<br><br />
'''Season''': [[Winter]] 816 wk<br><br />
'''Night''': Monday<br><br />
'''Level''': High<br><br />
; Party<br />
* [[Bleyze]]<br />
* [[Braegon]] '''PL ML Scribe'''<br />
* Lady [[Cher]] of Maltheim Cross, Binder, played by [[User:Quash|Sean]]<br />
* [[Kilroy]]<br />
* [[Father Rowan|Archbishop Rowan V.]]<br />
* [[Captain Zohar Haima]] '''ML'''<br />
<br />
; Employer<br />
: Seagate Guild<br />
; Mission<br />
: Investigate these Wicked Goblins, see what can be done.<br />
: Deliver the Hippo's Bride as promised by Scab on behalf of the guild.<br />
<br />
== Scribe Notes ==<br />
=== Brandenburg Goblins ===<br />
We meet with Kali and he outlines the issues he has been landed with.<br />
# There is a Hippo soaking in a mana pool in the war zone that was promised a bride by a guild party that have failed to deliver. Best to resolve this debt before the Hippo gets grumpy and leaves its wallow to extract the granted wishes from those members and whoever else it tramples along the way. It is also protecting several refugees.<br />
# Mordrin's recent report indicates that the oldest Goblin god was made wicked and killed, this has infected all goblins with wickedness - because they really needed more. Kali would like us to investigate the impact and ensure that Grobbenbonk is still a reliable ally of the guild.<br />
<br />
We sort ourselves out and fly to a nearby portal then to the mountains north of Brandenburg.<br />
<br />
A phase spider has set up just outside the cave, we chat, bribe it with a cow and find out it has been forced south by Goblin/Orc mass migrations through its previous hunting grounds.<br />
The weather is a bit fierce for flying and already controlled by someone else so we head south out of the mountains by gallery.<br />
<br />
We emerge late in the afternoon in the hills looking out over the forest.<br />
While I set up camp, the others hear drums and scry around.<br />
* There is a lake south of us in the middle of the forest with a bright glow coming from the island in the middle.<br />
* Grobbenbonk's tower is scry guarded.<br />
* The drumming is coming from several fires each with groups of dozens of warped goblins. We assume they are settling in for a wild night so we decide to eat, sleep then visit them in the morning.<br />
<br />
; W'nsday<br />
Walking discreetly to where they are camped we find them gone, probably marching most of the night. More organised and driven than we expected.<br />
Tracking them and flying north into the mountains we quickly catch up then sneak up on them, almost close enough to grab one for questioning when Bleyze gets bored and kicks some rocks.<br />
With the goblins alerted we go for a distraction - a burning bush on the hill. Which works too well, the goblins all look that way, some immolate, a couple of shrubs are turned to stone and a banshee wail pierces our hearts.<br />
Concerned about the Banshee wail, we open fire, the last Banshee is stopped just before she would have cried a third time and killed one of us. The living goblins are scattered.<br />
Taking a Banshee-Goblin and a de-warped Goblin we retreat to our humble cave camp for breakfast, saunas, divination and questioning.<br />
<br />
The goblins are heading to see the Dark Lord (Morgoth) to seek a new God. They were warped in the last few weeks by rune magics to gain fantastical abilities (Banshee wail, wings, Basilisk gaze, size, strength, etc).<br />
The Bish suggests recruiting them all to Chantris but the idea of Goblins following a fertility goddess fills most of us with dread. We eventually convince Rowan otherwise by suggesting his potential new titles as head Goblin priest.<br />
Their wickedness is no simple curse but it is a sort of contagious infection and we think we could potentially create a contagious cure.<br />
<br />
=== Dark and White Gods ===<br />
Other ideas include resurrecting the Goblin God, finding them another willing god, summoning the local dragons to loot their hide, a few other artefacts and rare healing/purifying components people have rattling around their pockets.<br />
<br />
We decide to find out a bit more before leaping into a solution:<br />
* Talking to Morgor about which god he was planning to hook the goblins up with.<br />
* Investigating the site of the Goblin God's death and having a chat to it.<br />
But first we distract ourselves with the island on the lake in the forest that had bright lights last night. ''Sneaking'' up at 40mph we find the island shrouded in darkness and shaped dark spheres, Zohar hails the island and eventually wakes its occupant who reluctantly allows us to visit to chat.<br />
<br />
'''Rathgar''' is a hermit follower of a god of the underworld, darkness and crossroads. Not much interested in the rest of the world except for when he needs to hunt down escapees and return them to the underworld. He is interested in our more interesting shadows and dark/death related magic, he is open to future trades if we come across such items.<br />
Without saying anything too openly against Morgor he does advise against assuming good intentions wrt the Goblins.<br />
He also suggests checking out the old White Temple in the mountains, it might be helpful.<br />
<br />
Back into the mountains, this time establishing Rune Portals as we go. It is about 80 miles which we cover underground in order to avoid bothering the dragons.<br />
<br />
The temple is perched on a mountainside and has been unused for at least 20 years, most enchantment has faded but we find a font, steam room, and private study which we make use of. Reading the Naga's journal which includes about 300 years history and our current visit (seers!) and invoking the goddess by name to ask her help.<br />
The Naga-priest had a task which was completed, the goddess is a Healer and would be happy to take on a new priest.<br />
She is willing to reverse the wicked infection in a contagious way if we bring her goblins, preferably female ones.<br />
<br />
Portal back to our camp, track down the goblins who were fleeing east and bring them back to the temple.<br />
<br />
Thinking the regenerative powers of a Phoenix would help if there's one nearby, B. Rowan successfully summons one, which heads our way from Glissom with accompanying guards and stirs up the local dragons.<br />
<br />
=== Temple Rebuild ===<br />
Kilroy establishes a Rune Ward, I dig a bunker, Zohar practices sky-writing with swallows, F. Rowan flies east to establish a retreat point and detects the undetectable dragons by their Ball Lightning emanations.<br />
<br />
The insubstantial phoenix gets bigger as it closes, we brace ourselves within the Rune Ward as fire washes over us and the ground melts, then the spectral humanoids send an earth tremor over the area and it's over.<br />
We're ok but the landscape is devastated and the temple desecrated and ready to fall.<br />
Soon after Misopha of the Siren Woods walks up to ask why I triggered the Glissom defences, I explain it was an accident and apologise.<br />
<br />
; Th'rsday 3rd - Frysday 4th Frost<br />
We spend a couple of days removing the brimstone tainted surface rock and rebuilding the temple. Not as elegant as the previous one but should stand up better to earthquakes.<br />
Then I call on the White Goddess and apologise for the accidental desecration of her temple and ask how we can finish restoring it, she tells us the acorns she gave us would be a good start and a priestess.<br />
; Reapsday 5th Frost<br />
Establishing the oak grove dedicated to the White Goddess next to her rebuilt temple, we get the trees started (they will be 7 years old in a week), plant some sheltering fir trees and Kilroy leaves a Huorn to guard the grove.<br />
Cher and F. Rowan refine 4 lbs of Aim's Brimstone from the rock we cleared out.<br />
<br />
We call on the White Goddess to cure the wickedness in the female goblin and she tells us that our goblins are now followers of an old goddess, Tlokken - The Great Mother. A goddess of spiders and war. A very old goddess that would have been better to remain forgotten. But she is of this world, not an old one nor from beyond the veil. While they are followers of the Great Mother, the cure won't take effect.<br />
; Sunday 6th Frost<br />
Back down at our cave F. Rowan attempts to convert the male goblin to Chantris which leaves the goblin paralysed by indecision, balanced between two goddesses, so we add a third, Rowan has his imp call in one of Sabrina's Succubus who we drag off Kilroy and set to seducing the goblin to the Lady of Dance. Going from godless to having three goddesses in a couple of days is too much and the goblin falls into a coma.<br />
<br />
Using the female goblin and some sophisticated divining methods we work out that she is drawn towards Grobbenbonk's tower and/or Orc Town which we presume to be the centre of worship of TGM. We decide to head there to investigate.<br />
<br />
Blazing over the forest in ''The Drake'' we pass some fused goblin-phase-spiders, looping back we abduct one and take it south of the forest to investigate.<br />
It is a TGM blessed Rune fusion of Goblin and Phase Spider, wicked and able to pass that on to other Phase Spiders now.<br />
<br />
=== Tower Raid ===<br />
We continue on, the farms and fields along the road look abandoned. We presume most locals have either been called into the Wicked horde or driven out by it.<br />
<br />
We decide to stop at Gully's Inn to check on the proprietor and see if we can pick up some local news.<br />
They are less welcoming than normal, checking us out before granting admittance.<br />
The Dwarven proprietor is fighting an infection of Wickedness, a gang of Orc Town girls forced their affections on him, hence the front door scrutiny. I cure him while we talk over lunch and a pint.<br />
Also in for lunch are half a dozen church knights disguised as traders, they and F. Rowan have a stare-down that is set to escalate until Zohar defuses it by subtly reminding the knights of their convincing disguise.<br />
After lunch I sit with the knights, tell them about the wicked-goblinoid disease, check they're not infected and ask them to help with containment and keeping the uninfected clear.<br />
Kilroy spends time in the kitchen with the Ogre-Chef.<br />
<br />
After lunch we sneak through the forest towards Grobbenbonk's tower. Trigger one warning ward-stone, alert for them now, we avoid others.<br />
There is a crude war-camp surrounding the tower, getting more organised as it gets closer to the tower and finally a clear area patrolled by phase-spider-goblins.<br />
We sneak in invisibly as far as we can, then tunnel our way under the last stretch to the tower. The underground portion of the tower walls are cursed with a next-death-is-permanent doom so we look deeper and find a cold iron plate then deeper a rune portal room.<br />
Sneaking our rune-mage-animals into the portal room they divine and report these are a variant portal potentially connecting to any of the other portals in the network but you need to know the destination portal which is not intrinsic to this node.<br />
So we set up our own portal room under Grobbenbonks and F. Rowan teleports into a small study in the tower where he begins making a portal, 2 hours of goblin interruptions later he brings us through.<br />
We interrogate one of the pesky goblins to get the location of Grobbenbonk's rooms then make our way through the halls and walls to wait on the stairs between his dining hall and bedroom/harem and study.<br />
Downstairs the goblins and muscle are hanging out with The Great Mother trying to work out what set off their warning stone.<br />
Eventually they get bored and head to the dining hall to eat, deciding that we've stretched our stealth skills to their limit we attack.<br />
Things get a bit messy when goblins are killed, the goddess enforces her grief on us and then resurrects a dozen of them at once.<br />
Zohar and Bleyze have heart attacks, we grab Grobbenbonk and exit via tunnel.<br />
<br />
Buzzing with life, I quickly find us a tunnel back to the guild casting chambers and start repairing the brokenhearted.<br />
<br />
=== Dance with the Devil ===<br />
We discuss plans while the healing takes place. <br />
Hearing her name, Sabrina turns up. She's willing to take on Grobbenbonk and the goblins as followers and cure them of their wickedness but she has a couple of small theft issues she'd like a hand with.<br />
* Iouane an old elf (and former Lieutenant of Bune) has made off with a book on Lore of the Realm and is in Elfheim - He was a Namer, we get his old address - Salins, where he held lands. Urielites were responsible for the death of his wife and only child, he joined up with Bune to gain an ally in taking down the so-called Archangels. He was unimpressed with an ally of the Archangels taking over the Dragon Duke's realm.<br />
* Beryl a cursed Elf, has taken a spell focus and is in a forest in the Dragonspine mountains. She is a Prophet.<br />
<br />
; Moonday 7th - W'ansday 9th Frost<br />
Portal to Eltrandor, get lost to Troll Kingdoms, Bleyze wagon east then north through the Dragonspine mountains to a forest at the head of an old glacial valley.<br />
''Camp'' at the edge of the forest.<br />
<br />
; Th'rsday 10th Frost<br />
Into the forest then up a crag to the cave where Beryl waits. She predicts foul futures for us - as is her curse to do so, until we mute her. Then we read her journal divine the focus and use it to heal/remove her curse. A charge from the focus allows a master Healer to alter the true nature of an entity.<br />
Beryl then tells us that when she was young (before the War of Tears) she married for love instead of duty and was cursed by the kin (Bune allies) of the jilted fiance. She is a seer, her doom/curse was to only speak in foul but true prophecies. She exiled herself to this mountain vale, eventually died only to end up in Bune's realm for further millennia of torment. She plotted, schemed but only gained enough free will to act after Bune's fall. Then she documented the steps to cure her in the journal and at the right time, stole the focus she needed to lure the right people here to enact the cure.<br />
<br />
The vale has been shunned by sentients and animals for millennia as a place of ill fortune - due to her presence and the lingering effects of her doom.<br />
<br />
; Frysday 11th Frost<br />
Inviting Beryl to come with us, we get lost to Alfheim. Most of the party research Iouane at the colleges of war and heralds while I arrange an introduction for Beryl to the Elven Princess.<br />
<br />
; Reapsday 12th Frost<br />
Get lost to Uvandor, Bleyze carriage west to border of Salins closest to where Iouane lived.<br />
We set up ''camp'' in Uvandor, ready to venture into Salins tomorrow.<br />
<br />
=== six ===<br />
; Sunday 13th Frost<br />
<br />
== Buffs & Mil Sci ==<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.buffs th { text-align: center; width: 3%; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 20%; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 5%; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 41%; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 10%; }<br />
table.buffs td.du { }<br />
</css><br />
=== Long Term (assumed always on) ===<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Braegon" | Br<br />
!Title="Cher" | Ch<br />
!Title="Kilroy" | Ki<br />
!Title="Bishop Rowan" | Ro<br />
!Title="Bleyze" | Bl<br />
!Title="Captain Zohar"| Zo<br />
|-<br />
|class="mg" | Spell (Cstr)<br />
|class="rk" | 0<br />
|class="ef" | <br />
|class="du" | hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Strength of Stone (Br)<br />
|class="rk" | 20<br />
|class="ef" | +20 EN<br />
|class="du" | 21 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Armour of Earth (Br)<br />
|class="rk" | 21<br />
|class="ef" | +44 Def, 2 DR<br />
|class="du" | 12 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Rune Armour (Ki)<br />
|class="rk" | 20<br />
|class="ef" | +25 Def, +5 AP, SG<br />
|class="du" | 10.5 hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> Y<br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Fire Armour (Br)<br />
|class="rk" | 20<br />
|class="ef" | 100 Ablative Mag. Fire<br />
|class="du" | 21 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Heat Shield (Br)<br />
|class="rk" | 9<br />
|class="ef" | 40 Ablative Mag. Cold<br />
|class="du" | 10 hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Fire Proofing (Br)<br />
|class="rk" | 9<br />
|class="ef" | Prot. Normal Fire 4 less Dmg<br />
|class="du" | 10 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Cold Resistance - Water (Br)<br />
|class="rk" | 11<br />
|class="ef" | Prot -22°C 3 Less Damage<br />
|class="du" | 12 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Q<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Water Proofing (Br)<br />
|class="rk" | 7<br />
|class="ef" | Dry, protection from Rainstorm<br />
|class="du" | 24 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Water Breathing (Br)<br />
|class="rk" | 6<br />
|class="ef" | Breathe and see in water<br />
|class="du" | 7 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Buoyancy (Br)<br />
|class="rk" | 6<br />
|class="ef" | Up/down 17'/pulse, withstand pressure<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (Br)<br />
|class="rk" | 6<br />
|class="ef" | <br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Y<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Witchsight (Br)<br />
|class="rk" | 20<br />
|class="ef" | <br />
|class="du" | 10&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> Y<br />
| <!-- Ro --> Q&B<br />
| <!-- Bl --> Y<br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Fall Banding (Br-Self)<br />
|class="rk" | 6<br />
|class="ef" | Land on earth without damage<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Elemental Transformation (Br-Self)<br />
|class="rk" | 15<br />
|class="ef" | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth<br />
|class="du" | 8 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Tracking (Br-Self)<br />
|class="rk" | 20<br />
|class="ef" | Tremor Sense 100'<br />
|class="du" | 21 Days<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Detect Traps & Snares (Br-Self)<br />
|class="rk" | 10<br />
|class="ef" | +20% to detect Traps/Ambushes within 70' in Nat. Env.<br />
|class="du" | 11 hrs<br />
| <!-- Br --> Y<br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Heart Rune<br />
|class="rk" | 8<br />
|class="ef" | Heals 7 EN when EN damage taken<br />
|class="du" | 9 d<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Willow Healing<br />
|class="rk" | 12<br />
|class="ef" | Heals 3 EN / Pulse for 14 Pulses<br />
|class="du" | 24 h<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Soul Shield<br />
|class="rk" | 10<br />
|class="ef" | Conceals pacts & thoughts, +30 MR vs Charms, Compels, Controls & Bindings<br />
|class="du" | 21 h<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> Y<br />
|-<br />
|class="mg" | Enchanted Mind (Zo)<br />
|class="rk" | 20<br />
|class="ef" | Prevents Mind reading or detection mentally.<br />
|class="du" | 41 h<br />
| <!-- Br --> Y<br />
| <!-- Ch --> Y<br />
| <!-- Ki --> <br />
| <!-- Ro --> Y<br />
| <!-- Bl --> <br />
| <!-- Zo --> Y<br />
|}<br />
<br />
=== Short Term ===<br />
{| class="buffs" |<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Braegon" | Br<br />
!Title="Cher" | Ch<br />
!Title="Kilroy" | Ki<br />
!Title="Bishop Rowan" | Ro<br />
!Title="Bleyze" | Bl<br />
!Title="Captain Zohar"| Zo<br />
|-<br />
|class="mg" | Spell (Cstr)<br />
|class="rk" | 0<br />
|class="ef" | <br />
|class="du" | hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Feather Fall (Br)<br />
|class="rk" | 6<br />
|class="ef" | Fall no more than 5'/pulse<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Star Wings (Br)<br />
|class="rk" | 6<br />
|class="ef" | 36 mph<br />
|class="du" | 3&#189; hrs<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Blessing (BV)<br />
|class="rk" | 10<br />
|class="ef" | +10 SC, +10 vs Fear<br />
|class="du" | 1 h 50 m<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | x<br />
|class="rk" | x<br />
|class="ef" | x<br />
|class="du" | x<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|-<br />
|class="mg" | Enhance Enchantment<br />
|class="rk" | 20<br />
|class="ef" | +20 Ranks<br />
|class="du" |<br />
| <!-- Br --> <br />
| <!-- Ch --> <br />
| <!-- Ki --> <br />
| <!-- Ro --> <br />
| <!-- Bl --> <br />
| <!-- Zo --> <br />
|}<br />
<br />
; Hair Braiding (Rk 7 Skill) (200sp 1oz silver ribbon each time)<br />
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.<br />
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).<br />
<br />
; Anti-scrying (Rk 21 Spell)<br />
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.<br />
<br />
; Herbalist Meals/Broth<br />
: 4FT for meal or 5FT for broth/tea<br />
<br />
=== Watch Order ===<br />
<css><br />
table.watches th, table.watches td { text-align: center; }<br />
table.watches th { width: 3em; }<br />
</css><br />
{| class="watches" |<br />
|-<br />
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12<br />
|-<br />
| colspan="2" | 1<br />
| colspan="4" | 2<br />
| colspan="4" | 3<br />
| colspan="2" | 1<br />
|-<br />
| colspan="4" | 4<br />
| colspan="4" | 5<br />
| colspan="4" | 6<br />
|}<br />
<br />
=== Marching Order ===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
|align="center"| ''Default''<br />
..<br />
|align="center"| ''Double File''<br />
..<br />
|align="center"| ''Single File''<br />
..<br />
|}<br />
<br />
==Loot==<br />
From the Goblins<br />
Banshee bits<br />
Stored prepare<br />
webs<br />
Double concentration spell x 4 charges<br />
2 x resurrection potions<br />
Earring +1 to highest ranked entity spell<br />
Phase potion x 4<br />
8 goblin healing potions<br />
3 goblin nuggets<br />
<br />
From the Elves<br />
Milsci Belt<br />
Ring of multi target<br />
Ring of health<br />
Ring of Damage absorption<br />
Heroism<br />
Ranged disjunction<br />
30 healing potions<br />
7 x estocs<br />
4 x broadswords<br />
4 x shields<br />
4 x armour<br />
2 x protection from summoning<br />
1 x mechanian belt<br />
1 x bag of holding<br />
Rune of the Dance<br />
Healers armlet<br />
Mud<br />
Hearts Blood of a Dragon<br />
Scales<br />
Spec greiv delay<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Winter" <br />
! colspan=15 | '''Winter: [[Frost]] 816 (7)'''<br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | || <b>[[Samhain]]</b><br />
| class=day | 1 || <i>Guild Meeting</i> <br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 ||<br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
|- <br />
! colspan=15 | '''Winter: [[Snow]] 816 (8)'''<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 5 ||<br />
| class=day | 6 ||<br />
| class=day | 7 ||<br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <i>Solstice</i> <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <i>Yuletide</i> <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 19 || <i>Days of Chaos</i> <br />
| class=day | 20 ||<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <i>Twelfth Night</i> <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
|- <br />
! colspan=15 | '''Winter: [[Ice]] 816 (9)'''<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <i>First Plough</i><br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
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|}</div>Mebhhttps://dq-nz.org/dqwiki/index.php?title=Guild_Meetings&diff=77677Guild Meetings2016-09-05T02:34:49Z<p>Mebh: /* This Year */</p>
<hr />
<div>__NOTOC__[[Category: Guild Meeting]]<br />
Quarterly meetings where adventures for the quarter are organised.<br />
<br />
== This Year ==<br />
''' 2016 Guild Meetings '''<br />
* Sunday 13 Mar 2016 12:30pm to 2:30pm at Mt Albert St Judes Scout Hall [[Guild Meeting March 2016 | Agenda]]<br />
* Sunday 12 Jun 2016 12:30pm to 2:30pm at Brothers Juke Joint, Mt Eden [[Guild Meeting June 2016 | Agenda]]<br />
* Sunday 11 Sep 2016 1:00pm to 2:00pm at Taylor Room, Mt Albert community and Leisure centre [[Guild Meeting September 2016 | Agenda]]<br />
* Sunday 11 Dec 2016 12:30pm to 2:30pm at ''tba'' [[Guild Meeting December 2016 | Agenda]]<br />
<br />
; Mt Albert St Judes Scout Hall<br />
: ''1213a New North Road, Avondale.'' - Just up from Pak'n'Save Mt Albert. Street parking on New North Rd. Weather permitting we'll hold the meeting out back by the fire pit. Bring hats sunscreen and optional picnic blanket.<br />
<br />
; Brothers Juke Joint<br />
: 5 Akiraho Street, Mt Eden. [http://jukejoint.co.nz/contact/ BJJ Website] Near Mt Eden Train Station. Meetings held here will be less structured and more social.<br />
<br />
;Mt Albert Community and Leisure Centre (YMCA)<br />
:Mt Albert War Memorial Park (rocket park)<br />
:773 New North Road,Mt Albert<br />
Meetings here will be faster with an eye for catching up over coffee afterwards.<br />
<br />
== Times and Format ==<br />
12:30 pm is for the GMs<br />
* to vote on any issues that have been previously raised on the email group.<br />
* to organise adventures for the current GMs so that they don't have to scurry about finding an adventure for themselves while players are trying to sign up on theirs. GMing has its privileges, try it. ;)<br />
* to discuss ideas and seek advice from other GMs.<br />
* to strong arm GMs to run overflow games.<br />
<br />
1:00 pm is for the general guild meeting, we try to start on time so aim to be there a few minutes beforehand.<br />
The sequence varies a bit depending on who is running the meeting but will generally be something like this:<br />
* Brief summary of events from last season's adventures.<br />
* Announcements of adventures going out.<br />
* The Melee - when the players mob the GM whose adventure they want to play on.<br />
* [[Awards]]: [[Smartest Adventurer|Smartest]], [[Bravest Adventurer|Bravest]], [[Stupidest Adventurer|Stupidest]], [[Best Death|Best Death]], [[Jammy Bastard|Jammiest Bastard]] and [[Star of Alusia]] - nominations and voting based on events of the completed session.<br />
* General business (if any)<br />
<br />
The halls do need to be vacated by the end of our appointment time, so much as I hate to cut off the socialising I will boot you out. :)<br />
<br />
== Previous and Future Years ==<br />
=== 2004 Guild Meetings ===<br />
* Saturday 13th March 12:30 to 3pm at Jack Dickey Hall in Greenlane. [[Guild Meeting March 2004 | Agenda]]<br />
* Saturday 12th June 12:30 to 3pm at Jack Dickey Hall in Greenlane. [[Guild Meeting June 2004 | Agenda]]<br />
* Sunday 12th September 12:30 to 3pm at Leicester Hall in Ellerslie. [[Guild Meeting September 2004 | Agenda]]<br />
* Sunday 12th December 12:30 to 3pm at Leicester Hall in Ellerslie. [[Guild Meeting December 2004 | Agenda]]<br />
=== 2005 Guild Meetings ===<br />
Please make note of the time and location - 30 minutes later than normal and in Grey Lynn!<br />
* Sunday 13th March 1pm to 3:30pm at Grey Lynn Library Hall in Grey Lynn. [[Guild Meeting March 2005 | Agenda]]<br />
* Sunday 12th June 1pm to 3:30pm at Grey Lynn Library Hall in Grey Lynn. [[Guild Meeting June 2005 | Agenda]]<br />
* Sunday 11th September 1pm to 3:30pm at Grey Lynn Library Hall in Grey Lynn. [[Guild Meeting September 2005 | Agenda]]<br />
* Sunday 11th December 1pm to 3:30pm at Grey Lynn Library Hall in Grey Lynn. [[Guild Meeting December 2005 | Agenda]]<br />
Parking at the hall is mainly street parking, not much in the way of play grounds for the kids but the library is right next door for the older kids.<br />
=== 2006 Guild Meetings ===<br />
* Sunday 12th March 12:30pm to 3:00pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall]. [[Guild Meeting March 2006 | Agenda]]<br />
* Sunday 11th June 12:30pm to 3:00pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall]. [[Guild Meeting June 2006 | Agenda]] [[Adventure Wanted June 2006]]<br />
* Sunday 10th September 12:30pm to 3:00pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall]. [[Guild Meeting September 2006 | Agenda]] [[Adventure Wanted September 2006]]<br />
* Sunday 10th December 12:30pm to 3:00pm at [http://www.aucklandcity.govt.nz/council/services/venues/mtalbertwarhall.asp Mt Albert War Memorial Hall]. [[Guild Meeting December 2006 | Agenda]] [[Adventure Wanted December 2006]]<br />
=== 2007 Guild Meetings ===<br />
* Sunday 11th March 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall]. [[Guild Meeting March 2007 | Agenda]] [[Adventure Wanted March 2007]]<br />
* Sunday 10th June 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall]. [[Guild Meeting June 2007 | Agenda]] [[Adventure Wanted June 2007]] <br />
* Sunday 9th September 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall]. [[Guild Meeting September 2007 | Agenda]] [[Adventure Wanted September 2007]] [[SGT807-4 | Seagate Times]]<br />
* Sunday 9th December 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/mtalbertwarhall.asp Mt Albert War Memorial Hall]. [[Guild Meeting December 2007 | Agenda]] [[Adventure Wanted December 2007]] [[SGT808-1|Seagate Times]]<br />
<br />
=== 2008 Guild Meetings ===<br />
* Sunday 9 Mar 2008 12:30pm to 2:30pm at Leys Institute Hall - Lecture Room. [[Guild Meeting March 2008 | Agenda]] [[Adventure Wanted March 2008]]<br />
* Sunday 8 Jun 2008 12:30pm to 2:30pm at Leys Institute Hall - Lecture Room. [[Guild Meeting June 2008 | Agenda]] [[Adventure Wanted June 2008]]<br />
* Sunday 14 Sep 2008 12:30pm to 2:30pm at Mt Albert War Memorial Hall. [[Guild Meeting September 2008 | Agenda]] [[Adventure Wanted September 2008]]<br />
* Sunday 14 Dec 2008 12:30pm to 2:30pm at Mt Albert War Memorial Hall. [[Guild Meeting December 2008 | Agenda]] [[Adventure Wanted December 2008]]<br />
<br />
=== 2009 Guild Meetings ===<br />
* Sunday 8 Mar 2009 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/leys.asp Leys Institute Hall] [http://maps.google.co.nz/maps?f=q&hl=en&geocode=&q=20+St+Marys+Road,+Ponsonby,+auckland&sll=-41.244772,172.617188&sspn=22.997898,41.132813&ie=UTF8&z=16&iwloc=add Map]. [[Guild Meeting March 2009 | Agenda]] [[Adventure Wanted March 2009|Adventure Wanted]]<br />
* Sunday 14 Jun 2009 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/mtalbertwarhall.asp Mt Albert War Memorial Hall]. [[Guild Meeting June 2009 | Agenda]] [[Adventure Wanted June 2009|Adventure Wanted]]<br />
* Sunday 13 Sep 2009 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/mtalbertwarhall.asp Mt Albert War Memorial Hall]. [[Guild Meeting September 2009 | Agenda]] [[Adventure Wanted September 2009|Adventure Wanted]]<br />
* Sunday 13 Dec 2009 12:30pm to 2:30pm at Western Springs Garden Community Hall. [[Guild Meeting December 2009 | Agenda]] [[Adventure Wanted December 2009|Adventure Wanted]]<br />
<br />
=== 2010 Guild Meetings ===<br />
* Sunday 14 Mar 2010 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/leys.asp Leys Institute Hall] [http://maps.google.co.nz/maps?f=q&hl=en&geocode=&q=20+St+Marys+Road,+Ponsonby,+auckland&sll=-41.244772,172.617188&sspn=22.997898,41.132813&ie=UTF8&z=16&iwloc=add Map]. [[Guild Meeting March 2010 | Agenda]] [[Adventure Wanted March 2010|Adventure Wanted]]<br />
* Sunday 13 Jun 2010 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall] [[Guild Meeting June 2010 | Agenda]] [[Adventure Wanted June 2010|Adventure Wanted]]<br />
* Sunday 12 Sep 2010 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall] [[Guild Meeting September 2010 | Agenda]] [[Adventure Wanted September 2010|Adventure Wanted]]<br />
* Sunday 12 Dec 2010 12:30pm to 2:30pm at [http://maps.google.co.nz/maps?f=q&source=s_q&hl=en&geocode=&q=Bolliwood+Restaurant&sll=-41.244772,172.617188&sspn=35.661014,83.759766&ie=UTF8&hq=Bolliwood+Restaurant&hnear=&ll=-36.857021,174.747752&spn=0.004653,0.010225&z=17&iwloc=A Bolliwood Restaurant, 110 Ponsonby Road, Ponsonby >> Google Maps] [[Guild Meeting December 2010 | Agenda]] [[Adventure Wanted December 2010|Adventure Wanted]]<br />
<br />
=== 2011 Guild Meetings ===<br />
* Sunday 13 Mar 2011 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/leys.asp Leys Institute Hall] [http://maps.google.co.nz/maps?f=q&hl=en&geocode=&q=20+St+Marys+Road,+Ponsonby,+auckland&sll=-41.244772,172.617188&sspn=22.997898,41.132813&ie=UTF8&z=16&iwloc=add Map] [[Guild Meeting March 2011 | Agenda]] [[Adventure Wanted March 2011|Adventure Wanted]]<br />
* Sunday 12 Jun 2011 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall] [[Guild Meeting June 2011 | Agenda]] [[Adventure Wanted June 2011|Adventure Wanted]]<br />
* Sunday 11 Sep 2011 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall] [[Guild Meeting September 2011 | Agenda]] [[Adventure Wanted September 2011|Adventure Wanted]]<br />
* Sunday 11 Dec 2011 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall] [[Guild Meeting December 2011 | Agenda]] [[Adventure Wanted December 2011|Adventure Wanted]]<br />
<br />
=== 2012 Guild Meetings ===<br />
* Sunday 11 Mar 2012 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall] [[Guild Meeting March 2012 | Agenda]] [[Adventure Wanted March 2012|Adventure Wanted]]<br />
* Sunday 10 Jun 2012 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall] [[Guild Meeting June 2012 | Agenda]] [[Adventure Wanted June 2012|Adventure Wanted]]<br />
* Sunday 9 Sep 2012 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall] [[Guild Meeting September 2012 | Agenda]] [[Adventure Wanted September 2012|Adventure Wanted]]<br />
* Sunday 9 Dec 2012 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/westernspr.asp Western Springs Garden Community Hall] [[Guild Meeting December 2012 | Agenda]] [[Adventure Wanted December 2012|Adventure Wanted]]<br />
<br />
=== 2013 Guild Meetings ===<br />
* Sunday 10 Mar 2013 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/leys.asp Leys Institute Hall] [http://maps.google.co.nz/maps?f=q&hl=en&geocode=&q=20+St+Marys+Road,+Ponsonby,+auckland&sll=-41.244772,172.617188&sspn=22.997898,41.132813&ie=UTF8&z=16&iwloc=add Map] [[Guild Meeting March 2013 | Minutes]] [[Adventure Wanted March 2013|Adventure Wanted]]<br />
* Sunday 9 Jun 2013 12:30pm to 2:30pm at Leys Institute Hall [[Guild Meeting June 2013 | Agenda]] [[Adventure Wanted June 2013|Adventure Wanted]]<br />
* Sunday 8 Sep 2013 12:30pm to 2:30pm at Leys Institute Hall [[Guild Meeting September 2013 | Agenda]] [[Adventure Wanted September 2013|Adventure Wanted]]<br />
* Sunday 8 Dec 2013 12:30pm to 2:30pm at Leys Institute Hall [[Guild Meeting December 2013 | Agenda]] [[Adventure Wanted December 2013|Adventure Wanted]]<br />
<br />
=== 2014 Guild Meetings ===<br />
* Sunday 9 Mar 2014 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/leys.asp Leys Institute Hall] [http://maps.google.co.nz/maps?f=q&hl=en&geocode=&q=20+St+Marys+Road,+Ponsonby,+auckland&sll=-41.244772,172.617188&sspn=22.997898,41.132813&ie=UTF8&z=16&iwloc=add Map] [[Guild Meeting March 2014 | Agenda]]<br />
* Sunday 8 Jun 2014 12:30pm to 2:30pm at Leys Institute Hall [[Guild Meeting June 2014 | Agenda]]<br />
* Sunday 14 Sep 2014 12:30pm to 2:30pm at Leys Institute Hall [[Guild Meeting September 2014 | Agenda]]<br />
* Sunday 14 Dec 2014 12:30pm to 2:30pm at Leys Institute Hall [[Guild Meeting December 2014 | Agenda]]<br />
<br />
=== 2015 Guild Meetings ===<br />
* Sunday 8 Mar 2015 12:30pm to 2:30pm at [http://www.aucklandcity.govt.nz/council/services/venues/leys.asp Leys Institute Hall] [http://maps.google.co.nz/maps?f=q&hl=en&geocode=&q=20+St+Marys+Road,+Ponsonby,+auckland&sll=-41.244772,172.617188&sspn=22.997898,41.132813&ie=UTF8&z=16&iwloc=add Map] [[Guild Meeting March 2015 | Agenda]]<br />
* Sunday 14 Jun 2015 12:30pm to 2:30pm at Leys Institute Hall [[Guild Meeting June 2015 | Agenda]]<br />
* Sunday 13 Sep 2015 12:30pm to 2:30pm at Leys Institute Hall [[Guild Meeting September 2015 | Agenda]]<br />
* Sunday 13 Dec 2015 12:30pm to 2:30pm at Mt Albert St Judes Scout Hall [[Guild Meeting December 2015 | Agenda]]<br />
<br />
=== 2016 Guild Meetings ===<br />
* Sunday 13 Mar 2016 12:30pm to 2:30pm at Mt Albert St Judes Scout Hall [[Guild Meeting March 2016 | Agenda]]<br />
* Sunday 12 Jun 2016 12:30pm to 2:30pm at ''tba'' [[Guild Meeting June 2016 | Agenda]]<br />
* Sunday 11 Sep 2016 12:30pm to 2:30pm at ''tba'' [[Guild Meeting September 2016 | Agenda]]<br />
* Sunday 11 Dec 2016 12:30pm to 2:30pm at ''tba'' [[Guild Meeting December 2016 | Agenda]]</div>Mebh